Follow TV Tropes

Following

History TabletopGame / FlashPointFireRescue

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:


In March 2024, a Kickstarter campaign for ''[[https://www.kickstarter.com/projects/ibcgames/flash-point-legacy-of-flame/description Flash Point: Legacy of Flame]]'' launched. This will be a legacy-style game, but with provisions for players to use their customized Legacy firefighters in "standard" ''Flash Point'' games. It's scheduled for release in early 2025.
Is there an issue? Send a MessageReason:
An Axe To Grind is no longer a trope


[[caption-width-right:300:No, it's not about [[PostApocalypticGasmask post-apocalyptic]] [[AnAxeToGrind axemen]]]]

to:

[[caption-width-right:300:No, it's not about [[PostApocalypticGasmask post-apocalyptic]] [[AnAxeToGrind axemen]]]]
axemen.]]
Is there an issue? Send a MessageReason:
None


''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players [[DisasterReliefGame assume the role of firefighters]] trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. Showing strong influences by ''TabletopGame/{{Pandemic}}'', the game was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.

to:

''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players [[DisasterReliefGame assume the role of firefighters]] trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. Showing strong influences by from ''TabletopGame/{{Pandemic}}'', the game was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowerfulButInaccurate: The fire engine's deck gun can potentially take five fire markers off the board at once. Where the water lands is determined by dice roll, meaning a player could spend all his action points and hose down an area with no fire markers at all.

Added: 258

Changed: 27

Is there an issue? Send a MessageReason:
None


* ExpansionPack: ''Urban Structures'', ''2nd Story'' (introduced multistory buildings), ''Extreme Danger'', ''Dangerous Waters'', ''Veteran & Rescue Dog'', and ''Honor & Duty''.

to:

* ExpansionPack: ''Urban Structures'', ''2nd Story'' (introduced multistory buildings), ''Extreme Danger'', ''Dangerous Waters'', ''Veteran & Rescue Dog'', and ''Honor & Duty''.Duty'', and ''Tragic Events''.


Added DiffLines:

* RedShirt: One event card in ''Tragic Events'' adds a severely injured victim to the game, who can't be moved at all unless the Paramedic treats him first. The token representing this victim is wearing a red shirt with a not-really-a-Star-Trek-badge on it.
Is there an issue? Send a MessageReason:
None


''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players assume the role of firefighters trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. Showing strong influences by ''TabletopGame/{{Pandemic}}'', the game was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.

to:

''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players [[DisasterReliefGame assume the role of firefighters firefighters]] trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. Showing strong influences by ''TabletopGame/{{Pandemic}}'', the game was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:300:No, it's not about [[GasMaskLongcoat post-apocalyptic]] [[AnAxeToGrind axemen]]]]

to:

[[caption-width-right:300:No, it's not about [[GasMaskLongcoat [[PostApocalypticGasmask post-apocalyptic]] [[AnAxeToGrind axemen]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FractionalWinningCondition: You win by rescuing 7 out of 10 victims, but the game does not technically end until all 15 victim markers (including 5 false alarms) are removed from the board.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/flash_point_fire_rescue_3386.png]]
[[caption-width-right:300:No, it's not about [[GasMaskLongcoat post-apocalyptic]] [[AnAxeToGrind axemen]]]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExtrinsicGoFirstRule: The rules let the players determine who goes first arbitrarily but suggest that the youngest player opens the game in absence of better options.
Is there an issue? Send a MessageReason:
None


* EveryoneHasASpecialMove: Each set of gear the players can equip on their characters comes with a special ability.

to:

* EveryoneHasASpecialMove: Each set of gear the players can equip on their characters comes with a special ability.ability:



* SlidingScaleOfCooperationVsCompetition: The basic game is definitely an example of "Enforced Competition", as it has zero competitive elements and the players are required to coordinate their moves closely, especially on higher difficulties.

to:

* SlidingScaleOfCooperationVsCompetition: The basic game is definitely an example of "Enforced Competition", Cooperation", as it has zero competitive elements and the players are required to coordinate their moves closely, especially on higher difficulties.
Is there an issue? Send a MessageReason:
None


** [[https://en.wikipedia.org/wiki/Compressed_air_foam_system CAFS]] Firefighter gets extra points to extinguish fires.
** Driver/Operator can fire the deck gun faster and gets a free re-roll if it lands off-target.
** [[TheLeader Fire Captain]] can move other player's miniatures on his turn using his action points.
** [[JackOfAllTrades Generalist]] has no special skills but gets an extra action point each turn.
** Hazmat Technician can dispose of hazmat markers on-site rather than having to carry them out of the house.
** [[SensorCharacter Imaging Technician]] can flip over any person-of-interest marker to find false alarms from a distance.
** [[TheMedic Paramedic]] can treat any victim to make them walk after a fireman to safety rather than having to be carried.
** Rescue Specialist can move and break down walls much faster than the others.

to:

** The [[https://en.wikipedia.org/wiki/Compressed_air_foam_system CAFS]] Firefighter gets extra points to extinguish fires.
** The Driver/Operator can fire the deck gun faster and gets a free re-roll if it lands off-target.
** The [[TheLeader Fire Captain]] can move other player's miniatures on his turn using his action points.
** The [[JackOfAllTrades Generalist]] has no special skills but gets an extra action point each turn.
** The Hazmat Technician can dispose of hazmat markers on-site rather than having to carry them out of the house.
** The [[SensorCharacter Imaging Technician]] can flip over any person-of-interest marker to find false alarms from a distance.
** The [[TheMedic Paramedic]] can treat any victim to make them walk after a fireman to safety rather than having to be carried.
** The Rescue Specialist can move and break down walls much faster than the others.
Is there an issue? Send a MessageReason:
None


''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players assume the role of firefighters trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. It was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.

to:

''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players assume the role of firefighters trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. It Showing strong influences by ''TabletopGame/{{Pandemic}}'', the game was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.
Is there an issue? Send a MessageReason:
None


** Driver/Operator can move the fire engine faster and gets a free re-roll if the deck gun fires off-target.

to:

** Driver/Operator can move the fire engine the deck gun faster and gets a free re-roll if the deck gun fires it lands off-target.
Is there an issue? Send a MessageReason:
None


** [[SensorCharacter Imaging Technician]] can flip over any potential victim marker to find false alarms from a distance.

to:

** [[SensorCharacter Imaging Technician]] can flip over any potential victim person-of-interest marker to find false alarms from a distance.

Added: 858

Changed: 123

Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: Each player picks a firefighter figurine and a player card of corresponding color at the start of the game.

to:

* ColorCodedForYourConvenience: Each player picks a firefighter figurine miniature and a player card of corresponding color at the start of the game.



* DifficultyLevels: Depending on the player experience, you can play with more or fewer initial explosions. Also, the basic game includes two house layouts, one of which is significantly easier than the other by the virtue of having two more preexisting entrance points.

to:

* DifficultyLevels: Depending on the player experience, you can play with more or fewer or additional initial explosions.explosions, hotspots, and hazmats. Also, the basic game includes two house layouts, one of which is significantly easier than the other by the virtue of having two more preexisting entrance points.



** [[https://en.wikipedia.org/wiki/Compressed_air_foam_system CAFS]] Firefighter gets extra points to extinguish fires.
** Driver/Operator can move the fire engine faster and gets a free re-roll if the deck gun fires off-target.
** [[TheLeader Fire Captain]] can move other player's miniatures on his turn using his action points.
** [[JackOfAllTrades Generalist]] has no special skills but gets an extra action point each turn.
** Hazmat Technician can dispose of hazmat markers on-site rather than having to carry them out of the house.
** [[SensorCharacter Imaging Technician]] can flip over any potential victim marker to find false alarms from a distance.
** [[TheMedic Paramedic]] can treat any victim to make them walk after a fireman to safety rather than having to be carried.
** Rescue Specialist can move and break down walls much faster than the others.



* LuckManipulationMechanic: One specialization allows the player to repeat a botched dice roll to aim the water cannon.

to:

* LuckManipulationMechanic: One specialization allows Playing the player to Driver/Operator lets you repeat a botched dice roll to aim the water cannon.deck gun.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: Each player can pick a firefighter figurine and a player car of corresponding color at the start of the game.

to:

* ColorCodedForYourConvenience: Each player can pick picks a firefighter figurine and a player car card of corresponding color at the start of the game.



* DifficultyLevels: Depending on the player experience, you can play with more or less fire sources. Also, the basic game includes two house layouts, one of which is significantly easier than the other by the virtue of having two more existing entrance points.

to:

* DifficultyLevels: Depending on the player experience, you can play with more or less fire sources. fewer initial explosions. Also, the basic game includes two house layouts, one of which is significantly easier than the other by the virtue of having two more existing preexisting entrance points.



* ExpansionPack: ''Urban Structures'', ''2nd Story'' (introduced multistory buldings), ''Extreme Danger'', ''Dangerous Waters'', ''Veteran & Rescue Dog'', and ''Honor & Duty''.

to:

* ExpansionPack: ''Urban Structures'', ''2nd Story'' (introduced multistory buldings), buildings), ''Extreme Danger'', ''Dangerous Waters'', ''Veteran & Rescue Dog'', and ''Honor & Duty''.



* JobSystem: Players can return to the fire-engine at any time and replace their current gear/specialization with any other that has not been taken by another player.

to:

* JobSystem: Players can return to the fire-engine fire engine at any time and replace their current gear/specialization with any other that has not yet been taken by another player.



* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who then return to the fire-engine and can act again on their next turn with no lasting consequences.
* ResourcesManagementGameplay: You can break through the walls with your fireaxe to make a quick escape path... but if the walls suffer too much damage (whether from the fire or the firefighters), it's GameOver.
* RocksFallEveryoneDies: There is no GM, but this is basically what happens if the house collapses, burying everyone inside.

to:

* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who then instantly return to the fire-engine ambulance car and can act again on their next turn with no lasting consequences.
* ResourcesManagementGameplay: You can break through the walls with your fireaxe to make a quick escape path... but if the walls suffer too much damage (whether from the fire or from the firefighters), it's GameOver.
* RocksFallEveryoneDies: There is no GM, but this is basically what happens if the house collapses, burying everyone still inside.



* TurnBasedCombat: Despite there not being any ''combat'' in the game (if you don't count firefighting), it contains a lot of gameplay mechanics associated with TBC, such as action points and a square movement grid.

to:

* TurnBasedCombat: Despite there not being having any ''combat'' in combat (unless you count fire''fighting''), the game (if you don't count firefighting), it contains a lot of gameplay mechanics associated with TBC, such as action points and a square movement grid.
Is there an issue? Send a MessageReason:
None


* ConvectionSchmonvection: A victim is perfectly OK being surrounded by fire markers as long as none are placed directly on top of it.

to:

* ConvectionSchmonvection: A victim is perfectly OK being surrounded by fire markers as long as none are placed directly on top of it.them.
Is there an issue? Send a MessageReason:
None


* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who merely return to the fire-engine and can act again on their next turn with no lasting consequences.

to:

* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who merely then return to the fire-engine and can act again on their next turn with no lasting consequences.

Added: 141

Removed: 141

Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: Each player can pick a firefighter figurine and a player car of corresponding color at the start of the game.



* ColorCodedForYourConvenience: Each player can pick a firefighter figurine and a player car of corresponding color at the start of the game.

Added: 1312

Changed: 51

Is there an issue? Send a MessageReason:
None


''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players assume the role of firefighters trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. It was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011.

to:

''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players assume the role of firefighters trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. It was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011. Multiple expansions have been released since then.


Added DiffLines:

* ColorCodedForYourConvenience: Each player can pick a firefighter figurine and a player car of corresponding color at the start of the game.
* CoopMultiplayer: You lose pretty fast if you don't coordinate your actions with others.
* DifficultyLevels: Depending on the player experience, you can play with more or less fire sources. Also, the basic game includes two house layouts, one of which is significantly easier than the other by the virtue of having two more existing entrance points.


Added DiffLines:

* ExpansionPack: ''Urban Structures'', ''2nd Story'' (introduced multistory buldings), ''Extreme Danger'', ''Dangerous Waters'', ''Veteran & Rescue Dog'', and ''Honor & Duty''.
* ExtraTurn: Kinda. Players can save up some of their action points to carry over to their next turn.


Added DiffLines:

* LuckManipulationMechanic: One specialization allows the player to repeat a botched dice roll to aim the water cannon.


Added DiffLines:

* ResourcesManagementGameplay: You can break through the walls with your fireaxe to make a quick escape path... but if the walls suffer too much damage (whether from the fire or the firefighters), it's GameOver.


Added DiffLines:

* TurnBasedCombat: Despite there not being any ''combat'' in the game (if you don't count firefighting), it contains a lot of gameplay mechanics associated with TBC, such as action points and a square movement grid.

Added: 549

Changed: 207

Is there an issue? Send a MessageReason:
None


* ConvectionSchmonvection: A victim is perfectly OK being surrounded by fire markers as long as none placed directly on top of it.

to:

* ConvectionSchmonvection: A victim is perfectly OK being surrounded by fire markers as long as none are placed directly on top of it.it.
* EveryoneHasASpecialMove: Each set of gear the players can equip on their characters comes with a special ability.



* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who get back on their feet with

to:

* JobSystem: Players can return to the fire-engine at any time and replace their current gear/specialization with any other that has not been taken by another player.
* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who get back merely return to the fire-engine and can act again on their feet withnext turn with no lasting consequences.


Added DiffLines:

* SlidingScaleOfCooperationVsCompetition: The basic game is definitely an example of "Enforced Competition", as it has zero competitive elements and the players are required to coordinate their moves closely, especially on higher difficulties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Flash Point: Fire Rescue'' is a {{coop|Multiplayer}}erative BoardGame where the players assume the role of firefighters trying to [[HeroicFireRescue save people trapped in a burning house]] before the whole structure [[RocksFallEveryoneDies collapses]]. It was [[https://www.kickstarter.com/projects/2012515236/flash-point-fire-rescue funded]] on Website/{{Kickstarter}} and published by Indie Boards & Cards in 2011.
----
!!Tropes found in the game include:

* ConvectionSchmonvection: A victim is perfectly OK being surrounded by fire markers as long as none placed directly on top of it.
* GoldenEnding: Successfully rescuing all victims.
* HeroicFireRescue: That's what you're here for.
* NonLethalKO: The explosions that kill the victims merely knock down the firefighters, who get back on their feet with
* RocksFallEveryoneDies: There is no GM, but this is basically what happens if the house collapses, burying everyone inside.
----

Top