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** When an amnesiac ridden Yotsuyu shows up in Doma during ''Stormblood'', the populace are naturally frightened and angry that she is in their presence since she was the one who ruled as Doma's cruel viceroy that killed and tortured her own people. Hien reassures everyone that Yotsuyu is now harmless since she doesn't have her memories and that it wouldn't be right to kill someone who is basically a different person. Most of the citizens begrudgingly accept it, but they make it clear that they are not happy with the decision while also pointing out that he is basically letting a mass murderer walk free while everyone's loved ones aren't getting the justice they deserve. Later on in the ranged DPS role quests for ''Endwalker'', it's revealed that the citizens still haven't gotten over Hien's decision to spare Yotsuyu's life since they felt like he put her life over those that were lost to the Garlean Empire and they also feel that Hien is basically ignoring the past. Hien takes the criticisms to heart and holds a funeral service for those who died at the Empire's hands while promising to look to the past for remembrance while pressing forward towards Doma's new future.

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* ''Videogame/FinalFantasyIV'' opens with Cecil attacking the city of Mysidia to take the crystal under orders from the King of Baron, an act Cecil feels immense guilt for doing. A few hours into the game later, Cecil washes onto the shores of Mysidia and approaches the city to ask for help. The people of Mysidia all promptly [[WhatTheHellHero call him out for attacking them]] at the start of the game and make it clear he is not welcome in the city, and the only reason he is allowed in is because the city's Elder is willing to listen and give Cecil a chance for redemption. Shortly after, Cecil braves Mt Ordeals and goes from a Dark Knight to a Paladin to complete his redemption. His traveling companions Palom and Porom then reveal the real reason they joined for this trip; the village Elder wanted them to spy on Cecil to make sure he did actually try to redeem himself. Just because you feel immense guilt and want to redeem yourself doesn't mean your victims will agree or listen, and those who do have every right to be doubtful of you for doing so. Even after Cecil becomes a paladin, there's still a few people in Mysidia who admit they can't bring themselves to forgive what Cecil did, a conclusion that Cecil ultimately accepts.

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* ''Videogame/FinalFantasyIV'' ''Videogame/FinalFantasyIV''
** The game
opens with Cecil attacking the city of Mysidia to take the crystal under orders from the King of Baron, an act Cecil feels immense guilt for doing. A few hours into the game later, Cecil washes onto the shores of Mysidia and approaches the city to ask for help. The people of Mysidia all promptly [[WhatTheHellHero call him out for attacking them]] at the start of the game and make it clear he is not welcome in the city, and the only reason he is allowed in is because the city's Elder is willing to listen and give Cecil a chance for redemption. Shortly after, Cecil braves Mt Ordeals and goes from a Dark Knight to a Paladin to complete his redemption. His traveling companions Palom and Porom then reveal the real reason they joined for this trip; the village Elder wanted them to spy on Cecil to make sure he did actually try to redeem himself. Just because you feel immense guilt and want to redeem yourself doesn't mean your victims will agree or listen, and those who do have every right to be doubtful of you for doing so. Even after Cecil becomes a paladin, there's still a few people in Mysidia who admit they can't bring themselves to forgive what Cecil did, a conclusion that Cecil ultimately accepts.accepts.
** Tellah is a ''very'' old man, and mixing this with GameplayAndStoryIntegration he actually gets weaker as he levels up, his stats decreasing and his magic costs going up. He might be a incredibly powerful master of both Black and White Magic, but his advanced age means he hit his physical peak long ago and has only been degrading with the stress and strain of having to go on an adventure like this and keep up with much younger characters.
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** At the end of ''A Realm Reborn'', the Sultana dies from drinking poisoned wine and the only person that was with her was the Warrior of Light. Naturally, they're accused of assassinating the Sultana since there wasn't anyone else in the room, so logically, only they could have done it. This eventually leads to Teledji Adeledji openly mocking the Sultana's death (whom he saw as an obstacle to his plans) before Raubahn kills him in a fit of rage and engages in a fight against Ilberd when he outs himself as the Sultana's actual murderer. Kan-E-Senna and Merlwyb quickly leave the scene instead of helping out (the latter wanting to stay and assist before her aide ushers her away) since it's technically not their problem and helping out would cause an international incident. All they can do is assure the Warrior of Light that they don't believe in the false accusations and will make sure they are protected when they visit their cities.


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* Marche in ''VideoGame/FinalFantasyTacticsAdvance'' knows that staying in the dream world is not mentally healthy for him or his friends and he tries to get them to face and solve their problems rather than run away from them. Because the main cast are young teenagers around the ages of 12 to 14, they aren't confident in themselves and see the fantasy world as an easier solution where they can be happy and not have to deal with life's problems. Seeing Marche's friends and his own brother lash out against him when they themselves don't know of his own struggles in life is a pretty realistic outcome of what happens when one feels like you're forcing them against their wills to leave their seemingly only source of happiness.
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** In ''Literature/FinalFantasyVIIRemakeTraceOfTwoPasts'' tells Tifa's [[WorldsMostBeautifulWoman good looks]] are often given a {{deconstruction}} and shown to be an obstacle to her having actual relationships. Her friends back at Nibelheim often did things to get her attention and she could tell that they only saw her as [[LustObject a prize to be won]]. The first person who tries to be her friend, Rekash, keeps her in debt with medical bills that he inflated and steals her savings to stop her from leaving.
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*** In general, finding one's resolve doesn't mean one will never relapse. Cloud never really had proper time to mourn Aerith and Zack's deaths in the original game due to the world being at risk. Once the threat is taken care of, things started to finally sink in and Cloud is in severe SurvivorsGuilt by the time the film rolls around.
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** ''Anime/FinalFantasyVIIAdventChildren'': Complete, Cloud tries to use Omnislash to defeat Sephiroth once more, only to fail miserably. As it was the same move that was used to take down Sephiroth in their second battle when they were fighting on the Lifestream with Sephiroth weakened from being beaten as Safer-Sephiroth, Sephiroth's previous experience with the attack makes it easy for him to not only block all of Cloud's attacks, but he ends up using Cloud's attempt to deliver the finishing leaping blow to instead stab Masamune through Cloud's stomach. The Fusion Sword Cloud was using not being nearly as long as Sephiroth's Masamune, the move works spectacularly in Sephiroth's favor and completely negates Cloud's attempted attack before it can even come close.

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** Wakka, who was a devout believer in Yevon, goes through a CrisisOfFaith after learning that Seymour killed his father and the group fights him. Unlike in most works of fiction where a character going through such a crisis typically resolves themselves to turning against their beliefs quickly, Wakka remains conflicted for pretty much the rest of the game. Having grown up his whole life being taught Yevon's teachings, he struggles with what to do because it was all he knew and believed in. Also, Wakka's hatred for the Al Bhed doesn't automatically go away either; Wakka has to re-evaluate his beliefs over the course of the game to fully let go of it, especially when he finds out Yuna was half-Al Bhed.

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** Wakka, who was a devout believer in Yevon, goes through a CrisisOfFaith after learning that Seymour killed his own father and the group fights him. Unlike in most works of fiction where a character going through such a crisis typically resolves themselves to turning against their beliefs quickly, Wakka remains conflicted for pretty much the rest of the game. Having grown up his whole life being taught Yevon's teachings, he struggles with what to do because it was all he knew and believed in. Also, Wakka's hatred for the Al Bhed doesn't automatically go away either; Wakka has to re-evaluate his beliefs over the course of the game to fully let go of it, especially when he finds out Yuna was half-Al Bhed.Bhed.
** The game doesn't forget that Auron and Wen Kinoc were old friends. When Kinoc is murdered by Seymour, using Auron's trigger command shows just how angry a person can get in that situation, with the resultant massive buff to Strength to go with it.
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** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving chokes his shot at exactly the wrong moment when he tried to snipe her, giving her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens, Edea declared war on the Gardens, with Galbadia Garden throwing the other two under the bus (Irving wasn't caught, so they could claim deniability) and siding with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).
** It turns out that training children into a special forces combat force are really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst-case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids are in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues, only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.

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** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving Irvine chokes his shot at exactly the wrong moment when he tried to snipe her, giving her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens, Edea declared war on the Gardens, with Galbadia Garden throwing the other two under the bus (Irving (Irvine wasn't caught, so they could claim deniability) and siding with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).
** It turns out that training children into a special forces combat force are really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst-case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids are in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues, only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is is, ironically, the hot-tempered and impulsive Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.

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* ''Videogame/FinalFantasyIII'' has Gold swords are about as effective as they would be in real life, and they're also just as valuable if you want to sell them.

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* ''Videogame/FinalFantasyIII'' has Gold swords that are about as effective as they would be in real life, and they're also just as valuable if you want to sell them.



* [[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there is no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune. While other characters have demonstrated the ability to survive such grievous wounds along with other things, all of them are battle-hardened veterans or enhanced to be superhuman. In contrast, Aerith is a powerful mage but has little physical power, so that one hit instantly kills her.
* ''[[VideoGame/CrisisCore Crisis Core: Final Fantasy VII]]'':
** Delivering a BreakingSpeech and calling your [[WeUsedToBeFriends former best friend]] "the perfect monster" is not going to get him to do what you want. When Genesis tries to invoke a BreakingSpeech to get Sephiroth's aid late in the game, Sephiroth states that no matter if he is right or wrong, he will never give him what he wants after everything Genesis did in the game.
** No matter how badass you are, fighting against an entire army by yourself does not end well]]. Despite his skill, [[spoiler:Zack dies when he gets fatigued fighting the Shinra Army, and it only takes a few shots after most of the army is beaten to kill him.
* ''VideoGame/FinalFantasyVIIRemake'', with its more detail-oriented world, has a few moments:
** Cloud's [[{{BFS}} Buster sword]] is big, so the first time he tries to draw it in an enclosed space (a doorframe), his sword is blocked, and he has to step back to do it.
** Deciding to climb the 59 floors of the Shinra building by stairs? Even with a SuperSoldier, an accomplished martial artist, and [[TheBigGuy a walking tank of a man]], the crew is reduced to barely being able to stand by the time they finish the ascent. To add to it, the characters all keep a different pace with each other with this trope in mind; Tifa, the most athletic and lightest, gets to the top first and lasts longer than the others, while Cloud, a SuperSoldier but wearing heavier equipment, falls behind but remains ahead of Barrett, a big and strong, but otherwise not trained fighter.
** Jessie is forced to sit out after being injured by the mysterious ghosts haunting the party. How do they take her out of the fight? They yank her off a flight of stairs about 5 steps long, but it still injures her leg badly enough that Barret can't afford to take her on a mission as dangerous as bombing a Mako reactor that's on high alert from their previous bombing. Similarly, while it's PlayedForLaughs at the moment, Wedge getting his ass chomped by a guard dog on the warehouse raid the night before - and visibly showing pain from it, makes Barret sit him out as well.
** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss due to what happened in Nibelheim 5 years ago. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage and because it's implied she's seen the original timeline, all the way up to her death. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.
** In the original game the Sector 7 Plate Drop was pretty much uniform and localized despite the immensity of the object that fell. In the remake the logistics of a disaster like this are given much more detail; the plate doesn't fall like a single even slice of pizza, it buckles in the middle of itself where the pillar was detonated, folding in on itself as it fell and leaving it slanted up towards Shinra HQ. The shockwaves from such a heavy object striking the earth all at once scatter debris all over the other sectors instead of stopping at the playground and the event cause earthquakes, tremors, and sinkholes for hours afterward. Even the people living on top of the plate don't get away as such a major upheaval causes many houses to collapse on themselves and the debris from the edges of the other plates falls and causes even more damage. Slightly more optimistically though, the plate collapsing how it did means the slums weren't completely entombed and sealed flat under the collapsed plate, so rescue efforts can occur and as a result, more people survive than were present in the original and even have hope that they can rebuild.
** The context of the reactor bombing is changed entirely to reflect that Shinra here is exactly as dangerous as a world-dominating mega-corp should be. They've survived wars with a society of Ninja, masters of stealth and subterfuge, so in spite of Avalanche considering themselves clever for their reactor bombing mission, the Shinra execs were aware of what they were doing from the start, and instead of just letting them destroy the reactors, they actively make the first explosion worse (To create a FalseFlagOperation justifying cracking down on Avalanche) and the second explosion on a remote detonator they easily hijack, evacuate their staff, and set off to justify their desperate measures of the plate drop and justify ditching the entire city.
** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reason the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outward like Shinra actually cares about the well-being of the people of Midgar.
** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets canceled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one, during which he gets to show the difference between him and Cloud when Cloud refuses to join him, [[CurbStompBattle the fight between them barely lasting for a minute]], as the seasoned, disciplined swordmaster thoroughly kicks the ass of a headstrong but untrained swordsman to an almost humiliating extent.

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* ''Franchise/CompilationOfFinalFantasyVII'':
** ''VideoGame/FinalFantasyVII'':
***
[[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there is no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune. While other characters have demonstrated the ability to survive such grievous wounds along with other things, all of them are battle-hardened veterans or enhanced to be superhuman. In contrast, Aerith is a powerful mage but has little physical power, so that one hit instantly kills her.
* ** ''[[VideoGame/CrisisCore Crisis Core: Final Fantasy VII]]'':
** *** Delivering a BreakingSpeech and calling your [[WeUsedToBeFriends former best friend]] "the perfect monster" is not going to get him to do what you want. When Genesis tries to invoke a BreakingSpeech to get Sephiroth's aid late in the game, Sephiroth states that no matter if he is right or wrong, he will never give him what he wants after everything Genesis did in the game.
** *** No matter how badass you are, fighting against an entire army by yourself does not end well]]. Despite his skill, [[spoiler:Zack Zack dies when he gets fatigued fighting the Shinra Army, and it only takes a few shots after most of the army is beaten to kill him.
* ** ''VideoGame/FinalFantasyVIIRemake'', with its more detail-oriented world, has a few moments:
** *** Cloud's [[{{BFS}} Buster sword]] is big, so the first time he tries to draw it in an enclosed space (a doorframe), his sword is blocked, and he has to step back to do it.
** *** Deciding to climb the 59 floors of the Shinra building by stairs? Even with a SuperSoldier, an accomplished martial artist, and [[TheBigGuy a walking tank of a man]], the crew is reduced to barely being able to stand by the time they finish the ascent. To add to it, the characters all keep a different pace with each other with this trope in mind; Tifa, the most athletic and lightest, gets to the top first and lasts longer than the others, while Cloud, a SuperSoldier but wearing heavier equipment, falls behind but remains ahead of Barrett, a big and strong, but otherwise not trained fighter.
** *** Jessie is forced to sit out after being injured by the mysterious ghosts haunting the party. How do they take her out of the fight? They yank her off a flight of stairs about 5 steps long, but it still injures her leg badly enough that Barret can't afford to take her on a mission as dangerous as bombing a Mako reactor that's on high alert from their previous bombing. Similarly, while it's PlayedForLaughs at the moment, Wedge getting his ass chomped by a guard dog on the warehouse raid the night before - and visibly showing pain from it, makes Barret sit him out as well.
** *** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss due to what happened in Nibelheim 5 years ago. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage and because it's implied she's seen the original timeline, all the way up to her death. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.
** *** In the original game the Sector 7 Plate Drop was pretty much uniform and localized despite the immensity of the object that fell. In the remake the logistics of a disaster like this are given much more detail; the plate doesn't fall like a single even slice of pizza, it buckles in the middle of itself where the pillar was detonated, folding in on itself as it fell and leaving it slanted up towards Shinra HQ. The shockwaves from such a heavy object striking the earth all at once scatter debris all over the other sectors instead of stopping at the playground and the event cause earthquakes, tremors, and sinkholes for hours afterward. Even the people living on top of the plate don't get away as such a major upheaval causes many houses to collapse on themselves and the debris from the edges of the other plates falls and causes even more damage. Slightly more optimistically though, the plate collapsing how it did means the slums weren't completely entombed and sealed flat under the collapsed plate, so rescue efforts can occur and as a result, more people survive than were present in the original and even have hope that they can rebuild.
** *** The context of the reactor bombing is changed entirely to reflect that Shinra here is exactly as dangerous as a world-dominating mega-corp should be. They've survived wars with a society of Ninja, masters of stealth and subterfuge, so in spite of Avalanche considering themselves clever for their reactor bombing mission, the Shinra execs were aware of what they were doing from the start, and instead of just letting them destroy the reactors, they actively make the first explosion worse (To create a FalseFlagOperation justifying cracking down on Avalanche) and the second explosion on a remote detonator they easily hijack, evacuate their staff, and set off to justify their desperate measures of the plate drop and justify ditching the entire city.
** *** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reason the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outward like Shinra actually cares about the well-being of the people of Midgar.
** *** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets canceled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one, during which he gets to show the difference between him and Cloud when Cloud refuses to join him, [[CurbStompBattle the fight between them barely lasting for a minute]], as the seasoned, disciplined swordmaster thoroughly kicks the ass of a headstrong but untrained swordsman to an almost humiliating extent.

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'''Warning! Unmarked spoilers below.'''

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'''Warning! !'''Warning! Unmarked spoilers below.'''

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* [[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there are no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune. While other characters have demonstrated the ability to survive such griveous wounds along with other things, all of them are battle-hardened veterans or enhanced to be superhuman. In contrast, Aerith is a powerful mage but has little physical power, so that one hit instantly kills her.

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* [[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there are is no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune. While other characters have demonstrated the ability to survive such griveous grievous wounds along with other things, all of them are battle-hardened veterans or enhanced to be superhuman. In contrast, Aerith is a powerful mage but has little physical power, so that one hit instantly kills her.



** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss [[spoiler: due to what happened in Nibelheim 5 years ago]]. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage and because it's implied she's seen the original timeline, all the way up to her death. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.

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** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss [[spoiler: due to what happened in Nibelheim 5 years ago]].ago. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage and because it's implied she's seen the original timeline, all the way up to her death. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.



** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving chokes his shot at exactly the wrong moment when he tried to snipe her, giving her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens, Edea declaring war on the Gardens, with Galbadia Garden throwing the other two under the bus (Irving wasn't caught, so they could claim deniability) and siding with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).
** It turns out that training children into a special forces combat force is really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids are in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues, only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.

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** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving chokes his shot at exactly the wrong moment when he tried to snipe her, giving her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens, Edea declaring declared war on the Gardens, with Galbadia Garden throwing the other two under the bus (Irving wasn't caught, so they could claim deniability) and siding with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).
** It turns out that training children into a special forces combat force is are really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst case worst-case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids are in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues, only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.



** Politics have also shifted after Yuna revealed to the world that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy. As a result, not even the most staunch followers of Yevon stayed loyal, instead replacing it with the "New Yevon" religion - which keeps to the positive morals of the old religion while preaching for conservatively giving machines to the world - and the Youth League - who think that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines. The Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]
** The Guado and the Ronso are both feeling extreme tension towards one another at the start of the game due to Seymour's actions. Seymour massacred a ton of their race as well as their Maester when the party went climbing Mount Gagazet to reach Zanarkand in the first game, and as the official leader of the Guado as a whole, his psychopathy made everyone else look at the Guado with suspicion at best and hatred at worst, not helped that some Guado continue to revere Seymour, even if they admit that he was misguided and what he did was awful. [[spoiler:If the party doesn't talk the Ronso down, this leads to tensions boiling over to a race war that it's implied leads to the extinction of the Guado.]]

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** Politics have also shifted after Yuna revealed to the world that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy. As a result, not even the most staunch followers of Yevon stayed loyal, instead of replacing it with the "New Yevon" religion - which keeps to the positive morals of the old religion while preaching for conservatively giving machines to the world - and the Youth League - who think that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines. The Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]
GoldenEnding.
** The Guado and the Ronso are both feeling extreme tension towards one another at the start of the game due to Seymour's actions. Seymour massacred a ton of their race as well as their Maester when the party went climbing Mount Gagazet to reach Zanarkand in the first game, and as the official leader of the Guado as a whole, his psychopathy made everyone else look at the Guado with suspicion at best and hatred at worst, not helped that some Guado continue to revere Seymour, even if they admit that he was misguided and what he did was awful. [[spoiler:If If the party doesn't talk the Ronso down, this leads to tensions boiling over to a race war that it's implied leads to the extinction of the Guado.]]



** Magic being in play doesn't make wounds any less serious. Resurrective magics are more like magical defibrillators instead of putting a dead soul back into a body and even healing spells have limits to what they can do. The Conjurer's guild delves heavily into this, and [[spoiler: Haurchefant, Moenbryda, Conrad and multiple others]] all die decisively because they suffered wounds too immediately-lethal or severe for healing magic to save them, and several characters spend chunks of the story PutOnABus because they suffer injuries that are too deep for the quick patch-job that magical healing can do, and need to spend time in proper hospitals under doctor care. Moreover, injuries and the like still leave after-effects on several occasions, such as with Radovan, the Gunbreaker job trainer, whose body seizes up in paralysis several times because he'd been on the receiving end of ElectricTorture at a Garlean prison for ''years'' before escaping. Likewise, Sanche from the ''Stormbood'' White Mage storyline has a heart disease that will eventually kill her, and all healing magic can do is delay it and not outright stop it. There's also [[spoiler: Arenvald]] where he [[TakingTheBullet threw himself in front of his ally]] to take an attack meant for them. This resulted in one of his legs getting broken and being confined to a wheelchair while stating that he may never walk again, showing that being an adventurer is a very dangerous gig.

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** Magic being in play doesn't make wounds any less serious. Resurrective magics are more like magical defibrillators instead of putting a dead soul back into a body and even healing spells have limits to what they can do. The Conjurer's guild delves heavily into this, and [[spoiler: Haurchefant, Moenbryda, Conrad and multiple others]] others all die decisively because they suffered wounds too immediately-lethal or severe for healing magic to save them, and several characters spend chunks of the story PutOnABus because they suffer injuries that are too deep for the quick patch-job that magical healing can do, and need to spend time in proper hospitals under doctor care. Moreover, injuries and the like still leave after-effects on several occasions, such as with Radovan, the Gunbreaker job trainer, whose body seizes up in paralysis several times because he'd been on the receiving end of ElectricTorture at a Garlean prison for ''years'' before escaping. Likewise, Sanche from the ''Stormbood'' White Mage storyline has a heart disease that will eventually kill her, and all healing magic can do is delay it and not outright stop it. There's also [[spoiler: Arenvald]] Arenvald where he [[TakingTheBullet threw himself in front of his ally]] to take an attack meant for them. This resulted in one of his legs getting broken and being confined to a wheelchair while stating that he may never walk again, showing that being an adventurer is a very dangerous gig.



** The [[PlayerCharacter Warrior of Light]] has reality strike them every now and then as well. Sometimes their allies will outright force them to take a rest, because god-slaying walking Armageddon or not, they're still only mortal and have mortal limits, those limits are just a bit higher than a normal person's. They're also not immune to poisons or drugs, which results in at least one scenario where you get laid out because of a spiked drink. [[spoiler: The final fight against Zenos in the end of ''Endwalker'' also shows that the Warrior of Light does have their limits when it comes to their physical capabilities. By the time they put Zenos down for good, they collapse to the ground due to pushing their body beyond its limits. They nearly die from their wounds and would have actually done so if they hadn't been saved by the Scions.]]

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** The [[PlayerCharacter Warrior of Light]] has reality strike them every now and then as well. Sometimes their allies will outright force them to take a rest, rest because god-slaying walking Armageddon or not, they're still only mortal and have mortal limits, those limits are just a bit higher than a normal person's. They're also not immune to poisons or drugs, which results in at least one scenario where you get laid out because of a spiked drink. [[spoiler: The final fight against Zenos in at the end of ''Endwalker'' also shows that the Warrior of Light does have their limits when it comes to their its physical capabilities. By the time they put Zenos down for good, they collapse to the ground due to pushing their body beyond its limits. They nearly die from their wounds and would have actually done so if they hadn't been saved by the Scions.]]



** In a world that's still in the middle-ages tech-wise, the country to advance technology is usually the one to have an edge. Garlemald's discovery of ceruleum and magitek put them on par with the other nations in spite of having no ability to use magic, and developing an active airship fleet, which ''nobody'' else could do, gave them an air force that could easily wipe out and subjugate resistant countries. The only reason the empire's conquest stalled is because their airship fleet - including the ''Agrias'' flagship - ran afoul of Midgardsomr, father of dragonkind and a being on the level with a god as well a massive swarm of angry dragons he summoned, who wiped said fleet out. Cid defecting to Eorzea with the knowledge of tech, combined with Garlemald's weakened military leverage, was a major reason Eorzea was the first and, before ''Stormblood'', the only country to beat the Garleans back.

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** In a world that's still in the middle-ages tech-wise, the country to advance technology is usually the one to have an edge. Garlemald's discovery of ceruleum and magitek put them on par with the other nations in spite of having no ability to use magic, and developing an active airship fleet, which ''nobody'' else could do, gave giving them an air force that could easily wipe out and subjugate resistant countries. The only reason the empire's conquest stalled is because their airship fleet - including the ''Agrias'' flagship - ran afoul of Midgardsomr, father of dragonkind and a being on the level with a god as well a massive swarm of angry dragons he summoned, who wiped said fleet out. Cid defecting to Eorzea with the knowledge of tech, combined with Garlemald's weakened military leverage, was a major reason Eorzea was the first and, before ''Stormblood'', the only country to beat the Garleans back.



** Ishgard spent a thousand years fighting dragons due to misinformation over what started the war. [[spoiler:While it was believed that the dragons attacked first, it turns out King Thordan I struck first since he wanted power and gouged out a dragon's eyes to obtain said power. All of Ishgard was raised on a lie and not everyone believes the truth when it's finally revealed. It takes a lot for the citizens to take everything in since they grew up believing the history they were told. Later side story developments show Ishgard and the dragons are attempting to make peace with each other, but it's going to take a lot of time and work since both sides still have fresh memories of the bloody war in their mind. This also extends to the church in two ways; despite Thordan's atrocities being exposed to the public, several members of the church are still willing to cling to the old ways and were willing to harm anyone that tried to disband them. Just because one's leader was proven to be false doesn't mean that all of their followers will give up their roles or beliefs. The magic DPS role quests in ''Endwalker'' also shows that the remaining members of the church are in extreme despair because everything they knew and believed in was a lie and the public can no longer trust them. It's no wonder that some members of the church refuse to accept help from Aymeric, who was partially responsible for exposing the church's dark secrets.]]

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** Ishgard spent a thousand years fighting dragons due to misinformation over what started the war. [[spoiler:While While it was believed that the dragons attacked first, it turns out King Thordan I struck first since he wanted power and gouged out a dragon's eyes to obtain said power. All of Ishgard was raised on a lie and not everyone believes the truth when it's finally revealed. It takes a lot for the citizens to take everything in since they grew up believing the history they were told. Later side story developments show Ishgard and the dragons are attempting to make peace with each other, but it's going to take a lot of time and work since both sides still have fresh memories of the bloody war in their mind. This also extends to the church in two ways; despite Thordan's atrocities being exposed to the public, several members of the church are still willing to cling to the old ways and were willing to harm anyone that tried to disband them. Just because one's leader was proven to be false doesn't mean that all of their followers will give up their roles or beliefs. The magic DPS role quests in ''Endwalker'' also shows show that the remaining members of the church are in extreme despair because everything they knew and believed in was a lie and the public can no longer trust them. It's no wonder that some members of the church refuse to accept help from Aymeric, who was partially responsible for exposing the church's dark secrets.]]



** After a particularly brutal WhamEpisode [[spoiler:the party's resident TeamMom and healer Ignis]] goes blind. Instead of being a HandicappedBadass, they promptly and immediately become TheMillstone as you're forced to [[EscortMission help them get through a tough dungeon]] with no assistance. And even when the character tries to fight, they just end up flailing wildly, more often than not hitting the player's party. And the character is fully aware of how unhelpful they've become, too. [[spoiler:It takes the ten-year TimeSkip and constant practice for Ignis to get any semblance of his talent back. Even then, he still uses a cane to walk.]]

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** After a particularly brutal WhamEpisode [[spoiler:the the party's resident TeamMom and healer Ignis]] Ignis goes blind. Instead of being a HandicappedBadass, they promptly and immediately become TheMillstone as you're forced to [[EscortMission help them get through a tough dungeon]] with no assistance. And even when the character tries to fight, they just end up flailing wildly, more often than not hitting the player's party. And the character is fully aware of how unhelpful they've become, too. [[spoiler:It It takes the ten-year TimeSkip and constant practice for Ignis to get any semblance of his talent back. Even then, he still uses a cane to walk.]]



** In Episode Ardyn, after the Final Boss Fight, [[spoiler:Somnus pleads to Ardyn that what he did to Ardyn was because he was told to by the Gods, claiming it was for the right of his people. Does Ardyn accept said reasons and see things Somnus's way? NOPE! Ardyn outright snaps at Somnus because, despite his brother's reasons, Ardyn still spent 2,000 years chained up in Angelgard, and even then, Somnus still killed his fiancé. Prophecy or not,]] Ardyn still has every right to be mad at his [[spoiler:brother]] for all of the terrible things he's done to him.

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** In Episode Ardyn, after the Final Boss Fight, [[spoiler:Somnus Somnus pleads to Ardyn that what he did to Ardyn was because he was told to by the Gods, claiming it was for the right of his people. Does Ardyn accept said reasons and see things Somnus's way? NOPE! Ardyn outright snaps at Somnus because, despite his brother's reasons, Ardyn still spent 2,000 years chained up in Angelgard, and even then, Somnus still killed his fiancé. Prophecy or not,]] not, Ardyn still has every right to be mad at his [[spoiler:brother]] brother for all of the terrible things he's done to him.



* ''VideoGame/FinalFantasyTactics'': The game ends on a BittersweetEnding where [[spoiler:Ramza defeats Ultima, meaning the Church is more or less depowered, and the world is free from the Lucaiv's threat]], but Ramza goes down in history as a heretic and a traitor to his house. Ramza's actions occurred during a massive world war-like conflict, meaning the crowning of Delita as king overshadows much of the events that occurred. With nobody able to vouch for Ramza in an influential way, he [[HistoricalVillainUpgrade goes down in history as a villain]] instead of TheHero.
* In ''VideoGame/FinalFantasyTacticsA2'', Cid is known as an enemy of a criminal organization that he used to be a member of. He [[ScrewThisImOuttaHere left the syndicate]] after seeing how evil they were and he wanted no part of it. This results in the syndicate eventually finding and shooting him in the middle of a street, [[spoiler: only for him to barely cheat death by swearing an oath to a Judge]]. Just because you want an out and don't want to be in a crime syndicate anymore doesn't mean that said group will [[ResignationsNotAccepted let you go without a hitch.]]

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* ''VideoGame/FinalFantasyTactics'': The game ends on a BittersweetEnding where [[spoiler:Ramza Ramza defeats Ultima, meaning the Church is more or less depowered, and the world is free from the Lucaiv's threat]], threat, but Ramza goes down in history as a heretic and a traitor to his house. Ramza's actions occurred during a massive world war-like conflict, meaning the crowning of Delita as king overshadows much of the events that occurred. With nobody able to vouch for Ramza in an influential way, he [[HistoricalVillainUpgrade goes down in history as a villain]] instead of TheHero.
* In ''VideoGame/FinalFantasyTacticsA2'', Cid is known as an enemy of a criminal organization that he used to be a member of. He [[ScrewThisImOuttaHere left the syndicate]] after seeing how evil they were and he wanted no part of it. This results in the syndicate eventually finding and shooting him in the middle of a street, [[spoiler: only for him to barely cheat death by swearing an oath to a Judge]].Judge. Just because you want an out and don't want to be in a crime syndicate anymore doesn't mean that said group will [[ResignationsNotAccepted let you go without a hitch.]]
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** No matter how badass you are, [[spoiler:fighting against an entire army by yourself does not end well]]. Despite his skill, [[spoiler:Zack dies when he gets fatigued fighting the Shinra Army, and it only takes a few shots after most of the army is beaten to kill him]].

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** No matter how badass you are, [[spoiler:fighting fighting against an entire army by yourself does not end well]]. Despite his skill, [[spoiler:Zack dies when he gets fatigued fighting the Shinra Army, and it only takes a few shots after most of the army is beaten to kill him]].him.



** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss [[spoiler: due to what happened in Nibelheim 5 years ago]]. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage [[spoiler:and because it's implied she's seen the original timeline, all the way up to her death]]. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.

to:

** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss [[spoiler: due to what happened in Nibelheim 5 years ago]]. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage [[spoiler:and and because it's implied she's seen the original timeline, all the way up to her death]].death. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.



** The context of the reactor bombing are changed entirely to reflect that Shinra here are exactly as dangerous as a world-dominating mega-corp should be. They've survived wars with a society of Ninja, masters of stealth and subterfuge, so in spite of Avalanche considering themselves clever for their reactor bombing mission, the Shinra execs were aware of what they were doing from the start, and instead of just letting them destroy the reactors, they actively make the first explosion worse (To create a FalseFlagOperation justifying cracking down on Avalanche) and the second explosion on a remote detonator they easily hijack, evacuate their staff, and set off to justify their desperate measures of the plate drop and justify ditching the entire city.
** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reason the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outwardly like Shinra actually cares about the well-being of the people of Midgar.
** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets cancelled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one, during which he gets to show the difference between him and Cloud when Cloud refuses to join him, [[CurbStompBattle the fight between them barely lasting for a minute]], as the seasoned, disciplined swordmaster thoroughly kicks the ass of a headstrong but untrained swordsman to an almost humiliating extent.

to:

** The context of the reactor bombing are is changed entirely to reflect that Shinra here are is exactly as dangerous as a world-dominating mega-corp should be. They've survived wars with a society of Ninja, masters of stealth and subterfuge, so in spite of Avalanche considering themselves clever for their reactor bombing mission, the Shinra execs were aware of what they were doing from the start, and instead of just letting them destroy the reactors, they actively make the first explosion worse (To create a FalseFlagOperation justifying cracking down on Avalanche) and the second explosion on a remote detonator they easily hijack, evacuate their staff, and set off to justify their desperate measures of the plate drop and justify ditching the entire city.
** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reason the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outwardly outward like Shinra actually cares about the well-being of the people of Midgar.
** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets cancelled, canceled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one, during which he gets to show the difference between him and Cloud when Cloud refuses to join him, [[CurbStompBattle the fight between them barely lasting for a minute]], as the seasoned, disciplined swordmaster thoroughly kicks the ass of a headstrong but untrained swordsman to an almost humiliating extent.



** During the [=SeeD=] exam early on, Seifer ignores orders and runs off to do what he wants, namely going into a radio tower held by the enemy. After the mission ends, Seifer is thoroughly punished and reprimanded by the people overseeing their exam for not only disobeying orders, but for putting the lives of his fellow students (who he was supposed to be acting as the leader of during the mission) in danger to satisfy his own pride. He is promptly passed over for graduation because of this, while the others who did follow their orders graduate. They are a school for mercenaries after all. This also causes Quistis to be demoted from her teaching position back down to a regular [=SeeD=] agent, because from the school's perspective, Seifer's failure was her fault as his instructor. Doesn't matter that Seifer did it on his own, Quistis is responsible for her students' successes and failures.
** While the player can't mess up the exam as badly as Seifer did, Squall, Zell and Selphie are still being monitored and ranked based on their performance. They're supposed to be professional mercenaries, so running from fights, ignoring the squad leader's orders, talking to non-mission-critical people and taking risky shortcuts all deduct points, and ducking into a hotel to escape the spider mech chasing you at the end in particular causes a ''massive'' point drop since you just put a ton of civilians in danger. Notably though, while Seifer fails the exam because he ran off to the radio tower against orders, Squall and Zell make the cut despite accompanying him because they were following his orders, so the burden of responsibility isn't on them.

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** During the [=SeeD=] exam early on, Seifer ignores orders and runs off to do what he wants, namely going into a radio tower held by the enemy. After the mission ends, Seifer is thoroughly punished and reprimanded by the people overseeing their exam for not only disobeying orders, orders but for putting the lives of his fellow students (who he was supposed to be acting as the leader of during the mission) in danger to satisfy his own pride. He is promptly passed over for graduation because of this, while the others who did follow their orders graduate. They are a school for mercenaries after all. This also causes Quistis to be demoted from her teaching position back down to a regular [=SeeD=] agent, because agent because, from the school's perspective, Seifer's failure was her fault as his instructor. Doesn't matter that Seifer did it on his own, Quistis is responsible for her students' successes and failures.
** While the player can't mess up the exam as badly as Seifer did, Squall, Zell Zell, and Selphie are still being monitored and ranked based on their performance. They're supposed to be professional mercenaries, so running from fights, ignoring the squad leader's orders, talking to non-mission-critical people and taking risky shortcuts all deduct points, and ducking into a hotel to escape the spider mech chasing you at the end in particular causes a ''massive'' point drop since you just put a ton of civilians in danger. Notably though, while Seifer fails the exam because he ran off to the radio tower against orders, Squall and Zell make the cut despite accompanying him because they were following his orders, so the burden of responsibility isn't on them.



** After a millennia of forced MedievalStasis, Spira's freedom from Yevon's oppressive Machina ban causes the world to change ''drastically'' in just the small-time skip between the two games. Formerly untamed wildernesses like the Calm Lands and religious sites like Zanarkand have turned into flat-out tourist attractions, augmenting technology into combat has forced off most wild beasts, leaving formerly endgame zones safe at best, and the fiends that do show up are very low-level. The thunder plains in particular, for what a pain to navigate they used to be, has turned the lightning storms into a non-issue with machina-augmented lightning rods laid out across the entire road.

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** After a millennia of forced MedievalStasis, Spira's freedom from Yevon's oppressive Machina ban causes the world to change ''drastically'' in just the small-time skip between the two games. Formerly untamed wildernesses like the Calm Lands and religious sites like Zanarkand have turned into flat-out tourist attractions, augmenting technology into combat has forced off most wild beasts, leaving formerly endgame zones safe at best, and the fiends that do show up are very low-level. The thunder plains in particular, for what a pain to navigate they used to be, has turned the lightning storms into a non-issue with machina-augmented lightning rods laid out across the entire road.



** A major theme throughout the first half of the game is that Ashe is the Princess of Dalmasca... and that means next to squat, since her family is dead, she has no real political or military power, and no way to prove her royal heritage. The only respect she gets is from people who recognize her and feel loyalty towards her, but if she needs their help she is pretty much relying on them feeling charitable. Ghis also points out that Ashe hasn't been seen in two years and is presumed dead, so if Archadia ever wanted to use "Ashe's" influence, any young girl bearing a passing resemblance to her could be presented as the real thing and more easily molded into the Empire's pawn, so why should they even leave Ashe alive?

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** A major theme throughout the first half of the game is that Ashe is the Princess of Dalmasca... and that means next to squat, squat since her family is dead, she has no real political or military power, and no way to prove her royal heritage. The only respect she gets is from people who recognize her and feel loyalty towards her, but if she needs their help she is pretty much relying on them feeling charitable. Ghis also points out that Ashe hasn't been seen in two years and is presumed dead, so if Archadia ever wanted to use "Ashe's" influence, any young girl bearing a passing resemblance to her could be presented as the real thing and more easily molded into the Empire's pawn, so why should they even leave Ashe alive?



** In a world that's still in the middle-ages tech-wise, the country to advance technology is usually the one to have an edge. Garlemald's discovery of ceruleum and magitek put them on par with the other nations in spite of having no ability to use magic, and developing an active airship fleet, which ''nobody'' else could do, gave them an air force that could easily wipe out and subjugate resistant countries. The only reason the empire's conquest stalled is because their airship fleet - including the ''Agrias'' flagship - ran afoul of Midgardsomr, father of dragonkind and a being on level with a god as well as a massive swarm of angry dragons he summoned, who wiped said fleet out. Cid defecting to Eorzea with the knowledge of tech, combined with Garlemald's weakened military leverage, was a major reason Eorzea was the first and, before ''Stormblood'', only country to beat the Garleans back.
** An example is done for a joke near the end of the ''Shadowbringers'' main story; early on the party decides to not take credit for the night coming back when they defeat the lightwardens, so they can keep moving subtly, especially since they're basically Eulmore's most wanted for most of the story. Near the story's end before taking off for the final battle, they're taken aback when the Crystarium's residents refer to them as Warriors of Darkness and assume the Crystal Exarch spilled the beans, only for them to to say that no, they figured it out because wherever the party went, the night came back, so it ''really'' wasn't hard to put two and two together.
** The Echo grants some of those who wield its power, including the Warrior of Light, the ability to delve into another person's memories to make sense of something, such as whether a woman really stole a loaf of bread as she's accused of just before one of the first uses of the power. As established early on, this happens in real time rather than [[TalkingIsAFreeAction the rest of the world pausing itself while they view these flashbacks]], and [[PowerIncontinence they have no control over when it happens]]; as the story has gone on it's started pointing these out several times, especially in ''Stormblood'' where both the Warrior of Light and another Scion with the Echo suffer from these flashbacks at inconvenient times (the Warrior of Light while interrogating an unrestrained Garlean POW, the other Scion in the middle of a ''battle'') and nearly get killed for it. It also causes problems during the ''Shadowbringers'' role quests; all of them center around hunting Sin-Eaters who [[WasOnceAMan were once that world's Warriors of Light]], and the player character keeps getting visions of them from before they were Sin-Eaters, particularly causing problems in the ranged DPS quests since they happen right as the player character and the quest giver are about to spring a trap, eventually leading the quest giver to fire you from the hunt and storm off in a huff because he thinks you're doing it on purpose.

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** In a world that's still in the middle-ages tech-wise, the country to advance technology is usually the one to have an edge. Garlemald's discovery of ceruleum and magitek put them on par with the other nations in spite of having no ability to use magic, and developing an active airship fleet, which ''nobody'' else could do, gave them an air force that could easily wipe out and subjugate resistant countries. The only reason the empire's conquest stalled is because their airship fleet - including the ''Agrias'' flagship - ran afoul of Midgardsomr, father of dragonkind and a being on the level with a god as well as a massive swarm of angry dragons he summoned, who wiped said fleet out. Cid defecting to Eorzea with the knowledge of tech, combined with Garlemald's weakened military leverage, was a major reason Eorzea was the first and, before ''Stormblood'', the only country to beat the Garleans back.
** An example is done for a joke near the end of the ''Shadowbringers'' main story; early on the party decides to not take credit for the night coming back when they defeat the lightwardens, so they can keep moving subtly, especially since they're basically Eulmore's most wanted for most of the story. Near the story's end before taking off for the final battle, they're taken aback when the Crystarium's residents refer to them as Warriors of Darkness and assume the Crystal Exarch spilled the beans, only for them to to say that no, they figured it out because wherever the party went, the night came back, so it ''really'' wasn't hard to put two and two together.
** The Echo grants some of those who wield its power, including the Warrior of Light, the ability to delve into another person's memories to make sense of something, such as whether a woman really stole a loaf of bread as she's accused of just before one of the first uses of the power. As established early on, this happens in real time real-time rather than [[TalkingIsAFreeAction the rest of the world pausing itself while they view these flashbacks]], and [[PowerIncontinence they have no control over when it happens]]; as the story has gone on it's started pointing these out several times, especially in ''Stormblood'' where both the Warrior of Light and another Scion with the Echo suffer from these flashbacks at inconvenient times (the Warrior of Light while interrogating an unrestrained Garlean POW, the other Scion in the middle of a ''battle'') and nearly get killed for it. It also causes problems during the ''Shadowbringers'' role quests; all of them center around hunting Sin-Eaters who [[WasOnceAMan were once that world's Warriors of Light]], and the player character keeps getting visions of them from before they were Sin-Eaters, particularly causing problems in the ranged DPS quests since they happen right as the player character and the quest giver are about to spring a trap, eventually leading the quest giver to fire you from the hunt and storm off in a huff because he thinks you're doing it on purpose.



** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as a new Dotharl as an effective form of BornAgainImmortality, to the point of being given the name of their supposed past life. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and they may even one day in the near future be wiped out for the simple reason that they simply don't have children fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's not enough people reproducing to provide flesh for those souls to reincarnate into.
** ''Endwalker'' has the Eorzean Alliance stage a rescue mission to save the people of Garlemald from their [[BrainwashedAndCrazy tempered bretheren]]. However, most of the Garlean citizens still see the Alliance as the enemy since they lost so many of their own to them and TheEmpire always branded the Alliance as savages. Just because one side decided to broker for peace after fighting in a war for years doesn't mean everyone on the other side are willing to forgive and forget. The Warrior of Light is constantly reminded about all the Garlean soldiers they killed in the past and other people would rather risk death in the cold wilderness than to accept supplies from their enemies.

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** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as a new Dotharl as an effective form of BornAgainImmortality, to the point of being given the name of their supposed past life. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and they may even one day in the near future be wiped out for the simple reason that they simply don't have children fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's there are not enough people reproducing to provide flesh for those souls to reincarnate into.
** ''Endwalker'' has the Eorzean Alliance stage a rescue mission to save the people of Garlemald from their [[BrainwashedAndCrazy tempered bretheren]]. However, most of the Garlean citizens still see the Alliance as the enemy since they lost so many of their own to them and TheEmpire always branded the Alliance as savages. Just because one side decided to broker for peace after fighting in a war for years doesn't mean everyone on the other side are is willing to forgive and forget. The Warrior of Light is constantly reminded about all the Garlean soldiers they killed in the past and other people would rather risk death in the cold wilderness than to accept supplies from their enemies.



* In ''VideoGame/FinalFantasyType0'' Militesi Supersoldiers empty a magazine from their firearms at chest height, and promptly graduate from the ImperialStormtrooperMarksmanshipAcademy. Contrast with the standard soldiers, who fire single aimed shots and ''will'' hit the cadet they're aiming at if said cadet doesn't move.

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* In ''VideoGame/FinalFantasyType0'' Militesi Supersoldiers empty a magazine from their firearms at chest height, height and promptly graduate from the ImperialStormtrooperMarksmanshipAcademy. Contrast In contrast with the standard soldiers, who fire single aimed shots and ''will'' hit the cadet they're aiming at if said cadet doesn't move.
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** What, you thought you'd just waltz into the most sacred place in the city after being declared a traitor, and walk back out of there without getting captured?

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** What, you thought you'd just waltz into the most sacred place in the city after being declared a traitor, and walk back out of there without getting captured?captured? Get real.

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** The [[PlayerCharacter Warrior of Light]] has reality strike them every now and then as well. Sometimes their allies will outright force them to take a rest, because god-slaying walking armageddon or not, they're still only mortal and have mortal limits, those limits are just a bit higher than a normal person's. They're also not immune to poisons or drugs, which results in at least one scenario where you get laid out because of a spiked drink.

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** The [[PlayerCharacter Warrior of Light]] has reality strike them every now and then as well. Sometimes their allies will outright force them to take a rest, because god-slaying walking armageddon Armageddon or not, they're still only mortal and have mortal limits, those limits are just a bit higher than a normal person's. They're also not immune to poisons or drugs, which results in at least one scenario where you get laid out because of a spiked drink. [[spoiler: The final fight against Zenos in the end of ''Endwalker'' also shows that the Warrior of Light does have their limits when it comes to their physical capabilities. By the time they put Zenos down for good, they collapse to the ground due to pushing their body beyond its limits. They nearly die from their wounds and would have actually done so if they hadn't been saved by the Scions.]]



** Ishgard spent a thousand years fighting dragons due to misinformation over what started the war. [[spoiler:While it was believed that the dragons attacked first, it turns out King Thordan I struck first since he wanted power and gouged out a dragon's eyes to obtain said power. All of Ishgard was raised on a lie and not everyone believes the truth when it's finally revealed. It takes a lot for the citizens to take everything in since they grew up believing the history they were told. Later side story developments show Ishgard and the dragons are attempting to make peace with each other, but it's going to take a lot of time and work since both sides still have fresh memories of the bloody war in their mind.]]

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** Ishgard spent a thousand years fighting dragons due to misinformation over what started the war. [[spoiler:While it was believed that the dragons attacked first, it turns out King Thordan I struck first since he wanted power and gouged out a dragon's eyes to obtain said power. All of Ishgard was raised on a lie and not everyone believes the truth when it's finally revealed. It takes a lot for the citizens to take everything in since they grew up believing the history they were told. Later side story developments show Ishgard and the dragons are attempting to make peace with each other, but it's going to take a lot of time and work since both sides still have fresh memories of the bloody war in their mind. This also extends to the church in two ways; despite Thordan's atrocities being exposed to the public, several members of the church are still willing to cling to the old ways and were willing to harm anyone that tried to disband them. Just because one's leader was proven to be false doesn't mean that all of their followers will give up their roles or beliefs. The magic DPS role quests in ''Endwalker'' also shows that the remaining members of the church are in extreme despair because everything they knew and believed in was a lie and the public can no longer trust them. It's no wonder that some members of the church refuse to accept help from Aymeric, who was partially responsible for exposing the church's dark secrets.]]


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** ''Endwalker'' has the Eorzean Alliance stage a rescue mission to save the people of Garlemald from their [[BrainwashedAndCrazy tempered bretheren]]. However, most of the Garlean citizens still see the Alliance as the enemy since they lost so many of their own to them and TheEmpire always branded the Alliance as savages. Just because one side decided to broker for peace after fighting in a war for years doesn't mean everyone on the other side are willing to forgive and forget. The Warrior of Light is constantly reminded about all the Garlean soldiers they killed in the past and other people would rather risk death in the cold wilderness than to accept supplies from their enemies.
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** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving chokes his shot at exactly the wrong moment when he tried to snipe her and allows her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens results in Edea declaring war on the Gardens, Galbadia Garden throws the other two under the bus (Irving wasn't caught, so they could claim deniability) and sides with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).

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** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving chokes his shot at exactly the wrong moment when he tried to snipe her and allows her, giving her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens results in Gardens, Edea declaring war on the Gardens, with Galbadia Garden throws throwing the other two under the bus (Irving wasn't caught, so they could claim deniability) and sides siding with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).
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** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as a new Dotharl as an effective form of ResurrectiveImmortality, to the point of being given the name of their supposed past life. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and they may even one day in the near future be wiped out for the simple reason that they simply don't have children fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's not enough people reproducing to provide flesh for those souls to reincarnate into.

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** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as a new Dotharl as an effective form of ResurrectiveImmortality, BornAgainImmortality, to the point of being given the name of their supposed past life. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and they may even one day in the near future be wiped out for the simple reason that they simply don't have children fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's not enough people reproducing to provide flesh for those souls to reincarnate into.
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** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as their clansmen and give them an effective form or ResurrectiveImmortality, to the point of being given the name of a fallen tribe member. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and may even one day in the near future be wiped out for the simple reason that they simply don't reproduce fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's not enough people reproducing to provide flesh for those souls to reincarnate.

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** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as their clansmen and give them a new Dotharl as an effective form or of ResurrectiveImmortality, to the point of being given the name of a fallen tribe member. their supposed past life. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and they may even one day in the near future be wiped out for the simple reason that they simply don't reproduce have children fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's not enough people reproducing to provide flesh for those souls to reincarnate.reincarnate into.
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Added DiffLines:

** The Dotharl tribe of Xaela Au Ra are bloodthirsty fighters who pick battles with larger tribes no matter how suicidal, believing that if one of their members dies in combat, or if someone from outside of a tribe dies saving a Dotharl, they'll be reborn as their clansmen and give them an effective form or ResurrectiveImmortality, to the point of being given the name of a fallen tribe member. After talking with Sadu for a bit, she somberly points out that the reality of their deadly culture means they don't replace their numbers and attrition is adding up, and may even one day in the near future be wiped out for the simple reason that they simply don't reproduce fast enough. Even if their clansmen really can reincarnate indefinitely, it's a moot point when there's not enough people reproducing to provide flesh for those souls to reincarnate.
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** During the [=SeeD=] exam early on, Seifer ignores orders and runs off to do what he wants, namely going into a radio tower held by the enemy. After the mission ends, Seifer is thoroughly punished and reprimanded by the people overseeing their exam for not only disobeying orders, but for putting the lives of his fellow students (who he was supposed to be acting as the leader of during the mission) in danger to satisfy his own pride. He promptly is passed over for graduation because of this, while the others who did follow their orders graduate. They are a school for mercenaries after all. This also causes Quistis to be demoted from her teaching position back down to a regular [=SeeD=] agent, because from the school's perspective, Seifer's failure was her fault as his instructor. Doesn't matter that Seifer did it on his own, Quistis is responsible for her students' successes and failures.
** While the player can't mess up the exam as badly as Seifer did, Squall, Zell and Selphie are still being monitored and ranked based on their performance. They're supposed to be professional mercenaries, so running from fights, ignoring the squad leader's orders, talking to non-mission-critical people, and taking risky shortcuts all deduct points, and ducking into a hotel to escape the spider mech chasing you at the end in particular causes a ''massive'' point drop since you just put a ton of civilians in danger. Notably, though, while Seifer fails the exam because he ran off to the radio tower against orders, Squall and Zell still make the cut even though they went with him, because they were following his orders, so the burden of responsibility isn't on them.

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** During the [=SeeD=] exam early on, Seifer ignores orders and runs off to do what he wants, namely going into a radio tower held by the enemy. After the mission ends, Seifer is thoroughly punished and reprimanded by the people overseeing their exam for not only disobeying orders, but for putting the lives of his fellow students (who he was supposed to be acting as the leader of during the mission) in danger to satisfy his own pride. He is promptly is passed over for graduation because of this, while the others who did follow their orders graduate. They are a school for mercenaries after all. This also causes Quistis to be demoted from her teaching position back down to a regular [=SeeD=] agent, because from the school's perspective, Seifer's failure was her fault as his instructor. Doesn't matter that Seifer did it on his own, Quistis is responsible for her students' successes and failures.
** While the player can't mess up the exam as badly as Seifer did, Squall, Zell and Selphie are still being monitored and ranked based on their performance. They're supposed to be professional mercenaries, so running from fights, ignoring the squad leader's orders, talking to non-mission-critical people, people and taking risky shortcuts all deduct points, and ducking into a hotel to escape the spider mech chasing you at the end in particular causes a ''massive'' point drop since you just put a ton of civilians in danger. Notably, Notably though, while Seifer fails the exam because he ran off to the radio tower against orders, Squall and Zell still make the cut even though they went with him, despite accompanying him because they were following his orders, so the burden of responsibility isn't on them.



** It turns out that training children into a special forces combat force is really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids is in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.

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** It turns out that training children into a special forces combat force is really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids is are in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues issues, only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.
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* In ''VideoGame/FinalFantasyTacticsA2'', Cid is known as an enemy of a criminal organization that he used to be a member of. He [[ScrewThisImOuttaHere left the syndicate]] after seeing how evil they were and he wanted no part of it. This results in the syndicate eventually finding and shooting him in the middle of a street, [[spoiler: only for him to barely cheat death by swearing an oath to a Judge]]. Just because you want an out and don't want to be in a crime syndicate anymore doesn't mean that said group will [[ResignationsNotAccepted let you go without a hitch.]]
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** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reasion the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outwardly like Shinra actually cares about the well-being of the people of Midgar.

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** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reasion reason the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outwardly like Shinra actually cares about the well-being of the people of Midgar.
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** Politics have also shifted after Yuna revealed to the world that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy. As a result, not even the most staunch followers of Yevon stayed loyal, instead creating a "New Yevon" religion - which keeps to the positive morals of the old religion while preaching for conservatively giving machines to the world - and the Youth League - who think that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines. The Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]

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** Politics have also shifted after Yuna revealed to the world that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy. As a result, not even the most staunch followers of Yevon stayed loyal, instead creating a replacing it with the "New Yevon" religion - which keeps to the positive morals of the old religion while preaching for conservatively giving machines to the world - and the Youth League - who think that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines. The Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]
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** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets cancelled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one.

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** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets cancelled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one.one-on-one, during which he gets to show the difference between him and Cloud when Cloud refuses to join him, [[CurbStompBattle the fight between them barely lasting for a minute]], as the seasoned, disciplined swordmaster thoroughly kicks the ass of a headstrong but untrained swordsman to an almost humiliating extent.
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** In the original game, AVALANCHE defeated Sephiroth, but one must note that Sephiroth was in his transformations and was simply throwing his immense power in the form of powerful attacks with no skill involved in his part and when he and Cloud fight it out in Advent Children, Sephiroth almost beats him in a fair fight. The remake has him as the FinalBoss in his human form and the fight turns out to be much harder than back then. Out of the AVALANCHE members present, Aerith has only had a few years of experience and that was limited to fighting the menaces on the slums while Barret may have more experience in the field but he's got no actual combat training. Cloud is only relying on the skills he is copying from Zack's memories and Tifa has had only a few years of training under Zangan before she is subsequently put into the role of AVALANCHE's financial manager, which clearly prevents her from gaining much direct experience, with the only experience she's had at that time was handling a few monsters in her guide days and she's probably only been fighting Shinra troops for a while. They can take down Shinra's troops with ease, sure, but elite mooks like the Turks and powerful mech and monsters are still capable of posing some serious challenge. When they fight Sephiroth, who can now bring into the field not just his immense power but also the legendary skills he's known for having as SOLDIER's crown jewel, he ends up being much more of a match for them and demonstrates that a fully seasoned war veteran with years of training and experience will beat a strong but untrained fighter with not much experience. This lets Sephiroth handle the party 3-on-1 without being truly defeated, and he ends up beating them in a two-on-one fight, and the difference in performance and expression makes it clear Sephiroth isn't really that affected by the fighting while AVALANCHE struggles to keep their bearings due to being less competent in battle and apart from being temporarily reeling after being beaten enough that his Meteor gets cancelled, he is still perfectly able to continue fighting and only retreats when he decides he has had enough and wants to talk to Cloud one-on-one.
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* [[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there are no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune, killing her almost instantly.

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* [[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there are no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune, killing her almost instantly.Masamune. While other characters have demonstrated the ability to survive such griveous wounds along with other things, all of them are battle-hardened veterans or enhanced to be superhuman. In contrast, Aerith is a powerful mage but has little physical power, so that one hit instantly kills her.
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** Another detail is given a surprisingly realistic angle within the Shinra company itself: Reeve Tuesti, head of urban development, is the only uncorrupt executive on the Shinra board and is the only one of them who wants to do a good job for the sake of the people of Midgar rather than financial gain or other self-serving purposes. Consequently, he isn't respected by his peers and his department is understaffed, underfunded and, when he attempts to get a rebuilding effort started after the fall of the Sector 7 Plate, all of his suggestions are shot down as a waste of time and resources. The only reasion the other executives still have him and his department around at all is that they are [[VillainWithGoodPublicity a source of good PR]], making it seem outwardly like Shinra actually cares about the well-being of the people of Midgar.
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** Ashe's desire for revenge means she's willing to do whatever it takes to get at the Archadian Empire. This causes major issues because she puts revenge over her countries future or well-being, leading to instances of the loss of allies or even the deaths of people because she believes her revenge is justified and this rushes off to find power or fight back against the Empire. Vossler outright betrays her when he realizes this, believing that she would doom Dalmasca over revenge, something that Ashe doesn't truly awaken to till late into the game.

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** Ashe's desire for revenge means she's willing to do whatever it takes to get at the Archadian Empire. This causes major issues because she puts revenge over her countries country's future or well-being, leading to instances of the loss of allies or even the deaths of people because she believes her revenge is justified and this rushes off to find power or fight back against the Empire. Vossler outright betrays her when he realizes this, believing that she would doom Dalmasca over revenge, something that Ashe doesn't truly awaken to till late into the game.
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** Politics have also shifted, after it was revealed that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy, Yuna told the entire story to the world. As a result, not even the most staunch followers of Yevon stayed loyal, instead creating a "New Yevon" religion who keeps to the positive morals of the old religion, while preaching for conservatively giving machines to the world, and the Youth League who thinks that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines; the Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]

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** Politics have also shifted, shifted after it was Yuna revealed to the world that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy, Yuna told the entire story to the world. AncientConspiracy. As a result, not even the most staunch followers of Yevon stayed loyal, instead creating a "New Yevon" religion who - which keeps to the positive morals of the old religion, religion while preaching for conservatively giving machines to the world, world - and the Youth League - who thinks think that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines; the machines. The Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]
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* ''Videogame/FinalFantasyIII'' has Gold swords are about as effective as they would be in real life, and they're also just as valuable if you want to sell them.
* ''Videogame/FinalFantasyIV'' opens with Cecil attacking the city of Mysidia to take the crystal under orders from the King of Baron, an act Cecil feels immense guilt for doing. A few hours into the game later, Cecil washes onto the shores of Mysidia and approaches the city to ask for help. The people of Mysidia all promptly [[WhatTheHellHero call him out for attacking them]] at the start of the game and make it clear he is not welcome in the city, and the only reason he is allowed in is because the city's Elder is willing to listen and give Cecil a chance for redemption. Shortly after, Cecil braves Mt Ordeals and goes from a Dark Knight to a Paladin to complete his redemption. His traveling companions Palom and Porom then reveal the real reason they joined for this trip; the village Elder wanted them to spy on Cecil to make sure he did actually try to redeem himself. Just because you feel immense guilt and want to redeem yourself doesn't mean your victims will agree or listen, and those who do have every right to be doubtful of you for doing so. Even after Cecil becomes a paladin, there's still a few people in Mysidia who admit they can't bring themselves to forgive what Cecil did, a conclusion that Cecil ultimately accepts.
* At the beginning of the ''Videogame/FinalFantasyV'', Galuf decides that the best way to get a ride on a pirate ship is to steal it. So they sneak aboard, take the helm, and... nothing happens. Turns out there's more to setting sail than just grabbing the wheel, especially when there's no wind and the ship is actually pulled by a dragon.
* [[ItWasHisSled Infamously]], when Aerith is murdered by Sephiroth in ''VideoGame/FinalFantasyVII'', there are no theatrics to it at all. No HopelessBossFight, no HeadsIWinTailsYouLose, no chance for Aerith or Cloud to react; Sephiroth just ambushes her while she's alone with Cloud in the middle of the night and impales her through the heart with his Masamune, killing her almost instantly.
* ''[[VideoGame/CrisisCore Crisis Core: Final Fantasy VII]]'':
** Delivering a BreakingSpeech and calling your [[WeUsedToBeFriends former best friend]] "the perfect monster" is not going to get him to do what you want. When Genesis tries to invoke a BreakingSpeech to get Sephiroth's aid late in the game, Sephiroth states that no matter if he is right or wrong, he will never give him what he wants after everything Genesis did in the game.
** No matter how badass you are, [[spoiler:fighting against an entire army by yourself does not end well]]. Despite his skill, [[spoiler:Zack dies when he gets fatigued fighting the Shinra Army, and it only takes a few shots after most of the army is beaten to kill him]].
* ''VideoGame/FinalFantasyVIIRemake'', with its more detail-oriented world, has a few moments:
** Cloud's [[{{BFS}} Buster sword]] is big, so the first time he tries to draw it in an enclosed space (a doorframe), his sword is blocked, and he has to step back to do it.
** Deciding to climb the 59 floors of the Shinra building by stairs? Even with a SuperSoldier, an accomplished martial artist, and [[TheBigGuy a walking tank of a man]], the crew is reduced to barely being able to stand by the time they finish the ascent. To add to it, the characters all keep a different pace with each other with this trope in mind; Tifa, the most athletic and lightest, gets to the top first and lasts longer than the others, while Cloud, a SuperSoldier but wearing heavier equipment, falls behind but remains ahead of Barrett, a big and strong, but otherwise not trained fighter.
** Jessie is forced to sit out after being injured by the mysterious ghosts haunting the party. How do they take her out of the fight? They yank her off a flight of stairs about 5 steps long, but it still injures her leg badly enough that Barret can't afford to take her on a mission as dangerous as bombing a Mako reactor that's on high alert from their previous bombing. Similarly, while it's PlayedForLaughs at the moment, Wedge getting his ass chomped by a guard dog on the warehouse raid the night before - and visibly showing pain from it, makes Barret sit him out as well.
** As part of the writing being far more human to the cast and noticeably more detail-oriented, you get to see sides of the cast that weren't expanded upon properly to make them more like people instead of characters. Tifa is incredibly hung up over death and loss [[spoiler: due to what happened in Nibelheim 5 years ago]]. Barret is noticeably trying to convince ''himself'' as much as the others that they're doing the right thing after witnessing the collateral damage of the first Reactor bombing, and Marlene being Barret's LivingEmotionalCrutch makes him suffer a heartbreaking HeroicBSOD when he doesn't know of her fate after the sector 7 plate drop instead of cursing angrily and shooting at the debris wall. Aerith seems to have a lot more anxieties and acts very different from how she did in ''VII'' because of knowing her heritage [[spoiler:and because it's implied she's seen the original timeline, all the way up to her death]]. And Cloud, well, even without knowing ahead of time from playing the original, it's clear as early as the prologue there's something ''seriously'' wrong with his head.
** In the original game the Sector 7 Plate Drop was pretty much uniform and localized despite the immensity of the object that fell. In the remake the logistics of a disaster like this are given much more detail; the plate doesn't fall like a single even slice of pizza, it buckles in the middle of itself where the pillar was detonated, folding in on itself as it fell and leaving it slanted up towards Shinra HQ. The shockwaves from such a heavy object striking the earth all at once scatter debris all over the other sectors instead of stopping at the playground and the event cause earthquakes, tremors, and sinkholes for hours afterward. Even the people living on top of the plate don't get away as such a major upheaval causes many houses to collapse on themselves and the debris from the edges of the other plates falls and causes even more damage. Slightly more optimistically though, the plate collapsing how it did means the slums weren't completely entombed and sealed flat under the collapsed plate, so rescue efforts can occur and as a result, more people survive than were present in the original and even have hope that they can rebuild.
** The context of the reactor bombing are changed entirely to reflect that Shinra here are exactly as dangerous as a world-dominating mega-corp should be. They've survived wars with a society of Ninja, masters of stealth and subterfuge, so in spite of Avalanche considering themselves clever for their reactor bombing mission, the Shinra execs were aware of what they were doing from the start, and instead of just letting them destroy the reactors, they actively make the first explosion worse (To create a FalseFlagOperation justifying cracking down on Avalanche) and the second explosion on a remote detonator they easily hijack, evacuate their staff, and set off to justify their desperate measures of the plate drop and justify ditching the entire city.
* ''VideoGame/FinalFantasyVIII''
** During the [=SeeD=] exam early on, Seifer ignores orders and runs off to do what he wants, namely going into a radio tower held by the enemy. After the mission ends, Seifer is thoroughly punished and reprimanded by the people overseeing their exam for not only disobeying orders, but for putting the lives of his fellow students (who he was supposed to be acting as the leader of during the mission) in danger to satisfy his own pride. He promptly is passed over for graduation because of this, while the others who did follow their orders graduate. They are a school for mercenaries after all. This also causes Quistis to be demoted from her teaching position back down to a regular [=SeeD=] agent, because from the school's perspective, Seifer's failure was her fault as his instructor. Doesn't matter that Seifer did it on his own, Quistis is responsible for her students' successes and failures.
** While the player can't mess up the exam as badly as Seifer did, Squall, Zell and Selphie are still being monitored and ranked based on their performance. They're supposed to be professional mercenaries, so running from fights, ignoring the squad leader's orders, talking to non-mission-critical people, and taking risky shortcuts all deduct points, and ducking into a hotel to escape the spider mech chasing you at the end in particular causes a ''massive'' point drop since you just put a ton of civilians in danger. Notably, though, while Seifer fails the exam because he ran off to the radio tower against orders, Squall and Zell still make the cut even though they went with him, because they were following his orders, so the burden of responsibility isn't on them.
** Violently dealing with a political figure is ''not'' an easy task. In spite of Rinoa's admittedly rather smart plan to take President Deling hostage on the train, the simple presence of a body double made all that effort go to waste and made the Timber Owls look like chumps, while also putting Timber on high security. Seifer dragging Deling off at blade-tip on a live broadcast causes an international incident and (alleged) execution offscreen when Balamb Garden throws him under the bus to escape immediate reprisal. The assassination attempt on Edea a few hours later fails spectacularly for the sole reason that Irving chokes his shot at exactly the wrong moment when he tried to snipe her and allows her time to put up a barrier. As a result of the failed attempt and the fact the assassination party was made of [=SeeDs=] from all three Gardens results in Edea declaring war on the Gardens, Galbadia Garden throws the other two under the bus (Irving wasn't caught, so they could claim deniability) and sides with Edea while Balamb and Trabia Garden are bombarded with missiles (Balamb escapes due to circumstances, Trabia suffers a direct hit with massive loss of life).
** It turns out that training children into a special forces combat force is really bad for their mental health and emotional stability, especially when they lack more than the most cursory adult support and guidance. Squall, the worst case thanks to his Ellone-related abandonment issues, is a nuclear stress meltdown waiting to happen, but ''none'' of the Garden kids is in great shape: Seifer is a bully whose combination of grand dreams and trouble with authority figures leaves him vulnerable to manipulation by the BigBad; Quistis was driven to mature too quickly and thus ended up saddled with responsibilities too heavy for her, not helped by her own crippling self-doubt; Selphie, despite her cute GenkiGirl demeanor, is almost always quick to suggest excessive violence as a problem-solving strategy; and Irvine presents himself as a shallow, self-absorbed flirt to cover for ''his'' abandonment issues only to completely crack under pressure during a critical mission and nearly flub the whole thing. The only member of the main [=SeeD=] squad to have their head on even halfway straight is Zell, who got the benefit of being raised by and maintaining a close relationship with a loving parent to offset the whole "child soldier" business.
** On the same topic, leaving matters of global importance in the hands of a bunch of emotionally compromised teenagers also doesn't really pan out that well. This shows up with the starkest clarity in the third disc, when Rinoa's coma sends Squall into an emotional crisis so overwhelming that he simply shuts down and abandons all of his responsibilities entirely without a word of explanation to anyone. Ultimately, it takes Laguna formally hiring [=SeeD=] to put an end to the sorceress to really get the plot back on track.
* ''VideoGame/FinalFantasyX''.
** What, you thought you'd just waltz into the most sacred place in the city after being declared a traitor, and walk back out of there without getting captured?
** When Tidus learns about the grueling process a summoner must go through to gain the power to do so, he charges in to go and save them, thinking they need help. When he arrives at the final room, he finds that there are already qualified guardians waiting to help her, said summoner (Yuna) emerges fatigued but successful, and he ultimately doesn't do anything because, again, she already had help. Later that evening, the townsfolks of Besaid [[WhatTheHellHero chew him out]] for breaking their traditions and going in. Even when Yuna thanks him, and tries to downplay the issue, the townsfolk are still pissed, and don't change their opinions at all.
** Wakka, who was a devout believer in Yevon, goes through a CrisisOfFaith after learning that Seymour killed his father and the group fights him. Unlike in most works of fiction where a character going through such a crisis typically resolves themselves to turning against their beliefs quickly, Wakka remains conflicted for pretty much the rest of the game. Having grown up his whole life being taught Yevon's teachings, he struggles with what to do because it was all he knew and believed in. Also, Wakka's hatred for the Al Bhed doesn't automatically go away either; Wakka has to re-evaluate his beliefs over the course of the game to fully let go of it, especially when he finds out Yuna was half-Al Bhed.
** Wakka enlists Tidus, a star Blitzball Player, in the upcoming Blitzball tournament, so that the Besaid Aurouchs can break their 10-year losing streak. Naturally being a top player, you'd expect the actual Blitzball game to be easy sailing, especially since Wakka himself is a pretty good player, right? Wrong. Wakka's team is still considered to be the worst team of all time in Spira, and even someone as talented as Tidus cannot carry the game all by himself against the Luca Goers, a considerably stronger and more competent team. Unless the player themselves knows how to play Blitzball, obtains Tidus' Jecht Shot technique, and also have a little luck on their side, the Besaid Aurouchs are simply going to lose the tournament yet again.
* ''VideoGame/FinalFantasyX2''
** After a millennia of forced MedievalStasis, Spira's freedom from Yevon's oppressive Machina ban causes the world to change ''drastically'' in just the small-time skip between the two games. Formerly untamed wildernesses like the Calm Lands and religious sites like Zanarkand have turned into flat-out tourist attractions, augmenting technology into combat has forced off most wild beasts, leaving formerly endgame zones safe at best, and the fiends that do show up are very low-level. The thunder plains in particular, for what a pain to navigate they used to be, has turned the lightning storms into a non-issue with machina-augmented lightning rods laid out across the entire road.
** Since Summoners relied on Aeons and the teachings of Yevon, when the truth came out and Yevon was overthrown, Summoners became obsolete and thus anyone who was training to be one, or was one, were forced to suddenly change their entire lives quickly. Several Summoners in-game admit to having no idea what to do now and thus are conflicted on their life choices. This also means that Fiends have become more dangerous without Summoners, as they were the only ones capable of preventing pyreflies from becoming Fiends.
** Politics have also shifted, after it was revealed that Yevonism was both hypocritical and led by ghosts upholding an AncientConspiracy, Yuna told the entire story to the world. As a result, not even the most staunch followers of Yevon stayed loyal, instead creating a "New Yevon" religion who keeps to the positive morals of the old religion, while preaching for conservatively giving machines to the world, and the Youth League who thinks that since most of Yevon was lies, they don't deserve the time of day for redemption and want to tear down as many walls as possible to augment the world with machines; the Al Bhed, who have centuries of persecution from Yevon behind them for their use of Machina, naturally side with the League. [[spoiler:When the two factions go to war, the story angles towards the Youth League being the "right" faction, as while neither is technically in the right and both are at fault for tensions getting so high, siding with a church that has a risk of slipping back into their old corrupt ways is considered the worse option of the two. Showing New Yevon any favoritism at all locks you out of the game's GoldenEnding.]]
** The Guado and the Ronso are both feeling extreme tension towards one another at the start of the game due to Seymour's actions. Seymour massacred a ton of their race as well as their Maester when the party went climbing Mount Gagazet to reach Zanarkand in the first game, and as the official leader of the Guado as a whole, his psychopathy made everyone else look at the Guado with suspicion at best and hatred at worst, not helped that some Guado continue to revere Seymour, even if they admit that he was misguided and what he did was awful. [[spoiler:If the party doesn't talk the Ronso down, this leads to tensions boiling over to a race war that it's implied leads to the extinction of the Guado.]]
** As the one who defeated Sin for good, Yuna is beloved by the people and many see her as a rallying figure, which results in all the major factions wanting her to ally with them because it will make their side look more legitimate to the rest of the world. As a result, when Yuna finds a potentially important sphere and has to choose who gets it, it results in one side getting what they want, but the other factions become openly hostile because someone like Yuna can't just make choices freely when she carries so much weight in the world.
* ''VideoGame/FinalFantasyXII'':
** A major theme throughout the first half of the game is that Ashe is the Princess of Dalmasca... and that means next to squat, since her family is dead, she has no real political or military power, and no way to prove her royal heritage. The only respect she gets is from people who recognize her and feel loyalty towards her, but if she needs their help she is pretty much relying on them feeling charitable. Ghis also points out that Ashe hasn't been seen in two years and is presumed dead, so if Archadia ever wanted to use "Ashe's" influence, any young girl bearing a passing resemblance to her could be presented as the real thing and more easily molded into the Empire's pawn, so why should they even leave Ashe alive?
** Rasler plays the role of a FrontlineGeneral during the defense of Nalbina Fortress during the game's intro, but the downfall of his kingdom and the presumed death of his father leads him to ignore Basch's (a much more experienced captain's) suggestions for retreat, the fortress being well overrun and no longer shielded from aerial bombardment due to the fall of its defensive Paling. He ends up being killed by a random Imperial {{Mook}} that manages to shoot him with an arrow.
** Ashe's desire for revenge means she's willing to do whatever it takes to get at the Archadian Empire. This causes major issues because she puts revenge over her countries future or well-being, leading to instances of the loss of allies or even the deaths of people because she believes her revenge is justified and this rushes off to find power or fight back against the Empire. Vossler outright betrays her when he realizes this, believing that she would doom Dalmasca over revenge, something that Ashe doesn't truly awaken to till late into the game.
** When Vaan, Balthier, and Fran meet Basch in the Nalbina Dungeons, he attempts to explain what really happened the night the king of Dalmasca died and he apparently betrayed his people and killed Vaan's brother Reks; he had an EvilTwin brother who posed as him and killed the king, that way Reks would be an UnwittingPawn. While it turns out that he is being completely honest and correct, Balthier points out how ridiculous it would be to just outright believe Basch's words, and Vaan outright refuses to believe it. The only reason Balthier and Fran give the info any credibility is because they did just see Gabranth take his helmet off to show a similar face to Basch, so they have evidence to suggest he is telling the truth. Even still, they only release him because of pragmatic reasons, and it takes a bit for the three to accept that he wasn't lying.
** The FinalBattle in-game. Once it's done, everyone gazes thoughtfully at the sky to contemplate the villain's death and the implications of victory (and, in Fran and Balthier's case, to do a fist-pound) Then a destroyed fighter crashes in front of them because the two airship fleets have naturally been focused on the enemy ships, not tiny people running around on a stationary object, and don't magically know that they can stop shooting. Cue the heroes' frantic scramble to announce a ceasefire before any more lives are lost.
* As a world that enjoys a bit of realism, ''Videogame/FinalFantasyXIV'' has no small shortage of examples.
** The guild master of the Leatherworker's Guild, Geva, is a CausticCritic who believes in constantly belittling even the best leatherworker's accomplishments as a way of rallying them, except she doesn't make nearly the attempt to rally them alongside her insults. As a result, at the midway point of their original storyline over half the guild quits getting away from her abusive mentorship, leaving her to run herself to exhaustion trying to fill in an impossible amount of backlogged orders. Thankfully she learns her lesson from this... sort of. Being hostile is just who she is, so while she doesn't get kinder, she does get some more sense about giving proper praise where it's due.
** ''A Realm Reborn'' shows that while ultimately Bahamut was stopped, it doesn't mean the world is simply back to how it was. All the major city-states are damaged and the people are not living in the best of situations because of the apocalyptic events that occurred only a few years beforehand. Several areas have had their entire weather regions changed, such as Ishgard and the Coerthas Highlands going from grassy landscapes to snow- and ice-covered rocky landscapes - one can even find an encampment in the western highlands from ''Heavensward'' that's been totally abandoned, including a completely frozen-over and nonfunctional aetheryte because of the sudden and harsh change in weather - and the Mor Dhona area, being the spot where the two largest events in ''Legacy'' occurred, is now barren with crystals everywhere. The main story of ''ARR'' deals with how the world is trying to recover from the damage of the events, but ultimately struggling to do so because of just how ''much'' damage was down by Bahamut's awakening. Also, the Eorzean Alliance that allied to stop it? They somewhat fall apart because they have too much on their hands to work out and don't have the resources or manpower to help each other out, it isn't until the Scions step in and help that they reforge the alliance.
** In the Stormblood Astrologian quests, it's shown that there's a strong demand for geomancers in Kugane, as the local businesses consider their divinations to be essential to success. Unfortunately, this also means that there's no shortage of fraudsters willing to play on the general population's ignorance, aided by a general attitude of "buyer beware" and lack of regulatory authority. And, as Kyokuho discovers the hard way, it's all too easy for a genuine and honest geomancer to be branded a fraud.
** The Ishgardians have spent almost their entire history as a nation fighting dragons, so when they have to face threats that aren't dragons, they do poorly because [[CripplingOverspecialization they aren't equipped to fight against it properly]], which is why the Heretics begin to become a massive issue in the lead up to the ''Heavensward'' expansion, especially when Iceheart gives them a unified leader. Even the Ixal's main camp of Natalan is in Coerthas rather than the Black Shroud where they're actually a problem in-story because, since they're not dragons and are troubling their neighbors instead of them, Ishgard officially declared them [[BystanderSyndrome somebody else's problem]] and never stepped in to stop them. Furthermore, in Heavensward itself, after Aymeric pushes to end the war between Ishgard and the benevolent groups of dragons, the people are heavily resistant to peace, and some even try to sabotage the proceedings because fighting dragons is all they have. Aymeric has to set up a war game between Ishgard and the other three city-states to try to prove that fighting dragons isn't the only thing that can bring them national pride.
** Magic being in play doesn't make wounds any less serious. Resurrective magics are more like magical defibrillators instead of putting a dead soul back into a body and even healing spells have limits to what they can do. The Conjurer's guild delves heavily into this, and [[spoiler: Haurchefant, Moenbryda, Conrad and multiple others]] all die decisively because they suffered wounds too immediately-lethal or severe for healing magic to save them, and several characters spend chunks of the story PutOnABus because they suffer injuries that are too deep for the quick patch-job that magical healing can do, and need to spend time in proper hospitals under doctor care. Moreover, injuries and the like still leave after-effects on several occasions, such as with Radovan, the Gunbreaker job trainer, whose body seizes up in paralysis several times because he'd been on the receiving end of ElectricTorture at a Garlean prison for ''years'' before escaping. Likewise, Sanche from the ''Stormbood'' White Mage storyline has a heart disease that will eventually kill her, and all healing magic can do is delay it and not outright stop it. There's also [[spoiler: Arenvald]] where he [[TakingTheBullet threw himself in front of his ally]] to take an attack meant for them. This resulted in one of his legs getting broken and being confined to a wheelchair while stating that he may never walk again, showing that being an adventurer is a very dangerous gig.
** At the end of the ''Stormblood'' White Mage questline, Sanche indeed finally succumbs to her condition, from what is at least implied to be the exertion of visiting several nearby locations with her daughter so that she'll have no regrets when her time comes. When a powerful [[OurDemonsAreDifferent voidsent]] shows up immediately after to feast on her young daughter's aether - which [[PowerIncontinence she loses even the most basic control over]] when she's experiencing strong emotions, like the fear she's constantly felt recently over her mother's deteriorating condition - all he needs to do to send her into the throes of despair so she emits a lot of aether for him to feed on is to simply point out that her mother very well might not have died if she hadn't come out to the cave in the first place, which very quickly makes the young and fragile girl [[ItsAllMyFault jump to the conclusion that she's directly responsible for her mother's death]].
** The [[PlayerCharacter Warrior of Light]] has reality strike them every now and then as well. Sometimes their allies will outright force them to take a rest, because god-slaying walking armageddon or not, they're still only mortal and have mortal limits, those limits are just a bit higher than a normal person's. They're also not immune to poisons or drugs, which results in at least one scenario where you get laid out because of a spiked drink.
** In a solo instance, Krile, who is of the Lalafell race, gets grabbed by a magitek deathclaw (basically a giant metal steampunk hand) and you have to break her out of it. Once freed, she ends up spending the rest of the duty and questline having to sit out and recover, because while the claws were made for restraint, they were made for restraining larger races, so it nearly ended up crushing her smaller frame.
** The "Return To Ivalice" raid shows that when the people of Rabanastre saw their brothers in Doma and Ala Mhigo rise up and reclaim their home from the rule of the Garleans, they too rose up in defiance. However, while the Domans and Ala Mhigans succeeded because they had the Eorzean Alliance to assist them and the Garleans ruling their lands were either incompetent or were essentially left to their own devices due to various factors, the Rabanastre people were not so lucky, and so when they rebelled against the Garleans, they were defeated easily because they simply lacked the resources or manpower to take on a more focused and competently-lead military force. Even when they used auracite to even the odds, the demonic beings inside the auracite then used their wielders to bring ruin to both sides. When you arrive in Rabanastre, it's clear that the people never stood a chance against the crushing might of the Empire and the auracite-wielding monsters; just because their neighbors succeeded doesn't mean they were guaranteed success.
** In a world that's still in the middle-ages tech-wise, the country to advance technology is usually the one to have an edge. Garlemald's discovery of ceruleum and magitek put them on par with the other nations in spite of having no ability to use magic, and developing an active airship fleet, which ''nobody'' else could do, gave them an air force that could easily wipe out and subjugate resistant countries. The only reason the empire's conquest stalled is because their airship fleet - including the ''Agrias'' flagship - ran afoul of Midgardsomr, father of dragonkind and a being on level with a god as well as a massive swarm of angry dragons he summoned, who wiped said fleet out. Cid defecting to Eorzea with the knowledge of tech, combined with Garlemald's weakened military leverage, was a major reason Eorzea was the first and, before ''Stormblood'', only country to beat the Garleans back.
** An example is done for a joke near the end of the ''Shadowbringers'' main story; early on the party decides to not take credit for the night coming back when they defeat the lightwardens, so they can keep moving subtly, especially since they're basically Eulmore's most wanted for most of the story. Near the story's end before taking off for the final battle, they're taken aback when the Crystarium's residents refer to them as Warriors of Darkness and assume the Crystal Exarch spilled the beans, only for them to to say that no, they figured it out because wherever the party went, the night came back, so it ''really'' wasn't hard to put two and two together.
** The Echo grants some of those who wield its power, including the Warrior of Light, the ability to delve into another person's memories to make sense of something, such as whether a woman really stole a loaf of bread as she's accused of just before one of the first uses of the power. As established early on, this happens in real time rather than [[TalkingIsAFreeAction the rest of the world pausing itself while they view these flashbacks]], and [[PowerIncontinence they have no control over when it happens]]; as the story has gone on it's started pointing these out several times, especially in ''Stormblood'' where both the Warrior of Light and another Scion with the Echo suffer from these flashbacks at inconvenient times (the Warrior of Light while interrogating an unrestrained Garlean POW, the other Scion in the middle of a ''battle'') and nearly get killed for it. It also causes problems during the ''Shadowbringers'' role quests; all of them center around hunting Sin-Eaters who [[WasOnceAMan were once that world's Warriors of Light]], and the player character keeps getting visions of them from before they were Sin-Eaters, particularly causing problems in the ranged DPS quests since they happen right as the player character and the quest giver are about to spring a trap, eventually leading the quest giver to fire you from the hunt and storm off in a huff because he thinks you're doing it on purpose.
** Ishgard spent a thousand years fighting dragons due to misinformation over what started the war. [[spoiler:While it was believed that the dragons attacked first, it turns out King Thordan I struck first since he wanted power and gouged out a dragon's eyes to obtain said power. All of Ishgard was raised on a lie and not everyone believes the truth when it's finally revealed. It takes a lot for the citizens to take everything in since they grew up believing the history they were told. Later side story developments show Ishgard and the dragons are attempting to make peace with each other, but it's going to take a lot of time and work since both sides still have fresh memories of the bloody war in their mind.]]
** Grywnwhat is introduced as a one-man GoldfishPoopGang and GeneralFailure that the protagonists humiliate every time he shows up no matter where he shows up. Unlike other examples within Final Fantasy like Gilgamesh or the Turks where this leads to FriendlyEnemy or even a HeelFaceTurn, Grynewhat's humiliations leave him slipping into a deep, seething hatred of the party, and after one loss too many, when given the opportunity to sacrifice himself for one final chance to take the Player Character out, he takes it, reducing him to a feral beast on borrowed time, constantly screaming [[TakingYouWithMe "WE GO TOGETHER"]].
* ''VideoGame/FinalFantasyXV'':
** After a particularly brutal WhamEpisode [[spoiler:the party's resident TeamMom and healer Ignis]] goes blind. Instead of being a HandicappedBadass, they promptly and immediately become TheMillstone as you're forced to [[EscortMission help them get through a tough dungeon]] with no assistance. And even when the character tries to fight, they just end up flailing wildly, more often than not hitting the player's party. And the character is fully aware of how unhelpful they've become, too. [[spoiler:It takes the ten-year TimeSkip and constant practice for Ignis to get any semblance of his talent back. Even then, he still uses a cane to walk.]]
** On a slightly more humorous note, your party members are not immune to friendly fire when you use magic. So, for example, using a Thunder spell sees them all paralyzed by the electricity, using Blizzard sees them all shivering from the cold, and using a Blizzard spell while standing in water [[https://youtu.be/INeJspIsUjU causes everyone to get stuck.]]
** In Episode Ardyn, after the Final Boss Fight, [[spoiler:Somnus pleads to Ardyn that what he did to Ardyn was because he was told to by the Gods, claiming it was for the right of his people. Does Ardyn accept said reasons and see things Somnus's way? NOPE! Ardyn outright snaps at Somnus because, despite his brother's reasons, Ardyn still spent 2,000 years chained up in Angelgard, and even then, Somnus still killed his fiancé. Prophecy or not,]] Ardyn still has every right to be mad at his [[spoiler:brother]] for all of the terrible things he's done to him.
** Various gameplay elements are designed to simulate the limits of actual human beings. For example, running for an extended period of time causes Noctis to run out of breath and get tired, and going for days without sleep causes sleep deprivation (represented by you being unable to get buffs from food no matter how many times you eat), while getting regular rest and eating properly gives you long-lasting, often potent, buffs and allows you to level up. Even the story presentation has this: for the most part, the things the player sees/hears are what the party sees/hears -- near-everything else is offscreen, and they have to read/be told about events they didn't witness, much like how it is in real life.
** You want to avoid Imperials air-dropping on you? Just get into a wooded area; they aren't going to air-drop into trees.
** If you drive the Regalia recklessly, you ''can'' crash it and damage it, which will harm its performance and it may become undrivable. It can also run out of gas, forcing the party to push it to the nearest station to refuel. Either problem can also be solved by calling up Cindy and having her tow it to Hammerhead to service it, which costs money. The dangers of reckless driving go triple for the Regalia Type-F: you need a nice straight stretch of road to safely come down for a landing, and if you mess it up the airship will crash and it's Game Over. It also takes a bit of technique to do it smoothly, and party members will comment about a bumpy landing.
** The off-road Regalia Type-D has a durability meter. Damaging the car too much leads to a NonstandardGameOver, and it's too heavy to push if it runs out of gas.
** The Astrals. These "summons" are explicitly referred to as gods, and thus don't look favorably upon humans by default. Defeating them earns respect for your party, but that only goes so far, even for the ones who are friendly enough -- they aren't gonna drop everything and come every time you call, and only long, protracted battles or near-death is generally enough to warrant their help... and even then, they may not automatically offer their help because they're aloof allies, ''not'' pets. Individual Astrals also have additional summoning restrictions: Leviathan can only be summoned [[ElementalBaggage if there's a large body of water nearby]], and massive ones like Titan can't be summoned underground or in caves. The most likely Astral a player will see is Ramuh who is one of the first, one of the most friendly, and one with the least restrictions - and by "most likely", one can expect to see him a total of about six times during a strict story run.
* ''VideoGame/FinalFantasyTactics'': The game ends on a BittersweetEnding where [[spoiler:Ramza defeats Ultima, meaning the Church is more or less depowered, and the world is free from the Lucaiv's threat]], but Ramza goes down in history as a heretic and a traitor to his house. Ramza's actions occurred during a massive world war-like conflict, meaning the crowning of Delita as king overshadows much of the events that occurred. With nobody able to vouch for Ramza in an influential way, he [[HistoricalVillainUpgrade goes down in history as a villain]] instead of TheHero.
* In ''VideoGame/FinalFantasyType0'' Militesi Supersoldiers empty a magazine from their firearms at chest height, and promptly graduate from the ImperialStormtrooperMarksmanshipAcademy. Contrast with the standard soldiers, who fire single aimed shots and ''will'' hit the cadet they're aiming at if said cadet doesn't move.

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