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\"bland\" seems a bit derogatory, especially since you can tell some cool stories with mortals.


Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about bland and ordinary mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.

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Among the biggest differences between the two is that the [=nWoD=] is highly modular. The ''very first'' "gameline" that came out was about bland and ordinary vanilla mortals. This book also served as the core rulebook, creating a unifying (though not always balanced) set of rules for all the following supplements to build on and adhere to. In contrast to the Old World, it lacks a unifying CrossoverCosmology and {{Metaplot}}, so the existence of the supernatural creatures from any other gameline is optional in your game - in fact, if you're playing a "Mortals" game, you could decide that none of the classics exist. The [[GameMaster Story Teller]] can craft his or her own cosmology wholesale from the various toolkits given. Because of this, some see the new setting as a {{Retcon}} of the old, to fix mistakes and imbalances; while no wholesale plot is lifted several themes, clans, institutions and other things are ported over. Many key themes and features of the old games were lost. In the case of ''Changeling'', the [[TabletopGame/ChangelingTheLost new game]] is entirely different from [[TabletopGame/ChangelingTheDreaming the old]]. The new games are also much more mutually compatible rules-wise, which is important for those who want balanced and easily manageable crossovers.

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CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company liscence eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wold being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.

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CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company liscence license eventually being sold to Creator/ParadoxInteractive in October 2015, with White Wold Wolf being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.
game.

In December 2015, the New World of Darkness [[http://theonyxpath.com/announcing-chronicles-of-darkness/ was officially renamed]] '''Chronicles of Darkness''' to further distinguish between it and the Old World of Darkness, making clear that they were two separate settings. The individual gamelines kept their original names.
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wick cleanup


** And finally, Tremere Liches. [[TwoWordsObviousTrope Two words]]: Soul. Eaters.

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** And finally, Tremere Liches. [[TwoWordsObviousTrope Two words]]: Soul. With Soul Eaters.
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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, [[TabletopGame/DemonTheDescent Demon]] is Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.

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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, [[TabletopGame/DemonTheDescent Demon]] is Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.Purple.
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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, and [[TabletopGame/DemonTheDescent Demon]] is Grey.

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* ColourCodedForYourConvenience: Each gameline from the New World of Darkness has a signature color, used on supplement spines; World of Darkness ("Mortals") is Blue, [[TabletopGame/VampireTheRequiem Vampire]] is Red, [[TabletopGame/WerewolfTheForsaken Werewolf]] is Brown/Orange, [[TabletopGame/MageTheAwakening Mage]] is Aqua, [[TabletopGame/PrometheanTheCreated Promethean]] is White, [[TabletopGame/ChangelingTheLost Changeling]] is Green, [[TabletopGame/HunterTheVigil Hunter]] is Teal, [[TabletopGame/GeistTheSinEaters Geist]] is Dark Blue, [[TabletopGame/MummyTheCurse Mummy]] is Sandy Brown, and [[TabletopGame/DemonTheDescent Demon]] is Grey.Grey, and [[TabletopGame/BeastThePrimordial Beast]] is purple.
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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's less Beastman and more EldritchAbomination.)

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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's less Beastman BeastMan and more EldritchAbomination.)
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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's EldritchAbomination time.)

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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's EldritchAbomination time.less Beastman and more EldritchAbomination.)
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* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf.

to:

* BeastMan: There are a lot of these, but generally this is the stereotype held against the Beast seeming of Changelings and basically every Werewolf. Oddly enough, the actual Beasts look perfectly normal, unless they are in their Lairs. (At which point it's EldritchAbomination time.)
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None


CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company lisence eventually being sold to Creator/ParardoxInteractive in October 2015.

to:

CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]], with the company lisence liscence eventually being sold to Creator/ParardoxInteractive Creator/ParadoxInteractive in October 2015.
2015, with White Wold being renamed to White Wolf Publishing-and Creator/ObsidianEntertainment expressing their interest in making their own game.
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None


CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]].

to:

CCP Games, the folks behind VideoGame/EveOnline and owners of White Wolf since 2006, had announced a World of Darkness MMORPG, tentatively called World of Darkness Online, which would be based on the TabletopGame/OldWorldOfDarkness. [[http://www.ccpgames.com/en/public-relations/press-releases/article/77171/ccp-games-halts-development-of-world-of-darkness-mmo/ Sadly, it was cancelled as of April 2014]].
2014]], with the company lisence eventually being sold to Creator/ParardoxInteractive in October 2015.
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* TabletopGame/PsychicTheGifted
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* GlassCannon: Both Mages and Hunters are incredibly scary when attacking. Prepared mage is commonly considered "the perfect assassin" of the setting, and for hunters, unlike most other splats who generally go about their business, killing supernaturals is explicitly their business. Both are also physically human (or the closest to one among splats) with little to none supernatural capability to withstand assault, which makes them quite squishy compared to hardened, regenerating and sometimes outright nigh-undestructable creatures which other players are.
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* Deviant

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* DeviantDeviant (subtitle to be announced)
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* Deviant
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** Changelings may or may not experience religious changes as a result of their trauma. Many do become Naytheists, though -- especially those who believe the Gentry are angels that, abandoned by god, have gone mad.

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** Changelings may or may not experience religious changes as a result of their trauma. Many do become Naytheists, though -- especially those who believe the Gentry are angels that, abandoned by god, God, have gone mad.

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* TheSoulless

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* TheSoullessTheSoulless: notable examples in TabletopGame/MageTheAwakening, TabletopGame/ChangelingTheLost, and TabletopGame/PrometheanTheCreated.
** [[TabletopGame/PrometheanTheCreated The Created]] are a rare positive example, in that their life goal is to learn enough about humanity to forge their own souls and become humans.

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%%MODERATOR NOTE: Genius The Transgression has its own article. Since Genius is a fan-made gameline and not an official one, material pertaining to it does NOT belong on this page.

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%%MODERATOR %% MODERATOR NOTE: Genius The Transgression has its own article. Since Genius is a fan-made gameline gameline
%%
and not an official one, material pertaining to it does NOT belong on this page.


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* WainscotSociety: Multiple, intermittently interacting hidden factions — of vampires, werewolves, wizards, etc. — each have substantial, organized social systems of their own.
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*** Centimani are also usually not 'evil'. They're often just Prometheans who are tired of being hurt by the world, and decide to hurt it back.
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** There are also a range of optional "Outside" or "Other" realms, which range from generic homes for homebrew Lovecraftian horrors to more specific "places" populated by undead [[{{Dune}} sandworms]] and the Men in Black.

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** There are also a range of optional "Outside" or "Other" realms, which range from generic homes for homebrew Lovecraftian horrors to more specific "places" populated by undead [[{{Dune}} [[Franchise/{{Dune}} sandworms]] and the Men in Black.

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* ExtraStrengthMasquerade: Depending on the game, you're sometimes left wondering "okay, how the ''hell'' can they cover ''that'' up?"
** They can't all the time, this is where Hunters come from. Those who don't go Hunter either try to forget what they've seen...or won't shut up about it and get KilledToUpholdTheMasquerade.

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* ExtraStrengthMasquerade: Depending on Deconstructed. With certain gamelines, you may wonder why anything is still secret given the game, you're sometimes left wondering "okay, how amount of weirdness and destruction supernaturals can cause. Answer: it really ''isn't'', but supernaturals have created such a climate of fear that the ''hell'' can they cover ''that'' up?"
** They can't all
average mortal gives it the time, this is where Hunters come from. Those who don't go Hunter either try widest berth possible. Certainly enough to forget what they've seen...or won't shut up about it and get KilledToUpholdTheMasquerade.not know anything concrete.
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** Lucifuge in Hunter: The Vigil, explicitly stated to be Demon-blooded Hunters who use their powers to fight and bring down ''other'' Demons.
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*** [[TabletopGame/GeistTheSinEaters Sin-eaters]], meanwhile, are similar to werewolves in that their KarmaMeter, Synergy, focuses on their nature as walking geiat-human hybrids and thusly they are far removed from the ordinary concerns of human morality.

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*** [[TabletopGame/GeistTheSinEaters Sin-eaters]], meanwhile, are similar to werewolves in that their KarmaMeter, Synergy, focuses on their nature as walking geiat-human geist-human hybrids and thusly they are far removed from the ordinary concerns of human morality.
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* SerialKiller: Any old person and supernatural can be one. Special mention goes to the Slashers from the source book of the same name.

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* SerialKiller: Any old person and or supernatural can be one. Special mention goes to the Slashers from the source book of the same name.
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** Then you have Mage's slipping in some Abyssal Magic into their spells because they might be desperate and it improves the spell/their chances. Too bad it's addictive.
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** Futhermore, low-Clarity Changelings may expect some drawbacks in dealing with mortals, but actually ''gain'' bonuses to using their brand of magic. Come to TheDarkSide, indeed.

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** Futhermore, low-Clarity Changelings may expect some drawbacks drawbacks, e.g. in dealing with mortals, but some rolls regarding fae magic actually ''gain'' bonuses to using their brand of magic.''benefit'' from this. Come to TheDarkSide, indeed.
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** Futhermore, low-Clarity Changelings may expect some drawbacks in dealing with mortals, but actually ''gain'' bonuses to using their brand of magic. Come to TheDarkSide, indeed.
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Forgot to add this note to the last edit: Matt Mc Farland, one of the major writers for Onyx Path, has said this is his general reading of the gameline, and it seems Dave Brookshaw agrees.

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* HumansAreFlawed: In a change of pace from the Classic [=WoD=], humans in general (especially in 2nd Edition) are portrayed as well-intentioned and meaning, but prone to very stupid or callous behavior because they at least subconsciously suspect what kind of world they live in and are scared out of their minds.



** Demons have their perceptions of divinity tied in with the God-Machine, and tend to view it and the Judeo-Christian as synonymous. Most are also NayTheists, though Integrators, who want to rejoin it on their own terms, tend to be quite religious.

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** Demons have their perceptions of divinity tied in with the God-Machine, and tend to view it and the Judeo-Christian as synonymous. Most are also NayTheists, {{Nay Theist}}s, though Integrators, who want to rejoin it on their own terms, tend to be quite religious.
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It\'s the amazing repeated editing work! ...And I also realize now this seems like subjectiveness too, a lot of Mage and Werewolf characters, for example, are genuinely okay people who may be antagonists if thier interests conflict.


** On a personal level, the new games are darker and edgier than the old ones, in that the [=PCs=] themselves are generally expected to be darker, edgier and basically more evil. Almost every sourcebook describes the various ways in which each faction of supernatural creatures is full of terrible, terrible people, and the [=PCs=] aren't meant to be any exception.
*** ''On the other hand'', the factions themselves are usually presented as having good ideas but frequently terrible execution, and most of said terrible, terrible people have rational explanations for their behavior that are often quite sympathetic...and when their terrible-ness is public, [[TeethClenchedTeamwork other characters openly acknowledge it even if they work together]]. They're also almost never outright hypocritical, most awfulness flows from bad application of their ideas.

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** On a personal level, the new games are darker and edgier than the old ones, in that the [=PCs=] themselves are generally expected to be darker, edgier and basically more evil. Almost every sourcebook describes the various ways in which each it's subjective. A lot of faction of supernatural creatures characters can be awful at times, but said character writeups usually include an explanation for their behavior which is full of terrible, terrible people, and the [=PCs=] aren't meant to be any exception.
*** ''On the other hand'', the
often quite sympathetic. Generally, protagonist factions themselves are usually presented portrayed as having good ideas ideas, but frequently terrible execution, and most of said terrible, terrible people have rational explanations for their behavior that are often quite sympathetic...and when their terrible-ness is public, [[TeethClenchedTeamwork other characters openly acknowledge it even if they work together]]. They're also almost never outright hypocritical, most awfulness flows from bad application of and endemic corruption, while antagonistic ones often have their ideas.admirable and understandable traits.

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