History TabletopGame / OldWorldofDarkness

27th May '17 10:37:35 AM justanid
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[floatboxright:'''Card games:'''
* ''TabletopGame/VampireTheEternalStruggle''
* ''TabletopGame/{{Rage}}''
* ''TabletopGame/ArcadiaTheWyldHunt''

to:

[floatboxright:'''Card games:'''
* ''TabletopGame/VampireTheEternalStruggle''
* ''TabletopGame/{{Rage}}''
* ''TabletopGame/ArcadiaTheWyldHunt''
[[/index]]
[floatboxright: For fan-made gamelines, see FanWorks.TheWorldOfDarkness



[floatboxright:'''Video games:'''
* ''VideoGame/VampireTheMasqueradeRedemption''
* ''VideoGame/VampireTheMasqueradeBloodlines''
* ''VideoGame/HunterTheReckoning''
* ''VideoGame/HunterTheReckoning: Wayward''
* ''VideoGame/HunterTheReckoning: Redeemer''

to:

[floatboxright:'''Video games:'''
* ''VideoGame/VampireTheMasqueradeRedemption''
* ''VideoGame/VampireTheMasqueradeBloodlines''
* ''VideoGame/HunterTheReckoning''
* ''VideoGame/HunterTheReckoning: Wayward''
* ''VideoGame/HunterTheReckoning: Redeemer''
[floatboxright: For non-RPG works set in the WOD, see Franchise.TheWorldOfDarkness



[floatboxright:'''TV series:'''
* ''Series/KindredTheEmbraced''
]
[[/index]]
[floatboxright: For fan-made gamelines, see FanWorks.TheWorldOfDarkness
]

to:

[floatboxright:'''TV series:'''
* ''Series/KindredTheEmbraced''
]
[[/index]]
[floatboxright: For fan-made gamelines, see FanWorks.TheWorldOfDarkness
]
27th May '17 9:47:21 AM justanid
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A TabletopRPG set in a world much like our own, albeit darker. Shadows run deeper, mysteries exist in every corner, and humanity is not quite the master of the world ''or'' its fate.

Humans share the Earth with various supernatural creepy crawlies that prey on them like cattle, use them as pawns, and kill them when convenient (or at whim). In an interesting tightrope walk, individual humans have little power, and human history is a series of [[BeethovenWasAnAlienSpy manipulations]] by disguised supernaturals; but a tenet of most of the supernatural groups is that ''humanity'' as a force is dangerous and must remain ignorant. The original game was called ''[[TabletopGame/VampireTheMasquerade Vampire: The]] {{Masquerade}}'', after all...

The original or "classic" ''World of Darkness'' started in 1991, expanded to over ten game-lines and hundreds of books during 13 years; and ended with the ''[[TheEndOfTheWorldAsWeKnowIt Time Of Judgment]]'' books in 2004. Starting the same year, with a new "Storytelling" system, the new ''World of Darkness'', was created as a [[ContinuityReboot reboot]] and is ongoing under the name ''TabletopGame/ChroniclesOfDarkness''.

The World of Darkness, both old and new, is a setting where several Supernatural Creatures exist. Each has a unique niche, theme, and BackStory. The Old setting had [[CrossoverCosmology conflicting backgrounds]] for them (crossovers were theoretically meant to be optional, and mostly were, but during the second edition of the old World of Darkness too many books used crossovers actively, creating much confusion due to incompatible cosmologies and histories), and what crossovers [[FantasyKitchenSink did happen]] had [[PowerCreepPowerSeep problems with the relative strengths]] of each participant.

The Old setting had a grand overarching BackStory and an ongoing {{Metaplot}}, though the latter tended to Railroad games at times, if you wanted to follow it, of course. The new setting is much more modular; there's no {{metaplot}}, but there is a (mostly) unified cosmology. Some see the new setting as a RetCon of the old, to fix mistakes and imbalances; while no wholesale plot is lifted, several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost and in the case of Changeling the new game is entirely different from the old. The new games also are much more mutually compatible rules-wise, which is important for those who care about crossovers.

It also leaves more room for homebrew expansions and games, [[SturgeonsLaw though most of them aren't really worth the trouble]]. The ones listed here are decent, detailed and balanced enough to be worth consideration. Although [[SoBadItsGood particularly featherbrained homebrew]] may be worth noting.

In 2010, Creator/WhiteWolf published their last book using the traditional methods, ''[[TabletopGame/ChroniclesOfDarkness World of Darkness: Mirrors]]''. While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers).

In 2011, after seven years of being out of print, White Wolf put up a selection of their ''Vampire: The Masquerade'' books back into production in June, and then four months later [[{{Uncancelled}} began creating new]] "[[MilestoneCelebration anniversary editions]]" of the old ''[=WoD=]'' gamebooks, rebranding them ''Classic World of Darkness'', with ''TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension, TabletopGame/WraithTheOblivion'', and ''TabletopGame/ChangelingTheDreaming'' all getting 20th Anniversary corebooks and additional supplements.

In 2013, CCP Games (the folks behind ''VideoGame/EveOnline'' and owners of White Wolf since 2006) announced that a MMORPG, tentatively called "World of Darkness Online", which would be based on the old ''World of Darkness''. It was [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ cancelled in April 2014]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing and Creator/ObsidianEntertainment expressing their interest in making their own MMO.


----
!! This role-playing game provides examples of:



[floatboxright:'''Official Gamelines:'''
* TabletopGame/VampireTheMasquerade
** TabletopGame/ChicagoByNight
* TabletopGame/WerewolfTheApocalypse
* TabletopGame/MageTheAscension
* TabletopGame/WraithTheOblivion
* TabletopGame/ChangelingTheDreaming
* TabletopGame/HunterTheReckoning
* TabletopGame/DemonTheFallen
* TabletopGame/MummyTheResurrection
* TabletopGame/KindredOfTheEast
* TabletopGame/{{Orpheus}}

to:

[floatboxright:'''Official Gamelines:'''
gamelines:'''
* TabletopGame/VampireTheMasquerade
''TabletopGame/VampireTheMasquerade''
** TabletopGame/ChicagoByNight
''TabletopGame/ChicagoByNight''
* TabletopGame/WerewolfTheApocalypse
''TabletopGame/WerewolfTheApocalypse''
* TabletopGame/MageTheAscension
''TabletopGame/MageTheAscension''
* TabletopGame/WraithTheOblivion
''TabletopGame/WraithTheOblivion''
* TabletopGame/ChangelingTheDreaming
''TabletopGame/ChangelingTheDreaming''
* TabletopGame/HunterTheReckoning
''TabletopGame/HunterTheReckoning''
* TabletopGame/DemonTheFallen
''TabletopGame/DemonTheFallen''
* TabletopGame/MummyTheResurrection
''TabletopGame/MummyTheResurrection''
* TabletopGame/KindredOfTheEast
''TabletopGame/KindredOfTheEast''
* TabletopGame/{{Orpheus}}''TabletopGame/{{Orpheus}}''



[floatboxright:'''Fan Made Gamelines:'''
* TabletopGame/SenshiTheMerchandising
* TabletopGame/TechInfantry
* TabletopGame/ZombieTheCoil

to:

[floatboxright:'''Fan Made Gamelines:'''
[floatboxright:'''Card games:'''
* TabletopGame/SenshiTheMerchandising
''TabletopGame/VampireTheEternalStruggle''
* TabletopGame/TechInfantry
''TabletopGame/{{Rage}}''
* TabletopGame/ZombieTheCoil''TabletopGame/ArcadiaTheWyldHunt''



[floatboxright:'''Trading Card Games:'''
* TabletopGame/VampireTheEternalStruggle
* TabletopGame/{{Rage}}
* TabletopGame/ArcadiaTheWyldHunt

to:

[floatboxright:'''Trading Card Games:'''
[floatboxright:'''Video games:'''
* TabletopGame/VampireTheEternalStruggle
''VideoGame/VampireTheMasqueradeRedemption''
* TabletopGame/{{Rage}}
''VideoGame/VampireTheMasqueradeBloodlines''
* TabletopGame/ArcadiaTheWyldHunt''VideoGame/HunterTheReckoning''
* ''VideoGame/HunterTheReckoning: Wayward''
* ''VideoGame/HunterTheReckoning: Redeemer''



[floatboxright:'''Video games set in the World of Darkness:'''
* VideoGame/VampireTheMasqueradeRedemption
* VideoGame/VampireTheMasqueradeBloodlines
* VideoGame/HunterTheReckoning
* VideoGame/HunterTheReckoning: Wayward
* VideoGame/HunterTheReckoning: Redeemer

to:

[floatboxright:'''Video games set in the World of Darkness:'''
[floatboxright:'''TV series:'''
* VideoGame/VampireTheMasqueradeRedemption
* VideoGame/VampireTheMasqueradeBloodlines
* VideoGame/HunterTheReckoning
* VideoGame/HunterTheReckoning: Wayward
* VideoGame/HunterTheReckoning: Redeemer
''Series/KindredTheEmbraced''



[floatboxright:'''TV shows set in the World of Darkness:'''
* Series/KindredTheEmbraced
]




to:

[floatboxright: For fan-made gamelines, see FanWorks.TheWorldOfDarkness
]

The '''''World of Darkness''''' is a TabletopRPG published by Creator/WhiteWolf. The world is a [[CrapsackWorld dark reflection]] of our own, where humanity is not the master of the world ''or'' its fate. Throughout all of human history, [[BeethovenWasAnAlienSpy supernatural forces]] have manipulated mankind from the shadows.

The original or "classic" ''World of Darkness'' and the Storyteller System started in 1991 with the "gameline" ''TabletopGame/VampireTheMasquerade''. It expanded to over ten gamelines and hundreds of books for 13 years; and ended with the ''Time of Judgment'' books in 2004. Starting the same year, with a new Storytell'''ing''' system, the new ''World of Darkness'', was created as a [[ContinuityReboot reboot]] and is ongoing under the name ''TabletopGame/ChroniclesOfDarkness''.

The ''World of Darkness'', both old and new, is a setting where various types of supernatural creatures exist. Each has a unique niche, theme, and {{back story}}. The old ''[=WoD=]'' gamelines had conflicting backgrounds, as crossovers were initially meant to be optional. With the second edition of the old ''[=WoD=]'' too many books used crossovers actively, creating much confusion due not only to incompatible histories, but entire ''cosmologies'' and basic rules that were different. [[FantasyKitchenSink What crossovers did happen]] also had balance problems when it came to the [[PowerCreepPowerSeep relative strengths]] of each participant, as well as no clear equivalents of various supernatural power sources.

In later editions, the old ''[=WoD=]'' setting acquired an overarching {{back story}} and an ongoing {{metaplot}}, often via tie-in novels. The ''Time of Judgment'' books [[labelnote:note]]including ''[[TabletopGame/WerewolfTheApocalypse Apocalypse]]'', ''[[TabletopGame/VampireTheMasquerade Gehenna]]'', ''[[TabletopGame/MageTheAscension Judgement]]'', and the book titled ''Time of Judgment'' itself which covered the other game lines (except ''Wraith'').[[/labelnote]] were dedicated to TheEndOfTheWorldAsWeKnowIt, covering scenarios that were often exclusive to a particular gameline. ''TabletopGame/{{Orpheus}}'' was another gameline with it's own end-of-the-world scenario, that also doubled as the end to ''TabletopGame/{{Wraith|TheOblivion}}''. One publication, however, an adventure titled ''The Red Sign'' was a crossover between ''TabletopGame/{{Vampire|TheMasquerade}}'' and ''TabletopGame/{{Mage|TheAscension}}''.

At one point ''TabletopGame/{{Exalted}}'' was set up as a prequel to ''The World of Darkness'', this is especially obvious in ''TabletopGame/HunterTheReckoning'' with the eponymous hunters being the equivalent of [[KingInTheMountain Solar Exalted returning]] yet again to a world that needs heroes. This eventually was changed and ''Exalted'' is now considered a separate game, despite sharing similarly named character with ''TabletopGame/KindredOfTheEast'', like the "Ebon Dragon" and "Scarlet Empress".

Notable events:
* 2004 -- The end of the old ''World of Darkness'' and the start of the new ''World of Darkness''.
* 2006 -- CCP Games (the folks behind ''VideoGame/EveOnline'') acquire [[Creator/WhiteWolf White Wolf Publishing]].
* 2010 -- White Wolf published their last book using the traditional methods, ''[[TabletopGame/ChroniclesOfDarkness World of Darkness: Mirrors]]''. While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers).
* 2011 -- After seven years of being out of print, White Wolf put up a selection of their ''Vampire: The Masquerade'' books back into production in June, and then four months later [[{{Uncancelled}} began creating new]] "[[MilestoneCelebration anniversary editions]]" of the old ''[=WoD=]'' gamebooks, rebranding them ''Classic World of Darkness'', with ''TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension, TabletopGame/WraithTheOblivion'', and ''TabletopGame/ChangelingTheDreaming'' all getting 20th Anniversary corebooks and additional supplements.
* 2012 -- Onyx Path Publishing is founded by White Wolf's Creative Director, Richard Thomas. It licenses both old and new versions of ''[=WoD=]'' (and ''TabletopGame/{{Exalted}}''). It also bought the [=RPGs=] ''TabletopGame/TrinityUniverse'' and ''TabletopGame/{{Scion}}''.
* 2013 -- CCP Games announced that a MMORPG, tentatively called "World of Darkness Online", which would be based on the old ''World of Darkness''. It was [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ cancelled in April 2014]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing and Creator/ObsidianEntertainment expressing their interest in making their own MMO.


----
!! This role-playing game provides examples of:
26th May '17 5:00:54 AM justanid
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In 2013, CCP Games (the folks behind ''VideoGame/EveOnline'' and owners of White Wolf since 2006) announced that a MMORPG, tentatively called "World of Darkness Online", which would be based on the old ''WorldOfDarkness''. It was [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ cancelled in April 2014]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing and Creator/ObsidianEntertainment expressing their interest in making their own MMO.


to:

In 2013, CCP Games (the folks behind ''VideoGame/EveOnline'' and owners of White Wolf since 2006) announced that a MMORPG, tentatively called "World of Darkness Online", which would be based on the old ''WorldOfDarkness''.''World of Darkness''. It was [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ cancelled in April 2014]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing and Creator/ObsidianEntertainment expressing their interest in making their own MMO.

26th May '17 5:00:19 AM justanid
Is there an issue? Send a Message



to:

%%[[caption-width-right:275:some caption text]]



The original or "classic" ''World of Darkness'' started in 1991, expanded to over ten game-lines and hundreds of books during 13 years; and ended with the ''[[TheEndOfTheWorldAsWeKnowIt Time Of Judgment]]'' books in 2004. Starting the same year, a new system, the ''TabletopGame/NewWorldOfDarkness'', was created and is ongoing under the name ''Chronicles of Darkness''.

to:

The original or "classic" ''World of Darkness'' started in 1991, expanded to over ten game-lines and hundreds of books during 13 years; and ended with the ''[[TheEndOfTheWorldAsWeKnowIt Time Of Judgment]]'' books in 2004. Starting the same year, with a new "Storytelling" system, the ''TabletopGame/NewWorldOfDarkness'', new ''World of Darkness'', was created as a [[ContinuityReboot reboot]] and is ongoing under the name ''Chronicles of Darkness''.
''TabletopGame/ChroniclesOfDarkness''.



In 2010 Creator/WhiteWolf published their last book using the traditional methods, ''[[TabletopGame/NewWorldOfDarkness World of Darkness: Mirrors]]''. While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers). However the first benefit of this approach was realised in June 2011 when after six years of being out of print White Wolf put up a selection of their Masquerade books back into production, and then four months later [[{{Uncancelled}} began creating new "anniversary" editions of the old WoD gamebooks]], rebranding the line ''Classic World of Darkness'', with ''TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension, TabletopGame/WraithTheOblivion'' and ''TabletopGame/ChangelingTheDreaming'' all getting 20th Anniversary corebooks and additional supplements.

In 2013 CCP Games, the folks behind ''VideoGame/EveOnline'' and owners of White Wolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled in 2014]].

to:

In 2010 2010, Creator/WhiteWolf published their last book using the traditional methods, ''[[TabletopGame/NewWorldOfDarkness ''[[TabletopGame/ChroniclesOfDarkness World of Darkness: Mirrors]]''. While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers). However the first benefit of this approach was realised in June 2011 when publishers).

In 2011,
after six seven years of being out of print print, White Wolf put up a selection of their Masquerade ''Vampire: The Masquerade'' books back into production, production in June, and then four months later [[{{Uncancelled}} began creating new "anniversary" editions new]] "[[MilestoneCelebration anniversary editions]]" of the old WoD gamebooks]], ''[=WoD=]'' gamebooks, rebranding the line them ''Classic World of Darkness'', with ''TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension, TabletopGame/WraithTheOblivion'' TabletopGame/WraithTheOblivion'', and ''TabletopGame/ChangelingTheDreaming'' all getting 20th Anniversary corebooks and additional supplements.

In 2013 2013, CCP Games, the Games (the folks behind ''VideoGame/EveOnline'' and owners of White Wolf before its transformation into Onyx Path Publishing, since 2006) announced that a World MMORPG, tentatively called "World of Darkness MMORPG in November 2006, Online", which would be based on the old ''WorldOfDarkness''. It was [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled in 2014]].
April 2014]], with the company license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wolf being renamed to White Wolf Publishing and Creator/ObsidianEntertainment expressing their interest in making their own MMO.




* AuthorityEqualsAsskicking: Well, the vast majority of roleplaying games use this trope at least sometimes, to reign in possible sociopathic behavior of {{Player Character}}s, but in the World of Darkness it is particularly prominent. Movers and shakers of the setting tend to be on a completely different level of power than normal starting characters and the main reason this is less noticeable in the new WOD is general downgrading of supernatural abilities, which makes the scale of abilities less steep.
* BadassNormal: Non-Imbued hunters in the old WOD. At least those few of them who weren't using some form of magic or the True Faith.

to:

* AuthorityEqualsAsskicking: Well, the vast majority of roleplaying games use this trope at least sometimes, to reign in possible sociopathic behavior of {{Player Character}}s, but in the World of Darkness it is particularly prominent. Movers and shakers of the setting tend to be on a completely different level of power than normal starting characters and the main reason this is less noticeable in the new WOD ''[=WoD=]'' is general downgrading of supernatural abilities, which makes the scale of abilities less steep.
* BadassNormal: Non-Imbued hunters in the old WOD.''[=WoD=]''. At least those few of them who weren't using some form of magic or the True Faith.



* BeautyBrainsAndBrawn: This is how the various statistics are organized in the new world of darkness: Social (beauty), Mental (brains), and Physical (brawn).



* BlessedWithSuck: It is ''not'' fun to be a supernatural being in many gamelines of the old WOD (in particular, in Wraith and often in Vampire, in other lines becoming a supernatural is more of a mixed blessing). In theory. Again, unless you're a Mummy.

to:

* BlessedWithSuck: It is ''not'' fun to be a supernatural being in many gamelines of the old WOD ''[=WoD=]'' (in particular, in Wraith and often in Vampire, in other lines becoming a supernatural is more of a mixed blessing). In theory. Again, unless you're a Mummy.



* CrossoverCosmology: Each game line in the Old [=WoD=] had a long, intricate BackStory, which was notoriously full of (intentional, in all likelihood) internal inconsistencies and an independent cosmology. Needless to say, they did not play well together. This was a reason for several {{Ret Con}}s and probably a contributing factor for [[TheEndOfTheWorldAsWeKnowIt ending the world with a bang]] -- although, in some people's opinion, it was more of a whimper.

to:

* CrossoverCosmology: Each game line in the Old [=WoD=] ''[=WoD=]'' had a long, intricate BackStory, which was notoriously full of (intentional, in all likelihood) internal inconsistencies and an independent cosmology. Needless to say, they did not play well together. This was a reason for several {{Ret Con}}s and probably a contributing factor for [[TheEndOfTheWorldAsWeKnowIt ending the world with a bang]] -- although, in some people's opinion, it was more of a whimper.



* CursedWithAwesome: At least frankly that's how most groups play it. Creators of the new WOD attempted to tune this down by downgrading powers and installing {{Karma Meter}}s in every game line.

to:

* CursedWithAwesome: At least frankly that's how most groups play it. Creators of the new WOD ''[=WoD=]'' attempted to tune this down by downgrading powers and installing {{Karma Meter}}s in every game line.



*** That's because crossovers were optional for most of oWOD books, and the Revised edition emphasized this more than ever, so unified end of the world made absolutely no sense.

to:

*** That's because crossovers were optional for most of oWOD old ''[=WoD=]'' books, and the Revised edition emphasized this more than ever, so unified end of the world made absolutely no sense.



* KarmaMeter: More optimistic/more action-oriented gamelines of the old WOD, including Mage and Werewolf, avoided this.

to:

* KarmaMeter: More optimistic/more action-oriented gamelines of the old WOD, ''[=WoD=]'', including Mage and Werewolf, avoided this.



* KillItWithFire: The most surefire way to kill something in the WOD is with fire: if it isn't extra vulnerable to fire, rest assured it's probably not invulnerable to it either.

to:

* KillItWithFire: The most surefire way to kill something in the WOD ''[=WoD=]'' is with fire: if it isn't extra vulnerable to fire, rest assured it's probably not invulnerable to it either.



** One of the big edges of [=oWoD=] Hunters over normal people was ''total immunity'' to mind control as long as second sight was running. A sourcebook tells of a Hunter that was once Dominated while off-guard by some mid-rank vampires (who had heard about the Imbued and wanted one as a pet), then activated second sight (or had it activated by the Messengers) eight months later, used a candlestick and the Cleave edge to dust ten vamps, and ''got away alive''.
*** Not to mention that [=oWoD=] Fallen (demons) are immune to mind control at all times, period. Suck it, Ventrues.

to:

** One of the big edges of [=oWoD=] old ''[=WoD=]'' Hunters over normal people was ''total immunity'' to mind control as long as second sight was running. A sourcebook tells of a Hunter that was once Dominated while off-guard by some mid-rank vampires (who had heard about the Imbued and wanted one as a pet), then activated second sight (or had it activated by the Messengers) eight months later, used a candlestick and the Cleave edge to dust ten vamps, and ''got away alive''.
*** Not to mention that [=oWoD=] old ''[=WoD=]'' Fallen (demons) are immune to mind control at all times, period. Suck it, Ventrues.



* OurVampiresAreDifferent: Thirteen clans worth of "Different". However, the differences between political views and origins are much more pronounced in the new [=WoD=]. All vampires share the same common weaknesses, but each clan has a unique new weakness.

to:

* OurVampiresAreDifferent: Thirteen clans worth of "Different". However, the differences between political views and origins are much more pronounced in the new [=WoD=].''[=WoD=]''. All vampires share the same common weaknesses, but each clan has a unique new weakness.



** In the oWoD, science is generally associated with the principle of Stasis, which serves as a sort of WellIntentionedExtremist to Entropy - it's not actually evil, but if it gets its way it will remove change from the world and steal everyone's freedom. This idea gets a bit jarring at times, since science has historically been responsible for most of the changes to human society, and those changes has resulted in the average person having far more freedom and choice than ever before. Conversely, the default heroes in the games that have this theme (mainly ''Mage'', ''Werewolf'' and ''Changeling'') are assumed to represent the freedom-loving, change-embracing principle of Dynamism - [[BrokenAesop despite being members of extremely hierarchal societies that haven't changed for the last several thousand years]].

to:

** In the oWoD, old ''[=WoD=]'', science is generally associated with the principle of Stasis, which serves as a sort of WellIntentionedExtremist to Entropy - it's not actually evil, but if it gets its way it will remove change from the world and steal everyone's freedom. This idea gets a bit jarring at times, since science has historically been responsible for most of the changes to human society, and those changes has resulted in the average person having far more freedom and choice than ever before. Conversely, the default heroes in the games that have this theme (mainly ''Mage'', ''Werewolf'' and ''Changeling'') are assumed to represent the freedom-loving, change-embracing principle of Dynamism - [[BrokenAesop despite being members of extremely hierarchal societies that haven't changed for the last several thousand years]].



* UrbanFantasy: Authors prefer to define the genre for most World of Darkness games as {{Horror}}, but actually WOD fit this trope.

to:

* UrbanFantasy: Authors prefer to define the genre for most World of Darkness games as {{Horror}}, but actually WOD ''[=WoD=]'' fit this trope.



* WellIntentionedExtremist: Hunters and Werewolves in general are at risk of this, but in the [=OWoD=], Waywards especially, being willing to kill hundreds of normals just to take out -one- supernatural.

to:

* WellIntentionedExtremist: Hunters and Werewolves in general are at risk of this, but in the [=OWoD=], old ''[=WoD=]'', Waywards especially, being willing to kill hundreds of normals just to take out -one- supernatural.
19th May '17 11:15:38 PM justanid
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The first game of the original or "Old" World of Darkness was first published in 1991, and expanded to a half a dozen or more game lines; the world ended in 2004 with the [[TheEndOfTheWorldAsWeKnowIt Time Of Judgment.]] In its place a new game line, the TabletopGame/NewWorldOfDarkness, was created and is ongoing.

to:

The first game of the original or "Old" World "classic" ''World of Darkness was first published Darkness'' started in 1991, and expanded to a half a dozen or more game lines; the world over ten game-lines and hundreds of books during 13 years; and ended in 2004 with the [[TheEndOfTheWorldAsWeKnowIt ''[[TheEndOfTheWorldAsWeKnowIt Time Of Judgment.]] In its place Judgment]]'' books in 2004. Starting the same year, a new game line, system, the TabletopGame/NewWorldOfDarkness, ''TabletopGame/NewWorldOfDarkness'', was created and is ongoing.
ongoing under the name ''Chronicles of Darkness''.



CCP Games, the folks behind ''VideoGame/EveOnline'' and owners of WhiteWolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled]].

In 2010 White Wolf published their last book using the traditional methods, "[[TabletopGame/NewWorldOfDarkness World of Darkness: Mirrors]]". While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers). However the first benefit of this approach was realised in June 2011 when after six years of being out of print White Wolf put up a selection of their Masquerade books back into production, and then four months later [[{{Uncancelled}} began creating new "anniversary" editions of the old WoD gamebooks]], rebranding the line Classic World of Darkness, with TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension and TabletopGame/WraithTheOblivion all getting 20th Anniversary corebooks and additional supplements.

to:

CCP Games, the folks behind ''VideoGame/EveOnline'' and owners of WhiteWolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled]].

In 2010 White Wolf Creator/WhiteWolf published their last book using the traditional methods, "[[TabletopGame/NewWorldOfDarkness ''[[TabletopGame/NewWorldOfDarkness World of Darkness: Mirrors]]".Mirrors]]''. While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers). However the first benefit of this approach was realised in June 2011 when after six years of being out of print White Wolf put up a selection of their Masquerade books back into production, and then four months later [[{{Uncancelled}} began creating new "anniversary" editions of the old WoD gamebooks]], rebranding the line Classic ''Classic World of Darkness, Darkness'', with TabletopGame/VampireTheMasquerade, ''TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension TabletopGame/MageTheAscension, TabletopGame/WraithTheOblivion'' and TabletopGame/WraithTheOblivion ''TabletopGame/ChangelingTheDreaming'' all getting 20th Anniversary corebooks and additional supplements.supplements.

In 2013 CCP Games, the folks behind ''VideoGame/EveOnline'' and owners of White Wolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled in 2014]].



!This [=RPG=] provides examples of:

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!This [=RPG=] !! This role-playing game provides examples of:of:



[floatboxright:Official Gamelines:

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[floatboxright:Official Gamelines:[floatboxright:'''Official Gamelines:'''



[floatboxright: Fan Made Gamelines:

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[floatboxright: Fan [floatboxright:'''Fan Made Gamelines:Gamelines:'''



[floatboxright: Trading Card Games:

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[floatboxright: Trading [floatboxright:'''Trading Card Games:Games:'''



[floatboxright: Video games set in the World of Darkness:

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[floatboxright: Video [floatboxright:'''Video games set in the World of Darkness:Darkness:'''



[floatboxright: Shows set in the World of Darkness:

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[floatboxright: Shows [floatboxright:'''TV shows set in the World of Darkness:Darkness:'''


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17th Mar '17 3:24:48 AM sisima70
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*** The above is fixed in 20th anniversary edition of mage, where mages now need both Life and Matter to afflict vampires.

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*** The above is was fixed in 20th anniversary the second edition of mage, where mages now need both Life and Matter to afflict vampires.
28th Feb '17 9:45:07 AM Bootlebat
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Added DiffLines:

* AlwaysChaoticEvil. Most of the games had some always evil faction (Baali for Vampire, Nephandi for Mage etc) that was unavailable for player characters
16th Dec '16 5:31:35 AM IdumeanPatriot
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Added DiffLines:

* {{Magitek}}: Weavertech is described as this. Various other factions also make use of it.
13th Oct '16 8:09:00 AM Pysiewicz
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The first game of the original or "Old" World of Darkness was first published in 1991, and expanded to a half a dozen or more game lines; the world ended in 2004 with the [[TheEndOfTheWorldAsWeKnowIt Time Of Judgment.]] In its place a new game line, the NewWorldOfDarkness, was created and is ongoing.

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The first game of the original or "Old" World of Darkness was first published in 1991, and expanded to a half a dozen or more game lines; the world ended in 2004 with the [[TheEndOfTheWorldAsWeKnowIt Time Of Judgment.]] In its place a new game line, the NewWorldOfDarkness, TabletopGame/NewWorldOfDarkness, was created and is ongoing.



In 2010 White Wolf published their last book using the traditional methods, "[[NewWorldOfDarkness World of Darkness: Mirrors]]". While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers). However the first benefit of this approach was realised in June 2011 when after six years of being out of print White Wolf put up a selection of their Masquerade books back into production, and then four months later [[{{Uncancelled}} began creating new "anniversary" editions of the old WoD gamebooks]], rebranding the line Classic World of Darkness, with TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension and TabletopGame/WraithTheOblivion all getting 20th Anniversary corebooks and additional supplements.

to:

In 2010 White Wolf published their last book using the traditional methods, "[[NewWorldOfDarkness "[[TabletopGame/NewWorldOfDarkness World of Darkness: Mirrors]]". While books will still be created, CCP Games and White Wolf shifted towards releasing books as [=PDFs=], as well as investing in Print-on-Demand (commonly used by most small RPG publishers). However the first benefit of this approach was realised in June 2011 when after six years of being out of print White Wolf put up a selection of their Masquerade books back into production, and then four months later [[{{Uncancelled}} began creating new "anniversary" editions of the old WoD gamebooks]], rebranding the line Classic World of Darkness, with TabletopGame/VampireTheMasquerade, TabletopGame/WerewolfTheApocalypse, TabletopGame/MageTheAscension and TabletopGame/WraithTheOblivion all getting 20th Anniversary corebooks and additional supplements.
4th Oct '16 6:01:18 PM nombretomado
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CCP Games, the folks behind EveOnline and owners of WhiteWolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled]].

to:

CCP Games, the folks behind EveOnline ''VideoGame/EveOnline'' and owners of WhiteWolf before its transformation into Onyx Path Publishing, announced a World of Darkness MMORPG in November 2006, [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ but the project was cancelled]].
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.OldWorldofDarkness