History TAbletopGame / Warhammer40000

15th Jan '17 8:52:30 PM Willbyr
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In the distant past, humanity held immeasurable power and glory, but no longer. Now, the game's central faction, the [[TheEmpire Imperium of Man]], is a [[{{Dystopia}} paranoid, fascist]] [[TheTheocracy theocratic state]] which spans the galaxy but is struggling mightily to maintain its grip on its territory. Its {{messia|nicArchetype}}h was [[Literature/HorusHeresy laid low by his most beloved son]] and has been locked up on life support for more than ten millennia, [[AndIMustScream physically dead yet psychically conscious]]. The incomprehensibly vast [[ChurchMilitant Ecclesiarchy]] [[CorruptChurch commits horrible atrocities in his name (but against his philosophy)]] on an almost-daily basis. The {{Space Marine}}s, capricious, fanatical, [[BioAugmentation genetically engineered]] KnightTemplar {{Super Soldier}}s and the [[AmazonBrigade Sisters of Battle]], equally fanatical, [[KillItWithFire pyromaniacal]] [[ChurchMilitant battle nuns]] serve as the Imperium's special forces, while the [[RedShirtArmy Imperial Guard]], its ''trillions''-strong regular army, takes [[WeHaveReserves disregard for human life]] to new and interesting extremes. A futuristic [[StateSec Inquisition]] ruthlessly hunts down anyone with even the ''slightest'' taint of the heretic, the mutant, or the [[FantasticRacism alien]], even going as far as [[EarthShatteringKaboom destroying entire planets]], ''[[NoKillLikeOverkill just to be sure]]''. Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter by and large sees innovation as blasphemy against the wisdom of the ancients]]. The Warp, the Imperium's only means of FasterThanLightTravel, carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to not only power the Astronomican, the psychic navigation aid used to negotiate Warpspace, but to fuel the Emperor's life support mechanism.

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In the distant past, humanity held immeasurable power and glory, but no longer. Now, In the waning years of the 41st millennium, the game's central faction, the [[TheEmpire Imperium of Man]], is a [[{{Dystopia}} paranoid, fascist]] [[TheTheocracy theocratic state]] which spans the galaxy but is struggling mightily to maintain its grip on its territory. Its {{messia|nicArchetype}}h was [[Literature/HorusHeresy laid low by his most beloved son]] and has been locked up on life support for more than ten millennia, [[AndIMustScream physically dead yet psychically conscious]]. The incomprehensibly vast [[ChurchMilitant Ecclesiarchy]] [[CorruptChurch commits horrible atrocities in his name (but against his philosophy)]] on an almost-daily basis. The {{Space Marine}}s, capricious, fanatical, [[BioAugmentation genetically engineered]] KnightTemplar {{Super Soldier}}s and the [[AmazonBrigade Sisters of Battle]], equally fanatical, [[KillItWithFire pyromaniacal]] [[ChurchMilitant battle nuns]] serve as the Imperium's special forces, while the [[RedShirtArmy Imperial Guard]], its ''trillions''-strong regular army, takes [[WeHaveReserves disregard for human life]] to new and interesting extremes. A futuristic [[StateSec Inquisition]] ruthlessly hunts down anyone with even the ''slightest'' taint of the heretic, the mutant, or the [[FantasticRacism alien]], even going as far as [[EarthShatteringKaboom destroying entire planets]], ''[[NoKillLikeOverkill just to be sure]]''. Science and technology have [[MedievalStasis scarcely progressed for ten thousand years]], partly because they are treated with fear, [[LostTechnology ignorance]] and [[CargoCult magical superstition]], and partly because the [[{{Cyborg}} Adeptus Mechanicus]], the secretive, [[CyberneticsWillEatYourSoul deranged]] [[MachineWorship machine cult]] that maintains the Imperium's technological base, [[OlderIsBetter by and large sees innovation as blasphemy against the wisdom of the ancients]]. The Warp, the Imperium's only means of FasterThanLightTravel, carries with it a good chance of [[HyperspaceIsAScaryPlace being ripped apart by daemons in more ways than one]], and [[HumanResources the souls of psychic humans]] are [[PoweredByAForsakenChild consumed in the thousands per day]] to not only power the Astronomican, the psychic navigation aid used to negotiate Warpspace, but to fuel the Emperor's life support mechanism.



The game is played on a table top or similar flat surface with added terrain, obstacles, and other objects; the standard play area is 6' x 4'. The essential tools for gameplay, aside from the models, are: the main rulebook; codexes, supplements, and dataslates which detail model stats and specific rules for the individual factions, as well as gameplay scenarios; a tape measure, as everything is measured in inches; templates for blast and flame weapons; objective cards and markers which are used in some game variants; and ''lots'' of six-sided dice (D6s)[[note]]seriously...30 is a safe number to have on hand[[/note]], including a special "scatter die" used for specific weapons and troop movements. You can pick these up separately, but GW provides a starter kit which contains the templates, a scatter die and a few D6s, enough miniatures to field two small armies, a rules-only version of the rulebook, and special rules pertaining to the armies in the kit and game scenarios. The current starter kit is ''Dark Vengeance''.

The models are divided into eight distinct categories: Lords of War[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], Fast Attack[[note]]speedy units and light vehicles[[/note]], Heavy Support[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific types of terrain that work in an army's favor[[/note]], and Other[[note]]models that don't neatly fit into the other categories, such as Imperial Knights[[/note]]. The 7th edition rules allow players to build their armies either as Unbound (using any structure they want) or as Battle-Forged (an organized structure that includes a Primary Detachment and optional Allied Detachment, each with specific numbers of certain model categories). Battle-Forged armies use a Force Organization Chart to determine how many units/vehicles in each category can be fielded. The standard [=FOC=] has one HQ and two Troops choices at minimum, while some codexes feature their own [=FOCs=] which give differing options. Battle-Forged armies also get bonuses that Unbound armies do not. Formations can also be taken, which feature specific builds involving certain models and have their own special rules and bonuses. Some codexes' [=FOCs=] are built entirely around formations, such as the Necron Decurion Detachment or the Space Marines' Gladius Strike Force.

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The game is played on a table top or similar flat surface with added terrain, obstacles, and other objects; the standard play area is 6' x 4'. The essential tools for gameplay, aside from the models, are: the main rulebook; codexes, supplements, and dataslates which detail model stats and specific rules for the individual factions, as well as gameplay scenarios; a tape measure, as everything is measured in inches; templates for blast and flame weapons; objective cards and markers which are used in some game variants; and ''lots'' of six-sided dice (D6s)[[note]]seriously...30 is a safe decent number to have on hand[[/note]], including a special "scatter die" used for specific weapons and troop movements. You can pick these up separately, but GW provides a starter kit which contains the templates, a scatter die and a few D6s, enough miniatures to field two small armies, a rules-only version of the rulebook, and special rules pertaining to the armies in the kit and game scenarios. The current starter kit is ''Dark Vengeance''.

The models are divided into eight distinct categories: Lords of War[[note]]exceptionally powerful, even legendary figures[[/note]], [=HQs=][[note]]powerful leaders[[/note]], Elites[[note]]exceptionally strong units and war machines[[/note]], Troops[[note]]basic infantry[[/note]], Fast Attack[[note]]speedy units and light vehicles[[/note]], Heavy Support[[note]]heavily armed vehicles and units[[/note]], Fortifications[[note]]specific types of terrain that work in an army's favor[[/note]], and Other[[note]]models that don't neatly fit into the other categories, such as Imperial Knights[[/note]]. The 7th edition rules allow players to build their armies either as Unbound (using any structure they (basically bring whatever you want) or as Battle-Forged (an organized structure that includes a Primary Detachment and optional Allied Detachment, each with specific numbers of certain model categories). Battle-Forged armies use a Force Organization Chart to determine how many units/vehicles in each category can be fielded. The standard [=FOC=] has one HQ and two Troops choices at minimum, while some codexes feature their own [=FOCs=] which give differing options. Battle-Forged armies also get bonuses that Unbound armies do not. Formations can also be taken, which feature specific builds involving certain models and have their own special rules and bonuses. Some codexes' [=FOCs=] are built entirely around formations, such as the Necron Decurion Detachment or the Space Marines' Gladius Strike Force.



Games have a maximum of 7 turns; whether or not turns 6 or 7 happen is determined by die rolls starting at the end of turn 5. Each game turn has two player turns, each having four phases: Movement, Psychic, Shooting, and Assault. In the movement phase, specific rules govern how far different models/units can move and how movement affects what they can do in the subsequent phases. The moving player can also elect to "run" a model or unit in the shooting phase, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase starting on turn 2. In the psychic phase, the attacking player rolls 1D6 to set the Warp Charge pool; both players then have the Warp Charge pool plus the sum of their models' psychic "mastery levels" worth of Warp Charges in total. The attacking player then spends one Warp Charge per die rolled to cast powers, with failed rolls, "Perils of the Warp", and/or the defending player using his Warp Charges to try to negate successful rolls factored in. During the shooting phase, dice are rolled for each weapon being fired to determine whether the attack hits and then whether it actually causes wounds or damage. In the assault phase, die rolls determine whether or not a unit can move into melee combat with a target. Combat then follows a structured order of attacks, with die rolls for hits and wounds/damage in the same manner as in the shooting phase. In the psychic, shooting, and assault phases, if possible, the defending player can roll for various types of saves to attempt to negate damage or wounds, and can counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A game turn is complete at the end of the second player's assault phase; the process then starts over again with the next turn.

Players acquire victory points as they eliminate sections of the opponent's army from the game, when Mission-specific objectives are achieved, and when Tactical Objectives are achieved during a turn. All Missions are won by majority of victory points; draws are possible. It's also possible to win by "tabling" the opponent[[note]]completely eliminating his models that are present on the tabletop, regardless of what he may have in reserve[[/note]] or by eliminating enough of his army to make it impossible for him to complete the Mission.

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Games have a maximum of 7 turns; whether or not turns 6 or 7 happen is determined by die rolls starting at the end of turn 5. Each game turn has two player turns, each having four phases: Movement, Psychic, Shooting, and Assault. In the movement phase, specific rules govern how far different models/units can move and how movement affects what they can do in the subsequent phases. The moving player can also elect to "run" a model or unit in the shooting phase, passing up the chance to shoot to move it further. Anything being held in reserve can also be potentially brought in during the movement phase starting on turn 2. In the psychic phase, the attacking player rolls 1D6 to set the Warp Charge pool; both players then have the Warp Charge pool plus the sum of their models' psychic "mastery levels" worth of Warp Charges in total. The attacking player then spends one Warp Charge per die rolled to cast powers, with failed rolls, "Perils of the Warp", and/or the defending player using his Warp Charges to try to negate successful rolls factored in. During the shooting phase, dice are rolled for each weapon being fired to determine whether the attack hits and then whether it actually causes wounds or damage. In the assault phase, die rolls determine whether or not a unit can move into melee combat with a target. Combat then follows a structured order of attacks, with die rolls for hits and wounds/damage in the same manner as in the shooting phase. In the psychic, shooting, and assault phases, if possible, the defending player can roll for various types of saves to attempt to negate damage or wounds, and can potentially counterattack in the assault phase. Characteristic tests, special abilities and features unique to each faction, weapon-specific rules, terrain effects, and other such actions also influence the progress of each phase. A game turn is complete at the end of the second player's assault phase; the process then starts over again with the next turn.

Players acquire victory points as they eliminate sections of the opponent's army from the game, when Mission-specific objectives are achieved, and when Tactical Objectives are achieved during a turn. All Missions are won by majority of victory points; draws are possible. It's also possible to win by "tabling" "Tabling" the opponent[[note]]completely eliminating his models that are present on the tabletop, regardless of what he may have in reserve[[/note]] or by eliminating enough is an automatic win regardless of his army to make it impossible for him to complete the Mission.score.



One of the major aspects of 40K, aside from the gameplay, is the actual work that goes into the miniatures. Just like any other model kit, 40K minis come unassembled and unpainted, and it's up to the player to put in the legwork to literally build their army. The model kits come in a variety of ways, such as single blister packs or boxes that contain one model, a boxed unit, or as larger box sets that contain many models and allow the player to obtain a large chunk of his army at once. Models are generally glued together piecemeal using plastic or super glue (for plastic and resin, respectively), but the starter kits' minis are designed to be snapped together with limited gluing necessary, speeding up the building process. The kits feature a large number of ways that models can be customized, and kit-bashing models is a good way to spruce them up and to make use of [[BitzBox spare bitz lying around]].

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One of the major aspects of 40K, aside from the gameplay, is the actual work that goes into the miniatures. Just like any other model kit, 40K minis come unassembled and unpainted, and it's up to the player to put in the legwork to literally build their army. The model kits come in a variety of ways, such as single blister packs or boxes that contain one model, a boxed unit, or as larger box sets that contain many models and allow the player to obtain a large chunk of his army at once. Models are generally glued together piecemeal using plastic or super glue (for plastic and resin, resin/metal, respectively), but the starter kits' minis are designed to be snapped together with limited gluing necessary, speeding up the building process. The kits feature a large number of ways that models can be customized, and kit-bashing models is a good way to spruce them up and to make use of [[BitzBox spare bitz lying around]].
13th Jan '17 9:24:40 PM rmctagg09
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13th Jan '17 9:23:50 PM rmctagg09
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9th Jan '17 1:12:02 PM Xtifr
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** ''Imperial Gothic'': Short-story Anthology written by DanAbnett.

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** ''Imperial Gothic'': Short-story Anthology written by DanAbnett.Creator/DanAbnett.
30th Dec '16 12:55:52 AM TheRoguePenguin
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* ''[[https://www.youtube.com/user/CommissarLeftovers Commissar and Leftovers]]'': A Russian parody series ([[https://www.youtube.com/watch?v=l5mZiTMmH28 with two]] [[https://www.youtube.com/watch?v=Vu7ddmL6Vfs music videos]] included) about a RagtagBunchOfMisfits Imperial Guard regiment and their Commissar. Subtitle quality isn't always the best, but tolerable.

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* ''[[https://www.youtube.com/user/CommissarLeftovers Commissar and Leftovers]]'': A Russian parody series ([[https://www.youtube.com/watch?v=l5mZiTMmH28 with two]] [[https://www.youtube.com/watch?v=Vu7ddmL6Vfs music videos]] included) about a RagtagBunchOfMisfits Imperial Guard regiment and their Commissar. Subtitle quality isn't always the best, but tolerable.
2nd Dec '16 7:23:05 AM Mitchz95
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The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextVillain extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[UltimateEvil is the root cause of much of the setting's darkness]] and is known for ''light years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge to attempt to bring the universe to further ruin.

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The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextVillain extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[UltimateEvil [[GreaterScopeVillain is the root cause of much of the setting's darkness]] and is known for ''light years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge to attempt to bring the universe to further ruin.
4th Oct '16 10:25:09 PM FearlessSon
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Apart from the game itself and its rulebooks, faction-specific, setting-specific, and campaign sourcebooks, 40K has spawned a range of [[ExpandedUniverse spinoff games and publications]]. Dozens of novels and short story anthologies are published by the Black Library, a subsidiary of Games Workshop, who also published the now out-of-print comic book ''Warhammer Monthly'' and short story magazine ''Inferno''. Boom! Studios now publish comics set in the 40K universe, in the form of various mini-series, rather than an ongoing title. There is even a full-length fan film, ''Film/{{Damnatus}}'', which was approved, made, banned over conflicts between British and German IP laws, then leaked online. ''Warhammer 40,000: Dark Millennium'' is currently in development. An official CGI movie, ''WesternAnimation/{{Ultramarines}}'', was released in 2010, following up on a number of live-action shorts shown at various Games Day events in the 90s.

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Apart from the game itself and its rulebooks, faction-specific, setting-specific, and campaign sourcebooks, 40K has spawned a range of [[ExpandedUniverse spinoff games and publications]]. Dozens of novels and short story anthologies are published by the Black Library, a subsidiary of Games Workshop, who also published the now out-of-print comic book ''Warhammer Monthly'' and short story magazine ''Inferno''. Boom! Studios now publish comics set in the 40K universe, in the form of various mini-series, rather than an ongoing title. There is even a full-length fan film, ''Film/{{Damnatus}}'', which was approved, made, banned over conflicts between British and German IP laws, then leaked online. ''Warhammer 40,000: Dark Millennium'' is currently in development. An official CGI movie, ''WesternAnimation/{{Ultramarines}}'', was released in 2010, following up on a number of live-action shorts shown at various Games Day events in the 90s.
19th Sep '16 10:57:34 AM Willbyr
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The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextVillain extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[UltimateEvil is the root cause of much of the setting's darkness]] and is known for ''light-years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge while attempting to bring the universe to further ruin.

to:

The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions from other species dead so that ''[[MoralMyopia mere]] [[ItsAllAboutMe thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextVillain extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], TheRemnant of an ancient alien civilization transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[UltimateEvil is the root cause of much of the setting's darkness]] and is known for ''light-years''-wide ''light years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge while attempting to attempt to bring the universe to further ruin.



The game is played on a table top or similar flat surface with added terrain, obstacles, and other objects; the standard play area is 6' x 4'. The essential tools for gameplay, aside from the models, are: the main rulebook; codexes, supplements, and dataslates which detail model stats and specific rules for the individual factions, as well as gameplay scenarios; a tape measure, as everything is measured in inches; templates for blast and flame weapons; objective markers which are used in some game variants; and ''lots'' of six-sided dice (D6s)[[note]]seriously...30 is a safe number to have on hand[[/note]], including a special "scatter die" used for specific weapons and troop movements. You can pick these up separately, but GW provides a starter kit which contains the templates, a scatter die and a few D6s, enough miniatures to field two small armies, a rules-only version of the rulebook, and special rules pertaining to the armies in the kit and game scenarios. The current starter kit is ''Dark Vengeance''.

to:

The game is played on a table top or similar flat surface with added terrain, obstacles, and other objects; the standard play area is 6' x 4'. The essential tools for gameplay, aside from the models, are: the main rulebook; codexes, supplements, and dataslates which detail model stats and specific rules for the individual factions, as well as gameplay scenarios; a tape measure, as everything is measured in inches; templates for blast and flame weapons; objective cards and markers which are used in some game variants; and ''lots'' of six-sided dice (D6s)[[note]]seriously...30 is a safe number to have on hand[[/note]], including a special "scatter die" used for specific weapons and troop movements. You can pick these up separately, but GW provides a starter kit which contains the templates, a scatter die and a few D6s, enough miniatures to field two small armies, a rules-only version of the rulebook, and special rules pertaining to the armies in the kit and game scenarios. The current starter kit is ''Dark Vengeance''.



For each army, the models available in each category have a base point value relative to their worth in gameplay, which covers the # of models and their default weapons and armor. The rules give the player specific options to change the weapons, armor, and other bonuses depending on the category and model or unit in question, and to add models to certain units, with most changes increasing that model or unit's overall point cost. Players assemble their armies to meet an agreed-upon number of points per army prior to play, with the upper limits usually determined by the type of game being played. Normal games are typically in the 1000-2000 point range, but a beginner could easily play a 500 point game, and the Kill Team variant is designed for fast games using 200-250 point armies. On the other hand, Apocalypse games feature huge numbers of units per army and models that are typically overpowered for the normal game, such as faction-relevant HumongousMecha, and can have point values in the tens to hundreds of thousands or more.

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For each army, the models available in each category have a base point value relative to their worth in gameplay, which covers the # of models and their default weapons and armor. The rules give the player specific options to change the weapons, armor, and other bonuses depending on the category and model or unit in question, and to add models to certain units, with most changes increasing that model or unit's overall point cost. Players assemble their armies to meet an agreed-upon number of points per army prior to play, with the upper limits usually determined by the type of game being played. Normal games are typically in the 1000-2000 point range, but a beginner could easily play a 500 point game, and the Kill Team variant is designed for fast games using 200-250 200 point armies. On the other hand, Apocalypse games feature huge numbers of units per army and models that are typically overpowered for the normal game, such as faction-relevant HumongousMecha, and can have point values in the tens to hundreds of thousands or more.



One of the major aspects of 40K, aside from the gameplay, is the actual work that goes into the miniatures. Just like any other model kit, 40K minis come unassembled and unpainted, and it's up to the player to put in the legwork to literally build their army. The model kits come in a variety of ways, such as single blister packs or boxes that contain one model (such as an HQ, tank, or large creature), a boxed unit (such as Eldar Guardians or Ork Boyz) or as larger box sets that contain many models and allow the player to obtain a large chunk of his army at once. Models are generally glued together piecemeal using plastic or super glue (for plastic and resin, respectively), but the starter kits' minis are designed to be snapped together with limited gluing necessary, speeding up the building process. The kits feature a large number of ways that models can be customized, and kit-bashing models is a good way to spruce them up and to make use of [[BitzBox spare bitz lying around]].

Possibly even more important than assembling the models is painting them. It's generally seen as very bad form to field an unpainted army, especially for factions like the Space Marines that have many different chapters and where a lot of the models look exactly alike, making painting them the accepted way to determine which particular chapter you're playing. Painting models to a "tabletop" quality level[[note]]painted well enough so that the models don't look sloppy at an at-the-table perspective and particular factions are easily distinguished[[/note]] is considered the norm, and tournaments will often require a certain level of completion of painting, but players can put as much or as little effort into it as they wish, although they're often encouraged to go beyond tabletop quality. GW produces painting guides and a limited number of free online tutorials, but other tutorials are readily available through Website/YouTube and dedicated painting sites. GW uses Citadel products for its models, paints, glues, and tools, and all of its painting methods and tutorials are built around using them, but equivalents from other companies are readily available, and tutorials will vary wildly between paints, glues, and other materials. There are ''many'' different ways to go about painting models, and settling on one is up to the player's tastes and budget and the availability of supplies...the general rule is "find what works for you and run with it."

to:

One of the major aspects of 40K, aside from the gameplay, is the actual work that goes into the miniatures. Just like any other model kit, 40K minis come unassembled and unpainted, and it's up to the player to put in the legwork to literally build their army. The model kits come in a variety of ways, such as single blister packs or boxes that contain one model (such as an HQ, tank, or large creature), model, a boxed unit (such as Eldar Guardians or Ork Boyz) unit, or as larger box sets that contain many models and allow the player to obtain a large chunk of his army at once. Models are generally glued together piecemeal using plastic or super glue (for plastic and resin, respectively), but the starter kits' minis are designed to be snapped together with limited gluing necessary, speeding up the building process. The kits feature a large number of ways that models can be customized, and kit-bashing models is a good way to spruce them up and to make use of [[BitzBox spare bitz lying around]].

Possibly even more important than assembling the models is painting them. It's generally seen as very bad form to field an unpainted army, especially for factions like the Space Marines that have many different chapters and where a lot of the models look exactly alike, making painting them the accepted way to determine which particular chapter you're playing. Painting models to a "tabletop" quality level[[note]]painted well enough so that the models don't look sloppy at an at-the-table perspective and particular factions are easily distinguished[[/note]] is considered the norm, and tournaments will often require a certain level of completion of painting, but players can put as much or as little effort into it as they wish, although they're often encouraged to go beyond tabletop quality. GW produces painting guides and a limited number of free online tutorials, but other tutorials are readily available through Website/YouTube and dedicated painting sites. GW uses Citadel products for its models, paints, glues, and tools, and all of its painting methods and tutorials are built around using them, but equivalents from other companies are readily available, and tutorials will vary wildly between paints, glues, and other materials. There are ''many'' different ways to go about painting models, and settling on one is up to the player's tastes and budget and the availability of supplies...the general rule is "find what works for you and run with it."



* ''TabletopGame/RogueTrader'': The first game by this name was the original name for 1st Edition Warhammer 40K. The second is the 2009 follow up to ''Dark Heresy'', an RPG that is about exploration, adventure in what has been called a grimdark version of ''Franchise/StarTrek''.

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* ''TabletopGame/RogueTrader'': The first game by this name was the original name for 1st Edition Warhammer 40K. The second is the 2009 follow up to ''Dark Heresy'', an RPG that is about exploration, exploration and adventure in what has been called a grimdark version of ''Franchise/StarTrek''.



** ''VideoGame/DawnOfWarIII'': A sequel to the second Dawn of War series, again developed by Relic Entertainment but now published by SEGA.
* ''VideoGame/FireWarrior'': A FirstPersonShooter. You play as a Tau Fire Warrior. There is also a novelization of the game which [[AdaptationExpansion greatly expands on the story and characters]] so much that could be considered it's own entity.

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** ''VideoGame/DawnOfWarIII'': A sequel to the second Dawn ''Dawn of War War'' series, again developed by Relic Entertainment but now published by SEGA.
* ''VideoGame/FireWarrior'': A FirstPersonShooter. You FirstPersonShooter where you play as a Tau Fire Warrior. There is also a novelization of the game which [[AdaptationExpansion greatly expands on the story and characters]] so much that it could be considered it's its own entity.



* ''TabletopGame/{{Conquest}}'': an LCG based on the franchise. It pits different armies against each other for the control of a planetary system.
* ''[[TabletopGame/AssassinorumExecutionForce Assassinorum: Execution Force]]'': A 2015 limited-release board game in which a quartet of Imperial Assassins attempt to stop a Chaos Sorcerer from opening a Warp rift in the heart of the Segmentum Solar.

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* ''TabletopGame/{{Conquest}}'': an An LCG based on the franchise. It pits different armies against each other for the control of a planetary system.
* ''[[TabletopGame/AssassinorumExecutionForce Assassinorum: Execution Force]]'': ''TabletopGame/AssassinorumExecutionForce'': A 2015 limited-release board game in which a quartet of Imperial Assassins attempt to stop a Chaos Sorcerer from opening a Warp rift in the heart of the Segmentum Solar.
6th Sep '16 11:25:45 AM ImperialMajestyXO
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* ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'': A series of web videos, asking the question of what exactly would happen if the Emperor of Mankind could ask about the current state of the Warhammer 40,000 universe. Hilarity Ensues as the Emperor proceeds to have some... colorful critiques about the universe as well as its numerous Retcons over the years, and begins some changes.

to:

* ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'': A series of web videos, asking the question of what exactly would happen if the Emperor of Mankind could ask about the current state of the Warhammer 40,000 universe. Hilarity Ensues HilarityEnsues as the Emperor proceeds to have some... colorful critiques about the universe as well as its numerous Retcons over the years, and begins some changes.
22nd Aug '16 6:30:59 AM Willbyr
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The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions of other species dead so that ''[[MoralMyopia small]] [[ItsAllAboutMe villages]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextVillain extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], once TheRemnant of an ancient alien civilization and now vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[UltimateEvil is the root cause of much of the setting's darkness]] and is known for ''light-years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent Daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge while attempting to bring the universe to further ruin.

to:

The problem is, as bad as the Imperium is, all the other major factions [[BlackAndGrayMorality are just as bad, and in many cases far worse]]. The [[SpaceElves Eldar]], an [[{{Precursors}} ancient, mysterious]] and [[TheChessmaster manipulative]] race hovering near extinction, contrive wars that see billions of from other species dead so that ''[[MoralMyopia small]] mere]] [[ItsAllAboutMe villages]]'' thousands]]'' of their own may survive, while their depraved cousins, the [[EvilCounterpart Dark Eldar]], [[ForTheEvulz happily perpetuate]] [[CruelAndUnusualDeath mass slaughter]] and ColdBloodedTorture to stave off the eternal punishment looming over their entire species. The [[BugWar Tyranids]], a [[HordeOfAlienLocusts mysterious, ever-hungering]] [[OutsideContextVillain extra-galactic race]] guided by a malevolent HiveMind, are rampaging across the galaxy, [[PlanetEater consuming planets']] ''[[PlanetEater biospheres]]'' to evolve and become stronger. The [[KillerRobot Necrons]], once TheRemnant of an ancient alien civilization and now transformed into vast legions of [[ClarkesThirdLaw incredibly advanced]], [[ImmortalityImmorality undying]], [[RobotWar living metal warriors]], are awakening after millions of years of slumber to reclaim a galaxy they see as rightfully theirs and scour away the taint of organic life. The [[OurOrcsAreDifferent Orks]], a genetically-engineered warrior species who [[AlienKudzu infest]] every corner of the galaxy, [[AxCrazy cheerfully kill anything and anyone they come across]] -- including each other, if nothing better presents itself -- because it's [[AlwaysChaoticEvil literally hard-wired into their genetic code to do so]]... and because [[BloodKnight it's fun]]. The [[NaiveNewcomer Tau]], a comparatively small and young race with an insurgent cross-species empire on the galaxy's fringe, readily seek new allies through diplomacy, but are [[UnreliableNarrator reputed]] to absorb those who refuse through [[EarthShatteringKaboom orbital bombardment]], [[TheEvilsOfFreeWill concentration camps]] and possibly [[MassHypnosis mind]] [[HappinessInSlavery control]], [[WellIntentionedExtremist all to further]] [[UtopiaJustifiesTheMeans their philosophy of the "Greater Good"]]. The common foe of all is [[TheLegionsOfHell the forces of Chaos]], which lives and thrives in the Warp, [[TheCorruption corrupts all it touches]], [[UltimateEvil is the root cause of much of the setting's darkness]] and is known for ''light-years''-wide [[NegativeSpaceWedgie holes in reality]] through which countless [[OurDemonsAreDifferent Daemons]] daemons]] and [[EvilCounterpart corrupted]] [[TheDarkSide daemon-powered]] {{Super Soldier}}s periodically emerge while attempting to bring the universe to further ruin.
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