History TabletopGame / MageTheAwakening

4th Jan '16 4:51:55 PM MarkLungo
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** However, the Abyss is taken from {{Kabbalah}}, where it separates Earth and the Astral Plane from God.
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** However, the Abyss is taken from {{Kabbalah}}, UsefulNotes/{{Kabbalah}}, where it separates Earth and the Astral Plane from God.
24th Dec '15 7:09:10 AM Ramidel
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** The [[Myth/KingArthur Arthurian mythos]] was a result of an Archmaster of Fate building a perfect kingdom based on BecauseDestinySaysSo. It was erased from history and fell into legend, [[spoiler: but Medraut, the destiny of kingdoms to fall from within, has become the symbol of the Arcanum of Fate]].
24th Dec '15 6:24:05 AM Ramidel
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* FaceHeelTurn: Usually, the Aswadim (Archmasters of the Abyss) were ''not'' Scelesti when they were mages - Scelesti simply don't live long enough to attain archmastery. No, most Aswadim started as Pentacle Order magi who gazed into the Abyss after they attained the Supernal.
24th Dec '15 5:17:55 AM Ramidel
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* EquivalentExchange: Imperial Practices require a Quintessence to cast; the Quintessence is supposed to symbolically match the spell and often "balances" it, such as death paying for life. The value may not ''actually'' be equal, but it should be ''symbolically'' so.
23rd Dec '15 8:26:59 AM Ramidel
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** Being Awakened does give you extra protection against having your soul ripped out. Silver linings and all that.
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** Being Awakened does give you extra protection against having your soul ripped out. Silver linings and all that.This is a survival trait, because mages are the most likely beings to attract soul-eaters in the first place.

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** Being Awakened does give you extra protection against having your soul ripped out. Silver linings and all that.The major ''thematic'' reason that this applies is hubris. ''Because'' mages have so much power with so few drawbacks, when they screw up, they tend to screw up really big.
16th Dec '15 2:06:03 PM Morgenthaler
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* EscapedFromHell: Death masters and archmasters are famous for kicking down the doors and walking back out with reinforcements after they've technically (due to previous fiddling with death/life/time magic) or actually (with pure death magic, cheating and willpower) died.
21st Sep '15 9:48:30 PM nombretomado
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* RedRightHand: The Seo Hel Tremere House (basically a group of liches who have multiclassed into a new variety of soul magic) have this as their weakness-much like their [[NorseMythology patron goddess]], half of their bodies look dead.
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* RedRightHand: The Seo Hel Tremere House (basically a group of liches who have multiclassed into a new variety of soul magic) have this as their weakness-much like their [[NorseMythology [[Myth/NorseMythology patron goddess]], half of their bodies look dead.
13th Sep '15 1:02:21 AM WanderingBrowser
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* MugglesDoItBetter: Ah-hah... no. Even the Free Council, who believe Humanity is inherently magical, admits that what human science can do is far inferior to what mages can do, what with the Mage ability to cure any disease, regrow severed limbs, dish out a GenderBender, manipulate gravity, create life... the problem is that muggles ''screw up'' magic, which is something mages tend to angst about. It's pretty hard to know you could cure AIDS or Cancer, but if you do so for a muggle, you'll drive them insane in the process and a sickness in their very soul will eventually unravel the cure anyway.
10th Aug '15 8:02:03 AM Deblin
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* LighterAndSofter: compared to its previous version, MageTheAscension. The law of unintended consequences is just as much in play, but largely you're a powerful being none of whose antagonists are innately any more powerful, whereas in the OldWorldOfDarkness the big supernatural world wars had already happened and the player characters had lost four centuries ago, with no real hope of regaining ground in the conflict.
3rd Jul '15 10:54:29 PM Ramidel
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** The Silver Ladder, incidentally, consider this to be a ''virtue'', not a sin. Just about everyone else thinks they should check themselves a bit.
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