History TabletopGame / OldWorldofDarkness

18th Oct '17 1:54:17 PM justanid
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* AlwaysChaoticEvil. Most of the games had some always evil faction (Baali for Vampire, Nephandi for Mage, Black Spiral Dancers for Werewolf, etc.) that was unavailable for player characters

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* AlwaysChaoticEvil. AlwaysChaoticEvil: Most of the games had some always evil faction (Baali for Vampire, Nephandi for Mage, Black Spiral Dancers for Werewolf, etc.) that was unavailable for player characterscharacters.
** A least initially, then White Wolf came out with the "Black Dog" brand to publish what they considered ''evil'' groups. {{Splat}}books included Baali, Fomori, Giovani, and Spectres.


Added DiffLines:

* SelfParody: "Black Dog Game Factory" was an in-universe RPG studio (in contrast with White Wolf's "Black Dog" brand of books). It had a number of parodies of their own works: ''[[TabletopGame/DemonTheFallen Fiend: The Pacting]], [[TakeThat Human: The Protagonist]], [[TabletopGame/WerewolfTheApocalypse Lycanthrope: The Rapture]], [[TabletopGame/ChangelingTheDreaming Pixie: The Delusion]], [[TabletopGame/VampireTheMasquerade Revenant: The Ravishing]], [[TabletopGame/WraithTheOblivion Spectre: The Annihilation]], [[TabletopGame/MageTheAscension Warlock: The Pretension]], [[{{Metaplot}} Zombie: The Putrescence]].''
** Which begs the question, did those games have their own fictional game studio in-in-universe also? And just how GrimDark would that "World of Darker Darkness" setting be?
4th Oct '17 2:42:12 PM RagabashTai112
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* AlwaysChaoticEvil. Most of the games had some always evil faction (Baali for Vampire, Nephandi for Mage etc) that was unavailable for player characters

to:

* AlwaysChaoticEvil. Most of the games had some always evil faction (Baali for Vampire, Nephandi for Mage etc) Mage, Black Spiral Dancers for Werewolf, etc.) that was unavailable for player characters
4th Oct '17 2:26:18 PM RagabashTai112
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* MonsterMash: Essentially the premise of the game. The core game lines introduce [[VampireTheMasquerade vampires]], [[WerewolfTheApocalypse werewolves]], [[MageTheAscension witches]], [[ChangelingTheDreaming fae]], and [[WraithTheOblivion ghosts]]. Supplementals will also include gargoyles, mummies, hunters, mad scientists, hunchbacks, and demons. There are even references to "Prometheans", who are effectively a race of [[FrankensteinsMonster Frankenstein's Monsters]].

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* MonsterMash: Essentially the premise of the game. The core game lines introduce [[VampireTheMasquerade vampires]], [[WerewolfTheApocalypse werewolves]], [[MageTheAscension witches]], [[ChangelingTheDreaming fae]], and [[WraithTheOblivion ghosts]]. Supplementals will ghosts]].
**Supplementals
also include gargoyles, mummies, hunters, mummies[[labelnote:note]]Originally as supplements called ''World of Darkness: Mummy'', and later ''MummyTheResurrection''[[/labelnote]], hunters[[labelnote:note]]Originally in ''The Hunters Hunted'', and later in ''HunterTheReckoning''[[/labelnote]], gargoyles[[labelnote:note]]As servants to the Tremere clan[[/labelnote]], mad scientists, hunchbacks, scientists [[labelnote:note]]The Mage Tradition, the Sons of Ether[[/labelnote]], hunchbacks[[labelnote:note]]A flaw that can apply to any character[[/labelnote]], gypsies[[labelnote:note]]In the controversial ''World of Darkness: Gypsies'' book, along with Silent Strider werewolves and demons.Ravnos vampires being tied to them[[/labelnote]], and demons[[labelnote:note]]Referred to in many supplements until they were given their own game, ''DemonTheFallen''[[/labelnote]]. There are even references to "Prometheans", who are effectively a race of [[FrankensteinsMonster Frankenstein's Monsters]].
4th Oct '17 2:15:05 PM RagabashTai112
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* MrViceGuy: Potentially any and every player and character.

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* MonsterMash: Essentially the premise of the game. The core game lines introduce [[VampireTheMasquerade vampires]], [[WerewolfTheApocalypse werewolves]], [[MageTheAscension witches]], [[ChangelingTheDreaming fae]], and [[WraithTheOblivion ghosts]]. Supplementals will also include gargoyles, mummies, hunters, mad scientists, hunchbacks, and demons. There are even references to "Prometheans", who are effectively a race of [[FrankensteinsMonster Frankenstein's Monsters]].
* MrViceGuy: Potentially any and every player and character. The Toreador clan in ''Vampire'' and the Cult of Ecstasy Tradition in ''Mage'' are some of the more ready-made examples.
27th Sep '17 3:30:43 AM justanid
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** Mages and changelings both rely on [[ClapYourHandsIfYouBelieve human belief in the supernatural]] to practice magic (and in the changelings' case, to exist in the first place). With science and reason being the order of the day, both groups are reduced to a shadow of what they used to be.

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** Mages Changelings and changelings traditional mages both rely on [[ClapYourHandsIfYouBelieve human belief in the supernatural]] to practice magic (and in the changelings' case, to exist in the first place). With science and reason being the order of the day, both groups are reduced to a shadow of what they used to be. Not so with the Technocracy, a group of mages that use [[DoingInTheScientist human belief in scientific advancement]] to make {{magitek}}.



* MagicVersusScience: The Traditions vs Technocracy.

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* MagicVersusScience: [[MagicVersusScience Magic versus "Science"]]: The Traditions vs Technocracy.
26th Sep '17 4:54:32 AM Baeraad555
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Added DiffLines:

* TheMagicGoesAway: Almost every game line describes magic as not being as strong, or at least not as accessible, as it used to be.
** Each successive generation of vampires is weaker than the last, and the default generation for player characters (the thirteenth) is the last one to be "full" vampires, with their progeny being half-breeds.
** Mages and changelings both rely on [[ClapYourHandsIfYouBelieve human belief in the supernatural]] to practice magic (and in the changelings' case, to exist in the first place). With science and reason being the order of the day, both groups are reduced to a shadow of what they used to be.
** Demons have the same problem as mages and changelings (in their case it's specifically [[GodsNeedPrayerBadly faith]] they need), and also suffer from a) the world having been broken in the Fall so that the occult resonances that they use to rely on to amplify their magical workings no longer function, b) having been stripped of large parts of the power by God before being thrown into the Pit, and c) trying to make what's left work while occupying a [[DemonicPossession human host]] whose brain was never made to comprehend celestial Lore. On the other hand, their return to Earth signify [[TheMagicComesBack the return of the divine]] and cause an upswell in religious fervor and faith, for better or worse.
29th Jul '17 6:35:24 PM eroock
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The '''''World of Darkness''''' is a TabletopRPG published by Creator/WhiteWolf. The world is a [[CrapsackWorld dark reflection]] of our own, where humanity is not the master of the world ''or'' its fate. Throughout all of human history, [[BeethovenWasAnAlienSpy supernatural forces]] have manipulated mankind from the shadows.

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The '''''World ''World of Darkness''''' Darkness'' is a TabletopRPG published by Creator/WhiteWolf. The world is a [[CrapsackWorld dark reflection]] of our own, where humanity is not the master of the world ''or'' its fate. Throughout all of human history, [[BeethovenWasAnAlienSpy supernatural forces]] have manipulated mankind from the shadows.
6th Jul '17 9:47:42 PM nombretomado
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*** And it cannot be stressed enough that the Technocrats are '''NOT''' a hivemind! Whatever you think about the overarching goals and actions of the order, it's extremely silly to think each and every agent is "outright evil" ([[WordOfGod White Wolf themselves]] even coined the term "Soulless Technocratitis" for that kind of one-dimensional portrayal and mocked it repeatedly). The Technocracy is home to countless different ethoses[[note]]TheOtherWiki's friend the Wiktionary says that plural is non-standard and prefers ethe or ethea. Uh, no. We're not that Greek-reverent here.[[/note]] and philosophies, and features people from every CharacterAlignment. The book gives many examples of good Technocrats and the like ...

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*** And it cannot be stressed enough that the Technocrats are '''NOT''' a hivemind! Whatever you think about the overarching goals and actions of the order, it's extremely silly to think each and every agent is "outright evil" ([[WordOfGod White Wolf themselves]] even coined the term "Soulless Technocratitis" for that kind of one-dimensional portrayal and mocked it repeatedly). The Technocracy is home to countless different ethoses[[note]]TheOtherWiki's ethoses[[note]]Wiki/TheOtherWiki's friend the Wiktionary says that plural is non-standard and prefers ethe or ethea. Uh, no. We're not that Greek-reverent here.[[/note]] and philosophies, and features people from every CharacterAlignment. The book gives many examples of good Technocrats and the like ...
26th Jun '17 1:57:48 PM Nopperabo
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* Liminal Being:

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* Liminal Being:LiminalBeing:
26th Jun '17 1:57:14 PM Nopperabo
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** Plus Werewolves have managed to KnightTemplar themselves into killing [[NiceJobBreakingItHero three other races of shapechangers]]. This sounds pretty bad on its own, but without those three races, they've seriously hurt their chances of [[TheEndOfTheWorldAsWeKnowIt defeating the Wyrm during the apocalypse]]. Whoops.

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** Plus Werewolves The Garou have managed to KnightTemplar themselves into killing [[NiceJobBreakingItHero three other races of shapechangers]].shapechangers]] and one of the Garou Nation's own tribes. This sounds pretty bad on its own, but without those three races, they've seriously hurt their chances of [[TheEndOfTheWorldAsWeKnowIt defeating the Wyrm during the apocalypse]]. Whoops.


Added DiffLines:

* Liminal Being:
** In ''Werewolf: The Apocalypse'', the Garou and Fera are beings who straddle the line between human and animal, partaking of the natures of both.
** In ''Vampire: The Masquerade'', Kindred straddle the line between living and dead (being undead), as well as between human and inner beast (as former humans who cling to their human traits as they struggle to keep their Beast at bay).
** Deceased persons in ''Wraith: The Oblivion'' straddle the line between living and dead. They are no longer alive, but not truly dead, since they can still interact with the world of the living and are not yet able to pass on.
** The fallen angels of ''Demon: The Fallen'' are supernatural entities who now inhabit human hosts, partaking of both human and angel impulses.
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