History TabletopGame / MageTheAscension

5th Oct '17 2:57:01 PM jason1420
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** One of the ways non-mage supernatural creatures in the World of Darkness continue to have [[Masquerade a masquerade]] is because humans with low Willpower will either refuse to process whatever they just saw / heard / smelled / felt as supernatural or [[GoMadFromTheRevelation try to run away screaming incoherently]]. Mages will not only see what's actually happening, but [[NoSell often are entirely stoic about it]].

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** One of the ways non-mage supernatural creatures in the World of Darkness continue to have [[Masquerade a masquerade]] masquerade is because humans with low Willpower will either refuse to process whatever they just saw / heard / smelled / felt as supernatural or [[GoMadFromTheRevelation try to run away screaming incoherently]]. Mages will not only see what's actually happening, but [[NoSell often are entirely stoic about it]].
5th Oct '17 2:55:15 PM jason1420
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Added DiffLines:

** One of the ways non-mage supernatural creatures in the World of Darkness continue to have [[Masquerade a masquerade]] is because humans with low Willpower will either refuse to process whatever they just saw / heard / smelled / felt as supernatural or [[GoMadFromTheRevelation try to run away screaming incoherently]]. Mages will not only see what's actually happening, but [[NoSell often are entirely stoic about it]].
30th Aug '17 7:24:28 AM Malady
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* MagicVersusScience: The Technocracy has "technology": Spaceships, cybernetics, genetic engineering, and a lot of other stuff that looks like science fiction. Most of their enemies do "magic": They keep genies in rings, summon storms by chanting prayers, and do other things that look like fantasy. Ultimately subverted, as mages will tell you that the the Technocracy still uses ''magic'', it's just that their magic has been accepted as common knowledge, and the Technocrats will tell you that "magic" is just wildly-applied para-science created by people who don't understand the forces they touch. In the World Of Darkness, the metaphysics underlying magic and science are ''exactly the same'', and both "science" and "magic" are pretty inaccurate terms to describe the primal energy that shapes reality. This is why (prior to [[BrokenBase Third Edition]]) the books used the word ''[[InsistentTerminology magick]],'' which they defined at "altering reality through force of will," a definition originally popularized by [[AleisterCrowley Aleister Crowley]], who also spelled it with a "k". When they dropped the "k" at the end, [[InternetBackdraft well...]]

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* MagicVersusScience: The Technocracy has "technology": Spaceships, cybernetics, genetic engineering, and a lot of other stuff that looks like science fiction. Most of their enemies do "magic": They keep genies in rings, summon storms by chanting prayers, and do other things that look like fantasy. Ultimately subverted, as mages will tell you that the the Technocracy still uses ''magic'', it's just that their magic has been accepted as common knowledge, and the Technocrats will tell you that "magic" is just wildly-applied para-science created by people who don't understand the forces they touch. In the World Of Darkness, the metaphysics underlying magic and science are ''exactly the same'', and both "science" and "magic" are pretty inaccurate terms to describe the primal energy that shapes reality. This is why (prior to [[BrokenBase Third Edition]]) the books used the word ''[[InsistentTerminology magick]],'' which they defined at "altering reality through force of will," a definition originally popularized by [[AleisterCrowley Aleister Crowley]], Creator/AleisterCrowley, who also spelled it with a "k". When they dropped the "k" at the end, [[InternetBackdraft well...]]
28th Aug '17 1:03:44 PM 32_Footsteps
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* ResearchInc: The Technocracy's Iteration X ([[{{Cyborg}} cybernetics]]), the [[EvilutionaryBiologist Progenitors]] (biotech), the [[OnlyInItForTheMoney Syndicate]] (if and when they ever do research), the [[BoldExplorer Void Engineers]]'s Research and Execution branch (hazardous environment protection), and the various Collegia of the [[SocialExpert New World Order]] (the "soft" sciences).

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* ResearchInc: The Technocracy's Iteration X ([[{{Cyborg}} cybernetics]]), the [[EvilutionaryBiologist Progenitors]] (biotech), the [[OnlyInItForTheMoney Syndicate]] (if and when they ever do research), the [[BoldExplorer Void Engineers]]'s Research and Execution branch (hazardous environment protection), and the various Collegia of the [[SocialExpert [[TheSocialExpert New World Order]] (the "soft" sciences).
4th Jul '17 12:54:55 AM Piterpicher
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** Among the Sons of Ether, the Ethernauts double down on this trope, basically declaring that the WorldOfDarkness isn't crazy enough so they're going to build a magical rocket ship to _find a different world_. They're disconnected from reality even for SoE, who are disconnected even for magi.

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** Among the Sons of Ether, the Ethernauts double down on this trope, basically declaring that the WorldOfDarkness isn't crazy enough so they're going to build a magical rocket ship to _find a different world_. They're disconnected from reality even for SoE, UsefulNotes/{{SOE}}, who are disconnected even for magi.
22nd Jun '17 10:57:39 PM jormis29
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* CounterEarth: A planetoid called [[{{Exalted}} Autochthonia]] exists in the Counter-earth position in the game's cosmology. This is the location of The Computer, which is central to Iteration X.

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* CounterEarth: A planetoid called [[{{Exalted}} [[TabletopGame/{{Exalted}} Autochthonia]] exists in the Counter-earth position in the game's cosmology. This is the location of The Computer, which is central to Iteration X.
10th Jun '17 2:38:00 PM Zuxtron
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* ShatterpointTap: This is the first power of entropy. A wizard can use it to see weak spots in everything, from people and objects (which allows him to hit them ForMassiveDamage) to finding an entry to a guarded building by spotting the flaw in security procedures.

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* ShatterpointTap: This is the first power of entropy. A wizard can use it to see weak spots in everything, from people and objects (which allows him to hit them ForMassiveDamage) for massive damage) to finding an entry to a guarded building by spotting the flaw in security procedures.
16th May '17 10:19:49 AM nombretomado
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A tabletop game in the TabletopGame/OldWorldOfDarkness, which might as well have been subtitled "A Storytelling Game of Philosophical Knife-Fights." [[note]]Not to be confused with the other [[{{Tsukihime}} Storytelling Game of Philosophical Knife-Fights]], or the [[TabletopGame/{{Planescape}} game of philosophers with clubs]].[[/note]]

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A tabletop game in the TabletopGame/OldWorldOfDarkness, which might as well have been subtitled "A Storytelling Game of Philosophical Knife-Fights." [[note]]Not to be confused with the other [[{{Tsukihime}} [[VisualNovel/{{Tsukihime}} Storytelling Game of Philosophical Knife-Fights]], or the [[TabletopGame/{{Planescape}} game of philosophers with clubs]].[[/note]]
21st Apr '17 11:17:10 PM GentlemensDame883
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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen whenever both notice a Maruder or a Nephandi. ''Especially'' the Nephandi. To the point that the Traditions and Technocrats will team up with ''Maruders'' to destory a Nephandi, especially since despite being completely chaotic, one sure-fire constant about Maruders is that they will attack Nephandi ''on sight.'' [[OmnicidalManiac The Nephandi]] are ''just that nasty''.

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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen whenever both notice a Maruder Marauder or a Nephandi. ''Especially'' the Nephandi. To the point that the Traditions and Technocrats will team up with ''Maruders'' ''Marauders'' to destory a Nephandi, especially since despite being completely chaotic, one sure-fire constant about Maruders Marauders is that they will attack Nephandi ''on sight.'' [[OmnicidalManiac The Nephandi]] are ''just that nasty''.



* HellSeeker: This is the Nephandi's reason of existence. They do horrible things, love doing so and wish to be horribly punished for it.
** During one ending, they all get sentenced to the horrible hell they desired after they [[BeyondTheImpossible team up with the Traditionalists, Technocrats and Maruders]] to stop a common foe.

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* HellSeeker: This is the Nephandi's reason of existence. They do horrible things, love doing so and wish to be horribly punished for it.
**
it. During one ending, they all get sentenced to the horrible hell they desired after they [[BeyondTheImpossible team up with the Traditionalists, Technocrats and Maruders]] Marauders]] to stop a common foe.



* IRejectYourReality: The entire conflict is one massive version of this. Bonus points to the Maruders.

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* IRejectYourReality: The entire conflict is one massive version of this. Bonus points to the Maruders.Marauders.
6th Mar '17 6:34:14 PM DVB
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** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by both groups. The [[OmnicidalManiac Nephandi]] are ''just that nasty''.

to:

** In the 1940s, the Technocracy and the Traditions (as a whole) teamed up to fight the Nephandi, who had gained a lot of power due to [[UsefulNotes/WorldWarII the current state of the world]]. Smaller-scale team-ups often happen when a Nephandus or Marauder gets noticed by whenever both groups. The notice a Maruder or a Nephandi. ''Especially'' the Nephandi. To the point that the Traditions and Technocrats will team up with ''Maruders'' to destory a Nephandi, especially since despite being completely chaotic, one sure-fire constant about Maruders is that they will attack Nephandi ''on sight.'' [[OmnicidalManiac The Nephandi]] are ''just that nasty''.



*** It's also why mages are advised to ''capture'' Nephandi instead of killing them-subjecting a Fallen to gilgul is the only way to prevent him [[EnfanteTerrible coming back]].

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*** It's also why mages are advised to ''capture'' Nephandi instead of killing them-subjecting a Fallen to gilgul is the only way to prevent him them from [[EnfanteTerrible coming back]].



* HellSeeker: Many of the Nephandi.

to:

* HellSeeker: Many of This is the Nephandi.Nephandi's reason of existence. They do horrible things, love doing so and wish to be horribly punished for it.
** During one ending, they all get sentenced to the horrible hell they desired after they [[BeyondTheImpossible team up with the Traditionalists, Technocrats and Maruders]] to stop a common foe.



* HigherUnderstandingThroughDrugs: Several Traditions use various drugs as Foci.

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* HigherUnderstandingThroughDrugs: Several Traditions use various drugs as Foci.Foci, most notably the Cult of Ecstasy.



* IRejectYourReality: All over the place. Especially the Marauders.

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* IRejectYourReality: All over The entire conflict is one massive version of this. Bonus points to the place. Especially the Marauders.Maruders.



* ThePurge: The Technocracy used to enact The Pogrom, which was an effort to kill everything that violated their worldview (this includes not only the Traditions, but all the other supernaturals of the ''World of Darkness'' as well). The New World Order (which traditionally prefers [[MoreThanMindControl conversion]] to murder) eventually pushed through an end to this; the Progenitors are the biggest proponents of a return. Both the Traditions and the Technocracy still carry one out on the Nephandi, but as the latter are [[OmnicidalManiac Omnicidal Maniacs]] one and all, that's less of a case of "enforcing a worldview" as it is "ensuring survival."

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* ThePurge: The Technocracy used to enact The Pogrom, which was an effort to kill everything that violated their worldview (this includes not only the Traditions, but all the other supernaturals of the ''World of Darkness'' as well). The New World Order (which traditionally prefers [[MoreThanMindControl conversion]] to murder) eventually pushed through an end to this; the Progenitors are the biggest proponents of a return. Both the Traditions and the Technocracy still carry one out on the Nephandi, but as the latter are [[OmnicidalManiac Omnicidal Maniacs]] one and all, that's psychotic beings who wish for the destruction of everyrthing]], it's less of a case of "enforcing a worldview" as it is and more "ensuring survival."
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