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* AuthorityEqualsAsskicking: Vampires' supernatural powers, as a rule, grow and develop with age, and positions of authority are usually occupied by old vampires. It also bears mentioning that Princes (and other vampire overlords) who can't kick ass tend not to remain in authority for long.
* AsskickingEqualsAuthority: Vampires don't really elect their leaders, and any ambitious vampire needs to be proficient in several disciplines and have combat experience to stay undead. Asskicking is the only thing equal to authority in the more combative clans such as the Brujah and Gangrel, and in the Sabbat.

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* AuthorityEqualsAsskicking: AuthorityGrantsAsskicking: Vampires' supernatural powers, as a rule, grow and develop with age, and positions of authority are usually occupied by old vampires. It also bears mentioning that Princes (and other vampire overlords) who can't kick ass tend not to remain in authority for long.
* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Vampires don't really elect their leaders, and any ambitious vampire needs to be proficient in several disciplines and have combat experience to stay undead. Asskicking is the only thing equal to authority in the more combative clans such as the Brujah and Gangrel, and in the Sabbat.



* RoyalsWhoActuallyDoSomething: Varies on an individual basis, however the two "kingly" Clans, Ventrue and Lasombra, do pride themselves on this, with the Ventrue being ''noblesse oblige'' types, while the Lasombra are extreme meritocrats who are all about AsskickingEqualsAuthority.

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* RoyalsWhoActuallyDoSomething: Varies on an individual basis, however the two "kingly" Clans, Ventrue and Lasombra, do pride themselves on this, with the Ventrue being ''noblesse oblige'' types, while the Lasombra are extreme meritocrats who are all about AsskickingEqualsAuthority.AsskickingLeadsToLeadership.
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* AlmightyJanitor: Caine. The thirteen Antediluvians are sleeping EldritchAbomination entites, each possessing tenth-tier powers of their three clan disciplines that are ''all'' capable of causing TheEndOfTheWorldAsWeKnowIt. It is pretty clear that, should these malicious beings ever awaken, they will immediately take over and/or destroy the world. Meanwhile, their creator, Caine, possesses tenth rank in [[AllYourPowersCombined every single one]] of their disciplines at once, plus the unique ability to spontaneously invent entirely new disciplines, but he has been harmlessly WanderingTheEarth for millenia, apparently completely disinterested in acquiring any sort of worldly power, unlike more or less any other kindred, who all sooner or later crave to claim a smaller or larger part of the world as their domain.
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** In the ''Gehenna'' scenario "Fair Is Foul," the sixteen-year-old homeless girl [[MacGuffinSuperPerson Lyta]] is soon revealed to be a {{Dhampyr}}, having been born with limited vampire powers; ever since she was unofficially adopted by Myth/{{Lilith}}, she's also been experiencing nightmarish prophetic episodes. Furthermore, she's being safeguarded by seven homeless beggars, all of whom turn out to be incredibly powerful vampires working for Lilith, including a master shapeshifter, the [[TheArchmage greatest blood mage in history]], [[MadGod Malkav]]'s reality-warping sister, and the original [[TimeMaster Brujah Antediluvian]].

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** In the ''Gehenna'' scenario "Fair Is Foul," the sixteen-year-old homeless girl [[MacGuffinSuperPerson Lyta]] is soon revealed to be a {{Dhampyr}}, having been born with limited vampire powers; ever since she was unofficially adopted by Myth/{{Lilith}}, she's also been experiencing nightmarish prophetic episodes. Furthermore, she's being safeguarded by seven homeless beggars, all of whom turn out to be incredibly powerful vampires working for Lilith, including a master shapeshifter, the [[TheArchmage greatest blood mage in history]], [[MadGod Malkav]]'s {{Ma|dGod}}lkav's reality-warping sister, and the original [[TimeMaster Brujah Antediluvian]].



** In general, much of ''Masquerade'' was put together before the greater World of Darkness came to be, leading to things like the aforementioned vampire mages, as ''Tabletop/MageTheAscension'' was not yet a thing, and even later on, it appears to have been designed with the idea in mind of being a standalone comprehensive take on most of popular mythology. Therefore, if you can think of a particular mythological creature, there's a good chance there is a breed or cult of vampire somewhere claiming to be that creature in addition to being a vampire.

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** In general, much of ''Masquerade'' was put together before the greater World of Darkness came to be, leading to things like the aforementioned vampire mages, as ''Tabletop/MageTheAscension'' ''TabletopGame/MageTheAscension'' was not yet a thing, and even later on, it appears to have been designed with the idea in mind of being a standalone comprehensive take on most of popular mythology. Therefore, if you can think of a particular mythological creature, there's a good chance there is a breed or cult of vampire somewhere claiming to be that creature in addition to being a vampire.
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* MagicalHomelessPerson:
** The [[SneakySpySpecies Nosferatu Clan]] often has connections to the poor and homeless of any city they have a toehold in, often recruiting vagrants as [[OurGhoulsAreCreepier Ghouls]] by getting them addicted to Nosferatu blood, blessing them with vampire [[MagicByAnyOtherName Disciplines]] and immortality while also cursing them with a hint of the distinctive Nosferatu ugliness. In a few cases, some homeless folk ''are'' Nosferatu, having been Embraced in accordance with the Clan's attachment to outcasts; the "[[ShellShockedVeteran Vet]]" and "Derelict" character templates are prime examples of this.
** In the ''Gehenna'' scenario "Fair Is Foul," the sixteen-year-old homeless girl [[MacGuffinSuperPerson Lyta]] is soon revealed to be a {{Dhampyr}}, having been born with limited vampire powers; ever since she was unofficially adopted by Myth/{{Lilith}}, she's also been experiencing nightmarish prophetic episodes. Furthermore, she's being safeguarded by seven homeless beggars, all of whom turn out to be incredibly powerful vampires working for Lilith, including a master shapeshifter, the [[TheArchmage greatest blood mage in history]], [[MadGod Malkav]]'s reality-warping sister, and the original [[TimeMaster Brujah Antediluvian]].
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* ''VideoGame/VampireTheMasqueradeBloodlines2'' (TBA, tentatively 2022)

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* ''VideoGame/VampireTheMasqueradeBloodlines2'' (TBA, tentatively 2022)December 2023)

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* VampiricDraining: Unlike Cainites, the Kuei-jin can obtain nourishment this way.

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* VampiricDraining: Unlike Cainites, the Kuei-jin can obtain nourishment this way.by draining chi from living breath or even simply from their general area if they're advanced enough.
* VampiricWerewolf: The ''World of Darkness'' forbids mixing templates by default, so werewolves who are Embraced by vampires usually just die. The unluckiest ones become Abominations, {{Tortured Monster}}s who have most of the powers of both creatures but are at constant risk of [[AndThenJohnWasAZombie falling to the Wyrm]].
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Poisonous Friend is no longer a trope


* PoisonousFriend: Ghouls can often become this.
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** Though all vampires technically qualify, vampires tend to find keeping the facade of humanity up becoming more and more difficult as they grow older and more powerful, and truly ancient vampires tend to morph into.... something else. For example, the Tzimisce Antediluvian exists as a MeatMoss in a metropolitan sewer system, and the Lasombra and Malkavian Antediluvians only exist as disembodied consciousnesses.
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* ThematicSequelLogoChange: The stylized logo of the first edition remained unchanged all the way to the 20th Anniversary version of the game. This finally changed with the announcement of ''[[TabletopGame/VampireTheMasqueradeFifthEdition the fifth edition]]'', which added damage to the font and the frame around the word vampire as a way to emphasize the changes in the status quo of the setting, like the rise of the Second Inquisition.
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Up To Eleven is a defunct trope


** And then there's the Tzimisce Antediluvian, who figured the ghouls were hogging all the fun and became the bedrock of one of the biggest cities in the world. Poor [[BigAppleSauce New]] [[UpToEleven York]].

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** And then there's the Tzimisce Antediluvian, who figured the ghouls were hogging all the fun and became the bedrock of one of the biggest cities in the world. Poor [[BigAppleSauce New]] [[UpToEleven New York]].



* ShadowArchetype: The ''antitribu'' aligned with the Sabbat generally embody the worst characteristics of their parent clan and take it UpToEleven. Sabbat Brujah, nicknamed Brutes, are super-violent frenzying shock troops who torture their victims [[ItAmusedMe because they can]]. Sabbat Toreador, nicknamed Perverts, can only see beauty in ugliness and pain, and do horrible, horrible things to humans. Ventrue ''antitribu'' are a variation; they are dubbed "True Ventrue" and tend to be KnightTemplar types, complete with codes of honor, which nonetheless require shedding copious amounts of preferably main-clan-Ventrue blood.

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* ShadowArchetype: The ''antitribu'' aligned with the Sabbat generally embody the worst characteristics of their parent clan and take it UpToEleven.up to eleven. Sabbat Brujah, nicknamed Brutes, are super-violent frenzying shock troops who torture their victims [[ItAmusedMe because they can]]. Sabbat Toreador, nicknamed Perverts, can only see beauty in ugliness and pain, and do horrible, horrible things to humans. Ventrue ''antitribu'' are a variation; they are dubbed "True Ventrue" and tend to be KnightTemplar types, complete with codes of honor, which nonetheless require shedding copious amounts of preferably main-clan-Ventrue blood.
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* ''WebVideo/NewYorkByNight'' hosted by Jason Carl
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* SkinToneDisguise: Vampires [[LooksLikeOrlok (with the exception of the Nosferatu)]] look completely human except for their skin being as pale as the corpses they technically are. A basic vampiric ability common to all [[VampireVarietyPack vampire clans]] is to expend blood to make them appear like living humans (also warming their otherwise room temperature bodies as a bonus).
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The game presents the players with a finicky moral puzzle: committing too many evil acts feeds the EnemyWithin (the animalistic urge that vampires call the Beast), endangering your Karma Meter and threatening to transform you into an unthinking monster, but the nature of vampirism and vampire society makes being a saintly do-gooder not only difficult but dangerous, and in that precarious balancing act -- "Monsters we are, lest monsters we become" -- lies much of the challenge of the game.

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The game presents the players with a finicky moral puzzle: committing too many evil acts feeds the EnemyWithin (the animalistic urge that vampires call the Beast), endangering your Karma Meter and threatening to transform you into an unthinking monster, but the nature of vampirism and vampire society makes being a saintly do-gooder not only difficult but dangerous, and in that precarious balancing act -- "Monsters "Beasts we are, lest monsters Beasts we become" -- lies much of the challenge of the game.
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** To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the Daughters of Cacophony vampire sirens, the True Brujah vampire time travellers, and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.

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** To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the Daughters of Cacophony vampire sirens, the True Brujah vampire time travellers, the Banu Haqim are literally TheHashshashin [[RecycledInSpace but as vampires]], and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.
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* TheDescendantsOfCain: Here, Cain's curse was actually [[OurVampiresAreDifferent vampirism]], so the modern (Western) vampires are all descended from him by transmission of said curse. For this reason, one name that's used for them is "Cainites".

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* TheDescendantsOfCain: Here, Cain's curse was actually [[OurVampiresAreDifferent vampirism]], so the modern (Western) vampires are all descended from him by transmission of said the curse. For this reason, one name that's used for them is "Cainites".



** There are some Baali who loathe infernalists too, not least their own kin -- they keep various cosmic horrors asleep by performing atrocities, and the last damn thing they need is some idiot trying to wake said horrors up.

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** There are some Baali who loathe infernalists too, not least their own kin -- they keep various cosmic horrors asleep by performing atrocities, and the last damn thing they need is some idiot trying to wake said the horrors up.
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Montreal has over 4 million people. It's not a small city by any means.


* AliensInCardiff: One of the main strongholds of the Sabbat is ''Montreal''. White Wolf even released supplement books involving said city.
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* DividedWeFall: Deliberately taken advantage of by elder vampires in order to keep the powerful in power and the younger vampires in their place. While this applies to all kindred to an extent, "every vampire for himself" is primarily a Camarilla philosophy. The packs of the Sabbat and gangs of the Anarchs represent an attempt to defy this, as facing down vampire elders with numerical superiority in direct combat has shown some level of success. Just don't allow them to start TalkingTheMonsterToDeath on you, or they'll show their TheSocialExpert cred pull a DivideAndConquer on you.

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* DividedWeFall: Deliberately taken advantage of by elder vampires in order to keep the powerful in power and the younger vampires in their place. While this applies to all kindred to an extent, "every vampire for himself" is primarily a Camarilla philosophy. The packs of the Sabbat and gangs of the Anarchs represent an attempt to defy this, as facing down vampire elders with numerical superiority in direct combat has shown some level at least a small measure of success. Just don't allow them to start TalkingTheMonsterToDeath on you, or they'll show their TheSocialExpert cred and pull a DivideAndConquer on you.DivideAndConquer.
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* DividedWeFall: Deliberately taken advantage of by elder vampires in order to keep the powerful in power and the younger vampires in their place. While this applies to all kindred to an extent, "every vampire for himself" is primarily a Camarilla philosophy. The packs of the Sabbat and gangs of the Anarchs represent an attempt to defy this, as facing down vampire elders with numerical superiority in direct combat has shown some level of success. Just don't allow them to start TalkingTheMonsterToDeath on you, or they'll show their TheSocialExpert cred pull a DivideAndConquer on you.
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** To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the True Brujah vampire time travellers, and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.

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** To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the Daughters of Cacophony vampire sirens, the True Brujah vampire time travellers, and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.
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** To give some further examples, the Lhiannan are vampire dryads, the Ahrimanes vampire valkyries, the True Brujah vampire time travellers, and the Nephilim, Angellis Ater and arguably Salubri are vampire angels.
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* DuelingPlayerCharacters: A rare example of this trope in a pencil-and-paper RPG comes in ''The Giovanni Chronicles'' adventure books. In book one, the player characters are turned into vampires during a pivotal moment in vampiric history in 1444, then deal with consequences of that event in books two (1666) and three (1848/1882). In the fourth book, the players create entirely new characters, who get involved in a war against factions led by their previous characters, set in 1929. The players don't necessarily have to ''directly'' combat their previous characters—sending neonates up against 600-year-old elders would result in [[CurbStompBattle an extremely short fight]]—but they are intended to act as foils.
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** In general, much of ''Masquerade'' was put together before the greater World of Darkness came to be, leading to things like the aforementioned vampire mages, as ''Tabletop/MageTheAscension'' was not yet a thing, and even later on, it appears to have been designed with the idea in being of being a standalone comprehensive take on most of popular mythology. Therefore, if you can think of a particular mythological creature, there's a good chance there is a breed of vampire somewhere claiming to be that creature in addition to being a vampire.

to:

** In general, much of ''Masquerade'' was put together before the greater World of Darkness came to be, leading to things like the aforementioned vampire mages, as ''Tabletop/MageTheAscension'' was not yet a thing, and even later on, it appears to have been designed with the idea in being mind of being a standalone comprehensive take on most of popular mythology. Therefore, if you can think of a particular mythological creature, there's a good chance there is a breed or cult of vampire somewhere claiming to be that creature in addition to being a vampire.

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* BeethovenWasAnAlienSpy: And Cain was [[MonsterProgenitor the first vampire]] (spelled Caine when referring to him as a vampire). Many other people from history and mythology were/are vampires too, from Helen of Troy to Houdini. Rasputin was given multiple separate backstories as a vampire, as well as described as a mage, werecreature, and wraith. Generally, the company tried to discourage this kind of thing later on, but at least a little bit of it seems to be inevitable.

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* BeethovenWasAnAlienSpy: BeethovenWasAnAlienSpy:
**
And Cain was [[MonsterProgenitor the first vampire]] (spelled Caine when referring to him as a vampire). Many other people from history and mythology were/are vampires too, from Helen of Troy to Houdini. Rasputin was given multiple separate backstories as a vampire, as well as described as a mage, werecreature, and wraith. Generally, the company tried to discourage this kind of thing later on, but at least a little bit of it seems to be inevitable.inevitable.
** Often actually zigzagged. Vampires name and style themselves after every mythological thing and being under the sun, from Greek deities and Abrahamic angels to Finnish nature spirits, but they rarely actually ''are'' that particular entity or type of being, leaving open the possibility for its independent existence in the same world. That said, it's not impossible for, say, the deeds of the vampire Odin to end up being attributed to the actual Norse god Odin.



* NinjaPirateZombieRobot: The Tremere are wizard vampires, and the Giovanni are [[TheMafia Mafia]] {{Necromancer}} vampires.

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* NinjaPirateZombieRobot: NinjaPirateZombieRobot:
**
The Tremere are wizard vampires, and the Giovanni are [[TheMafia Mafia]] {{Necromancer}} vampires.vampires.
** In general, much of ''Masquerade'' was put together before the greater World of Darkness came to be, leading to things like the aforementioned vampire mages, as ''Tabletop/MageTheAscension'' was not yet a thing, and even later on, it appears to have been designed with the idea in being of being a standalone comprehensive take on most of popular mythology. Therefore, if you can think of a particular mythological creature, there's a good chance there is a breed of vampire somewhere claiming to be that creature in addition to being a vampire.
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* FantasyCounterpartCulture: Downplayed in that vampires have embraced people from all over the world and have also infiltrated most countries. However, each clan has one or two countries/cultures they're obviously heavily inspired by and tend to use as their traditional homeland if possible:

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* FantasyCounterpartCulture: Downplayed in that vampires have embraced people from all over the world and have also infiltrated most countries. However, each clan of the different breeds of vampire has one or two countries/cultures they're obviously heavily inspired by and tend to use as their traditional homeland if possible:

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** Baali: Canaanite civilization, as the name implies.

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** Baali: Canaanite civilization, as the name implies.implies, also Mesopotamia.
** Malkavian: The odd one out, other than that they were powerful as oracles in ancient Rome and Greece.

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* FantasyCounterpartCulture: Downplayed in that vampires have embraced people from all over the world and have also infiltrated most countries. However, each clan has one or two countries they're obviously heavily inspired by and tend to use as their traditional homeland:

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* FantasyCounterpartCulture: Downplayed in that vampires have embraced people from all over the world and have also infiltrated most countries. However, each clan has one or two countries countries/cultures they're obviously heavily inspired by and tend to use as their traditional homeland:homeland if possible:



** Tzimisce: The Balkans and Eastern Europe generally.

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** Tzimisce: The Balkans and Eastern Europe generally.generally, excluding Russia.



** Banu Haqim: Persia, parts of the Arabian Peninsula.
** Setite/Ministry: Egypt, both AncientEgypt and the modern one, again parts of the Arabian Peninsula.

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** Banu Haqim: Persia, parts of the Arabian Peninsula.
Peninsula and North Africa.
** Setite/Ministry: Egypt, both AncientEgypt and the modern one, again parts of the Arabian Peninsula.Peninsula and North Africa.
** Salubri: Israel/Hebrew civilization, complete with persecution and diaspora.
** Baali: Canaanite civilization, as the name implies.
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** Ravnos: India.

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** Ravnos: India.India, the Romani.
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** Brujah: Carthage and Ancient Greece
** Toreador: France, especially the medieval France of ChivalricRomance
** Ventrue: Ancient Rome, Germany (particularly the Holy Roman Empire)
** Tremere: Austria, parts of the Carpathians
** Gangrel: Scandinavia, generally ancient and medieval peoples viewed as "barbarian", such as the Celts and Mongols
** Nosferatu: Russia
** Lasombra: Iberia and by extension Latin America
** Tzimisce: The Balkans, Carpathians, and Eastern Europe generally
** Giovanni: Italy, particularly Venice
** Ravnos: India
** Banu Haqim: Persia, parts of the Arabian Peninsula
** Setite/Ministry: Egypt, both AncientEgypt and the modern one, again parts of the Arabian Peninsula

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** Brujah: Carthage and Ancient Greece
Greece.
** Toreador: France, especially the medieval France of ChivalricRomance
ChivalricRomance.
** Ventrue: Ancient Rome, Germany (particularly the Holy Roman Empire)
Empire).
** Tremere: Austria, parts Roughly the territory of the Carpathians
Austro-Hungarian Empire.
** Gangrel: During the Middle Ages best known for being HornyVikings from Scandinavia, plus generally ancient and medieval peoples viewed as "barbarian", such as the Celts and Mongols
Mongols. In the modern day, expect a lot of [[MagicalNativeAmerican Magical Native Americans]].
** Nosferatu: Russia
Russia.
** Lasombra: Iberia and by extension Latin America
America.
** Tzimisce: The Balkans, Carpathians, Balkans and Eastern Europe generally
generally.
** Giovanni: Hecata: The Giovanni dominate Italy, particularly Venice
while the original Cappadocians were from Anatolia.
** Ravnos: India
India.
** Banu Haqim: Persia, parts of the Arabian Peninsula
Peninsula.
** Setite/Ministry: Egypt, both AncientEgypt and the modern one, again parts of the Arabian PeninsulaPeninsula.
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Don't know about the Malks

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* FantasyCounterpartCulture: Downplayed in that vampires have embraced people from all over the world and have also infiltrated most countries. However, each clan has one or two countries they're obviously heavily inspired by and tend to use as their traditional homeland:
** Brujah: Carthage and Ancient Greece
** Toreador: France, especially the medieval France of ChivalricRomance
** Ventrue: Ancient Rome, Germany (particularly the Holy Roman Empire)
** Tremere: Austria, parts of the Carpathians
** Gangrel: Scandinavia, generally ancient and medieval peoples viewed as "barbarian", such as the Celts and Mongols
** Nosferatu: Russia
** Lasombra: Iberia and by extension Latin America
** Tzimisce: The Balkans, Carpathians, and Eastern Europe generally
** Giovanni: Italy, particularly Venice
** Ravnos: India
** Banu Haqim: Persia, parts of the Arabian Peninsula
** Setite/Ministry: Egypt, both AncientEgypt and the modern one, again parts of the Arabian Peninsula
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* FunnySchizophrenia: A holdover from the very first edition, when Clan Malkavian was all about playing pranks on people and talking to faeries. Later editions' attempts to focus on the tragedy and seriousness of mental illness were often overshadowed by players playing "wacky" vampires. In LARP parlance these "wacky" Malks are often referred to as Bunny Eared Malks, Fluffy Malks, or Fish Malks.

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* FunnySchizophrenia: A holdover from the very first edition, when Clan Malkavian was all about playing pranks on people and talking to faeries. Later editions' attempts to focus on the tragedy and seriousness of mental illness were often overshadowed by players playing "wacky" vampires. In LARP parlance these "wacky" Malks are often referred to as Bunny Eared Malks, Fluffy Malks, or Fish Malks.Malks (as in, "I walk up to the Lasombra and smack him in the face with a fish").

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