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* AntimagicalFaction: The Eschaton are a faction who believe that all espers are evil and must be destroyed. This includes their own esper soldiers, who are expected to fall on their swords once the rest of the world's espers have been killed.
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** [[spoiler: Rose in ''Captured''. After being detained, put on constant P.P.I.C.s, and subjected to cruel experiments and indoctrination attempts by the Shop for at least six weeks an agent tells her that her friends were killed in an escape attempt. She snaps and mangles the agent in question. Details are left out but she notes that the agent isn't pretty anymore and may not ever walk again. She doesn't even know what she did or how she did it.]]
** [[spoiler: Harry in ''Broken Things''. Kept in a position similar, although seemingly even crueler, to Rose, he eventually gains enough power to overcome his captors and goes on a rampage throughout the facility. When his rescuers show up, they find him killing the nurses and doctors that tortured him.]]

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** [[spoiler: Rose in ''Captured''. After being detained, put on constant P.P.I.C.s, and subjected to cruel experiments and indoctrination attempts by the Shop for at least six weeks weeks, an agent tells her that her friends were killed in an escape attempt. She snaps and mangles the agent in question. Details are left out but she notes that the agent isn't pretty anymore and may not ever walk again. She doesn't even know what she did or how she did it.]]
** [[spoiler: Harry in ''Broken Things''. Kept in a position similar, similar to Rose's, although seemingly even crueler, to Rose, crueler, he eventually gains enough power to overcome his captors and goes on a rampage throughout the facility. When his rescuers show up, they find him killing the nurses and doctors that tortured him.]]
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** Abraxis is officially an investment company.
** Eschaton is fronted by the major monotheistic religions.

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** Abraxis is doesn't officially an investment company.
exist, but its shareholders control several of the world's leading biotech interests.
** Eschaton is fronted by hides within the major monotheistic religions.Jesuits and religious Zionist movements.

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* PsychicPowers: Duh.

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* PsychicPowers: Duh. Specifically:
** Telekinesis is your iconic MindOverMatter power-set. Its sub-powers are Biofeedback (manipulating one's biology on a cellular level for healing, poison/disease purgation, and surviving in extreme conditions), Necrokinesis (a psychic TouchOfDeath based on disrupting the part of the brain controlling the heart) and Somakinesis (manipulating cellular biology and [[GravityMaster gravity]] for SuperStrength).
** Pyrokinesis is based on manipulating molecular activity. Its primary use is to [[PlayingWithFire increase]] and [[AnIceGuy decrease]] the temperature. Its subpowers are Entropy (tearing apart molecular bonds, allowing for disintegration and the generation of radioactive energies), Magnakinesis (control of electromagnetic fields to manipulate the weather) and Synchronicity (manipulation of probability).
** Psychokinesis is basically {{Telepathy}} justified as "adjusting neurons and brainwaves through subtle telekinesis". It sub-powers are Osmoses (draining psychic energy from living beings), Scrying (ESP) and Technokinesis (SelectiveMagnetism and manipulation of electronics).


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* WhateverMancy: A psionics variant applies, in that all the disciplines, and most of the talents, are named "something-kinesis".
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* MegaCorp: Abraxis Biotech [[spoiler: is a subversion. It's a secret investment group of corporate shareholders with interlocking boards of directors, and doesn't function as a corporation at all; its involvement in the psionics game is a result of a side project by its leader. Basically, the conspiracy draws on MegaCorp tropes and aesthetics in a setting where an actual corporate entity wouldn't make any sense.]]
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** The Shop doctors in ''Broken Things'' do what they do to improve espers...just not necessarily the ones that serve as their test subjects.

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** The Shop doctors in ''Broken Things'' do what they do horrible things to Harry in order to improve espers...just not necessarily the ones that serve as their test subjects.his abilities, whether he wants them to or not. It works a little too well.

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* WhamLine: Harry gets one in ''Broken Things''. The scene starts off with the head doctor mentioning that they've adjusted his meds again, so Harry's uncharacteristic nonchalance will likely be chalked up to him just being high, until:
-> [[spoiler: "No. I changed my mind. You should call me sir. And you should probably beg, too.”]]

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* WhamLine: Harry gets one in ''Broken Things''. The scene starts off with the head doctor mentioning that they've adjusted his meds again, so Harry's uncharacteristic nonchalance will likely be chalked up to him just being high, until:
->
until: [[spoiler: "No. I changed my mind. You should call me sir. And you should probably beg, too.”]]
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* WhamLine: Harry gets one in ''Broken Things''. The scene starts off with the head doctor mentioning that they've adjusted his meds again, so Harry's uncharacteristic nonchalance will likely be chalked up to him just being high, until:
-> [[spoiler: "No. I changed my mind. You should call me sir. And you should probably beg, too.”]]
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** In keeping with their sex, drugs, and rock'n'roll theme, members of The Zodiac Order refer to their missions as gigs.
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** [[spoiler: Harry]] does this to some poor schmuck. Made worse by the fact that they may have been there to try and free him, for all we know.
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** Popping espers are a deadly threat to everyone in their overload radius.

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** Popping espers are a deadly threat to everyone in their overload radius. [[spoiler: Chance and Leona]] for example.

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* DeadlyNosebleed: Espers who overuse their powers often get these. It’s also depicted in some of the book’s artwork.

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* DeadlyNosebleed: DeadlyNosebleed:
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Espers who overuse their powers often get these. It’s also depicted in some of the book’s artwork.artwork.
** [[spoiler: Callie's corpse has a substantial amount of blood leaking from her nose and eyes.]]



** Chance is probably the luckiest character in the entire book.



* PsychicNosebleed: Depicted in some of the book’s artwork. Damage incurred from using psitalents often manifests as bleeding from the nose, eyes, or ears, and headaches.

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* PsychicNosebleed: PsychicNosebleed:
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Depicted in some of the book’s artwork. Damage incurred from using psitalents often manifests as bleeding from the nose, eyes, or ears, and headaches.headaches.
** Ick, poor Chance. The books artwork depicts him with a wicked nosebleed and [[spoiler: he overloads]], he bleeds from the tear ducts, nose, and ears.

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* Gaslighting: The doctor attempts to do this in ''Broken Things'' by altering the lights in the facility to throw off Harry' perception of time, but he figures it out. The doctor is not pleased.

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* Gaslighting: {{Gaslighting}}: The doctor attempts to do this in ''Broken Things'' by altering the lights in the facility to throw off Harry' perception of time, but he figures it out. The doctor is not pleased.



** In ''Tomorrow’s Starlight'' [[spoiler: Tim uses psychokinesis to get a Green from Mama Bear, which he gives to Callie. Keep in mind, he doesn’t know about the drug’s potential side effects, doesn’t bother to check to see if there are any, and doesn’t take the hint that if Mama Bear, a drug dealer, won’t part with it without the use of powerful psychokinetic talents that maybe it’s kind of a dangerous drug.]]

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** In ''Tomorrow’s Starlight'' [[spoiler: Tim uses psychokinesis to get a Green from Mama Bear, which he gives to Callie. Keep in mind, he doesn’t know about the drug’s potential side effects, doesn’t bother to check to see if there are any, and doesn’t take the hint that if Mama Bear, a drug dealer, won’t part with it without the use of powerful psychokinetic talents that then maybe it’s kind of a dangerous drug.]]



* WindsOfDestinyChange: The synchronicity talents allow espers to affect luck.

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* WindsOfDestinyChange: WindsOfDestinyChange:
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The synchronicity talents allow espers to affect luck.
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** Dodging automatically succeeds against TK Grab and Improved TK Grab.

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** Dodging automatically succeeds against grapples, TK Grab Grab, and Improved TK Grab.
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* {{Cap}}: Stats for humans and espers are capped at 10, though the maximum possible stat for real-world humans would be 6. Somakinetics, however, can bust this cap and raise their physical stats permanently up to a maximum of 14 and a temporary maximum of 18. To put this in perspective, a somakinetic with maxed out Speed can run three times as fast as the fastest human who ever lived.

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* {{Cap}}: Stats for normal humans are capped at 6. Stats for Hollywood Humans and espers are capped at 10, though the maximum possible stat for real-world humans would be 6.10. Somakinetics, however, can bust this cap and raise their physical stats permanently up to a maximum of 14 and a temporary maximum of 18. To put this in perspective, a somakinetic with maxed out Speed can run three times as fast as the fastest human who ever lived.
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* MamaBear: Rose is this to her friends, hence the nickname. A Shop agent in ''Captured'' learns this the hard way. This is made extra scary by the fact that, if you pay attention, ''Captured'' reveals that Rose is a level two somakinetic and master of telekinesis.

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* MamaBear: Rose is this to her friends, hence the nickname. A Shop agent in ''Captured'' learns this the hard way. This is made extra scary by the fact that, if you pay attention, ''Captured'' reveals that Rose is at least a level two somakinetic and master of telekinesis.
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* ImprobableAimingSkills: Several techniques allow the player and enemies to have this. A character with Trick Shot and Long Shot can shoot a gun out of an opponent's hands at 400 yards, if they're using a rifle to attack. It doesn't even have to be a sniper rifle.

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* ImprobableAimingSkills: Several techniques allow the player and enemies to have this. A character with Trick Shot and Long Shot can shoot a gun out of an opponent's hands at 400 500 yards, if they're using a rifle to attack. It doesn't even have to be a sniper rifle.
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*OhCrap: Tony, Patrick, and Aaron get one in ''Broken Things'' as [[spoiler: Chance starts to overload.]]
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* ObfuscatingStupidity: Tony, who is legitimately a genius, pretended to be less intelligent in school because being too smart was considered a negative quality where he lived.
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*FlashBackEcho: In ''Broken Things'', hearing "That's enough" causes Chance to have a brief, but intense flashback to his time in a Shop facility, because a nurse said the same thing to him as an anesthetic was kicking in.
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* GovernmentConspiracy: The Shop. They abduct and indoctrinate espers, have absolute authority in the US, and control the government and media, with the goal of ensuring that America stays the world’s only superpower.

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* GovernmentConspiracy: The Institute, colloquially known as the Shop. They abduct and indoctrinate espers, have absolute authority in the US, and control the government and media, with the goal of ensuring that America stays the world’s only superpower.

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Not what Too Awesome To Use means.


* TooAwesomeToUse:
** Touch of Death, Improved Tough of Death, Gaze of Death, and Wave of Death can instantly kill opponents, but these talents are more expensive than normal and they inflict lethal damage on the user.
** TK Blast is amazingly powerful but the user and their allies aren't immune to its damage and it affects such a large area that you can only use it under certain circumstances.

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* TooAwesomeToUse:
** Touch
ThouShaltNotKill: Oddly enough, this applies to some of Death, Improved Tough of Death, Gaze of Death, and Wave of Death can instantly kill opponents, but these talents are the ''bad guys'' more expensive than normal and they inflict lethal damage on the user.
** TK Blast is amazingly powerful but the user and
good guys. The Shop's preference list for dealing with non-Institute espers that their allies aren't immune to its damage and it affects such a large area agents come across is Capture, Ignore, or Kill in that you can only use order. An agent who kills an esper who might be useful later will be in trouble unless it under certain circumstances.was absolutely necessary to protect Institute interests. Aleph and Abraxis Biotech's PrivateMilitaryContractors operate much the same way, but are far happier to break out the firepower against cops or witnesses.
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* WhatTheHellPlayer: The statblock for EmergencyServices [=NPCs=] ([=EMTs=] and firefighters, not police) includes an XP bounty for killing them. You get 20 XP "and the progressively increasing certainty [that] you’re not a very good person."

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Error correction.


* {{Cap}}:
** Stats for normal humans are capped at 6.
** Stats for espers and certain special humans are capped at 10.
** Espers with somakinesis have a base stat cap of 10, like any other esper, however, the passive bonus to speed and strength they receive means that their passive maximum speed and strength can go up to 14 and they can temporarily boost them up to 18. To put that in perspective, a boosting, max level somakinetic with a base speed of 10 can run three times faster than the fastest human to ever live.

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* {{Cap}}:
**
{{Cap}}: Stats for normal humans and espers are capped at 6.
** Stats
10, though the maximum possible stat for espers and certain special real-world humans are capped at 10.
** Espers with somakinesis have a base stat cap of 10, like any other esper,
would be 6. Somakinetics, however, the passive bonus to speed can bust this cap and strength they receive means that raise their passive physical stats permanently up to a maximum speed and strength can go up to of 14 and they can temporarily boost them up to a temporary maximum of 18. To put that this in perspective, a boosting, max level somakinetic with a base speed of 10 maxed out Speed can run three times faster than as fast as the fastest human to who ever live.lived.

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** Somakinetics are the king of this, as the number of psi powers one gets are based on one's wits score...and more levels in somakinesis translate directly into higher physical stats.



** This goes double for somakinetics with high wits scores.



* GenreBusting: Discussed in the intro. ''Psionics'' is not quite science fiction (it's set TwentyMinutesIntoTheFuture and is very soft sci-fi to begin with), it's not quite horror (because horror is about powerlessness, and a central conceit of the game is that you are pretty damn powerful and can fight back), it's no more of an action game than any other RPG, and it's emphatically not a superheroes game. Instead, the designer calls it "[[PunkPunk Psychopunk]]."



* PunkPunk: The game dubs itself as "Psychopunk," adopts a self-consciously "punk" aesthetic, and the "good guy" organization is expressly tailored to appeal to Millenial punks through a punk-rock band and a hipsterish new religion.

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* PunkPunk: The game dubs itself as "Psychopunk," adopts a self-consciously "punk" aesthetic, and the "good guy" organization is expressly tailored InUniverse to appeal to Millenial punks through a punk-rock band and a hipsterish new religion.

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** Mama Bear is a jerk to the Bridgewater Four, but does her best to make sure that they're safe from the Shop and expresses a surprising amount of remorse, vulnerability, loyalty, and affection at various points in ''Captured''. For her, anyway.

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** Mama Bear is a jerk to the Bridgewater Four, but does her best to make sure that they're safe from the Shop and expresses a surprising amount of remorse, vulnerability, loyalty, and affection for members of The Zodiac Order at various points in ''Captured''. For her, anyway.



* NoodleIncident: In ''Captured'', Mama Bear expresses remorse for an incident in Germany. She doesn’t go into detail, but says that she “didn’t mean to hurt all those people” and wonders if she's been abandoned for it.

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* NoodleIncident: NoodleIncident:
**
In ''Captured'', Mama Bear expresses remorse for an incident in Germany. She doesn’t go into detail, but says that she “didn’t mean to hurt all those people” and wonders if she's been abandoned for it.
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** Agents of The Shop fit this image to a t, probably intentionally. Ian even notes that they looked exactly like the ones he'd seen in movies and on tv.

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** Agents of The Shop fit this image to a t, T, probably intentionally. Ian even notes that they looked exactly like the ones he'd seen in movies and on tv.
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* ManOnFire: If a person is hit with Ignite or Conflagration, they have to succeed a speed check or they'll catch fire.

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* ManOnFire: If a person is hit with Ignite or Ignite, Conflagration, or Inferno, they have to succeed a speed check or they'll catch fire.
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* LuckManipulationMechanic:

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* LuckManipulationMechanic: The synchronicity talents are all about this.

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