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* CoolStarship: The Inheritors zip around in gravity and inertia defying craft, capable of absurd span, with onboard telepathic weapons and unbreakable DeflectorShields that can even stop you from spanning through them.
** Since Cool Time Machine isn't a trope, this fits here too. And interestingly, the players themselves are the coolest: the entire premise is that the best thing to do with a time machine is to go to the future and get a better time machine. Ultimately, the design is completely internalized. Less cool time machines also exist, but are usually used by Narcisists who can't afford better.
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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. In game terms, this means you don't usually feel frag until you've experienced the event that actually causes it and you've met the person planning to frag you.

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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. In game terms, this means you don't usually feel frag until you've experienced the event that actually causes it and you've met the person planning to frag you.

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* MortonsFork: Information works like this, especially in combat. On the one hand, acting without information is wasteful and foolish. On the other, once you've learned something you have to stick with it: you can't take frag for something you don't know, and you need to make sure you actually do everything you know you have in your yet.



* DeathOfAThousandCuts: The Isolate stratagem, better known to Narcissists as "the Swarm": a ''carefully'' coordinated attack to frag someone multiple times in a short timespan.

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* DeathOfAThousandCuts: The Isolate stratagem, better known to Narcissists as "the Swarm": a ''carefully'' coordinated attack to frag someone multiple times one after another. Spanners take a particular moment to attack, and then step in one at a short timespan.time to alter it with a sequence of attacks so fleeting the attackers don't learn a dangerous amount of information.
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* GeneticEngineeringIsTheNewNuke: Part of the war with Antedesertium. [[spoiler: Mostly not creating supersoldiers and monsters though, though this does happen. Its the DarkSecret of the Midwives that they poison Anedesertium's gene pool with numerous defects to prevent spanner children.]]

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* GeneticEngineeringIsTheNewNuke: Part of the war with Antedesertium. [[spoiler: Mostly not creating supersoldiers and monsters though, monsters, though this does happen. Its the DarkSecret of the Midwives that they poison Anedesertium's gene pool with numerous defects to prevent spanner children.defects.]]

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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. Apparently it has to do with the causal relationships of both your current levels: you won't take the frag until they, from your point of view, have decided to actually do it. In game terms, this means you don't usually feel frag until you've experienced the event that actually causes it and you've met the person planning to frag you.

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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. Apparently it has to do with the causal relationships of both your current levels: you won't take the frag until they, from your point of view, have decided to actually do it. In game terms, this means you don't usually feel frag until you've experienced the event that actually causes it and you've met the person planning to frag you.
**The (complicated) explanation is that you have to experience the events that caused the frag in the first place, including your own actions. So until you actually make someone mad they won't decide to go back and frag you, but once they have you'll feel the effects immediately.
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* CloseEnoughTimeline: All fixes for frag are actually this, since you are actually changing things back rather than experiencing YouAlreadyChangedThePast. Under ideal circumstances the two are indistinguishable, but sometimes repair is impractical and you need to rely on memory alteration instead.

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* CloseEnoughTimeline: All fixes for frag are actually this, since you are actually changing things back rather than experiencing YouAlreadyChangedThePast. Under ideal circumstances the two are indistinguishable, but sometimes repair is impractical and you need to rely on memory alteration instead.

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* CloseEnoughTimeline: All fixes for frag are actually this, since you are actually changing things back rather than experiencing YouAlreadyChangedThePast. Under ideal circumstances the two are indistinguishable, but sometimes repair is impractical and you need to rely on memory alteration instead.



* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. Apparently it has to do with the causal relationships of both your current yets: you won't take the frag until they, from your causal point of view, have decided to actually do it.

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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. Apparently it has to do with the causal relationships of both your current yets: levels: you won't take the frag until they, from your causal point of view, have decided to actually do it.it. In game terms, this means you don't usually feel frag until you've experienced the event that actually causes it and you've met the person planning to frag you.
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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. [[MagibBabble Apparently it has to do with the causal relationships of both your current yets: you won't take the frag until they, from your causal point of view, have decided to actually do it.]]

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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. [[MagibBabble Apparently it has to do with the causal relationships of both your current yets: you won't take the frag until they, from your causal point of view, have decided to actually do it.]]
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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]].

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* DelayedRippleEffect: A Narc can frag you and your favorite book to oblivion years Down from your birthdate, but neither will feel the frag [[TravelingAtTheSpeedOfPlot until it's time to deal with the Frag and the Narcissist]]. [[MagibBabble Apparently it has to do with the causal relationships of both your current yets: you won't take the frag until they, from your causal point of view, have decided to actually do it.]]

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* HeroicSacrifice: According to Crasher mythology, most of their greatest generals sacrificed themselves to create a gate into an alternate timeline where the Inheritors don't rule. Whether this is true or not is deliberately vague.



* PaintingTheMedium: So much. One of the more subtle cases: several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the [=GM=] section, but it's also labeled "Time Travel in the Real World." Use of "further information is not available here" and the warnings about crasher propaganda throughout the rest of the book are less subtle but still very effective. Not to mention that the book also contains continuum propaganda [[spoiler: and BlatentLies about the goals and capabilites of the Narcisiss]]

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* PaintingTheMedium: So much. One of the more subtle cases: several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the [=GM=] section, but it's also labeled "Time Travel in the Real World." Use of "further information is not available here" and the warnings about crasher propaganda throughout the rest of the book are less subtle but still very effective. Not to mention that the book also contains continuum propaganda [[spoiler: and BlatentLies BlatantLies about the goals and capabilites of the Narcisiss]]
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* WeNeedADistraction: There is speculation that the older, more noble era of Antedesertium allowed the rise of the Scorpiod Kings to distract the Continuum while they worked on their own plans. Yes, they are supposed to have deliberately created seven [[PhysicalGod godlike]] [[EldritchAbomination eldritch abominations]] as a ''distraction'' for the Inheritors. Now that's a GodzillaThreshold.

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* WeNeedADistraction: There is speculation that the older, more noble era of Antedesertium allowed the rise of the Scorpiod Kings to distract the Continuum while they worked on their own plans.plans to escape reality. Yes, they are supposed to have deliberately created seven [[PhysicalGod godlike]] [[EldritchAbomination eldritch abominations]] as a ''distraction'' for the Inheritors. Now that's a GodzillaThreshold.

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* GeneticEngineeringIsTheNewNuke: Part of the war with Antedesertium. [[spoiler: Mostly not creating supersoldiers and monsters though, though this does happen. Its the DarkSecret of the Midwives that they poison Anedesertium's gene pool with numerous defects to prevent spanner children.]]



* TotalEclipseOfThePlot: One of the major Antedesertium offensives, called The Hunt For The Sun, is a long-running plot over thousands of years to destroy the Sun. This would both have wiped out the Continuum and created a singularity that could be used for even more powerful reality warping.



* WeNeedADistraction: There is speculation that the older, more noble era of Antedesertium allowed the rise of the Scorpiod Kings to distract the Continuum while they worked on their own plans. Yes, they are supposed to have deliberately created seven [[PhysicalGod godlike]] [[EldritchAbomination eldritch abominations]] as a ''distraction'' for the Inheritors. Now that's a GodzillaThreshold.



* WindsOfDestinyChange: "Destiny" isn't a force in itself in this world, but there is a system for fate manipulations. Some successes (for spanners) and failures (for crashers) occur as a result of "Graces" or "Jinxes," where some spanner pre-arranges the success or failure through temporal manipulations. (It's stacked this way because the Continuum has effective control of the timeline.)

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* WindsOfDestinyChange: "Destiny" isn't a force in itself in this world, world [[spoiler: or so the Continuum claims]], but there is a system for fate manipulations. Some successes (for spanners) and failures (for crashers) occur as a result of "Graces" or "Jinxes," where some spanner pre-arranges the success or failure through temporal manipulations. (It's stacked this way because the Continuum has effective control of the timeline.)
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* PaintingTheMedium: So much. One of the more subtle cases: several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the [=GM=] section, but it's also labeled "Time Travel in the Real World." Use of "further information is not available here" and the warnings about crasher propaganda throughout the rest of the book are less subtle but still very effective.

to:

* PaintingTheMedium: So much. One of the more subtle cases: several footnotes on the Inheritors advise the reader to look for further information on page 210. That's the end of the [=GM=] section, but it's also labeled "Time Travel in the Real World." Use of "further information is not available here" and the warnings about crasher propaganda throughout the rest of the book are less subtle but still very effective. Not to mention that the book also contains continuum propaganda [[spoiler: and BlatentLies about the goals and capabilites of the Narcisiss]]
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* HumansAreCthulhu: A weird case of [[YouWillBeBeethovan You Will Be Cthulhu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.

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* HumansAreCthulhu: A weird case of [[YouWillBeBeethovan [[YouWillBeBeethoven You Will Be Cthulhu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.
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* HumansAreCthulhu: A weird case of [[YouWillBeBeethovan You Will Be Cthullu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.

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* HumansAreCthulhu: A weird case of [[YouWillBeBeethovan You Will Be Cthullu]].Cthulhu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.
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* HumansAreCthulu: A weird case of [[YouWillBeBeethovan You Will Be Cthullu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.

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* HumansAreCthulu: HumansAreCthulhu: A weird case of [[YouWillBeBeethovan You Will Be Cthullu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.

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* CosmicHorrorStory: Depending on your perspective and goals, the game is either this or LovecraftLite. The universe is governed by [[EldritchAbomination nigh-omnipotent alien beings]] operating [[BlueAndOrangeMorality by rules that have nothing to do with leveller morality]], though they're quite interested in Earth and humanity, and their victory is absolutely impossible to stop. While it's [[LovecraftLite not really a bleak universe]] for Continuum spanners, Narcissists are stuck fighting a HopelessWar where destiny itself seems to be out to screw them over.

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* CosmicHorrorStory: Depending on your perspective and goals, the game is either this or LovecraftLite. The universe is governed by [[EldritchAbomination nigh-omnipotent alien beings]] operating [[BlueAndOrangeMorality by rules that have nothing to do with leveller morality]], though they're quite interested in Earth and humanity, and their victory is absolutely impossible to stop. While it's [[LovecraftLite not really a bleak universe]] for Continuum spanners, spanners if you ignore the issues with free will, Narcissists are stuck fighting a HopelessWar where destiny itself seems to be is out to screw them over.


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* HumansAreCthulu: A weird case of [[YouWillBeBeethovan You Will Be Cthullu]]. Levellers are ordinary, spanners are something resembling a physical god at high span and with enough tech. But the hive-minded Inheritors reach full EldritchAbomination: unstoppable swarming lords of all time and space. Even ignoring the Scorpiod Kings, humans essentially become Azathoth.
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* TimeyWimeyBall: Averted. The rules of time travel are fairly straightforward and don't deviate. [[spoiler:However, the rules for Narcissists are slightly different than the rules for Continuum spanners.]]

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* TimeyWimeyBall: Averted. The rules of time travel are fairly straightforward and don't deviate. [[spoiler:However, the rules for Narcissists are slightly different than the rules for Continuum spanners. This is due to a combination of the main source book being written by an UnreliableNarrator (it's solidly from the Continuum perspective and written in character) and partly due to the fact that the physical 'Laws' of time travel were actually created by the Inheritors in the first place.]]
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* TheFuture: Up to AD 2221 is fair game, albeit a little heavy on the nanotech and implied CrystalSpiresAndTogas. Going past AD 2222 is not advised, and all eras beyond AD 2400 are the realm of the Inheritors and the Exalted. Further information is not available here.

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* TheFuture: Up to AD 2221 is fair game, albeit a little heavy on the nanotech and implied CrystalSpiresAndTogas. Going past AD 2222 is not advised, and all eras beyond AD 2400 are the realm of the Inheritors and the Exalted. Further information is not available here. [[spoiler: The futury contained in the GM section indicates that humans do indeed reach a post scarcity society, but the path is pretty nasty. Included are a third world war the culminates in the mass deployment of psionic weapons and nanites, a period of decadence where immortal proto-inheritors entertain themselves with gory but nonlethal war and torture, and culminating in those who don't join the group mind and join the inheritors being rounded up for study in what amount to wildlife preserves.]]
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* NeverTheSelvesShallMeet: Averted to hell and back. Meeting yourself is called a Gemini incident, and they're ''expected'' of spanners. Quite often, actually. Joan of Arc makes up 98% of the police force of Atlantis.

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* NeverTheSelvesShallMeet: Averted to hell and back. Meeting yourself is called a Gemini incident, and they're ''expected'' of spanners. Quite often, actually. actually: fulfilling a randomly determined number of Gemini's is a requirement for increasing span. [[UpToEleven Joan of Arc is notable even among spanners, since she makes up 98% of the police force of Atlantis.]]
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* {{Koan}}: "The Universe is." Logically speaking, this is an identity (and thus information-free), but it's still an important concept with ramifications for time travel. [[spoiler: One of the most important ramifications is that it's possible to have a StableTimeLoop without an independent cause.]]

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* {{Koan}}: "The Universe is." Logically speaking, this is an identity (and thus information-free), This doesn't ''directly'' convey any new information, but it's still an important concept with ramifications for time travel. [[spoiler: One of the most important ramifications is that it's possible to have a StableTimeLoop without an independent cause.]]
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* {{Koan}}: "The Universe is." Logically speaking, this is an identity (and thus information-free), but it's still an important concept with ramifications for time travel. [[spoiler: One of the most important ramifications is that it's possible to have a StableTimeLoop without an independent cause.]]
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* OntologicalInertia: Not actually a physical attribute of the universe, but when the entire future from AD 2400 onward and every habitable planet in the universe wants history to stay the same, it ''will'' stay the same.

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* OntologicalInertia: Not actually a physical attribute of the universe, but when the entire future from AD 2400 onward and every habitable planet in the universe wants history to stay the same, it ''will'' stay the same. In fact, the knowledge that everything gets fixed is a necessary element of the Narcissist methodology, because it allows them to safely change the known and leave it for Continuum spanners to clean up.

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* SpySpeak: "What time is it?" and other variations are a callsign; other spanners know what you're supposed to respond with. Levellers will just answer how you'd expect.
** The phrase "Further information is not availiable here" could count, too; you're not supposed to ask any further questions if someone gives you that line, whether they should know or not. It's for your own good, we swear.

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* SpySpeak: SpySpeak:
**
"What time is it?" and other variations are a callsign; other spanners know what you're supposed to respond with. Levellers will just answer how you'd expect.
** The phrase "Further information is not availiable available here" could count, too; too. It's considered to be an information-neutral statement; you're not supposed to ask any simply telling the other person that no further questions if someone gives you information will be given to them at this place and time. In practice, it usually means that line, whether they should know or not. It's for your own good, we swear.the other person knows something, but is not telling the other person (for any number of reasons).
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http://static.tvtropes.org/pmwiki/pub/images/continuum_fi_by_michael_kaluta_2104.jpg
%%[[caption-width:200:Cover of ''Further Information'']]

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%%[[caption-width:200:Cover
jpg]]
[[caption-width-right:200:Cover
of ''Further Information'']]
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* CosmicHorrorStory: Depending on your perspective and goals, the game is either this or LovecraftLite. The universe is governed by [[EldritchAbomination nigh-omnipotent alien beings]] operating [[BlueAndOrangeMorality by rules that have nothing to do with leveller morality]], though they're quite interested in Earth and humanity, and their victory is absolutely impossible to stop. While it's [[LovecraftLite not really a bleak universe]] for Continuum spanners, Narcissists are stuck fighting a HopelessWar where destiny itself seems to be out to screw them over.


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* WindsOfDestinyChange: "Destiny" isn't a force in itself in this world, but there is a system for fate manipulations. Some successes (for spanners) and failures (for crashers) occur as a result of "Graces" or "Jinxes," where some spanner pre-arranges the success or failure through temporal manipulations. (It's stacked this way because the Continuum has effective control of the timeline.)
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* LivingOnBorrowedTime: If you die, the GM can rule that you spanned out... but ''you still saw how you died''. It's in your Yet. YouCantFightFate this time. At some point you have to span back to that moment, close the loop, and die. (In game terms, the character can gain one more rank, but eventually they're either going to have to make the trip or be fragged out of existence - there's no escaping it.)

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* LivingOnBorrowedTime: If you die, the GM can rule that you spanned out... but ''you still saw how you died''. It's in your Yet. YouCantFightFate this time. At some point you have to span back to that moment, close the loop, and die. (In In game terms, the character can gain one more rank, but eventually they're either going to have to make the trip or be fragged out of existence - there's no escaping it.)it. [[spoiler: Unless you engage in [[FakingTheDead shenanigans]] to [[TrickedOutTime reconcile your survival with the information]]. These tricks are illegal for Continuum spanners, but widely practiced by Narcissists.]]
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* TranshumanAliens: [[TheGrays The Inheritors]] are post-[[TheSingularity Singularity]] humans.
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* FateWorseThanDeath: Fragmentation from paradox leaves one looking and interacting with the world like a ghost, so much like a ghost that almost all ghostly phenomena could be attributed to someone with a high level of frag.
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* LivingOnBorrowedTime: If you die, the GM can rule that you spanned out... but ''you still saw how you died''. It's in your Yet. YouCantFightFate this time. At some point you have to span back to that moment, close the loop, and die. (In game terms, the character can gain one more rank, but eventually they're either going to have to make the trip or be fragged out of existence - there's no escaping it.)

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