History TabletopGame / MageTheAscension

15th Dec '16 12:58:30 AM Doug86
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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by both groups. The [[OmnicidalManiac Nephandi]] are ''just that nasty''.

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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[WorldWarII [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by both groups. The [[OmnicidalManiac Nephandi]] are ''just that nasty''.
30th Nov '16 7:35:39 AM KingNilbog
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** The Celestial Chorus is either a bunch of bickering [[TheFundamentalist fundamentalist]] TautologicalTemplars or they are [[AllLovingHero all-loving]] [[TheHeart Heart]] of the Traditions, making sure their allies don't lose sight of human morality.

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** The Celestial Chorus is either a bunch of bickering [[TheFundamentalist fundamentalist]] TautologicalTemplars [[TautologicalTemplar Tautological Templars]] or they are [[AllLovingHero all-loving]] [[TheHeart Heart]] of the Traditions, making sure their allies don't lose sight of human morality.
30th Nov '16 7:34:41 AM KingNilbog
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* DependingOnTheWriter: Each faction, but the various Traditions, being the de-facto focus, tend to get the most of this:
** The Celestial Chorus is either a bunch of bickering [[TheFundamentalist fundamentalist]] TautologicalTemplars or they are [[AllLovingHero all-loving]] [[TheHeart Heart]] of the Traditions, making sure their allies don't lose sight of human morality.
** The Dreamspeakers and Verbena are either different because one focuses on more esoteric and abstract matters over the physical world, or because one is European and one isn't.
** Do the Sons of Ether actually believe that they are Mages or do they just believe that they're following ClarkesThirdLaw?
** The Euthanatos may be the biggest victims of this trope. How much killing are they expected to do? How concerned are they with the non-death related aspects of fate? Are they the Traditions' internal police or not?
** On the Technocracy side: Who controls the media, the NWO or the Syndicate?
24th Sep '16 4:35:19 AM Morgenthaler
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* NiceJobFixingItVillain: The Void Engineers' attempt to close the Umbra with the space program instead opened a portal to [[ChangelingTheDreaming Arcadia]] and triggered a massive human belief in the impossible and miraculous, forcing the Technocracy to perform some serious damage control; echoes of this are still rippling through the world up till the end.

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* NiceJobFixingItVillain: The Void Engineers' attempt to close the Umbra with the space program instead opened a portal to [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming Arcadia]] and triggered a massive human belief in the impossible and miraculous, forcing the Technocracy to perform some serious damage control; echoes of this are still rippling through the world up till the end.
24th Sep '16 4:34:10 AM Morgenthaler
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* HalfHumanHybrid: Sorcerers who can't rewrite reality like Mages, instead following linear paths of magic like divination and weathercraft. Sorcerer spells take a little longer to prepare and/or cast, but are not subject to Paradox and are valued for this reason. Also, it's possible for a Mage or Sorcerer to be a [[TabletopGame/VampireTheMasquerade Ghoul]], [[TabletopGame/WerewolfTheApocalypse Kin]], or [[ChangelingTheDreaming Kinain]].

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* HalfHumanHybrid: Sorcerers who can't rewrite reality like Mages, instead following linear paths of magic like divination and weathercraft. Sorcerer spells take a little longer to prepare and/or cast, but are not subject to Paradox and are valued for this reason. Also, it's possible for a Mage or Sorcerer to be a [[TabletopGame/VampireTheMasquerade Ghoul]], [[TabletopGame/WerewolfTheApocalypse Kin]], or [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming Kinain]].
6th Sep '16 3:03:12 PM WanderingBrowser
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* HoistByHisOwnPetard: The Technocracy's attempts at forcing their Paradigm into being the "default" one worked... too well. As it ultimately revolved around crushing humanity's collective ability to wonder, dream and hope, they squeezed so tightly that they've permanently damaged it, meaning their own [[MagicPoweredPseudoScience "hypertech"]] is now almost as impossible to muggles as a Traditional mage throwing a fireball. This is forcing a hard cap on just how much of their powers Technocrats can actually use in public and drastically slowing their ability to "uplift" humanity as a whole -- this strong possibility that they may be on the verge of ''permanently'' removing the ability of others to Ascend has given the Technocracy a severe case of PyrrhicVictory.
29th Jun '16 3:59:20 PM Ramidel
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** The technomantic Traditions also tend to favor Romanticist attitudes toward technology, to the point that the Sons of Ether left the Technocracy because the Technocrats were destroying all the "cool" science. The Virtual Adepts, meanwhile, institutionally tend to embrace the "punk" part of CyberPunk, though this isn't necessarily inherent to their Tradition (just to '90s attitudes about computers and hacking).
15th Mar '16 4:25:41 AM morenohijazo
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* MortalityPhobia: One of the major villains is a death-obsessed euthanatos. In one of the finale scenarios he becomes the BigBad, attempting to stop a mass ascension event, even at the risk of breaking reality, just to keep himself alive.
12th Mar '16 12:18:09 AM Ramidel
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* NurtureOverNature: An inversion that does ''not'' qualify for InTheBlood. Widderslaintes are reincarnated Nephandi, and their Avatar is inherently evil - in the words of a commenter, widderslaintes are "a living argument against free will." They are born sociopaths who can't be redeemed short of destroying their souls, and at that point death is a MercyKill. (Actually fixing their Avatar requires magic that's considered to be essentially mythical.)
11th Mar '16 11:37:33 PM Ramidel
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There are ten main Traditions among the Mages, each (except Orphans) specializing in a Sphere of magic around which their style revolves:

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There are ten eleven main Traditions among the Mages, each (except Orphans) specializing in a Sphere of magic around which their style revolves:




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* Hollow Ones: The closest thing to a success at uniting Orphans. These are a group of [[StrawNihilist cynics]] whose schtick is a [[PostModernMagik post-modern approach to magic]] and cynically referring to all other forms as "lies."
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http://tvtropes.org/pmwiki/article_history.php?article=TabletopGame.MageTheAscension