History TabletopGame / MageTheAscension

15th Mar '16 4:25:41 AM morenohijazo
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* MortalityPhobia: One of the major villains is a death-obsessed euthanatos. In one of the finale scenarios he becomes the BigBad, attempting to stop a mass ascension event, even at the risk of breaking reality, just to keep himself alive.
12th Mar '16 12:18:09 AM Ramidel
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* NurtureOverNature: An inversion that does ''not'' qualify for InTheBlood. Widderslaintes are reincarnated Nephandi, and their Avatar is inherently evil - in the words of a commenter, widderslaintes are "a living argument against free will." They are born sociopaths who can't be redeemed short of destroying their souls, and at that point death is a MercyKill. (Actually fixing their Avatar requires magic that's considered to be essentially mythical.)
11th Mar '16 11:37:33 PM Ramidel
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There are ten main Traditions among the Mages, each (except Orphans) specializing in a Sphere of magic around which their style revolves:

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There are ten eleven main Traditions among the Mages, each (except Orphans) specializing in a Sphere of magic around which their style revolves:




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* Hollow Ones: The closest thing to a success at uniting Orphans. These are a group of [[StrawNihilist cynics]] whose schtick is a [[PostModernMagik post-modern approach to magic]] and cynically referring to all other forms as "lies."
2nd Jan '16 8:42:43 AM narm00
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Like the other Old World of Darkness games, Mage [[https://www.kickstarter.com/projects/200664283/deluxe-mage-the-ascension-20th-anniversary-edition is getting a 20th Anniversary Edition]] that includes options for playing ''any'' of the three previous editions, cleans up the magick system, supports playable characters from the Traditions, Technocracy, Crafts and/or Orphans, and is generally massive (they had to edit it ''down'' to 500k words, with extra material going into supplements). It was funded in 45 minutes.

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Like the other Old World of Darkness games, Mage has a 20th Anniversary Edition that includes options for playing ''any'' of the three previous editions, cleans up the magick system, supports playable characters from the Traditions, Technocracy, Crafts and/or Orphans, and is generally massive (they had to edit it ''down'' to 500k words, with extra material going into supplements). [[https://www.kickstarter.com/projects/200664283/deluxe-mage-the-ascension-20th-anniversary-edition is getting a 20th Anniversary Edition]] that includes options for playing ''any'' of the three previous editions, cleans up the magick system, supports playable characters from the Traditions, Technocracy, Crafts and/or Orphans, and is generally massive (they had to edit it ''down'' to 500k words, with extra material going into supplements). It Its Kickstarter]] was funded in 45 minutes.



** The primary antagonists of most Mage games are the mages themselves, in the sense of literally the actual player characters. There is a thin to nonexistent line between disbelieving in science because you know better and just being normal-style crazy, most magi are ''both'', and people with very real psychological disorders having the ability to make their crazy entirely real doesn't end any better for them than it does for the people around. The Mages perceive their world as lighter and softer, but in many ways this is just because their perspective is intentionally divorced from reality.

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** The primary antagonists of most Mage games are the mages themselves, in the sense of literally the actual player characters. There is a thin to nonexistent line between disbelieving in science because you know better and just being normal-style crazy, crazy; most magi are ''both'', and people with very real psychological disorders having the ability to make their crazy entirely real doesn't end any better for them than it does for the people around. The Mages perceive their world as lighter and softer, but in many ways this is just because their perspective is intentionally divorced from reality.
28th Oct '15 6:51:24 PM FordPrefect
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** The primary antagonists of most Mage games are the mages themselves, in the sense of literally the actual player characters. There is a thin to nonexistent line between disbelieving in science because you know better and just being normal-style crazy, most magi are _both_, and people with very real psychological disorders having the ability to make their crazy entirely real doesn't end any better for them than it does for the people around. The Mages perceive their world as lighter and softer, but in many ways this is just because their perspective is intentionally divorced from reality.

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** The primary antagonists of most Mage games are the mages themselves, in the sense of literally the actual player characters. There is a thin to nonexistent line between disbelieving in science because you know better and just being normal-style crazy, most magi are _both_, ''both'', and people with very real psychological disorders having the ability to make their crazy entirely real doesn't end any better for them than it does for the people around. The Mages perceive their world as lighter and softer, but in many ways this is just because their perspective is intentionally divorced from reality.
14th Aug '15 7:25:14 AM Anaxagoras
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* MagicVersusScience: The Technocracy has "technology": Spaceships, cybernetics, genetic engineering, and a lot of other stuff that looks like science fiction. Most of their enemies do "magic": They keep genies in rings, summon storms by chanting prayers, and do other things that look like fantasy. Ultimately subverted, as mages will tell you that the the Technocracy still uses ''magic'', it's just that their magic has been accepted as common knowledge, and the Technocrats will tell you that "magic" is just wildly-applied para-science created by people who don't understand the forces they touch. In the World Of Darkness, the metaphysics underlying magic and science are ''exactly the same'', and both "science" and "magic" are pretty inaccurate terms to describe the primal energy that shapes reality. This is why (prior to [[BrokenBase Third Edition]]) the books used the word ''[[InsistentTerminology magick]],'' which they defined at "altering reality through force of will." When they dropped the "k" at the end, [[InternetBackdraft well...]]

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* MagicVersusScience: The Technocracy has "technology": Spaceships, cybernetics, genetic engineering, and a lot of other stuff that looks like science fiction. Most of their enemies do "magic": They keep genies in rings, summon storms by chanting prayers, and do other things that look like fantasy. Ultimately subverted, as mages will tell you that the the Technocracy still uses ''magic'', it's just that their magic has been accepted as common knowledge, and the Technocrats will tell you that "magic" is just wildly-applied para-science created by people who don't understand the forces they touch. In the World Of Darkness, the metaphysics underlying magic and science are ''exactly the same'', and both "science" and "magic" are pretty inaccurate terms to describe the primal energy that shapes reality. This is why (prior to [[BrokenBase Third Edition]]) the books used the word ''[[InsistentTerminology magick]],'' which they defined at "altering reality through force of will." will," a definition originally popularized by [[AleisterCrowley Aleister Crowley]], who also spelled it with a "k". When they dropped the "k" at the end, [[InternetBackdraft well...]]
22nd Jul '15 10:24:08 AM Deblin
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** Also somewhat subverted in that the Dreamspeakers are as likely to be white as anything else, and tend to be by far the most grounded and practical of the traditions, as well as by far the least mystical. They owe this mostly to their penchant for spirit magic, which is the one sphere of magic that requires relating to other people's paradigms instead of imposing one's own. Where even a virtual adept has to go into three layers of technobabble to open a locked door, a Dreamspeaker tends to simply ask the door to unlock itself.
22nd Jul '15 10:16:21 AM Deblin
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** More completely, ALL scientists, big-name or otherwise, are technocrats (or from a formerly technocratic sect like Sons of Ether or the Virtual Adepts, or at minimum some sort of sleepwalker serving the technocracy unwittingly). Science IS magic, just a particularly regimented form, and the "discoverers" of various phenomena being mages applying enlightened will is literally the only reason that 'science' consistently functions the way that it does. By definition anyone who 'discovers' anything in research is actually forging a new cantrip.
18th Jul '15 3:50:58 AM Hundun
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* TheSocialExpert: The New World Order's ''raison d'arte.''

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* TheSocialExpert: The New World Order's ''raison d'arte.d'être.''
18th Jul '15 3:31:22 AM Hundun
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* EvilVsOblivion: Technocrats, Tradition mages and even ''Marauders'' will team up to fight [[OmnicidalManiac the Nephandi]] if they make an appearance, regardless of how malevolent their goals might otherwise be.

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* EvilVsOblivion: EvilVersusOblivion: Technocrats, Tradition mages and even ''Marauders'' will team up to fight [[OmnicidalManiac the Nephandi]] if they make an appearance, regardless of how malevolent their goals might otherwise be.
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