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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble continuing to fight.

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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble with continuing to fight.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have some difficulty fighting.

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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have some difficulty fighting.trouble continuing to fight.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble exerting physical strength as a result of having been chemically pacified.

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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble exerting physical strength as a result of having been chemically pacified.some difficulty fighting.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble exerting strength.

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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they have trouble exerting strength.physical strength as a result of having been chemically pacified.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and lethargic. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some trouble thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they become physically weak.

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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on non-player characters. For example, petrification does not turn player characters into stone, but rather makes them slow and lethargic.awkward. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some trouble difficulty thinking and speaking straight. Finally, tranquilizers fail to knock out player characters. Instead, they become physically weak.have trouble exerting strength.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on NPCs. For example, petrification does not turn PCs into stone, but rather makes them slow and lethargic. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some trouble thinking and speaking straight. Finally, tranquilizers fail to knock out PCs. Instead, they become physically weak.

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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on NPCs. non-player characters. For example, petrification does not turn PCs player characters into stone, but rather makes them slow and lethargic. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some trouble thinking and speaking straight. Finally, tranquilizers fail to knock out PCs.player characters. Instead, they become physically weak.
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* HeroicWillpower: Some diseases, poisons, curses, and transformations are less effective on player characters than they are on NPCs. For example, petrification does not turn PCs into stone, but rather makes them slow and lethargic. Player characters can also resist the effects of Nekomata Disease. While others afflicted with the virus go rabid, player characters do not lose control, although they have some trouble thinking and speaking straight. Finally, tranquilizers fail to knock out PCs. Instead, they become physically weak.
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* NatureHero: The primal class. The class mixes druidic powers such as communing with nature and manipulating earth with more combat-focused abilities, making it sort of a mix of a barbarian and druid.

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* NatureHero: The primal class. The class mixes druidic powers such as communing with nature and manipulating earth with more combat-focused abilities, making it sort of a mix of a barbarian and druid. Anime/PrincessMononoke is the inspiration.
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* MultiArmedMultitasking: Octopodes are capable of this.

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Removing a lot of capitalization. The book doesn't capitalize most things: the names of gimmicks, artifacts, stats, and a couple of races are the only thing that is capitalized, usually.


* AstralProjection: The Spirit Projection Gimmick lets characters astrally project themselves. Any character can take it as it's a cross class Gimmick, but it's an Esper gimmick by default. The Transcendent Tonic lets any character use this ability temporarily.
* BadAssCrew: Characters can acquire one throughout the story, leading groups of followers into battle. Gimmicks can also provide followers, but most of them only give the character one: However, one of the Delinquent's Gimmicks is called ''The Boys,'' and gives the character a gang of loyal delinquents. A party of player characters is also this.
* BadassDriver: Any character with points in the Driving Skill is this, as it represents the ability to pull off insane stunts while driving. It's even the only Skill that explicitly lets the player reroll attack and defense checks. Gun Bunnies in particular come with the Driving Skill by default, and the ''Defensive Driving'' Gimmick makes them the best at it, letting them turn cars into armor.

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* AstralProjection: The Spirit Projection Gimmick gimmick lets characters astrally project themselves. Any character can take it as it's a cross class Gimmick, gimmick, but it's an Esper esper gimmick by default. The Transcendent Tonic lets any character use this ability temporarily.
* BadAssCrew: Characters can acquire one throughout the story, leading groups of followers into battle. Gimmicks can also provide followers, but most of them only give the character one: However, one of the Delinquent's Gimmicks gimmicks is called ''The Boys,'' and gives the character a gang of loyal delinquents. A party of player characters is also this.
* BadassDriver: Any character with points in the Driving Skill skill is this, as it represents the ability to pull off insane stunts while driving. It's even the only Skill skill that explicitly lets the player reroll attack and defense checks. Gun Bunnies bunnies in particular come with the Driving Skill skill by default, and the ''Defensive Driving'' Gimmick gimmick makes them the best at it, letting them turn cars into armor.



* BalefulPolymorph: The Transmorgrify Gimmick lets Witches transform both enemies and allies into harmless animals. This is treated as a OneHitKill ability against those with low enough HP, but it can also be used on those with more HP, as long as the Witch has their permission. Just in case you want to spy around using the ability.
* BarrierWarrior: The Esper can become this through the use of the Psionic Shell Gimmick, which lets them create shields that they can apply to one person. They also gain the ability to create much larger shields of potentially any size after becoming untethered.

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* BalefulPolymorph: The Transmorgrify Gimmick gimmick lets Witches witches transform both enemies and allies into harmless animals. This is treated as a OneHitKill ability against those with low enough HP, but it can also be used on those with more HP, as long as the Witch has their permission. Just in case you want to spy around using the ability.
* BarrierWarrior: The Esper esper can become this through the use of the Psionic Shell Gimmick, gimmick, which lets them create shields that they can apply to one person. They also gain the ability to create much larger shields of potentially any size after becoming untethered.



* CharlesAtlasSuperpower: The Delinquent class is MadeOfIron already. Upon taking the Body of a God Gimmick, though, their basically superhuman status is cemented. They can leap through buildings InASingleBound, are immune to falling damage, can climb up walls like a spider, and sprint "with the speed and force of a semi truck."
* CriticalExistenceFailure: This was averted in the first version of the rules: characters would roll one less die for each Hit Point they lost. Now it is played straight.
* {{Cthulhumanoid}}: The Octopodes. They are regarded with hesitance and distrust, [[DarkIsNotEvil but not because they're actively malicious.]] They're described as peddling strange alien wares and obsessing over local customs.
* DesperationAttack: Since Version 1.01, instead of rolling one less die, all combat checks are 1 easier for each Hit Point one loses.
* DrawAggro: The Gimmick Hey! You! lets the Delinquent challenge opponents to fight them, forcing their opponent to attack the Delinquent. However, the Delinquent must also attack their opponent.
* EnergyWeapon: The Mecha Pilot class gets access to a RayGun and a LaserBlade, and Energy Weapon is also a Shonin Gimmick that lets you make one. It can be cross-classed, as well.

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* CharlesAtlasSuperpower: The Delinquent class is MadeOfIron already. Upon taking the Body of a God Gimmick, gimmick, though, their basically superhuman status is cemented. They can leap through buildings InASingleBound, are immune to falling damage, can climb up walls like a spider, and sprint "with the speed and force of a semi truck."
* CriticalExistenceFailure: This was averted in the first version of the rules: characters would roll one less die for each Hit Point hit point they lost. Now it is played straight.
* {{Cthulhumanoid}}: The Octopodes.octopodes. They are regarded with hesitance and distrust, [[DarkIsNotEvil but not because they're actively malicious.]] They're described as peddling strange alien wares and obsessing over local customs.
* DesperationAttack: Since Version 1.01, instead of rolling one less die, all combat checks are 1 easier for each Hit Point hit point one loses.
* DrawAggro: The Gimmick gimmick Hey! You! lets the Delinquent delinquent challenge opponents to fight them, forcing their opponent to attack the Delinquent. delinquent. However, the Delinquent delinquent must also attack their opponent.
* EnergyWeapon: The Mecha Pilot mecha pilot class gets access to a RayGun and a LaserBlade, and Energy Weapon is also a Shonin Gimmick shonin gimmick that lets you make one. It can be cross-classed, as well.



* FireIceLightning: The Witch has access to a trio of Gimmicks: Studied [Fire], {Electricity], and [Ice], that let them control the elements and create potions based on those elements. These can be cross-classed, letting anyone potentially wield the 3 elements: however, only the Witch has access to these potions, as they can only be used as long as one possesses the Potions Gimmick.

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* FireIceLightning: The Witch witch has access to a trio of Gimmicks: gimmicks: Studied [Fire], {Electricity], and [Ice], that let them control the elements and create potions based on those elements. These can be cross-classed, letting anyone potentially wield the 3 elements: however, only the Witch witch has access to these potions, as they can only be used as long as one possesses the Potions Gimmick.gimmick.



* FlyingBroomstick: The [[ExactlyWhatItSaysOnTheTin Flying Broom]] Gimmick lets witches fly on staff like objects such as shovels and brooms. They can also grant this ability to other characters using their potions.

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* FlyingBroomstick: The [[ExactlyWhatItSaysOnTheTin Flying Broom]] Gimmick gimmick lets witches fly on staff like objects such as shovels and brooms. They can also grant this ability to other characters using their potions.



* GunFu: The Gun Bunny class is built almost entirely around making trick shots and dodging bullets.

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* GunFu: The Gun Bunny gun bunny class is built almost entirely around making trick shots and dodging bullets.



* HumongousMecha: The Mecha Pilot class. The average size of a mecha in this setting is around 12-20 feet.
* ImprovisedWeapon: The Delinquent can reroll attack checks made using improvised weapons after picking up the [[ExactlyWhatItSaysOnTheTin Improvised Weapon]] Gimmick, although the weapon will break afterwards.
* InvisibilityCloak: The Sneaking Suit Artifact is a technological variant of this.
* JapaneseDelinquents: Both types can be found in this game: Delinquent is a character class that can be part of either category, while Bozosoku gang members are listed as an enemy type in the bestiary. The Delinquent character class in particular is extremely tough, primarily because they're criminals in a world where the ghetto is filled with monsters.
* KamehameHadoken: The Chi Blast Gimmicks lets Shonin fire energy blasts by default, but they can also apply a variety of additional effects to them. Normally this would result in them burning an equal amount of points, and forces them to make an additional Powerful check at a higher difficulty depending on how many effects they add. They can, however, avoid this every once and a while by shouting the name of the attack out loud. So if you're playing with a Shonin with this Gimmick expect to hear stuff like this often.
* TheKlutz: A character with the "Clumsy" Quirk. However, since Quirks can be serious character flaws that let the player fail important checks or take undue risks in order to regain burned points, the results are not necessarily cute or hilarious.
* LittleBitBeastly: Besides the Nyanko, there are also the Usagi, who have bunny ears. They actually come from the heavily militarized culture of Usaag and are defined by their impatient attitude. While gun bunny is a real life word with it's own etymology, here gunslingers are called gun bunnies because of all the Usagi mercenaries and gunrunners.
* MadeOfIron: All characters fit this, but the Delinquent class is built around this. Both of its base gimmicks allow it to ignore restraints, curses, poisons, illusions, and a whole mess of other impairments, including straight up damage. Not because the Delinquent is magical, but because the Delinquent is ''just that tough.''

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* HumongousMecha: The Mecha Pilot mecha pilot class. The average size of a mecha in this setting is around 12-20 feet.
* ImprovisedWeapon: The Delinquent delinquent can reroll attack checks made using improvised weapons after picking up the [[ExactlyWhatItSaysOnTheTin Improvised Weapon]] Gimmick, gimmick, although the weapon will break afterwards.
* InvisibilityCloak: The Sneaking Suit Artifact artifact is a technological variant of this.
* JapaneseDelinquents: Both types can be found in this game: Delinquent delinquent is a character class that can be part of either category, while Bozosoku bozosoku gang members are listed as an enemy type in the bestiary. The Delinquent delinquent character class in particular is extremely tough, primarily because they're criminals in a world where the ghetto is filled with monsters.
* KamehameHadoken: The Chi Blast Gimmicks gimmick lets Shonin shonin fire energy blasts by default, but they can also apply a variety of additional effects to them. Normally this would result in them burning an equal amount of points, and forces them to make an additional Powerful check at a higher difficulty depending on how many effects they add. They can, however, avoid this every once and a while by shouting the name of the attack out loud. So if you're playing with a Shonin shonin with this Gimmick gimmick expect to hear stuff like this often.
* TheKlutz: A character with the "Clumsy" Quirk. quirk. However, since Quirks quirks can be serious character flaws that let the player fail important checks or take undue risks in order to regain burned points, the results are not necessarily cute or hilarious.
* LittleBitBeastly: Besides the Nyanko, there are also the Usagi, who have bunny ears. They actually come from the heavily militarized culture of Usaag and are defined by their impatient attitude. While gun bunny is a real life word with it's own etymology, here gunslingers are called gun bunnies because of all the Usagi mercenaries and gunrunners.
* MadeOfIron: All characters fit this, but the Delinquent delinquent class is built around this. Both of its base gimmicks allow it to ignore restraints, curses, poisons, illusions, and a whole mess of other impairments, including straight up damage. Not because the Delinquent delinquent is magical, supernatural, but because the Delinquent is ''just that tough.''



* MagicalGirl: One of the playable classes. The normal girl form and Magical Girl form have different abilities, and a Magical Girl's identity is kept secret with magic... even if she doesn't do anything to hide it.
* MagnetismManipulation: Witches with the Studied [Electricity] Gimmick can brew potions which grants Hollywood-style magnetic powers at the potential cost of PowerIncontinence.
* ManOnFire: While normally upon drinking a fire potion made by a Witch a character becomes WreathedInFlames, it has a potential side effect of simply setting that person on fire for a brief period.
* MindOverMatter: The Telekinesis Gimmick lets Espers lift objects, up to 500 lbs. They can go over this limit while Untethered as long as they pass a Powerful check.
* {{Muggle}}: The Everyguy class has no magic, psychic power, mecha, or even the incredible physique of the Delinquent. He's literally just a guy. Instead of big, flashy powers, the class messes with the game's meta, altering turn orders or deciding who's getting attacked this round. The player has a great deal of power; the character has none.
* NatureHero: The Primal class. The class mixes druidic powers such as communing with nature and manipulating earth with more combat-focused abilities, making it sort of a mix of a barbarian and druid.

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* MagicalGirl: One of the playable classes. The normal girl form and Magical Girl magical girl form have different abilities, and a Magical Girl's magical girl's identity is kept secret with magic... even if she doesn't do anything to hide it.
* MagnetismManipulation: Witches with the Studied [Electricity] Gimmick can brew potions which grants grant Hollywood-style magnetic powers at the potential cost of PowerIncontinence.
* ManOnFire: While normally upon drinking a fire potion made by a Witch witch a character becomes WreathedInFlames, it has a potential side effect of simply setting that person on fire for a brief period.
* MindOverMatter: The Telekinesis Gimmick gimmick lets Espers espers lift objects, up to 500 lbs. They can go over this limit while Untethered untethered as long as they pass a Powerful check.
* {{Muggle}}: The Everyguy everyguy class has no magic, psychic power, mecha, or even the incredible physique of the Delinquent. He's literally just As a guy. Instead of big, flashy powers, result, the class messes with class' gimmicks alter the game's meta, altering turn orders or deciding who's getting attacked this round. The player has a great deal of power; the character has none.
* NatureHero: The Primal primal class. The class mixes druidic powers such as communing with nature and manipulating earth with more combat-focused abilities, making it sort of a mix of a barbarian and druid.



* {{Ninja}}: As might be expected, they're still around. They serve as something of an EvilCounterpart to the Shonin class, which is partially inspired by the [[HighlyVisibleNinja highly visible]] kind of ninja itself.
* NoSell: The Delinquent's ''Blow for Blow'' gimmick lets it completely ignore a punch, and return with a counter attack.

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* {{Ninja}}: As might be expected, they're still around. They serve as something of an EvilCounterpart to the Shonin shonin class, which is partially inspired by the [[HighlyVisibleNinja highly visible]] kind of ninja itself.
* NoSell: The Delinquent's delinquent's ''Blow for Blow'' gimmick lets it completely ignore a punch, and return with a counter attack.



** There are also Filth Lickers, the weakest enemy in the core rulebook's Bestiary. They have exactly 2 HP and a weak point (their eye), meaning that all a player has to do is [[AttackItsWeakPoint make a called shot]] in order to defeat the monster.

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** There are also Filth Lickers, the weakest enemy in the core rulebook's Bestiary.bestiary. They have exactly 2 HP and a weak point (their eye), meaning that all a player has to do is [[AttackItsWeakPoint make a called shot]] in order to defeat the monster.



* OrdinaryHighSchoolStudent: One of the suggested occupations of the Everyguy class. Magical Girls also appear to be this in their civilian identity, if they're young enough to be a high school student.
* OurFairiesAreDifferent: Yousei are not actually fairies, but if there is any difference yousei have no idea what it is. They tend to gather around magical and divine hotspots.
* OurMermaidsAreDifferent: Ningyo. Since they are usually called Merfolk they are now listed as that within the book. Merfolk fascinate residents of Neo Dokio, and are a race that has taken to magic rather than science.

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* OrdinaryHighSchoolStudent: One of the suggested occupations of the Everyguy everyguy class. Magical Girls girls also appear to be this in their civilian identity, if they're young enough to be a high school student.
* OurFairiesAreDifferent: Yousei are not actually fairies, but if there is any difference even the yousei have no idea what it is. They tend to gather around magical and divine hotspots.
* OurMermaidsAreDifferent: Ningyo. Since they are usually called Merfolk merfolk they are now listed as that within the book. Merfolk fascinate residents of Neo Dokio, and are a race that has taken to magic rather than science.



* {{Robot}} / {{Golem}}: All one race here, known as Golems in version 1.00, and renamed Automatons in version 1.01 since they are not necessarily actual golems. If it moves but does not breathe, then it's an automaton.

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* {{Robot}} / {{Golem}}: All one race here, known as Golems golems in version 1.00, and renamed Automatons automatons in version 1.01 since they are not necessarily actual golems. If it moves but does not breathe, then it's an automaton.



** One of the Magical Girl's signature attacks is a reference to Manga/SailorMoon.
** A couple of Artifacts are also references, such as the [[Manga/TigerMask Tiger Mask]].

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** One of the Magical Girl's magical girl's signature attacks is a reference to Manga/SailorMoon.
** A couple of Artifacts artifacts are also references, such as the [[Manga/TigerMask Tiger Mask]].



* SlimeGirl: [[GenderInvertedTrope And guys]]. They're known as the Oozlings, and were created to serve mages. They don't start out as particularly intelligent, but they grow smarter as they age. Unfortunately they're regarded as something of a mistake by the general public.
* SpiderSense: The Precognition Gimmick gives Espers a sort of sixth sense that lets them divine the consequences of their actions and tell whether or not they're in danger.

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* SlimeGirl: [[GenderInvertedTrope And guys]]. They're known as the Oozlings, oozlings, and were created to serve mages. They don't start out as particularly intelligent, but they grow smarter as they age. Unfortunately they're regarded as something of a mistake by the general public.
* SpiderSense: The Precognition Gimmick gimmick gives Espers espers a sort of sixth sense that lets them divine the consequences of their actions and tell whether or not they're in danger.



* {{Technopath}}: Espers can pick up [[ExactlyWhatItSaysOnTheTin Technopathy]], which lets them speak with machines. This can be cross-classed, with the possible implication of cybernetic implants.
* {{Telepathy}}: 2 Gimmicks involve this, both of which are Esper Gimmicks. One is Brain Drain, which is a form of TouchTelepathy exclusive to Espers, while the gimmick actually called this lets you communicate telepathically. It can be cross classed, but is best used by the Esper class since while they are untethered they can communicate with any number of people over any distance with no effort, while other characters can only communicate with one person over a larger distance, and cannot take main actions while they're doing so. It can also be used to see when people are lying.
* TelescopingStaff: The Monkey King's staff is an available Artifact, called the As-You-Will Pole.
* ThisLooksLikeAJobForAquaman: The [[OurMermaidsAreDifferent Merfolk]]'s racial abilities are only useful in water, much like the TropeNamer. Besides that, thanks to heavy emphasis on utility abilities in general, there are a couple of potential examples.

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* TeamPet: The Magical Girl's Cute Animal Buddy is a reference to this kind of character in magical girl series. It's a TalkingAnimal that transforms along with the MagicalGirl that is its master and can answer any question that its master might have about magical or divine things. Its master shares its sight, letting them see a variety of things that they wouldn't be able to otherwise. The Cute Animal Buddy that appears in the MagicalGirl's official art is also arguably this game's mascot: it appears on the cover art and in official ads.
* {{Technopath}}: Espers can pick up the [[ExactlyWhatItSaysOnTheTin Technopathy]], Technopathy]] gimmick, which lets them speak communicate with machines. This can be cross-classed, with the possible implication of cybernetic implants.
* {{Telepathy}}: 2 Gimmicks gimmicks involve this, both of which are Esper Gimmicks.esper gimmicks. One is Brain Drain, which is a form of TouchTelepathy exclusive to Espers, while the gimmick actually called this lets you communicate telepathically. It can be cross classed, but is best used by the Esper esper class since while they are untethered they can communicate with any number of people over any distance with no effort, while other characters can only communicate with one person over a larger distance, and cannot take main actions while they're doing so. It can also be used to see when people are lying.
* TelescopingStaff: The Monkey King's staff is an available Artifact, artifact, called the As-You-Will Pole.
* ThisLooksLikeAJobForAquaman: The [[OurMermaidsAreDifferent Merfolk]]'s merfolk]]'s racial abilities are only useful in water, much like the TropeNamer. Besides that, thanks to heavy emphasis on utility abilities in general, there are a couple of potential examples.



** The Shonin is in it's element when it's doing something that it's trained for, as this lets them burn up to three Training Pool points in the place of a stat. A lot of mechanics are balanced around requiring you to burn a point, so this is really good. The downside is that, again, it requires you to doing something that you trained for, so if you trained in order to fight robots and you're up against zombies, then you're not fighting the right enemy and so you can't use it.
* TouchTelepathy: The Brain Drain Gimmick lets Espers read the mind of anyone they touch by asking the DM questions about what the person they're reading the mind of knows. At first, they can only ask yes-or-no questions, but after becoming untethered they can ask any sort of question. Unfortunately if the Esper fails a Charming check then the one they're reading the mind of will know exactly what they just did.

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** The Shonin is in it's element when it's doing something that it's trained for, as this lets them burn up to three Training Pool points in the place of a stat. A lot of mechanics are balanced around requiring you to burn a point, so this is really good. The downside is that, again, it requires you to be doing something that you trained for, so if you trained in order to fight robots and you're up against zombies, then you're not fighting the right enemy and so you can't use it.
it. It also has to be specific: "fighting in general" is not an option.
* TouchTelepathy: The Brain Drain Gimmick gimmick lets Espers espers read the mind of anyone they touch by asking the DM questions about what the person they're reading the mind of knows. At first, they can only ask yes-or-no questions, but after becoming untethered they can ask any sort of question. Unfortunately if the Esper esper fails a Charming check then the one they're reading the mind of will know exactly what they just did.



* UnstoppableRage: The Primal Rage Gimmick. It's a Primal Gimmick but can be cross-classed. It powers up the character that uses it, but makes them go berserk, which has obvious drawbacks.

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* UnstoppableRage: The Primal Rage Gimmick. gimmick. It's a Primal Gimmick primal gimmick but can be cross-classed. It powers up the character that uses it, but makes them go berserk, which has obvious drawbacks.



* WeaselMascot: The Magical Girl's Cute Animal Buddy. It's a TalkingAnimal that transforms along with the MagicalGirl that is its master and can answer any question that its master might have about magical or divine things. Its master shares its sight, letting them see a variety of things that they wouldn't be able to otherwise. The Cute Animal Buddy that appears in the MagicalGirl's official art is also arguably this game's mascot: it appears on the cover art and in official ads.
* WhyDidItHaveToBeSnakes: Characters with the "Phobic" Quirk have this as one of their major flaws.

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* WeaselMascot: The Magical Girl's Cute Animal Buddy. It's a TalkingAnimal that transforms along with the MagicalGirl that is its master and can answer any question that its master might have about magical or divine things. Its master shares its sight, letting them see a variety of things that they wouldn't be able to otherwise. The Cute Animal Buddy that appears in the MagicalGirl's official art is also arguably this game's mascot: it appears on the cover art and in official ads.
* WhyDidItHaveToBeSnakes: Characters with the "Phobic" Quirk quirk have this as one of their major flaws.
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* BadAssCrew: Characters can acquire one throughout the story, leading groups of followers into battle. Gimmicks can also provide followers, but most of them only give the character one: However, one of the Delinquent's Gimmicks is called ''The Boys,'' and gives the character a gang of loyal delinquents.

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* BadAssCrew: Characters can acquire one throughout the story, leading groups of followers into battle. Gimmicks can also provide followers, but most of them only give the character one: However, one of the Delinquent's Gimmicks is called ''The Boys,'' and gives the character a gang of loyal delinquents. A party of player characters is also this.
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* PsychicLink: Magical girls can create a psychic link between them and one of their allies using the Bond gimmick, known as a "deep bond".
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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but it's hard for most people to wrap their head around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily.

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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according defined. According to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but it's hard for most people to wrap their head around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily.



* HeroicBSOD: A character who has has been defeated by accosts goes through one of these.

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* HeroicBSOD: A player character who has has been defeated by accosts goes through one of these.these, giving the villain a chance to finish them off.



* HumongousMecha: The Mecha Pilot class. Also played more realistically than most, at least in terms of scale: due to concerns about mobility, most Mecha are around 12-20 feet.

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* HumongousMecha: The Mecha Pilot class. Also played more realistically than most, at least The average size of a mecha in terms of scale: due to concerns about mobility, most Mecha are this setting is around 12-20 feet.



* KamehameHadoken: The Chi Blast Gimmicks lets Shonin fire energy blasts by default, but they can also apply a variety of additional effects to them. Normally this would result in them burning an equal amount of points, and forces them to make an additional Powerful check at a higher difficulty depending on how many effects they add. They can, however, avoid this every once and a while by shouting the name of the attack out loud-so if you're playing with a Shonin with this Gimmick expect to hear stuff like this often.

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* KamehameHadoken: The Chi Blast Gimmicks lets Shonin fire energy blasts by default, but they can also apply a variety of additional effects to them. Normally this would result in them burning an equal amount of points, and forces them to make an additional Powerful check at a higher difficulty depending on how many effects they add. They can, however, avoid this every once and a while by shouting the name of the attack out loud-so loud. So if you're playing with a Shonin with this Gimmick expect to hear stuff like this often.



* LittleBitBeastly: Besides the Nyanko, there are also the Usagi, who have bunny ears. They actually come from the heavily militarized culture of Usaag and are defined by their impatient attitude. While gun bunny is a real life word with it's own etymology, here gunslingers are called Gun Bunnies because of all the Usagi mercenaries and gunrunners.

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* LittleBitBeastly: Besides the Nyanko, there are also the Usagi, who have bunny ears. They actually come from the heavily militarized culture of Usaag and are defined by their impatient attitude. While gun bunny is a real life word with it's own etymology, here gunslingers are called Gun Bunnies gun bunnies because of all the Usagi mercenaries and gunrunners.



* NatureHero: The Primal class. The class mixes druidic powers such as communing with nature and manipulating earth with barbarism.

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* NatureHero: The Primal class. The class mixes druidic powers such as communing with nature and manipulating earth with barbarism.more combat-focused abilities, making it sort of a mix of a barbarian and druid.



* OneHitKill: All OneHitKill abilities require that the foe has a certain amount of HP or less, and out of the released ones this means HP equal to one of your stat scores. Thus while you can finish off most enemies using the abilities you can only OneHitKill {{Mook}}s... which is probably why all of these abilities have some other purpose, hopefully {{avert|edTrope}}ing UselessUsefulSpell.

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* OneHitKill: All OneHitKill abilities require that the foe has a certain amount of HP or less, and out of the released ones this means HP equal to one of your stat scores. Thus while you can finish off most enemies using the abilities you can only OneHitKill {{Mook}}s... which {{Mook}}s. Which is probably why all of these abilities have some other purpose, hopefully {{avert|edTrope}}ing UselessUsefulSpell.



** There are also Filth Lickers, the weakest enemy in the Bestiary. They have exactly 2 HP and a weak point (their eye), meaning that all a player has to do is [[AttackItsWeakPoint make a called shot]] in order to defeat the monster.

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** There are also Filth Lickers, the weakest enemy in the core rulebook's Bestiary. They have exactly 2 HP and a weak point (their eye), meaning that all a player has to do is [[AttackItsWeakPoint make a called shot]] in order to defeat the monster.



* {{Tanuki}}: One of the game's races. They're 2 feet tall magical shapeshifters. It's said that they used to be gods, and they're good natured but mischievous and have a weakness for human vices.

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* {{Tanuki}}: One of the game's races. They're 2 feet tall magical shapeshifters. It's said that they used to be gods, and they're They're good natured but mischievous and have a weakness for human vices.vices, which is why they're not gods anymore.



* ThisLooksLikeAJobForAquaman: The [[OurMermaidsAreDifferent Merfolk]]'s racial abilities are only useful in water, much like the TropeNamer. Besides that, thanks to heavy emphasis on utility abilities in general, there are a couple examples.

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* ThisLooksLikeAJobForAquaman: The [[OurMermaidsAreDifferent Merfolk]]'s racial abilities are only useful in water, much like the TropeNamer. Besides that, thanks to heavy emphasis on utility abilities in general, there are a couple of potential examples.



* TouchTelepathy: The Brain Drain Gimmick lets Espers read the mind of anyone they touch by asking the DM questions about what the person they're reading the mind of knows. At first, they can only ask yes-or-no questions, but after becoming untethered they can ask any sort of question. Unfortunately if the Esper fails a Charming check then the one they're reading the mind of will know exactly what they just did...

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* TouchTelepathy: The Brain Drain Gimmick lets Espers read the mind of anyone they touch by asking the DM questions about what the person they're reading the mind of knows. At first, they can only ask yes-or-no questions, but after becoming untethered they can ask any sort of question. Unfortunately if the Esper fails a Charming check then the one they're reading the mind of will know exactly what they just did...did.



* UnstoppableRage: The Primal Rage Gimmick. It's a Primal Gimmick but can be cross-classed. It powers up the character that uses it, but comes with a variety of drawbacks.

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* UnstoppableRage: The Primal Rage Gimmick. It's a Primal Gimmick but can be cross-classed. It powers up the character that uses it, but comes with a variety of makes them go berserk, which has obvious drawbacks.
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* GoodOldFisticuffs: Delinquents have no formal training in combat, but they're just as effective a fighter as any shonin.

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* GoodOldFisticuffs: Delinquents have no formal training in combat, but they're just as effective a fist fighter as any shonin.
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* GoodOldFisticuffs: Delinquents have no formal training in combat, but they're just as effective a fighter as any shonin.

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* BalefulPolymorph: The Transmorgrify Gimmick lets Witches transform both enemies and allies into harmless animals. This is treated as a OneHitKill ability against those with low enough HP, but it can also be used on those with more HP, as long as the Witch has their permission. Why would you want to transform your ally into a [[Film/MontyPythonAndTheHolyGrail newt?]] Who would expect that the newt was a spy?

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* BalefulPolymorph: The Transmorgrify Gimmick lets Witches transform both enemies and allies into harmless animals. This is treated as a OneHitKill ability against those with low enough HP, but it can also be used on those with more HP, as long as the Witch has their permission. Why would Just in case you want to transform your ally into a [[Film/MontyPythonAndTheHolyGrail newt?]] Who would expect that spy around using the newt was a spy?ability.



* CatGirl: And cat guys, naturally (although they're much rarer). One of the playable races, officially named the Nyanko. They're something of a tribal race.
* CharlesAtlasSuperpower: The Delinquent class is MadeOfIron already. Upon taking the Body of a God Gimmick, though, their basically superhuman status is cemented. They can leap through buildings InASingleBound, are immune to falling damage, can climb up steep walls like a spider, and sprint with the force and speed of a semi truck.

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* CatGirl: And cat guys, naturally (although they're much rarer). One of the playable races, officially named the Nyanko. They're something of a tribal race.
race, but not much else is known about them.
* CharlesAtlasSuperpower: The Delinquent class is MadeOfIron already. Upon taking the Body of a God Gimmick, though, their basically superhuman status is cemented. They can leap through buildings InASingleBound, are immune to falling damage, can climb up steep walls like a spider, and sprint with "with the speed and force and speed of a semi truck."



* {{Cthulhumanoid}}: The Octopodes. They are regarded with hesitance and distrust, [[DarkIsNotEvil but not because they're actively malicious.]] They'd rather peddle strange alien wares and obsess over local customs.

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* {{Cthulhumanoid}}: The Octopodes. They are regarded with hesitance and distrust, [[DarkIsNotEvil but not because they're actively malicious.]] They'd rather peddle They're described as peddling strange alien wares and obsess obsessing over local customs.



* FireIceLightning: The Witch has access to a trio of Gimmicks: Studied [Fire], {Electricity], and [Ice], that let them use the elements and create potions based on these elements. These can be cross-classed, letting anyone potentially wield the 3 elements: however, only the Witch has access to these potions, as they can only be used as long as one possesses the Potions Gimmick.
* FlightStrengthHeart: Nyanko possess superhuman speed, quickness, and dexterity, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletics and Perception skills... and can speak the language of cats.

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* FireIceLightning: The Witch has access to a trio of Gimmicks: Studied [Fire], {Electricity], and [Ice], that let them use control the elements and create potions based on these those elements. These can be cross-classed, letting anyone potentially wield the 3 elements: however, only the Witch has access to these potions, as they can only be used as long as one possesses the Potions Gimmick.
* FlightStrengthHeart: Nyanko start with one free rank in the Athletics and Perception skills, possess superhuman speed, quickness, and dexterity, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletics up walls... and Perception skills... and can speak the language of cats.



* FunWithAcronyms: The title of the game itself, in addition to the expansion.
* GratuitousNinja: In spite of this being a modern setting, ninja are still around. They serve as something of an EvilCounterpart to the Shonin class, which is partially inspired by the [[HighlyVisibleNinja highly visible]] kind of ninja itself.

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* FunWithAcronyms: The title of the game itself, in addition to the expansion.
* GratuitousNinja: In spite of this being a modern setting, ninja are still around. They serve as something of an EvilCounterpart to the Shonin class, which is partially inspired by the [[HighlyVisibleNinja highly visible]] kind of ninja itself.
expansion



* HumongousMecha: The Mecha Pilot class. Also played more realistically than most: due to concerns about mobility, most Mecha are around 12-20 feet.

to:

* HumongousMecha: The Mecha Pilot class. Also played more realistically than most: most, at least in terms of scale: due to concerns about mobility, most Mecha are around 12-20 feet.



* JapaneseDelinquents: Both types can be found in this game: Delinquent is a character class while Bozosoku gang members are listed as an enemy type in the bestiary. The Delinquent character class in particular is extremely tough, primarily because they're criminals in a world where the ghetto is filled with monsters.

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* JapaneseDelinquents: Both types can be found in this game: Delinquent is a character class that can be part of either category, while Bozosoku gang members are listed as an enemy type in the bestiary. The Delinquent character class in particular is extremely tough, primarily because they're criminals in a world where the ghetto is filled with monsters.



* MagnetismManipulation: Witches with the Studied [Electricity] Gimmick can brew potions which grants Hollywood-style magnetic powers. Characters who drink this potion can selectively draw towards themselves any object that weighs less than themselves and draw themselves towards any object that weighs more than themselves. However, they may suffer from PowerIncontinence: any small metal object is drawn towards them, and they go flying towards any large metal object.

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* MagnetismManipulation: Witches with the Studied [Electricity] Gimmick can brew potions which grants Hollywood-style magnetic powers. Characters who drink this potion can selectively draw towards themselves any object that weighs less than themselves and draw themselves towards any object that weighs more than themselves. However, they may suffer from PowerIncontinence: any small metal object is drawn towards them, and they go flying towards any large metal object.powers at the potential cost of PowerIncontinence.



* {{Ninja}}: As might be expected, they're still around. They serve as something of an EvilCounterpart to the Shonin class, which is partially inspired by the [[HighlyVisibleNinja highly visible]] kind of ninja itself.



** It is impossible to use OneHitKill abilities against other players. Which is all well and good, because player characters in this game have HP equal to or less than most {{Mooks}} and thus have no real way to get around such an ability. Abilities which disable characters entirely (such as the Witch's [[BalefulPolymorph Transmogrify]]) also count as OneHitKill abilities for the purposes of the rules.

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** It is impossible to use OneHitKill abilities against other players. Which is all well and good, because player characters in this game have HP equal to or less than most {{Mooks}} and thus so have no real way to get around such an ability. Abilities which disable characters entirely (such as the Witch's [[BalefulPolymorph Transmogrify]]) also count as OneHitKill abilities for the purposes of the rules.



* {{Oni}}: A playable race. They are pretty much exactly what you'd expect, being long-lived ogre-like humanoids that primarily dwell alone in places like caves and abandoned ruins.

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* {{Oni}}: A playable race. They are pretty much exactly what you'd expect, being long-lived ogre-like humanoids that primarily dwell alone in places like caves and abandoned ruins.



* OurFairiesAreDifferent: Yousei are not actually fairies, but there's little difference between the two of them. They tend to gather around magical and divine hotspots.
* OurMermaidsAreDifferent: Ningyo. Since they are usually called Merfolk they are now listed as that within the book. Merfolk are regarded with wonder and awe in Neo Dokio and are a race that has taken to magic rather than science.

to:

* OurFairiesAreDifferent: Yousei are not actually fairies, but there's little if there is any difference between the two of them.yousei have no idea what it is. They tend to gather around magical and divine hotspots.
* OurMermaidsAreDifferent: Ningyo. Since they are usually called Merfolk they are now listed as that within the book. Merfolk are regarded with wonder and awe in fascinate residents of Neo Dokio Dokio, and are a race that has taken to magic rather than science.



* {{Robot}} / {{Golem}}: All one race here, known as Golems in version 1.00, and renamed Automatons in version 1.01 since they are not necessarily actual golems.

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* {{Robot}} / {{Golem}}: All one race here, known as Golems in version 1.00, and renamed Automatons in version 1.01 since they are not necessarily actual golems. If it moves but does not breathe, then it's an automaton.



* SlimeGirl: [[GenderInvertedTrope And guys]]. They're known as the Oozlings, and were created to serve mages. They don't start out as particularly intelligent, but they get there. Unfortunately they're regarded as something of a mistake by the general public.

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* SlimeGirl: [[GenderInvertedTrope And guys]]. They're known as the Oozlings, and were created to serve mages. They don't start out as particularly intelligent, but they get there.grow smarter as they age. Unfortunately they're regarded as something of a mistake by the general public.



* {{Telepathy}}: 2 Gimmicks involve this, both of which are Esper Gimmicks. One is Brain Drain, which is a form of TouchTelepathy exclusive to Espers, while the gimmick actually called this lets you communicate telepathically. It can be cross classed, but is best used by the Esper class since while they are untethered they can communicate with any number of people over any distance with no effort, while other characters can only communicate with one person over a larger distance, and cannot attack while they're doing so. It can also be used to see when people are lying.

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* {{Telepathy}}: 2 Gimmicks involve this, both of which are Esper Gimmicks. One is Brain Drain, which is a form of TouchTelepathy exclusive to Espers, while the gimmick actually called this lets you communicate telepathically. It can be cross classed, but is best used by the Esper class since while they are untethered they can communicate with any number of people over any distance with no effort, while other characters can only communicate with one person over a larger distance, and cannot attack take main actions while they're doing so. It can also be used to see when people are lying.



* WeaselMascot: The Magical Girl's Cute Animal Buddy. It's a TalkingAnimal that transforms along with the MagicalGirl that is its master, can answer any question that its master might have about magical or divine things, and its master shares its sight, letting them see a variety of things that they wouldn't be able to otherwise. The Cute Animal Buddy that appears in the MagicalGirl's official art is also arguably this game's mascot: it appears on the cover art and in official ads.

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* WeaselMascot: The Magical Girl's Cute Animal Buddy. It's a TalkingAnimal that transforms along with the MagicalGirl that is its master, master and can answer any question that its master might have about magical or divine things, and its things. Its master shares its sight, letting them see a variety of things that they wouldn't be able to otherwise. The Cute Animal Buddy that appears in the MagicalGirl's official art is also arguably this game's mascot: it appears on the cover art and in official ads.
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* RPGsEqualCombat: Averted: in this game "combat" can be resolved entirely through words, and there are also rules for challenges, which involve threats to player characters that aren't actually enemies so much as the situation itself. A scene in this game could just as easily center around circumventing a security system or interrogating enemies as it could a direct fight, and many powers within the game are informational, social, or have utility outside of combat. Experience is also handed out upon reaching significant milestones, and not defeating enemies.

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* RPGsEqualCombat: Averted: in this game "combat" can be resolved entirely through words, and there are also rules for challenges, which involve threats to player characters that aren't actually enemies so much as the situation itself. A scene in this game could just as easily center around circumventing a security system or interrogating enemies as it could a direct fight, and many powers within the game are informational, social, or have utility outside of combat. Experience is also handed out upon reaching significant milestones, and not defeating enemies. The system is still very action-oriented, but not everything has to end in a fight.
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* RPGsEqualCombat: Averted: in this game "combat" can be resolved entirely through words, and there are also rules for challenges, which involve threats to player characters that aren't actually enemies so much as the situation itself. A scene in this game could just as easily center around circumventing a security system or interrogating enemies as it could a direct fight, and many powers within the game are informational, social, or have utility outside of combat. Experience is also handed out upon reaching significant milestones, and not defeating enemies.
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* HeroicBSOD: A character who has has been defeated by accosts goes through one of these.

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It's available [[http://www.drivethrurpg.com/product/210738/Gratuitous-Anime-Gimmick here]]. It's set to receive an expansion focusing more on HorrorAnimeAndManga called [[FunWithAcronyms Of Raised Dead & Evening Rituals]], but it needs funding. You can find the Kickstarter [[https://www.kickstarter.com/projects/1262568438/gratuitous-anime-gimmick-order here.]]

to:

It's available [[http://www.drivethrurpg.com/product/210738/Gratuitous-Anime-Gimmick here]]. It's set to receive an expansion focusing more on HorrorAnimeAndManga called [[FunWithAcronyms Of Raised Dead & Evening Rituals]], but it needs funding.Rituals]]. You can find the Kickstarter [[https://www.kickstarter.com/projects/1262568438/gratuitous-anime-gimmick-order here.]]



* FunWithAcronyms: The title of the game itself.

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* FunWithAcronyms: The title of the game itself.itself, in addition to the expansion.


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* MadScientist: The expansion will include mad scientists as a new class.


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* {{Necromancy}}: Listed as part of the new gimmicks available in GAG:ORDER.


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* SharkMan: GAG:ORDER will include a race of shark people, named Samebito.


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** GAG:ORDER is set to include [[Anime/FistOfTheNorthStar "pressure points that make people explode."]]


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* {{Uberwald}}: GAG:ORDER is set to include a new setting, Ilstadt, a send up to this trope.
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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but it's not so easy to wrap your head around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily.

to:

* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but it's not so easy hard for most people to wrap your their head around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily.
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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but it's no easy to wrap your head around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily.

to:

* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but it's no not so easy to wrap your head around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily.
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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but not everyone can wrap their head around it. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily, although not all witches do.

to:

* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but not everyone can it's no easy to wrap their your head around it. around. On the other hand some witches have a [[TheGift gift]] and learn magic much more easily, although not all witches do.easily.
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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but some witches could have a [[TheGift gift]] and learn magic much more easily.

to:

* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but not everyone can wrap their head around it. On the other hand some witches could have a [[TheGift gift]] and learn magic much more easily.easily, although not all witches do.
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* FunctionalMagic: Magical girls are an explicit example of Device Magic as their magic comes from arcane gadgets. The way in witches gain their powers can change depending on the setting, and the type of magic that they use isn't so explicitly defined: according to WordOfGod in the default universe magic ''can'' be learned through years of hard work and meticulous practice, but some witches could have a [[TheGift gift]] and learn magic much more easily.

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It's available [[http://www.drivethrurpg.com/product/210738/Gratuitous-Anime-Gimmick here]]. It's set to receive an expansion focusing more on HorrorAnimeAndManga called [[{{Pun}} Of Raised Dead & Evening Rituals]], but it needs funding. You can find the Kickstarter [[https://www.kickstarter.com/projects/1262568438/gratuitous-anime-gimmick-order here.]]

to:

It's available [[http://www.drivethrurpg.com/product/210738/Gratuitous-Anime-Gimmick here]]. It's set to receive an expansion focusing more on HorrorAnimeAndManga called [[{{Pun}} [[FunWithAcronyms Of Raised Dead & Evening Rituals]], but it needs funding. You can find the Kickstarter [[https://www.kickstarter.com/projects/1262568438/gratuitous-anime-gimmick-order here.]]


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* FunWithAcronyms: The title of the game itself.
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* FlightStrengthHeart: Nyanko possess superhuman speed, quickness, and dexterity, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletic and Perception skills... and can speak the language of cats.

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* FlightStrengthHeart: Nyanko possess superhuman speed, quickness, and dexterity, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletic Athletics and Perception skills... and can speak the language of cats.
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* FlightStrengthHeart: Nyanko have SuperSpeed and SuperReflexes, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletic and Perception skills... and can speak the language of cats.

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* FlightStrengthHeart: Nyanko have SuperSpeed possess superhuman speed, quickness, and SuperReflexes, dexterity, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletic and Perception skills... and can speak the language of cats.
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* FlightStrengthHeart: Nyanko have SuperSpeed and SuperReflexes, can see in the dark, cling to and slowly climb solid surfaces, start with one free rank in the Athletic and Perception skills... and can speak the language of cats.

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