History TabletopGame / MageTheAwakening

28th Jun '16 4:14:27 PM TedlyAnderson
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** There's a sort of literal, deliberate, in-universe example of this in the ''Grimoire of Grimoires'' sourcebook: the ''Enchanted Lands'' pentalogy, a five-book fantasy series that's wildly popular in unAwakened society, but also contains just enough actual magical knowledge that it's been known to Awaken the occasional Sleeper and teach them their first few spells. It was written by a Free Council mage who saw the Diamond orders as repressive, and the whole series is essentially a critique of their worldviews. It's depicted in a fairly positive light; Mages who Awaken by reading the books tend to have idealistic, anti-authoritarian streaks that drive them to do great things.

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** There's a sort of literal, deliberate, in-universe example of this in the ''Grimoire of Grimoires'' sourcebook: the ''Enchanted ''Ancient Lands'' pentalogy, a five-book fantasy series that's wildly popular in unAwakened society, but also contains just enough actual magical knowledge that it's been known to Awaken the occasional Sleeper and teach them their first few spells. It was written by a Free Council mage who saw the Diamond orders as repressive, and the whole series is essentially a critique of their worldviews. It's depicted in a fairly positive light; Mages who Awaken by reading the books tend to have idealistic, anti-authoritarian streaks that drive them to do great things.
28th Jun '16 3:56:31 PM TedlyAnderson
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** In the Second Edition, the term 'Banisher' covers a lot of ground. Some may be Mages who personally believe that magic is more harmful than helpful, and now are trying to stop others from using it. Some may belong to certain Legacies that destroy or consume magic to their own ends. Some are Banishers as detailed above - the 'Banishing' they suffer is an Awakening that went wrong, and now they experience every bit of magic as spiritual trauma, including their own sixth sense. (In game mechanincs, this is represented by Banishers having mortal Integrity instead of mage Wisdom as their KarmaMeter. Thus, they suffer a 'breaking point' whenever witnessing magic.)

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** In the Second Edition, the term 'Banisher' covers a lot of ground. Some may be Mages who personally believe that magic is more harmful than helpful, and now are trying to stop others from using it. Some may belong to certain Legacies that destroy or consume magic to their own ends. Some are Banishers as detailed above - the 'Banishing' they suffer is an Awakening that went wrong, and now they experience every bit of magic as spiritual trauma, including their own sixth sense. (In game mechanincs, mechanics, this is represented by Banishers having mortal Integrity instead of mage Wisdom as their KarmaMeter. Thus, they suffer a 'breaking point' whenever witnessing magic.)


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** There's a sort of literal, deliberate, in-universe example of this in the ''Grimoire of Grimoires'' sourcebook: the ''Enchanted Lands'' pentalogy, a five-book fantasy series that's wildly popular in unAwakened society, but also contains just enough actual magical knowledge that it's been known to Awaken the occasional Sleeper and teach them their first few spells. It was written by a Free Council mage who saw the Diamond orders as repressive, and the whole series is essentially a critique of their worldviews. It's depicted in a fairly positive light; Mages who Awaken by reading the books tend to have idealistic, anti-authoritarian streaks that drive them to do great things.
4th Jun '16 1:27:09 PM Leliel
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** 2E introduces the Annunaki, the worlds of the Abyss. No, not gods, ''[[GeniusLoci worlds]]''. Abyss-born {{Eldritch Location}}s in the Fallen World are explicitly limbs that the Annunaku in question is reaching into the Fallen World, and they are aware of everything that goes on in one. Everything that comes from the Abyss is an aspect of or symbiote with the Annunaki. The Prince of 100,000 Leaves, above, is the most prominent.



** Made even more blatant in 2E: The Abyss is explicitly called out as the realm of ''Untruth''; what would give Lovecraft nightmares are ''not'' representatives of the true nature of reality and its fundamental hostility to humanity, but unwelcome invaders whose nonexistence is fundamental truth that his brand of nihilism is invalid, to the point where any understanding of the hidden laws of the actual Fallen World completely immunizes you to its passive influence.

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** Made even more blatant in 2E: The Abyss is explicitly called out as the realm of ''Untruth''; what would give Lovecraft nightmares are ''not'' representatives of the true nature of reality and its fundamental hostility to humanity, but unwelcome invaders whose nonexistence is fundamental truth that his brand of nihilism is invalid, to the point where any understanding of the hidden laws of the actual Fallen World completely immunizes you to its passive influence. This is in spite of introducing the [[EldritchAbomination Annunaki]] and the omnipresent influence of [[GreaterScopeVillain the Exarchs]].
4th Jun '16 1:19:04 PM Leliel
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* GoMadFromTheRevelation:
** Played with-Awakenings are generally born of incredible stress combined with a growing understanding of the supernatural aspects of the world, and thus often indistinguishable from developing schizophrenia or a comatose state. In all cases except born Banishers, [[SubvertedTrope they get better again after their mind returns from the Watchtower]].
** Subverted horrifyingly with Dissonance and Quiescence. See MindRape for more.


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** Made even more blatant in 2E: The Abyss is explicitly called out as the realm of ''Untruth''; what would give Lovecraft nightmares are ''not'' representatives of the true nature of reality and its fundamental hostility to humanity, but unwelcome invaders whose nonexistence is fundamental truth that his brand of nihilism is invalid, to the point where any understanding of the hidden laws of the actual Fallen World completely immunizes you to its passive influence.


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* MindRape: Dissonance (the revised version of Disbelief) in 2E. Whenever a non-Sleeper sees magic, his or her mind naturally tries to grapple with the impossible reality of the Supernal, which is naturally impossible for anyone not a mage. This is ''not'' what causes the [[SanitySlippage Integrity check]]-rather, it's because a Sleeper's unawareness of how strange the world truly is allows ''[[EldritchAbomination the Abyss]]'' to slip in and bombard the poor witness' mind with ''[[CosmicHorrorStory its]]'' version of what is truly happening. [[BrownNote It's not pretty]]. The Quiescence? Is a ''[[TraumaInducedAmnesia coping mechanism]]'' by the subconscious to scrub itself of the fundamental horror of the Outside (the corebook even calls it a mercy). Averted completely for Sleepwalkers-whether they picked up low magic themselves in the form of PsychicPowers, thaumaturgy, or whatever, they know perfectly well how the actual occult foundations of the world work, and that the Abyss' version of events is [[LovecraftLite utter bunk]]-the Void is the domain of reality's ''rejects'', things that are not true and can never ''be'' true under the current version of reality. So it doesn't try.
9th May '16 9:28:10 AM Leliel
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** This is certainly the viewpoint of Banishers, Mages who usually serve as antagonists for the PC Mages. Banishers believe that magical power is inherently wrong and evil, and only gather it so that they can destroy other Awakened (usually before taking themselves out in a blaze of horrible glory).

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** This is certainly the viewpoint of (born, as opposed to ideological) Banishers, Mages who usually serve as antagonists for the PC Mages. Banishers believe that magical power is inherently wrong and evil, and only gather it so that they can destroy other Awakened (usually before taking themselves out in a blaze of horrible glory).
2nd May '16 3:37:37 PM Leliel
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** Not that the Fallen World is lacking in Eldritch areas of its very own; Mages call areas where the Supernal has butted through the Abyss and is now manifesting on Earth Verges (Demesnes are artificial versions of them made via soul stone). They're places where magic becomes a hell of a lot easier...and where Supernal entities regularly venture to explore, which can be good or bad.



* GeniusLoci: The Annunaki, the rulers of the Abyss, are literally sentient worlds the rest of their foul brethren and poisonous laws live in. Mostly unable to manifest on Earth, thank all that is holy, but Scelesti are known to summon aspects of them as pseudo-Verges, and [[RealityIsOutToLunch making reality a bit flexible]] until they leave or someone banishes them.



* HellGate: Irises can lead to the [[EldritchAbomination Abyss]] (Aberrances) or [[{{Hell}} Lower Depths]] (Scars) as much as any other place can. Enter not at all, unless you happen to be a Scelestus initiating yourself at the source.



** Mastery of the Time Arcanum allows the Mage to temporarily rewrite their own past.

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** Mastery of the Time Arcanum allows the Mage to temporarily rewrite their own past.past through Making. ''Un''making, on the other hand, is the domain of true TimeTravel (you're literally turning your past into your present, briefly-and any changes you make once you're back there stick).


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* ThinkingUpPortals: Mages deal with portals to other parts of reality so much they actually have an entire classification system for them, which they call Irises.
19th Mar '16 5:11:51 AM KhlavKalash
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* UtopiaJustifiesTheMeans: the usual explanation for most of the morally-questionable stuff the Silver Ladder gets up to, and some of the stuff the Guardians get up to as well. It also doesn't help that their respective preferred paths toward utopia are mutually-exclusive.

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* UtopiaJustifiesTheMeans: the The usual explanation for most of the morally-questionable stuff the Silver Ladder gets up to, and some of the stuff the Guardians get up to as well. It also doesn't help that their respective preferred paths toward utopia are mutually-exclusive.
19th Mar '16 5:11:13 AM KhlavKalash
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** For the love of god, ''don't summon anything larger than your head!'' Half the creatures in the Sourcebook for Summoners are either toxic, madness inducing, undead monsters that can't be confirmed to have ever lived, Cthulhu-esque creatures from the Abyss, creatures incapable of understanding the fallen world from the Supernal, or extra-dimensional monsters that exist to lobotomize people. One of the only SAFELY summonable entities just drops some rare items out of the sky...oh, but you have to [[HumanSacrifice burn someone alive to call them up.]] There ARE instructions on summoning spirits, ghosts, and Cryptids (weird creatures from other universes that act like spirits and are implied to exist due to mortal belief), which are somewhat safer...but still potentially dangerous without the right precautions.

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** For the love of god, ''don't summon anything larger than your head!'' Half the creatures in the Sourcebook for Summoners are either toxic, madness inducing, undead monsters that can't be confirmed to have ever lived, Cthulhu-esque creatures from the Abyss, creatures incapable of understanding the fallen world from the Supernal, or extra-dimensional monsters that exist to lobotomize people. One of the only SAFELY summonable entities just drops some rare items out of the sky... oh, but you have to [[HumanSacrifice burn someone alive to call them up.]] There ARE instructions on summoning spirits, ghosts, and Cryptids (weird creatures from other universes that act like spirits and are implied to exist due to mortal belief), which are somewhat safer... but still potentially dangerous without the right precautions.
19th Mar '16 5:00:21 AM KhlavKalash
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* LighterAndSofter: compared to its previous version, MageTheAscension. The law of unintended consequences is just as much in play, but largely you're a powerful being none of whose antagonists are innately any more powerful, whereas in the OldWorldOfDarkness the big supernatural world wars had already happened and the player characters had lost four centuries ago, with no real hope of regaining ground in the conflict.

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* LighterAndSofter: compared Compared to its previous version, MageTheAscension. The law of unintended consequences is just as much in play, but largely you're a powerful being none of whose antagonists are innately any more powerful, whereas in the OldWorldOfDarkness the big supernatural world wars had already happened and the player characters had lost four centuries ago, with no real hope of regaining ground in the conflict.
19th Mar '16 4:44:19 AM KhlavKalash
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** When most mages see [[YourSoulIsMine Reaper Legacies]], they see the worst sort of person imaginable. When Tremere Liches see another Reaper Legacy, they see rivals...[[PowerCopying and loot]].

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** When most mages see [[YourSoulIsMine Reaper Legacies]], they see the worst sort of person imaginable. When Tremere Liches see another Reaper Legacy, they see rivals... [[PowerCopying and loot]].
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