History TabletopGame / Inquisitor

7th Apr '18 12:52:33 AM SebastianGray
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* StupidityInducingAttack: Daemon weapons with the 'Brain Leach' Property have an unquenchable thirst for knowledge and will devour the mind of anyone they cut. The is represented in-game by models wounded by a 'Brain Leach' weapon suffering a penalty to their Sagacity[[note]]representing intelligence, education and problem-solving ability[[/note]] characteristic.
11th Mar '18 12:34:13 AM SebastianGray
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* LightningGun: The Xenarch death-arc is one of the more exotic alien weapons available to characters in the game. Produced by a mysterious race from the Northern Rim of the galaxy, the death-arc utilizes highly advanced charge cells and capacitors to fire multiple bursts of electrical energy, each of which hits as hard as a [[SniperRifle long rifle lasgun]].
13th Feb '18 1:15:52 AM SebastianGray
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* ShoulderCannon: The Mind Impulse Unit (MIU) allows a character to fire a gun without using their hands. Inquisitor Covenant is the most famous user of such equipment, linking the MIU to a shoulder-mounted Psycannon so that he can still fire the weapon while wielding his two-handed power sword.
30th Dec '17 12:04:36 AM SebastianGray
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* SubsystemDamage: Damage caused to a character is randomly allocated to a random part of the body (although there are rules that alter the chance to hit various body parts or to aim at specific areas) with each body part having its own Damage Table that ranges from Light Damage (minor annoyances such as being stunned or falling over) to Crippled (ranging from going into system shock and being unable to do anything for the rest of the game, to outright death).

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* SubsystemDamage: Damage caused to a character is randomly allocated to a random part of the their body (although there are rules that alter the chance to hit various body parts or to aim at specific areas) with each body part having its own Damage Table with results that ranges range from Light Damage (minor annoyances such as being stunned or falling over) to Crippled (ranging from going into system shock and being unable to do anything for the rest of the game, to outright death).
30th Dec '17 12:01:56 AM SebastianGray
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* SubsystemDamage

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* SubsystemDamageSubsystemDamage: Damage caused to a character is randomly allocated to a random part of the body (although there are rules that alter the chance to hit various body parts or to aim at specific areas) with each body part having its own Damage Table that ranges from Light Damage (minor annoyances such as being stunned or falling over) to Crippled (ranging from going into system shock and being unable to do anything for the rest of the game, to outright death).
24th Sep '16 6:11:41 AM SebastianGray
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* KnifeNut: Characters with the Blademaster talent, such as the twin Death Cult Assassins Severina and Sevora, are masters of knife fighting, able to cause more damage with a knife than other characters can cause with a sword.
20th Sep '16 3:48:52 AM SebastianGray
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* GunsAkimbo: The gunslinger 'Slick' Devlan. Also a general special ability.

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* GunsAkimbo: The special ability Gunfighter enables a character to fire two pistol weapons simultaneously. Unless they're ambidextrous, though, it does confer an aiming penalty to the gun being used in the character's off-hand. This skill is especially poplar for Desperado characters such as the freelance gunslinger 'Slick' Devlan. Also a general special ability.Lucius ‘Slick’ Devlan.
26th May '16 1:02:29 PM NativeJovian
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* ImplausibleFencingPowers: The Deflect Shot talent.


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* ParryingBullets: The Deflect Shot talent.
1st Jan '14 6:43:31 PM nombretomado
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* HeWhoFightsMonsters: All veteran Inquisitors run the risk of falling into this; Inquisitor {{Eisenhorn}} is the example given in the book.

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* HeWhoFightsMonsters: All veteran Inquisitors run the risk of falling into this; Inquisitor {{Eisenhorn}} {{Literature/Eisenhorn}} is the example given in the book.
5th Dec '13 2:35:57 AM johnnye
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* PurposelyOverpowered: Space Marines to hilarious levels, to the point where the game recommends against using them unless you're willing to put a lot of work into [[GameBalance counterbalancing the campaign]].

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* PurposelyOverpowered: Space Marines to hilarious levels, to the point where the game recommends against using them unless you're willing to put a lot of work into [[GameBalance [[CompetitiveBalance counterbalancing the campaign]].
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