History TabletopGame / GURPSSupers

8th Jun '17 9:53:52 PM nombretomado
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There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards superhero novels. The 1980s editions had [[TheVerse their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently incorporated into the GURPS TabletopGame/InfiniteWorlds meta-setting. All of these can now be purchased in PDF form from Steve Jackson Games' website.

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There were several {{Sourcebook}}s put out for the game, the most famous being an adaptation of the WildCards ComicBook/WildCards superhero novels. The 1980s editions had [[TheVerse their own original setting]], detailed in ''Gurps IST'' (International Super Teams) which featured an AlternateReality where the UsefulNotes/UnitedNations effectively rules the world and uses superhero teams to keep the peace. The IST world was recently incorporated into the GURPS TabletopGame/InfiniteWorlds meta-setting. All of these can now be purchased in PDF form from Steve Jackson Games' website.
25th Feb '17 11:28:09 PM Morgenthaler
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[[quoteright:200:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg]]

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23rd Dec '16 2:23:30 PM dracogeorge
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** It's also stated that several nations (including the US, China, and the Soviet Union) simply turned their military teams into something considered legal (such as moving them to a different branch of the government, or making them government subsidised "private" superteams), while still having them pretty much set up to act as military superteams when needed.

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** It's also stated that several nations (including the (The US, China, and the Soviet Union) Union, and many other major or regional powers) simply turned their military teams into something [[LoopholeAbuse considered legal (such legal]], such as moving having them (officially) report to a different different, [[ExactWords non-military]] branch of the government, or making them government subsidised "private" superteams), superteams, while still having them pretty much set up to act as military superteams when needed.needed.
** The UN does secretly have a cache of strategic nuclear weapons, despite having outlawed them.
16th Dec '16 5:11:46 PM Xtifr
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'''''GURPS Supers''''' is the [[TabletopGame/{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.

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'''''GURPS Supers''''' ''GURPS Supers'' is the [[TabletopGame/{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.
30th Oct '16 10:03:33 AM nombretomado
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'''''GURPS Supers''''' is the [[{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.

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'''''GURPS Supers''''' is the [[{{GURPS}} [[TabletopGame/{{GURPS}} Generic Universal Role Playing System]]'s superhero expansion. Two editions were published in the 1980s as supplements for ''GURPS'' 3rd Edition; a completely new edition was much more recently published, actually a completely new book designed as a supplement for ''GURPS'' 4th Edition rules and linked to the recent ''GURPS Powers'' rules expansion.
5th May '16 12:44:49 PM dracogeorge
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5th May '16 12:40:30 PM dracogeorge
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Added DiffLines:

** It's also stated that several nations (including the US, China, and the Soviet Union) simply turned their military teams into something considered legal (such as moving them to a different branch of the government, or making them government subsidised "private" superteams), while still having them pretty much set up to act as military superteams when needed.
4th Mar '16 11:48:10 PM nombretomado
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* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/{{X-Men}} Colossus]]. Most blatantly of all, the Man Plus comes with a [[CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]

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* {{Expy}}: The templates in GURPS Supers are all to some extent designed to let players play these. For example, the Archetype is most obviously for playing {{Superman}}, but also includes "Amphibian" and "Super-Swimming" options if you'd rather play ComicBook/{{Aquaman}}. The Brick includes a "Man of Steel" option that's basically [[ComicBook/{{X-Men}} [[ComicBook/XMen Colossus]]. Most blatantly of all, the Man Plus comes with a [[CaptainAmerica [[ComicBook/CaptainAmerica choice of "Superalloy Chainmail" or "Superalloy Medium Shield."]]
1st Jan '16 10:26:01 AM MagBas
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Another criticism of the original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.

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Another criticism of the original books was that you couldn't emulate [[CanonSue the most powerful heroes from the comics]] comics (such as {{Superman}} or GreenLantern) because either they would be too expensive to adapt (costing thousands of character points) or their [[GreenLanternRing powers were too expansive]] and there were no exact equivalents for them (though these were problems faced by most superhero [=RPGs=] of the time.) On the other hand, ''GURPS Supers'' could handle the less absurd superheroes, and it produced many interesting original characters of its own. With the 4th Edition version, even cosmic-level heroes can now be reproduced, though most of the work for that was done in ''GURPS Powers''.
29th Sep '15 6:09:05 PM Exxolon
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[[quoteright:333:http://static.tvtropes.org/pmwiki/pub/images/GurpsSupers.jpg]]

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