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Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''TabletopGame/{{Stormbringer}}'', and the ''ComicBook/ElfQuest'' RPG, and many, many more; these rule variants are now collectively known as the Basic Role-Playing System (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video games ''VideoGame/KingOfDragonPass'' and ''VideoGame/SixAges'', the webcomic ''Prince of Sartar'', and the boardgame ''Khan of Khans''. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.

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Since 1980 Chaosium has used versions of the core [=RuneQuest=] rules for other games like ''TabletopGame/CallOfCthulhu'', ''TabletopGame/{{Stormbringer}}'', and the ''ComicBook/ElfQuest'' RPG, and many, many more; these rule variants are now collectively known as the Basic Role-Playing System (BRP), which has in fact sometimes been available as a generic ruleset. The fantasy world of Glorantha is also the setting of the video games ''VideoGame/KingOfDragonPass'' and ''VideoGame/SixAges'', the webcomic ''Prince of Sartar'', and the boardgame ''Khan of Khans''. The sourcebook ''Literature/CitizensOfTheLunarEmpire'' has its own page. Although the [=RuneQuest=] title has occasionally been attached to games with other settings, it has always been and remains closely associated withe with Glorantha, and the vast majority of the tropes listed below actually relate to Glorantha rather than BRP; hence, they could in fact also be considered to relate to ''[=HeroQuest=]'' and any other games and fictions which use that setting.
setting.
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* WorldShapes: Glorantha is a cube, floating in a vast sea of water, beneath the Sky Dome.

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* WorldShapes: The world of Glorantha is a cube, shaped like an enormous stone cube floating in a vast sea the ocean. On its upper surface, patterned, weathered and scarred by ages of water, cataclysms and divine events, are the continents and oceans of the world. At its edges, the ocean drops off into a fathomless abyss and continues until the absolute edges of the universe, ending in the Sky Dome that forms the edge of the universe. A few islands float on the waters just past the edges of the world proper, while the Underworld lies beneath Earth and Water at the Sky Dome.bottom of everything.
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* WorldShapes: Glorantha is a cube, floating in a vast sea of water, beneath the Sky Dome.
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* SpiritWorld: The Otherworld.

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* %%* SpiritWorld: The Otherworld.
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* TheMagicGoesAway: [[spoiler: Heavily implied to be what happens to Glorantha after the end of the Hero Wars.]]
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* ZombifyTheLiving: ''Magazine/{{Dragon}}'' magazine #172 article "Into the Spirit of Things". The spell Transform to Undead will change the caster into a zombie, ghoul, vampire or mummy.

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* {{Backronym}}: In universe, it's usually assumed that EWF is an acronym of some kind, and they were commonly called the Empire of Wyrms Friends or derisively as "Enemies Without Friends", but EWF is actually a Draconic word that doesn't translate to any humanly understandable concept.

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* AxisMundi: In the atemporal depths of divine prehistory, an immense mountain sat in the precise center of the world -- all other mounts are simply tiny, imperfect copies of this first great peak. It was home to the court of the gods, until Wakboth the Devil destroyed it at the onset of the Great Darkness, leaving a ragged, gaping hole into the Void at the heart of the world. This threatened to consume everything, until the sea god Magasta led his kin into filling the hole up with the waters of the oceans.
* {{Backronym}}: In universe, In-universe, it's usually assumed that EWF is an acronym of some kind, and they were commonly called the Empire of Wyrms Friends or derisively as "Enemies Without Friends", but EWF is actually a Draconic word that doesn't translate to any humanly understandable concept. concept.
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Armor Piercing Slap is no longer a trope


* MamaBear: In Durulz mythology, after Yelm invaded their ancestral home of Ganderland and drove the ducks away, Canarda, their goddess of motherhood and literal mother of their species, stayed behind. Once she was alone, she walked right up to Yelm, ignoring the way his fiery aura burned her, and gave him an ArmorPiercingSlap. He was so impressed that he allowed her to limp away after her children unharmed and called off his war.

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* MamaBear: In Durulz mythology, after Yelm invaded their ancestral home of Ganderland and drove the ducks away, Canarda, their goddess of motherhood and literal mother of their species, stayed behind. Once she was alone, she walked right up to Yelm, ignoring the way his fiery aura burned her, and gave him an ArmorPiercingSlap.slapped him. He was so impressed that he allowed her to limp away after her children unharmed and called off his war.
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->- '''Orlanth''' and '''Ernalda''', the patron gods of the Orlanthi

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->- ->-- '''Orlanth''' and '''Ernalda''', the patron gods of the Orlanthi
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Crosswicking new trope

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* AncestorVeneration: The Cults of Prax supplement includes the Cult Of Daka Fal which worshipped the First Mortal from whom all other mortals were descended and was openly described as ancestor worship. The special spells granted by this cult allowed interaction with deceased ancestors although finding the friendly and neutral ones while avoiding the hostile ones was entirely the job of the players who participated in this cult.

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Does any of the meta exposition on the game's history belong in the blurb?


With development beginning on July 4th, 1976 ''[=RuneQuest=]'' was published by Creator/{{Chaosium}} in June of 1978, making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaced levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you successfully use them (''TabletopGame/{{Traveller}}'' replaced levels with skills first but they didn't increase with use). It also introduced hit regions instead of general HitPoints and did not use Character Classes, which removed weapon and armor use restrictions.

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With development beginning on July 4th, 1976 ->"Violence is always an option."\\
"There is always another way."
->- '''Orlanth''' and '''Ernalda''', the patron gods of the Orlanthi

''[=RuneQuest=]'' was published by Creator/{{Chaosium}} in June of 1978, 1978 [[note]]its development began on July 4th in 1976[[/note]], making it one of the oldest tabletop RolePlayingGames. Among other things, it introduced an experience system that replaced levels (as in ''TabletopGame/DungeonsAndDragons'') with skills that increase if you when successfully use them used (''TabletopGame/{{Traveller}}'' replaced levels with skills first first, but they didn't increase with use). It also introduced hit regions instead of general HitPoints and did not use Character Classes, which removed weapon and armor use restrictions.
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Renamed trope


* CreepyCoolCrosses: A symbol almost identical with the Christian cross is the Rune of Death in Glorantha, and it represents the sword of Humakt, [[TheGrimReaper the god of death]]. Thus, you can use a cross to repel undead in the setting without any kind of connection to Christianity, or even CrystalDragonJesus.

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* CreepyCoolCrosses: CreepyCrosses: A symbol almost identical with the Christian cross is the Rune of Death in Glorantha, and it represents the sword of Humakt, [[TheGrimReaper the god of death]]. Thus, you can use a cross to repel undead in the setting without any kind of connection to Christianity, or even CrystalDragonJesus.

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%%* AProtagonistShallLeadThem: Argrath.



* FantasyMetals: Glorantha is not Earth, and the metals called ''bronze'', ''iron'', ''gold'', and so forth, are analogs, not duplicates, of Earthly metals.



* SilverBullet: Refined silver allows a weapon to wound creatures that can only be harmed by magic.



* {{Unobtainium}}: Iron is a rare metal created by the alchemy of the dwarves to kill elves and trolls. Properly refined, iron is stronger than any non-iron weapon. Dwarves are the only beings with easy access to iron; once out of dwarf hands, iron changes owners frequently, for almost everyone desires it.



* WarGod: Several.

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ZCE and these should be on the character sheet anyway


%%** Wakboth and Kajabor in the Greater Darkness.



%%* TheEmpire
%%** The Lunar Empire.
%%** The God Learners and the Wyrm's Friends, back in their day.



* GodOfTheMoon: The Red Moon Goddess is a LiminalBeing who was "robbed of immortality and death", so sometimes she hangs in the sky like a normal moon and other times she incarnates as a human who is physically her own granddaughter.



* NorthIsColdSouthIsHot: Glorantha is a magical world, not a planet floating in space. The northern continent ends with huge glaciers, the southern continent with deserts of fire.



%%* PlagueMaster: Malia, the Mother of Disease.



%%* ScorpionPeople: Scorpionmen.



%%* TricksterArchetype: Several, Eurmal being the main example.
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* GodOfTheMoon: The Red Moon Goddess is a LiminalBeing who was "robbed of immortality and death", so sometimes she hangs in the sky like a normal moon and other times she incarnates as a human who is physically her own granddaughter.
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* TheHecateSisters: The major Earth goddesses of the Orlanthi pantheon work like this, being at once three generations of a family and different faces of the same goddess. There are in fact two such triads: the fertile and giving benign earth, and the death-dealing malign earth.
** The Benign Earth triad is fairly conventional:
*** Asrelia, who retired and passed on most of her power to her daughters, but remains the goddess of treasures and the special patron of old women.
*** Ernalda, the Earth Queen in her glory, is the goddess of marriage, family, and the symbolic Earth, and the primary goddess worshipped by almost all Orlanthi women. While she rarely rules in her own right, she's often the power behind the throne. (Some Orlanthi add her sister Esrola—goddess of the earth's bounty and the physical land of Esrolia—while others might consider her an aspect of Ernalda.)
*** Voria, Spring's Handmaiden, innocent goddess of girls before their initiation as adults.
** The Malign Earth goddesses are sisters to the Benign:
*** Ty Kora Tek, keeper of the halls of the dead, is Asrelia's twin and worshipped alongside her.
*** Maran Gor, goddess of earthquakes, dinosaurs, and the destructive power of the earth.
*** Babeester Gor, born from Ernalda's dead body to avenge wrongs done to her and to the other deities of earth and forest.
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%%* CanonDiscontinuity: The entire ''Glorantha: The Second Age'' line of products by Mongoose Publishing.

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%%* * CanonDiscontinuity: The entire ''Glorantha: The Second Age'' line of products by Mongoose Publishing.Publishing has been declared non-canonical, mainly for being quickly-written to the point of being a bit slapdash.



%%* FantasyPantheon: '''Many'''.

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%%* * FantasyPantheon: '''Many'''.'''Many'''. The Orlanthi pantheon—centered on the storm god Orlanth and his wife, the Earth goddess Ernalda, worshipped by barbarian hill people—is probably the most developed. But aside from a couple oddball monotheistic societies and the animistic Hsunchen, nearly every culture in Glorantha has their own pantheon.



%%* GodCouple: Yelm and Dendara, Orlanth and Ernalda.
%%* GodEmperor: The Red Emperor is this for the Lunar Empire.

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%%* * GodCouple: Given the elaborate nature of the setting's myths, it's not surprising that several of these are prominent. Some, like Yelm and Dendara, Orlanth and Ernalda.
%%*
Ernalda, enshrine the nature of marriage for their worshippers. Others serve to bind a "foreign" god into a pantheon, as with Esrola and the Darkness god Argan Argar, or Redalda and the sun god Elmal.
*
GodEmperor: The Red Emperor is this for the Lunar Empire.Empire, periodically-reincarnating and fantastically powerful son of the Red Goddess, to whom she turned over worldly power when she finally completely apotheosized.



%%* LoveGoddess: Uleria.

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%%* * LoveGoddess: Uleria.Uleria, Cosmic Court goddess of love in all its forms, as well as (according to one myth, at least) the ultimate ancestor of humans.



%%* MadGod: Ragnaglar of the Unholy Trio.

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%%* * MadGod: Ragnaglar of the Unholy Trio.Trio, who lost his mind when he failed his initiation in the Sex Pit.



%%* TheNightThatNeverEnds: This is what happens when you kill the Sun God. [[HellOnEarth And then it gets worse.]]

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%%* * TheNightThatNeverEnds: This is what happens when you kill Before Time, Orlanth killed his enemy Yelm, the Sun God.god of the Sun. Predictably, this happened. [[HellOnEarth And then it gets worse.]]]] That age was called the Great Darkness, and it ended only with Yelm's resurrection.



%%* PlantPerson: The elves.

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%%* * PlantPerson: The elves.elves of Glorantha (also called Aldryami after their primary goddess) are varyingly humanoid plants. Being plants, they're among the most alien of Glorantha's Elder Races—they care about the things plants care about, after all.



* ScienceIsBad: Almost everyone outside Zistorwal hated the scientific method-based Zistor project.%%Probably with good reason.%%This being?

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* ScienceIsBad: Almost everyone outside Zistorwal hated the scientific method-based Zistor project.%%Probably project of the God Learners. With good reason: the Zistorites were creating an artificial, mechanical god, a violation of the Cosmic Compromise that underlays Time itself. With that broken, the gods—already angry at the God Learners' meddling with good reason.%%This being?their plane—were free to wipe them off the map.
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* FoulWaterfowl: Ducks and keets are sapient (and playable) BirdPeople, apparently included in the setting in a fit of authorial whimsy. They were seemingly at least partly inspired by Daffy and Donald Duck of cartoon fame, and are variously depicted as setting {{Butt Monkey}}s, suffering under some kind of racial curse, or being something of a ProudWarriorRace; they both suffer from and engage in FantasticRacism. Hence, while not evil, they certainly tend to be played as having quite an attitude.
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* OurVampiresAreDifferent: Most commonly associated with the Chaos god Vivamort, the vampires are immortal and possess some frightening abilities, but are also severely handicapped by the various elemental curses placed on them by the gods due to their treachery (being fervently hated both by Humakt as undead and by Urox as Chaos isn't a good place to be either). Sunlight doesn't destroy them, but does take away their powers; to sleep, they require special soil, as regular earth had rejected them. Their mist form is scattered by winds, but their greatest weakness is probably running water (a fact eagerly exploited by duck undead-fighters, of course...). A drop from the river Styx would destroy a vampire in an instant. And notably, in some versions, they're also extra vulnerable to swords - as they are the image of the Death rune, that they seek to escape from.

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* OurVampiresAreDifferent: Most commonly associated with the Chaos god Vivamort, the vampires are immortal and possess some frightening abilities, but are also severely handicapped by the various elemental curses placed on them by the gods due to their treachery (being fervently hated both by Humakt as undead and by Urox as Chaos isn't a good place to be either). Sunlight doesn't destroy them, but does take away their powers; to sleep, they require special soil, as regular earth had rejected them. Their mist form is scattered by winds, but their greatest weakness is probably running water (a fact eagerly exploited by duck undead-fighters, of course...). A drop from the river Styx would destroy a vampire in an instant. And notably, in some versions, they're also extra vulnerable to swords - -- as they are the image of the Death rune, that they seek to escape from.
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Not a subversion, that's just an aversion.


* EvilVersusOblivion: Subverted. In the Greater Darkness Wakboth was the Evil, Kajabor was the Oblivion and they were allied. In fact, they could even be the same entity.
** Wakboth did eventually backstab Kajabor, though just to save his own skin, and because treachery is such an intricate part of his being. Still, in subversion to the usual pattern, Wakboth is usually seen as the worse of the two, since he acted out of genuine, sadistic malice, while Kajabor was utterly impersonal and had no choice about his actions.

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* AllMythsAreTrue: All Gloranthan myths are literally true, even utterly contradictory myths of different cultures. Changing a myth (by going on a [=HeroQuest=] to the world of the gods) can ''retroactively change reality''.
* AllTrollsAreDifferent: Among other things, they're matriarchial, cannibalistic, and [[ExtremeOmnivore Extreme Omnivores]]. You could argue that they're pre-Blizzard [[OurOrcsAreDifferent Blizzard-style Orcs]].

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* AllMythsAreTrue: All Gloranthan myths are literally true, even utterly contradictory myths of different cultures. Changing a myth (by going on a [=HeroQuest=] Heroquest to the world of the gods) can ''retroactively change reality''.
* AllTrollsAreDifferent: Among other things, they're matriarchial, Trolls (they call themselves the Uz) are large humanoids with grey, blue or purple skin, tusks and long-snouted faces. They're matriarchal, cannibalistic, and [[ExtremeOmnivore Extreme Omnivores]]. You could argue {{Extreme Omnivore}}s that they're pre-Blizzard [[OurOrcsAreDifferent Blizzard-style Orcs]].can eat literally anything (although they like dwarf and elf best), and can't tolerate bright light -- they originated in the dark underworld, and only came to the "hurtplace" when the sun god Yelm died and went into their realm. They're barbaric in culture, with little interest in luxuries beyond food and basic shelter, and are generally pessimistic, callous and aggressive. They're also afflicted by a species-wide curse that causes most of their births to be degenerate, stunted and deformed. Trolls are divided into numerous breeds, and most troll settlements tend to include several.



* BeastMan:
** Beast Men are a collection of species unified by combining the features of animals with those of humans. There are multiple breeds, including centaurs, fauns, minotaurs and manticores. Not all human/animal chimeras are Beast Men, however -- they seem to require some tie to natural forces, and true Beast Men always recognize each other as such and are natural allies.
** Broos are not Beast Men, but tend to resemble them due to reproducing by impregnating whatever animals are common in an area to produce more broo. As such, most resemble humanoid versions of whatever creatures are common in their ranges, usually hardy herbivores such as antelope, deer or wild goats or livestock such as sheep or cattle. One based on larger herbivores such as bison or rhinoceri are rarer by not unheard of, and while carnivore-based broo sare possible they're quite rare due to the rarity of large predators and the difficult of impregnating them.



* BizarreAlienReproduction:
** Green, brown and yellow elves mate like humans (or, at least, human scholars are reasonably sure they do). After this, however, the female elf gives birth to a coconut-sized seed, which is then planted and grows into a plant that bears a single fleshy fruit. After two years of maturation, the fruit is split open to reveal an elf child equivalent to a four-to-six-years-old human infant.
** The Slorifings -- also called red elves and goblins -- are all male, and reproduce by worshipping a type of love spirits. After a successful worship session, the supplicant buries himself and goes into eternal sleep. Afterwards, a spore-bearing plant such as a fern sprouts over his grave and produces a crop of miniature Slorifings, which are called imps and treated as adults from birth.
** Dwarves aren't born as such; in fact, they find sexual reproduction repulsive. Instead, they're essentially manufactured. The process requires a male-female pair to spend a few weeks using their respective "mortar" and "pestle" to create the blank template of a dwarf (the dwarves find this process horrific, and usually suppress their memories of the event). This is then placed in a caste-specific container to brew for a number of years, before being decanted as a young dwarf ready for labor.



* [[HellOnEarth Chaos on Earth]]: The Greater Darkness.
* TheChosenOne: Several, Argrath being one of the main examples.
** TheChosenMany: It is implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into one CompositeCharacter. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not one of them.
* ColdIron: Iron is poison to elves and trolls, because the dwarves who invented it -- not "found," not "refined," they ''invented a metal'' -- designed it as a weapon against them.

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* [[HellOnEarth Chaos on Earth]]: The Greater Darkness.
* TheChosenOne: Several, Argrath being one of the main examples.
**
TheChosenMany: It is It's implied, and outright confirmed in ''Sartar Rising'', that there was no single Argrath and that several heroes were turned by later sources into one CompositeCharacter. Ironically, Sheng Seleris, the closest parallel to the original Arkat from whose name the word "Argrath" derives (both of them were anti-heroes who became the rival empire's single greatest enemy until said empires defeated and imprisoned them; both were released by a Lightbringers Quest, and both ended up betraying their allies), is not one of them.
%%* TheChosenOne: Several, Argrath being one of the main examples.
* ColdIron: Iron is poison to elves and trolls, because the dwarves who invented it -- not "found," "found", not "refined," "refined", they ''invented a metal'' -- designed it as a weapon against them. The most ancient dwarves claim that they'd have made it work against humans, too, if they'd known how much trouble they'd become as well.



* DinosaursAreDragons: Dinosaurs are mutated descendants of dragonewts, themselves a species of neotenic dragons, who have let emotional imperfections drive them away from the path towards full dragonhood and trapped them permanently in flesh.



* EternalRecurrence: The Sacred Time, a concept pretty much inspired by mythologist Mircea Eliade's [[https://en.wikipedia.org/wiki/Eternal_return_(Eliade) eternal return]].
** There's a more straightforward example of the trope: the Devil is said to appear once every 600 years.

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* EternalRecurrence: EternalRecurrence:
**
The Sacred Time, a concept pretty much inspired by mythologist Mircea Eliade's [[https://en.wikipedia.org/wiki/Eternal_return_(Eliade) eternal return]].
** There's a more straightforward example of the trope: the The Devil is said to appear once every 600 years.



* FantasticCasteSystem: The Brithini are divided into five castes, the four castes of men founded by the legitimate son of Malkion (Dromal, Horal, Talar and Zzabur) and his wife's caste Menema (caste of women). Dromali=commoners, Horal=warriors, Talar=diplomat and coordinator castes (no leader, even though people often make derivatives), Zzabur=wizards, intellectuals (spiritual power, like the Brahmans of India). The Brithini are as Indo-European, while the Malkioni are more feudal; a subtle reference to the divergent evolution of the Indian system and the European one.
* FaunsAndSatyrs: The Broos often look like this, since they [[FaceFullOfAlienWingWong impregnate]] goats, sheep, and cattle most often. They can do it with any other animal though, and there exists a separate, much nicer race of satyr.

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* FantasticCasteSystem: FantasticCasteSystem:
**
The Brithini are divided into five castes, the four castes of men founded by the legitimate son of Malkion (Dromal, Horal, Talar and Zzabur) and his wife's caste Menema (caste (the caste of women). Dromali=commoners, Horal=warriors, Talar=diplomat Dromali are commoners, Horal are warriors, Talar are diplomats and coordinator castes (no coordinators (there is no leader, even though people often make derivatives), Zzabur=wizards, and Zzabur are wizards and intellectuals (spiritual power, like the Brahmans Brahmins of India). India).
**
The Brithini dwarves are as Indo-European, while divided into ten castes. These are the Malkioni are more feudal; a subtle reference to Rock dwarves (miners, builders and masons; they're the divergent evolution most rocklike and least humanoid), Lead dwarves (plumbers and glassblowers), Quicksilver dwarves (chemists and alchemists who create potions, poisons, chemical weapons, medicine and dwarf food), Copper dwarves (creators of tools, coinage and magic-conducting parts), Tin dwarves (summoners of earth spirits, creators of golem-like constructs, and makers of prosthetics), Brass dwarves (metallurgists and forge-tenders), Silver dwarves (enchanters and sorcerers, goblin-like and flat-nosed), Gold dwarves (teachers, guides, lore-keepers and diplomats, the Indian system most humanoid and the European one.
closest to their creator god's mind), Iron dwarves (warriors and weaponsmiths, always clad in armor) and Diamond dwarves (exemplars of the other castes). Only the first eight were created by Mostal, the dwarves' creator god; the other two were created later to adapt to the rigors of life during and after the Gods War.
* FaunsAndSatyrs: FaunsAndSatyrs:
** Satyrs are a kind of Beast Men with the features of humans but the legs and horns of goats.
**
The Broos often look like this, since they [[FaceFullOfAlienWingWong impregnate]] goats, sheep, and cattle most often. They can do it with any other animal though, and there exists a separate, much nicer race of satyr.often.



* GlacialApocalypse: The Late Storm Age and much of the Great Darkness were dominated by plunging temperatures and worsening climates due to the rise in power of the ice god Valind and his covering vast portions of the northern lands beneath a massive glacier, the vanishing of celestial bodies, and the eventual breaking of the world by Chaos. The Later Storm Age itself saw the world plunge into an endless winter of cold storms and barren lands, where only monsters and hardy creatures survived and most nations and empires crumbled one by one. The Great Darkness saw the near-total extinction of conventional plants and animals, while the land was completely frozen over and scoured by killing winds and toxic gases and sapient races clung on only in scattered, desperate holdouts -- except for the darkness-loving trolls, who swarmed everywhere and preyed on everything. By the time the Sun rose again in the Dawn, almost everything in Glorantha had died.



* OurDragonsAreDifferent: True Dragons are beings of unfathomable power, and human beings can become dragons if they follow Draconic Mysticism. The Empire of Wyrmfriends wanted to [[AssimilationPlot assimilate everybody into being dragons. Or at least part of the messianic Great Dragon to Come]].
* OurDwarvesAreAllTheSame: Massively averted. Dwarves are made into one of several castes, very different from each other. And they are not Viking-like, they are instead living tools dedicated to repairing the once-perfect World Machine.
* OurElvesAreDifferent: They're kind-of dryads, or PlantAliens.
* OurGodsAreDifferent: The gods gave up their free will as part of the peace treaty that ended the Gods' War (the war that nearly destroyed them, and the world). Now the gods are locked into their roles, unable to choose to change--though it's possible that their ''worshipers'' can change the gods, by changing the myths or by going on mystical quests into the God Time.

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* OurDragonsAreDifferent: True Dragons are beings of unfathomable power, incredibly ancient and human powerful beings, and an important part of the cosmology and backstory. Human beings can become dragons if they follow Draconic Mysticism. The Empire of Wyrmfriends wanted to [[AssimilationPlot assimilate everybody into being dragons. Or at least part of the messianic Great Dragon to Come]].
Come]]. True Dragons are beings of unfathomable power and age and are large enough for their sleeping forms to make up large sections of the landscape, but spend most of their time asleep; mortals mostly interact with the much smaller and weaker Dream Dragons spawned from the True Dragons' dreams, which can still kill armies on their own.
* OurDwarvesAreAllTheSame: Massively averted. OurDwarvesAreDifferent: Dwarves were created by Mostal the Maker in Gods Time, and are made into one of several castes, very different from each other. And they are not Viking-like, they are instead essentially living tools dedicated to repairing the once-perfect World Machine.
Machine and ending the unnaturally imposed age of linear time. They're short, stocky humanoids, often but not always bearded; they're usually gnarled, hunchbacked or otherwise deformed, and to human eyes tend to look crude and grotesque. They are divided into numerous castes based on different materials. They also invented iron -- not discovered, nor refined; invented -- specifically to be a weapon against elves and trolls, which is why iron is poisonous to both species. They live in great underground cities and only eat foods artificially synthesized from mined minerals; they loathe grown food and only eat it as a despised last resort. Culturally, they're extremely industrious, rigid, and utterly collectivist -- individual dwarves only exist as a part of the greater society. They spend the entirety of their neverending lives either working at the task assigned to them by their overseers or working on whatever hobby projects they've picked up
* OurElvesAreDifferent: They're kind-of dryads, or PlantAliens.
Elves are {{Plant Pe|rson}}ople, descended from the plant goddess Aldrya, and are physical embodiments of the forests they inhabit. They can vary very widely in appearance, although each resembles their specific type of bonded tree; the most humanoid largely resemble fantasy elves with hair and clothes made out of plants, but others are humanoid figures made out of wood and foliage and others still are simply walking trees with gaping knotholes for eyes and mouths and twisting, knotty branches for limbs. They are one of the Elder Races and were once a powerful and widespread people, but have been pushed back into a number of small enclaves by a series of civil wars, conflicts with humans, dwarves and trolls, and blights of insect pests. They are collectively referred to as the Aldryami, a broad group that includes multiple other types of sapient plants descended from Aldrya.
* OurGodsAreDifferent: The gods gave up their free will as part of the peace treaty that ended the Gods' War (the war that nearly destroyed them, and the world). Now the gods are locked into their roles, unable to choose to change--though change -- though it's possible that their ''worshipers'' can change the gods, by changing the myths or by going on mystical quests into the God Time.Time.
* OurMermaidsAreDifferent: Merfolk are descended from ancient water deities, and are divided into two main groups, the friendly, mammalian Cetoi and the hostile, piscine Piscoi, based on which side of a divine conflict their ancestors took part in. Most need to breathe air, but only once every hour or so.


Added DiffLines:

* OurWyvernsAreDifferent: Wyverns are two-legged, dragon-like creatures. They come into being when True Dragons dream lustful dreams, which manifest as lustful Dream Dragons which thereafter mate and produce wyverns. The resulting creatures can breed true and often establish independent populations afterwards. Different populations of wyverns can be very different in behavior, as each tends to inherit the behavioral quirks of their True Dragon progenitor.

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* AProtagonistShallLeadThem: Argrath.

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* %%* AProtagonistShallLeadThem: Argrath.



** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"... About the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]] — and because they cheerfully blackmail port cities into playing along.

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** Played straight with the Vadeli, the corrupt relatives of the sorcerous Brithini people. Like their nicer if xenophobic relatives, Vadeli are TheAgeless so long as they follow the rules of their FantasticCasteSystem. ''Unlike'' the Brithini, the caste systems of the Vadeli generally involve breaking the laws of Malkion, which is to say things like "Murder is bad", "Incest is abhorrent", "Don't lie"... About the only reason they're tolerated is that those same rules make them [[ProudMerchantRace ideal, if untrustworthy businessmen]] -- and because they cheerfully blackmail port cities into playing along.



* AntiVillain: The Lunar Coders from ''Strangers in Prax'' are extremely capable special agents from the Lunar Empire. Though the Lunars as a whole are generally portrayed as villainous (or at least antagonistic) the Coders present the more positive side of the Lunar way. They are ''genuinely'' heroic - brave, merciful, honourable, devoted to each other and civilized. In the adventures provided they come across as either WorthyOpponent types (showing that there are sincerely well intentioned people working for the Empire) or allies and possibly friends in an EnemyMine situation.

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* AntiVillain: The Lunar Coders from ''Strangers in Prax'' are extremely capable special agents from the Lunar Empire. Though the Lunars as a whole are generally portrayed as villainous (or at least antagonistic) the Coders present the more positive side of the Lunar way. They are ''genuinely'' heroic - -- brave, merciful, honourable, devoted to each other and civilized. In the adventures provided they come across as either WorthyOpponent types (showing that there are sincerely well intentioned people working for the Empire) or allies and possibly friends in an EnemyMine situation.



* ArmorIsUseless: Averted, as armor provides DamageReduction. Heavy armor and a good shield are the best way to survive a battle.



* BigBadDuumvirate:
** Wakboth and Kajabor in the Greater Darkness.
** The God Learners and the Empire of Wyrm's Friends in the Second Era, due to a case of being criminally TooDumbToLive. Naturally, they hate each other.

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* BigBadDuumvirate:
** Wakboth and Kajabor in the Greater Darkness.
**
BigBadDuumvirate: The God Learners and the Empire of Wyrm's Friends in the Second Era, due to a case of being criminally TooDumbToLive. Naturally, they hate each other.other.
%%** Wakboth and Kajabor in the Greater Darkness.



* CanonDiscontinuity: The entire ''Glorantha: The Second Age'' line of products by Mongoose Publishing.

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* %%* CanonDiscontinuity: The entire ''Glorantha: The Second Age'' line of products by Mongoose Publishing.



* ColourCodedArmies: The Vadeli in the West, much like the Brithini they broke away from and warred with, are divided into castes. Brown Vadeli are commoners, and until recently, the only ones that seemed to survive into historical times; they're slimy and evil, but not actually that great at military planning or any grandiose long-term schemes. More recently, Red Vadeli warriors came back onto the scenes - and quickly rallied the Brown Vadeli for a campaign of maritime terror. Everyone dreads the possibility of the return of the Blue Vadeli, the leaders and archmages, who could actually put the bad old Vadeli Empire together again.

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* ColourCodedArmies: The Vadeli in the West, much like the Brithini they broke away from and warred with, are divided into castes. Brown Vadeli are commoners, and until recently, the only ones that seemed to survive into historical times; they're slimy and evil, but not actually that great at military planning or any grandiose long-term schemes. More recently, Red Vadeli warriors came back onto the scenes - -- and quickly rallied the Brown Vadeli for a campaign of maritime terror. Everyone dreads the possibility of the return of the Blue Vadeli, the leaders and archmages, who could actually put the bad old Vadeli Empire together again.



* GiantEnemyCrab: Supplement ''Trollpak'', "Book of Uz" part 2. The crabs tamed and used by trolls can weigh more than 2,000 lbs.

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* GiantEnemyCrab: Supplement ''Trollpak'', "Book ''Book of Uz" Uz'' part 2. The crabs tamed and used by trolls can weigh more than 2,000 lbs.



* GodCouple: Yelm and Dendara, Orlanth and Ernalda.
* GodEmperor: The Red Emperor is this for the Lunar Empire.
* GodIsDead

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* %%* GodCouple: Yelm and Dendara, Orlanth and Ernalda.
* %%* GodEmperor: The Red Emperor is this for the Lunar Empire.
* GodIsDeadGodIsDead:



** The Unholy Trio, a subset of the Chaos gods, are even more so-even Chaos worshipers hate them.

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** The Unholy Trio, a subset of the Chaos gods, are even more so-even so -- even Chaos worshipers hate them.



* LoveGoddess: Uleria.

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* %%* LoveGoddess: Uleria.



* MadGod: Ragnaglar of the Unholy Trio.

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* %%* MadGod: Ragnaglar of the Unholy Trio.



** In Glorantha, the giant Grotarons (a.k.a. Trimanes and Maidstone Archers) have a third arm where their head would be (and eyes on the backs of their hands and a mouth in their solar plexus...) They use massive bows, held in their left and right arms and drawn with their top arms.

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** In Glorantha, the The giant Grotarons (a.k.a. Trimanes and Maidstone Archers) have a third arm where their head would be (and eyes on the backs of their hands and a mouth in their solar plexus...) They use massive bows, held in their left and right arms and drawn with their top arms.



** Esrolia is matriarchal. Glorantha creator Greg Stafford has pointed out that this does not mean "rule by women" — it means "rule by mothers", specifically, Grandmothers, the heads of extensive matriarchal patrician (matrician?) clans (and their clients). Some of them are genuinely well-meaning and benign; others are ruthless, controlling, manipulative tyrants. All of them are iron-willed, powerful Earth priestesses with decades of positively Byzantine political experience, and so none of them are to be messed with.
** Older troll leaders tend to fall under this too. Female trolls don't tend to venture out of the dark or fight with weapons much - they have expendable males for that. But if threatened or provoked, troll "grannies" usually have a vast arsenal of dark magic and demons to throw at an enemy.

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** Esrolia is matriarchal. Glorantha creator Greg Stafford has pointed out that this does not mean "rule by women" -- it means "rule by mothers", specifically, Grandmothers, mothers" and specifically by grandmothers, the heads of extensive matriarchal patrician (matrician?) clans (and their clients). Some of them are genuinely well-meaning and benign; others are ruthless, controlling, manipulative tyrants. All of them are iron-willed, powerful Earth priestesses with decades of positively Byzantine political experience, and so none of them are to be messed with.
** Older troll leaders tend to fall under this too. Female trolls don't tend to venture out of the dark or fight with weapons much - -- they have expendable males for that. But if If threatened or provoked, however, troll "grannies" usually have a vast arsenal of dark magic and demons to throw at an enemy.



** In the mythical history of the Durulz, Yelm demanded three times that the Durulz fly down and save him from being trapped in Hell after Orlanth killed him. They refused him each time. When Orlanth was finally forced to rescue Yelm to end the Darkness, Yelm was determined to destroy the Durulz utterly for refusing him, changing his mind only when the rest of the Sky Gods persuaded him that a FateWorseThanDeath would be more fitting. Completely ignoring that he ''earned'' their enmity by invading their ancestral homeland, burning it into a lifeless desert and slaughtering them until they were forced to flee, an invasion he launched only because their pantheon had made friends with Orlanth.

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** In the mythical history of the Durulz, Yelm demanded three times that the Durulz fly down and save him from being trapped in Hell after Orlanth killed him. They refused him each time. When Orlanth was finally forced to rescue Yelm to end the Darkness, Yelm was determined to destroy the Durulz utterly for refusing him, changing his mind only when the rest of the Sky Gods persuaded him that a FateWorseThanDeath would be more fitting. Completely ignoring This ignored the fact that he ''earned'' earned their enmity by invading their ancestral homeland, burning it into a lifeless desert and slaughtering them until they were forced to flee, an invasion he launched only because their pantheon had made friends with Orlanth.



* TheNightThatNeverEnds: This is what happens when you kill the Sun God. [[HellOnEarth And then it gets worse.]]
* OnlyAFleshWound: Averted, due to the hit-location system. Characters can get crippled very easily in combat.

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* %%* TheNightThatNeverEnds: This is what happens when you kill the Sun God. [[HellOnEarth And then it gets worse.]]
* OnlyAFleshWound: Averted, due to the hit-location system. Characters can get crippled very easily in combat.
]]



* OrderVersusChaos: Lunar Empire versus Orlanthi, big time. Although it is kind of a weird case - the Lunar Empire promotes (cosmic) Chaos but is ''very'' organized, whereas the Orlanthi are Chaos-hating barbarian berserkers.
* OtherworldlyAndSexuallyAmbiguous: Rashoran/Rashorana and Androgeus.
* OurMonstersAreDifferent: Glorantha is famous for its many, many odd creatures, and for being one of the earliest settings in which playing as a monster was ''encouraged''. You can even play intelligent ducks, called Durulz in ''[=RuneQuest=]''. (It has its advantages: small size, high Dexterity, and hardly anyone notices a Duck — perfect for a thief/rogue or a mage. And you know what? They have their own island empire in the far East.)

to:

* OrderVersusChaos: The Lunar Empire versus the Orlanthi, big time. Although although it is kind of a weird case - -- the Lunar Empire promotes (cosmic) Chaos but is ''very'' organized, whereas the Orlanthi are Chaos-hating barbarian berserkers.
* %%* OtherworldlyAndSexuallyAmbiguous: Rashoran/Rashorana and Androgeus.
* OurMonstersAreDifferent: Glorantha is famous for its many, many odd creatures, and for being one of the earliest settings in which playing as a monster was ''encouraged''. You can even play intelligent ducks, called Durulz in ''[=RuneQuest=]''. (It has its advantages: small size, high Dexterity, and hardly anyone notices a Duck — perfect for a thief/rogue or a mage. And you know what? They have their own island empire in the far East.)
Androgeus.



* OurDwarvesAreAllTheSame: Massively averted. Dwarves are made into one of several castes, very different from each other. And they are not Viking-like, they are instead living tools dedicated to repairing the once-perfect World Machine.



* OurDwarvesAreAllTheSame: Massively averted. Dwarves are made into one of several castes, very different from each other. And they are not Viking-like, they are instead living tools dedicated to repairing the once-perfect World Machine.



* OurMonstersAreDifferent: Glorantha has many, many odd creatures, and was one of the earliest settings in which playing as a monster was ''encouraged''. You can even play intelligent ducks, called Durulz in ''[=RuneQuest=]''.



* PlagueMaster: Malia, the Mother of Disease.
* PlantPerson: The elves.

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* %%* PlagueMaster: Malia, the Mother of Disease.
* %%* PlantPerson: The elves.



* RainbowMotif: The rainbow [[BlobMonster gorp]] can change from one color to another. Each color gives it a different Chaos Feature: red (increase Size by 11), orange (RegeneratingHealth of 1 HitPoint per round), yellow (12 points of skin armor), green (RegeneratingHealth of 6 {{Hit Point}}s per round), blue (turn into a harmless appearing pile of dust) and purple (absorb spells that cost up to two magic points).
* RapeIsASpecialKindOfEvil: In ''[=RuneQuest=]: Roleplaying in Glorantha'', rape is one of the two most dishonourable deeds in the game (the other is killing of a kin) - both of these would cause a loss of 50 honour points. In contrast, killing a guest is only a loss of 35 points.

to:

* RainbowMotif: The rainbow [[BlobMonster gorp]] can change from one color to another. Each color gives it a different Chaos Feature: red (increase Size by 11), orange (RegeneratingHealth of 1 HitPoint per round), yellow (12 points of skin armor), green (RegeneratingHealth of 6 six {{Hit Point}}s per round), blue (turn into a harmless appearing pile of dust) and purple (absorb spells that cost up to two magic points).
* RapeIsASpecialKindOfEvil: In ''[=RuneQuest=]: Roleplaying in Glorantha'', rape is one of the two most dishonourable deeds in the game (the other is killing of a kin) - -0 both of these would cause a loss of 50 honour points. In contrast, killing a guest is only a loss of 35 points.



* RedEyesTakeWarning: ''Magazine/WhiteDwarf''

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* RedEyesTakeWarning: ''Magazine/WhiteDwarf''''Magazine/WhiteDwarf'':



* ScienceIsBad: Almost everyone outside Zistorwal hated the scientific method-based Zistor project. Probably with good reason.
* ScorpionPeople: The Glorantha campaign setting has scorpionmen.

to:

* ScienceIsBad: Almost everyone outside Zistorwal hated the scientific method-based Zistor project. Probably %%Probably with good reason.
*
reason.%%This being?
%%*
ScorpionPeople: The Glorantha campaign setting has scorpionmen.Scorpionmen.



* SuicidalCosmicTemperTantrum: The broo's primary motivation.
* SupernaturalMartialArts

to:

* %%* SuicidalCosmicTemperTantrum: The broo's primary motivation.
* SupernaturalMartialArtsSupernaturalMartialArts:



* TooDumbToLive: Hey, God Learners and Empire of Wyrm's Friends? Did ya ever think that ''maybe'' mucking around with the ''source code of reality '''might''''' have consequences down the line? Like, say, forcing a pair of goddesses to do the other's job as a ''thought experiment?'' Given how you managed to blow yourselves up, guess not.

to:

* %%* TooDumbToLive: Hey, God Learners and Empire of Wyrm's Friends? Did ya ever think that ''maybe'' mucking around with the ''source code of reality '''might''''' have consequences down the line? Like, say, forcing a pair of goddesses to do the other's job as a ''thought experiment?'' Given how you managed to blow yourselves up, guess not.%%Don't write in the second person, and rhetorical questions don't provide context.



* TricksterArchetype: Several, Eurmal being the main example.
* UniverseCompendium: The ''Guide to Glorantha'' and the ''Glorantha Sourcebook''.

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* %%* TricksterArchetype: Several, Eurmal being the main example.
* %%* UniverseCompendium: The ''Guide to Glorantha'' and the ''Glorantha Sourcebook''.



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* RainbowMotif: The rainbow gorp can change from one color to another. Each color gives it a different Chaos Feature: red (increase Size by 11), orange (RegeneratingHealth of 1 HitPoint per round), yellow (12 points of skin armor), green (RegeneratingHealth of 6 {{Hit Point}}s per round), blue (turn into a harmless appearing pile of dust) and purple (absorb spells that cost up to two magic points).

to:

* RainbowMotif: The rainbow gorp [[BlobMonster gorp]] can change from one color to another. Each color gives it a different Chaos Feature: red (increase Size by 11), orange (RegeneratingHealth of 1 HitPoint per round), yellow (12 points of skin armor), green (RegeneratingHealth of 6 {{Hit Point}}s per round), blue (turn into a harmless appearing pile of dust) and purple (absorb spells that cost up to two magic points).
Is there an issue? Send a MessageReason:
More accurate.


* RainbowMotif: The rainbow gorp can change from one color to another. Each color gives it a different Chaos Feature: red (increase Size by 11), orange ({{regeneration}} 1 HitPoint per round), yellow (12 points of skin armor), green ({{regeneration}} 6 {{Hit Point}}s per round), blue (turn into a harmless appearing pile of dust) and purple (absorb spells that cost up to two magic points).

to:

* RainbowMotif: The rainbow gorp can change from one color to another. Each color gives it a different Chaos Feature: red (increase Size by 11), orange ({{regeneration}} (RegeneratingHealth of 1 HitPoint per round), yellow (12 points of skin armor), green ({{regeneration}} (RegeneratingHealth of 6 {{Hit Point}}s per round), blue (turn into a harmless appearing pile of dust) and purple (absorb spells that cost up to two magic points).
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Added DiffLines:

* RapeIsASpecialKindOfEvil: In ''[=RuneQuest=]: Roleplaying in Glorantha'', rape is one of the two most dishonourable deeds in the game (the other is killing of a kin) - both of these would cause a loss of 50 honour points. In contrast, killing a guest is only a loss of 35 points.
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* OtherworldlyAndSexuallyAmbiguous: Rashoran/Rashorana.

to:

* OtherworldlyAndSexuallyAmbiguous: Rashoran/Rashorana.Rashoran/Rashorana and Androgeus.
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* ViewersAreGeniuses: Are you familiar with the work of comparative mythologists like Joseph Campbell or Mircea Eliade? What about concepts like "mytheme" or "euhemerism"? Yeah, good luck trying to understand Gloranthan deep lore if you answered "no".

to:

* ViewersAreGeniuses: Are you familiar with the work of comparative mythologists like Joseph Campbell or Mircea Eliade? What about concepts like "mytheme" or "euhemerism"? Yeah, good luck trying to understand wrap your head around Gloranthan deep lore if you answered "no".

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