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* AlternateHistory
to:
* AlternateHistoryAlternateHistory: Part of the basic premise.
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* AnimateBodyParts: Animated hands are a form of Critter. Some player characters can also do this.
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* AnimateBodyParts: Animated hands are a form of Critter. Some Harrowed player characters can also do this.
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* BodyHorror: Prairie Ticks, Cankers, and Texas Tummy Twisters qualify.
to:
* BodyHorror: A lot of Abominations qualify.
** PrairieTicks, Cankers, and Ticks are giant ticks that, for some reason, can't penetrate external skin. So they force their way down into a victim's stomach so they can drink blood from the softer wall. If the victim doesn't die of blood loss, they typically will when [[ChestBurster the tick tears its way out of the victim's guts]].
** Texas Tummy Twistersqualify.are parasites that can be picked up by drinking contaminated water. Picture a ghastly lump of gnarly, spiked tentacles and eyes roughly the size of a toddler living in someone's belly -- and capable of reaching out through their flesh to attack others -- and you've got a Tummy Twister.
** Braincrawlers are centipede-like creatures that chew an open wound in the base of a victim's skull and the back of their neck so they can crawl inside and take over their body, leaving the victim alive but with a bloody hole that has a writhing creepy-crawly in it at the back of their neck.
** Cankers are horrific critters with elements of spiders, crabs and octopi, which spontaneously manifest in the stomaches of people suffering depression, worry or stress. They grow bigger and bigger, eating the organs of their host until eventually they suck the eyes out from inside and replace them by extending their own eyestalks up to sit inside the hole. ''And the host is still alive through all this because the Canker grows appendages to replace the organs it eats''.
** Flesh Jackets are the completely removed skins of human beings (sans the skin from the neck, face and head), which are capable of both slithering around under their own power and slipping onto living people, as their name suggests, to take over their bodies.
** Prairie
** Texas Tummy Twisters
** Braincrawlers are centipede-like creatures that chew an open wound in the base of a victim's skull and the back of their neck so they can crawl inside and take over their body, leaving the victim alive but with a bloody hole that has a writhing creepy-crawly in it at the back of their neck.
** Cankers are horrific critters with elements of spiders, crabs and octopi, which spontaneously manifest in the stomaches of people suffering depression, worry or stress. They grow bigger and bigger, eating the organs of their host until eventually they suck the eyes out from inside and replace them by extending their own eyestalks up to sit inside the hole. ''And the host is still alive through all this because the Canker grows appendages to replace the organs it eats''.
** Flesh Jackets are the completely removed skins of human beings (sans the skin from the neck, face and head), which are capable of both slithering around under their own power and slipping onto living people, as their name suggests, to take over their bodies.
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* TheButcher
to:
* TheButcherTheButcher: A SerialKiller of the same title is one of the more infamous characters in-verse. [[spoiler:The truth is that "TheButcher" is actually any person who has been overwhelmed by the curse placed on a certain enchanted knife.]]
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* CattlePunk
to:
* CattlePunkCattlePunk: WildWest setting with SteamPunk (or CyberPunk, for HoE) technology.
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* ClapYourHandsIfYouBelieve
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* ClapYourHandsIfYouBelieveClapYourHandsIfYouBelieve: The Reckoners literally feed on fear, and so the generic purpose of all Abominations is to literally "Terrorform" the land around them by spreading fear and suffering -- people can also reverse the process by making people feel hope, joy, and bravery.
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* CursedWithAwesome: See BackFromTheDead, above.
to:
* CursedWithAwesome: See BackFromTheDead, above. In short, becoming a Harrowed means that you get super powers... at the cost of being undead and suffering from DemonicPossession that means you ''can'' lose control of your body to the malevolent creature inside.
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* Cyborg: Cybernetic limbs are available in all settings, but cyborgs are only a class in ''Hell On Earth''. The kicker here is that all cyborgs in HoE are based on Harrowed, since they don't really need their organs which makes stuffing them full of metal parts is far easier, and there's room for much more. As an added bonus, cyborgs can run their implants on spiritual energy from their manitou, and don't need external power sources.
to:
* Cyborg: HollywoodCyborg: Cybernetic limbs are available in all settings, but cyborgs are only a class in ''Hell On Earth''. The kicker here is that all cyborgs in HoE are based on Harrowed, since they don't really need their organs which makes stuffing them full of metal parts is far easier, and there's room for much more. As an added bonus, cyborgs can run their implants on spiritual energy from their manitou, and don't need external power sources.
** Or, indeed, almost any kind of Undead in the setting. Gloms are a particular nuisance because that vital brain can be hidden under a ''lot'' of other dead flesh. Bone Fiends are worse; a possessed skull is the focus for the demon creating it, but that doesn't even have to be on its body.
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* DoomMagnet: any character with the drawback "Grim Servant o' Death". For whatever reason, innocent people die and disaster occurs wherever they are.
to:
* DoomMagnet: any Any character with the drawback "Grim Servant o' Death". For whatever reason, innocent people die and disaster occurs wherever they are.
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* EverythingTryingToKillYou: Even the ''tumbleweeds'' are out to get you.
** Beware the saddle burrs!
** Beware the saddle burrs!
to:
* EverythingTryingToKillYou: Even Words can't do justice to how true this is... To put it in perspective, demons can create swarms of mind-controlled animals aptly named "Murderous Hordes", one of the ''tumbleweeds'' are out to get you.
** Bewareenemies in the saddle burrs!corebook is a spiky, blood-sucking tumbleweed called the [[PunnyName Tumblebleed]], it has a cousin called Bloodwire (which pretends to be part of a barbed wire fence to grab its prey), and there's a very literal Saddle Burr, in the form of a spiky plant that can pierce just about anything and injects a very powerful irritating venom -- it can't actually ''kill'' you, but it really leaves you sore.
** Beware
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* GenreBusting: Horror meets WildWest.
to:
* GeniusBonus: As noted in the corebook, "Harrowed" means "Dragged (forth) from the earth". The word is used as the terminology for sentient undead.
* GenreBusting: Horror meetsWildWest.WildWest by way of CattlePunk, going on to PostApocalyptic.
* GenreBusting: Horror meets
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* GodIsGood: [[spoiler: True, believe it or not in this setting, but only for Weird West. He's actively involved trying to pull our bacon out of the fire. He gets ripshit ''pissed'' in ''Hell on Earth'', since humans were the ones who screwed up, and so goes hardcore LawfulNeutral with only a side of Good, trying to enforce harsh justice as the only thing that'll work in the wasteland humanity has created for itself.]]
to:
* GodIsGood: [[spoiler: True, believe it or not in this setting, but only for Weird West.''Weird West''. He's actively involved trying to pull our bacon out of the fire. He gets ripshit ''pissed'' in ''Hell on Earth'', since humans were the ones who screwed up, and so goes hardcore LawfulNeutral with only a side of Good, trying to enforce harsh justice as the only thing that'll work in the wasteland humanity has created for itself.]]
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* KillerRabbit: Jackalopes and Dusters
to:
* KillerRabbit: Jackalopes and DustersDusters; the former are antlered rabbits who cause bad luck in an effort to get people killed so they can eat their souls, while Dusters look like any small, harmless creature but cause water to evaporate by their very presence and can suck every last drop of water from a person they touch.
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* MagicalNativeAmerican: Like the MadScientist, this is a type of player character (the shaman).
to:
** This doesn't stop people from taking multiple Arcane Backgrounds, though. It's just very expensive.
* MagicalNativeAmerican: Like the MadScientist, this is a type of player character (theshaman).Shaman Arcane Background).
* MagicalNativeAmerican: Like the MadScientist, this is a type of player character (the
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* MagicKnight: Spellslingers, who enchant their firearms. They are intended to be the mix of a Huckster and a gunslinger.
* The {{Masquerade}}
* The {{Masquerade}}
to:
* MagicKnight: Spellslingers, Hexslingers, who enchant their firearms. firearms to pull off GunFu tricks. They are intended to be the mix of a Huckster and TheGunslinger.
** Because of how dangerous it is to rely solely on magic in the Classic system, agunslinger.
lot of "mage" type characters will need to learn how to handle themselves with guns, knives, fists or any other sort of weapon to stand a chance of surviving.
* The{{Masquerade}}{{Masquerade}}: The Texas Rangers and the Pinkerton Agency both try to enforce it, having realised that [[ClapYourHandsIfYouBelieve fear literally makes the Reckoners stronger]]. Unfortunately, especially for the Pinkertons, their efforts often end up making people just as scared, or even more so, than the original monsters did.
** Because of how dangerous it is to rely solely on magic in the Classic system, a
* The
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* MegaManning: Harrowed can absorb the magical essence of killed creatures. It's called "Counting Coup" in game.
to:
* MegaManning: Harrowed can absorb the magical essence of killed creatures.certain monstrous creatures if they're around when they're killed. It's called "Counting Coup" in game.
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* Orifice Invasion: Multiple Critters invade human bodies this way.
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* Orifice Invasion: OrificeInvasion: Multiple Critters invade human bodies this way.
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* ReligionIsMagic: The Blessed.
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* ReligionIsMagic: The Blessed.Blessed, the Shamans and the Conjure Doctors are all examples of this. The Blessed are more Abrahamic-themed (specifically Christians), Shamans are Native American shamanism (obviously), and Conjure Doctors are Voodoo.
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* BackFromTheDead: One the signature elements of the setting is the fact that your player characters can return from the grave as undead gunslingers. After a character dies, they may attract an evil spirit. Following a PsychologicalTormentZone nightmare, you can RiseFromYourGrave and be CursedWithAwesome. It is also completely possible for a character to [[CameBackWrong Come Back Wrong]] or discover they were DeadAllAlong. Almost guaranted to have UnfinishedBusiness.
to:
* BackFromTheDead: One of the signature elements of the setting is the fact that your player characters can return from the grave as undead gunslingers. After a character dies, they may attract an evil spirit. Following a PsychologicalTormentZone nightmare, you can RiseFromYourGrave and be CursedWithAwesome. It is also completely possible for a character to [[CameBackWrong Come Back Wrong]] or discover they were DeadAllAlong. Almost guaranted to have UnfinishedBusiness.
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The forthcoming {{Midquel}} Deadlands:Noir will be set in the 1930s New Orleans. Expect zombies.
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The forthcoming {{Midquel}} Deadlands:Noir ''Deadlands: Noir'' will be set in New Orleans in the 1930s New Orleans.1930s. Expect zombies.
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** In ''Classic'', magic consists of [[DealwiththeDevil challenging an evil spirit to a game]]; if you win, it will do the "magic", but you might just grab one that's bigger than you expected …
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* BackFromTheDead: One the signature elements of the setting is the fact that your player characters can return from the grave as undead gunslingers. After a character dies, they may attract an evil spirit. Following a PsychologicalTormentZone nightmare, you can RiseFromYourGrave and be CursedWithAwesome. It is also completely possible for a character to [[CameBackWrong Come Back Wrong]] or discover they were DeadAllAlong. Almost guaranted to have UnfinishedBusiness.
to:
* BackFromTheDead: One the signature elements of the setting is the fact that your player characters can return from the grave as undead gunslingers. After a character dies, they may attract an evil spirit. Following a PsychologicalTormentZone nightmare, you can RiseFromYourGrave and be CursedWithAwesome. It is also completely possible for a character to [[CameBackWrong Come Back Wrong]] or discover they were DeadAllAlong. Almost guaranted to have UnfinishedBusiness.
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** Any huckster knowingly deals with evil spirits to do "magic". Mad scientists also deal with those same spirits, but not knowingly.
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* Deadlands: Noir (upcoming)
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The forthcoming {{Midquel}} Deadlands:Noir will be set in the 1930s New Orleans. Expect zombies.
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Originally released in the 1990's by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''TabletopGame/[[DungeonsAndDragons Dungeons & Dragons]]'' and ''TabletopGame/{{OldWorldOfDarkness}}'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''SavageWorlds'' rules system. This began quite recently with ''Deadlands: Reloaded.''
to:
Originally released in the 1990's by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''TabletopGame/[[DungeonsAndDragons Dungeons & Dragons]]'' ''TabletopGame/DungeonsAndDragons'' and ''TabletopGame/{{OldWorldOfDarkness}}'' ''TabletopGame/OldWorldOfDarkness'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''SavageWorlds'' rules system. This began quite recently with ''Deadlands: Reloaded.''
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Three things really defined the flavor of the original game world, though. First was its historical setting: though there was enough material to run entire campaigns "Back East", most of the game's attention went to the American West. Second was the prevalence of the {{Masquerade}}, with both the United States and the Confederate States employing [[{{MIB}} agents]] to ensure that no word of paranormal activity ever leaked into the public at large. Finally, the ''Deadlands'' universe is implicitly and explicitly stated to be Faustian: [[DealWithTheDevil if you want power]] from the Hunting Grounds, expect to have to pay a price. It might be as simple as living a pious life or respecting the Nature Spirits. It might be as complex--and angsty--as [[BlessedWithSuck time-sharing your rotting corpse with a malevolent specter]].
to:
Three things really defined the flavor of the original game world, though. First was its historical setting: though there was enough material to run entire campaigns "Back East", most of the game's attention went to the American West. Second was the prevalence of the {{Masquerade}}, with both the United States and the Confederate States employing [[{{MIB}} [[TheMenInBlack agents]] to ensure that no word of paranormal activity ever leaked into the public at large. Finally, the ''Deadlands'' universe is implicitly and explicitly stated to be Faustian: [[DealWithTheDevil if you want power]] from the Hunting Grounds, expect to have to pay a price. It might be as simple as living a pious life or respecting the Nature Spirits. It might be as complex--and angsty--as [[BlessedWithSuck time-sharing your rotting corpse with a malevolent specter]].
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* {{MIB}}s: In the USA, they were called "Agents". In the CSA, it was the responsibility of the Texas Rangers. Both maintained the Masquerade.
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* {{MIB}}s: TheMenInBlack: In the USA, they were called "Agents". In the CSA, it was the responsibility of the Texas Rangers. Both maintained the Masquerade.
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** This extends even further with a few meta considerations; the rulebooks only really use poker, but mentions that the game can take many forms (being a mental shortcut to begin with). The book on hucksters (magicians) make explicit note of this, saying, in essence, that the game played with the manitous to power a spell can take any form (chess is mentioned by name). The game mechanics only allow poker, however, likely because [[GameplayAndStorySegregation how well you do matters]], and the probabilities matters.
to:
** This extends even further with a few meta considerations; the rulebooks only really use poker, but mentions that the game can take many forms (being a mental shortcut to begin with). The book on hucksters (magicians) make explicit note of this, saying, in essence, that the game played with the manitous to power a spell can take any form (chess is mentioned by name). The game mechanics only allow poker, however, likely because [[GameplayAndStorySegregation how well you do matters]], and the probabilities matters.matter.
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* InvadedStatesOfAmerica: In 1877, the British invade from Canada and capture Detroit in retaliation for American military adventurism along the Canadian border
to:
* InvadedStatesOfAmerica: In 1877, the British invade from Canada and capture Detroit in retaliation for American military adventurism along the Canadian border border.
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* LordBritishPostulate: Why Stone [[spoiler:has no listed stats]].
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* CaliforniaCollapse: California was shattered by an earthquake, causing much of the state to collapse into the ocean. The Pacific flooded into the resultant fissure, creating the Great Maze.
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* RailroadBaron: Many of them, and most are evil. Only the owners of [[spoiler: the state-sponsored rail companies]] are decent.
to:
* RailroadBaron: Many of them, and most are evil. Only the owners of [[spoiler: the state-sponsored rail companies]] are decent.decent [[spoiler: though Fitzhugh Lee is being duped by a demon]]. Mina Devlin and Kang are evil, but they're human kind of evil.
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* HollywoodVoodoo: Baron LaCroix has turned basically all of Louisiana into a pit of stereotypical voodoo madness.
to:
* HollywoodVoodoo: Baron LaCroix [=LaCroix=] has turned basically all of Louisiana into a pit of stereotypical voodoo madness.
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* Cyborg: Cybernetic limbs are available in all settings, but cyborgs are only a class in ''Hell On Earth''. The kicker here is that all cyborgs in HoE are based on Harrowed, since they don't really need their organs which makes stuffing them full of metal parts is far easier, and there's room for much more. As an added bonus, cyborgs can run their implants on spiritual energy from their maitou, and don't need external power sources.
to:
* Cyborg: Cybernetic limbs are available in all settings, but cyborgs are only a class in ''Hell On Earth''. The kicker here is that all cyborgs in HoE are based on Harrowed, since they don't really need their organs which makes stuffing them full of metal parts is far easier, and there's room for much more. As an added bonus, cyborgs can run their implants on spiritual energy from their maitou, manitou, and don't need external power sources.
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* Cyborg: Cybernetic limbs are available in all settings, but cyborgs are only a class in ''Hell On Earth''. The kicker here is that all cyborgs in HoE are based on Harrowed, since they don't really need their organs which makes stuffing them full of metal parts is far easier, and there's room for much more. As an added bonus, cyborgs can run their implants on spiritual energy from their maitou, and don't need external power sources.
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Changed line(s) 147 (click to see context) from:
** And thats just the basics. The two bestiaries (Released for Deadlands and HoE respectively) introduce plenty more kinds of walkin' dead
to:
** And thats just the basics. The two bestiaries (Released (released for Deadlands and HoE respectively) introduce plenty more kinds of walkin' dead
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Changed line(s) 131 (click to see context) from:
* {{Metaplot}}: Oh good Lord. The Metaplot is extensive and revealed in published adventures such as ''Fortress O' Fear'' and ''Dead Presidents''. Later versions of the game publish summaries on the assumption that these stories played out exactly as planned. ''Deadlands: Hell On Earth'' and ''Lost Colony'' form a lengthy and related trilogy. This is part of the reason all of the major villains have PlotArmor.
to:
* {{Metaplot}}: Oh good Lord. The Metaplot is extensive and revealed in published adventures such as ''Fortress O' Fear'' and ''Dead Presidents''. Later versions of the game publish summaries on the assumption that these stories played out exactly as planned. ''Deadlands: Hell ''Deadlands'', ''Hell On Earth'' and ''Lost Colony'' form a lengthy and related trilogy. This is part of the reason all of the major villains have PlotArmor.
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Changed line(s) 133 (click to see context) from:
* {{Mordor}}: In HoE, the Eastern Seaboard. In Lost Colony, the continent of Two. And any little piece of land in any of the three settings can become Mordor if the Fear Level hits 6.
to:
* {{Mordor}}: In HoE, HOE, the Eastern Seaboard. In Lost Colony, the continent of Two. And any little piece of land in any of the three settings can become Mordor if the Fear Level hits 6.
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** In HOE, Many recognizable cities or areas are essentially a large track of Mordor. The majority of the californian coast can be easily mistaken for hell.
to:
** In HOE, Many many recognizable cities or areas are essentially a large track of Mordor. The majority of the californian Californian coast can be easily mistaken for hell.
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Changed line(s) 131 (click to see context) from:
* {{Metaplot}}: Oh good Lord. The Metaplot is extensive and revealed in published adventures such as ''Fortress O' Fear'' and '"Dead Presidents.'' Later versions of the game publish summaries on the assumption that these stories played out exactly as planned. ''Deadlands, Hell On Earth,'' and ''Lost Colony'' form a lengthy and related trilogy. This is part of the reason all of the major villains have PlotArmor.
to:
* {{Metaplot}}: Oh good Lord. The Metaplot is extensive and revealed in published adventures such as ''Fortress O' Fear'' and '"Dead Presidents.'' ''Dead Presidents''. Later versions of the game publish summaries on the assumption that these stories played out exactly as planned. ''Deadlands, ''Deadlands: Hell On Earth,'' Earth'' and ''Lost Colony'' form a lengthy and related trilogy. This is part of the reason all of the major villains have PlotArmor.
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Changed line(s) 57 (click to see context) from:
* BigBoosHaunt: the Eastern Seaboard in HoE.
to:
* BigBoosHaunt: the The Eastern Seaboard in HoE.Hell on Earth.
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Changed line(s) 56 (click to see context) from:
* BigScrewedUpFamily, and also ItRunsInTheFamily: the [[HPLovecraft Whateleys]]. "How screwed up?" ,you ask? You have to make a ''guts'' check to be able to ''[[GoMadFromTheRevelation look]]'' at the Whateley family [[strike: tree]] [[TheseAreThingsManWasNotMeantToKnow gnarled non-euclidian shrub]]. They are wicked, incestuous, inbred, crazy and extremely powerful sorcerers. [[MySpeciesDothProtestTooMuch You can play a good Whateley]], but if you do, the rulebook suggests they be fairly far removed from the main family branch (cousins at the very least). This is a very reasonable suggestion.
to:
* BigScrewedUpFamily, and also ItRunsInTheFamily: the [[HPLovecraft Whateleys]]. "How screwed up?" ,you up?", you ask? You have to make a ''guts'' check to be able to ''[[GoMadFromTheRevelation look]]'' at the Whateley family [[strike: tree]] [[TheseAreThingsManWasNotMeantToKnow gnarled non-euclidian shrub]]. They are wicked, incestuous, inbred, crazy and extremely powerful sorcerers. [[MySpeciesDothProtestTooMuch You can play a good Whateley]], but if you do, the rulebook suggests they be fairly far removed from the main family branch (cousins at the very least). This is a very reasonable suggestion.
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* AfterTheEnd
to:
* AfterTheEndAfterTheEnd: Hell on Earth.
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* BadassLongcoat: A popular Western Trope; the Texas Rangers even ''issue'' dusters to their new recruits, apparently just to keep up appearances. In Hell on Eath, longcoats are pretty much standard equipment and in abundant supply.
to:
* BadassLongcoat: A popular Western Trope; the Texas Rangers even ''issue'' dusters to their new recruits, apparently just to keep up appearances. In Hell on Eath, Earth, longcoats are pretty much standard equipment and in abundant supply.
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natter
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*** [[YourMileageMayVary Which may be]] an {{inversion}}; they are powered by keeping your soul clean versus sacrificing or corrupting it.
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Changed line(s) 10,11 (click to see context) from:
Originally released in the 1990's by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''[[DungeonsAndDragons Dungeons & Dragons]]'' and ''{{World of Darkness}}'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''SavageWorlds'' rules system. This began quite recently with ''Deadlands: Reloaded.''
to:
Originally released in the 1990's by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''[[DungeonsAndDragons ''TabletopGame/[[DungeonsAndDragons Dungeons & Dragons]]'' and ''{{World of Darkness}}'' ''TabletopGame/{{OldWorldOfDarkness}}'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''SavageWorlds'' rules system. This began quite recently with ''Deadlands: Reloaded.''
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* TheAragorn: Abraham Lincoln, Robert E. Lee, Alan Pinkerton, and Ulysses S. Grant are all important figures that command the forces of good and dole out missions to the player characters.
to:
* TheAragorn: SupportingLeader: Abraham Lincoln, Robert E. Lee, Alan Pinkerton, and Ulysses S. Grant are all important figures that command the forces of good and dole out missions to the player characters.
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moreso is not a word
Changed line(s) 10,11 (click to see context) from:
Originally released in the 1990's by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''[[DungeonsAndDragons Dungeons & Dragons]]'' and ''{{World of Darkness}}'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was moreso (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''SavageWorlds'' rules system. This began quite recently with ''Deadlands: Reloaded.''
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Originally released in the 1990's by [[http://www.peginc.com Pinnacle Entertainment Group]], ''Deadlands: The Weird West'' was the first setting in what would become a trilogy. The brainchild of Shane Lacy Hensley, ''Deadlands'' was, at the time, praised as a breath of fresh air amidst the various ''[[DungeonsAndDragons Dungeons & Dragons]]'' and ''{{World of Darkness}}'' clones and derivative works. The rules were very detailed (to the point of being cumbersome, at times), and the setting was moreso more so (to the point of being awesome, most generally). Since then, Pinnacle (and its affiliate, Great White Games) has begun re-releasing the settings with the much lighter (but less detailed) ''SavageWorlds'' rules system. This began quite recently with ''Deadlands: Reloaded.''
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crosswicking
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* CorpseLand: A lot of Civil War battlefields along the Mason-Dixon line are like this. Especially Gettysburg.
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* WhoNamesTheirKidDude: The narrator of ''Lost Colony'' is a woman named Debbi Dallas. She explains that "Dad was a marine and liked the classics".