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* BornInTheSaddle: Pentans and Praxians represent two different takes on this. The Pentans (and by extension, the Pure Horse People of Dragon Pass) are the steppe version; they're heavily Scythian-influenced in design, and produced the Gloranthan equivalent of Genghis Khan. The Praxians are more like North American Plains tribes, and ride everything ''but'' horses, including antelope, bison, and giant llamas.
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*ArtistsAreAttractive: Orlanth and Emperor Yelm decided to CompeteForTheMaidensHand through a test of music. Orlanth played on the bagpipes, a new and ungraceful instrument that disgusted the court's snooty judges, and lost. However, he made the "maiden" (Ernalda) and many of Yelm's servants laugh, which won them to his side later on.
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* BirdPeople: The Durulz, divided into two major tribes: the Ducks and the Keets, with the latter being made up of various species (flamingos, pelicans, penguins, auks, herons, swordbills, peacocks, etc).
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* PettingZooPeople: The Durulz, who appear as anthropomorphic birds, divided into two major tribes: the Ducks and the Keets, with the latter being made up of various species (flamingos, pelicans, penguins, auks, herons, swordbills, peacocks, etc).
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** Later, the Lunar Empire also wants everybody to worship their Goddess, so that the world can be one in All again. And damn are they succeeding. According to ''King of Sartar'' the Goddess would be eventually defeated, but [[InUniverse many believe]] [[HesJustHiding She is just hiding.]]
to:
** Later, the Lunar Empire also wants everybody to worship their Goddess, so that the world can be one in All again. And damn are they succeeding. According to ''King of Sartar'' the Goddess would be eventually defeated, but [[InUniverse many believe]] [[HesJustHiding [[invoked]][[HesJustHiding She is just hiding.]]
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Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many more; these rule variants are now collectively known as the Basic Role-Playing System (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video games ''VideoGame/KingOfDragonPass'' and ''SixAges'', the webcomic ''Prince of Sartar'', and the boardgame ''Khan of Khans''. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.
to:
Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many more; these rule variants are now collectively known as the Basic Role-Playing System (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video games ''VideoGame/KingOfDragonPass'' and ''SixAges'', ''VideoGame/SixAges'', the webcomic ''Prince of Sartar'', and the boardgame ''Khan of Khans''. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.
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None
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Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many more; these rule variants are now collectively known as the Basic Role-Playing System (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.
to:
Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many more; these rule variants are now collectively known as the Basic Role-Playing System (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video-game video games ''VideoGame/KingOfDragonPass'' and ''SixAges'', the web-comic webcomic ''Prince of Sartar''.Sartar'', and the boardgame ''Khan of Khans''. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.
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In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). This version was placed under the Open Gaming License. A heavily revised Mongoose edition, written by longtime ''[=RuneQuest=]'' fans and game designers Lawrence Whitaker and Pete Nash, was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Whitaker and Nash, The Design Mechanism, picked up the license and published a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition. Moon Design Publications purchased all of the rights and trademarks for ''[=RuneQuest=]'' and Glorantha from Stafford in 2014, and maintained the license at first. Shortly after, however, ongoing financial issues at Chaosium led Greg Stafford and Sandy Petersen (who collectively owned a majority ownership) to retake control of Chaosium and arrange a merger with Moon Design, whose management team would run the combined company. With the trademark and copyright for ''[=RuneQuest=]'' once more under its control, Chaosium is developing a new edition of ''[=RuneQuest=]'', called ''[=RuneQuest=]: Roleplaying in Glorantha'', scheduled to debut just before the end of 2017.
Since 1980 Chaosium has used the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many others, which are all now collectively known as the Basic Role-Playing System (BRP). The fantasy world of Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''.
Since 1980 Chaosium has used the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many others, which are all now collectively known as the Basic Role-Playing System (BRP). The fantasy world of Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''.
to:
In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). This version was placed under the Open Gaming License. A heavily revised Mongoose edition, written by longtime ''[=RuneQuest=]'' fans and game designers Lawrence Whitaker and Pete Nash, was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Whitaker and Nash, The Design Mechanism, picked up the license and published a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition. Moon Design Publications purchased all of the rights and trademarks for ''[=RuneQuest=]'' and Glorantha from Stafford in 2014, and maintained the license at first. Shortly after, however, ongoing financial issues at Chaosium led Greg Stafford and Sandy Petersen (who collectively owned a majority ownership) to retake control of Chaosium and arrange a merger with Moon Design, whose management team would run the combined company. With the trademark and copyright for ''[=RuneQuest=]'' once more under its control, Chaosium is developing developed a new edition of ''[=RuneQuest=]'', called ''[=RuneQuest=]: Roleplaying in Glorantha'', scheduled to debut just before the end of 2017.which appeared in 2018.
Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, manyothers, which more; these rule variants are all now collectively known as the Basic Role-Playing System (BRP). (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''.
Sartar''. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.
Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many
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* AdjectiveAnimalAlehouse
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* AdjectiveAnimalAlehouseAdjectiveAnimalAlehouse:
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* AlwaysChaoticEvil
** Deconstructed with the broo-they were created as a warped parody of life meant only to destroy, and they know it. [[TorturedMonster And they have never forgiven their creators.]]
** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"... about the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]]... and because they cheerfully blackmail port cities into playing along.
** Deconstructed with the broo-they were created as a warped parody of life meant only to destroy, and they know it. [[TorturedMonster And they have never forgiven their creators.]]
** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"... about the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]]... and because they cheerfully blackmail port cities into playing along.
to:
* AlwaysChaoticEvil
AlwaysChaoticEvil:
** Deconstructed with thebroo-they broo; they were created as a warped parody of life meant only to destroy, and they know it. [[TorturedMonster And they have never forgiven their creators.]]
** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"...about About the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]]... businessmen]] — and because they cheerfully blackmail port cities into playing along.
** Deconstructed with the
** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"...
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* AssimilationPlot
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* AssimilationPlotAssimilationPlot:
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* AttackReflector
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* AttackReflectorAttackReflector:
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* BigBadDuumvirate
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* BigBadDuumvirateBigBadDuumvirate:
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* ChariotRace
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* ChariotRaceChariotRace:
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* CreepyCentipedes
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* CreepyCentipedesCreepyCentipedes:
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* DarkIsNotEvil
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* DarkIsNotEvilDarkIsNotEvil:
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* GiantSpider
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* GiantSpiderGiantSpider:
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* GodOfEvil
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* GodOfEvilGodOfEvil:
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* IKnowYourTrueName
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* IKnowYourTrueNameIKnowYourTrueName:
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* LightIsNotGood
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* LightIsNotGoodLightIsNotGood:
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* MultiArmedAndDangerous
** In the default world of Glorantha, the giant Grotarons (a.k.a. Trimanes and Maidstone Archers) have a third arm where their head would be (and eyes on the backs of their hands and a mouth in their solar plexus...) They use massive bows, held in their left and right arms and drawn with their top arms.
** In the default world of Glorantha, the giant Grotarons (a.k.a. Trimanes and Maidstone Archers) have a third arm where their head would be (and eyes on the backs of their hands and a mouth in their solar plexus...) They use massive bows, held in their left and right arms and drawn with their top arms.
to:
* MultiArmedAndDangerous
MultiArmedAndDangerous:
** Inthe default world of Glorantha, the giant Grotarons (a.k.a. Trimanes and Maidstone Archers) have a third arm where their head would be (and eyes on the backs of their hands and a mouth in their solar plexus...) They use massive bows, held in their left and right arms and drawn with their top arms.
** In
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* NeverMessWithGranny
** Esrolia is matriarchal. Glorantha creator Greg Stafford has pointed out that this does not mean "rule by women" - it means "rule by mothers", specifically, Grandmothers, the heads of extensive matriarchal patrician (matrician?) clans (and their clients). Some of them are genuinely well-meaning and benign; others are ruthless, controlling, manipulative tyrants. All of them are iron-willed, powerful Earth priestesses with decades of positively Byzantine political experience, and so none of them are to be messed with.
** Esrolia is matriarchal. Glorantha creator Greg Stafford has pointed out that this does not mean "rule by women" - it means "rule by mothers", specifically, Grandmothers, the heads of extensive matriarchal patrician (matrician?) clans (and their clients). Some of them are genuinely well-meaning and benign; others are ruthless, controlling, manipulative tyrants. All of them are iron-willed, powerful Earth priestesses with decades of positively Byzantine political experience, and so none of them are to be messed with.
to:
* NeverMessWithGranny
NeverMessWithGranny:
** Esrolia is matriarchal. Glorantha creator Greg Stafford has pointed out that this does not mean "rule by women"- — it means "rule by mothers", specifically, Grandmothers, the heads of extensive matriarchal patrician (matrician?) clans (and their clients). Some of them are genuinely well-meaning and benign; others are ruthless, controlling, manipulative tyrants. All of them are iron-willed, powerful Earth priestesses with decades of positively Byzantine political experience, and so none of them are to be messed with.
** Esrolia is matriarchal. Glorantha creator Greg Stafford has pointed out that this does not mean "rule by women"
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* NeverMyFault
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* NeverMyFaultNeverMyFault:
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* SuperSpit
** Supplement ''Dorastor: Land of Doom''
** Supplement ''Dorastor: Land of Doom''
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* SuperSpit
SuperSpit:
** Supplement ''Dorastor: Land ofDoom''Doom'':
** Supplement ''Dorastor: Land of
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* VampiricDraining
** Supplement ''Dorastor: Land of Doom''
** Supplement ''Dorastor: Land of Doom''
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* VampiricDraining
VampiricDraining:
** Supplement ''Dorastor: Land ofDoom''Doom'':
** Supplement ''Dorastor: Land of
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* WeakenedByTheLight
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* WeakenedByTheLightWeakenedByTheLight:
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** 3rd Edition boxed set "Gamemaster Book". In the adventure "The Money Tree", the {{PC}}s AllMeetInAnInn: specifically, the Bouncing Buffalo Inn.
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** 3rd Edition boxed set "Gamemaster Book". In the adventure "The Money Tree", the {{PC}}s AllMeetInAnInn: [[YouAllMeetInAnInn All Meet In An Inn]]: specifically, the Bouncing Buffalo Inn.
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* AdjectiveAnimalAlehouse: ''Champions of the Reaching Moon'' mentions the Tardy Newt inn in the city of Glamour.
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* AdjectiveAnimalAlehouse: AdjectiveAnimalAlehouse
** ''Champions of the Reaching Moon'' mentions the Tardy Newt inn in the city ofGlamour.Glamour.
** 3rd Edition boxed set "Gamemaster Book". In the adventure "The Money Tree", the {{PC}}s AllMeetInAnInn: specifically, the Bouncing Buffalo Inn.
** ''Champions of the Reaching Moon'' mentions the Tardy Newt inn in the city of
** 3rd Edition boxed set "Gamemaster Book". In the adventure "The Money Tree", the {{PC}}s AllMeetInAnInn: specifically, the Bouncing Buffalo Inn.
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* YouAllMeetInAnInn: 3rd Edition boxed set, "Gamemaster Book". The last part of the book is an introductory adventure in which the {{PC}}s start off by meeting at the Bouncing Buffalo Inn. A man then approaches them and offers them their first mission/adventure.
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** If a living person is protected by the Cast Back sorcery spell and an attacking spell doesn't overcome the target's magic points with its own, the incoming spell will boomerang back on its caster and affect them instead.
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** Third Edition boxed set, Book 2: Magic. A magician can only summon a creature he has summoned before if he knows the creature's True Name.
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More accurate parallel
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* EternalRecurrence: The [=GodTime=], a concept pretty much inspired by mythologist Mircea Eliade's eternal return.
to:
* EternalRecurrence: The [=GodTime=], Sacred Time, a concept pretty much inspired by mythologist Mircea Eliade's eternal return.
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** TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into one CompositeCharacter. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
to:
** TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into one CompositeCharacter. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list one of named candidates.them.
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* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into one CompositeCharacter. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
to:
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Changed line(s) 51 (click to see context) from:
* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite character. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
to:
* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite character.one CompositeCharacter. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
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None
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* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite figure. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
to:
* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite figure.character. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
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None
Changed line(s) 51 (click to see context) from:
* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite figure. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single great enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
to:
* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite figure. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single great greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
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None
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* TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into a single, composite figure. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single great enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not among the list of named candidates.
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* EldritchAbomination: The Lunar Goddess rides one of these.
to:
* EldritchAbomination: The Lunar Goddess rides one of these.these (the Crimson Bat).
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* TooDumbToLive: Hey, God Learners and Empire of Wyrm's Friends? Did ya ever think that ''maybe'' mucking around with the ''source code of reality '''might''''' have consequences down the line? Like, say, forcing a pair of goddesses to do the others' job as a ''thought experiment?'' Given how you managed to blow yourselves up, guess not.
to:
* TooDumbToLive: Hey, God Learners and Empire of Wyrm's Friends? Did ya ever think that ''maybe'' mucking around with the ''source code of reality '''might''''' have consequences down the line? Like, say, forcing a pair of goddesses to do the others' other's job as a ''thought experiment?'' Given how you managed to blow yourselves up, guess not.
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None
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* AllMythsAreTrue: All Gloranthan myths are literally true, even utterly contradictory myths of different cultures. Changing a myth (by going on a Hero Quest to the world of the gods) can ''retroactively change reality''.
to:
* AllMythsAreTrue: All Gloranthan myths are literally true, even utterly contradictory myths of different cultures. Changing a myth (by going on a Hero Quest [=HeroQuest=] to the world of the gods) can ''retroactively change reality''.
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* OurDragonsAreDifferent: True Dragons are beings of unfathomable power, and human beings can become dragons if they follow Draconic Mysticism. The Empire of Wyrmfriends wants to [[AssimilationPlot assimilate everybody into being dragons. Or at least part of the messianic Great Dragon to Come]].
to:
* OurDragonsAreDifferent: True Dragons are beings of unfathomable power, and human beings can become dragons if they follow Draconic Mysticism. The Empire of Wyrmfriends wants wanted to [[AssimilationPlot assimilate everybody into being dragons. Or at least part of the messianic Great Dragon to Come]].
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* OurGodsAreDifferent: The gods gave up their free will as part of the peace treaty that ended the Gods' War (the war that nearly destroyed them, and the world). Now the gods are locked into their roles, unable to choose to change--though it's possible that their ''worshipers'' can change the gods, by changing the myths or by going on mystical quests into the Godtime.
to:
* OurGodsAreDifferent: The gods gave up their free will as part of the peace treaty that ended the Gods' War (the war that nearly destroyed them, and the world). Now the gods are locked into their roles, unable to choose to change--though it's possible that their ''worshipers'' can change the gods, by changing the myths or by going on mystical quests into the Godtime.[=GodTime=].
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* PettingZooPeople: The Durulz, who appear as anthropomorphic birds, divided into two major tribes; the Ducks and the Keets, with the latter being made up of various species (flamingos, pelicans, penguins, auks, herons, swordbills, peacocks, etc).
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* PettingZooPeople: The Durulz, who appear as anthropomorphic birds, divided into two major tribes; tribes: the Ducks and the Keets, with the latter being made up of various species (flamingos, pelicans, penguins, auks, herons, swordbills, peacocks, etc).
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** Supplement ''Dorastor: Land of Doom''. The claws of the powerful evil Chaos being Cacodemon inject a potent corrosive venom that can inflict up to 114 Hit Points of damage. The claws of his Fiend minions inject a similar poison that can do up to 20 Hit Points of damage. (A typical human has 11–12 Hit Points, for reference.)
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** Supplement ''Dorastor: Land of Doom''. The claws of the powerful powerful, evil Chaos being Cacodemon inject a potent corrosive venom that can inflict up to 114 Hit Points of damage. The claws of his Fiend minions inject a similar poison that can do up to 20 Hit Points of damage. (A typical human has 11–12 Hit Points, for reference.)
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** Later, the Lunar Empire also wants everybody to worship their Goddess, so that the world can be one in All again. And damn are they succeeding. According to ''King of Sartar'' the Goddess would be eventually defeated, but [[InUniverse she probably]] [[HesJustHiding is just hiding.]]
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** Later, the Lunar Empire also wants everybody to worship their Goddess, so that the world can be one in All again. And damn are they succeeding. According to ''King of Sartar'' the Goddess would be eventually defeated, but [[InUniverse she probably]] many believe]] [[HesJustHiding She is just hiding.]]
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* AnthropomorphicPersonification: The deities of the Celestial Court personify the Runes.
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* AnthropomorphicPersonification: The deities of the Celestial Court personify the Runes.Runes, which basically are the building blocks of the cosmos.
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* AllMythsAreTrue: All ''Gloranthan'' myths are literally true, even utterly contradictory myths of different cultures. Changing a myth (by going on a Hero Quest to the world of the gods) can ''retroactively change reality''.
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* AllMythsAreTrue: All ''Gloranthan'' Gloranthan myths are literally true, even utterly contradictory myths of different cultures. Changing a myth (by going on a Hero Quest to the world of the gods) can ''retroactively change reality''.
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** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as their follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"... about the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]]... and because they cheerfully blackmail port cities into playing along.
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** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as their they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"... about the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]]... and because they cheerfully blackmail port cities into playing along.
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* UnreliableNarrator: Lots. Many texts are written from an InUniverse point of view, and even if AllMythsAreTrue in Glorantha falsehoods and inaccuracies still creep in.
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* UnreliableNarrator: Lots. Many texts are written from an InUniverse point of view, and even if AllMythsAreTrue in Glorantha falsehoods and inaccuracies still exist and creep in.
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* MindScrew: There are lots of mutually exclusive mythologies, and all of them are true because reality before Time started was fluid. And sometimes (the Sunstop, which temporarily broke Time, being the main example) it can still be. And traveling to the reality before Time started, which still exists as a separate plane, can potentially retcon reality after Time started. Needless to say, all of this can be ''just a little'' confusing.
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* MindScrew: There are lots of mutually exclusive mythologies, and [[AllMythsAreTrue all of them are true true]] because reality before Time started was fluid. And sometimes (the Sunstop, which temporarily broke Time, being the main example) it can still be. And traveling to the reality before Time started, which still exists as a separate plane, can potentially retcon reality after Time started. That's without taking into account the [[UnreliableNarrator Unreliable Narrators]]. Needless to say, all of this can be ''just a little'' confusing.
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* CanonDiscontinuity: The entire ''Glorantha: The Second Age'' line of products by Mongoose Publishing.
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* UnreliableNarrator: Lots. Many texts are written from an InUniverse point of view, and even if AllMythsAreTrue in Glorantha falsehoods and inaccuracies still creep in.
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* RedEyesTakeWarning: ''Magazine/WhiteDwarf'' #45, article "Dealing With Demons". Demon wolves are large wolves with red eyes. They can inflict a curse that can strike the victim dumb or blind, paralyze their arms or wither their legs, or cause them to be disfigured or turned into a rat. They are summoned by the sacrifice of sapient beings to them.
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* RedEyesTakeWarning: ''Magazine/WhiteDwarf'' ''Magazine/WhiteDwarf''
** Issue #45, article "Dealing With Demons". Demon wolves are large wolves with red eyes. They can inflict a curse that can strike the victim dumb or blind, paralyze their arms or wither their legs, or cause them to be disfigured or turned into a rat. They are summoned by the sacrifice of sapient beings tothem.them.
** Issue #92, article "Demons! Dealing with the Otherworld". The demon Tagrikas the Devourer slaughters human beings in the world of Glorantha at the command of the demon Megaera. He has red GlowingEyes.
** Issue #45, article "Dealing With Demons". Demon wolves are large wolves with red eyes. They can inflict a curse that can strike the victim dumb or blind, paralyze their arms or wither their legs, or cause them to be disfigured or turned into a rat. They are summoned by the sacrifice of sapient beings to
** Issue #92, article "Demons! Dealing with the Otherworld". The demon Tagrikas the Devourer slaughters human beings in the world of Glorantha at the command of the demon Megaera. He has red GlowingEyes.
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** ''Magazine/WhiteDwarf'' magazine #92 article "Demons! Dealing with the Otherworld". When summoning a demon, the caster must speak the True Name of the demon during the invocation.
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** ''Magazine/WhiteDwarf'' magazine #92 article "Demons! Dealing with the Otherworld". When summoning a demon, the caster must speak the True Name of the demon during the invocation. If the demon agrees to a bargain with the summoner, it must swear by its True Name to carry out its end of the bargain.