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* VampireProcreationLimit: In order to produce a vampire, the sire must exsanguinate a human to the brink of death, then feed them a few drops of vampire "vitae" and make a huge effort of will to revive them (represented by the permanent loss of a [[HeroicWillpower Willpower dot]], which must be bought back with ExperiencePoints). Feeding vitae to a healthy human temporarily empowers them as a Ghoul instead.

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* VampireProcreationLimit: In order to produce a vampire, the sire must exsanguinate a human to the brink of death, then feed them a few drops of vampire "vitae" and make a huge effort of will to revive them (represented by the permanent loss of a [[HeroicWillpower Willpower dot]], which must be bought back with ExperiencePoints). Feeding vitae to a healthy human temporarily empowers them as a Ghoul instead. It also becomes increasingly difficult to sire new offspring as the sire's Generation (steps away from the first vampire) increases; after the 13th Generation the odds of successfully creating a new vampire are roughly 50-50, and it gets worse from there until it becomes literally impossible at the 16th Generation.
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* CursedWithAwesome: Much of the game's lore and writing emphasize the horror of being a vampire who must cling to their humanity, lest they become a mindless Beast. Quite a few player groups, however, downplayed (or outright ignored) this, because vampirism also means being nigh-immortal and having cool powers!
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* CarnivorousHealingFactor: DownplayedTrope. In all editions, [[NotUsingTheZWord Kindred]] regenerate by drinking blood -- 5th Edition has Rouse Checks, which have a 50% chance of failing and raising a vampire's Hunger by 1, while previous Editions use a Blood Points mechanic. Hunger can be lowered and the Blood Points replenished by drinking blood and not doing so greatly increases the risk of going into a Hunger Frenzy.
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At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): the [[WickedCultured wickedly stylish]] [[CastingAShadow Lasombra]] and the [[BlueAndOrangeMorality cold, alien-minded]] [[BodyHorror Tzimisce]]. There are four clans who fancy themselves independent: the Assamites, Middle Eastern [[ProfessionalKiller vampire assassins]]; the Followers of Set, [[TheCorrupter vice-peddling schemers from Egypt]]; the Giovanni, an inbred [[BigScrewedUpFamily family of Italian vampire aristos]]; and the Ravnos, [[TheTrickster nomadic, illusionist thieves.]]

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At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): the [[WickedCultured wickedly stylish]] [[CastingAShadow Lasombra]] and the [[BlueAndOrangeMorality cold, alien-minded]] [[BodyHorror Tzimisce]]. There are four clans who fancy themselves independent: the Assamites, Banu Haqim, Middle Eastern [[ProfessionalKiller vampire assassins]]; the Followers of Set, [[TheCorrupter vice-peddling schemers from Egypt]]; the Giovanni, an inbred [[BigScrewedUpFamily family of Italian vampire aristos]]; and the Ravnos, [[TheTrickster nomadic, illusionist thieves.]]
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At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): the [[WickedCultured wickedly stylish]] [[CastingAShadow Lasombra]] and the [[BlueAndOrangeMorality cold, alien-minded]] [[BodyHorror Tzimisce]]. There are four clans who fancy themselves independent: the Banu Haqim, Middle Eastern [[ProfessionalKiller vampire assassins]]; the Followers of Set, [[TheCorrupter vice-peddling schemers from Egypt]]; the Giovanni, an inbred [[BigScrewedUpFamily family of Italian vampire aristos]]; and the Ravnos, [[TheTrickster nomadic, illusionist thieves.]]

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At direct war with the Camarilla are the Sabbat, a sect of vampire anarchist religious fanatics who say to hell with hiding from humans. Oddly, there are only two clans wholly steeped in the Sabbat (with the rest of the ranks filled by outcasts from their parent clan): the [[WickedCultured wickedly stylish]] [[CastingAShadow Lasombra]] and the [[BlueAndOrangeMorality cold, alien-minded]] [[BodyHorror Tzimisce]]. There are four clans who fancy themselves independent: the Banu Haqim, Assamites, Middle Eastern [[ProfessionalKiller vampire assassins]]; the Followers of Set, [[TheCorrupter vice-peddling schemers from Egypt]]; the Giovanni, an inbred [[BigScrewedUpFamily family of Italian vampire aristos]]; and the Ravnos, [[TheTrickster nomadic, illusionist thieves.]]
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* ThouShaltNotKill: A chapter in ''Sins of the Blood'' advises a vampire seeking Golconda to refuse to kill humans for ''any'' reason. This is less strict with vampires, however: The section mentions that wights (whose KarmaMeter has zeroed and who have become no more than animals) are best given a MercyKill, and it also includes a letter (implied to be from the viewpoint character's mentor) advising him that he shouldn't feel guilty about killing a bunch of Sabbat to protect the mortals they were attacking, because the shovelheads chose their path.
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* WeakToFire: Along with sunlight, fire is the one thing all vampires fear, and with very good reason -- it is one of the few things capable of causing aggravated damage to vampires, and being attacked with it or being near it can cause a vampire to fall into Rötschreck, the Red Fear, which can only be wrought by fire and sunlight. This is a direct result of the Curse of Caine.
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* ''VideoGame/VampireTheMasqueradeJustice'' (2024) A VR game about a Banu Haqim assassin out to avenge his lost sire.
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** With the advent of the Second Inquisition in 5e, vampire society is having to content with the newer and even more aggressive organization FIRSTLIGHT, an international Black Ops organization with access to cutting-edge weapon technology, and a detailed knowledge of vampire abilities, due to having captured and experimented on quite a few of them. FIRSTLIGHT poses a danger as they have access to international intel and can monitor online communications, and tend to send the heavy artillery. Even more dangerously, FIRSTLIGHT are acutely aware that vampires have the ability to compromise commando structures by Dominating people or otherwise manipulate them, and have specialized in operating in sleeper cells that blends in with the normal populace. If there is something that really makes elder vampires rest very uneasily, it is the thought of heavily armed commandos backed by predator drones coming out of the blue to kick down your door and expertly assassinate you and your underlings with incendiary rounds and napalm, and then retreating to disappear amongst the faces of 7 billion people.
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** [[HumanoidAbomination Ur-Shulgi]] of the Assamites [[note]]known as the Banu Haqim in more recent editions[[/note]] is a terrifyingly powerful Methuselah of the Clan who likes to emphasize just how inhuman he's become over the course of his millennia-long unlife by refusing to wear clothes except on special occasions. For added horror and revulsion, ur-Shulgi is an eyeless UndeadChild CoveredWithScars.

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** [[HumanoidAbomination Ur-Shulgi]] of the Assamites [[note]]known as the Banu Haqim in more recent editions[[/note]] is a terrifyingly powerful Methuselah of the Clan who likes to emphasize just how inhuman he's become over the course of his millennia-long unlife by refusing to wear clothes except on special occasions. For added horror and revulsion, ur-Shulgi is an eyeless UndeadChild CoveredWithScars.
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** In most characterisations of the oldest of the vampires Caine is a selfish wretch who invented murder and whose stubbornness led to vampires existing to begin with (and in TabletopGame/DemonTheFallen his invention of murder was what led to the Fall going from essentially an impassioned debate to an all out cosmic war) but most of the harm he's caused after killing Abel was unintentional, making him the lighter shade to his much more actively malevolent Antediluvian grandchilder.

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