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The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher uses a streamlined version of the ''Rolemaster'' rules. Another, more recent game, ''HARP'' ('''H'''igh '''A'''dventure '''R'''ole '''P'''laying), is essentially a stripped-down version of the same rule system.

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The game ''TabletopGame/MiddleEarthRolePlaying'' (MERP) by the same publisher uses a streamlined version of the ''Rolemaster'' rules. Another, more recent game, ''HARP'' ('''H'''igh '''A'''dventure '''R'''ole '''P'''laying), is essentially a stripped-down version of the same rule system.
system.

Similarly to MERP, a streamlined version of ''Rolemaster'' was used to create ''TabletopGame/{{Cyberspace}}'', a {{cyberpunk}} genre RPG.
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Fixed typo


''Rolemaster'' is a fantasy RolePlayingGame created in 1980 by Iron Crown Enterprises. Like ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it uses many more detailed tables (one for each of the several dozen weapons) and presented lots of optional rules from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. The sheer number of charts and weapons and spells involved led to the affectionate (or sometimes not-so-affectionate) nicknames of "Rulemaster", "Chartmaster" and "Rollmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.

to:

''Rolemaster'' is a fantasy RolePlayingGame created in 1980 by Iron Crown Enterprises. Like ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it uses many more detailed tables (one for each of the several dozen weapons) and presented lots of optional rules from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. The sheer number of charts and weapons and spells involved led to the affectionate (or sometimes not-so-affectionate) nicknames of "Rulemaster", "Chartmaster" and "Rollmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.
2022.
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The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher uses a streamlined version of the ''Rolemaster'' rules. Another, more recent game, ''HARP'' ('''H'''igh '''A'''dveture '''R'''ole '''P'''laying), is essentially a stripped-down version of the same rule system.

to:

The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher uses a streamlined version of the ''Rolemaster'' rules. Another, more recent game, ''HARP'' ('''H'''igh '''A'''dveture '''A'''dventure '''R'''ole '''P'''laying), is essentially a stripped-down version of the same rule system.
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The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher is a streamlined version of ''Rolemaster''. Another, more recent game, ''HARP,'' is essentially a stripped-down version of the same rule system.

to:

The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher is uses a streamlined version of ''Rolemaster''. the ''Rolemaster'' rules. Another, more recent game, ''HARP,'' ''HARP'' ('''H'''igh '''A'''dveture '''R'''ole '''P'''laying), is essentially a stripped-down version of the same rule system.



* ArmorIsUseless: Due to open-ended rolls and the critical hit system.

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* ArmorIsUseless: Due to open-ended rolls and the critical hit system.system, armor, while not ''useless,'' doesn't always do much good.



* CriticalFailure
** You are capable of failing in many specific ways. Its critical hit and critical fumble charts have some legendary results, including one that involves "tripping over an imaginary deceased turtle" (This is of course humour indicating that the character just blundered big time with zero style). The fumble chart is as large as any of the CriticalHit charts.

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* CriticalFailure
CriticalFailure:
** You are capable of failing in many specific ways. Its The game's critical hit and critical fumble charts have feature some legendary results, including one that involves "tripping over an imaginary deceased turtle" turtle". (This is of course humour indicating that the character just blundered big time with zero style). style.) The fumble chart is as large as any of the CriticalHit charts.



** M.E.R.P (Middle Earth Role Playing) game was a variation of TabletopGame/RoleMaster, and has some interesting ones for critical failures covering everything from simply inconvenient, to embarrassing, to downright deadly, depending on actions taken and roll made on fumble chart. These can include dropping or breaking your weapon or failing to move, causing a critical strike to yourself, biting off your own tongue and swallowing it, tripping up and landing in an embarrassing position, shooting yourself in the foot, or falling and crushing your own skull and dying, and my personal favourite, for those fighting from a mount: “you drive the point of your weapon into the ground, pole vault 30 feet, and take a 'C' crush critical to yourself”.

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** The M.E.R.P (Middle Earth Role Playing) game was a variation of TabletopGame/RoleMaster, and has some interesting ones for critical failures covering everything from simply inconvenient, to embarrassing, to downright deadly, depending on actions taken and roll made on fumble chart. These can could include dropping or breaking your weapon or failing to move, causing a critical strike to yourself, biting off your own tongue and swallowing it, tripping up and landing in an embarrassing position, shooting yourself in the foot, or falling and crushing your own skull and dying, and my personal favourite, for those fighting from a mount: “you drive the point of your weapon into the ground, pole vault 30 feet, and take a 'C' crush critical to yourself”.
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The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher is a streamlined version of ''Rolemaster''.

to:

The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher is a streamlined version of ''Rolemaster''.
''Rolemaster''. Another, more recent game, ''HARP,'' is essentially a stripped-down version of the same rule system.
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''Rolemaster'' is a fantasy RolePlayingGame created in 1980 by Iron Crown Enterprises. Like ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it uses many more detailed tables (one for each of the several dozen weapons) and presented lots of optional rules from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" because of the large number of charts and options; another popular nickname is "Chartmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.

to:

''Rolemaster'' is a fantasy RolePlayingGame created in 1980 by Iron Crown Enterprises. Like ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it uses many more detailed tables (one for each of the several dozen weapons) and presented lots of optional rules from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" because of the large The sheer number of charts and options; another popular nickname is "Chartmaster".weapons and spells involved led to the affectionate (or sometimes not-so-affectionate) nicknames of "Rulemaster", "Chartmaster" and "Rollmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.
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* KlingonPromotion: In the Jeronan Empire military, lower level personnel fight duels (sometimes to the death) to rise in rank.
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'''Rolemaster''' is a fantasy RolePlayingGame created in 1980 by Iron Crown Enterprises. Like ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it uses many more detailed tables (one for each of the several dozen weapons) and presented lots of optional rules from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" because of the large number of charts and options; another popular nickname is "Chartmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.

The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher is a streamlined version of Rolemaster.

to:

'''Rolemaster''' ''Rolemaster'' is a fantasy RolePlayingGame created in 1980 by Iron Crown Enterprises. Like ''TabletopGame/DungeonsAndDragons'', it is a game system with classes, races, levels and experience points (no {{Character Alignment}}s, however). Unlike D&D, it uses many more detailed tables (one for each of the several dozen weapons) and presented lots of optional rules from the beginning. There are dozens of magic-using classes who have hundreds of spell lists available with more than 2,000 spells altogether. Some fans and non-fans call RM "Rulemaster" or even "Roll-Master" because of the large number of charts and options; another popular nickname is "Chartmaster". The game has been through several editions, the most recent being ''Rolemaster United'' in 2012.

The game ''TabletopGame/MiddleEarthRolePlaying'' by the same publisher is a streamlined version of Rolemaster.
''Rolemaster''.

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Added information to Zero Context Examples, mostly from the entries on the trope pages.


* CriticalHit: Combats are often ended by critical hits rather than mere hit point loss.
** Critical hits, in fact, are the rule rather than the exception. Whereas in most games a critical hit happens once every 10-20 attacks or so, and results in a simple increase in inflicted damage, each attack type in Rolemaster has an entire ''table'' for determining the effect of a critical hit, at 5 or more different levels of ''crit severity''. A hit that doesn't result in a crit is little more effective than a miss.

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* CriticalHit: Combats are often ended by critical hits rather than mere hit point loss.
**
loss. Critical hits, in fact, are the rule rather than the exception. exception.
** The game has pages upon pages of critical hit tables. It is famous for them. Overcoming your opponent in a battle in Rolemaster isn't so much about draining their hit points but landing criticals. Each attack consists of an attack roll (adding your skill bonus for the weapon you're using and subtracting the enemy's defensive bonus), and if the weapon's attack table indicates that you get a critical hit you roll for the critical (the severity of which depends on whether your hit resulted in A, B, C, D or E criticals) and see how well you succeed in that critical, the results of which range anywhere from small wounds to smashed skulls, so the criticals play a... erm, ''[[IncrediblyLamePun critical]]'' role in resolving a combat.
** The critical success tables have such legendary entries as "Target's bones are vaporized, target is reduced to a liquid paste. Try a ladle.". In a later ''Companion'', both aspects combined led to Fatigue criticals, which if you played the rules straight meant you could kill yourself by what amounted to explosive decompression through exhaustion. Or hunger.
**
Whereas in most games a critical hit happens once every 10-20 attacks or so, and results in a simple increase in inflicted damage, each attack type in Rolemaster has an entire ''table'' for determining the effect of a critical hit, at 5 or more different levels of ''crit severity''. A hit that doesn't result in a crit is little more effective than a miss.



* DiminishingReturnsForBalance: The skill system

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* DiminishingReturnsForBalance: The skill systemsystem. Every ten points in a skill up to +50 gives you +5. The next ten give you +2, up to +70. Then you get +1, then +1/2. Magic items and stat bonuses, on the other hand, are linear, so +10 is +10 whether you're adding to 10, 100 or 1000.



* GoldSilverCopperStandard: Or in this case, mithril-gold-silver-bronze-copper-tin-iron standard.

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* GoldSilverCopperStandard: Or in this case, mithril-gold-silver-bronze-copper-tin-iron standard. The game has a long line of metal coinage, all with decimal exchange rates. 10 iron pieces are worth 1 tin piece, 10 tin pieces = 1 copper piece, 10 copper pieces = 1 bronze piece, 10 bronze pieces = 1 silver piece, 10 silver pieces = 1 gold piece, and 1000 gold pieces = 1 mithril piece. One has to wonder why they didn't just melt down the copper and tin pieces, mix them together, and sell them as bronze pieces; there's a rant about tin pieces and bronze pieces [[http://www.rogermwilcox.com/tin_pieces.html here]].



* LoadsAndLoadsOfRules: A great deal of these are optional, though they also add to realism.

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* LoadsAndLoadsOfRules: The game is jokingly called "Rulemonster" and "Rollmaster" among the gaming community because of this, and because it has a vast number of tables to roll on for things like damage from an attack —- one for each weapon, for starters. A great deal of these are optional, though they also add to realism.

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* AttackPatternAlpha: Combat Languages Type 1 in the Arms Companion supplement.

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* AttackPatternAlpha: The game has three types of Combat Languages Type 1 in its ''Arms Companion'' supplement. The Class I version was short, simple commands that could be shouted and easily understood in the Arms Companion supplement.noise of combat, such as "Charge!", "Flank right!" and "Fall back!".



* CriticalFailure: You are capable of failing in many specific ways. The fumble chart is as large as any of the CriticalHit charts.

to:

* CriticalFailure: CriticalFailure
**
You are capable of failing in many specific ways. Its critical hit and critical fumble charts have some legendary results, including one that involves "tripping over an imaginary deceased turtle" (This is of course humour indicating that the character just blundered big time with zero style). The fumble chart is as large as any of the CriticalHit charts.charts.
** When rolling for one weapon category's fumble's effect, if you get a high enough roll (99 or 100 if memory serves) there's a 50% chance that the enemy bursts into laughter and is helpless for an X amount of rounds (the other 50% consists of you spraining your groin), giving you a free attack for the next round, turning a major gaffe into an advantage.
** M.E.R.P (Middle Earth Role Playing) game was a variation of TabletopGame/RoleMaster, and has some interesting ones for critical failures covering everything from simply inconvenient, to embarrassing, to downright deadly, depending on actions taken and roll made on fumble chart. These can include dropping or breaking your weapon or failing to move, causing a critical strike to yourself, biting off your own tongue and swallowing it, tripping up and landing in an embarrassing position, shooting yourself in the foot, or falling and crushing your own skull and dying, and my personal favourite, for those fighting from a mount: “you drive the point of your weapon into the ground, pole vault 30 feet, and take a 'C' crush critical to yourself”.
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* ElephantGraveyard: ''Star Crown Empire and the Sea of Fates''. For 6,000 years elephants have laid down to die at a sacred graveyard in the Chimen jungle in G'thal. A lone explorer found it and created a map, which makes its way to the {{PC}}s. They'll have to contend with [[CannibalTribe hungry natives]], hostile slavers and the great White Elephants that guard it.

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* ElephantGraveyard: ''Star Crown Empire and the Sea of Fates''. For 6,000 years elephants have laid lain down to die at a sacred graveyard in the Chimen jungle in G'thal. A lone explorer found it and created a map, which makes its way to the {{PC}}s. They'll have to contend with [[CannibalTribe hungry natives]], hostile slavers and the great White Elephants that guard it.
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* ApocalypticLog: Supplement 'Norek: Intrigue in a City-State of Jaiman''. A powerful crystal inside a mine causes radiation poisoning in the miners. They think it's a plague and seal off the mine to protect the outside world. After the effects get worse, the miners seal themselves in their rooms to await death. One of the miners leaves a diary of the events that the {{PC}}s can find.

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* ApocalypticLog: Supplement 'Norek: ''Norek: Intrigue in a City-State of Jaiman''. A powerful crystal inside a mine causes radiation poisoning in the miners. They think it's a plague and seal off the mine to protect the outside world. After the effects get worse, the miners seal themselves in their rooms to await death. One of the miners leaves a diary of the events that the {{PC}}s can find.

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Added information to Zero Context Examples.


* AdjectiveAnimalAlehouse: Multiple examples
* ApocalypticLog: The miner's diary in ''Norek: Intrigue in a City-State of Jaiman''.
* AutoDoc: The Bed of Suspension in ''Kingdom of the Desert Jewel'' and Medbeds in the ''Jaiman: Land of Twilight'' adventure "The Tomb of Andraax".

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* AdjectiveAnimalAlehouse: Multiple examples
* ApocalypticLog:
AdjectiveAnimalAlehouse
** ''Cyclops Vale''.
The miner's diary in ''Norek: Intrigue in a City-State mining town of Jaiman''.
* AutoDoc:
Coronan has the Blue Dragon Inn.
** ''Quellbourne: Land of the Silver Mist''.
The Bed Raging Threk Inn can be found in the town of Suspension Kelfour's Landing.
** ''Star Crown Empire and the Sea of Fates''. The Red Eagle Inn
in the town of Borbinak.
**
''Kingdom of the Desert Jewel'' and Medbeds Jewel''. The Restless Khabak Inn in the nome (province) of Meyaat in the country of Gethrya.
* ApocalypticLog: Supplement 'Norek: Intrigue in a City-State of Jaiman''. A powerful crystal inside a mine causes radiation poisoning in the miners. They think it's a plague and seal off the mine to protect the outside world. After the effects get worse, the miners seal themselves in their rooms to await death. One of the miners leaves a diary of the events that the {{PC}}s can find.
* AutoDoc
** ''Kingdom of the Desert Jewel''. The Bed of Suspension is a magical version that appears in a tomb in the Halls of the Mountain King. It is an intelligent coffin of ruby red stone that can diagnose the injuries of anyone put in it and cast healing spells to cure their ills.
**
''Jaiman: Land of Twilight'' adventure "The Tomb of Andraax".Andraax". The Medical Center has "medbeds": automated surgical/medical facilities that activate when a body is placed in them. They can cure almost injury except severe brain damage or loss of a major body part.



* CannibalTribe: ''Star Crown Empire and the Sea of Fates''. They help to guard the ElephantGraveyard in the Chimen jungle.

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* CannibalTribe: ''Star Crown Empire and the Sea of Fates''. They A tribe of cannibals help to guard the ElephantGraveyard in the Chimen jungle.jungle in G'thal by eating explorers who are searching for it.



* ElephantGraveyard: ''Star Crown Empire and the Sea of Fates''. Can be found in the Chimen jungle in G'thal.
* FictionalColour: Void creature spellcasting creates a rainbow of them.

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* ElephantGraveyard: ''Star Crown Empire and the Sea of Fates''. Can be found For 6,000 years elephants have laid down to die at a sacred graveyard in the Chimen jungle in G'thal.
G'thal. A lone explorer found it and created a map, which makes its way to the {{PC}}s. They'll have to contend with [[CannibalTribe hungry natives]], hostile slavers and the great White Elephants that guard it.
* FictionalColour: When creatures of the Void creature spellcasting cast spells, it creates a rainbow of them.impossible colors.



* GiantSpider: ''Jaiman: Land of Twilight''. The H'taan is a huge spider that digs holes like a trap door spider and lies in ambush, paralyzing victims with their venom. They grow up to thirty feet or more across.

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* GiantSpider: ''Jaiman: Land of Twilight''. The H'taan is a huge spider that digs holes like a trap door spider and lies in ambush, paralyzing victims with their its venom. They grow up to thirty feet or more across.



* LeyLine: Essence Flows on the world of Kulthea.

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* LeyLine: Essence Flows on follow paths around the world of Kulthea.planet Kulthea and can be tapped for magical power by touching them.



* RedEyesTakeWarning: Many different monsters/opponents have this.
* ScaryScorpions: The Gemsting scorpion in the ''Master Atlas'' and giant scorpions in ''Kingdom of the Desert Jewel''.
* SpeakFriendAndEnter: ''Emer''. A door made of frosted green laen inside the Ahrenthrok will open if the Iruaric word "Iken" ("open") is spoken.
* ThatWasTheLastEntry: The log book of a murdered lighthouse keeper in the ''Star Crown Empire and the Sea of Fates'' adventure "Terror at Fang Rock''.

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* RedEyesTakeWarning: Many different RedEyesTakeWarning
** The campaign setting: Wraiths, Wild Hunt hounds, Zephyr Hound - Fire (glowing red), Demons of the Sixth Pale (glowing red), the Dragonlord Oran Jatar, Black Unicorns (glowing red), the Heralds of Night (glowing red) and the Dark Gods Orgiana (glowing red), Z'taar (luminous red), and Scalar (luminous red).
** ''Quellbourne: Land of the Silver Mist''. Trolls have deep-set red eyes.
** ''Demons of the Burning Night''. The following
monsters/opponents have this.
* ScaryScorpions:
red eyes: Flete Demons, the greater evoker demon Teroglustrod The Gemsting scorpion in Red Gate and the ''Master Atlas'' half-demon General Mortilas.
** ''Journey to the Magic Isle''. The lich Balizaar, the deadly
and giant scorpions in ''Kingdom evil enemy of the Desert Jewel''.University of Magical Arts, has glowing red eyes.
** ''Jaiman: Land of Twilight''. Black trolls (AKA War trolls) are dangerous, fearsome and cruel [[ImAHumanitarian man-eaters]] that have evil red eyes.

* ScaryScorpions
*** ''Master Atlas''. The Gemsting scorpion is 4-6 feet long and injects a respiratory poison.
*** ''Kingdom of the Desert Jewel''. Giant scorpions in Gethrya inject a poison that causes delirium for 1-20 hours.
* SpeakFriendAndEnter: Supplement ''Emer''. A door made of frosted green laen inside the Ahrenthrok will open if the Iruaric word "Iken" ("open") is spoken.
* ThatWasTheLastEntry: The log book of a murdered lighthouse keeper in the ''Star Crown Empire and the Sea of Fates'' adventure "Terror at Fang Rock''.Rock''. A lighthouse keeper is murdered by smugglers. The last entry in his log book says that he hears noises outside (the smugglers digging a tunnel) and that he's going to investigate.



** ''Journey to the Magic Isle'': The University of Magic Arts.
** ''Star Crown Empire and the Seas of Fate'': the Great Colleges of Sorcery.
** ''Nomads of the Nine Nations'': The Academy of Dar-e'sen in Ghagian.
* WolfMan: Werewolves can become this.
* YourSoulIsMine: The Soulslayers of Murlis.

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** ''Journey to the Magic Isle'': Isle''. The title island holds the University of Magic Arts.
Arts, where students can learn a wide variety of magical techniques.
** ''Star Crown Empire and the Seas of Fate'': Fate''. The nation of Fydon Fey is the home of the Great Colleges of Sorcery.
Sorcery. They're rather important because the country's class system is based on magical and intellectual ability.
** ''Nomads of the Nine Nations'': The Nations''. In all the Jan, Balaan and Shoneb Empire, the only place to study magic is the Academy of Dar-e'sen in Ghagian.
Ghagian. The most powerful archmages, the Senjamade, live, study and teach there.
* WolfMan: Werewolves can become this.
take the form of a humanoid with wolf features.
* YourSoulIsMine: The Soulslayers of Murlis.
Murlis can drain and eat their victims' souls by holding onto them.


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* ScaryScorpions: Supplement ''Aliens & Artifacts'' has Ice Scorpions, which are found in Arctic ecosystems and are 3 meters long.

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* LightningGun: The underground insectoid creatures known as Krylites have these.

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* LightningGun: The underground insectoid creatures known as Krylites have these.devices that can throw lightning.



* OnlyShopInTown: The town of Borbinak and the village of Ryne in ''Star Crown Empire and the Sea of Fates''.

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* OnlyShopInTown: The town of Borbinak and the village of Ryne in ''Star Crown Empire and the Sea of Fates''.Fates''.
** Wolda's General Store in the town of Borbinak fills the needs of adventurers and the local farmers and serves the wholesale needs of local inns and taverns.
** The small village of Ryne has a single general store.



* QuicksandSucks: The Elder Swamp in ''Demons of the Burning Night'' and the Deadmar Bog in ''Nomads of the Nine Nations''.
* RainbowMotif: Occurs in the supplements ''Quellbourne: Land of the Silver Mist'', ''Jaiman: Land of Twilight'' and ''Gethaena''.

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* QuicksandSucks: The Elder Swamp in ''Demons of the Burning Night'' and the Deadmar Bog in ''Nomads of the Nine Nations''.
Nations'' both have quicksand that can suck down adventurers to their deaths.
* RainbowMotif: Occurs in the supplements ''Quellbourne: RainbowMotif
** ''Quellbourne'':
Land of the Silver Mist'', Mist. In the ruined city of Quellburn is the Citadel of Wizards. The Mentalists' Rectangle building has a meditation chamber with floor tiles set in in rings tinted the colors of the rainbow, from red to purple (violet).
**
''Jaiman: Land of Twilight'' Twilight''. When something (beings, spells and ''Gethaena''.magic items) is reflected in the Mirror of Auras, the color of the reflection reveals the specific nature of that thing's Essaence (sic). Red = Essence, Orange = Essence/Channeling, Yellow = Channeling/Mentalism, Green = Channeling, Blue = Mentalism, Violet = Mentalism/Essence. Yes, once again indigo is forgotten.
** ''Gethaena''. The NPC character Myrlaenis has a spell called Smoke of Hues. The caster can cause the smoke from a fire to change to one of the rainbow colors, each of which has a different spell effect. Red = Rituals I, orange = Longing, yellow = Regrets, green = Dreams of Remorse, blue = Claws of Agony, and purple (violet) = Talons of Peace. Of course, it's once again poor indigo that's forgotten.



** ''Demons of the Burning Night''. When the wearer of Helm of Kadaena takes it off.
** ''Jaiman: Land of Twilight'' adventure "Cult of the Third Moon". The Priestess of the title cult when her amulet is removed, the Sisters (acolytes) when it's destroyed.

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** Supplement ''Demons of the Burning Night''. When While wearing the wearer of Helm of Kadaena the wearer accumulates 10 years of aging during each combat, but the Helm prevents the aging from taking effect. If the Helm is ever removed all of the aging immediately takes it off.
effect.
** Supplement ''Jaiman: Land of Twilight'' Twilight'', adventure "Cult of the Third Moon". The Priestess of the title cult when her amulet is removed, the and Sisters (acolytes) when it's destroyed.of the title cult have remained young for 150 years by Vampiric Draining the Life Energy from sacrificial victims. If the Priestess' amulet is removed she will suffer this trope, become her true age and die. If the amulet is destroyed, so will the Sisters.
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* NoCampaignForTheWicked: Supplement ''Character Law''. A character with the Sadist mental flaw enjoys causing physical and/or mental pain to others and is compelled to do so whenever possible. The flaw is described as being evil, and therefore not suitable for a good or heroic character. The Gamemaster is specifically authorized to forbid players from choosing this flaw for their characters.

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