Follow TV Tropes

Following

History TabletopGame / ResArcana

Go To

OR

Is there an issue? Send a MessageReason:
None


* SkillGateCharacter: In games without ''Perlae Imperii'' (whose Pearl mechanic actually makes it a viable choice even at higher levels), Windup Man is good at low levels because it automatically generates a lot of resources at the start of every round, which you can cash out later. However, it's terrible against good players for multiple reasons: The first is that good players can end the game sooner, which leaves Windup Man unable to produce as much as you'd want to. This is extra bad considering how many resources it ties up (not only is it expensive to play, but you have to put a type of resource on it to make it generate that resource), and the fact that you're unable to cash out earlier without losing value. The second is that it telegraphs what you're planning to do, which gives your opponent time to respond (for instance by grabbing some good Monuments if they see you using it to make gold).

to:

* SkillGateCharacter: SkillGateCharacters: In games without ''Perlae Imperii'' (whose Pearl mechanic actually makes it a viable choice even at higher levels), Windup Man is good at low levels because it automatically generates a lot of resources at the start of every round, which you can cash out later. However, it's terrible against good players for multiple reasons: The first is that good players can end the game sooner, which leaves Windup Man unable to produce as much as you'd want to. This is extra bad considering how many resources it ties up (not only is it expensive to play, but you have to put a type of resource on it to make it generate that resource), and the fact that you're unable to cash out earlier without losing value. The second is that it telegraphs what you're planning to do, which gives your opponent time to respond (for instance by grabbing some good Monuments if they see you using it to make gold).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NaturalElements: The Calm essence is tied to the classical elements of water and air, and the Elan essence is tied to fire and earth.

Added: 339

Changed: 1

Is there an issue? Send a MessageReason:
None


* BackFromTheDead: A few abilities let you play a cards from a discard pile. There are also effects that let you retrieve cards from it.

to:

* BackFromTheDead: A few abilities let you play a cards card from a discard pile. There are also effects that let you retrieve cards from it.


Added DiffLines:

* CardCycling: Divining things has this as a theme. Draw 3 cards then discard 3 cards. In the game design, its purpose is to help a player dig for a card they need, or just bail them out of a bad draw by replacing bad cards with better ones:
** The Divination magic item.
** The ''Lux et Tenebrae'' ExpansionPack introduces the Diviner mage.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SkillGateCharacter: In games without ''Perlae Imperii'' (whose Pearl mechanic actually makes it a viable choice even at higher levels), Windup Man is good at low levels because it automatically generates a lot of resources at the start of every round, which you can cash out later. However, it's terrible against good players for multiple reasons: The first is that good players can end the game sooner, which leaves Windup Man unable to produce as much as you'd want to. This is extra bad considering how many resources it ties up (not only is it expensive to play, but you have to put a type of resource on it to make it generate that resource), and the fact that you're unable to cash out earlier without losing value. The second is that it telegraphs what you're planning to do, which gives your opponent time to respond (for instance by grabbing some good Monuments if they see you using it to make gold).
Is there an issue? Send a MessageReason:
renamed trope


* OurDragonsAreDifferent: Most Dragons are big, spiked creatures. There is one for each of the four classical ElementsOfNature, with only the Fire Dragon actually breathing fire. There's also the Bone Dragon, the SeaSerpent (which counts as a dragon), the Prismatic Dragon (the only dragon who can't attack, instead preferring to deal with essences) and the huge, expensive Ancient Dragon. The Dragons are implied to [[DragonHoard hoard gold]], as the Dragon's Lair is very centred on the gold essence.

to:

* OurDragonsAreDifferent: Most Dragons are big, spiked creatures. There is one for each of the four classical ElementsOfNature, NaturalElements, with only the Fire Dragon actually breathing fire. There's also the Bone Dragon, the SeaSerpent (which counts as a dragon), the Prismatic Dragon (the only dragon who can't attack, instead preferring to deal with essences) and the huge, expensive Ancient Dragon. The Dragons are implied to [[DragonHoard hoard gold]], as the Dragon's Lair is very centred on the gold essence.
Is there an issue? Send a MessageReason:
Redlinking creator names for if/when they get their own articles.


''Res Arcana'' is a fantasy-themed engine-building {{Eurogame}} designed by Tom Lehmann and published by Sand Castle Games in 2019.

to:

''Res Arcana'' is a fantasy-themed engine-building {{Eurogame}} designed by Tom Lehmann Creator/TomLehmann and published by Sand Castle Games in 2019.



Compare fellow Tom Lehmann game ''[[TabletopGame/RaceForTheGalaxy Race for the Galaxy]]''. See also ''TabletopGame/{{Pandemic}}'', as Lehmann collaborated with Matt Leacock on several released in that series.

to:

Compare fellow Tom Lehmann Creator/TomLehmann game ''[[TabletopGame/RaceForTheGalaxy Race for the Galaxy]]''. See also ''TabletopGame/{{Pandemic}}'', as Lehmann collaborated with Matt Leacock Creator/MattLeacock on several released in that series.
Is there an issue? Send a MessageReason:
None


The game has received two {{Expansion Pack}}s:

to:

The game has received two {{Expansion Pack}}s:Pack}}s, with a third on the way:




to:

* ''TBA'' (2024)

Added: 309

Changed: 218

Is there an issue? Send a MessageReason:
None


* ElixirOfLife: The Chalice of Life is implied to turn water into an elixir of life -- if you dump the water-like Calm essence into it, it'll give it back alongside Life essence. It also passively generates Life and Calm.

to:

* ElixirOfLife: ElixirOfLife:
**
The Chalice of Life is implied to turn water into an elixir of life -- if you dump the water-like Calm essence into it, it'll give it back alongside Life essence. It also passively generates Life and Calm.Calm.
** The "Life" half of the "Life/Death" item is represented by a potion that generates a Life essence.



** The game effectively lets your ''cards'' function as a kind of wilds. Any card can be discarded for a [[ElementFive Gold]] or any two non-Gold resources.

to:

** The game effectively lets your ''cards'' function as a kind of wilds. Any card can be discarded for a [[ElementFive [[ElementNumberFive Gold]] or any two non-Gold resources.



** ''Perlae Imperii'' introduces [[ElementFive Pearls]], which can be converted into a Gold or any two normal essences as a free action.

to:

** ''Perlae Imperii'' introduces [[ElementFive [[ElementNumberFive Pearls]], which can be converted into a Gold or any two normal essences as a free action.
Is there an issue? Send a MessageReason:
None


''Res Arcana'' is a fantasy-themed engine-building board game designed by Tom Lehmann and published by Sand Castle Games in 2019.

to:

''Res Arcana'' is a fantasy-themed engine-building board game {{Eurogame}} designed by Tom Lehmann and published by Sand Castle Games in 2019.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OfficialGameVariant: The main variant deals 8 random artifacts to each player, but there are two variants where the artifacts are {{draft|ingMechanic}}ed instead. The first works for any player count and has a pick-and-pass draft. The second is a 2-player only mode played over 3 rounds with the same mages and artifacts, where the second round used as Rochester draft.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LiteralWildCard:
** The game effectively lets your ''cards'' function as a kind of wilds. Any card can be discarded for a [[ElementFive Gold]] or any two non-Gold resources.
** Many components have effects that can generate any type of normal essence, or at least offer some choice (e.g. letting you choose between getting one Elan and one Death).
** ''Perlae Imperii'' introduces [[ElementFive Pearls]], which can be converted into a Gold or any two normal essences as a free action.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ReducedResourceCost: Many cards let you play other cards at a discount that can decrease any essence costs, with the exception of gold and pearl costs:
** The Artificer is the only mage without a tap ability, but he passively lets you play all your artifacts at a 1-essence discount.
** The Crypt and Ghost Ship let you play a card from your discard pile at a 2-essence discount.
** Dragons are expensive, but there are many ways to play them at a discount: The [[DragonHoard Dragon's Lair]] and the Dragon Bridle passively decrease their cost by 3 essences each. The Dragon Teeth artifact lets you tap it and discard 3 Elan to play any dragon (except for the extremely expensive Ancient Dragon, which has an ObviousRulePatch forbidding it) for free. The Dragon Tamer can be tapped to let you play one at a 2-essence discount. Many of these cards also have other Dragon synergies.
** The Mystical Menagerie gives you a 1-essence discount on Creatures.
** The Homunculus is a Demon that lets you play other Demons at a 2-essence discount. Notably, this ''can'' negate gold costs, which matters for the otherwise-expensive-for-what-it-is Possessed Demon Slayer.

Added: 216

Changed: 128

Is there an issue? Send a MessageReason:
None


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/res_arcana.png]]
%% [[caption-width-right:250:some caption text]]

to:

[[quoteright:250:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/res_arcana.png]]
%% [[caption-width-right:250:some caption text]]
[[caption-width-right:300:Clockwise from 12 o'clock: the Transmuter, Druid, Artificer, Necromancer and Duelist. Background: Fire Dragon and Water Dragon.]]


Added DiffLines:

In addition to this, there are two ''Alternative Mage Packs'' (one for the base game and one for ''Lux et Tenebrae'') that feature re-imagined, {{Gender Flip}}ped versions of the mages. The change is purely cosmetic.
Is there an issue? Send a MessageReason:
None


** The male Demonologist has three jars containing demons on and around his desk.desk.

to:

** The male Demonologist has three jars containing demons on and around his desk.desk.
Is there an issue? Send a MessageReason:
None


* OurMermaidsAreDifferent: The Mermaid is a woman with a SeashellBra a fish-like tails in place of legs. She has the rare ability to infuse a component with one of the listed elements (Calm, Life or Gold -- notably ''not'' Pearls).

to:

* OurMermaidsAreDifferent: The Mermaid is a woman with a SeashellBra and a fish-like tails tail in place of legs. She has the rare ability to infuse a component with one of the listed elements (Calm, Life or Gold -- notably ''not'' Pearls).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Dracolich}}: The Bone Dragon resembles an undead skeleton dragon. Fittingly, its summoning cost consists almost exclusively of Death essences.

Added: 753

Changed: 1489

Is there an issue? Send a MessageReason:
None


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/res_arcana.png]]
%% [[caption-width-right:250:some caption text]]



''Res Arcana'' is a fantasy-themed engine-building board game where [[AlchemyIsMagic alchemical mages]] use magical items and their own unique powers to gather and manipulate essences, which can be spent on crafting helpful artifacts, summoning dragons, conquering Places of Power and constructing Monuments.

Mechanically, the goal of the game is to get at least 10 [[ScoringPoints Victory Points]], and then have the most points when a victory check occurs. They usually happen at the end of a round, but there are also some Places of Power that can force them. While some artifacts grant a few points, most of your points will come from Monuments and/or Places of Power.

to:

''Res Arcana'' is a fantasy-themed engine-building board game where [[AlchemyIsMagic alchemical mages]] use magical items designed by Tom Lehmann and their own unique powers to gather and manipulate essences, which can be spent on crafting helpful artifacts, summoning dragons, conquering Places of Power and constructing Monuments.published by Sand Castle Games in 2019.

You play as one of several [[AlchemyIsMagic alchemical mages]] who use magical items and their own unique powers to gather and manipulate essences, which can be spent on crafting helpful artifacts, [[SummonMagic summoning creatures or dragons]], conquering Places of Power and constructing Monuments.

Mechanically, the goal of the game is to get at least 10 [[ScoringPoints Victory Points]], Points]],[[note]]13 if you're using ''Perlae Imperii''[[/note]] and then have the most points when a victory check occurs. They usually happen at the end of a round, but there are also some Places of Power that can force them. While some artifacts grant a few points, most of your points will come from Monuments and/or Places of Power.



* ''Lux et Tenebrae'' (2019)
* ''Perlae Imperii'' (2021)

to:

* ''Lux et Tenebrae'' (2019)
(2019): Mostly an expansion that adds more game pieces, notably introducing the Demon artifact type and the scroll mechanic. It also fine-tweaks the rules a bit by introducing setups tailored for different player counts.
* ''Perlae Imperii'' (2021)
(2021): In addition to adding game pieces, this expansion brings the valuable Pearl essences, which can be exchanged for essences as a free action or kept until the end of the game for 1 VP each. To compensate for the fact that each player now starts with a pearl, it also raises the game-end condition to 13 VP.

Compare fellow Tom Lehmann game ''[[TabletopGame/RaceForTheGalaxy Race for the Galaxy]]''. See also ''TabletopGame/{{Pandemic}}'', as Lehmann collaborated with Matt Leacock on several released in that series.



** It weakens strategies that revolve around Monuments in multiple ways. The most notable are reducing the number of them in play (at least for 2 players) and adding more ways to get gold, which makes it more likely that your opponent will grab enough good ones to make it impossible for you to win through Monuments alone.

to:

** It weakens strategies that revolve around Monuments in multiple ways. The most notable are reducing the number of them in play (at least for 2 players) from 10 to 7 (in the 2-player mode) and adding more ways to get gold, which makes it more likely that your opponent will grab enough good ones to make it impossible for you to win through Monuments alone.alone. ''Perlae Imperii'' further nerfs this strategy by increasing the game-end condition to 13 Victory Points, which you're unlikely to reach with only Monuments even if you manage to grab all 7.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OurDragonsAreDifferent: Most Dragons are big, spiked creatures. There is one for each of the four classical ElementsOfNature, with only the Fire Dragon actually breathing fire. There's also the Bone Dragon, the SeaSerpent (which counts as a dragon), the Prismatic Dragon (the only dragon who can't attack, instead preferring to deal with essences) and the huge, expensive Ancient Dragon. The Dragons are implied to [[DragonHoard hoard gold]], as the Dragon's Lair is very centred on the gold essence.

Added: 234

Changed: 2

Removed: 307

Is there an issue? Send a MessageReason:
None


* OurImpsAreDifferent The Chaos Imp is a scaly demon with fins on its head, the ability to straighten another demon (letting it act again), and the ability to turn 1 Death and 1 Elan into 3 Death.

to:

* OurImpsAreDifferent OurImpsAreDifferent: The Chaos Imp is a scaly demon with fins on its head, the ability to straighten another demon (letting it act again), and the ability to turn 1 Death and 1 Elan into 3 Death.



* {{Pegasus}}: The Celestial Horse is a winged white horse. Its noble nature is hinted at by its ability, which can generate any basic essences except Death.

to:

* {{Pegasus}}: The Celestial Horse is a winged white horse. Its noble nature is hinted at by its ability, which can generate any basic essences essence except Death.



* RitualMagic: The illustration of the Flaming Pit suggests that it's used for magical rituals — it consists of a flaming hole surrounded by a pentagram, skulls and candles. Its power lets you pay Life essences to gain Death and Elan.



* SummoningRitual: The illustration of the Flaming Pit is based on summoning rituals -- it consists of a flaming hole surrounded by a pentagram, skulls and candles. Its power is to let you pay Life to gain Death and Elan.
* SummonMagic: You can spend essences to summon helpful creatures, dragons and demons.
Is there an issue? Send a MessageReason:
None


* AngryGuardDog: The Guard Dog is an angry-looking dog with a spiked collar and GlowingEyesOfDoom. In gameplay, it's able to scare off ''dragons''.



* TheBard: ''Lux et Tenebrae'' introduces the Bard mage, whose special ability allows you to discard a creature, dragon or demon card to gain 2 Gold -- presumably the bard tells a story about the creature/dragon/demon in question and is paid for it.



* BrutalBirdOfPrey: The resemblance to an angry bird of prey contributes to the creepy appearance of the Jeweled Statuette, which can produce a lot of Death essences for you and even gives some to your opponents.



* ElixirOfLife: The Chalice of Life is implied to turn water into an elixir of life -- if you dump the water-like Calm essence into it, it'll give it back alongside Life essence. It also passively generates Life and Calm.



* FountainOfYouth: The Fountain of Youth artifact is portrayed as a fountain with angels pouring out glowing, presumably-healing water. Mechanically, it passively generates Life essence and can turn Death essences into Calm and Life.



* HandOfGlory: The artifact Hand of Glory is a severed hand being used as a candle -- each finger has a wick in it, with one of them being lit. Its creepiness is highlighted by the fact that it not only gives you quite a few Death essences, but spreads Death to your opponents as well.
* {{Hellhound}}: The Hound of Death is portrayed as a creepy dog-like demon. In gameplay, it passively generates Death essences, can attack opponents, and can generate an amount of Death equal to an opponent's amount of Gold.



* NobleBirdOfPrey: The Hawk has a noble-looking illustration and is mechanically tied to the Life and especially Calm essences. Moreover, its abilities are tied to knowledge and PsychicPowers.



* OurDemonsAreDifferent: The demons have widely varying appearances, such as an imp with fins on its head, a possessed sword, a cursed dwarf king, a shadowy figure and a GhostShip. They share a DarkIsEvil theme, with the exception of the Homunculus.
* OurDwarvesAreAllTheSame: Like many other works, ''Res Arcana'' portrays dwarves as miners who love gold; there's an artifact called the Dwarven Pickaxe (which lets you spend Elan to "mine" gold) and a Place of Power called the Dwarven Mines (which generates gold, and has abilities that let it put gold on itself). Also, the Cursed Dwarven King is a heavily gold-based card whose illustration features the king with a pile of gold, mesmerized by a coin.



* OurImpsAreDifferent The Chaos Imp is a scaly demon with fins on its head, the ability to straighten another demon (letting it act again), and the ability to turn 1 Death and 1 Elan into 3 Death.
* OurMermaidsAreDifferent: The Mermaid is a woman with a SeashellBra a fish-like tails in place of legs. She has the rare ability to infuse a component with one of the listed elements (Calm, Life or Gold -- notably ''not'' Pearls).



* {{Pegasus}}: The Celestial Horse is a winged white horse. Its noble nature is hinted at by its ability, which can generate any basic essences except Death.



* SeashellBra: The Mermaid uses a pair of seashells as a bra.



* SummoningRitual: The illustration of the Flaming Pit is based on summoning rituals -- it consists of a flaming hole surrounded by a pentagram, skulls and candles. Its power is to let you pay Life to gain Death and Elan.



* {{Treants}}: The Treant creature is a PlantPerson with a GreenThumb that passively generates Life essences, and apparently has the knowledge required to create Elan essences based on how many Death an opponent has.



* WaterIsBlue: Cards that portray water (Hypnotic Basin, Mermaid, Sunken Reef, Seafarer, Diving Cord, Blood Isle, Pearl Bed) have it drawn in blue. Additionally, the [[BlueIsCalm blue Calm essence]] resembles a drop of water.

to:

* WaterIsBlue: Cards that portray water (Hypnotic Basin, Mermaid, Sunken Reef, Seafarer, Diving Cord, Blood Isle, Pearl Bed) have it drawn in blue. Additionally, the [[BlueIsCalm blue Calm essence]] resembles a drop of water.water.
* WindUpKey: The background of Windup Man features a wind-up key.

Top