History TabletopGame / GURPSSupers

5th May '16 12:44:49 PM dracogeorge
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5th May '16 12:40:30 PM dracogeorge
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Added DiffLines:

** It's also stated that several nations (including the US, China, and the Soviet Union) simply turned their military teams into something considered legal (such as moving them to a different branch of the government, or making them government subsidised "private" superteams), while still having them pretty much set up to act as military superteams when needed.
4th Mar '16 11:48:10 PM nombretomado
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* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/{{X-Men}} Colossus]]. Most blatantly of all, the Man Plus comes with a [[CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]

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* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/{{X-Men}} [[ComicBook/XMen Colossus]]. Most blatantly of all, the Man Plus comes with a [[CaptainAmerica [[ComicBook/CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]
1st Jan '16 10:26:01 AM MagBas
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Another criticism of the original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.

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Another criticism of the original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] comics (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.
29th Sep '15 6:09:05 PM Exxolon
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[[quoteright:333:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg]]

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[[quoteright:333:http://static.[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg]]
7th Sep '15 9:16:56 AM Spindriver
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'''GURPS Supers''' is the [[{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. It was published in two editions in the 1980s; a new edition was recently published, updated to GURPS' Fourth Edition rules.

The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[PointBuildSystem bought individually]]. (Power Groups were retained as an optional system).

Another criticism of the game was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (GURPS Powers) to do it.

Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Again, the latest version has overcome this.

There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. Supers had [[TheVerse its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the GURPS InfiniteWorlds campaign. All of these can be downloaded from Steve Jackson Games' website.
!!Tropes related to this game:

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\n\n'''GURPS Supers''' '''''GURPS Supers''''' is the [[{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. It was Two editions were published in two editions in the 1980s; 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, updated to GURPS' Fourth actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules.

rules and linked to the recent ''GURPS Powers'' rules expansion.

The first edition was criticized because it arranged superpowers in sets called "Power Groups" which players felt limited their character creation choices. This was fixed in the second edition, so that powers could be [[PointBuildSystem bought individually]]. (Power Groups were retained as an optional system).

system.) The 21st century edition handles powers and abilities completely differently again, in line with the significant changes in the core ''GURPS'' rules.

Another criticism of the game original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, GURPS Supers ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even the cosmic-level heroes can now be reproduced, though it required a full separate book (GURPS Powers) to do it.

most of the work for that was done in ''GURPS Powers''.

Another problem the books had was the artwork; it was crude and uncolored, except on the covers. Again, the latest version has overcome this.

mostly better art, though still uncolored.

There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. Supers The 1980s editions had [[TheVerse its their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for incorporated into the GURPS InfiniteWorlds campaign. TabletopGame/InfiniteWorlds meta-setting. All of these can now be downloaded purchased in PDF form from Steve Jackson Games' website.
!!Tropes related to this game:----
!!Related tropes:
19th Jul '15 6:32:21 PM ProfessorDetective
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http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg
[[caption-width:224:fourth edition cover]]

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http://static.[[quoteright:333:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg
[[caption-width:224:fourth edition cover]]
jpg]]

1st Jul '15 10:03:40 AM VulpesLiska
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26th Jan '14 11:53:31 AM LongLiveHumour
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* {{Hulkspeak}}: Used by the {{Frankenstein}}-like hero Patchwork (who is actually ObfuscatingStupidity.)

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* {{Hulkspeak}}: Used by the {{Frankenstein}}-like Franchise/{{Frankenstein}}-like hero Patchwork (who is actually ObfuscatingStupidity.)
29th Mar '13 4:10:51 PM LongLiveHumour
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There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. Supers had [[TheVerse its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the GURPS InfiniteWorlds campaign. All of these can be downloaded from Steve Jackson Games' website.

to:

There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. Supers had [[TheVerse its own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UnitedNations UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently reintroduced for the GURPS InfiniteWorlds campaign. All of these can be downloaded from Steve Jackson Games' website.
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