History TabletopGame / Neuroshima

10th Nov '16 7:42:50 PM Pysiewicz
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* LoadsAndLoadsOfRules: Dear God, the game has just '''horrible''' design of the mechanics and is often cited as even worse than ''Crystals of Time''[[note]]An infamously bad game from early 90s[[/note]]. It uses a convoluted [[https://en.wikipedia.org/wiki/3d20_system system of 3d20]], which can make most of checks simply impossible to pass, no matter what. The outcome of the dice are extremely counter-intuitive, it takes a lot of extra calculations to be made in the background and the GM better get abacus to keep track of a single turn of combat, while the numbers are inflated for no apparent reasons. If characters start to shoot each other in hard terrain at range longer than 20 meters (and guns has realistic range), it's easier to just make arbitrary decisions how the combat went rather than try to decypher it from the rules.

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* LoadsAndLoadsOfRules: Dear God, the game has just '''horrible''' design of the mechanics and is often cited as even worse than ''Crystals of Time''[[note]]An infamously bad game from early 90s[[/note]]. It uses a convoluted [[https://en.wikipedia.org/wiki/3d20_system system of 3d20]], which can make most of checks simply impossible to pass, no matter what. The outcome of the dice are extremely counter-intuitive, it takes a lot of extra calculations to be made in the background and the GM better get abacus to keep track of a single turn of combat, while the numbers are inflated for no apparent reasons. If characters start to shoot each other in hard terrain at range longer than 20 meters (and guns has have realistic range), it's easier to just make arbitrary decisions how the combat went rather than try to decypher it from the rules.
10th Nov '16 7:40:27 PM Pysiewicz
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* RuleOfCool: Subverted. The base game is ''very'' timid at making own content cool or at least semi-aware of how crazy it is. Expansions helped a bit, but there is still a serious dissonance between the setting and "coolness" factor of it, especially if the game is played in more serious tone (heavily advised by the source book), as it simply doesn't fit.
10th Nov '16 5:54:43 PM Pysiewicz
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* WhileRomeBurns: The Hegemony doesn't care about Moloch operations, since they are relatively far away. They also ignore Neojungle, which is slowly crawling into their territory - instead of trying to fight it, they simply move away. All they care is raiding new settlements and having good time while doing so.

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* WhileRomeBurns: The Hegemony doesn't care about Moloch operations, since they are relatively far away. They also ignore Neojungle, which is slowly crawling into their territory - instead of trying to fight it, they simply move away. All they care about is raiding new settlements and having good time while doing so.
10th Nov '16 5:00:00 PM Pysiewicz
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* LaResistance: The Outpost most definitive trait is their fight against Moloch.

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* LaResistance: The Outpost most definitive defining trait is their fight against Moloch.
10th Nov '16 4:56:57 PM Pysiewicz
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* {{Irony}}: The game is almost unknown abroad, while it created the basis for widely successful VideoGame/NeuroshimaHex.

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* {{Irony}}: The game is almost unknown abroad, while it created the basis for widely successful VideoGame/NeuroshimaHex. In turn, Neuroshima Hex is barely known in Poland.
10th Nov '16 4:50:23 PM Pysiewicz
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* AIIsACrapshoot: Moloch, being Skynet by everything but name, rebelled against humanity the moment it was put online, starting a nuclear war.

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* AIIsACrapshoot: Moloch, being Skynet by in everything but name, rebelled against humanity the moment it was put online, starting a nuclear war.
10th Nov '16 4:49:36 PM Pysiewicz
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* TwentyMinutesIntoTheFuture: At this pace, the game will be soon set in AlternateHistory, as Moloch came to life in early 2020s.
10th Nov '16 4:46:19 PM Pysiewicz
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* HungryJungle: Neojungle is a literal example. It consumes everything on it's wake, while being highly toxic (not poisonous - toxic) to regular life forms. It is also perfectly capable of ignoring how dry northern Mexico is.

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* HungryJungle: Neojungle is a literal example. It consumes everything on it's its wake, while being highly toxic (not poisonous - toxic) ''toxic'') to regular life forms. It is also perfectly capable of ignoring how dry northern Mexico is.
10th Nov '16 4:41:12 PM Pysiewicz
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* SciFiKitchenSink: The game has every single cliché element a post-apocalypic setting can get.



* WhileRomeBurns: The Hegemony doesn't care about Moloch operations, since they are relatively far away. They also ignore Neojungle, which is slowly crawling into their territory - instead of trying to fight it, they simply move away.

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* WillingSuspensionOfDisbelief: Most of the vanilla setting works only as long as players openly ignore logic and any pretense the setting even stood next to reality. Fan-made expansions avoid this trope like fire - people behind them were fully aware how harmful it was for the size of playerbase.
* WhileRomeBurns: The Hegemony doesn't care about Moloch operations, since they are relatively far away. They also ignore Neojungle, which is slowly crawling into their territory - instead of trying to fight it, they simply move away. All they care is raiding new settlements and having good time while doing so.
10th Nov '16 11:15:17 AM Pysiewicz
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** Raiders from the Southern Hegemony are potrayed as a never-ending string of Wez clones, while gang leaders can either be Lord Humungus or Aunty Entity.
** Mutants are directly taken from Fallout series, including VisionaryVillain as their leader.

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** Raiders from the Southern Hegemony are potrayed as a never-ending string of [[Film/MadMax Wez clones, while gang leaders can either be Lord Humungus or Aunty Entity.
Entity]].
** Mutants are directly taken from [[VideoGame/{{Fallout}} Fallout series, series]], including VisionaryVillain as their leader.
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.Neuroshima