History TabletopGame / MageTheAscension

6th Mar '17 6:34:14 PM DVB
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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by both groups. The [[OmnicidalManiac Nephandi]] are ''just that nasty''.

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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by whenever both groups. The notice a Maruder or a Nephandi. ''Especially'' the Nephandi. To the point that the Traditions and Technocrats will team up with ''Maruders'' to destory a Nephandi, especially since despite being completely chaotic, one sure-fire constant about Maruders is that they will attack Nephandi ''on sight.'' [[OmnicidalManiac The Nephandi]] are ''just that nasty''.



*** It's also why mages are advised to ''capture'' Nephandi instead of killing them-subjecting a Fallen to gilgul is the only way to prevent him [[EnfanteTerrible coming back]].

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*** It's also why mages are advised to ''capture'' Nephandi instead of killing them-subjecting a Fallen to gilgul is the only way to prevent him them from [[EnfanteTerrible coming back]].



* HellSeeker: Many of the Nephandi.

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* HellSeeker: Many of This is the Nephandi.Nephandi's reason of existence. They do horrible things, love doing so and wish to be horribly punished for it.
** During one ending, they all get sentenced to the horrible hell they desired after they [[BeyondTheImpossible team up with the Traditionalists, Technocrats and Maruders]] to stop a common foe.



* HigherUnderstandingThroughDrugs: Several Traditions use various drugs as Foci.

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* HigherUnderstandingThroughDrugs: Several Traditions use various drugs as Foci.Foci, most notably the Cult of Ecstasy.



* IRejectYourReality: All over the place. Especially the Marauders.

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* IRejectYourReality: All over The entire conflict is one massive version of this. Bonus points to the place. Especially the Marauders.Maruders.



* ThePurge: The Technocracy used to enact The Pogrom, which was an effort to kill everything that violated their worldview (this includes not only the Traditions, but all the other supernaturals of the ''World of Darkness'' as well). The New World Order (which traditionally prefers [[MoreThanMindControl conversion]] to murder) eventually pushed through an end to this; the Progenitors are the biggest proponents of a return. Both the Traditions and the Technocracy still carry one out on the Nephandi, but as the latter are [[OmnicidalManiac Omnicidal Maniacs]] one and all, that's less of a case of "enforcing a worldview" as it is "ensuring survival."

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* ThePurge: The Technocracy used to enact The Pogrom, which was an effort to kill everything that violated their worldview (this includes not only the Traditions, but all the other supernaturals of the ''World of Darkness'' as well). The New World Order (which traditionally prefers [[MoreThanMindControl conversion]] to murder) eventually pushed through an end to this; the Progenitors are the biggest proponents of a return. Both the Traditions and the Technocracy still carry one out on the Nephandi, but as the latter are [[OmnicidalManiac Omnicidal Maniacs]] one and all, that's psychotic beings who wish for the destruction of everyrthing]], it's less of a case of "enforcing a worldview" as it is and more "ensuring survival."
4th Mar '17 12:16:00 PM Theriocephalus
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The basic premise is that while reality apparently has certain basic fundamentals, for the most part the laws of reality exist [[ClapYourHandsIfYouBelieve because mankind]] ''[[ClapYourHandsIfYouBelieve believes]]'' [[ClapYourHandsIfYouBelieve it exists by certain laws]]. Each average human, or "Sleeper," perceives the world in certain terms, and their perception contributes to the Consensus of reality. The Consensus reinforces how reality works, which in turn reinforces the Sleepers' beliefs, and so the cycle continues. Mages are the exception, humans who've Awakened to their innate power: They've realized the truth of the world, and they have the ability to reshape it to their will.

A few things stand between mages and the magical playground of reality, of course. First, there are the competing paradigms: Every mage understands magic in different terms, be it "hyper-advanced science," "the divine emanations of the Almighty," or "the Old Ways", so trying to get any two mages to agree on anything is tricky. But they kind of ''have'' to, because of the second reason: The Technocracy. Long ago, when the mages actually ''did'' have their magical playground, there were a few too many getting their SorcerousOverlord on and making life even harder for the hapless majority of {{Muggles}}. In response, a group of other mages/scholars/knights/builders/etc decided to team up as the Order of Reason and fight the sorcerers (and [[TabletopGame/VampireTheMasquerade vampires]], and [[TabletopGame/WerewolfTheApocalypse were-things]] and [[TabletopGame/ChangelingTheDreaming the Fair Folk]], and so on) with Science/Art/Religion/''Not Magic'' to make the world better for the average Joe and Jane. Well, they won... And in the process they went [[WellIntentionedExtremist a tad too far]], until they had largely succeeded in stamping out any other reality save the non-magical worldview they endorsed.

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The basic premise is that while reality apparently has certain basic fundamentals, for the most part the laws of reality exist [[ClapYourHandsIfYouBelieve because mankind]] ''[[ClapYourHandsIfYouBelieve believes]]'' [[ClapYourHandsIfYouBelieve it exists by certain laws]]. Each average human, or "Sleeper," perceives the world in certain terms, and their perception contributes to the Consensus of reality. The Consensus reinforces how reality works, which in turn reinforces the Sleepers' beliefs, and so the cycle continues. Mages are the exception, humans who've Awakened to their innate power: They've they've realized the truth of the world, and they have the ability to reshape it to their will.

A few things stand between mages and the magical playground of reality, of course. First, there are the competing paradigms: Every mage understands magic in different terms, be it "hyper-advanced science," "the divine emanations of the Almighty," or "the Old Ways", so trying to get any two mages to agree on anything is tricky. But they kind of ''have'' to, because of the second reason: The Technocracy. Long ago, when the mages actually ''did'' have their magical playground, there were a few too many getting their SorcerousOverlord on and making life even harder for the hapless majority of {{Muggles}}. In response, a group of other mages/scholars/knights/builders/etc decided to team up as the Order of Reason and fight the sorcerers (and [[TabletopGame/VampireTheMasquerade vampires]], and [[TabletopGame/WerewolfTheApocalypse were-things]] and [[TabletopGame/ChangelingTheDreaming the Fair Folk]], and so on) with Science/Art/Religion/''Not Magic'' to make the world better for the average Joe and Jane. Well, they won... And and in the process they went [[WellIntentionedExtremist a tad too far]], until they had largely succeeded in stamping out any other reality save the non-magical worldview they endorsed.



In the 20th anniversary edition, a good number of the Crafts form an informal group around the turn of the millennium [[IronicName they sarcastically call]] the Disparate Alliance. Finally having had it about up to here with every other mage faction, the Alliance unite behind taking down the Nephandi and the Technocracy the subtle, subversive way. However, before the Alliance can do anything major, it's got to work out some degree of organization and stability first. It may seem impossible - ''especially'' given who's involved - but mages are all about the impossible...

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In the 20th anniversary edition, a good number of the Crafts form an informal group around the turn of the millennium [[IronicName they sarcastically call]] the Disparate Alliance. Finally having had it about up to here with every other mage faction, the Alliance unite behind taking down the Nephandi and the Technocracy the subtle, subversive way. However, before the Alliance can do anything major, it's got to work out some degree of organization and stability first. It may seem impossible - -- ''especially'' given who's involved - -- but mages are all about the impossible...



* DeusSexMachina: The Cult of Ecstasy. Mind you, they're a group of ecstatics so anything from drugs to meditation to exercise could be used as a focus, but unsurprisingly a lot of people went with sex. The Verbena also occasionally dip into this - they can derive power from any bodily fluid; [[BloodMagic blood]] is hardly the only one they use.

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* DeusSexMachina: The Cult of Ecstasy. Mind you, they're a group of ecstatics so anything from drugs to meditation to exercise could be used as a focus, but unsurprisingly a lot of people went with sex. The Verbena also occasionally dip into this - -- they can derive power from any bodily fluid; [[BloodMagic blood]] is hardly the only one they use.



* NurtureOverNature: An inversion that does ''not'' qualify for InTheBlood. Widderslaintes are reincarnated Nephandi, and their Avatar is inherently evil - in the words of a commenter, widderslaintes are "a living argument against free will." They are born sociopaths who can't be redeemed short of destroying their souls, and at that point death is a MercyKill. (Actually fixing their Avatar requires magic that's considered to be essentially mythical.)

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* NurtureOverNature: An inversion that does ''not'' qualify for InTheBlood. Widderslaintes are reincarnated Nephandi, and their Avatar is inherently evil - -- in the words of a commenter, widderslaintes are "a living argument against free will." They are born sociopaths who can't be redeemed short of destroying their souls, and at that point death is a MercyKill. (Actually fixing their Avatar requires magic that's considered to be essentially mythical.)



* SupernaturalMartialArts: The Akashic Brotherhood's exclusive martial art ''Do''. Do is actually the ''only'' martial art and philosophy of life - all the others, according to Akashics, are merely offshoots of it.

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* SupernaturalMartialArts: The Akashic Brotherhood's exclusive martial art ''Do''. Do is actually the ''only'' martial art and philosophy of life - -- all the others, according to Akashics, are merely offshoots of it.
15th Dec '16 12:58:30 AM Doug86
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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by both groups. The [[OmnicidalManiac Nephandi]] are ''just that nasty''.

to:

** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[WorldWarII [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by both groups. The [[OmnicidalManiac Nephandi]] are ''just that nasty''.
30th Nov '16 7:35:39 AM KingNilbog
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** The Celestial Chorus is either a bunch of bickering [[TheFundamentalist fundamentalist]] TautologicalTemplars or they are [[AllLovingHero all-loving]] [[TheHeart Heart]] of the Traditions, making sure their allies don't lose sight of human morality.

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** The Celestial Chorus is either a bunch of bickering [[TheFundamentalist fundamentalist]] TautologicalTemplars [[TautologicalTemplar Tautological Templars]] or they are [[AllLovingHero all-loving]] [[TheHeart Heart]] of the Traditions, making sure their allies don't lose sight of human morality.
30th Nov '16 7:34:41 AM KingNilbog
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* DependingOnTheWriter: Each faction, but the various Traditions, being the de-facto focus, tend to get the most of this:
** The Celestial Chorus is either a bunch of bickering [[TheFundamentalist fundamentalist]] TautologicalTemplars or they are [[AllLovingHero all-loving]] [[TheHeart Heart]] of the Traditions, making sure their allies don't lose sight of human morality.
** The Dreamspeakers and Verbena are either different because one focuses on more esoteric and abstract matters over the physical world, or because one is European and one isn't.
** Do the Sons of Ether actually believe that they are Mages or do they just believe that they're following ClarkesThirdLaw?
** The Euthanatos may be the biggest victims of this trope. How much killing are they expected to do? How concerned are they with the non-death related aspects of fate? Are they the Traditions' internal police or not?
** On the Technocracy side: Who controls the media, the NWO or the Syndicate?
24th Sep '16 4:35:19 AM Morgenthaler
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* NiceJobFixingItVillain: The Void Engineers' attempt to close the Umbra with the space program instead opened a portal to [[ChangelingTheDreaming Arcadia]] and triggered a massive human belief in the impossible and miraculous, forcing the Technocracy to perform some serious damage control; echoes of this are still rippling through the world up till the end.

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* NiceJobFixingItVillain: The Void Engineers' attempt to close the Umbra with the space program instead opened a portal to [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming Arcadia]] and triggered a massive human belief in the impossible and miraculous, forcing the Technocracy to perform some serious damage control; echoes of this are still rippling through the world up till the end.
24th Sep '16 4:34:10 AM Morgenthaler
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* HalfHumanHybrid: Sorcerers who can't rewrite reality like Mages, instead following linear paths of magic like divination and weathercraft. Sorcerer spells take a little longer to prepare and/or cast, but are not subject to Paradox and are valued for this reason. Also, it's possible for a Mage or Sorcerer to be a [[TabletopGame/VampireTheMasquerade Ghoul]], [[TabletopGame/WerewolfTheApocalypse Kin]], or [[ChangelingTheDreaming Kinain]].

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* HalfHumanHybrid: Sorcerers who can't rewrite reality like Mages, instead following linear paths of magic like divination and weathercraft. Sorcerer spells take a little longer to prepare and/or cast, but are not subject to Paradox and are valued for this reason. Also, it's possible for a Mage or Sorcerer to be a [[TabletopGame/VampireTheMasquerade Ghoul]], [[TabletopGame/WerewolfTheApocalypse Kin]], or [[ChangelingTheDreaming [[TabletopGame/ChangelingTheDreaming Kinain]].
6th Sep '16 3:03:12 PM WanderingBrowser
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* HoistByHisOwnPetard: The Technocracy's attempts at forcing their Paradigm into being the "default" one worked... too well. As it ultimately revolved around crushing humanity's collective ability to wonder, dream and hope, they squeezed so tightly that they've permanently damaged it, meaning their own [[MagicPoweredPseudoScience "hypertech"]] is now almost as impossible to muggles as a Traditional mage throwing a fireball. This is forcing a hard cap on just how much of their powers Technocrats can actually use in public and drastically slowing their ability to "uplift" humanity as a whole -- this strong possibility that they may be on the verge of ''permanently'' removing the ability of others to Ascend has given the Technocracy a severe case of PyrrhicVictory.
29th Jun '16 3:59:20 PM Ramidel
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** The technomantic Traditions also tend to favor Romanticist attitudes toward technology, to the point that the Sons of Ether left the Technocracy because the Technocrats were destroying all the "cool" science. The Virtual Adepts, meanwhile, institutionally tend to embrace the "punk" part of CyberPunk, though this isn't necessarily inherent to their Tradition (just to '90s attitudes about computers and hacking).
15th Mar '16 4:25:41 AM morenohijazo
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* MortalityPhobia: One of the major villains is a death-obsessed euthanatos. In one of the finale scenarios he becomes the BigBad, attempting to stop a mass ascension event, even at the risk of breaking reality, just to keep himself alive.
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