History TabletopGame / NorthernCrown

28th May '15 9:57:01 AM LahmacunKebab
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* StandardRPGClasses: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.

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* StandardRPGClasses: Standard RPG Classes: Played around with. While Northern Crown uses many of the base Dungeons & Dragons character classes, it also introduces several new classes (including some that explicitly replace classes deemed inappropriate) that are a better fit for the setting's flavor: [[CloakAndDagger Agent]], Natural Philosopher, [[TheBerserker Raider]], [[LoveableRogue Rake]], Scout, Soldier, and Witch.
25th Feb '15 5:36:24 PM MarkLungo
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* BeethovenWasAnAlienSpy: JohnnyAppleseed is a powerful [[WhiteMagic cleric]], Francis L'Ollonais is a sorcerer.

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* BeethovenWasAnAlienSpy: JohnnyAppleseed UsefulNotes/JohnnyAppleseed is a powerful [[WhiteMagic cleric]], Francis L'Ollonais is a sorcerer.



25th Feb '13 5:15:22 PM SpitefulFox
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A D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.

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A D20System TabletopGame/D20System campaign setting based in an AlternateHistory version of 17th century North America, [[http://www.atlas-games.com/crown/ Northern Crown]] is based on the idea of mashing together all the folklore and tall tales of the United States with a strange and diverse range of diversions from the normal course of history. Unlike the standard FiveRaces option of most fantasy roleplaying games, characters in Northern Crown are all human- though every human culture offers different abilities, many of them explicitly magical in nature.
8th Nov '12 3:40:01 PM ArcadesSabboth
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* [[LoadsAndLoadsOfRaces Loads And Loads Of Cultures]]: Though characters can only be human, there are '''seventeen''' choices of cultures to take their place (though the book strongly suggests that a GameMaster limit players to a fraction of these, depending on where the adventure is set).


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1st Sep '12 8:39:45 PM Xtifr
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* ShoutOut: Many, but especially to TheTalesOfAlvinMaker- characters can have [[PsychicPowers psionic]] "Knacks", and much of the map seems inspired by Orson Scott Card's vision of a fantasy America.

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* ShoutOut: Many, but especially to TheTalesOfAlvinMaker- ''Literature/TheTalesOfAlvinMaker''- characters can have [[PsychicPowers psionic]] "Knacks", and much of the map seems inspired by Orson Scott Card's vision of a fantasy America.
10th Aug '12 4:35:07 PM nombretomado
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* NonSequiturCausality: England is ruled by Elizabeth's half-fairy daughter, a nation of actual witches exists near Puritan New England, and Isaac Newton may have been kidnapped by [[GulliversTravels Laputans]].

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* NonSequiturCausality: England is ruled by Elizabeth's half-fairy daughter, a nation of actual witches exists near Puritan New England, and Isaac Newton may have been kidnapped by [[GulliversTravels [[Literature/GulliversTravels Laputans]].
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.NorthernCrown