History TabletopGame / FullThrust

8th May '14 9:32:17 AM szaleniec1000
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Added DiffLines:

* TechnoBabble: Discussed, and referred to as "PSB" for "pseudo-scientific bullshit". None is included in the game, but players are invited to make up their own if it helps suspension of disbelief.
20th Apr '13 8:24:24 PM NativeJovian
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The game contains examples of:

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\nThe
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!!The
game contains examples of:



* OldSchoolDogfighting: Fighters have to get very close to engage anything, much less other fighters.

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* OldSchoolDogfighting: OldSchoolDogfight: Fighters have to get very close to engage anything, much less other fighters.
26th Mar '13 9:04:19 PM LongLiveHumour
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* UnitedNations: The fifth major human power because somewhere along the way, they got their own military (the United Nations Space Command), which polices the Sol system and some of the other Core systems. They also coordinate and help lead the fight against the Kra'Vak invasion.

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* UnitedNations: UsefulNotes/UnitedNations: The fifth major human power because somewhere along the way, they got their own military (the United Nations Space Command), which polices the Sol system and some of the other Core systems. They also coordinate and help lead the fight against the Kra'Vak invasion.
9th Jan '13 9:07:58 AM Nohbody
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Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, ''Dirtside II'' and ''StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for ''Franchise/StarWars'', ''Franchise/StarTrek'', and ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

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Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, ''Dirtside II'' and ''StarGruntII'', ''TabletopGame/StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for ''Franchise/StarWars'', ''Franchise/StarTrek'', and ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
9th Jan '13 9:07:30 AM Nohbody
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Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and StarGruntII, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, Franchise/StarTrek, and BabylonFive, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

to:

Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II ''Dirtside II'' and StarGruntII, ''StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, Franchise/StarTrek, ''Franchise/StarWars'', ''Franchise/StarTrek'', and BabylonFive, ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
3rd Jun '12 4:15:31 PM nombretomado
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Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and StarGruntII, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, StarTrek, and BabylonFive, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

to:

Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and StarGruntII, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, StarTrek, Franchise/StarTrek, and BabylonFive, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
3rd Jan '12 7:32:34 PM morgulknight1
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* MacrossMissileMassacre: A speciality of fleets.

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* MacrossMissileMassacre: A speciality of some fleets.
9th Dec '11 6:35:26 AM morgulknight1
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* KineticWeaponsAreJustBetter: Played with; Kra'Vak K-guns can be incredibly powerful and ignore screens, but are inaccurate at long ranges and usually have narrow firing arcs that require careful maneuvering to bring to bear.

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* KineticWeaponsAreJustBetter: Played with; Kra'Vak K-guns can be incredibly powerful and ignore screens, but are inaccurate at long ranges and usually have [[FixedForwardFacingWeapon narrow firing arcs arcs]] that require careful maneuvering to bring to bear.
9th Dec '11 6:34:08 AM morgulknight1
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* TheBerserker: The Kra'Vak have something they call ''roh'kah,'' an aspect of their physiology that substitutes for a human's fight-or-flight response, and essentially forces them into escalating versions of this when under great stress, especially life-or-death situations. The worse the situtation gets, the madder they get; left unchecked, however, it can reach LeeroyJenkins levels, as they become (temporarily) too enraged for rational thought. It's thought to have evolved as a survival trait against the native predators of their [[DeathWorld home planet]].

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* TheBerserker: The Kra'Vak have something they call ''roh'kah,'' an aspect of their physiology that substitutes for a human's fight-or-flight response, and essentially forces them into escalating versions of this when under great stress, especially life-or-death situations. The worse the situtation gets, the madder they get; left unchecked, however, it can reach LeeroyJenkins levels, as they become (temporarily) too enraged for rational thought. It's thought to have evolved as a survival trait against the native predators of their [[DeathWorld home planet]].
9th Dec '11 6:22:39 AM morgulknight1
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* MacrossMissileMassacre

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* MacrossMissileMassacreMacrossMissileMassacre: A speciality of fleets.
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