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* EarlyInstallmentWeirdness: The version of the game from the 1800s the 1960 overhaul, then known as The Checkered Game of Life, is '''extremely''' different from the current version from the 60s and onward to the point that it's basically an entirely different game, it was much different and mature in tone, wasn't intended as a family game, was played slightly differently, since the goal was to gain the most amount of points from landing on good spaces that increase the happiness of your life rather than money, and featured spaces that resulted in terrible things for the player such as poverty, being arrest for crime, being disgraced, and even '''committing suicide''', which appears somewhat early on in the board and is the only space that results in death in the history of the game, though you can skip it if you manage to land on the school space.
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''The Game of Life'', originally known as ''The Checkered Game of Life'', informally known as just ''Life'', is a game created by Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. The game has evolved drastically over the years; while play pretty much remained the same from the 1960s through 1990, dollar values were occasionally adjusted for inflation, with the biggest change to the game coming in 1991. In 1998, a CD-ROM version of the game was created for PC, as well as UsefulNotes/PlayStation, and in 2005, the game was re-released with even further changes. As many as six (sometimes eight or ten) people can play the game, depending on how many game pieces Milton Bradley felt like putting into your copy of the game that day.

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''The Game of Life'', originally known as ''The Checkered Game of Life'', informally known as just ''Life'', is a game created by Creator/MiltonBradley in which you literally go through your life, from college to retirement. Along the way, you start a career, get married, and even have children, if you're lucky. The game has evolved drastically over the years; while play pretty much remained the same from the 1960s through 1990, dollar values were occasionally adjusted for inflation, with the biggest change to the game coming in 1991. In 1998, a CD-ROM version of the game was created for PC, as well as UsefulNotes/PlayStation, Platform/PlayStation, and in 2005, the game was re-released with even further changes. As many as six (sometimes eight or ten) people can play the game, depending on how many game pieces Milton Bradley felt like putting into your copy of the game that day.



Special editions of the board games have been created for various franchises, such as ''Franchise/StarWars'' (2010), ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan only), ''WesternAnimation/SpongeBobSquarePants'' (2005) and ''WesternAnimation/FamilyGuy'' (2008). Video game versions have been created for the UsefulNotes/GameBoyAdvance and the UsefulNotes/NintendoWii, and bundles with the game ''Hasbro Family Game Night'', which is available for UsefulNotes/PlayStation3 and Xbox 360. There's also an [[UsefulNotes/IOSGames iPhone app]]. A GameShow based on the board game, hosted by [[Series/StreetSmarts Frank Nicotero]] on Hasbro-owned Creator/TheHub, premiered on September 17, 2011, but was canceled in May 2012.

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Special editions of the board games have been created for various franchises, such as ''Franchise/StarWars'' (2010), ''Franchise/PiratesOfTheCaribbean'' (2004), ''Franchise/{{Pokemon}}'' (Japan only), ''WesternAnimation/SpongeBobSquarePants'' (2005) and ''WesternAnimation/FamilyGuy'' (2008). Video game versions have been created for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance and the UsefulNotes/NintendoWii, Platform/NintendoWii, and bundles with the game ''Hasbro Family Game Night'', which is available for UsefulNotes/PlayStation3 Platform/PlayStation3 and Xbox 360. There's also an [[UsefulNotes/IOSGames iPhone app]]. A GameShow based on the board game, hosted by [[Series/StreetSmarts Frank Nicotero]] on Hasbro-owned Creator/TheHub, premiered on September 17, 2011, but was canceled in May 2012.
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* JuniorVariant: ''Game of Life Junior'' is all about adventure and going to places such as a zoo or the beach. The main goal is to be the first player to collect 10 stars and the game has a smaller dial.
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!!The 1998 PC game provides the following tropes [[labelnote:note]](Please only include tropes unique to this version in this list)[[/labelnote]]:

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!!The 1998 PC game provides the following tropes [[labelnote:note]](Please tropes[[note]](Please only include tropes unique to this version in this list)[[/labelnote]]:list)[[/note]]:
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!!The board game provides the following franchise tropes[[labelnote:note]](Please put tropes unique to other versions in their own sections.)[[/labelnote]]:

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!!The board game provides the following franchise tropes[[labelnote:note]](Please tropes[[note]](Please put tropes unique to other versions in their own sections.)[[/labelnote]]:
)[[/note]]:
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!!The board game provides the following franchise tropes [[labelnote:note]](Please put tropes unique to other versions in their own sections.)[[/labelnote]]:

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!!The board game provides the following franchise tropes [[labelnote:note]](Please tropes[[labelnote:note]](Please put tropes unique to other versions in their own sections.)[[/labelnote]]:
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This game was America's first popular parlor game. It shouldn't be confused with the [[VideoGame/TheGameOfLife cellular automaton "game"]] created by John Horton Conway. For stories about your everyday world suddenly taking on these rules, see [[SuddenGameInterface Life Is a Game]].

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This game was America's first popular parlor game. It shouldn't be confused with the [[VideoGame/TheGameOfLife [[VideoGame/ConwaysGameOfLife cellular automaton "game"]] created by John Horton Conway. For stories about your everyday world suddenly taking on these rules, see [[SuddenGameInterface Life Is a Game]].
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* HurricaneOfPuns: The Tudor house deed: "Tufloors, tubaths, tucar garage. Perfect for tupeople with tukids or more!"

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* HurricaneOfPuns: The Tudor house deed: deed, bearing AddedAlliterativeAppeal: "Tufloors, tubaths, tucar garage. Perfect for tupeople with tukids or more!"
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* RollAndMove: The game has a wheel divided into ten sections, each numbered one to ten. In each player's turn, the player spins the wheel and moves their playing piece (a small car) along a track around the map a number of spaces equal to their spin. Each player can take actions depending on which spaces they land on along the track.
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In the 1960-1990 version, milestones such as getting married and having children were celebrated by that player "collecting presents", small amounts of money from each of the other players. This was {{ReTool}}ed in 1991 to the collection of LIFE Tiles, which had a much more significant impact at the end of the game (awarding large amounts of money for "notable events" you were a part of during your life).

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In the 1960-1990 version, milestones such as getting married and having children were celebrated by that player "collecting presents", small amounts of money from each of the other players. This was {{ReTool}}ed {{Retool}}ed in 1991 to the collection of LIFE Tiles, which had a much more significant impact at the end of the game (awarding large amounts of money for "notable events" you were a part of during your life).
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* {{Cloneopoly}}: Even when it was made separately of TabletopGame/{{Monopoly}} and with a different theme, this game can be considered as this, where the final goal is to get as much money as posible to win, but with the difference of make a life of it (with studies, jobs and decisions as to be married and get a family) instead of just make the typical buy-sell-rent decisions.

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