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Commented out some zces.


* MacrossMissileMassacre: A speciality of some fleets.

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* %%* MacrossMissileMassacre: A speciality of some fleets.



* SpaceFighter

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* %%* SpaceFighter



* StandardSciFiFleet: Obviously
* StandardStarshipScuffle: This game would not exist without this trope.

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* %%* StandardSciFiFleet: Obviously
* %%* StandardStarshipScuffle: This game would not exist without this trope.



Tuffleyverse contains examples of:

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Tuffleyverse !!Tuffleyverse contains examples of:



* MiddleEasternCoalition: The Islamic Federation.

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* %%* MiddleEasternCoalition: The Islamic Federation.

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Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, ''Dirtside II'' and ''TabletopGame/StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for ''Franchise/StarWars'', ''Franchise/StarTrek'', and ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

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Full Thrust [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fullthrust.jpg]]
''Full Thrust''
is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, ''Dirtside II'' and ''TabletopGame/StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for ''Franchise/StarWars'', ''Franchise/StarTrek'', and ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.



Full Thrust gameplay tends to be fast-paced and the rules are fairly simple and straightforward. One distinguishing feature is that each player secretly writes out movement orders for his/her ships at the beginning of each turn, which forces the players to try to predict their opponents' moves. The ratio of ship durability to weapon damage makes the game unforgiving of tactical blunders. The rules are available as free .pdf downloads from GZG's website, http://www.groundzerogames.net

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Full Thrust ''Full Thrust'' gameplay tends to be fast-paced and the rules are fairly simple and straightforward. One distinguishing feature is that each player secretly writes out movement orders for his/her ships at the beginning of each turn, which forces the players to try to predict their opponents' moves. The ratio of ship durability to weapon damage makes the game unforgiving of tactical blunders. The rules are available as free .pdf downloads from GZG's website, http://www.groundzerogames.net
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* TechnoBabble: Discussed, and referred to as "PSB" for "pseudo-scientific bullshit". None is included in the game, but players are invited to make up their own if it helps suspension of disbelief.
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Trope renamed per TRS



The game contains examples of:

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\nThe
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!!The
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* OldSchoolDogfighting: Fighters have to get very close to engage anything, much less other fighters.

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* OldSchoolDogfighting: OldSchoolDogfight: Fighters have to get very close to engage anything, much less other fighters.
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* UnitedNations: The fifth major human power because somewhere along the way, they got their own military (the United Nations Space Command), which polices the Sol system and some of the other Core systems. They also coordinate and help lead the fight against the Kra'Vak invasion.

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* UnitedNations: UsefulNotes/UnitedNations: The fifth major human power because somewhere along the way, they got their own military (the United Nations Space Command), which polices the Sol system and some of the other Core systems. They also coordinate and help lead the fight against the Kra'Vak invasion.
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missed that one


Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, ''Dirtside II'' and ''StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for ''Franchise/StarWars'', ''Franchise/StarTrek'', and ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

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Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, ''Dirtside II'' and ''StarGruntII'', ''TabletopGame/StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for ''Franchise/StarWars'', ''Franchise/StarTrek'', and ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
Is there an issue? Send a MessageReason:
None


Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and StarGruntII, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, Franchise/StarTrek, and BabylonFive, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

to:

Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II ''Dirtside II'' and StarGruntII, ''StarGruntII'', it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, Franchise/StarTrek, ''Franchise/StarWars'', ''Franchise/StarTrek'', and BabylonFive, ''Series/BabylonFive'', among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
Is there an issue? Send a MessageReason:
None


Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and StarGruntII, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, StarTrek, and BabylonFive, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.

to:

Full Thrust is a starship miniatures combat game produced by Ground Zero Games in the UK. Like GZG's other two miniatures games, Dirtside II and StarGruntII, it is designed to be a generic system, capable of handling whatever miniatures the players happen to have and leaving much of its techobabble vague enough to be used with whatever sci-fi universe the players wish; conversions exist for StarWars, StarTrek, Franchise/StarTrek, and BabylonFive, among others. In addition, GZG has a universe shared by its three miniatures games, sometimes called GZG-verse or Tuffleyverse after GZG's principal developer, John Tuffley.
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* MacrossMissileMassacre: A speciality of fleets.

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* MacrossMissileMassacre: A speciality of some fleets.
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* KineticWeaponsAreJustBetter: Played with; Kra'Vak K-guns can be incredibly powerful and ignore screens, but are inaccurate at long ranges and usually have narrow firing arcs that require careful maneuvering to bring to bear.

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* KineticWeaponsAreJustBetter: Played with; Kra'Vak K-guns can be incredibly powerful and ignore screens, but are inaccurate at long ranges and usually have [[FixedForwardFacingWeapon narrow firing arcs arcs]] that require careful maneuvering to bring to bear.
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* TheBerserker: The Kra'Vak have something they call ''roh'kah,'' an aspect of their physiology that substitutes for a human's fight-or-flight response, and essentially forces them into escalating versions of this when under great stress, especially life-or-death situations. The worse the situtation gets, the madder they get; left unchecked, however, it can reach LeeroyJenkins levels, as they become (temporarily) too enraged for rational thought. It's thought to have evolved as a survival trait against the native predators of their [[DeathWorld home planet]].

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* TheBerserker: The Kra'Vak have something they call ''roh'kah,'' an aspect of their physiology that substitutes for a human's fight-or-flight response, and essentially forces them into escalating versions of this when under great stress, especially life-or-death situations. The worse the situtation gets, the madder they get; left unchecked, however, it can reach LeeroyJenkins levels, as they become (temporarily) too enraged for rational thought. It's thought to have evolved as a survival trait against the native predators of their [[DeathWorld home planet]].
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* MacrossMissileMassacre

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* MacrossMissileMassacreMacrossMissileMassacre: A speciality of fleets.

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