History TabletopGame / Neuroshima

16th Jul '17 12:27:38 AM justanid
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->''Never Trust the Machines''

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->''Never Trust
[[caption-width-right:250:Never trust the Machines''
Machines[[note]]nigdy nie ufaj maszynom[[/note]] ]]
16th Jul '17 12:23:13 AM justanid
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/neuroshima_cover.jpg]]
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16th Jul '17 12:12:30 AM justanid
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-->''Never Trust the Machines''
--->'''Game's motto'''

Neuroshima is a Polish tabletop roleplaying system, heavily inspired by everything [[AfterTheEnd post-apocalyptic]].

The game is set in the United States in [[TwentyMinutesIntoTheFuture the mid-21st century]], after a nuclear war started by a cybernetic revolt turned the continent into a barren wasteland. The military artificial intelligence responsible for the war, commonly referred to as Moloch, has now control over net of old military facilities, automated factories, power plants and alike, covering the whole north of the U.S., from Oregon to the Great Lakes. On the south, there is another creation, called the Neojungle. It is a semi-intelligent carnivorous vegetation that grows very quickly, advancing north from Latin America. Right in the middle, there are humans. They are surrounded by mutant creatures, some bred by Moloch, some simply misshapen by nuclear fallout. On top of that there are Moloch's deadly machines lurking to complete the picture. But what is stressed in the book is that the worst enemy of humans is within them: hatred, indifference, greed.

In the haydays, Neuroshima was one of the most popular, if not ''the'' most popular tabletop game in Poland, but the popularity quickly disappeared after the support for the game ended, leaving it in half-finished state. In spite of taking place in the United States, the game treats them [[{{Flanderization}} as a simple, almost fantasy backdrop]], with content that is ''very'' Polish in its nature.

The game spawned a much, much more popular [[SpiritualSuccessor successor]] that managed to have multiple editions and eventually got turned into a video game - VideoGame/NeuroshimaHex.

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-->''Never ->''Never Trust the Machines''
--->'''Game's motto'''

Neuroshima
Machines''

''Neuroshima''
is a Polish tabletop roleplaying system, {{tabletop RPG}}, heavily inspired by everything [[AfterTheEnd post-apocalyptic]].

The game is set in the United States UsefulNotes/UnitedStates in the [[TwentyMinutesIntoTheFuture the mid-21st century]], after a nuclear war started by a cybernetic revolt turned the continent into a barren wasteland. The military artificial intelligence responsible for the war, commonly referred to as Moloch, has now control over net of old military facilities, automated factories, power plants and alike, covering the whole north of the northern U.S., from Oregon to the Great Lakes. On Advancing north from Latin America into the south, there southern states is another creation, called the Neojungle. It is Neojungle, a semi-intelligent carnivorous vegetation that [[AlienKudzu grows very quickly, advancing north from Latin America. Right faster than kudzu]]. Caught in the middle, there middle are humans. They are surrounded the surviving humans, trapped between the deadly creatures and robots created by mutant creatures, some bred by Moloch, some simply misshapen Moloch on one side, and wild animals mutated by nuclear fallout. On top of that there are Moloch's deadly machines lurking to complete radiation thriving in a hostile jungle on the picture.other. But what is stressed in the book is that the worst enemy of humans is within them: hatred, indifference, greed.

In the haydays, Neuroshima ''Neuroshima'' was one of the most popular, if not ''the'' most popular tabletop game in Poland, UsefulNotes/{{Poland}}, but the popularity quickly disappeared after the support for the game ended, leaving it in half-finished state. In spite of taking place in the United States, the game treats them [[{{Flanderization}} as a simple, almost fantasy backdrop]], with content that is ''very'' Polish in its nature.

The game spawned a much, much more popular [[SpiritualSuccessor successor]] that managed to have multiple editions and eventually got turned into a video game - VideoGame/NeuroshimaHex.
game: ''VideoGame/NeuroshimaHex''.



!!Neuroshima Contains Examples of:

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!!Neuroshima Contains Examples of:!!This tabletop RPG provides examples of:



* YouWillBeAssimilated: What makes Neojungle really scary is ability to incorporate new plants, animals and other creatures into its ecosystem. Mutants, at least the more organised groups of them, will gladly "recruit" new members if given a chance and infrastructure.

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* YouWillBeAssimilated: What makes Neojungle really scary is ability to incorporate new plants, animals and other creatures into its ecosystem. Mutants, at least the more organised groups of them, will gladly "recruit" new members if given a chance and infrastructure.infrastructure.

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10th Nov '16 7:42:50 PM Pysiewicz
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* LoadsAndLoadsOfRules: Dear God, the game has just '''horrible''' design of the mechanics and is often cited as even worse than ''Crystals of Time''[[note]]An infamously bad game from early 90s[[/note]]. It uses a convoluted [[https://en.wikipedia.org/wiki/3d20_system system of 3d20]], which can make most of checks simply impossible to pass, no matter what. The outcome of the dice are extremely counter-intuitive, it takes a lot of extra calculations to be made in the background and the GM better get abacus to keep track of a single turn of combat, while the numbers are inflated for no apparent reasons. If characters start to shoot each other in hard terrain at range longer than 20 meters (and guns has realistic range), it's easier to just make arbitrary decisions how the combat went rather than try to decypher it from the rules.

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* LoadsAndLoadsOfRules: Dear God, the game has just '''horrible''' design of the mechanics and is often cited as even worse than ''Crystals of Time''[[note]]An infamously bad game from early 90s[[/note]]. It uses a convoluted [[https://en.wikipedia.org/wiki/3d20_system system of 3d20]], which can make most of checks simply impossible to pass, no matter what. The outcome of the dice are extremely counter-intuitive, it takes a lot of extra calculations to be made in the background and the GM better get abacus to keep track of a single turn of combat, while the numbers are inflated for no apparent reasons. If characters start to shoot each other in hard terrain at range longer than 20 meters (and guns has have realistic range), it's easier to just make arbitrary decisions how the combat went rather than try to decypher it from the rules.
10th Nov '16 7:40:27 PM Pysiewicz
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* RuleOfCool: Subverted. The base game is ''very'' timid at making own content cool or at least semi-aware of how crazy it is. Expansions helped a bit, but there is still a serious dissonance between the setting and "coolness" factor of it, especially if the game is played in more serious tone (heavily advised by the source book), as it simply doesn't fit.
10th Nov '16 5:54:43 PM Pysiewicz
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* WhileRomeBurns: The Hegemony doesn't care about Moloch operations, since they are relatively far away. They also ignore Neojungle, which is slowly crawling into their territory - instead of trying to fight it, they simply move away. All they care is raiding new settlements and having good time while doing so.

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* WhileRomeBurns: The Hegemony doesn't care about Moloch operations, since they are relatively far away. They also ignore Neojungle, which is slowly crawling into their territory - instead of trying to fight it, they simply move away. All they care about is raiding new settlements and having good time while doing so.
10th Nov '16 5:00:00 PM Pysiewicz
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* LaResistance: The Outpost most definitive trait is their fight against Moloch.

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* LaResistance: The Outpost most definitive defining trait is their fight against Moloch.
10th Nov '16 4:56:57 PM Pysiewicz
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* {{Irony}}: The game is almost unknown abroad, while it created the basis for widely successful VideoGame/NeuroshimaHex.

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* {{Irony}}: The game is almost unknown abroad, while it created the basis for widely successful VideoGame/NeuroshimaHex. In turn, Neuroshima Hex is barely known in Poland.
10th Nov '16 4:50:23 PM Pysiewicz
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* AIIsACrapshoot: Moloch, being Skynet by everything but name, rebelled against humanity the moment it was put online, starting a nuclear war.

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* AIIsACrapshoot: Moloch, being Skynet by in everything but name, rebelled against humanity the moment it was put online, starting a nuclear war.
10th Nov '16 4:49:36 PM Pysiewicz
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* TwentyMinutesIntoTheFuture: At this pace, the game will be soon set in AlternateHistory, as Moloch came to life in early 2020s.
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