History TabletopGame / DarkSun

12th May '16 6:16:21 PM supergod
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** Several races added in 2E and 3E have also been ignored and replaced with new additions.

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** Several player races added in 2E and 3E have also been ignored and replaced with new additions.
12th May '16 6:15:46 PM supergod
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* ContinuityReboot: The 4e version ignores several of the laterc hanges in the setting and starts all over again with essentially an "updated" version of the very first box set continuity. However, there a few more additions to keep it in line with the rest of 4e.

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* ContinuityReboot: The 4e version ignores several of the laterc hanges later changes in the setting and starts all over again with essentially an "updated" version of the very first box set continuity. However, there a few more additions to keep it in line with the rest of 4e.
12th May '16 6:15:13 PM supergod
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* CanonDiscontinuity: The 4E revamp follows more-or-less the original story, but with a few changes. The Primordials either kill or drive off the gods, so there's no more divine magic for the world. A powerful psion named Rajaat discovers arcane magic, which exists (at least in the flavor he finds) due to a flaw in the world caused by the lack of divine magic. Arcane magic, being flawed, defiles the world with each use, so Rajaat decides to teach people how to use it. Then, he and his closest disciples start a genocide on races that he considered impure.\\
The world was dying quickly, and it got to the point where entire continents that hadn't even been touched by the disciples were dying. This made them take pause, so they turned on Rajaat and imprisoned him in the nothingness outside the world. Having done that, the disciples grabbed their own plots of land in the Tyr region (the only habitable region), the strongest of them turned into the Dragon of Tyr, and things were like that for a few hundred years until a revolution in Tyr started, which is where the setting picks up. The Last Sea expansion from 2e has also been pretty much ignored.

to:

* CanonDiscontinuity: CanonDiscontinuity:
**
The 4E revamp follows more-or-less the original story, but with a few changes. The Primordials either kill or drive off the gods, so there's no more divine magic for the world. A powerful psion named Rajaat discovers arcane magic, which exists (at least in the flavor he finds) due to a flaw in the world caused by the lack of divine magic. Arcane magic, being flawed, defiles the world with each use, so Rajaat decides to teach people how to use it. Then, he and his closest disciples start a genocide on races that he considered impure.\\
The world was dying quickly, and it got to the point where entire continents that hadn't even been touched by the disciples were dying. This made them take pause, so they turned on Rajaat and imprisoned him in the nothingness outside the world. Having done that, the disciples grabbed their own plots of land in the Tyr region (the only habitable region), the strongest of them turned into the Dragon of Tyr, and things were like that for a few hundred years until a revolution in Tyr started, which is where the setting picks up.
**
The Last Sea expansion from 2e has also been pretty much ignored.ignored.
** Several races added in 2E and 3E have also been ignored and replaced with new additions.



* MassiveRaceSelection: In addition to the usual humans, elves, half elves, halflings, and dwarves, players could play half-giants, thri-kreen (MultiArmedAndDangerous mantis people), pterrans (flightless pteranodon people), aarakokra (bird people), and muls (half-dwarves). The 3.5 ''Magazine/{{Dragon}}'' update added maenads (an emotionally driven race).
** Official 4E races: Humans, Elves, Eladrin (the rulers of "The Land Within the Wind", the almost-destroyed Feywild), Goliaths (reflavored as Half-Giants), Dwarves, Half-Elves, Mul, Dragonborn (reflavored as Dray), Halflings, Thri-Kreen, Tieflings (humans with demonic ancestry), Genasi (elementally-imbued humans), Kalashtar (psionically adept humans first introduced in ''{{Eberron}}''), and Minotaurs. Suggestions for including other races, at DM's discretion, includes time travellers, planewalkers, and mutations spawned from the Pristine Tower and Sunwarped Flats.

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* MassiveRaceSelection: MassiveRaceSelection:
**
In addition to the usual humans, elves, half elves, halflings, and dwarves, players could play half-giants, thri-kreen (MultiArmedAndDangerous mantis people), pterrans (flightless pteranodon people), aarakokra (bird people), and muls (half-dwarves). (half-dwarves).
**
The 3.5 ''Magazine/{{Dragon}}'' update added maenads (an emotionally driven race).
maenads, dray, and elan.
** Official 4E races: Humans, Elves, Eladrin (the rulers of "The Land Within the Wind", the almost-destroyed Feywild), Goliaths (reflavored as Half-Giants), Dwarves, Half-Elves, Mul, Dragonborn (reflavored as Dray), Halflings, Thri-Kreen, Tieflings (humans with demonic ancestry), Genasi (elementally-imbued humans), Kalashtar (psionically adept humans first introduced in ''{{Eberron}}''), and Minotaurs. Suggestions for including other races, at DM's discretion, includes time travellers, planewalkers, and mutations spawned from the Pristine Tower and Sunwarped Flats. A



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16th Oct '15 5:40:35 PM supergod
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* OurDragonsAreDifferent:
** There is only one true dragon in the entire world, it's an unbelievably powerful defiler and psionicist, lacks wings, and is the closest thing to a PhysicalGod wandering Athas. It's bad news.
** There are also several other lesser "pre-dragons" around the world, including all of the Sorcerer-Kings. The dragons of Athas aren't naturally born creatures, but rather are actually super powerful Human (or possibly Half-Elven, by the rules) Defilers who take up the study of psionics after mastering the most powerful of spells (in the terms of the original AD&D 2nd Edition rules, they dual-class as Psionicists after reaching 20th level as Defilers), and once they master the highest levels of psychic power (after they reach 20th level as Psionicists) they begin to transform into Dragons. They then go through 10 stages of sometimes painful transformation (they have to gain 10 levels in the Dragon class, in which both their magical and psionic powers continue to increase) until, at last, they become full Dragons at 10th level, at which point they are fully 50th level characters. Needless to say, they are some of the most powerful characters ever presented with rules for play in ''Dungeons & Dragons'', and some of the most powerful characters in all the planes of the D&D multiverse, rivaling gods (they are, in fact, worshiped as gods on Athas).
** Drakes are semisentient wingless dragon-ish elemental-ish reptiles.

to:

* ** OurDragonsAreDifferent:
** *** There is only one true dragon in the entire world, it's an unbelievably powerful defiler and psionicist, lacks wings, and is the closest thing to a PhysicalGod wandering Athas. It's bad news.
** *** There are also several other lesser "pre-dragons" around the world, including all of the Sorcerer-Kings. The dragons of Athas aren't naturally born creatures, but rather are actually super powerful Human (or possibly Half-Elven, by the rules) Defilers who take up the study of psionics after mastering the most powerful of spells (in the terms of the original AD&D 2nd Edition rules, they dual-class as Psionicists after reaching 20th level as Defilers), and once they master the highest levels of psychic power (after they reach 20th level as Psionicists) they begin to transform into Dragons. They then go through 10 stages of sometimes painful transformation (they have to gain 10 levels in the Dragon class, in which both their magical and psionic powers continue to increase) until, at last, they become full Dragons at 10th level, at which point they are fully 50th level characters. Needless to say, they are some of the most powerful characters ever presented with rules for play in ''Dungeons & Dragons'', and some of the most powerful characters in all the planes of the D&D multiverse, rivaling gods (they are, in fact, worshiped as gods on Athas).
** *** Drakes are semisentient wingless dragon-ish elemental-ish reptiles.
16th Oct '15 5:39:38 PM supergod
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* CanonDiscontinuity: The 4E revamp follows more-or-less the original story, but sounds a lot less weird. The Primordials either kill or drive off the gods, so there's no more divine magic for the world. A powerful psion named Rajaat discovers arcane magic, which exists (at least in the flavor he finds) due to a flaw in the world caused by the lack of divine magic. Arcane magic, being flawed, defiles the world with each use, so Rajaat decides to teach people how to use it. Then, he and his closest disciples start a genocide on races that he considered impure.\\
The world was dying quickly, and it got to the point where entire continents that hadn't even been touched by the disciples were dying. This made them take pause, so they turned on Rajaat and imprisoned him in the nothingness outside the world. Having done that, the disciples grabbed their own plots of land in the Tyr region (the only habitable region), the strongest of them turned into the Dragon of Tyr, and things were like that for a few hundred years until a revolution in Tyr started, which is where the setting picks up.
** The Last Sea expansion from 2e has also been pretty much ignored. [[FanonDiscontinuity This greatly pleased the fans]].

to:

* CanonDiscontinuity: The 4E revamp follows more-or-less the original story, but sounds with a lot less weird.few changes. The Primordials either kill or drive off the gods, so there's no more divine magic for the world. A powerful psion named Rajaat discovers arcane magic, which exists (at least in the flavor he finds) due to a flaw in the world caused by the lack of divine magic. Arcane magic, being flawed, defiles the world with each use, so Rajaat decides to teach people how to use it. Then, he and his closest disciples start a genocide on races that he considered impure.\\
The world was dying quickly, and it got to the point where entire continents that hadn't even been touched by the disciples were dying. This made them take pause, so they turned on Rajaat and imprisoned him in the nothingness outside the world. Having done that, the disciples grabbed their own plots of land in the Tyr region (the only habitable region), the strongest of them turned into the Dragon of Tyr, and things were like that for a few hundred years until a revolution in Tyr started, which is where the setting picks up.
**
up. The Last Sea expansion from 2e has also been pretty much ignored. [[FanonDiscontinuity This greatly pleased the fans]].ignored.



* ContinuityReboot: The 4e version ignores much of what is mentioned in the FanonDiscontinuity entry and starts all over again with essentially an "updated" version of the very first box set continuity.

to:

* ContinuityReboot: The 4e version ignores much several of what is mentioned the laterc hanges in the FanonDiscontinuity entry setting and starts all over again with essentially an "updated" version of the very first box set continuity.continuity. However, there a few more additions to keep it in line with the rest of 4e.



** Thematically, spelljamming and the like would spoil the setting by providing a means of ''escape'' from the harsh world of Athas, rather than having to bravely face it head-on. Going to ''Ravenloft'' is acceptable, though, because nobody would call winding up in ''Ravenloft'' an "escape."



* DaylightHorror: Part of the appeal (so to speak) of Athas is that [[AfterTheEnd due to the circumstance]], you don't need to crawl into some obscure dungeons to witness evil in all its glory. Just by walking around the main street in any city, you'll see people suffering under harsh enslavement and the brutal enslavers treating them like animals. And the good people --if there are any-- are [[AndIMustScream unable to change an iota of this monstrous situation]]. Death by psionic locusts seems merciful compared to slavery.

to:

* DaylightHorror: Part of the appeal (so to speak) of Athas is that [[AfterTheEnd due Due to the circumstance]], circumstances]], you don't need to crawl into some obscure dungeons to witness evil in all its glory. Just by walking around the main street in any city, you'll see people suffering under harsh enslavement and the brutal enslavers treating them like animals. And the good people --if there are any-- are [[AndIMustScream unable to change an iota of this monstrous situation]]. Death by psionic locusts seems merciful compared to slavery.



* NintendoHard: ''Valley of Dust and Fire'', the module detailing the city of Ur Draxa, home of the Dragon of Tyr. It is by far the single most impossible and impenetrable fortress ''ever statted in the history of AD&D''. Yes, that ''includes'' the module where you have to go to Orcus' layer of the Abyss and steal his wand, ''and'' the friggin' AncientTomb. It's so hilariously and yet convincingly overdone that it CrossesTheLineTwice into being its own crazy kind of awesome. Best {{Mordor}} rendition ever.
** It is entirely possible for a high-level adventuring party to die without ever having made it within ''thirty miles'' of the place, just from the ''weather''. Not to mention the ''surrounding sea of lava''. Which can only be crossed by a series of jumpgates ''directly linked to the Dragon's mind''. Then you reach the outer walls. Which are 720 feet high ''and a quarter mile thick''. And have no gates, but instead require you to win a psionic power contest with a ginormously powerful psionic construct before the passwall portal will temporarily dematerialize for you. Did we mention that the gate sends out a mental alarm whenever unauthorized psionic contact is initiated? Assuming you've gone through all this, congratulations, you're now past the introduction and actually get to try and survive in the city. Good luck! And no, it ''doesn't'' let up once you get past the outer defenses.

to:

* NintendoHard: ''Valley of Dust and Fire'', the module detailing the city of Ur Draxa, home of the Dragon of Tyr. It is by far the single most impossible and impenetrable fortress ''ever statted in the history of AD&D''. Yes, that ''includes'' the module where you have to go to Orcus' layer of the Abyss and steal his wand, ''and'' the friggin' AncientTomb. It's so hilariously and yet convincingly overdone that it CrossesTheLineTwice into being its own crazy kind of awesome. Best {{Mordor}} rendition ever.
**
It is entirely possible for a high-level adventuring party to die without ever having made it within ''thirty miles'' of the place, just from the ''weather''. Not to mention the ''surrounding sea of lava''. Which can only be crossed by a series of jumpgates ''directly linked to the Dragon's mind''. Then you reach the outer walls. Which are 720 feet high ''and a quarter mile thick''. And have no gates, but instead require you to win a psionic power contest with a ginormously powerful psionic construct before the passwall portal will temporarily dematerialize for you. Did we mention that the gate sends out a mental alarm whenever unauthorized psionic contact is initiated? Assuming you've gone through all this, congratulations, you're now past the introduction and actually get to try and survive in the city. Good luck! And no, it ''doesn't'' let up once you get past the outer defenses.



* [[OurDragonsAreDifferent Our Dragon Is Different]]: There is only one dragon in the entire world, it's an unbelievably powerful defiler and psionicist, lacks wings, and is the closest thing to a PhysicalGod wandering Athas. It's bad news.
** However, there are several other lesser "pre-dragons" around the world, including all of the Sorcerer-Kings. The dragons of Athas aren't naturally born creatures, but rather are actually super powerful Human (or possibly Half-Elven, by the rules) Defilers who take up the study of psionics after mastering the most powerful of spells (in the terms of the original AD&D 2nd Edition rules, they dual-class as Psionicists after reaching 20th level as Defilers), and once they master the highest levels of psychic power (after they reach 20th level as Psionicists) they begin to transform into Dragons. They then go through 10 stages of sometimes painful transformation (they have to gain 10 levels in the Dragon class, in which both their magical and psionic powers continue to increase) until, at last, they become full Dragons at 10th level, at which point they are fully 50th level characters. Needless to say, they are some of the most powerful characters ever presented with rules for play in ''Dungeons & Dragons'', and some of the most powerful characters in all the planes of the D&D multiverse, rivaling gods (they are, in fact, worshiped as gods on Athas).



*** Even worse than the So-ut is the [[NamesToRunAwayFromReallyFast Nightmare Beast]], basically a cross between a trunkless elephant and a huge demonic bulldog, but stronger and tougher, capable of tearing apart your party's best melee specialist in one or two rounds, ''also'' ChaoticEvil, with staggering PsychicPowers... Oh, and it's fully sentient. [[http://www.lomion.de/cmm/nigmarbe.php Enjoy]].
** OurDragonsAreDifferent: Drakes are semisentient wingless dragon-ish elemental-ish reptiles.

to:

*** ** Even worse than the So-ut is the [[NamesToRunAwayFromReallyFast Nightmare Beast]], basically a cross between a trunkless elephant and a huge demonic bulldog, but stronger and tougher, capable of tearing apart your party's best melee specialist in one or two rounds, ''also'' ChaoticEvil, with staggering PsychicPowers... Oh, and it's fully sentient. [[http://www.lomion.de/cmm/nigmarbe.php Enjoy]].
* OurDragonsAreDifferent:
** OurDragonsAreDifferent: There is only one true dragon in the entire world, it's an unbelievably powerful defiler and psionicist, lacks wings, and is the closest thing to a PhysicalGod wandering Athas. It's bad news.
** There are also several other lesser "pre-dragons" around the world, including all of the Sorcerer-Kings. The dragons of Athas aren't naturally born creatures, but rather are actually super powerful Human (or possibly Half-Elven, by the rules) Defilers who take up the study of psionics after mastering the most powerful of spells (in the terms of the original AD&D 2nd Edition rules, they dual-class as Psionicists after reaching 20th level as Defilers), and once they master the highest levels of psychic power (after they reach 20th level as Psionicists) they begin to transform into Dragons. They then go through 10 stages of sometimes painful transformation (they have to gain 10 levels in the Dragon class, in which both their magical and psionic powers continue to increase) until, at last, they become full Dragons at 10th level, at which point they are fully 50th level characters. Needless to say, they are some of the most powerful characters ever presented with rules for play in ''Dungeons & Dragons'', and some of the most powerful characters in all the planes of the D&D multiverse, rivaling gods (they are, in fact, worshiped as gods on Athas).
**
Drakes are semisentient wingless dragon-ish elemental-ish reptiles.



* WorldOfBadass: Athas is so harsh that just ''living here'' qualifies as TheSpartanWay. In earlier editions, the rules stated that the average human in Athas was a third-level fighter, equivalent to a decently experienced adventurer in most other settings; in most settings back then, average humans wouldn't have any levels at all. Also, the default maximum for attribute scores is 20 instead of the usual 18 in AD&D.
** Hilariously, an extraplanar invasion by the githyanki ended with the githyanki running away from the desert full of psionic survivalist badasses and marking the entire plane down as a 'Do not EVER try invading here again. As a matter of fact, just seal the whole damn portal!'

to:

* WorldOfBadass: Athas is so harsh that just ''living here'' qualifies as TheSpartanWay. In earlier editions, the rules stated that the average human in Athas was a third-level fighter, equivalent to a decently experienced adventurer in most other settings; in most settings back then, average humans wouldn't have any levels at all. Also, the default maximum for attribute scores is 20 instead of the usual 18 in AD&D.
** Hilariously,
AD&D. In fact, an extraplanar invasion by the githyanki ended with the githyanki running away from the desert full of psionic survivalist badasses and marking the entire plane down as a 'Do not EVER try invading here again. As a matter of fact, just seal the whole damn portal!'
16th Oct '15 5:17:28 PM supergod
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* MassiveRaceSelection: In addition to the usual humans, elves, half elves, halflings, and dwarves, players could play half-giants, thri-kreen (MultiArmedAndDangerous mantis people), pterrans (flightless pteranodon people), aarakokra (bird people), and muls (half-dwarves). The 3.5 ''Magazine/{{Dragon}}'' update added Maenads (sparkly screaming people).

to:

* MassiveRaceSelection: In addition to the usual humans, elves, half elves, halflings, and dwarves, players could play half-giants, thri-kreen (MultiArmedAndDangerous mantis people), pterrans (flightless pteranodon people), aarakokra (bird people), and muls (half-dwarves). The 3.5 ''Magazine/{{Dragon}}'' update added Maenads (sparkly screaming people).maenads (an emotionally driven race).
25th Jul '15 4:19:58 PM Vios
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* {{Crossover}}: Very infrequent; back in 2nd Edition, when every other setting was crossing over left and right, it was made clear that Athas was a backwater with very limited knowledge of [[TabletopGame/{{Planescape}} planar travel]] and ''no'' knowledge of [[TabletopGame/{{Spelljammer}} spelljamming]]. It did cross over with ''TabletopGame/{{Ravenloft}}'', though--the city-state of Kalidnay was drawn into the Dark Domains when its ruler attempted to become a dragon and his high templar murdered her family in his name. A bunch of the notorious Cannibal Halflings also make a quick cameo in ''[[VideoGame/BaldursGate Baldur's Gate 2]]'', of all places. There was also an attempted [[TabletopGame/{{Planescape}} Githyanki]] invasion, but after discovering what Athas was like, they ''[[TooSpicyForYogSothoth sealed the portal]]'' to it.

to:

* {{Crossover}}: Very infrequent; back in 2nd Edition, when every other setting was crossing over left and right, it was made clear that Athas was a backwater with very limited knowledge of [[TabletopGame/{{Planescape}} planar travel]] and ''no'' knowledge of [[TabletopGame/{{Spelljammer}} spelljamming]]. It did cross over with ''TabletopGame/{{Ravenloft}}'', though--the city-state of Kalidnay was drawn into the Dark Domains when its ruler attempted to become a dragon and his high templar murdered her family in his name. A bunch of the notorious Cannibal Halflings also make a quick cameo in ''[[VideoGame/BaldursGate Baldur's Gate 2]]'', ''VideoGame/BaldursGateII'', of all places. There was also an attempted [[TabletopGame/{{Planescape}} Githyanki]] invasion, but after discovering what Athas was like, they ''[[TooSpicyForYogSothoth sealed the portal]]'' to it.
4th Jul '15 11:31:11 AM PsyXypher
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Added DiffLines:

* SheIsTheKing: Zig-Zagged. Depending on the sourcebook, Lalali-Puy and Alabach-Re are either called Sorcerer-Kings or Queens. Some supplements use Sorcerer-Monarch as a gender neutral term.
29th Jun '15 10:54:04 AM PsyXypher
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Added DiffLines:

* JudgeJuryAndExecutioner: Templars can be summed up as this. In AD&D, by second level they could charge a free citizen (without evidence, of course), and have them thrown into the dungeons for however long, or just have them killed outright if they were seventh level or higher. Luckily, they can be bought off.
25th Jun '15 9:50:05 AM PsyXypher
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Added DiffLines:

** Oronis of Kurn takes the cake, since he's the only Sorcerer King to not only repent for past sins and become a Preserver and budding Avangion, he's actively trying to improve the state of Athas.
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