History TabletopGame / MageTheAwakening

12th Aug '16 7:36:37 AM 12345671
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* AnimalisticAbomination: Certain Abyss manifestations have the shape of animals but are anything but. Also, the "monsters" mentioned in the Dark Eras supplement: animals infested by Paradox and mutated into creatures who instinctually recognice sorcerers as the origin of their pain and attacks them.

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* AnimalisticAbomination: Certain Abyss manifestations have the shape of animals but are anything but. Also, the "monsters" mentioned in the ''Chronicles of Darkness: Dark Eras supplement: Eras'': animals infested by Paradox and mutated into creatures who instinctually recognice sorcerers as the origin of their pain and attacks them.
10th Aug '16 11:59:44 AM Frishman
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* TemporalParadox: Other than what happens when you draw Paradox when casting a Time spell, time gets ''weird'' around powerful Mages, which only makes dating Awakened Artifacts even harder. There are at least two artifacts possessed by the Mysterium in North America that, according to Time divinations, ''haven't been made yet.''
8th Aug '16 11:18:12 AM 12345671
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* AnimalisticAbomination: Certain Abyss manifestations have the shape of animals but are anything but. Also, the "monsters" mentioned in the Dark Eras supplement: animals infested by Paradox and mutated into creatures who instinctually recognices sorcerers as the origin of their pain and attacks them.

to:

* AnimalisticAbomination: Certain Abyss manifestations have the shape of animals but are anything but. Also, the "monsters" mentioned in the Dark Eras supplement: animals infested by Paradox and mutated into creatures who instinctually recognices recognice sorcerers as the origin of their pain and attacks them.
8th Aug '16 11:13:11 AM 12345671
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* AnimalisticAbomination: Certain Abyss manifestations have the shape of animals but are anything but. Also, the "monsters" mentioned in the Dark Eras supplement: animals infested by Paradox and mutated into creatures who instinctually recognices sorcerers as the origin of their pain and attacks them.
3rd Aug '16 10:28:51 AM morenohijazo
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* HiveDrone: The [[AncientConspiracy Seers of the Throne]] have access to a group of servants referred to as "Hive-Souled" who are essentially a single mind/soul born in multiple bodies (generally twins or triplets, although modern science has allowed them to greatly increase the potential numbers). Each individual body of a Hive-Soul is essentially just a single component of their collective mind, having no individual personality, and shares experiences and memories instantly with other bodies. Itís difficult for any of them to act in a non-synchronized manner unless they are skilled at multi-tasking. For the purpose of magic, they also count as a single target; any spell cast on one of them affects all of them equally. This extends to any kind of physical alteration (including, unfortunately for them, injuries).
2nd Aug '16 4:15:18 AM Leliel
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* AwesomeMcCoolname: Shadow Names. Taken by almost every mage, because [[IKnowYourTrueName knowing someone's true name]] makes them easier to influence with magic. These are usually also {{Meaningful Name}}s; a mage's chosen Shadow Name will generally tell you something about their personality or their style of magic. [[ProperlyParanoid In some cases]], however, a Mage's shadow name will very carefully tell you absolutely nothing, or something completely false, about him or her.

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* AwesomeMcCoolname: Shadow Names. Taken by almost every mage, because [[IKnowYourTrueName knowing someone's true name]] makes them easier to influence with magic. These are usually also {{Meaningful Name}}s; a mage's chosen Shadow Name will generally tell you something about their personality or their style of magic. [[ProperlyParanoid In some cases]], however, a Mage's shadow name will very carefully tell you absolutely nothing, or something completely false, about him or her.her...[[WrongGenreSavvy which may not that smart]], as Shadow Names are also symbolic roles that the ambient magic of a Nimbus seeks to fulfill-for example, if you call yourself [[UsefulNotes/NorseMythology Odin]], hope you're not attached to both your eyes. It's for this reason mages prefer obscure Shadow Names, since the lack of knowledge helps avoid being ''over''-defined into lack of free will.
22nd Jul '16 7:23:33 AM Morgenthaler
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* AwesomeMcCoolname: Shadow Names. Taken by almost every mage, because [[IKnowYourTrueName knowing someone's true name]] makes them easier to influence with magic. These are usually also {{Meaningful Name}}s; a mage's chosen Shadow Name will generally tell you something about their personality or their style of magic. [[ProperlyParanoid In some cases]], however, a Mage's shadow name will [[DangerouslyGenreSavvy very carefully]] tell you absolutely nothing, or something completely false, about him or her.

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* AwesomeMcCoolname: Shadow Names. Taken by almost every mage, because [[IKnowYourTrueName knowing someone's true name]] makes them easier to influence with magic. These are usually also {{Meaningful Name}}s; a mage's chosen Shadow Name will generally tell you something about their personality or their style of magic. [[ProperlyParanoid In some cases]], however, a Mage's shadow name will [[DangerouslyGenreSavvy very carefully]] carefully tell you absolutely nothing, or something completely false, about him or her.
4th Jul '16 10:05:44 AM Kulsprutejojjo
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** A closer example to the witches in the Mage setting would be the Qliphoth, would-be archmages who failed to achieve archmastery and instead got consumed by the abyss, turning into mindless shells of their former selves as their souls are warped beyond recognition, complete with their own maze-like worlds that are also capable of trapping other mages as well as sleepers inside of it.
28th Jun '16 4:14:27 PM TedlyAnderson
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** There's a sort of literal, deliberate, in-universe example of this in the ''Grimoire of Grimoires'' sourcebook: the ''Enchanted Lands'' pentalogy, a five-book fantasy series that's wildly popular in unAwakened society, but also contains just enough actual magical knowledge that it's been known to Awaken the occasional Sleeper and teach them their first few spells. It was written by a Free Council mage who saw the Diamond orders as repressive, and the whole series is essentially a critique of their worldviews. It's depicted in a fairly positive light; Mages who Awaken by reading the books tend to have idealistic, anti-authoritarian streaks that drive them to do great things.

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** There's a sort of literal, deliberate, in-universe example of this in the ''Grimoire of Grimoires'' sourcebook: the ''Enchanted ''Ancient Lands'' pentalogy, a five-book fantasy series that's wildly popular in unAwakened society, but also contains just enough actual magical knowledge that it's been known to Awaken the occasional Sleeper and teach them their first few spells. It was written by a Free Council mage who saw the Diamond orders as repressive, and the whole series is essentially a critique of their worldviews. It's depicted in a fairly positive light; Mages who Awaken by reading the books tend to have idealistic, anti-authoritarian streaks that drive them to do great things.
28th Jun '16 3:56:31 PM TedlyAnderson
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** In the Second Edition, the term 'Banisher' covers a lot of ground. Some may be Mages who personally believe that magic is more harmful than helpful, and now are trying to stop others from using it. Some may belong to certain Legacies that destroy or consume magic to their own ends. Some are Banishers as detailed above - the 'Banishing' they suffer is an Awakening that went wrong, and now they experience every bit of magic as spiritual trauma, including their own sixth sense. (In game mechanincs, this is represented by Banishers having mortal Integrity instead of mage Wisdom as their KarmaMeter. Thus, they suffer a 'breaking point' whenever witnessing magic.)

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** In the Second Edition, the term 'Banisher' covers a lot of ground. Some may be Mages who personally believe that magic is more harmful than helpful, and now are trying to stop others from using it. Some may belong to certain Legacies that destroy or consume magic to their own ends. Some are Banishers as detailed above - the 'Banishing' they suffer is an Awakening that went wrong, and now they experience every bit of magic as spiritual trauma, including their own sixth sense. (In game mechanincs, mechanics, this is represented by Banishers having mortal Integrity instead of mage Wisdom as their KarmaMeter. Thus, they suffer a 'breaking point' whenever witnessing magic.)


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** There's a sort of literal, deliberate, in-universe example of this in the ''Grimoire of Grimoires'' sourcebook: the ''Enchanted Lands'' pentalogy, a five-book fantasy series that's wildly popular in unAwakened society, but also contains just enough actual magical knowledge that it's been known to Awaken the occasional Sleeper and teach them their first few spells. It was written by a Free Council mage who saw the Diamond orders as repressive, and the whole series is essentially a critique of their worldviews. It's depicted in a fairly positive light; Mages who Awaken by reading the books tend to have idealistic, anti-authoritarian streaks that drive them to do great things.
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