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* EvilTwin: The Evil Twin is a minion who knows a good player's character and that good player knows who the Evil Twin is. The good team cannot win as long as the Evil Twin is alive, but the evil team wins if they execute the good twin instead of the evil one.


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** If the Summoner survives to Night 2, they choose a player to become the Demon. This player ''can'' be an evil one, but it's a lot more common for the Summoner to choose a highly trusted good player to become the BigBad instead.
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* RockPaperScissors: Since the Psychopath is outed evil, but too powerful to make completely unexecutable, this game crops up as a compromise: if you beat the Psychopath in a game of this while trying to execute them, you succeed.

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also has to make sure that the Evil Twin dies, since as long as the Evil Twin lives, the good team can't win.]][[/note]]


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* BecomingTheMask: The Pixie is told an existing good character at the start of the game. If the Pixie pretends to be the character (known as being "mad" about the character) convincingly enough for the Storyteller, they become the character upon the original player's death (even if that player changed characters themselves for whatever reason).
* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also has to make sure that the Evil Twin dies, since as long as the Evil Twin lives, the good team can't win.]][[/note]]
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* Brainwashed:

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* Brainwashed: {{Brainwashed}}:

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also has to make sure that the Evil Twin dies, since as long as the Evil Twin lives, the good team can’t win.]][[/note]]

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also has to make sure that the Evil Twin dies, since as long as the Evil Twin lives, the good team can’t can't win.]][[/note]]



* BrainWashed: A Cerenovus will make one player mad every night, forcing him to claim a role... Or suffer death.

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* BrainWashed: Brainwashed:
**
A Cerenovus will make one player mad every night, forcing him to claim a role... Or suffer death.death.
** A Harpy will make one player mad that another player is evil every night, failing to do so might cause both of those players to die.



* DemonicPossession: The first time the Fang Gu kills an outsider, they turn the outsider into a Fang Gu, and turn them evil, while killing the old Fang Gu, corrupting a good player, and allowing the demon to get away scot free.

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* DemonicPossession: The first time the Fang Gu kills an outsider, they turn the outsider into a Fang Gu, and turn them evil, while killing the old Fang Gu, corrupting a good player, and allowing the demon to get away scot free. scot-free.



* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win. (In this case, if the town gets down to two players alive and the Storyteller hasn’t been executed, then evil wins.) However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.

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* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win. (In this case, if the town gets down to two players alive and the Storyteller hasn’t hasn't been executed, then evil wins.) However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.



** A demon who was chosen by the Snake Charmer swaps roles with the Snake Charmer and becomes good, [[FaceHeelTurn while the snake charmer becomes the Demon that the town was hunting for]]. The Demon turned Snake Charmer can now help the good team with all their inside info on the good team.

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** A demon who was chosen by the Snake Charmer swaps roles with the Snake Charmer and becomes good, [[FaceHeelTurn while the snake charmer Snake Charmer becomes the Demon that the town was hunting for]]. The Demon turned Snake Charmer can now help the good team with all their inside info on the good team.



*** If there's an Evil Twin alive, the game continues on, because the town can’t win as long as both the Good Twin and the Evil Twin live.[[note]]And since they both know each other, it’s almost guaranteed that the Evil Twin will let the demon know who the Good Twin is so that a point of failure is preserved for the good team.[[/note]]

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*** If there's an Evil Twin alive, the game continues on, because the town can’t win as long as both the Good Twin and the Evil Twin live.[[note]]And since they both know each other, it’s it's almost guaranteed that the Evil Twin will let the demon know who the Good Twin is so that a point of failure is preserved for the good team.[[/note]]

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** Normally, if the Demon is killed, the game ends... however, if there's a Mastermind alive, it goes on one more day, and if town executes an innocent that day, they lose.

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** Normally, if the Demon is killed, the game ends... however, if there are a couple roles that can force the game to continue:
*** If
there's a Mastermind alive, it goes on one more day, and if town executes an innocent that day, they lose.lose.
*** If there's an Evil Twin alive, the game continues on, because the town can’t win as long as both the Good Twin and the Evil Twin live.[[note]]And since they both know each other, it’s almost guaranteed that the Evil Twin will let the demon know who the Good Twin is so that a point of failure is preserved for the good team.[[/note]]
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* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win. However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.

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* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win. (In this case, if the town gets down to two players alive and the Storyteller hasn’t been executed, then evil wins.) However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.
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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also has to make sure that the Evil Twin dies.]][[/note]]

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also has to make sure that the Evil Twin dies.dies, since as long as the Evil Twin lives, the good team can’t win.]][[/note]]
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* SuddenDeath: If the game needs to end soon, the Storyteller may activate the Fiddler -- the Demon will secretly choose a good player and challenge them to a fiddling contest, and the players will vote on who wins the contest and the game.
** This can also be invoked if the [[StuffBlowingUp Boomdandy]] gets executed, as all but three players are killed. This also starts a TimedMission, giving everyone (alive ''and'' dead) 60 seconds to decide on and point to the player that they believe is the demon. At the end of that 60 seconds, the player with the most people pointing at them dies. If you're on the good team, better hope the player killed is the demon.
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** The Golem is an Outsider who can nominate only once in the entire game and the player they nominate instantly dies unless they're the Demon. This might seem like a massive drawback but with enough info and savviness, the Golem can use this power to instantly kill a Minion that would otherwise be extremely difficult or risky for the good team to execute like the Boomdandy, Goblin, or Psychopath.

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* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win.
** However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.

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* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win.
**
win. However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.


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* GuestStarPartyMember: Travellers are designed to function like this; their abilities are quite powerful but are intended to be primarily given to players who might not be able to stick around for the whole game, so they're capable of making a clear impact on the game in the short term (ex: giving another player an extra vote, making a second execution possible per day) but can leave the game partway through without harming the game in the long term.
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** Riot is an extremely unusual Demon that makes nominated players die instantly but be able to immediately nominate another player afterwards who in turn will die and be able to continue the cycle of deadly nominations, and evil wins if at least one Riot player is still alive after the third day. This transforms what is normally a lengthy game of careful deduction and social strategy into a rapid-fire blitz of panicked nominations and mass deaths.

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* HeelFaceRevolvingDoor:
** The Goon (who changes to the side of the person that picks them at night) and the Cult Leader (Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.) will be switching sides a lot during the game, with the good team having no idea whose side they are on until the end of the game.
** The Cult Leader may have their alignment change to that of an alive neighbor of theirs each night.

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* HeelFaceRevolvingDoor:
**
HeelFaceRevolvingDoor: The Goon (who changes to the side of the person that picks them at night) and the Cult Leader (Each night, you become (who becomes the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.) a living neighbor each night) will be switching sides a lot during the game, with the good team having no idea whose side they are on until the end of the game.
** The Cult Leader may have their alignment change to that of an alive neighbor of theirs each night.
game.


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* UnexpectedGameplayChange:
** The Psychopath is the only character who triggers a minigame when executed: they play roshambo (AKA rock-paper-scissors) with the player who nominated them and die only if they lose.
** The Organ Grinder completely changes the voting process by forcing all players to keep their eyes closed while voting and having the Storyteller not give them any information on how many players voted or even if the nominated player got enough votes for execution.
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* PowerNullifier:
** The Courtier makes a character role drunk for three days and nights, provided that the role they pick is in play.
** The Preacher shuts off the abilities of the Minions they choose at night for as long as they're alive and sober.


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* TakeUpMySword: The Pixie learns of a specific role in play and will become that role if the original player with that role dies and the Pixie made enough of an effort to act that role beforehand.

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** The Ravenkeeper and the Sage both actively ''want'' to be killed by the Demon at night because their abilities activate only after they're killed by the Demon and enable them to, respectively, learn a player's role or that the Demon is one of two players.

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** The Ravenkeeper and the Sage both actively ''want'' to be killed by the Demon at night because their abilities activate only after they're killed at night or by the Demon and enable them to, respectively, learn a player's role or that the Demon is one of two players.


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** The Goblin wins the game for their team if they get executed after they publicly claim to be the Goblin. Since the Goblin is almost always an evil player, this usually leads to the Goblin [[KansasCityShuffle trying to dupe the good team into thinking that they're really the Demon who's falsely claiming to be the Goblin to avoid execution and calling their "bluff" by executing them]].

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* *onStandardGameOver:V ery common in Blood on the Clocktower, starting from Trouble Brewing:

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\n* *onStandardGameOver:V ery TheMole:
** The Spy is usually one for the good team, since they can register as a good player even when dead.
** The Magician is one for the evil team; they are seen as a Minion by the Demon and a Demon by the Minions and will typically act shady to confuse the evil team on which players they can trust.
* NonStandardGameOver: Very
common in Blood on the Clocktower, starting from Trouble Brewing:

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* AlcoholInducedIdiocy: The Drunk believes they're a Townsfolk, but they're not. If their false role should gain information, it's random garbage, and if they should be able to affect the game state, it doesn't work.

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* AlcoholInducedIdiocy: AlcoholInducedIdiocy:
**
The Drunk believes they're a Townsfolk, but they're not. If their false role should gain information, it's random garbage, and if they should be able to affect the game state, it doesn't work.work.
** One half of the Sailor's ability is that they cannot die by any means (save for an Assassin stab), but the other half of their ability is that they must choose a player to drink with every night and either them or that player gets drunk. This results in either the Sailor becoming drunk and losing their immortality or the other player they chose becoming drunk and their ability malfunctioning.



* BadPowersGoodPeople: The Alchemist is a Townsfolk that has a not-in-play Minion ability. It can be tricky for the Alchemist to convince the good team that they really are the Alchemist, however, especially since a Minion can easily bluff that ''they'' are the Alchemist who got their Minion ability.
* BlessedWithSuck: The Bounty Hunter starts out knowing one evil player and will learn the identity of another evil player whenever their current 'target' dies, which would be an amazingly powerful ability ''if'' it didn't come with the huge drawback of one of the Townsfolk players being turned evil at the start of the game which gives the evil team an extra member and vote on their side. The Bounty Hunter's ability being so obviously powerful also makes it a lightning rod for death or poisoning if the evil team gets the slightest whiff of their identity.



** The Lleech must choose a player on the first night to be their host. As long as the host is alive, the Lleech can't die, but they will die if the host does, which means that the evil team must make sure the host stays alive for the entire game in spite of the host being on the good team.
** In a Lil' Monsta game, the Demon is a baby and the Minions must decide each night which one of them will babysit the Demon for that day. The Lil' Monsta still dies if the Minion holding its token gets executed, so the Minions will often pass the Lil' Monsta token between themselves depending on how much suspicion they're under from the good team.

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** The Lleech must choose a player on the first night to be their host. As long as the host is alive, the Lleech can't die, but they will die if the host does, which means that the evil team must make sure the host stays alive for the entire game in spite of even if the host being is on the good team.
** In a Lil' Monsta game, the Demon is a baby and the Minions must decide each night which one of them will babysit the Demon for that day. The Lil' Monsta still dies if the Minion holding its token gets executed, so the Minions will often pass the Lil' Monsta token between among themselves depending on how much which one of them is currently under the least amount of suspicion they're under from the good team.



* GoodAllAlong: The Lunatic starts the game believing that they're the Demon, but they're actually good and will usually figure this out fairly early on when their "Minions" say that they're not Minions at all or the real Demon doesn't follow their nightly "kills".



* HeartIsAnAwesomePower:
** The Baron adds two extra Outsiders to the game and otherwise has no ability, which might seem lame compared to all the other Minions that have cooler abilities like poisoning players or learning all players' roles especially since the Baron doesn't even get to choose or know in advance which Outsiders are added, but the good team losing two powerful Townsfolk roles and getting two Outsider roles that have major drawbacks like "instantly loses the game for their team if they ever get executed or die and pick the wrong player" can be potent enough on its own to swing the game in evil's favor. It also gives the evil team an opportunity to bluff as the extra Outsiders if the added Outsiders are reluctant to identify themselves.



* NonStandardGameOver: Very common in Blood on the Clocktower, starting from Trouble Brewing:

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* NonStandardGameOver: Very *onStandardGameOver:V ery common in Blood on the Clocktower, starting from Trouble Brewing:
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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also ''has'' to make sure that the Evil Twin dies.]][[/note]]

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game; not only that, the good team also ''has'' has to make sure that the Evil Twin dies.]][[/note]]

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned the Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game]][[/note]]

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* BigBad: The Demon obviously fills this role as the primary member of the evil team that the good team must kill. But some minions such as [[DiabolicalMastermind The Mastermind]] or [[EvilTwin The Evil Twin]] also serve this role after their Demon dies, for their ability to steal the win away from good. [[note]][[JustAsPlanned the The Mastermind does this by causing the game to go for another day after the Demon is executed, possibly causing the good team to lose if they execute a member of the good team that day]] [[SpotTheImposter while the Evil Twin does this by getting the good team to kill the wrong twin, if the good team kills the Good Twin they lose the game]][[/note]]game; not only that, the good team also ''has'' to make sure that the Evil Twin dies.]][[/note]]


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** However, if the players do execute the Storyteller and it ''isn't'' an Atheist game, then good loses.
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* MisereGame: If the Heretic is in play.
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** This can also be invoked if the [[StuffBlowingUp Boomdandy]] gets executed, as all but three players are killed. This also starts a TimedMission, giving everyone (alive ''and'' dead) 60 seconds to decide on and point to the player that they believe is the demon. At the end of that 60 seconds, the player with the most people pointing at them dies. If you're on the good team, better hope the player killed is the demon.
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** If the Demon is turned into a non-Demon character and there are no other Demons in play, evil immediately loses. This is normally impossible to do or something the evil team would never let happen, but if there's a Pit-Hag who doesn't know who their Demon is due to a Poppy Grower in play or a Snake Charmer swapping places with the Demon and they happen to get unlucky with their pick, well...

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* EscortMission: The Lleech must choose a player on the first night to be their host. As long as the host is alive, the Lleech can't die, but they will die if the host does, which means that the evil team must make sure the host stays alive for the entire game in spite of the host being on the good team.

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* EscortMission: TheEmpath: One of the character roles, whose ability is that they learn every night how many of their alive neighbors are evil.
* EscortMission:
**
The Lleech must choose a player on the first night to be their host. As long as the host is alive, the Lleech can't die, but they will die if the host does, which means that the evil team must make sure the host stays alive for the entire game in spite of the host being on the good team.
** In a Lil' Monsta game, the Demon is a baby and the Minions must decide each night which one of them will babysit the Demon for that day. The Lil' Monsta still dies if the Minion holding its token gets executed, so the Minions will often pass the Lil' Monsta token between themselves depending on how much suspicion they're under from the good
team.



** The Snake Charmer becomes the Demon if they select the Demon player during the night.



* GossipyHens: The Gossip fittingly enough. [[WeaponsGradeVocabulary However unlike a normal chatterbox their words can and do break bones]]

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* GodIsEvil: If there is an Atheist in the game, none of the players are evil and they must execute the Storyteller -- who chooses the deaths at night and can break the rules whenever and wherever they want in an Atheist game -- to win.
* GossipyHens: The Gossip Gossip, fittingly enough. However, unlike a normal chatterbox, their words [[WeaponsGradeVocabulary However unlike a normal chatterbox their words can and do break bones]]bones]].



* IAmSpartacus: If a Gossip or Juggler is on the script, multiple players will often publicly claim to be that role so that the Demon won't know which one of them they should kill before the real Gossip or Juggler gets their information.
* InstantWinCondition:

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* IAmSpartacus: If a Gossip or Juggler is on the script, multiple other players will often publicly claim to be that role so that the Demon won't know which one of them they should kill before the real Gossip or Juggler gets their information.
* InstantWinCondition: InstantWinCondition:



** If there's a Heretic in play, the win-loss conditions are completely reversed so that the good team actually loses and evil wins if the Demon dies.

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** If there's a Heretic in play, the win-loss conditions are completely reversed so that the good team actually loses when they would normally win (like executing the Demon) and the same is true of the evil wins if the Demon dies.team.



** The Good Saint: If you die by execution, your team loses.
** The Evil Mastermind: If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses.
** The Good Klutz: When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.

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** The Good Saint: If you die by execution, your team loses.
** The Evil Mastermind: If the Demon dies by execution, play for 1 more day. If a player is then executed, their team loses.
** The Good Klutz: When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.



** The Good Damsel: If a minion publicly guesses you (once), your team loses.

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** The Good Damsel: If a minion publicly guesses you (once), your team loses.



* ObliviouslyEvil: The Marionette starts the game believing that they're a good character, but they're actually evil and seated next to the Demon.



* PrisonersDilemma: The Al-Hadikhia selects three players per night who each have to choose whether to live or die; if all three players choose to live, all of them die instead. This means that even though each player will want to live, it's in their overall best interest for one or two of them to choose to die instead.

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* PrisonersDilemma: The Al-Hadikhia selects three players per night who each have to choose whether to live or die; if all three players choose to live, all of them die instead. This means that even though each player will want to live, it's in their overall best interest for one or two of them to choose to die instead.die.
* RedHerring:
** The Fortune Teller is a powerful role that learns if either of the two players they select is the Demon... but has the catch that one of the good players will falsely register as the Demon to them.
** The Recluse, a good Outsider who might register as evil even when dead, can seriously mess up the good team's information on which players are evil.


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* SwappedRoles: If the Barber dies, the Demon can swap the character roles of any two players.
* ThanatosGambit:
** The Ravenkeeper and the Sage both actively ''want'' to be killed by the Demon at night because their abilities activate only after they're killed by the Demon and enable them to, respectively, learn a player's role or that the Demon is one of two players.
** Some Outsiders with an undesirable ability, like the Saint who causes their team to die if they get executed or the Damsel who causes their team to lose if a Minion correctly identifies them, will often try to die by execution or Demon kill to remove the possibility of their ability causing their team to lose on the spot.
** The Zombuul won't actually die the first time it appears to die which means that if they willingly 'die' at some point in the game, the good team might waste time executing alive players instead of realizing that the Demon is one of the assumed dead players.


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* YouAreWhoYouEat: The Cannibal gains the ability of the most recently executed player, although they will be poisoned instead if the last executee was an evil player.

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* EscortMission: The Lleech must choose a player on the first night to be their host. As long as the host is alive, the Lleech can't die, but they will die if the host does, which means that the evil team must make sure the host stays alive for the entire game in spite of the host being on the good team.
* FaceHeelTurn:
** The Mezepheles knows a secret word that will turn the first good player who says it evil.
** The Politician has the ability to change alignment and win with their new team if they're deemed the player most responsible for causing their original team to lose.



* HeelFaceRevolvingDoor: The Goon (who changes to the side of the person that picks them at night) and the Cult Leader (Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.) will be switching sides a lot during the game, with the good team having no idea whose side they are on until the end of the game.

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* HeelFaceRevolvingDoor: HeelFaceRevolvingDoor:
**
The Goon (who changes to the side of the person that picks them at night) and the Cult Leader (Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.) will be switching sides a lot during the game, with the good team having no idea whose side they are on until the end of the game. game.
** The Cult Leader may have their alignment change to that of an alive neighbor of theirs each night.



* IAmSpartacus: If a Gossip or Juggler is on the script, multiple players will often publicly claim to be that role so that the Demon won't know which one of them they should kill before the real Gossip or Juggler gets their information.



** The Good Mayor: If only 3 players live (including you) & no execution occurs, your team wins.

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** The Good Mayor: If only 3 players live (including you) & no execution occurs, your team wins.



* KaizoTrap: Normally, if the Demon is killed, the game ends... however, if there's a Mastermind alive, it goes on one more day, and if town executes an innocent that day, they lose.

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** The Fearmonger: Each night, choose a player. If you nominate and execute them, their team loses.
** The Goblin: If you publicly claim to be the Goblin when nominated and are executed that day, your team wins.
* KaizoTrap: KaizoTrap:
**
Normally, if the Demon is killed, the game ends... however, if there's a Mastermind alive, it goes on one more day, and if town executes an innocent that day, they lose.lose.
** If there's a Heretic in play, the win-loss conditions are completely reversed so that the good team actually loses and evil wins if the Demon dies.


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* PrisonersDilemma: The Al-Hadikhia selects three players per night who each have to choose whether to live or die; if all three players choose to live, all of them die instead. This means that even though each player will want to live, it's in their overall best interest for one or two of them to choose to die instead.
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* DamselInDistress: The Damsel must avoid detection by the evil team because if a minion correctly guesses their identity before the Damsel dies or is 'saved' by being turned into a Townsfolk by the Huntsman, the evil team instantly wins.


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** The Good Damsel: If a minion publicly guesses you (once), your team loses.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/box_9cm_835x1024.jpg]]
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Game has been released


''Blood on the Clocktower'' is a tabletop SocialDeductionGame for up for 15 players (plus 5 travelers) that is still in development, but is currently in public play-testing. Similar to games such as ''Mafia'' or ''TabletopGame/Werewolf1997'', players must discover and team up with their allies, while exposing and destroying their enemies. The good team must try to kill the evil team's Demon, while the evil team must protect their Demon [[TenLittleMurderVictims who is hidden among the townsfolk, and who kills a player each night.]]

to:

''Blood on the Clocktower'' is a tabletop SocialDeductionGame for up for 15 players (plus 5 travelers) that is still in development, but is currently in public play-testing.travelers). Similar to games such as ''Mafia'' or ''TabletopGame/Werewolf1997'', players must discover and team up with their allies, while exposing and destroying their enemies. The good team must try to kill the evil team's Demon, while the evil team must protect their Demon [[TenLittleMurderVictims who is hidden among the townsfolk, and who kills a player each night.]]
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There are 5 types of characters in game, Townsfolk and Outsiders who are on the good team, and Demons and Minions who are on the evil team. Townsfolk characters use abilities to help them figure out who the demon is, [[TheLoad while Outsiders are good team members who are a major handicap in some way.]] Minions have abilities to protect their demon or tamper with the good team's abilities, while Demons try to get townsfolk killed, [[BigBad and are the primary antagonist who must be defeated for the good team to win]]. The final character type are Travelers who are known at the start of the game, but their alignment isnt known. They have great power but no information. They are designed for players who arrive late/have to leave early.

to:

There are 5 types of characters in game, Townsfolk and Outsiders who are on the good team, and Demons and Minions who are on the evil team. Townsfolk characters use abilities to help them figure out who the demon is, [[TheLoad while Outsiders are good team members who are a major handicap in some way.]] Minions have abilities to protect their demon or tamper with the good team's abilities, while Demons try to get townsfolk killed, [[BigBad and are the primary antagonist who must be defeated for the good team to win]]. The final character type are Travelers who are Travelers, whose identity is known at the start of the game, but not their alignment isnt known.alignment. They have great power but no information. They are designed for players who arrive late/have to leave early.
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Baleful Polymorph was renamed per TRS


* BalefulPolymorph: The Pit-Hag can turn useful and important townsfolk into useless [[TheLoad outsiders]], or into single use townsfolk such as the Clockmaker to nullify their ability for the rest of the game.


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* ForcedTransformation: The Pit-Hag can turn useful and important townsfolk into useless [[TheLoad outsiders]], or into single use townsfolk such as the Clockmaker to nullify their ability for the rest of the game.
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''Blood on the Clocktower'' is a tabletop SocialDeductionGame for up for 15 players (plus 5 travelers) that is still in development, but is currently in public play-testing. Similar to games such as ''Mafia'' or ''TabletopGame/Werewolf1986'', players must discover and team up with their allies, while exposing and destroying their enemies. The good team must try to kill the evil team's Demon, while the evil team must protect their Demon [[TenLittleMurderVictims who is hidden among the townsfolk, and who kills a player each night.]]

to:

''Blood on the Clocktower'' is a tabletop SocialDeductionGame for up for 15 players (plus 5 travelers) that is still in development, but is currently in public play-testing. Similar to games such as ''Mafia'' or ''TabletopGame/Werewolf1986'', ''TabletopGame/Werewolf1997'', players must discover and team up with their allies, while exposing and destroying their enemies. The good team must try to kill the evil team's Demon, while the evil team must protect their Demon [[TenLittleMurderVictims who is hidden among the townsfolk, and who kills a player each night.]]

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