History TabletopGame / RuneQuest

22nd Jul '17 3:15:26 PM Argon2
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* AdjectiveAnimalAlehouse: ''Champions of the Reaching Moon''. The Tardy Newt inn in the city of Glamour.

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* AdjectiveAnimalAlehouse: ''Champions of the Reaching Moon''. The Moon'' mentions the Tardy Newt inn in the city of Glamour.
7th Jul '17 6:32:31 AM oknazevad
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The history of the game is somewhat convoluted, with many offshoots. The first edition debuted as a 120 page book at the Origins Game Convention in 1978, and sold over 1,000 copies. It was reworked into a 2nd edition in 1979, which went on to sell over 10,000 copies by 1981. The most popular version of the 2nd edition was the boxed set (which were popular at the time). It included Apple Lane and the Rainbow Mounds (a pair of starter adventures), a set of dice, and a stripped down quick-reference for new players called "Basic Role-playing" along with the main rulebook, which was given all new typesetting and error corrections. It is commonly considered the definitive edition.

After that, Chaosium, needing money to expand, sold the rights to the name to Creator/AvalonHill, and co-wrote the subsequent 3rd edition, but retained the rights to the Glorantha setting and editorial approval of all use of the world (the third edition, originally published in 1984 as a large box set, included both Glorantha and an alternate generic fantasy Europe setting). After some time, the game went dormant (a planned new edition in 1994 was cancelled mid-development). Stafford left Chaosium in 1997 after unrelated financial issues, taking the rights to Glorantha with him (he retained a large ownership stake in Chaosium, though). Stafford formed a new company, Issaries Inc. to create an entirely different, more narrativist game called ''[=HeroQuest=]'', and eventually acquired back the rights to the ''[=RuneQuest=]'' trademark from Avalon Hill in 2004.

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company, The Design Mechanism, published under license a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for [=RuneQuest=] and Glorantha from Stafford in 2014. With the trademark and copyright for [=RuneQuest=] under its control, Chaosium is developing a new edition of [=RuneQuest=], called [=RuneQuest=]: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.

to:

The history of the game is somewhat convoluted, with many offshoots. The first edition debuted as a 120 page book at the Origins Game Convention in 1978, and sold over 1,000 copies. It was reworked into a 2nd edition in 1979, which went on to sell over 10,000 copies by 1981. The most popular version of the 2nd edition was the boxed set (which were popular at the time). It included Apple Lane and the Rainbow Mounds (a a pair of starter adventures), adventures (''Apple Lane'' and ''The Rainbow Mounds''), a set of dice, and a stripped down quick-reference for new players called "Basic Role-playing" ''Basic Role-playing'' along with the main rulebook, which was given all new typesetting and error corrections. It is commonly considered the definitive edition.

After that, Chaosium, needing money to expand, sold the rights to the name to Creator/AvalonHill, and co-wrote the subsequent 3rd edition, but retained the rights to the Glorantha setting and editorial approval of all use of the world (the third edition, originally published in 1984 as a large box set, included both Glorantha and an alternate generic fantasy Europe setting). After some time, the game went dormant (a planned new edition in 1994 was cancelled canceled mid-development). Stafford left Chaosium in 1997 after unrelated financial issues, taking the rights to Glorantha with him (he retained a large ownership stake in Chaosium, though). Stafford formed a new company, Issaries Inc. , to create an entirely different, more narrativist game called ''[=HeroQuest=]'', ''[=HeroQuest=]'' in conjunction with the publisher Moon Design Publishing, and eventually acquired back the rights to the ''[=RuneQuest=]'' trademark from Avalon Hill (which had wound up owned by ''D&D'' publisher Wizards of the Coast) in 2004.

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). This version was placed under the Open Gaming License. A heavily revised Mongoose edition edition, written by longtime ''[=RuneQuest=]'' fans and game designers Lawrence Whitaker and Pete Nash, was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company, company formed by Whitaker and Nash, The Design Mechanism, picked up the license and published under license a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition. Three years later, Moon Design Publications purchased all of the rights and trademarks for ''[=RuneQuest=]'' and Glorantha from Stafford in 2014, and maintained the license at first. Shortly after, however, after ongoing financial issues at Chaosium, Chaosium led Greg Stafford and Sandy Petersen (who collectively owned a majority ownership ownership) to retake control of Chaosium) brought in the Chaosium and arrange a merger with Moon Design, whose management team from Moon Design Publications to would run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for [=RuneQuest=] and Glorantha from Stafford in 2014. combined company. With the trademark and copyright for [=RuneQuest=] ''[=RuneQuest=]'' once more under its control, Chaosium is developing a new edition of [=RuneQuest=], ''[=RuneQuest=]'', called [=RuneQuest=]: ''[=RuneQuest=]: Roleplaying in Glorantha, Glorantha'', scheduled to debut just before the end of 2017.
3rd Jul '17 11:48:48 AM chaosium
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With development beginning on July 4th, 1977 ''[=RuneQuest=]'' was published by Creator/{{Chaosium}} in June of 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaced levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints and did not use Character Classes, which removed weapon and armor use restrictions.

to:

With development beginning on July 4th, 1977 1976 ''[=RuneQuest=]'' was published by Creator/{{Chaosium}} in June of 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaced levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints and did not use Character Classes, which removed weapon and armor use restrictions.
9th Apr '17 12:56:00 PM nombretomado
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[[caption-width-right:350:RuneQuest 2nd edition cover]]

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[[caption-width-right:350:RuneQuest [[caption-width-right:350:[=RuneQuest=] 2nd edition cover]]
9th Apr '17 12:52:33 PM nombretomado
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In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company, The Design Mechanism, published under license a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for RuneQuest and Glorantha from Stafford in 2014. With the trademark and copyright for RuneQuest under its control, Chaosium is developing a new edition of RuneQuest, called RuneQuest: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.

Since 1980 Chaosium has used the core RuneQuest rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many others, which are all now collectively known as the Basic Role-Playing System (BRP). The fantasy world of Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''.

to:

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company, The Design Mechanism, published under license a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for RuneQuest [=RuneQuest=] and Glorantha from Stafford in 2014. With the trademark and copyright for RuneQuest [=RuneQuest=] under its control, Chaosium is developing a new edition of RuneQuest, [=RuneQuest=], called RuneQuest: [=RuneQuest=]: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.

Since 1980 Chaosium has used the core RuneQuest [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many others, which are all now collectively known as the Basic Role-Playing System (BRP). The fantasy world of Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''.
6th Apr '17 2:38:03 PM chaosium
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/rq6-front-cover_2777.jpg]]
[[caption-width-right:200:RuneQuest 6th edition. Earlier cover art was... of its period sometimes.]]

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[[quoteright:200:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rq6-front-cover_2777.jpg]]
[[caption-width-right:200:RuneQuest 6th edition. Earlier cover art was... of its period sometimes.]]
org/pmwiki/pub/images/rq2_front_cover_900_wide.jpg]]
[[caption-width-right:350:RuneQuest 2nd edition cover]]



In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for RuneQuest and Glorantha from Stafford in 2014. With the trademark and copyright for RuneQuest under its control, Chaosium is developing a new edition of RuneQuest, called RuneQuest: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.

to:

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, company, The Design Mechanism, received a published under license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written.edition. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for RuneQuest and Glorantha from Stafford in 2014. With the trademark and copyright for RuneQuest under its control, Chaosium is developing a new edition of RuneQuest, called RuneQuest: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.
6th Apr '17 2:34:11 PM chaosium
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In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for RuneQuest and Glorantha from Stafford in 2014. With the trademark and copyright for RuneQuest under its control, Chaosium is developing a new edition of RuneQuest, called RuneQuest: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.

to:

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after ongoing financial issues at Chaosium, Greg Stafford and Sandy Petersen (who collectively owned a majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium on their behalf. Moon Design Publications had previously purchased all of the rights and trademarks for RuneQuest and Glorantha from Stafford in 2014. With the trademark and copyright for RuneQuest under its control, Chaosium is developing a new edition of RuneQuest, called RuneQuest: Roleplaying in Glorantha, scheduled to debut just before the end of 2017.
6th Apr '17 2:32:01 PM chaosium
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In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after some more financial issues at Chaosium, Stafford engineered a merger between Chaosium (of which he still owned a large chunk) and Moon Design, leading to a full reunion of all classic ''[=RuneQuest=]'' rights, and the plan for a new edition firmly set in Glorantha based largely on the early editions.

In the intervening years, Chaosium used the same underlying rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many others, and it was in 2004 developed into the generic Basic Role-Playing System (BRP), which included a generic fantasy version called "Magic World".

Other variants and off-shoots in the fantasy genre are plentiful; the first Mongoose edition was published under an open gaming license, leading to a fan named Paul "Newt" Newport using it (and years of personal house rules) as the basis of a rules-light version called ''[=OpenQuest=]'' (first released in 2009, 2013 saw a second edition), Mongoose themselves have continued to print their second edition as ''Legend'' (with the Glorantha material removed) and The Design Mechanism plans to do the same with the 6th edition under the title ''Mythras''. As it's a largely modular system, they're all largely compatible, and players can freely lift elements from any one edition and use them in their home games easily.

Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''. There are two separate continuities: that of Mongoose ''[=RuneQuest=]'' (Glorantha Second Age) and the main, more canonical one (set in the Third Age).

to:

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006. It cloned the basics of the rules but didn't use the original copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after some more ongoing financial issues at Chaosium, Greg Stafford engineered and Sandy Petersen (who collectively owned a merger between majority ownership of Chaosium) brought in the management team from Moon Design Publications to run Chaosium (of which he still owned a large chunk) and on their behalf. Moon Design, leading to a full reunion of Design Publications had previously purchased all classic ''[=RuneQuest=]'' rights, of the rights and trademarks for RuneQuest and Glorantha from Stafford in 2014. With the plan trademark and copyright for RuneQuest under its control, Chaosium is developing a new edition firmly set of RuneQuest, called RuneQuest: Roleplaying in Glorantha based largely on Glorantha, scheduled to debut just before the early editions.end of 2017.

In the intervening years, Since 1980 Chaosium has used the same underlying core RuneQuest rules for other games like ''TabletopGame/CallOfCthulhu'', ''[[Literature/TheElricSaga Stormbringer]]'', and the ''ComicBook/ElfQuest'' RPG, and many, many others, and it was in 2004 developed into which are all now collectively known as the generic Basic Role-Playing System (BRP), which included a generic (BRP). The fantasy version called "Magic World".

Other variants and off-shoots in the fantasy genre are plentiful; the first Mongoose edition was published under an open gaming license, leading to a fan named Paul "Newt" Newport using it (and years
world of personal house rules) as the basis of a rules-light version called ''[=OpenQuest=]'' (first released in 2009, 2013 saw a second edition), Mongoose themselves have continued to print their second edition as ''Legend'' (with the Glorantha material removed) and The Design Mechanism plans to do the same with the 6th edition under the title ''Mythras''. As it's a largely modular system, they're all largely compatible, and players can freely lift elements from any one edition and use them in their home games easily.

Glorantha is also the setting of the video-game ''VideoGame/KingOfDragonPass'' and the web-comic ''Prince of Sartar''. There are two separate continuities: that of Mongoose ''[=RuneQuest=]'' (Glorantha Second Age) and the main, more canonical one (set in the Third Age).
Sartar''.
6th Apr '17 2:00:09 PM chaosium
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With development beginning on July 4th, 1977 ''[=RuneQuest=]'' was published by Creator/{{Chaosium}} in 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaces the levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints.

The original ''[=RuneQuest=]'' was set in the ConstructedWorld named Glorantha created by Chaosium co-founder Greg Stafford. The setting shares many tropes in common with other fantasy worlds (despite Stafford's insistence that it was more inspired by studies in folklore than popular fantasy), though it does have some unusual features, such as talking, cigar-chomping Ducks (blame Comics/HowardTheDuck, who was at the height of his popularity at the time).

The history of the game is somewhat convoluted, with many offshoots. The first version was published as a booklet in 1978, and sold very well. Soon after, they decided to expand it into a small box set (which were popular at the time). The subsequent second edition, released in 1980, didn't change the game particularly; it included a pair of starter adventures, a set of dice, and a stripped down quick-reference for new players called "Basic Role-playing" along with the main book, which was given all new typesetting and error corrections. It sold even better and is still considered the definitive edition.

After that, Chaosium, needing money to expand, sold the rights to the name to Creator/AvalonHill, and co-wrote the subsequent third edition, but retained the rights to the Glorantha setting and editorial approval of all use of the world (the third edition, originally published in 1984 as a large box set, included both Glorantha and an alternate generic fantasy Europe setting). After some time, the game went dormant (a planned new edition in 1994 was cancelled mid-development), and Stafford left the company after unrelated financial issues, taking the rights to Glorantha with him (he retained a large ownership stake in Chaosium, though). Stafford partnered with a company called Moon Design Publishing to create an entirely different, more narrativist game called ''[=HeroQuest=]'', and eventually bought the rights to the ''[=RuneQuest=]'' name from Avalon Hill.

Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006, which cloned the basics of the rules but didn't use the original texts (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after some more financial issues at Chaosium, Stafford engineered a merger between Chaosium (of which he still owned a large chunk) and Moon Design, leading to a full reunion of all classic ''[=RuneQuest=]'' rights, and the plan for a new edition firmly set in Glorantha based largely on the early editions.

to:

With development beginning on July 4th, 1977 ''[=RuneQuest=]'' was published by Creator/{{Chaosium}} in June of 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaces the replaced levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints.

HitPoints and did not use Character Classes, which removed weapon and armor use restrictions.

The original ''[=RuneQuest=]'' was set in the ConstructedWorld named Glorantha created by Chaosium co-founder Greg Stafford. Stafford in 1966. The setting shares many tropes in common with other fantasy worlds (despite Stafford's insistence that it was more inspired by studies in folklore than popular fantasy), though it does have some unusual features, such as talking, cigar-chomping Ducks (blame Comics/HowardTheDuck, who was at the height of his popularity at the time).anthropomorphic animals, universal magic, and gods that are real.

The history of the game is somewhat convoluted, with many offshoots. The first version was published edition debuted as a booklet 120 page book at the Origins Game Convention in 1978, and sold very well. Soon after, they decided to expand it over 1,000 copies. It was reworked into a small box 2nd edition in 1979, which went on to sell over 10,000 copies by 1981. The most popular version of the 2nd edition was the boxed set (which were popular at the time). The subsequent second edition, released in 1980, didn't change the game particularly; it It included a Apple Lane and the Rainbow Mounds (a pair of starter adventures, adventures), a set of dice, and a stripped down quick-reference for new players called "Basic Role-playing" along with the main book, rulebook, which was given all new typesetting and error corrections. It sold even better and is still commonly considered the definitive edition.

After that, Chaosium, needing money to expand, sold the rights to the name to Creator/AvalonHill, and co-wrote the subsequent third 3rd edition, but retained the rights to the Glorantha setting and editorial approval of all use of the world (the third edition, originally published in 1984 as a large box set, included both Glorantha and an alternate generic fantasy Europe setting). After some time, the game went dormant (a planned new edition in 1994 was cancelled mid-development), and mid-development). Stafford left the company Chaosium in 1997 after unrelated financial issues, taking the rights to Glorantha with him (he retained a large ownership stake in Chaosium, though). Stafford partnered with formed a company called Moon Design Publishing new company, Issaries Inc. to create an entirely different, more narrativist game called ''[=HeroQuest=]'', and eventually bought acquired back the rights to the ''[=RuneQuest=]'' name trademark from Avalon Hill.Hill in 2004.

In 2005 Stafford licensed the ''[=RuneQuest=]'' name to Mongoose Publishing to create a new version, published in 2006, which 2006. It cloned the basics of the rules but didn't use the original texts copyrighted wording (which had reverted to Chaosium). A revised Mongoose edition was prepared by designers Pete Nash and Lawrence Whittaker and published in 2010, and was far better received than the first.first Mongoose edition. However, Mongoose's license was not renewed, and in 2012, a new company formed by Nash and Whittaker, The Design Mechanism, received a license to publish a 6th edition of ''[=RuneQuest=]'', an expansion of the second Mongoose edition they had largely written. Three years later, however, after some more financial issues at Chaosium, Stafford engineered a merger between Chaosium (of which he still owned a large chunk) and Moon Design, leading to a full reunion of all classic ''[=RuneQuest=]'' rights, and the plan for a new edition firmly set in Glorantha based largely on the early editions.
6th Apr '17 1:45:40 PM chaosium
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''[=RuneQuest=]'' was created by Creator/{{Chaosium}} in 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaces the levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints.

to:

With development beginning on July 4th, 1977 ''[=RuneQuest=]'' was created published by Creator/{{Chaosium}} in 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaces the levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints.
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