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Changed line(s) 34 (click to see context) from:
* FixedForwardFacingWeapon: Laser and Disruptor canons on the larger ships, and Assault Rockets on the smaller ones.
to:
* FixedForwardFacingWeapon: Laser and Disruptor canons cannons on the larger ships, and Assault Rockets on the smaller ones.
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* BarbarianTribe: Most of the natives of Volturnis are these.
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* DyingRace: The Eorna of Volturnis are dying out. At least until the end of [=SF2=].
Added DiffLines:
* FixedForwardFacingWeapon: Laser and Disruptor canons on the larger ships, and Assault Rockets on the smaller ones.
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ptitle killing
Changed line(s) 28 (click to see context) from:
* [=~Everything's Better With Monkeys~=]: The Yazirians are intelligent ''flying'' monkeys!
to:
* [=~Everything's Better With Monkeys~=]: EverythingsBetterWithMonkeys: The Yazirians are intelligent ''flying'' monkeys!
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Changed line(s) 13 (click to see context) from:
* AdventureFriendlyWorld: Most of the Frontier sector is unexplored, including lots of systems practically between the inhabited ones.
to:
* AdventureFriendlyWorld: Most of the Frontier sector is unexplored, including lots of systems practically between the inhabited ones.
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** But then, the planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
to:
** But then, the planets in the Alpha Dawn books are only given a one line apiece of description apiece, so we don't know exactly what they were like.
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* ArtificialGravity: Averted. Ships accelerate constantly in order to provide gravity.
to:
* ArtificialGravity: Averted. Ships have to accelerate constantly in order to provide gravity.
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* FirstContact: Happens all the time. Much of the Frontier is unexplored, and sentient races seem to be all over. Volturnis (from the intro module) has five sentient races by itself.
to:
* FirstContact: Happens all the time. Much of the Frontier is unexplored, and sentient races seem to be all over. Volturnis (from the intro module) has five ''five'' sentient races by itself.living on it.
Changed line(s) 35 (click to see context) from:
** They did get a +5 to a single stat (out of eight stats). All other PC races had balanced stat modifiers (added up to be zero) but also racial abilities.
to:
** They did get a +5 to a single stat (out of eight stats). All the other PC races had balanced stat modifiers (added (adding up to be zero) but also had racial abilities.
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* PsychicPowers: Apart from the ability of the Sathar to hypnotize, absent.
to:
* PsychicPowers: Apart from the ability of the Sathar and some other races to hypnotize, absent.
Changed line(s) 51 (click to see context) from:
** The were also later recycled for Alternity in Dragon Annual 3 and for Modern d20 in the Future d20 sourcebook, except the reaces from ''Zebulon's Guide''.
to:
** The were also later recycled for Alternity in Dragon Annual 3 and for Modern d20 in the Future d20 sourcebook, except sourcebook.
** None of thereaces from ''Zebulon's Guide''.Guide'' races appeared elsewhere, however.
** None of the
Changed line(s) 57,58 (click to see context) from:
* SpacePirates: Pervasive, and present in the introductory module, no less.
* StatDeath: Stamina is one of your attributes. Run out of Stamina points and you were dead.
* StatDeath: Stamina is one of your attributes. Run out of Stamina points and you were dead.
to:
* SpacePirates: Pervasive, and present Present in the introductory module, no less.
less, and with their own unique ship design in ''Knight Hawks'' (the corvette).
* StatDeath:Stamina All damage is scored against your Stamina, one of your attributes. Run out of Stamina points and you were dead.
* StatDeath:
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None
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* CoversAlwaysLie: The Cover of SF3 shows an alien called a Heliope shooting at a group of adventurers with a pistol held in humanoid hands, but the descriptions of the Heliopes in the module say they have pincers, not hands.
to:
* CoversAlwaysLie: The Cover of SF3 [=SF3=] shows an alien called a Heliope shooting at a group of adventurers with a pistol held in humanoid hands, but the descriptions of the Heliopes in the module say they have pincers, not hands.
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* EscapePod: Module [=SF0=] ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the PCs abandon ship in a lifeboat and use it to land on the planet Volturnus.
to:
* EscapePod: Module [=SF0=] ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the PCs PlayerCharacters abandon ship in a lifeboat and use it to land on the planet Volturnus.
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Changed line(s) 21 (click to see context) from:
* Binary Suns: Many of the worlds in the Frontier sector have two suns.
to:
* Binary Suns: BinarySuns: Many of the worlds in the Frontier sector have two suns.
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* CoversAlwaysLie: The Cover of SF3 shows an alien called a Heliope shooting at a group of adventurers with a pistol held in humanoid hands, but the descriptions of the Heliopes in the module say they have pincers, not hands.
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Added a few items
* AdventureFriendlyWorld: Most of the Frontier sector is unexplored, including lots of systems practically between the inhabited ones.
* BigCreepyCrawlies: The Vrusk are giant bugs but are friendly. The Sathar on the other hand are giant worms, and not friendly at all.
* Binary Suns: Many of the worlds in the Frontier sector have two suns.
* Binary Suns: Many of the worlds in the Frontier sector have two suns.
* EverythingTryingToKillYou: Most of the alien life on Volturnis is quite dangerous.
Changed line(s) 39 (click to see context) from:
* Precursors: Several vanished older races with advanced technology used to live in the Frontier sector. ''Sundown on Starmist'' centers on a Precursor hovertank.
to:
* Precursors: {{Precursors}}: Several vanished older races with advanced technology used to live in the Frontier sector. ''Sundown on Starmist'' centers on a Precursor hovertank.
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* SpaceMines: These are present too.
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* SpacePirates: Pervasive, and present in the introductory module, no less.
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Changed line(s) 5,6 (click to see context) from:
The basic game setting was an area known as "The Frontier Sector", where four sentient races (Dralasite, Humans, Vrusk and Yazirian) had met and formed the [[TheFederation United Planetary Federation [UPF]]]. The original home planets of the Dralasites, Humans and Vrusk were never detailed in the setting and it is possible that they no longer existed. A large number of the star systems shown on the map of the Frontier sector in the basic rulebook were unexplored and undetailed, allowing {{the Gamemaster}} (called the "referee" in the game) to put whatever he wished there.
to:
The basic game setting was an area known as "The Frontier Sector", where four sentient races (Dralasite, Humans, Vrusk and Yazirian) had met and formed the [[TheFederation United Planetary Federation [UPF]]]. The original home planets of the Dralasites, Humans and Vrusk were never detailed in the setting and it is possible that they no longer existed. A large number of the star systems shown on the map of the Frontier sector in the basic rulebook were unexplored and undetailed, allowing {{the Gamemaster}} the {{Gamemaster}} (called the "referee" in the game) to put whatever he wished there.
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None
Changed line(s) 13,15 (click to see context) from:
* AllPlanetsAreEarthLike: Most of the published materials featured visits to planets that have breathable atmospheres.
** The module [=SF5=]: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
** But the Alpha Dawn game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
** The module [=SF5=]: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
** But the Alpha Dawn game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
to:
* AllPlanetsAreEarthLike: Most Nearly all of the published materials adventures featured visits to planets that have breathable atmospheres.
** The Exception is the module [=SF5=]: "Bugs in the System" which featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extractionplatform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
platform.
** But then, theAlpha Dawn game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
** The Exception is the module [=SF5=]: "Bugs in the System" which featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction
** But then, the
Changed line(s) 26 (click to see context) from:
* FirstContact: Happens all the time. Much of the Frontier is unexplored, and sentient races seem to be all over. Volturnis (from the intro module) has five sentient races all to itself.
to:
* FirstContact: Happens all the time. Much of the Frontier is unexplored, and sentient races seem to be all over. Volturnis (from the intro module) has five sentient races all to by itself.
Changed line(s) 30 (click to see context) from:
** They did get a +5 to a single stat (out of eight stats). All other PC races had balanced stat modifiers (added up to be zero).
to:
** They did get a +5 to a single stat (out of eight stats). All other PC races had balanced stat modifiers (added up to be zero).zero) but also racial abilities.
Changed line(s) 33 (click to see context) from:
** Fortunately some weapons (lasers) are capable of dealing out a lot, although you would then have to reload...
to:
** Fortunately some weapons (lasers) are capable of dealing out a lot, although you would then have to reload...
Changed line(s) 39 (click to see context) from:
* Precursors: Several vanished older races with advanced technology were present in the setting. ''Sundown on Starmist'' centers on a Precursor hovertank.
to:
* Precursors: Several vanished older races with advanced technology were present used to live in the setting.Frontier sector. ''Sundown on Starmist'' centers on a Precursor hovertank.
Changed line(s) 43 (click to see context) from:
** Unless you have the later "Zebulon's Guide to the Frontier" and became a Mentalist or Enlightened character.
to:
** Unless you have the later "Zebulon's Guide to the Frontier" and became a Mentalist or Enlightened character.
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Streamlined the page a bit by incorporating some of the \"nuh-uh\" stuff
A late addition to the game was ''Zebulon's Guide to Frontier Space'', which introduced several new races and an entirely different rule system. It was, however, the last book produced for the line.
Changed line(s) 11 (click to see context) from:
* AllPlanetsAreEarthLike: Most of the published materials featured visits to planets that didn't have breathable atmospheres.
to:
* AllPlanetsAreEarthLike: Most of the published materials featured visits to planets that didn't have breathable atmospheres.
Changed line(s) 13 (click to see context) from:
** But the game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
to:
** But the Alpha Dawn game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
Changed line(s) 15,16 (click to see context) from:
** But the S'sessu introduced into Dragon 96 were a "friendlier" version of the Sathar, even though they were predatory capitalistic sharks...er...worms.
* ArtificialGravity: Averted. Ships constantly accelerate to provide gravity.
* ArtificialGravity: Averted. Ships constantly accelerate to provide gravity.
to:
** But the The S'sessu introduced into Dragon 96 were a "friendlier" version of the Sathar, even though they were predatory capitalistic sharks...er...worms.
* ArtificialGravity: Averted. Ships accelerate constantlyaccelerate in order to provide gravity.
* ArtificialGravity: Averted. Ships accelerate constantly
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* FirstContact: Happens all the time.
to:
* FirstContact: Happens all the time. Much of the Frontier is unexplored, and sentient races seem to be all over. Volturnis (from the intro module) has five sentient races all to itself.
Changed line(s) 27,28 (click to see context) from:
* JackOfAllStats: Humans are this, with average stats and no special abilities.
** They did get a +5% to a single stat (out of eight stats). All other PC races had balanced stat modifiers (added up to be zero).
** They did get a +5% to a single stat (out of eight stats). All other PC races had balanced stat modifiers (added up to be zero).
to:
* JackOfAllStats: Humans are this, with generally average stats and no special abilities.
** They did get a+5% +5 to a single stat (out of eight stats). All other PC races had balanced stat modifiers (added up to be zero).
** They did get a
Changed line(s) 30,31 (click to see context) from:
* MadeOfIron: Nearly everyone can take a lot of damage before dropping.
** Laser pistols did 1-10d10 damage, Laser rifles did 1-20d10 damage, so they were quite lethal. It was the automatic pistol and rifle that were truly pathetic doing 1d10 damage or 5d10 in a burst or melee weapons that did 1 or 2d10 damage against characters with 20-99 Stamina points for damage.
** Laser pistols did 1-10d10 damage, Laser rifles did 1-20d10 damage, so they were quite lethal. It was the automatic pistol and rifle that were truly pathetic doing 1d10 damage or 5d10 in a burst or melee weapons that did 1 or 2d10 damage against characters with 20-99 Stamina points for damage.
to:
* MadeOfIron: Nearly everyone can take a lot of damage before dropping.
dropping.
**Laser pistols did 1-10d10 damage, Laser rifles did 1-20d10 damage, so they were quite lethal. It was the automatic pistol and rifle that were truly pathetic doing 1d10 damage or 5d10 in a burst or melee Fortunately some weapons that did 1 or 2d10 damage against characters with 20-99 Stamina points for damage.(lasers) are capable of dealing out a lot, although you would then have to reload...
**
Changed line(s) 37,38 (click to see context) from:
* Precursors: Several older races with advanced technology are present. ''Sundown on Starmist'' centers on a Precursor hovertank.
** Their artifacts were present, but they weren't. The Clikks and the Tetrarch societies never appear in the game themselves.
** Their artifacts were present, but they weren't. The Clikks and the Tetrarch societies never appear in the game themselves.
to:
* Precursors: Several vanished older races with advanced technology are present. were present in the setting. ''Sundown on Starmist'' centers on a Precursor hovertank.
** Their artifacts were present, but they weren't. The Clikks and the Tetrarch societies never appear in the game themselves.hovertank.
** Their artifacts were present, but they weren't. The Clikks and the Tetrarch societies never appear in the game themselves.
Changed line(s) 42 (click to see context) from:
** Unless you have "Zebulon's Guide to the Frontier" and became a Mentalist or Enlightened character.
to:
** Unless you have the later "Zebulon's Guide to the Frontier" and became a Mentalist or Enlightened character.
Changed line(s) 45,46 (click to see context) from:
** The were also later recycled for Alternity in Dragon Annual 3 and for Modern d20 in the Future d20 sourcebook.
** Not all of them were. The Zebulon Guide races (the Ifshnit, the Humma, the Osakar, and the Mechanons) only appear in that book.
** Not all of them were. The Zebulon Guide races (the Ifshnit, the Humma, the Osakar, and the Mechanons) only appear in that book.
to:
** The were also later recycled for Alternity in Dragon Annual 3 and for Modern d20 in the Future d20 sourcebook.
** Not all of them were. The Zebulon Guide races (the Ifshnit,sourcebook, except the Humma, the Osakar, and the Mechanons) only appear in that book.reaces from ''Zebulon's Guide''.
** Not all of them were. The Zebulon Guide races (the Ifshnit,
Changed line(s) 54 (click to see context) from:
** Bulky power armor appeared in Dragon Magazine 129.
to:
** Bulky power armor also appeared in Dragon Magazine 129.
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None
Changed line(s) 11 (click to see context) from:
** The module SF5: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
to:
** The module SF5: [=SF5=]: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
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Changed line(s) 16 (click to see context) from:
* BrianInAJar: Module [=SF1=] ''Volturnus, Planet of Mystery''. The slavebots in the Sathar Artifact are controlled by a Sathar's brain which is in a large fluid-filled flask.
to:
* BrianInAJar: BrainInAJar: Module [=SF1=] ''Volturnus, Planet of Mystery''. The slavebots in the Sathar Artifact are controlled by a Sathar's brain which is in a large fluid-filled flask.
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* BrianInAJar: Module [=SF1=] ''Volturnus, Planet of Mystery''. The slavebots in the Sathar Artifact are controlled by a Sathar's brain which is in a large fluid-filled flask.
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* EscapePod: Module SF0 ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the PCs abandon ship in a lifeboat and use it to land on the planet Volturnus.
to:
* EscapePod: Module SF0 [=SF0=] ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the PCs abandon ship in a lifeboat and use it to land on the planet Volturnus.
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None
Added DiffLines:
* EscapePod: Module SF0 ''Crash on Volturnus''. After their ship is captured by the Star Devil's pirates, the PCs abandon ship in a lifeboat and use it to land on the planet Volturnus.
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None
Changed line(s) 10,12 (click to see context) from:
* AllPlanetsAreEarthLike: None of the published materials featured visits to planets that didn't have breathable atmospheres.
** But the module SF5: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
** The game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
** But the module SF5: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
** The game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
to:
* AllPlanetsAreEarthLike: None Most of the published materials featured visits to planets that didn't have breathable atmospheres.
**But the The module SF5: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
**The But the game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
**
**
Changed line(s) 27 (click to see context) from:
* MadeOfIron: Nearly everyone can take four or five laser blasts before dropping.
to:
* MadeOfIron: Nearly everyone can take four or five laser blasts a lot of damage before dropping.dropping.
** Laser pistols did 1-10d10 damage, Laser rifles did 1-20d10 damage, so they were quite lethal. It was the automatic pistol and rifle that were truly pathetic doing 1d10 damage or 5d10 in a burst or melee weapons that did 1 or 2d10 damage against characters with 20-99 Stamina points for damage.
** Laser pistols did 1-10d10 damage, Laser rifles did 1-20d10 damage, so they were quite lethal. It was the automatic pistol and rifle that were truly pathetic doing 1d10 damage or 5d10 in a burst or melee weapons that did 1 or 2d10 damage against characters with 20-99 Stamina points for damage.
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None
Changed line(s) 42 (click to see context) from:
** Not all of them were. The Zebulon Guide races (the Ifshnit, the Humma, the Osakar, and the Mechanons only appear in that book).
to:
** Not all of them were. The Zebulon Guide races (the Ifshnit, the Humma, the Osakar, and the Mechanons Mechanons) only appear in that book).book.
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None
Added DiffLines:
** Not all of them were. The Zebulon Guide races (the Ifshnit, the Humma, the Osakar, and the Mechanons only appear in that book).
Added DiffLines:
**Bulky power armor appeared in Dragon Magazine 129.
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None
Changed line(s) 29 (click to see context) from:
** Though there have been corporate wars and the module SF 4: "Mission to Alcazzar" puts the characters against the secretive Cassidine Development Corporation and the aggressive Streel Corporation.
to:
** Though there have been corporate wars and the module SF 4: "Mission to Alcazzar" puts the characters against between the secretive Cassidine Development Corporation and the aggressive Streel Corporation.
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None
Added DiffLines:
** Though there have been corporate wars and the module SF 4: "Mission to Alcazzar" puts the characters against the secretive Cassidine Development Corporation and the aggressive Streel Corporation.
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None
Changed line(s) 25 (click to see context) from:
** They did get a +5% to a single stat (out of eight).
to:
** They did get a +5% to a single stat (out of eight).eight stats). All other PC races had balanced stat modifiers (added up to be zero).
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None
Added DiffLines:
** The game modules only covered three other planets: Alcazzar, Starmist, and Volturnus which were Earth-like. The planets in the Alpha Dawn books are given a line apiece so we don't know exactly what they were like.
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None
Added DiffLines:
** Their artifacts were present, but they weren't. The Clikks and the Tetrarch societies never appear in the game themselves.
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None
Changed line(s) 35 (click to see context) from:
** Unless you have "Zebulon's Guide to the Frontier" and become a Mentalist or Enlightened character.
to:
** Unless you have "Zebulon's Guide to the Frontier" and become became a Mentalist or Enlightened character.
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None
Added DiffLines:
** They did get a +5% to a single stat (out of eight).
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
** But the module SF5: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
to:
** But the module SF5: "Bugs in the System" featured the Belnafaer system where most of the action occurred in the atmosphere of the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, neither of which were Earth-like.
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None
Changed line(s) 11 (click to see context) from:
** But the module SF5: "Bugs in the System" featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
to:
** But the module SF5: "Bugs in the System" featured the Belnafaer system with where most of the action occurred in the atmosphere the gas giant Venturi on the Jetsom extraction platform. The system also had two small, hot, rocky, and barren planets called Gog and Magog, but most neither of the action occurred around the gas giant Venturi on the Jetsom extraction platform.which were Earth-like.
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None
Changed line(s) 11 (click to see context) from:
** But the module SF5: Bugs in the system featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
to:
** But the module SF5: Bugs "Bugs in the system System" featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
Changed line(s) 34 (click to see context) from:
** Unless you have Zebulon's Guide to the Frontier and become a Mentalist or Enlightened character.
to:
** Unless you have Zebulon's "Zebulon's Guide to the Frontier Frontier" and become a Mentalist or Enlightened character.
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None
Changed line(s) 11 (click to see context) from:
** Averted : The module SF5: Bugs in the system featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
to:
** Averted : The But the module SF5: Bugs in the system featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
Added DiffLines:
** But the S'sessu introduced into Dragon 96 were a "friendlier" version of the Sathar, even though they were predatory capitalistic sharks...er...worms.
Added DiffLines:
** Unless you have Zebulon's Guide to the Frontier and become a Mentalist or Enlightened character.
Added DiffLines:
** The were also later recycled for Alternity in Dragon Annual 3 and for Modern d20 in the Future d20 sourcebook.
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Fixing an error
Changed line(s) 10 (click to see context) from:
* AllPlanetsAreEarthLike: None of the published materials featured visits to planets that didn't have breathable atmospheres.
to:
* AllPlanetsAreEarthLike: None of the published materials featured visits to planets that didn't have breathable atmospheres.
** Averted : The module SF5: Bugs in the system featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
** Averted : The module SF5: Bugs in the system featured the Belnafaer system with two small, hot, rocky, and barren planets called Gog and Magog, but most of the action occurred around the gas giant Venturi on the Jetsom extraction platform.
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None
Changed line(s) 1,2 (click to see context) from:
TSR's third entry into Sci-Fi {{RPG}}s (after ''Metamorphosis Alpha'' and ''GammaWorld''), first published in 1982.
to:
TSR's third entry into Sci-Fi {{RPG}}s (after ''Metamorphosis Alpha'' and ''GammaWorld''), ''TabletopGame/GammaWorld''), first published in 1982.