History TableTopGame / VampireTheMasquerade

19th May '17 12:51:06 AM Alas_Poor_Donny
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* YourSoulIsMine: How Diablerie generally works.

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* YourSoulIsMine: How Diablerie generally works. The twist is that it's mostly "evil" because it's inefficient, not because of the soul-consumption itself (regular feeding on mortals is thought to involve some soul-nibbling in itself). The feeding vampire gains a maximum of one age category, and the victim must be two higher for the practice to reliably result in any gains. So thousands of years of valuable life experience are being lost, with most of the soul 'escaping', and the loss to the community and more importantly your prince's court is often crippling.
14th May '17 4:44:05 PM Cifer
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* CrazyPrepared: The best way a Tremere or Tzimisce neonate can survive fights (except for avoiding them altogether). Advanced Vicissitude turns a Tzimisce into a close-combat monster and Thaumaturgy can be used to set enemies on fire, but until then both clans lack any straightforward combat disciplines. Unless the right body alterations are made or rituals prepared beforehand, the vampire will be dusted.

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* CrazyPrepared: The best way a Tremere or Tzimisce neonate can survive fights (except for avoiding them altogether).altogether) with challenging enemies. Advanced Vicissitude turns a Tzimisce into a close-combat monster and Thaumaturgy can be used to set enemies on fire, but until then both clans lack any straightforward combat disciplines. Unless the right body alterations are made or rituals prepared beforehand, the vampire will be dusted.



* DarkerAndEdgier: One of the founding principles for the game when compared to its then-competitors, aka D&D.



** [[spoiler: The Ravnos Antediluvian had such high Fortitude that he had to be destroyed by sunlight focused using orbital mirrors (this comes after surviving a nuke).]]

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** [[spoiler: The Ravnos Antediluvian had such high Fortitude that he had to be destroyed by sunlight focused using orbital mirrors (this comes after surviving a nuke).nuke and three ''very'' old eastern vampires).]]
14th May '17 4:25:07 PM Cifer
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** In general, this is the attitude of any vampire that doesn't fall in line with the bulk of their clan, with the general term ''antitribu'' used to describe them. It cuts both ways - just as a Ventrue in the Sabbat is considered ''antitribu'', so is the rare Tzimisce in the Camarilla.

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** In general, this is the attitude of any vampire that doesn't fall in line with the bulk of their clan, with the general term ''antitribu'' used to describe them. It cuts both ways - just as a Ventrue in the Sabbat is considered ''antitribu'', so is the rare Tzimisce in the Camarilla. The only in-game exception are the Lasombra: While outgame descriptions mark the Camarilla part of the clan as ''antitribu'', ingame they resent the appellation and consider themselves the 'true' clan.



* HolyBurnsEvil: Potent True Faith can do this. Areas with high Ambient Faith ratings generally cause great discomfort to Kindred; but vampires with low Humanity and self-control can actually be destroyed by them. The Baali's bloodline weakness makes them particularly susceptible to this.

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* HolyBurnsEvil: Potent True Faith can do this. Areas with high Ambient Faith ratings generally cause great discomfort to Kindred; but vampires with low Humanity and self-control can actually be destroyed by them. The Baali's bloodline weakness makes them particularly susceptible to this. Of course, True Faith is rather rare in the World of Darkness...



* OneStatToRuleThemAll: Generation is a potent thing indeed. Once a vampire gets a sufficient number of Generational brackets over you, there's basically no way to beat them without resorting to downright unfair methods.

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* OneStatToRuleThemAll: Generation is a potent thing indeed. Once a vampire gets a sufficient number of Generational brackets over you, there's basically no way to beat them without resorting to downright unfair methods. On a more mundane note, few attributes are as powerful as Dexterity, which is used for attacking and defending in combat as well as most physical challenges.


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** And the fifth edition brings it to its logical conclusion: Technologically illiterate elders, neonates with weak powers and Sabbati with disdain for staying hidden can't keep up the masquerade in an era of ubiquitous public and private cameras and mass surveillance - the Second Inquisition begins.
10th Apr '17 1:33:29 PM Linas
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* DumpStat: Since there are so many skills introduced by each book, this is pretty common. Do you really need that point in Drive or Camarilla Lore when you can invest in Intelligence or Melee? There are far more useless skills than these as well.

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* DumpStat: Since there are so many skills introduced by each book, this is pretty common. Do you really need that point in Drive or Camarilla Lore when you can invest in Intelligence or Melee? There are far more useless skills than these as well.well
** But only when you play superheroes with fangs flavor of the game.
15th Mar '17 4:15:14 PM Anura
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* VampireVarietyPack: Possibly the TropeCodifer, using a whopping ''thirteen'' clans to make sure they really covered all their bases when it comes to vampire myths.

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* VampireVarietyPack: Possibly the TropeCodifer, TropeCodifier, using a whopping ''thirteen'' clans to make sure they really covered all their bases when it comes to vampire myths.
15th Mar '17 4:14:44 PM Anura
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* VampireVarietyPack: Possibly the TropeCodifer, using a whopping ''thirteen'' clans to make sure they really covered all their bases when it comes to vampire myths.
4th Mar '17 4:21:47 PM Kafkesque
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* RuleOfThree:
** Three drinks of a vampire's blood binds the drinker to that vampire's will.
** The Antediluvians (progenetors of the modern clans) were the third generation of vampires.
4th Mar '17 5:25:33 AM Arivne
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* InescapableHorror: In the Gehenna scenario "The Crucible of God" [[spoiler:Tzimisce becomes this]]

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* InescapableHorror: In the Gehenna scenario "The Crucible of God" [[spoiler:Tzimisce becomes this]]this]].
* IntrinsicVow: A creature under the effect of a Blood Bond tries to obey its Regnant's wishes, but will not follow orders that violate its core principles.
4th Feb '17 11:37:50 PM Kafkesque
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* BeautyEqualsGoodness: Played with. It is generally true that as a vampire loses Humanity, their natural appearance will become more pallid and corpselike, and it takes more effort on their part to disguise it. On the other hand, it is perfectly possible to have a [[TheGrotesque Nosferatu]] with high Humanity and a [[TheBeautifulElite Toreador]] with low Humanity, to give one example of a subversion.
31st Jan '17 10:16:48 AM Kafkesque
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* FantasticDrug: Vampire blood. In humans, it induces feelings of ecstasy, super strength and speed, and eternal youth. After three tastes, a human is "blood bound," becoming hopelessly addicted and usually falling in love with the vampire supplying it. Vampires who are fed three tastes of another vampire's blood become "thralls," utterly unable to resist the will of the supplier.

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* FantasticDrug: Vampire blood. In humans, it induces feelings of ecstasy, super strength and speed, and eternal youth. After three [[RuleOfThree three]] tastes, a human is "blood bound," becoming hopelessly addicted and usually falling in love with the vampire supplying it. Vampires who are fed three tastes of another vampire's blood become "thralls," utterly unable to resist the will of the supplier.
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