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* ButtMonkey: Merasmus becomes one here.

to:

* ButtMonkey: Merasmus becomes one here.%%Comic



* FacePalm: The Spy does one as the Soldier explains why the RED team are getting killed.

to:

* FacePalm: The Spy does one as the Soldier explains why the RED team are getting killed.%%Comic



* HauntedCastle: It's the same castle as before, but it's less scary-looking this time because the Soldier trashes it and is about to turn it into a raccoon sanctuary.
* HumiliationConga: The Soldier buries Merasmus's fridge (and washing machine) in the yard, gets his castle infested by raccoons, and has his home forcefully converted into a raccoon sanctuary owned by the Soldier. Merasmus is mistaken for a woman multiple times by a city official, is heavily fined, gets taunted for his misfortune, and finally, his body is burned by the Soldier when his spirit leaves his body.

to:

* HauntedCastle: It's the same castle as before, but it's less scary-looking this time because the Soldier trashes it and is about to turn it into a raccoon sanctuary.
sanctuary.%%Comic
* HumiliationConga: The Soldier buries Merasmus's fridge (and washing machine) in the yard, gets his castle infested by raccoons, and has his home forcefully converted into a raccoon sanctuary owned by the Soldier. Merasmus is mistaken for a woman multiple times by a city official, is heavily fined, gets taunted for his misfortune, and finally, his body is burned by the Soldier when his spirit leaves his body.%%Comic



* NiceJobBreakingItHero: The Soldier is so [[TheFool completely oblivious]] to the consequences of his own atrocious behavior that he can't quite understand why his roommate would be mad at him for ''destroying their house'', or why his teammates would be upset that Merasmus has decided to target them as well.

to:

* NiceJobBreakingItHero: The Soldier is so [[TheFool completely oblivious]] to the consequences of his own atrocious behavior that he can't quite understand why his roommate would be mad at him for ''destroying their house'', or why his teammates would be upset that Merasmus has decided to target them as well.%%Comic



* ResurrectiveImmortality: The Soldier ate an entire bottle of "heart medication"/Kill Me Come Back Stronger pills.
* RevengeByProxy: Upon discovering that the Soldier took "Kill Me Come Back Stronger Pills" and is effectively immortal, Merasmus decides to kill everyone the Soldier cares about instead.
* ThirdPersonPerson: Merasmus, briefly, when he finally loses his temper.

to:

* ResurrectiveImmortality: The Soldier ate an entire bottle of "heart medication"/Kill Me Come Back Stronger pills.
pills.%%Comic
* RevengeByProxy: Upon discovering that the Soldier took "Kill Me Come Back Stronger Pills" and is effectively immortal, Merasmus decides to kill everyone the Soldier cares about instead.
instead.%%Comic
* ThirdPersonPerson: Merasmus, briefly, when he finally loses his temper.%%Comic
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!!! [[http://www.teamfortress.com/asmissmasstory A Smissmas Story]]

to:

!!! [[http://www.teamfortress.com/asmissmasstory A Smissmas Story]]Story]]%%All tropes are for the comic except JokeItem and PointyEars



* [[AdamSmithHatesYourGuts Saxton Hale Hates Your Guts]]: Despite the fact that his company's facilities are under attack by a horde of robots, Saxton Hale refuses to give his company's powerful experimental weapons to his mercenaries for free, which means they have to find a way to pay for them.

to:

* [[AdamSmithHatesYourGuts Saxton Hale Hates Your Guts]]: Despite the fact that his company's facilities are under attack by a horde of robots, Saxton Hale refuses to give his company's powerful experimental weapons to his mercenaries for free, which means they have to find a way to pay for them.%%Comic



* BrainyBaby: Gray can speak at birth, claiming to have learned to do so by listening to conversations outside the womb. He also invented a new type of algebra to pass the time.
* CallBack: Archimedes is seen flying around outside the Alamo, still covered in blood.

to:

* BrainyBaby: Gray can speak at birth, claiming to have learned to do so by listening to conversations outside the womb. He also invented a new type of algebra to pass the time.
time.%%Comic
* CallBack: Archimedes is seen flying around outside the Alamo, still covered in blood.%%Comic (move lower example up)



** During the "True Meaning" arc, an image of the Red Pyro sitting instantly went memetic. The same pose appears in "A Fate Worse Than Chess", but this time with the BLU Pyro.
* CreepyChild: Gray Mann, within seconds of birth.
* DarkReprise: The temporarily-dying-mid-sentence joke makes a return. Gray makes it permanent.

to:

** During the "True Meaning" arc, an image of the Red Pyro sitting instantly went memetic. The same pose appears in "A Fate Worse Than Chess", but this time with the BLU Pyro.
Pyro.%%Comic
* CreepyChild: Gray Mann, within seconds of birth.
birth.%%Comic
* DarkReprise: The temporarily-dying-mid-sentence joke makes a return. Gray makes it permanent.%%Comic



** Blutarch and Redmond think they can use a pregnancy machine to produce an heir and cannot be convinced that machines cannot run on gravel.

to:

** Blutarch and Redmond think they can use a pregnancy machine to produce an heir and cannot be convinced that machines cannot run on gravel.%%Comic



* DeathByChildbirth: Bette Mann, the triplets' mother.
* {{Expy}}[=/=]AffectionateParody: The Alamo, which is sentient and narrates the story, seems to be an expy of the [[Series/TalesFromTheCrypt Crypt Keeper]], at least in terms of its writing style (i.e. lots of alliteration, affectionate nicknames for its readers, announcing the name of the story in a dramatic fashion, and forcing morbid puns into sentences).
* FunnyBackgroundEvent: In "A Fate Worse Then Chess", on page 28 and 29, the RED Soldier is picking his nose, and the Spy next to him looks disgusted.
* KilledOffForReal: Gray murders both Redmond and Blutarch.
* KnightOfCerebus: Gray Mann.

to:

* DeathByChildbirth: Bette Mann, the triplets' mother.
mother.%%Comic
* {{Expy}}[=/=]AffectionateParody: The Alamo, which is sentient and narrates the story, seems to be an expy of the [[Series/TalesFromTheCrypt Crypt Keeper]], at least in terms of its writing style (i.e. lots of alliteration, affectionate nicknames for its readers, announcing the name of the story in a dramatic fashion, and forcing morbid puns into sentences).
sentences).%%Comic
* FunnyBackgroundEvent: In "A Fate Worse Then Chess", on page 28 and 29, the RED Soldier is picking his nose, and the Spy next to him looks disgusted.
disgusted.%%Comic
* KilledOffForReal: Gray murders both Redmond and Blutarch.
Blutarch.%%Comic
* KnightOfCerebus: Gray Mann.%%Comic



* MisterSeahorse: The brothers' plan to put an end to their bickering and produce an heir. Neither of them seem to be able to grasp why science can't make it work.

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* MisterSeahorse: The brothers' plan to put an end to their bickering and produce an heir. Neither of them seem to be able to grasp why science can't make it work.%%Comic



* MundaneMadeAwesome: Explosition.

to:

* MundaneMadeAwesome: Explosition.%%Comic



* NoodleIncident: The Great Eagle Scourge of 1822.

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* NoodleIncident: The Great Eagle Scourge of 1822.%%Comic



* RunningGag: The development team's love of hats shows up here -- the giant [[http://www.teamfortress.com/mvm/machines/ Deflector Heavy]] is wearing a ushanka, and in the last page of "A Fate Worse Than Chess", the RED Demoman dons Prince Tavish's Crown.
* ShoutOut: Saxton Hale's alias as "Dr. Joanbaez" is a reference to Joan Baez, a singer best known for her relationship with Bob Dylan. Bidwell's disguise looks like the outfit worn by Music/TheBeatles in "Sgt. Pepper's Lonely Hearts Club Band".

to:

* RunningGag: The development team's love of hats shows up here -- the giant [[http://www.teamfortress.com/mvm/machines/ Deflector Heavy]] is wearing a ushanka, and in the last page of "A Fate Worse Than Chess", the RED Demoman dons Prince Tavish's Crown.
Crown.%%remove last line
* ShoutOut: Saxton Hale's alias as "Dr. Joanbaez" is a reference to Joan Baez, a singer best known for her relationship with Bob Dylan. Bidwell's disguise looks like the outfit worn by Music/TheBeatles in "Sgt. Pepper's Lonely Hearts Club Band".%%Comic



-->'''Miss Pauling''': This isn't like any other assignment you've been given. It's much, ''much'' more serious. This isn't just a fight for Mann Co., or Saxton Hale. It's a fight for your ''jobs''.

to:

-->'''Miss Pauling''': This isn't like any other assignment you've been given. It's much, ''much'' more serious. This isn't just a fight for Mann Co., or Saxton Hale. It's a fight for your ''jobs''.%%Comic



Finally... Hercules and The Alamo '''will''' fight![[note]]Racism, in this socially conscious alternate universe team-up![[/note]]
* SurprisinglySuddenDeath: Gray Mann stabbed the two engineers who were about to leave the room.

to:

Finally... Hercules and The Alamo '''will''' fight![[note]]Racism, in this socially conscious alternate universe team-up![[/note]]
team-up![[/note]]%%Comic
* SurprisinglySuddenDeath: Gray Mann stabbed the two engineers who were about to leave the room.%%Comic



'''Saxton Hale''': Saxton Hale again. This is pre-taped, so I don't know what anybody's talking about right now, but I am not paying you for this.

to:

'''Saxton Hale''': Saxton Hale again. This is pre-taped, so I don't know what anybody's talking about right now, but I am not paying you for this.%%Comic



** Thanks to subsequent updates, we've pinned "Blood Brothers" at October 29th or 30th, 1970.
* TriangRelations: Possible type 3 or 7. [[http://www.teamfortress.com/bloodbrothers/#f=20 It's a very minor part of the comic, but note how Zepheniah Mann shows little grief over his wife dying in childbirth, while Barnabus Hale looks utterly heartbroken.]]
* UnsoundEffect: Eagle Attack!

to:

** Thanks to subsequent updates, we've pinned "Blood Brothers" at October 29th or 30th, 1970.
1970.%%Comic
* TriangRelations: Possible type 3 or 7. [[http://www.teamfortress.com/bloodbrothers/#f=20 It's a very minor part of the comic, but note how Zepheniah Mann shows little grief over his wife dying in childbirth, while Barnabus Hale looks utterly heartbroken.]]
]]%%Comic
* UnsoundEffect: Eagle Attack!Attack!%%Comic



'''Gray''': [[WhamLine Mm. No. I think I've heard enough.]] ''(stabs Redmond)''

to:

'''Gray''': [[WhamLine Mm. No. I think I've heard enough.]] ''(stabs Redmond)''
Redmond)''%%Comic
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!!!Mann-Conomy Update/[[http://www.teamfortress.com/bidwells_big_plan/ Bidwell's Big Plan]]

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!!!Mann-Conomy Update/[[http://www.teamfortress.com/bidwells_big_plan/ Bidwell's Big Plan]]Plan]]%%All tropes apply to the comic



* ArtShift: The style of the Replay Update comic is noticeably looser than that of the previous comics, due to Andrea Wicklund (artist of the ''[[VideoGame/{{Portal}} Lab Rat]]'' comic)'s coloring style.

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* ArtShift: The style of the Replay Update comic is noticeably looser than that of the previous comics, due to Andrea Wicklund (artist of the ''[[VideoGame/{{Portal}} Lab Rat]]'' comic)'s coloring style.%%Comic



'''Administrator:''' The ''photos,'' Mister Doe. Your heads are safe.
* CallBack: A number to the Meet the Team videos, one of the most blatant being [[http://www.teamfortress.com/meetthedirector/?p=4 here]].
* ComicallyMissingThePoint: The Heavy was sent a photo of his house and himself, sleeping. He has a separate, smaller bed for "Sascha" [sic], his minigun. Scout says that's pretty embarrassing. [[InsultBackfire The Heavy agrees]]; he needs to buy Sasha a better bed.
* CriticalResearchFailure: In-universe, the Director tells the Soldier that Sun Tzu never wrote books on how to punch through someone's ribcage.

to:

'''Administrator:''' The ''photos,'' Mister Doe. Your heads are safe.
safe.%%Comic
* CallBack: A number to the Meet the Team videos, one of the most blatant being [[http://www.teamfortress.com/meetthedirector/?p=4 here]].
here]].%%Comic
* ComicallyMissingThePoint: The Heavy was sent a photo of his house and himself, sleeping. He has a separate, smaller bed for "Sascha" [sic], his minigun. Scout says that's pretty embarrassing. [[InsultBackfire The Heavy agrees]]; he needs to buy Sasha a better bed.
bed.%%Comic
* CriticalResearchFailure: In-universe, the Director tells the Soldier that Sun Tzu never wrote books on how to punch through someone's ribcage.%%Comic



'''[[http://www.teamfortress.com/meetthedirector/?p=3 The Administrator]]:''' I see this as a perfect opportunity, Miss Pauling, to spy on the armed psychopaths we're paying to ''blow each other up'' on a daily basis.
* EarlyBirdCameo: In [[http://www.teamfortress.com/meetthedirector/?p=10 the last panel]], the Medic can be seen holding the Quick-Fix, his new Medigun that he got in the Über Update. The final panel also includes stills from "Meet the Medic", which would not be released until several months later.

to:

'''[[http://www.teamfortress.com/meetthedirector/?p=3 The Administrator]]:''' I see this as a perfect opportunity, Miss Pauling, to spy on the armed psychopaths we're paying to ''blow each other up'' on a daily basis.
basis.%%Comic
* EarlyBirdCameo: In [[http://www.teamfortress.com/meetthedirector/?p=10 the last panel]], the Medic can be seen holding the Quick-Fix, his new Medigun that he got in the Über Update. The final panel also includes stills from "Meet the Medic", which would not be released until several months later.%%Comic



--> ''(Spy and Scout are both visibly disgusted)''
* {{Expy}}: The Sniper's [[http://www.teamfortress.com/meetthedirector/?p=6 parents]] bear a striking resemblance to Eustace and Muriel of ''WesternAnimation/CourageTheCowardlyDog''. The artist apparently confirmed that the similarity was intentional.

to:

--> ''(Spy and Scout are both visibly disgusted)''
disgusted)''%%Comic
* {{Expy}}: The Sniper's [[http://www.teamfortress.com/meetthedirector/?p=6 parents]] bear a striking resemblance to Eustace and Muriel of ''WesternAnimation/CourageTheCowardlyDog''. The artist apparently confirmed that the similarity was intentional.%%Comic



-->'''[[http://www.teamfortress.com/meetthedirector/?p=4 Heavy:]]''' I. Like. To shoot. This gun. Is all you need to know.
* KnowNothingKnowItAll[=/=]PrimadonnaDirector: The Director is too pretentious and sure of his superiority to realize when he's being duped or led to his death.
* PunchClockVillain: Like in her other appearances, Miss Pauling seems to be the nicest and least crazy person in [=TF2=] canon, but she doesn't appear to have any qualms about [[YouHaveOutlivedYourUsefulness shooting a man]] in cold blood [[http://www.teamfortress.com/meetthedirector/?p=9 as part of the job]].
* PunctuatedForEmphasis: See FreudianExcuse above.

to:

-->'''[[http://www.teamfortress.com/meetthedirector/?p=4 Heavy:]]''' I. Like. To shoot. This gun. Is all you need to know.
know.%%Comic
* KnowNothingKnowItAll[=/=]PrimadonnaDirector: The Director is too pretentious and sure of his superiority to realize when he's being duped or led to his death.
death.%%Comic
* PunchClockVillain: Like in her other appearances, Miss Pauling seems to be the nicest and least crazy person in [=TF2=] canon, but she doesn't appear to have any qualms about [[YouHaveOutlivedYourUsefulness shooting a man]] in cold blood [[http://www.teamfortress.com/meetthedirector/?p=9 as part of the job]].
job]].%%Comic
* PunctuatedForEmphasis: See FreudianExcuse above.%%Comic



-->'''The Administrator:''' First off, let me thank you for shooting ''yet another messenger.'' And when you kill the messengers, they can't return their ''miniature televisions'', which it may surprise you don't grow naturally on their chests.
* ShootTheMessenger: Much to the Administrator's annoyance. [[BlackComedy The mini TVs strapped to their chests are expensive.]]
* SpeechBubblesInterruption
* WagTheDirector: Many members of the Team attempt to do this to the director; Miss Pauling and The Administrator are ultimately the most successful.

!!! [[http://www.teamfortress.com/grordborts/comic/ Grordbort's Crash]]

to:

-->'''The Administrator:''' First off, let me thank you for shooting ''yet another messenger.'' And when you kill the messengers, they can't return their ''miniature televisions'', which it may surprise you don't grow naturally on their chests.
chests.%%Comic
* ShootTheMessenger: Much to the Administrator's annoyance. [[BlackComedy The mini TVs strapped to their chests are expensive.]]
]]%%Comic
* SpeechBubblesInterruption
SpeechBubblesInterruption%%Comic
* WagTheDirector: Many members of the Team attempt to do this to the director; Miss Pauling and The Administrator are ultimately the most successful.

successful.%%Comic

!!! [[http://www.teamfortress.com/grordborts/comic/ Grordbort's Crash]]Crash]]%%All tropes are for the comic



!!! 2011 Halloween Update/[[http://www.teamfortress.com/bombinomicon/ Bombinomicon]]

to:

!!! 2011 Halloween Update/[[http://www.teamfortress.com/bombinomicon/ Bombinomicon]]Bombinomicon]]%%All tropes are for the comic except BrickJoke



!!! [[http://www.teamfortress.com/truemeaning/ True Meaning]]

to:

!!! [[http://www.teamfortress.com/truemeaning/ True Meaning]]Meaning]]%%All tropes are for the comic except CallBack

Changed: 1571

Removed: 179

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to:

*OurChostsAreDifferent On the other hand, Zepheniah Mann willed a curse that he would haunt those who "shoot over his bones" ... and he does exactly that on KOTH Harvest's event version.



* PoorCommunicationKills: The Administrator and Miss Pauling convince both the RED Demoman and BLU Soldier (who were both willing to be killed rather than take the offer of killing the other for custom weapons) that the other had already betrayed them, which led to the war. Sadly, they ended up believing that they'd been betrayed instead of contacting the other.

to:

* PoorCommunicationKills: The Administrator and Miss Pauling convince both the RED Demoman and BLU Soldier (who were both willing to be killed rather than take the offer of killing the other for custom weapons) that the other had already betrayed them, which led to the war. Sadly, they ended up believing that they'd been betrayed instead of contacting the other.%%Comic



** MegaCorp[=/=]NGOSuperpower[=/=]OneNationUnderCopyright[=/=]OneWorldOrder: The Administrator is also the acting CEO of both companies ''and'' her own Weapon Supply Company, [=TF=] Industries. As long as she can keep the Mann Brothers (and The Teams) distracted by the land grab, ''she effectively controls the entire world.''

to:

** MegaCorp[=/=]NGOSuperpower[=/=]OneNationUnderCopyright[=/=]OneWorldOrder: The Administrator is also the acting CEO of both companies ''and'' her own Weapon Supply Company, [=TF=] Industries. As long as she can keep the Mann Brothers (and The Teams) distracted by the land grab, ''she effectively controls the entire world.''''%%Comic



** Spy: Fu Manchu

to:

** Spy: Fu ManchuManchu%%



-->'''Blutarch's assistant:''' Give him a moment, dear. He's just dead.
* DontCallMeSir
* GenerationXerox: Barnabas Hale being attacked by a cougar resembles the cover of one of his descendants', Saxton, Barbershop Action comics. He even refers to a pepper sauce in his dialog.
* ThereIsAnother: Notes on the cover the Life Extender machine's blueprints say that one was built for Redmond, one for Blutarch and a third with the date and client out of frame.

to:

-->'''Blutarch's assistant:''' Give him a moment, dear. He's just dead.
* DontCallMeSir
dead.%%Comic
* GenerationXerox: Barnabas Hale being attacked by a cougar resembles the cover of one of his descendants', Saxton, Barbershop Action comics. He even refers to a pepper sauce in his dialog.
dialog.%%Comic
* ThereIsAnother: Notes on the cover the Life Extender machine's blueprints say that one was built for Redmond, one for Blutarch and a third with the date and client out of frame.%%Comic



** On the other hand, Zepheniah Mann willed a curse that he would haunt those who "shoot over his bones" ... [[OurGhostsAreDifferent and he does exactly that on KOTH Harvest's event version]].
** In addition, after Blutarch and Redmond are both killed, their ghosts contract the mercenaries to transport their sibling's remains to a portal to hell found in one of their mining concerns.
* PunBasedTitle
* VisualPun: After receiving his share of Zepheniah Mann's will, [[http://www.teamfortress.com/loosecanon/04.html Barnabas Hale gets pounced on by a cougar]].
* WhyWontYouDie: Blutarch says this of Redmond.

to:

** On the other hand, Zepheniah Mann willed a curse that he would haunt those who "shoot over his bones" ... [[OurGhostsAreDifferent and he does exactly that on KOTH Harvest's event version]].
** In addition, after Blutarch and Redmond are both killed, their ghosts contract the mercenaries to transport their sibling's remains to a portal to hell found in one of their mining concerns. \n%%Comic
* PunBasedTitle
PunBasedTitle%%Comic
* VisualPun: After receiving his share of Zepheniah Mann's will, [[http://www.teamfortress.com/loosecanon/04.html Barnabas Hale gets pounced on by a cougar]].
cougar]].%%Comic
* WhyWontYouDie: Blutarch says this of Redmond.
Redmond.%%Comic
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* CerebusSyndrome: [[CerebusRollercoaster Zig-]][[MoodWhiplash Zagged.]] While many update comics feature absurdly comedic situations, nearly all of them are treated as canon. Since 2009, there have been a few particular sporadic updates that seem to hint at a greater MythArc spanning three generations... and featuring current members of both RED and BLU growing increasingly more dissatisfied with all three of their employers. The resultant PlotTumor plays out [[BizarroFiction like a men's magazine serial from the 1960's as written by someone on copious amounts of lysergic acid.]]
* CloudCuckooLand: Put simply, the whole [=TF2=] universe is crazy in a box with a side order of fries. The entire world is owned by one of two corporations, founded by two feuding brothers fighting over worthless pits of gravel, and both owned by a single sociopathic woman who keeps both sides in conflict. Weapons are supplied by Mann Co., a company owned by an overly masculine Australian who spends most of his time getting into fights. Australia itself is also hyper-masculine, with everyone being incredibly muscular and owning a mustache (yes, even the women), and whose leader is chosen by boxing match with a kangaroo. What's more, it turns out that the second floor was invented (by Shakespearicles, the strongest poet who ever lived) 200 years before the staircase (invented by Abraham Lincoln), and in the intervening time people had to rocket jump up to the second floor. Then there's Gray Mann, who invented a robot army powered by money. Really, just about every bit of information available about the [=TF2=] world only serves to emphasize how insane it is.

to:

* CerebusSyndrome: [[CerebusRollercoaster Zig-]][[MoodWhiplash Zagged.]] While many update comics feature absurdly comedic situations, nearly all of them are treated as canon. Since 2009, there have been a few particular sporadic updates that seem to hint at a greater MythArc spanning three generations... and featuring current members of both RED and BLU growing increasingly more dissatisfied with all three of their employers. The resultant PlotTumor plays out [[BizarroFiction like a men's magazine serial from the 1960's as written by someone on copious amounts of lysergic acid.]]
]]%%Comic
* CloudCuckooLand: Put simply, the whole [=TF2=] universe is crazy in a box with a side order of fries. The entire world is owned by one of two corporations, founded by two feuding brothers fighting over worthless pits of gravel, and both owned by a single sociopathic woman who keeps both sides in conflict. Weapons are supplied by Mann Co., a company owned by an overly masculine Australian who spends most of his time getting into fights. Australia itself is also hyper-masculine, with everyone being incredibly muscular and owning a mustache (yes, even the women), and whose leader is chosen by boxing match with a kangaroo. What's more, it turns out that the second floor was invented (by Shakespearicles, the strongest poet who ever lived) 200 years before the staircase (invented by Abraham Lincoln), and in the intervening time people had to rocket jump up to the second floor. Then there's Gray Mann, who invented a robot army powered by money. Really, just about every bit of information available about the [=TF2=] world only serves to emphasize how insane it is.%%Comic



* ScheduleSlip: The six issue ''Mann Co. No More'' story line was initially advertised as Bi-Monthly, meaning the issues would be released over the course of one year. In about one year's time, there have only been three issues released. This was hilariously lampshaded in the second issue's blog post, where the Valve team claimed to have spent the extra time between issues debating what 'Bi-Monthly' actually meant. This is taken to the extreme when they claim that comic 4 is a 6 months early annual comic.
* TomatoInTheMirror: Parodied in the Bombinomicon comic on the front page. A random guy bemoans that he was the monster all along, which is advertised as a twist ending... with a note beneath explaining that this is not, in fact, the twist ending.

to:

* ScheduleSlip: The six issue ''Mann Co. No More'' story line was initially advertised as Bi-Monthly, meaning the issues would be released over the course of one year. In about one year's time, there have only been three issues released. This was hilariously lampshaded in the second issue's blog post, where the Valve team claimed to have spent the extra time between issues debating what 'Bi-Monthly' actually meant. This is taken to the extreme when they claim that comic 4 is a 6 months early annual comic. \n%%Comic
* TomatoInTheMirror: Parodied in the Bombinomicon comic on the front page. A random guy bemoans that he was the monster all along, which is advertised as a twist ending... with a note beneath explaining that this is not, in fact, the twist ending.%%Comic



** This extends to statues/action figures of Saxton Hale as well. COMPOUND ELEVATED SKULL FRACTURE!

to:

** This extends to statues/action figures of Saxton Hale as well. COMPOUND ELEVATED SKULL FRACTURE!FRACTURE!%%Comic



** ''Ring of Fired'' begins with [[spoiler:Gray Mann taking over Mann Co.]] and ends with a newspaper headline declaring that [[spoiler: Spy and Scout are about to be hanged]].
* WhamLine: [[spoiler: [[VideoGame/TeamFortressClassic "MERRRRCENARRRIES! FALLLL IN!"]]]]

to:

** ''Ring of Fired'' begins with [[spoiler:Gray Mann taking over Mann Co.]] and ends with a newspaper headline declaring that [[spoiler: Spy and Scout are about to be hanged]].
hanged]].%%Comic
* WhamLine: [[spoiler: [[VideoGame/TeamFortressClassic "MERRRRCENARRRIES! FALLLL IN!"]]]]
IN!"]]]]%%Comic
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No sinkhole trope names.


* [[spoiler: [[RefusaloftheCall Refused the Call:]] In the epilogue it shows Heavy back in Siberia, presumably in hiding. When the woman he's visiting informs him that Ms. Pauling has been trying to contact him, the Heavy refuses to call her back and deliberately throws away the paper with her contact information.]]

to:

* [[spoiler: [[RefusaloftheCall Refused the Call:]] RefusalOfTheCall: In the epilogue it shows Heavy back in Siberia, presumably in hiding. When the woman he's visiting informs him that Ms. Pauling has been trying to contact him, the Heavy refuses to call her back and deliberately throws away the paper with her contact information.]]



* [[INeedAFreakingDrink You Need A Freaking Drink]]: Invoked by Lar-Nah when Miss Pauling finds out that [[spoiler:most of the remaining Australium in [[UnderwaterCity New Zealand]] was destroyed by Bill-Bel]].

to:

* [[INeedAFreakingDrink You Need A Freaking Drink]]: INeedAFreakingDrink: Invoked by Lar-Nah when Miss Pauling finds out that [[spoiler:most of the remaining Australium in [[UnderwaterCity New Zealand]] was destroyed by Bill-Bel]].
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* QuirkyTown / TownWithADarkSecret: The people of Teufort aren't really right on their heads,[[spoiler: the everyone in Teufort are as crazy as the mercenaries, as their water is polluted with lead.]]

to:

* QuirkyTown / TownWithADarkSecret: QuirkyTown[=/=]TownWithADarkSecret: The people of Teufort aren't really right on their heads,[[spoiler: the heads; [[spoiler:the everyone in Teufort are as crazy as the mercenaries, as their water is polluted with lead.]]
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Added DiffLines:

* [[INeedAFreakingDrink You Need A Freaking Drink]]: Invoked by Lar-Nah when Miss Pauling finds out that [[spoiler:most of the remaining Australium in [[UnderwaterCity New Zealand]] was destroyed by Bill-Bel]].
--> '''Pauling:''' You... you... you...
--> '''Lar-Nah:''' Here. This helps. ''(passes her a glass of wine}''

Changed: 98

Removed: 66892

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Removed all tropes that had to do with the oficall machinima to the new Machinima.Team Fortess 2 page.


* BackToBackBadasses: The teams as seen in the trailer. Six mercenaries, armed with only two shotguns, a syringe gun, a baseball bat, a rocket launcher, a grenade launcher, and a bottle manage to destroy a tank of robots.%%Machinima
* BolivianArmyEnding: The trailer ends with the six mercs going up against an entire army of MechaMooks. Subverted when they effortlessly crush the bots. DoubleSubverted when the Giant Soldier shows up.%%Machinima



* ConservationOfNinjitsu: In the trailer, six mercenaries armed with one weapon each are able to defeat hundreds of robots.%%Machinima



* DramaticGunCock: Twice in the trailer; the Engineer does this with two shotguns at once, and the Demoman does it again... to the same shotgun.%%Machinima
* EarlyBirdCameo: In the trailer, the Soldier has a Canteen with him, which was introduced the next day. He also has a cigar in his mouth, which was later released as an in-game item.%%Machinima
* EnemyMine: The former RED and BLU Mercenaries team up to take on an army of look-a-like robots.%%Machinima



* FreezeFrameBonus: On the table in the BLU Soldier and Demoman's game is a photo of the BLU Scout's mother from ''Meet the Spy''.%%Machinima



* GameplayAndStorySegregation[=/=]NeverTrustATrailer: In the update, the BLU team and RED team join forces to fight Gray Mann's robot army. In-game, only the RED team is selectable on the class screen, probably for ease of identification, as the robots are considered BLU.%%Machinima
* IfIWantedYouDead: In the trailer, some of the RED team surprise a BLU Soldier and Demoman playing cards. Instead of shooting them, the RED Heavy tosses a shotgun to the BLU Demoman.%%Machinima



* WalkingInRhythm: In the trailer, everyone walks in time with the background music.%%Machinima
* TheWarSequence: The entire trailer is this.%%Machinima



* CallBack:%%Machinima
** Once again, Medic stops a barrage of rockets from multiple soldiers in a BigDamnHeroes moment.
** Heavy's decapitated head has the same expression (and is the same model) as the one the Soldier was lecturing in his "Meet The Soldier" video.
* GroinAttack: When the Robo-Soldiers charge the newly revived team, Heavy, Scout, Sniper, and Pyro shield their faces with their arms, but Soldier nervously places his hands over a slightly lower area...%%Machinima
** StealthPun: The Soldier's ''protecting his privates''.



* ScopeSnipe: The Huntsman robots kill the human Sniper this way.%%Machinima



!!![[http://www.teamfortress.com/loveandwar/ Love and War]]/[[https://www.youtube.com/watch?v=GLlLQ3LmZWU Expiration Date]]
%%All tropes are for the machinima
* AdmiringTheAbomination: Medic's in full-on NightmareFetishist mode here. He, Soldier, and Pyro all seem enamored with the little bread monster (although from what we know about how Pyro sees the world, he probably thinks it's a puppy).
--> '''Medic''': (excitedly shaking the jar it's been contained in) "Ooh, it hates me ''so much''!"
--> ''Soldier grins and pokes the jar, the monster snaps at him''
** There's also this little gem, after Scout asks Medic what's wrong with the bread:
-->'''Medic:''' (cheerfully breaks the loaf apart, exposing large, green masses inside) "Tumors!"
* AscendedMeme / SelfDeprecation: When Medic says "We have three days to live!" the camera pans back over to Soldier...who apparently can't count to three. There's also a lambda symbol written on Engie and Medic's chalkboard. [[VideoGame/HalfLife Sound familiar?]]
** The Red Bread van's hood ornament reads [[http://static.fjcdn.com/pictures/Sword_ce7f89_416965.jpg Sword]].
* AttackOfTheKillerWhatever: [[spoiler:It turns out that teleporting bread enough times will cause it to form into a little vicious monster. Soldier teleports so much bread over three days that the bread becomes an ''enormous'' tentacled beast.]]
* AlmightyJanitor: Miss Pauling, who takes care of the cleanup at all of the Mercs' battle scenes so that none of them go to prison. She only gets one day off per year.
* BatmanGambit: Spy manipulates Scout shamelessly through the entire training sequence, in the end telling him that he's failed and is out of time as a way to get him to take the initiative. As Scout retorts that he never needed Spy's help and is going to put on a date anyway, Spy can be seen trying not to smile because Scout is taking the bait hook, line, and sinker.
* CallBack:
** Scout is shown to be handy at using improvised weapons as clubs, as was shown in the Smissmas Comic.
** When Medic ubers the Heavy, it works the same as in the "Meet The Medic" video (Heavy becomes invincible, but Medic remains the same).
** As Spy is teaching Scout how to dance, Scout's earlier attempts at dancing [[https://www.youtube.com/watch?v=kKSxlJPmz40&feature=player_detailpage#t=31 make a lot more sense]] when you consider all the Music/TomJones memorabilia he'd been collecting. Doubles as a ShoutOut.
** The code for the numberpad on the team's van is the same as in the Meet the Spy, as only the 1 shows signs of being used.
** When Medic breaks open the [[spoiler:tumor-riddled]] bread, Scout's reaction is the exact same as his reaction in "Meet the Spy" when Soldier shoots Spy.
* CargoShip: {{Invoked|Trope}}. "...me having sexual congress with the Eiffel Tower... Eiffel Tower having sexual congress with ''me''... "
* ChekhovsSkill: During Scout's date training montage, Spy teaches him to tango, using a mannequin as a stand-in dance partner. Later on, after Scout and Pauling agree to take cover inside the bread monster's mouth, Scout saves Pauling from a tentacle attack by dipping and twirling her in the same way he did with the mannequin.
* TheCloudCuckoolanderWasRight: [[spoiler: Turns out that the teleporter side-effects ''do'' just mean they can't teleport bread anymore.]]
* ComicRolePlay: Spy insists that Scout begin his seduction training by practicing on Spy.
* CompletelyMissingThePoint: After the mercs find out that teleporting bread gives it tumors:
-->'''Engineer:''' Y'all know what this means, right?
-->'''Soldier:''' [distressed, slamming Scout into a table] ARG! [[SkewedPriorities WE CANNOT TELEPORT BREAD ANYMORE]]!
* ContinuityNod: A FreezeFrameBonus version: As Spy prepares the mic to make Scout repeat to the whole team that Spy is better than him, Pyro can be seen reading the magazine from Meet The Medic.
* ContrivedCoincidence:
** The Mercs have been using the teleporter for six years, and find out they have tumors three days before those tumors will kill them.
** It takes three days for [[spoiler:The Medic to discover that only bread gets tumors, and for anyone to notice the bread monster soldier is creating.]]
** The day the Mercs will [[spoiler:ostensibly]] die is the Ms. Pauling's one day off.
* DoubleMeaningTitle: A ''triple'' example, even:
** RED has just acquired the Lecture Valley bread company. Bread plays a major role in the short. Bread inevitably goes bad past its expiration date.
** Like every human being, the RED mercs are [[spoiler: coping with their inevitable demise]].
** Scout's [[spoiler: dying wish]] is to go on a date with Miss Pauling.
* DoYouWantToCopulate: Scout explains that he doesn't know how to woo classy girls, shown in a flashback.
-->''[at the counter of a fast food restaurant]''\\
'''Scout''': We both got buckets of chicken. You wanna do it?\\
'''Girl''': Eh, okay.
* EarlyBirdCameo: The short contains several cosmetic item sets (for Scout, Demoman, and Engineer) and some taunts (the [[http://wiki.teamfortress.com/wiki/Deep_Fried_Desire Deep Fried Desire]] and [[http://wiki.teamfortress.com/wiki/Oblooterated Oblooterated]] taunts, specifically)) that were released in the update patch.
* EurekaMoment: Scout and Ms. Pauling, trapped between a [[spoiler:horrible bread monster and a bomb about to go off,]] notice Archimedes completely unharmed inside the former after being SwallowedWhole by it earlier. They leap inside it just as the bomb goes off, protecting them from the blast.
* EyeScream: PlayedForLaughs. During Scout's training sequence, the Spy knocks a fork out of Scout's hand into Demoman's eyepatch.
* FaceDeathWithDignity: When told they have three days to live, none of the Mercs panic or bemoan their fate. The instead opt to spend their last hours relaxing and pursuing their hobbies.
* FeedItABomb: Attempted, then inverted. [[spoiler:Ms. Pauling gets the idea to shove a Payload bomb into the bread monster's mouth, but it knocks the cart over, leaving her and Scout trapped with a soon-to-detonate bomb. Then she sees Archimedes safe inside its mouth, so she and Scout jump in so the bread monster will protect them from the blast.]]
* FreezeFrameBonus:
** The exterior of the RED base resembles a modified portion of Hydro.
** The van's number panel has [[CallBack a worn-out 1.]]
** One of the portraits in Spy's smoking room is of [[http://i.imgur.com/SaCLlGI.png himself riding a unicorn]], in a parody of "[[http://en.wikipedia.org/wiki/Napoleon_Crossing_the_Alps Napoleon Crossing The Alps]]".
** See ContinuityNod above.
* HiddenDepths:
** Spy, despite his mocking and gloating, spends his last hours helping Scout. This mirrors the comics.
** Scout's "girls vs. ladies" speech is short, but surprisingly eloquent.
** Demoman plays piano and the Sniper plays saxophone.
* IAteWhat: Heavy pausing at eating his sandvich when he sees the bread full of tumors. [[FunnyBackgroundEvent In the background of the next scene]], he can be seen inspecting it briefly before [[ExtremeOmnivore continuing to eat it anyway]].
* [[LastDayToLive Last Three Days To Live]]: The entire concept of the short. The mercs [[spoiler:mistakenly]] think they have terminal cancer as a side effect of using Engie's teleporters, so Spy attempts (unsuccessfully) to create a "Bucket List" that will allow each merc to have his dying wish. Only Scout takes him up on it.
* MundaneUtility: Demoman uses the teleporter to make beer runs.
* MythologyGag and CallForward: Likely unintentional, but the Spy tells his team "see you all in hell." The Scream Fortress 2013 event takes place later in the timeline, wherein both teams actually travel to Hell.
* NiceJobBreakingItHero: Soldier spends ''three days'' [[spoiler:teleporting the bread, which ends up creating a ''massive'' bread monster]]
-->'''Soldier:''' You told me to!
* NightmareFetishist: Medic, as detailed under AdmiringTheAbomination above. [[spoiler: Miss Pauling is showing shades of this, given how she declares the fight against the bread monster to be "fun" and asks if they can do it again.]]
* OhCrap: Medic freaks out slightly when he hears that Soldier [[spoiler:spent ''three days'' doing nothing but teleport bread... which they just learned creates bread monsters.]]
* OutOfFocus: The Sniper and Pyro have no lines, and the Demoman and Heavy only get a few words in each.
* PunctuatedForEmphasis:
-->'''Engineer''': How. Much.
* PrecisionFStrike: When Scout tries to talk to Spy in his smoking room:
-->'''Spy''': Oh, Scout. Please. Go [[SoundEffectBleep [bleep] ]] yourself.
* ProperlyParanoid: Subverted. When Spy is coaching Scout on how to go on a date at 7 PM, Scout starts rattling off an impressive list of preparations involving scoping out the restaurant at 7 AM, killing and replacing the cook if necessary. Spy then tells him no, and that everything he just said is insane.
* RhetoricalRequestBlunder: When shown the tumorous bread, Soldier [[SkewedPriorities concludes this means they can't teleport any more bread]] and flies into a rage. Engineer tells him he can "teleport as much bread as you like" to calm him down. [[spoiler:Soldier then spends the ''entire'' three days teleporting so much bread that it creates a giant monster.]]
* RousingSpeech: Spy gives one when he presents his bucket list idea to the rest of the team. Unfortunately, he's the only one to take the idea seriously.
* SequelEscalation: A very long short film (at '''15 minutes''' long, it comes close to every previous short ''combined'') with a self-contained plot, containing both drama and comedy as well as master-quality animation. It also marks the official film debut of a character only seen in supplemental comics, complete with new voice actress and model.
* ShipTease: For Scout/Miss Pauling.
* ShoutOut: In addition to the Tom Jones reference above, two of the cosmetic items released alongside the video were references to television shows:
** Engineer got the [[http://wiki.teamfortress.com/wiki/Danger Danger]], [[Series/BreakingBad Walter White's sunglasses, porkpie hat, and mustache]].
** Medic got the [[http://wiki.teamfortress.com/wiki/Chronoscarf Chronoscarf]], [[Series/DoctorWho Tom Baker (The Fourth Doctor)'s trademark floor-length scarf]].
* SuddenlyVoiced: Miss Pauling is finally given an official character model, and we finally hear her voice. She's played by [[WebVideo/HeyAshWhatchaPlayin Ashly Burch]]!
* TeleportationSickness: The teleporters turn out to cause tumors. [[spoiler:But it only happens with bread.]]
* TooDumbToLive: The Soldier, doing nothing but teleporting bread for three days, [[spoiler:somehow not even realizing he's creating a monster for all that time, and then cheerfully calling out what he's done when the bread monster is ''throwing him around the room.'']]
* TrainingMontage: Scout goes through one, coached by Spy, to work on his dating skills. Spy thinks he's a failure, though.
* YourDaysAreNumbered: It turns out that all those years of using teleporters have given the team tumors, as exemplified in bread, which will kill the team in three days. [[spoiler:Except not. They're not only completely fine, but the "tumors" are actually a mutation-based life form that only works on bread and other wheat foods, bringing it to life as a murderous creature.]]

to:

!!![[http://www.teamfortress.com/loveandwar/ Love and War]]/[[https://www.youtube.com/watch?v=GLlLQ3LmZWU Expiration Date]]
%%All tropes are for the machinima
* AdmiringTheAbomination: Medic's in full-on NightmareFetishist mode here. He, Soldier, and Pyro all seem enamored with the little bread monster (although from what we know about how Pyro sees the world, he probably thinks it's a puppy).
--> '''Medic''': (excitedly shaking the jar it's been contained in) "Ooh, it hates me ''so much''!"
--> ''Soldier grins and pokes the jar, the monster snaps at him''
** There's also this little gem, after Scout asks Medic what's wrong with the bread:
-->'''Medic:''' (cheerfully breaks the loaf apart, exposing large, green masses inside) "Tumors!"
* AscendedMeme / SelfDeprecation: When Medic says "We have three days to live!" the camera pans back over to Soldier...who apparently can't count to three. There's also a lambda symbol written on Engie and Medic's chalkboard. [[VideoGame/HalfLife Sound familiar?]]
** The Red Bread van's hood ornament reads [[http://static.fjcdn.com/pictures/Sword_ce7f89_416965.jpg Sword]].
* AttackOfTheKillerWhatever: [[spoiler:It turns out that teleporting bread enough times will cause it to form into a little vicious monster. Soldier teleports so much bread over three days that the bread becomes an ''enormous'' tentacled beast.]]
* AlmightyJanitor: Miss Pauling, who takes care of the cleanup at all of the Mercs' battle scenes so that none of them go to prison. She only gets one day off per year.
* BatmanGambit: Spy manipulates Scout shamelessly through the entire training sequence, in the end telling him that he's failed and is out of time as a way to get him to take the initiative. As Scout retorts that he never needed Spy's help and is going to put on a date anyway, Spy can be seen trying not to smile because Scout is taking the bait hook, line, and sinker.
* CallBack:
** Scout is shown to be handy at using improvised weapons as clubs, as was shown in the Smissmas Comic.
** When Medic ubers the Heavy, it works the same as in the "Meet The Medic" video (Heavy becomes invincible, but Medic remains the same).
** As Spy is teaching Scout how to dance, Scout's earlier attempts at dancing [[https://www.youtube.com/watch?v=kKSxlJPmz40&feature=player_detailpage#t=31 make a lot more sense]] when you consider all the Music/TomJones memorabilia he'd been collecting. Doubles as a ShoutOut.
** The code for the numberpad on the team's van is the same as in the Meet the Spy, as only the 1 shows signs of being used.
** When Medic breaks open the [[spoiler:tumor-riddled]] bread, Scout's reaction is the exact same as his reaction in "Meet the Spy" when Soldier shoots Spy.
* CargoShip: {{Invoked|Trope}}. "...me having sexual congress with the Eiffel Tower... Eiffel Tower having sexual congress with ''me''... "
* ChekhovsSkill: During Scout's date training montage, Spy teaches him to tango, using a mannequin as a stand-in dance partner. Later on, after Scout and Pauling agree to take cover inside the bread monster's mouth, Scout saves Pauling from a tentacle attack by dipping and twirling her in the same way he did with the mannequin.
* TheCloudCuckoolanderWasRight: [[spoiler: Turns out that the teleporter side-effects ''do'' just mean they can't teleport bread anymore.]]
* ComicRolePlay: Spy insists that Scout begin his seduction training by practicing on Spy.
* CompletelyMissingThePoint: After the mercs find out that teleporting bread gives it tumors:
-->'''Engineer:''' Y'all know what this means, right?
-->'''Soldier:''' [distressed, slamming Scout into a table] ARG! [[SkewedPriorities WE CANNOT TELEPORT BREAD ANYMORE]]!
* ContinuityNod: A FreezeFrameBonus version: As Spy prepares the mic to make Scout repeat to the whole team that Spy is better than him, Pyro can be seen reading the magazine from Meet The Medic.
* ContrivedCoincidence:
** The Mercs have been using the teleporter for six years, and find out they have tumors three days before those tumors will kill them.
** It takes three days for [[spoiler:The Medic to discover that only bread gets tumors, and for anyone to notice the bread monster soldier is creating.]]
** The day the Mercs will [[spoiler:ostensibly]] die is the Ms. Pauling's one day off.
* DoubleMeaningTitle: A ''triple'' example, even:
** RED has just acquired the Lecture Valley bread company. Bread plays a major role in the short. Bread inevitably goes bad past its expiration date.
** Like every human being, the RED mercs are [[spoiler: coping with their inevitable demise]].
** Scout's [[spoiler: dying wish]] is to go on a date with Miss Pauling.
* DoYouWantToCopulate: Scout explains that he doesn't know how to woo classy girls, shown in a flashback.
-->''[at the counter of a fast food restaurant]''\\
'''Scout''': We both got buckets of chicken. You wanna do it?\\
'''Girl''': Eh, okay.
* EarlyBirdCameo: The short contains several cosmetic item sets (for Scout, Demoman, and Engineer) and some taunts (the [[http://wiki.teamfortress.com/wiki/Deep_Fried_Desire Deep Fried Desire]] and [[http://wiki.teamfortress.com/wiki/Oblooterated Oblooterated]] taunts, specifically)) that were released in the update patch.
* EurekaMoment: Scout and Ms. Pauling, trapped between a [[spoiler:horrible bread monster and a bomb about to go off,]] notice Archimedes completely unharmed inside the former after being SwallowedWhole by it earlier. They leap inside it just as the bomb goes off, protecting them from the blast.
* EyeScream: PlayedForLaughs. During Scout's training sequence, the Spy knocks a fork out of Scout's hand into Demoman's eyepatch.
* FaceDeathWithDignity: When told they have three days to live, none of the Mercs panic or bemoan their fate. The instead opt to spend their last hours relaxing and pursuing their hobbies.
* FeedItABomb: Attempted, then inverted. [[spoiler:Ms. Pauling gets the idea to shove a Payload bomb into the bread monster's mouth, but it knocks the cart over, leaving her and Scout trapped with a soon-to-detonate bomb. Then she sees Archimedes safe inside its mouth, so she and Scout jump in so the bread monster will protect them from the blast.]]
* FreezeFrameBonus:
** The exterior of the RED base resembles a modified portion of Hydro.
** The van's number panel has [[CallBack a worn-out 1.]]
** One of the portraits in Spy's smoking room is of [[http://i.imgur.com/SaCLlGI.png himself riding a unicorn]], in a parody of "[[http://en.wikipedia.org/wiki/Napoleon_Crossing_the_Alps Napoleon Crossing The Alps]]".
** See ContinuityNod above.
* HiddenDepths:
** Spy, despite his mocking and gloating, spends his last hours helping Scout. This mirrors the comics.
** Scout's "girls vs. ladies" speech is short, but surprisingly eloquent.
** Demoman plays piano and the Sniper plays saxophone.
* IAteWhat: Heavy pausing at eating his sandvich when he sees the bread full of tumors. [[FunnyBackgroundEvent In the background of the next scene]], he can be seen inspecting it briefly before [[ExtremeOmnivore continuing to eat it anyway]].
* [[LastDayToLive Last Three Days To Live]]: The entire concept of the short. The mercs [[spoiler:mistakenly]] think they have terminal cancer as a side effect of using Engie's teleporters, so Spy attempts (unsuccessfully) to create a "Bucket List" that will allow each merc to have his dying wish. Only Scout takes him up on it.
* MundaneUtility: Demoman uses the teleporter to make beer runs.
* MythologyGag and CallForward: Likely unintentional, but the Spy tells his team "see you all in hell." The Scream Fortress 2013 event takes place later in the timeline, wherein both teams actually travel to Hell.
* NiceJobBreakingItHero: Soldier spends ''three days'' [[spoiler:teleporting the bread, which ends up creating a ''massive'' bread monster]]
-->'''Soldier:''' You told me to!
* NightmareFetishist: Medic, as detailed under AdmiringTheAbomination above. [[spoiler: Miss Pauling is showing shades of this, given how she declares the fight against the bread monster to be "fun" and asks if they can do it again.]]
* OhCrap: Medic freaks out slightly when he hears that Soldier [[spoiler:spent ''three days'' doing nothing but teleport bread... which they just learned creates bread monsters.]]
* OutOfFocus: The Sniper and Pyro have no lines, and the Demoman and Heavy only get a few words in each.
* PunctuatedForEmphasis:
-->'''Engineer''': How. Much.
* PrecisionFStrike: When Scout tries to talk to Spy in his smoking room:
-->'''Spy''': Oh, Scout. Please. Go [[SoundEffectBleep [bleep] ]] yourself.
* ProperlyParanoid: Subverted. When Spy is coaching Scout on how to go on a date at 7 PM, Scout starts rattling off an impressive list of preparations involving scoping out the restaurant at 7 AM, killing and replacing the cook if necessary. Spy then tells him no, and that everything he just said is insane.
* RhetoricalRequestBlunder: When shown the tumorous bread, Soldier [[SkewedPriorities concludes this means they can't teleport any more bread]] and flies into a rage. Engineer tells him he can "teleport as much bread as you like" to calm him down. [[spoiler:Soldier then spends the ''entire'' three days teleporting so much bread that it creates a giant monster.]]
* RousingSpeech: Spy gives one when he presents his bucket list idea to the rest of the team. Unfortunately, he's the only one to take the idea seriously.
* SequelEscalation: A very long short film (at '''15 minutes''' long, it comes close to every previous short ''combined'') with a self-contained plot, containing both drama and comedy as well as master-quality animation. It also marks the official film debut of a character only seen in supplemental comics, complete with new voice actress and model.
* ShipTease: For Scout/Miss Pauling.
* ShoutOut: In addition to the Tom Jones reference above, two of the cosmetic items released alongside the video were references to television shows:
** Engineer got the [[http://wiki.teamfortress.com/wiki/Danger Danger]], [[Series/BreakingBad Walter White's sunglasses, porkpie hat, and mustache]].
** Medic got the [[http://wiki.teamfortress.com/wiki/Chronoscarf Chronoscarf]], [[Series/DoctorWho Tom Baker (The Fourth Doctor)'s trademark floor-length scarf]].
* SuddenlyVoiced: Miss Pauling is finally given an official character model, and we finally hear her voice. She's played by [[WebVideo/HeyAshWhatchaPlayin Ashly Burch]]!
* TeleportationSickness: The teleporters turn out to cause tumors. [[spoiler:But it only happens with bread.]]
* TooDumbToLive: The Soldier, doing nothing but teleporting bread for three days, [[spoiler:somehow not even realizing he's creating a monster for all that time, and then cheerfully calling out what he's done when the bread monster is ''throwing him around the room.'']]
* TrainingMontage: Scout goes through one, coached by Spy, to work on his dating skills. Spy thinks he's a failure, though.
* YourDaysAreNumbered: It turns out that all those years of using teleporters have given the team tumors, as exemplified in bread, which will kill the team in three days. [[spoiler:Except not. They're not only completely fine, but the "tumors" are actually a mutation-based life form that only works on bread and other wheat foods, bringing it to life as a murderous creature.]]
War]]



[[/folder]]

%%Remove all below
[[folder:The "Meet The Team" videos]]
->''[=TF2=] started with nine mercenaries, each with his own distinct personality. Because they live inside a frantic multiplayer shooter, though, the only facets of those personalities people got to see were the screaming, shooting, and being-on-fire parts. Enter the Meet the Team shorts, showcasing the mercs in their off-hours—arguing with their parents, barking orders at their head collections, or just strumming a guitar by the campfire. [[TheLastOfTheseIsNotLikeTheOthers Also we made a movie about a sandwich.]]''
-->--'''The [=TF2=] Team'''

* ADayInTheLimelight: Meet the Spy is the first video to focus on the BLU team (for the majority of its runtime, anyway), even if they ''are'' mostly talking about the RED Spy.
* BlackComedy: Moreso than the game itself.
* ButtMonkey: The BLU team is always horribly abused by the RED team in these videos. Also, the BLU Heavy is pretty much always the most obvious target. The RED Heavy, on the other hand, kills everything. This is a case of GameplayAndStorySegregation as well, as in the actual game, BLU is just as capable of winning.
* CutscenePowerToTheMax: In their class videos, characters are much more competent and capable of feats they're not normally capable of, occasionally [[GameplayAndStorySegregation directly contradicting the way things work in-game]].
** Liberal application of [[MST3KMantra Hodgson's Law]] is quite useful here.
* EasterEgg: Not quite a FreezeFrameBonus, but worth pointing out: The title cards contain the phrase "COPYRIGHT LOLOLOL".
** Except for Meet the Sandvich, which has "COPYRIGHT OMNOMNOM"
* EarlyBirdCameo:
** In Meet the Spy, before the Spy kills the Sniper, you can see a crate marked "Razorback", as well as jars of shelved Jarate and the Huntsman. These didn't debut until after Meet the Spy was leaked, although Jarate made its debut after the video's official release.
*** The practice of Valve including teasers for yet-to-be released items dates back to "Meet the Sniper", which included a brief glimpse of the Pyro holding a new gun, which was later added to the game as the flare gun - briefly enough to be considered a FreezeFrameBonus.
** Jarate also makes an appearance in the title card and the time lapse sequence of "Meet the Sniper".
** The Mac update video features Engineer holding the Frontier Justice, a month before the Engineer Update.
** Also from "Meet the Spy", the BLU Scout (actually the RED Spy) is seen holding the Sandman in the beginning of the video, foreshadowing that the Spy would soon be able to emulate the unlockable weapons of the player he is disguised as. The BLU Sniper can be seen wearing the Trophy Belt before the hat was released.
* GameplayAndStorySegregation: In addition to all characters being portrayed as incredibly over-powered in the "Meet the Team" videos, there are several times when they directly contradict established in-game abilities.
** Meet the Scout: The Scout completely does not let any hits reach him until he grapples with the Heavy, despite running straight into practically EVERYTHING. While each individual obstacle is feasible on its own, collectively it's nigh impossible on MANY levels (notably outrunning the Sentry Gun's bullets). And don't mention the Bonk! Atomic Punch, because that didn't debut until the following year.
** Meet the Engineer: The Engineer has many sentries up; in-game, he can only build one at a time. However, one valid tactic to defend an area in the game is to have multiple engineers build multiple turrets in an area and have one engineer babysit them, so it's possible this could be what's happening.
** Meet the Demoman: At one point, the Demoman lays a trap with sixteen sticky bombs, as opposed to the eight he can use in-game (however, at one point in development, Demos actually could use sixteen stickies). He also tricks a Sentry into tracking his bombs instead of him (impossible in-game), and bounces a grenade behind him that explodes upon hitting a Pyro (grenades explode on enemy contact only if they haven't touched anything else.)
** Meet the Sniper: one of the Sniper's shots kills a Heavy and continues on to injure the Demoman standing behind him. While true to life, this was patched out very early in the game's update cycle and was only reintroduced later as a perk of the Machina sniper rifle. (and before you ask, no, he's not using that rifle in the video)
** Meet the Spy: littered with lots of {{egregious}} examples. Contradictions seen in this video include the RED Spy touching the briefcase while disguised as the BLU Scout (in a real CTF match, this would force the Spy to drop his disguise and pick up the briefcase[[note]]though obviously the game has to be more strict than the movie about the "touching" vs "picking up" technicalities[[/note]]) and the BLU Soldier shooting the BLU Spy (again, impossible, as friendly fire is not part of the vanilla game and, in fact, shooting teammates is an excellent way to check if they are enemy spies). There's also him sliding a sapper under a sentry, which results in the sentry's immediate destruction, again not actually possible in-game. He also attacks a BLU Medic ''after'' disguising, where in-game this would turn his disguise back off again.
** Meet the Medic: this video shows the first use of the Medic's prototype medigun, the Quick-Fix, and how he uses it to Über the Heavy. However, the Quick-Fix in the game cannot actually Über (this was actually explained away: this specific Über was so powerful it burned out that function of the prototype). Secondly, although the ÜberCharged Heavy changes his appearance as Übered players do in-game, the Medic does not, despite also changing his appearance when Übered in-game (also justified; only Heavy has the Übercharge battery in his heart at this point). Finally, when struck by rockets, rather than exploding and causing knockback like in real play, they simply bounce off the Übered Heavy.
** Meet the Pyro was probably ''even worse'' than any of the forementioned in this regard, as the title character torched and destroyed ''AN ENTIRE MAP''.
* KarmaHoudini: The main star of each video will massacre the entire BLU team & walk off with out anything resembling repercussions (mostly because they either hide in some place where they'd be impossible to kill or go on a rampage ''before'' the BLU team can even get ready to retaliate).
* RunningGag:
** The "COPYRIGHT LOLOLOL" in each of the team's title cards ("COPYRIGHT NOM NOM NOM" for ''Meet the Sandvich'').
** In every "Meet the Team" video, the BLU Soldier has been killed. That's taken to its logical extreme in ''Meet the Medic''. The ''entire BLU team'' is Soldiers.
* RussianGuySuffersMost: The BLU Heavy is tied for the "suffers most" slot.
* SequelEscalation: Each new video is more hilariously violent than the last.
** Starting from "Meet the Sandvich", the videos have broken away from their original interview-and-gameplay-footage structure, and the subsequent entries have actually had their own individual plots.
* TheWorfEffect: The BLU Heavy has been seen getting [[BoomHeadshot headshotted]], backstabbed, destroyed by a missile (twice), knocked out for a Sandvich, exploded by stickies, killed by a level 1 sentry, and an axe to the head.
** Also the BLU Soldier, who has been killed by the same group of sentries as the Heavy, gibbed by the same stickies as the Heavy, headshotted by the same Sniper as the Heavy, backstabbed by the same Spy as the Heavy, hit by a train, by being on the receiving end of the RED Heavy's ÜberCharge, and gaining [[TorsoWithAView a hole in his abdomen]]. Oh, and the Sandvich broke his spine.
** The BLU Spy as well, being shoveled by the Soldier, detonated by the Demoman's stickies, backstabbed by the Sniper, headshotted by his own comrades, and being preserved as a head in a refrigerator by the Medic.
** Let's just say that in general, RED pulls this off on BLU.

!!![[http://www.tf2.com/heavy.htm Meet the Heavy]]
* DescriptionPorn: Heavy introducing "Sasha".
* GameplayAndStorySegregation: the Heavy claims his gun fires 10,000 rounds per minute, when it actually fires "only" 2,400 rounds per minute.
** The in-game achievement for firing $100,000 worth of bullets in a single life uses the $200/cartridge figure and equates 1 cartridge with 1 ammo (the minigun reduces the ammo count by 1 ten times a second, and fires 4 shots 10 times a second). By this math, it would actually cost $24,000 to fire for 12 seconds. Forcing convoluted stats like this upon the world is probably why the Heavy is seen laughing uproariously in the next shot.
* FreezeFrameBonus: The final scene takes place on Dustbowl.
* ICallItVera: "Oh my God, who touched Sasha? Alright... WHO TOUCHED MY GUN?!?"
* SequelEscalation: The first: a simple character animation test consisting of an interview in one place with gameplay footage at the end.

!!![[http://www.tf2.com/soldier.htm Meet the Soldier]]
* CutscenePowerToTheMax:
** The Soldier's rockets OneHitKill a Demoman, Heavy and Pyro into LudicrousGibs.
** The Soldier runs straight into a Level 2 sentry, and emerges completely unscathed.
** RED Team completely bypasses the building housing Granary's second BLU point to reach the final point; in-game one cannot go around the building and must go through it.
* FreezeFrameBonus: Takes place on Granary.
* FunnyBackgroundEvent: When the Soldier hits the Spy with his shovel, a poster in the background reads, "No Smoking".
* HistoricalCharacterConfusion: Soldier attributes the story of Noah's ark to Sun Tzu instead.
-->'''Soldier''': "Then he [Sun Tzu] used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one!"
* MemeticBadass: The Soldier seems set to make Sun Tzu as one, who, according to him: invented fighting, was a prizefighter, used his fight money to put two of every animal on a boat like Noah, "and then he beat the crap out of every single one!" [[invoked]]
* [[OffhandBackhand Offhand Backshovel]]
* SequelEscalation: The second: a vignette showing a pacing soldier giving a fantastic speech to a row of decapitated heads between clips of heated gameplay footage.
* TheStinger: "Unless it's a farm!"
* StockFemurBone: The Medic's neckbone.
* TrickDialogue: The Soldier is actually drilling ''the severed heads of the people he's just killed''.

!!![[http://www.tf2.com/engineer.htm Meet the Engineer]]
* BrickJoke: The guitar eventually made its in-game debut as [[CoolGun Frontier Justice's]] special taunt. With perfect timing and lots of luck, [[InstrumentOfMurder you can use it to crack heads]].
* CutscenePowerToTheMax: The Engineer exhibits SesquipedalianLoquaciousness which he does not show in any of his in-game lines, which tend to lean more towards SophisticatedAsHell. More importantly, he has four sentries up at once (though he could just be babysitting for his fellow Engineers).
* GameplayAndStorySegregation[=/=]NeverTrustATrailer: The Engineer makes at least four sentries around him to protect him. In the actual game (except for a very brief, but glorious, period between updates), he can only build one sentry at a time.
** Though it is ''very'' common to see multiple Engineers all building their sentry nests right next to each other.
* GoshDangItToHeck: "How am I gonna stop some big, mean [[MotherGoose mother-hubbard]] from tearing me a structurally superfluous new behind?"
* MoreDakka: "The answer? Use a gun. And if that don't work? Use more gun."
* ThereIsNoKillLikeOverkill: Four sentries, 215+ kills, and a truckful of intelligence briefcases and Scout corpses.
* SequelEscalation: The third: an interview with the Engineer in a spot on a map, featuring an active sentrygun and external action.
* SesquipedalianLoquaciousness: At odds with his in-game lines.
* StealthPun: The campfire. [[labelnote:Explanation]]Because it indirectly implies the gameplay style of many Engineer players who tend to "camp" around/behind their sentries.[[/labelnote]]
** When the camera zooms out, you can see that the Engineer's "campfire" is a burning BLU Sniper's corpse.

!!![[http://www.tf2.com/demoman.htm Meet the Demoman]]
* BadassBoast: "SO...t'all ya fine dandies, so proud, so cocksure, prancin' a-boot with yer heads full of eyeballs! Come and get me, I say! I'll be waitin' on ya, with a whiff of the ol' brimstone! I'm a grim bloody fable...with an unhappy, bloody end!"
* CutscenePowerToTheMax: The Demoman kills opponents with near-impossible ricocheted grenades, uses grenades to draw the fire of an engineer's sentry, and sets a trap with about a dozen stickybombs (his normal maximum is eight.)
** All of this was possible when the video was released (still months before the game actually came out), but subsequent updates have brought this trope into play retroactively. There's a disclaimer about this at the end of the video:
-->Disclaimer: All information regarding Demoman grenade behavior was obtained from Australians believed to be reliable at the time. It is submitted subject to the possibility of errors, omissions, or {{nerf}}ing without notice.
* FreezeFrameBonus: Takes place on Gravel Pit.
* NoOSHACompliance: With equal parts [[RecklessGunUsage Reckless Bomb Usage]]. A lit cigarette can be seen sitting on a crate of grenades on the left side of his desk. He drunkenly knocks a loose grenade off his desk which lights up and makes a "live" beep noise as it falls to the floor. And of course chugging down a bottle of whiskey as he's working on his explosives.
** Amusingly he's doing all of this while describing to the viewers just how much precision it takes for him to do his job, and the horrible consequences otherwise.
* OhCrap: The BLU team's reaction to the sticky trap.
* OutrunTheFireball: The Demoman does this at the beginning.
* SequelEscalation: The fourth: an interview with a seated, drinking Demoman in three parts, punctuated by highlighted examples of Demoman weapon use.
* SoundEffectBleep: "They got more f''[3-second-long bleep]'' than they've got the likes of me."
** This is used in one of the blog's contests asking people to send in what they think was bleeped out. At the end of the contest, the winner of the "most accurate to the original script" category was something roughly like "They've got more fuckin' monsters in the Loch Ness than they got the likes of me."
** CensoredForComedy: The censored [[http://youtu.be/qXy0aaEnpSI line]] isn't really that vulgar: "They've got more fecking sea monsters in the great Lochett Ness than they got the likes of me."
* SuperWindowJump: While outrunning the fireball.

!!![[http://www.tf2.com/scout.htm Meet the Scout]]
* AscendedExtra: First appearance of The Sandvich.
* BadassBoast: "Grass grows, birds fly, sun shines and brother -- I hurt people!"
* BigGuyRodeo: The Scout, with the help of his bat, does this to the Heavy.
* BoisterousBruiser: Especially while he was fighting the Heavy.
* CutscenePowerToTheMax: When Heavy is eating his Sandvich, he is also holding a shotgun. In-game, if you equip the sandvich, it replaces the shotgun.
** For some reason, the Scout is able to resist being snapped in half by the Heavy at one point.
* DramaticGunCock: At the start, the RED Scout cocks his scattergun (lever-action shotgun) before he runs out the door.
* {{Defictionalization}}: InUniverse: the Heavy's Sandvich was eventually added to the game as an equippable item.
* FreezeFrameBonus: Takes place on both Well (the intro) and Granary (the fight with the Heavy).
* FlexingThoseNonBiceps: "Oh man, that's beautiful!"
* SequelEscalation: The fifth: an interview, after a long introduction with complicated camera movement, rapidly cutting back and forth between the scout's free-roaming grandstanding and his action-packed direct struggle with the Heavy.
* SoundEffectBleep: "If you were from, where I was from, you'd be f''(beep)''ing dead!"
* YouHaveNoIdeaWhoYoureDealingWith: "Kind of a big deal."

!!![[http://www.tf2.com/sniper.htm Meet the Sniper]]
* AbsurdlySharpBlade: The Sniper's Kukri manages to stab a Spy from the back completely through his body. You must wonder how it gets through all of the bones and organs in the way, or how he's stabbing so effectively with an inward-curved blade.
* [[AscendedExtra Ascended Prop]]: First appearance of Jarate.
* BoomHeadshot: Lampshaded.
* {{Bowdlerization}}: In the original version of ''Meet the Sniper'', Sniper says that the guys who got a lot of feelings are the "blokes who bludgeon their wife to death with a golf trophy". In Spain, DomesticAbuse is a ''very'' spiky thing, so for the Spanish dubbed version this line was changed for a line that basically means "blokes that kill their neighbour with a pellet shotgun".
* CruelAndUnusualDeath: The Sniper snipes the Heavy in the head, which strikes the bottle the Demoman was drinking out of, [[EyeScream causing him to accidentally get the neck of the bottle into his (only good) eye, runs into a wall and force the bottle in deeper]], pulls out his grenade launcher to fire blindly out of panic, falls off a ledge behind him to fall into ExplodingBarrels, which explode as his grenades fall underneath the ledge.
** "Oh."
* CutscenePowerToTheMax:
** The Sniper impales a Spy on his Kukri.
** The Demoman falls onto a cluster of ExplodingBarrels.
** Hell, even Sniper climbing a ladder is not in gameplay; the developers wanted to avoid routes that would restrict player movement and stuck to stairways and ramps.
* EarlyBirdCameo: A Pyro can be seen holding the Flare Gun in the video before it had been added into the game.
* EvenEvilHasStandards: The Sniper says that [[ColdSniper blokes what bludgeon their wives to death with a golf trophy have feelings]]. "Professionals have ''standards''".
* FreezeFrameBonus:
** Most of the video takes place in custom-built environments, but the shot of the Sniper "being polite" to the dead Spy takes place on one the decks by the final point of Gold Rush. One of the few locations that really ''do'' require a freeze frame to identify.
** The aforementioned Flare Gun.
** Taking the timelapse scene frame-by-frame, you can see Sniper [[PottyEmergency biting his lip and crossing his legs]] in one or two frames.
* ImpaledWithExtremePrejudice: The Spy. [[{{Irony}} From behind.]]
* JitterCam: Used when the Sniper and the cameraman duck out of the way of incoming fire.
-->'''Sniper:''' ''[Looking through the scope]'' I think his mate saw me.
-->''[Bullet hits the rail next to him]''
-->'''Sniper:''' [[CasualDangerDialog Yes! Yes, he did!]]
* OneHitPolykill: A shot from the Sniper goes through the Heavy's head and into the Demoman's bottle he was drinking from behind him. The Demoman doesn't directly die from that, [[CruelAndUnusualDeath but he does soon enough.]]
* SequelEscalation: The sixth: a journey across multiple specially-constructed set pieces with a licensed theme song for background music.
* TimePassesMontage: During which he fills up a number of Jarate jars.
* WorthyOpponent: He salutes a dead Spy he has slain.

!!![[http://www.tf2.com/sandvich.htm Meet the Sandvich]]
* AmusingInjuries: From the cut lines -- "Gimme back my legbone! OW! Don't hit me with it!"
** Also, one that was actually used -- "MY BLOOD! He...punched out ALL my blood!" [[BloodyHilarious Try and imagine that for a second.]]
* CallBack: The final shot is copied directly from "Meet the Heavy", with only the Heavy's animation replaced. It worked because the original never actually showed his shots hitting their targets.
* [[GoryDiscretionShot Gory]] BattleDiscretionShot: The second half of the scene.
* SequelEscalation: The seventh: a beatdown over a food item whose perspective is entirely inside a refrigerator, finishing with gameplay footage.

!!![[http://www.tf2.com/spy.htm Meet the Spy]]
* {{Angrish}}
* BangBangBANG: The Soldier fires his shotgun, yet the blast sounds more like the Spy's revolver.
* BloodUpgrade: The Sniper seems to start reacting like this after getting his cheek cut.
* CaptainObvious[=/=]ParrotExposition: The Soldier.
-->'''Administrator''': Intruder Alert! RED Spy in the base!\\
'''Soldier''': A RED Spy is in the base?\\
'''Administrator''': Protect the briefcase!\\
'''Soldier''': We need to protect the briefcase!
* ChekhovsGunman: The Soldier should have stopped to wonder why the Scout was trying to pry open the door instead of putting in the code.
** Well, it's [[{{Cloudcuckoolander}} the Soldier]] we're talking about.
* CrazyPrepared: [[http://img245.imageshack.us/img245/2080/intruderalertjpg.png Eventualities the BLU base monitor system is prepared to report]]:
** Found {{Dracula}}
** Lost {{Dracula}}
** Is A Man
** [[SweetPollyOliver Is A Woman]]
** [[RoboticReveal Is A Robot]]
** Needs A Ride
** Needs Roommate
** Has EvilTwin
** Sleeping On Toilet
** [[AllYourBaseAreBelongToUs Owns Base]]
** Leaked Video (originally read "Lost Memory," but was changed due to this video being leaked. The difference between the two versions can also be noted by the voice on the alam saying "Intruder Alert" twice in the leaked version, but only once in the official version.)
*** Is Fired
** On Fire
** On Break
** In Surgery
** Drowned
** Smothered
** Vaporized
** [[DestinationDefenestration Defenestrated]]
** Hungry
** Smells
** Is Drunk
** Depressed
** Backstabbed
*** [[OhNoNotAgain Again]]
** Stole A Car
** About To Explode
*** Exploding
*** Exploded
* CutscenePowerToTheMax[=/=]GameplayAndStorySegregation[=/=]NeverTrustATrailer:
** The RED Spy slides a sapper under a sentry gun.
** The RED Spy touches the intelligence briefcase (without taking it) without losing his disguise. Although this could be justified by the fact that he didn't actually pick up the briefcase.
** There's also the scene where he disguises as the Medic, which works entirely differently from how it does in game. In particular, the fact that he incapacitates him with a single karate chop, which probably wouldn't work even if it was possible in this game.
*** He also wasn't wearing the Medic's glasses, despite having duplicated the rest of his wardrobe.
** The BLU intel room has a locked door with a keypad--all in-game doors open automatically or when an objective is completed. The room's interior is also slightly modified, as is every other part of the base shown.
** The Soldier [[YourHeadASplode pops a friendly Spy's head with a single shotgun blast.]] While friendly fire with reduced damage is possible in-game with the server-side variable set, the shotgun doesn't do special damage for headshots and can never kill in 1 hit, and even if it could, heads don't gib that way in the game.
*** The shotgun in question also sounds like the Spy's revolver when the Soldier fires it.
* ADayInTheLimelight: The BLU Team gets substantial screentime for once, shame it ends in all of them getting curb-stomped by the RED Spy.
* DefensiveWhat: The Soldier after blasting the Spy.
* {{Defictionalization}}: In-Universe. A slightly altered version of the Alarm-O-Tron 5000 board was incorporated into the map Double Cross.
* EveryoneIsASuspect: As discussed by the BLU Spy. He probably shouldn't have mentioned that even ''he'' was a suspect, as he gets blashed by the Soldier two seconds later.
* EyesAreUnbreakable: Instead of properly exploding, the Spy's eye pops off.
* FakeShemp: The Engineer, the Sniper and the Medic use sound clips lifted straight from their in-game dialogue lines rather than new voice-acted scripts.
** Same goes for the Scout during the first twenty seconds or so.
* {{Foreshadowing}}: The Spy's true identity is subtly hinted at -- the BLU Scout doesn't know the doorcode, he has an evil grin on his face for a split second when the door ''does'' open, when the BLU Spy walks in with the Sniper's corpse over his shoulder, the Scout checks to see if the knife is still in its back, and at 2:42, he makes sure no one is going to see what he's about to do.
** Also, the Alarm-O-Tron 5000 board gives a hint about who the RED Spy is disguised as. Three consecutive alerts read "BLU Scout', "Has Evil Twin", and "RED Spy".
* FreezeFrameBonus: Takes place on a heavily modified but still plainly recognizable 2Fort.
** Also the many messages on the Alarm-O-Tron 5000.
** When taking the head-exploding bit frame-by-frame, [[NightmareFuel/TeamFortress2 you can see Spy's brain, eyeballs, and skull as he gets shot]].
* FunnyBackgroundEvent: The possible messages on the Alarm-O-Tron 5000 alert system. Blink and you'll miss it, or just see above.
* TheGuardsMustBeCrazy: In-game, a Scout is easily the worst class for a Spy to disguise as (the Spy can't match the Scout's speed), yet the BLU team STILL couldn't figure out who the RED Spy was.
** Probably because he never had to run.
*** Also, he tries to open a password-locked door by force... though the others have trouble remembering the password too.
* HeadTiltinglyKinky: The Heavy and the Soldier, in reaction to the pictures produced by the BLU Spy.
* IronicEcho: While not repeated word for word, it's still close enough to count.
-->'''Spy:'''...then we still have a problem.\\
'''Soldier:''' And a knife!\\
'''Scout''' ''[sarcastic]'': Ooh, big problem!\\
''Later:''\\
'''Heavy:''' So, we still got problem.\\
'''Soldier:''' Big problem. ''[[[BackStab problem asserts itself]]]''
* KilledMidSentence: The BLU Spy.
* KnifeNut: Both Spies get to show off how dexterous they are with their butterfly knives.
* LittleNo: The Medic mutters something to this effect when he sees the RED Spy disguise himself ''as'' the Medic in seconds. He's actually saying "Drei" (German for "three") as directly lifted from his in-game lines.
* MistakenForSpies: The BLU Spy is mistaken for a double-agent.
* MookHorrorShow[=/=]PerspectiveFlip: Told from the perspective of the BLU team, as the BLU Spy warns the others about how dangerous the RED Spy is, who is shown dispatching several BLU members.
** It's fairly ingenious as the other videos (except "Meet the Sandvich") have the RED members talk about themselves, which would be out of character for a Spy; telling it from the other perspective maintains the mysterious nature of the RED Spy.
* NeckSnap: The RED Spy kills the BLU Medic with a karate chop to the neck.
* [[ThePasswordIsAlwaysSwordfish The Password Is Always 1111]]: Made even funnier by the fact that although the "1" button on the BLU intel room keypad is dirty and worn out, implying that it has been used very often, the Soldier enters the first three digits, then has to stop and think to remember the last one and then grins when the door opens, like he's proud of himself for getting the code right.
* ObfuscatingStupidity: As is per character, the Red Spy does a good job feigning ignorance as the Scout. He even handles the knife very sloppily (like anyone) when in reality he is ''very'' dextrous.
* PistolWhipping: The BLU Sniper hears the RED Spy and tries to jab him with the butt of his rifle. It doesn't work.
* ARiddleWrappedInAMysteryInsideAnEnigma: Creator/{{Valve|Software}}'s written description of The Spy begins, "He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska..."
* ScarsAreForever: The Sniper has had a scar across his face in-game ever since the Spy cut him in this video.
* SequelEscalation: The eighth: a tale of intrigue with direct character interaction cutting back and forth between the Spy's action-packed narrative and the exploits and nuanced interactions of the characters in the intel room. Plus, an all-"new" character model for the Scout's mom.
* SoundEffectBleep:
-->'''Spy''': And now he's here to [[PrecisionFStrike f[beep]]] ''us''!
* SpotTheImposter: The basic plot of the video.
* StupidStatementDanceMix: After the RED Spy reveals himself, pay attention to the [=TF2=] theme snippet...
** [[http://www.youtube.com/watch?v=8UOQu_UxR0A And NOW, he's here to...!]]
** Due to it being leaked, the internet managed to be flooded with remixes (mainly YoutubePoop) before the official release.
** [[http://www.youtube.com/watch?v=YM8zBhzwD3Q&feature=related Gentlementlemen, gentlementlemen, mentlemen.]]
* UnsafeHaven: The intel is behind a locked door, but the password is [[ThePasswordIsAlwaysSwordfish 1111]], which is obvious from the "1" being the only button that's seen use, and the Heavy was able to shoulder-barge the door, destroying it.
* WrongGenreSavvy: When the Soldier kills the BLU Spy, expecting him to have been the villain all along, only to discover he was actually disguised as the Scout.
* YourHeadAsplode
* YourMom: Done oh so very right by the BLU Spy by actually backing it up with his dossier on the Scout's mom, showing photos of her sleeping with the RED Spy. Most likely the best use of the line ever.
-->'''Scout''': What are you, president of his fan club?\\
'''Spy''': No... that would be ''your mother!''

!!![[http://www.teamfortress.com/classes.php?class=medic#movie Meet the Medic]]
* ActionPrologue: Before the title card, we're treated to a brief scene of the RED Scout and Demoman in action... getting their asses handed to them by the BLU team.
* AdjustingYourGlasses: Type 3. The Medic adjusts his glasses before turning on his Quick-Fix.
* AndIMustScream: The RED Medic has the severed head of a BLU Spy preserved in his medical refrigerator. The Spy happens to be still alive, and capable of talking.
-->'''Spy:''' Kill me.\\
'''Medic:''' Later.
* AndThatLittleGirlWasMe[=/=]OrphanedPunchline: "Vait. It gets better. Vhen ze patient woke up, his skeleton vas missing, and ze doctor vas never heard from again! Ahahahaha! Hoohoo. Anyvay, [[BreadEggsMilkSquick zat's how I lost my medical license]]."
* AmusingInjuries: The RED Demoman and RED Scout's beat-up, bandaged moments are used to lend (more) humor to their plight.
* AscendedMeme: It's not technically in the final version of Meet the Medic, but rather in an older version that was abandoned. [[http://www.youtube.com/watch?v=IpAKUAO7HRw In this older version]], the Medic is shown building his Medigun, [[ItMakesSenseInContext taking parts from the mouth of the severed BLU Spy's head (which is still alive)]]. The parts are shoved in the Spy's mouth [[http://media.giantbomb.com/uploads/0/7120/941549-gentlemen_super.jpg in a rather familiar way...]]
* AttackAttackAttack: The BLU Soldiers don't learn to retreat from the scary, glowy RED Heavy.
* AtopAMountainOfCorpses: The final shot before TheStinger is of the Heavy and the Medic standing atop a pile of dead BLU Soldiers, all of them felled by the Heavy during the test of the ÜberCharge.
* BeatStillMyHeart
* BrickJoke: Early in the video, the Medic scolds Archimedes for playing in the intestines of the Heavy. At the end of the video:
-->'''Scout:''' Oh man, you would not believe... how much this hurts!
--> *Cooing noise from within the Scout's chest*
-->'''Medic:''' ...Archimedes?
* ButtMonkey: The RED Scout is especially abused this time around.
* CallBack: The army of enemy Soldiers harkens back to the second original trailer, in which a BLU sentry mowed down an army of RED Soldiers.
* CameraAbuse: Subverted, it looks like the Scout smashes into the camera itself before it's revealed that he just crashed into the RED base's window.
* ChekhovsGag: Set up with the Heavy, but the punchline is the Scout.
-->'''Archimedes:''' *Coo*
* ComedicSociopathy: This series is already all about this trope, but this video plays suffering for comedy moreso than previous ones.
* ContinuityNod: The magazine the Pyro is reading in the last scene is the [[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Jarate Comic]] from the Sniper vs. Spy Update.
* CurseCutShort: Along with SoundEffectBleep.
--> '''RED Scout:''' (knocked down by a blast, he sees another volley of rockets flying at him) Whoa, who the fu--'''*KABOOM*'''AAAAAAAAHHHHH-- *crash* ...Medic.
* CutsceneIncompetence: The Medic's ÜberCharge in the video does not make him invincible as well. Justified in that he most likely hasn't given himself a heart implant yet. On the other side of the battlefield, none of the Soldiers are firing at said vulnerable Medic.
* CutscenePowerToTheMax: Mostly averted, but the Medic is keeping a severed head alive indefinitely, and a RED Demoman is [[RuleOfFunny on the battlefield in a wheelchair]]. The Medigun also seems to have a low setting, as he's keeping the Heavy alive, conscious, and mostly out of pain without his heart and with his chest cut open, but without healing him.
** The Soldiers' rockets also curve in mid-air to hit the Scout during the opening sequence.
** The Heavy's ÜberCharge also seems to be making him immune to the rockets' knockback--in fact, the rockets don't even detonate, they just bounce off him as if they were airblasted. This actually makes sense when one notes that the Medic is using the Quick-Fix instead of the vanilla Medigun. The Quick-Fix's ÜberCharge does, in fact, render the patient immune to knockback. It doesn't make the patient invulnerable, but the description of the Quick-Fix notes that this is because the invulnerability function of the Quick-Fix shorted out after that first test, forcing the Medic to focus on one benefit or the other.
* DarkReprise: The first part of the soundtrack, which plays when the RED Scout is fleeing from a barrage of rockets, is a slowed down version of "Faster than a Speeding Bullet".
* DevelopmentGag: [[http://www.teamfortress.com/post.php?id=5816 Apparently]], the disembodied Spy head is a remnant from an earlier version of the short.
* DissonantSerenity: While the Medic's anecdote about losing his medical license (see below) is a little bit disturbing, it's still kind of jarring to hear him and Heavy laughing and chatting casually while a battle rages outside and ''the Medic is currently performing surgery on the Heavy while the latter is awake''.
* DisturbedDoves: The Medic has a fair flock of doves, apparently as pets. When he leaves his operating room and takes the field with the Heavy, a bunch of them fly out of the garage to mark his entrance. They also fly by when he and the Heavy are standing atop a pile of Soldiers.
* EvilLaugh: The Medic. Hoo boy, the Medic. He's enjoying himself when he really shouldn't be.
* FourthWallPsych: Right before the title card the BLU rockets appear to [[CameraAbuse send the Scout smashing into the camera]] only for it to turn out to just be a window.
* FreezeFrameBonus: It's hard to tell what map this takes place in, but according to Valve, it's a modified version of Badwater Basin.
** It takes a bit of time to see that the entire contents of the refrigerator are a Sandvich, three hearts ("Mega Baboon", "Loch Ness Hamster", and one label too small to read), three bottles of Red Shed beer, the BLU Spy's head, a battery for the head, and an ashtray. From the placement of the Spy's head, it's implied that Meet the Sandvich was done in the same fridge from his point of view, but the Sandvich is on the wrong shelf.
** Miss Pauling is watching the med-bay through an observation window. She has a clipboard in one hand.
* FunnyBackgroundEvent: In the final scene, all of RED team is sitting in the Medic's waiting room, waiting for their own ÜberCharge implants. The Pyro is reading a magazine ([[CallBack with "The Insult That Made a 'Jarate Master' Out of Sniper" on the back cover]]) while playing with a lighter, the Sniper is sleeping, the Demoman is drinking, the Spy is looking at his ticket, the Engineer is playing the song that accompanied the Medic during the surgery scene on his guitar, and the Soldier is standing at attention, eschewing the chairs.
** During the start of the last battle scene, you can also see the Pyro near the cliff, running away from the mass of Soldiers in the funny 'humiliation' run cycle.
** Check out the background at the start of the surgery scene. The x-rays in the light box show the Heavy has had a bomb lodged inside him. The extracted bomb is in the bucket underneath the x-rays. The Medic's Overdose can be seen by the bucket.
** When the Heavy's heart explodes, the monitor in the background flatlines. When the Medic gets a new heart out, the monitor resumes its earlier display.
* GameplayAndStoryIntegration: The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together (and presumably attach the new heart to his arteries).
* GloveSnap: The Medic does one while putting on his gloves during his LockAndLoadMontage[=/=]SuitUpOfDestiny.
* HealingFactor: "Oh, don't be such a baby. Ribs grow back! [[SubvertedTrope [aside] No zey don't.]]"
* HeroicComedicSociopath: Since it's his class video, the Medic gets played for this even moreso than usual in the course of regular gameplay, but he definitely buries the needle deep into the 'sociopath' side.
* IHaveNoIdeaWhatImDoing[=/=]IndyPloy: The field test of the first ÜberCharge.
-->'''Heavy:''' Doctor! Are you sure this will work?\\
'''Medic:''' Ha-ha! I HAVE NO IDEA!!!!
* InstantBandages: The Scout and Demoman have somehow acquired bandages on the battlefield, and the Demoman is rolling around in a wheelchair before being healed by the Medic.
* LastNoteNightmare: {{Inverted|Trope}}; the score "A Little Heart to Heart" remains in minor and chromatic sequences through most of the song, but then at the last note, turns into a major chord.
* LaughWithMe: Heavy's belly laughs were completely genuine until he learned that [[OhCrap the anecdote was actually about the Medic]], shortly after which this trope comes into play full swing.
* LockAndLoadMontage: More like a 'get dressed to kill' montage with the Medic putting on his gloves, labcoat, and backpack.
* MadDoctor: It has never been clearer. ÜberCharges are apparently the result of the Medic slapping some sort of insane device on a large, strong heart and replacing it in the subject's chest before using the Medigun on him. He ends up blowing up the Heavy's original heart (passing it off as "progress") and outfitting him with a "Mega-Baboon" heart. Not to mention the severed Spy head, and his anecdote about removing some poor schmuck's skeleton during an operation.
* MagicallyRegeneratingClothing: The medigun, when turned up to full power, not only allows the Heavy to quickly recover from 'surgery', but also repairs the bullet holes and massive rip in his jacket.
* MeatgrinderSurgery: Heavy's surgery, to an extent. For one thing, it involves Medic forcefully shoving the new heart into Heavy's chest cavity when it doesn't quite fit... only to actually ''break off'' one of Heavy's ribs.
-->'''Medic:''' Oh, don't be such a baby, ribs grow back! (''aside, to his doves'') No, they don't.
** Not forgetting the fact that Heavy's original heart was IN THE MEDIC'S HANDS for well over a minute, then BLEW UP, then was replaced by a new one... from a "''Mega-''Baboon".
** And Heavy was awake the whole time. Medic doesn't seem to see any problem with this; presumably he likes chatting with his patients.
-->'''Heavy:''' Should I be awake for this?
-->'''Medic:''' Well, no. But as long as you are, could you hold your rib cage open a bit?
* MixAndMatchCritters: Although we only see its heart, there's the apparent "Loch Ness Hamster."
* NoodleIncident: How the Medic lost his medical license. A visual example is the Heavy's X-ray, which reveals he somehow got a ''nuclear warhead'' (radioactive symbol is there) lodged in his chest cavity somehow without it exploding.
* OnlyAFleshWound: Heavy goes through open heart surgery (if you could call it "surgery"), only to have his entire chest cavity healed over in seconds by the Medigun.
* OracularHead: The BLU Spy in the fridge.
* OutOfTheInferno: The Heavy gets to indulge in one during his first ÜberCharge, as the rockets of a dozen Soldiers fail to stop him.
--> Ahhhahaha! [[LargeHam I AM BOOLETPROOF!]]
* PreAssKickingOneLiner:
-->'''Heavy:''' What happens now?
-->'''Medic:''' Now? ''[chuckle]'' Let's go ''practice medicine.''
* RussianHumor: The Medic's anecdote at the beginning seems right up Heavy's alley, considering his [[VideoGame/PokerNightAtTheInventory love of bloody anecdotes]]. They laugh together at this hilarious story. Then Medic reveals it wasn't a joke, but a true story about himself, and Heavy stops laughing abruptly, looking worried.
* ScrewThisImOuttaHere: The RED Pyro, apparently unharmed (unlike the RED Scout and Demoman, who are clearly injured), is seen humorously running away from the mass of oncoming BLU Soldiers, where the RED Engineer and Sniper are seen trying to hold a defensive position. Probably justified, though--no Medic or Ubercharge (yet), and that's an uncomfortably large number of Soldiers.
* SelfDestructiveCharge: The BLU Soldiers.
* SequelEscalation: The ninth: A partly creepy, partly comedic, entirely ''awesome'' OriginStory for the game's ÜberCharge mechanic. It's also the first to show more than one of a single class on one team in the same shot (a Soldier class rush).
* SmokeShield: during the ÜberCharge.
* StealthPun: The deadpan Spy.
* StrappedToAnOperatingTable: Averted. The table has straps (which is worrying), but they're not in use - it looks like Heavy really did volunteer.
* SuitUpOfDestiny: The Medic. He does a PowerWalk right after.
* ThemeTuneCameo: In the waiting room, the Engineer is strumming "A Little Heart to Heart".
* TheStinger: Two. After the title card, there's a scene of the RED team in the Medic's waiting room. After that is the announcement of ''Team Fortress 2'' becoming free to play.
--> '''Demoman:''' [[{{Pun}} FREEDOM]]!
* TwinkleSmile: The Scout gets one after the Medic heals him and replaces a knocked-out tooth.
* TwoFacedAside:
--> '''Medic:''' ''[to the Heavy]'' Oh, don't be such a baby. Ribs grow back! ''[to his doves]'' No, zey don't!
* {{Ubermensch}}: In a bit of a GeniusBonus ([[http://www.kritzkast.com/behold-the-medic-is-zarathustra-sort-of cryptically answered]], in the usual way, by Valve), Medic draws a lot of parallels to Zarathustra in the video. Both mention doves and aim to transcend humanity, but in the original version of the video, he states he doesn't want to be a God, but instead, ''create'' them.
-->'''Medic''': I could do in ''seconds'' what would take other doctors ''months''! I could take men to the peak of health -- and beyond! I could make ''gods''!
* WaistcoatOfStyle: The Medic sports one while operating on the Heavy.
* ZergRush: The army of BLU Soldiers.

!!![[http://www.teamfortress.com/classes.php?class=pyro Meet the Pyro]]
* AlasPoorVillain: The BLU team. Those poor bastards.
* AmazingTechnicolorWorld: Pyroland
* AmbiguousGender: In the closed captions, the Scout says, "He's not here, is she?", sticking with Valve's running joke about not revealing the Pyro's gender. Sadly Scout's voice actor Nathan Vetterlein didn't go through with it.
* AnAxeToGrind: The Pyro has multiple axes with it. The Pyro kills the BLU Heavy with a fire axe and traps the BLU Medic in a shed with it before torching the Medic. In the stinger, there's the partially charred Heavy with the axe in his head and the Sniper's arm with the Axtinguisher in it.
* AnimalsNotToScale: Pyroland features [[CanisMajor dogs]], [[MegaNeko cats]], and [[RodentsOfUnusualSize hamsters]] that are very large and also unusually chubby, and float in the sky.
* BattleAmongstTheFlames: It's pretty one-sided, though.
* CallBack: There's another severed Sniper arm among the debris and fire at the end of the video, just like what happened in ''Meet the Engineer''.
* CameraAbuse: The RED Scout knocks over the camera in a panicked attempt to escape his interview. Later, blood gets on the camera when the Pyro attacks the Heavy with his axe.
* {{Cloudcuckoolander}}: Turns out that the Pyro is just as Affably Insane as the rest of the cast.
* ContinuityNod: Perhaps an accident, but taking in mind what the Pyro sees it's quite appropriate the (RED) Scout is especially afraid of the Pyro given rainbows make him cry (at least according to the Spy).
* CruelAndUnusualDeath: All of the BLU team. We know how the Medic met his end, and the final scene shows the charred, skeletal remains of the Engineer and Scout, part of the Heavy with an axe in his head, Demoman's corpse (although it's kind of hard to see) and the Soldier with the hole in his chest. The Sniper's arm is shown chopped off by the Axtinguisher, and he was torched earlier.
* CutscenePowerToTheMax: The RED Pyro causes a lot of environmental damage, and it uses the fire axe to bar a set of double doors, locking the BLU Medic on the other side before torching the whole building.
* DeadHandShot: The dismembered arm of the BLU Sniper.
* DeathIsDramatic: The BLU Sniper jumps out or is blasted out of a second story window, crawls and grabs onto the Pyro's foot while calling for help, and is incinerated.
* {{Defictionalization}}: InUniverse - the Balloonicorn that the BLU Engineer and BLU Spy ride in Pyrovision is offered in the real life Valve store.
** And, to everyone's surprise, the Pyro's fantasy world ''itself'' has been incorporated into the game in the form of "pyrovision", which reskins most of the official maps into a very rough but [[http://www.teamfortress.com/post.php?id=8502 painstakingly implemented]] imitation for anyone who has a pyroland-related item equipped.
* DescriptionCut: The RED Spy muses about what his psychotic teammate could be thinking...
-->'''Spy''': One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic and sustained cruelty?\\
[''cut to the Pyro's point-of-view: a fantasy landscape of colorful hills and the BLU team as cooing winged cherubs'']
* DissonantSerenity: The Pyro imagines itself giving lollipops, bubbles, and happiness to its enemies. At the end, we see the Pyro to be walking and swaying happily in its dreamland. Zoom out through the Soldier's torso, and we see the Pyro is actually walking away with his flamethrower, with the town burning around him.
* EarlyBirdCameo: Before making an appearance in the video, the Pyro's Scorch Shot was featured in a blog post a few days earlier, as an example of how a weapon is made.
* EvenEvilHasStandards[=/=]YouMonster: The Pyro's own teammates call it a monster.
* FakeShemp: The BLU team, in the same way as ''Meet the Spy'' previously. Also the RED Pyro [[WesternAnimation/{{Futurama}} shklerself]], which is odd because VA Dennis Bateman was on-board to voice some lines for the Spy.
* FiringOneHanded: The Pyro does this with the Scorch Shot at a BLU Scout.
* FreezeFrameBonus:
** The Demoman is wearing the old stick-of-dynamite emblem instead of one with a stickybomb.
** On the end-of-video view of the classes portrait, before the complete zoom out from the Pyro, the Engineer has a rather worried facial expression.
** One of the floating puppies seen at 1:06 is wearing [[VideoGame/{{Half-Life2}} Alyx Vance's]] necklace. (it's easier to notice if you are watching in fullscreen and HD)
** Not exactly from the video itself, but [[EarlyBirdCameo a short clip of Meet the Pyro appears]] on the screen of one of the employees' computers in the "VideoGame/{{Portal 2}} [[https://www.youtube.com/watch?v=b7rZO2ACP3A& Perpetual Testing Initiative"]] video.
* GameplayAndStorySegregation: The BLU Scout isn't immediately ignited after being pelted by the Scorch Shot's flare, though he is knocked back.
* GiantFood: In the Pyro's view, the BLU Heavy appears from behind a giant bitten-into sandwich. There are enormous lollipops everywhere, one of which the Pyro uses on the Heavy.
* GigglingVillain: The Pyro giggles before driving an axe into the enemy Heavy's head.
* GoryDiscretionShot: The camera turns to the Pyro's face when it torches the enemy Sniper, though the fire is visible from the mask's reflective lenses.
* ImpaledWithExtremePrejudice: The BLU Soldier gets impaled by a piece of an exploding sentry.
* ImplacableMan: The BLU team members spend most of the film hiding or fleeing, but the Pyro doesn't leave the town until everyone is dead.
* KillItWithFire: Pretty much the entire BLU team (excepting their Pyro), but the BLU Engineer, Sniper, Medic, Scout, and presumably the Demoman are killed this way specifically on-screen (Demo can even be heard yelling "I'm burning!").
* {{Knockback}}: The BLU Scout gets some courtesy of the Pyro's Scorch Shot.
* ManOnFire: Expected of ''Meet the Pyro''. The BLU Sniper and Demoman are shown to have been set alight, and neither survive.
* MenacingStroll: How the Pyro is moving around in reality - it's skipping happily in Pyroland.
* MoodWhiplash: One minute, everyone is running in fear from the Pyro and his insane amounts of fire. Cut to its view, and everything turns into a SugarBowl environment. The rest of the video alternates between these two moods constantly.
* MookHorrorShow: The parts not in pyrovision [[UpToEleven take this even further than previous examples]]. The Pyro doesn't even have an apparent mission objective it's working toward, he's just hunting down and killing guys on the other team, most of which are running away.
** Although, ingame, that's also called "Arena mode".
* NoManOfWomanBorn: Not a prophecy, but the RED Heavy boasts that he is afraid of no man. He believes the Pyro isn't human, calling him a "thing".
* NoRangeLikePointBlankRange: The Pyro hits a BLU Scout with such a shot from the Scorch Shot. This is the Scorch Shot's kill-taunt, only effective at point-blank.
* NotSoInnocentWhistle: In the last shot, we can hear the Pyro whistling to the tune of "Do You Believe In Magic" (the music that's playing in its head), while strolling away from the carnage.
* OneManArmy: No one fights alongside the Pyro, and it alone kills everyone on the BLU team, and the short ends with the Pyro leaving the place a burning wreck - appropriate since many strategies for playing as the Pyro involve working alone.
* OneManBand: In the Pyro's vision, it's wearing a bunch of bongos in place of grenades and has a toy orchestra on his back. Its flamethrower appears as a whimsical set of horns.
* QuizzicalTilt: As the Pyro murders the Sniper, likely a ShoutOut to when [[Franchise/{{Halloween}} Mike Myers]] does the same.
* [[RidingIntoTheSunset Walking into the Sunset]]
* ScareChord: The same drawn-out chord plays whenever the film briefly switches from Pyrovision to reality.
* SequelEscalation: The tenth: a closer look at the most enigmatic member of the team and what we see through his eyes. It's the last thing ''anybody'' would expect.
* ShownTheirWork: Pyro kicks a door down using the [[http://content.artofmanliness.com/uploads//2011/10/Breaking-Doors.jpg technique a firefighter would use]].
* SkipOfInnocence: In the Pyro's visions, it's skipping while handing out lollipops and spraying magic. It also skips slowly when leaving the town.
* SlidingScaleOfComedyAndHorror: Balanced as usual.
* SoundEffectBleep: "He's not here, is ''she''?[[note]]Nathan Vetterlein says "he", but the closed captions read "she"[[/note]] How do I get this [microphone bump]-ing thing off?"
* SoundtrackDissonance: You will never hear "Do You Believe in Magic" the same way again. Well... if you'd heard of it before...
* StealthPun:
** From the Pyro's perspective, the entire team really ''is'' babies.
** Pyro is known for ''never'' taking off its gas mask. Of course it sees everything through a ''filter''.
** The Pyro traps the Medic in a box. It just made a health kit.
* TheStinger: Done in a similar way to the last video. The first stinger is a scene with the Pyro in its dreamland, walking away from the camera. After the scene fades out, there is an announcement about the release of [[http://www.sourcefilmmaker.com/ Source Filmmaker]], the tool used by Valve to create the "Meet the Team" videos.
* StockScream[=/=]ScreamsLikeALittleGirl: The Sniper when the Pyro ignites him.
* SugarBowl: Pyroland.
* SuperWindowJump: The BLU Sniper leaves a burning building via a second story window.
* SurpriseCreepy: The entire video is really surprisingly disturbing - the Pyro's remorseless and brutal rampage is ''easily'' the most gruesome and frightening sequence in the entire history of the game and witnessing it ThroughTheEyesOfMadness somehow makes it ''worse.'' The Heavy's corpse, partially charred and with an ax stuck in his head, as well as the charred Engineer and Scout skeletons visible at the end of the video are surprisingly grim.
* TorsoWithAView: The BLU Soldier. The Pyro walks away while the view zooms out of Pyrovision and into reality, passing through the hole in the Soldier.
* TheDreaded: The Pyro. Forget the enemy team, its own team is afraid of it.
* ThroughTheEyesOfMadness
* UnflinchingWalk: In the end, the Pyro is slowly walking away from the town while whistling. It glances left to see a chunk of building nearly collapse on it, and keeps walking and whistling.
* {{Unicorn}}: The one in the Pyro's perspective looks like an inflatable toy and takes the BLU Spy and Engineer for a ride. It's also seen on a matchbook in the title card.
** According to additional supplemental material, the [[{{Portmantitle}} Balloonicorn]] also serves as the [[BeleagueredBureaucrat Municipal Ombudsman of Pyroland]], and is [[HiddenDepths a violent cuckolded alcoholic]]. How nice is the Pyro for being so nice to him, eh?
* TheUnreveal: The fans were hoping that this video would answer some questions about the Pyro. Not only did it answer ''none'' of them (unless you count "how crazy is the Pyro?" of which the answer is a resounding '''''very'''''), it ''raised even more''.
[[/folder]]
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to:

[[/folder]]

%%Remove all below
[[folder:The "Meet The Team" videos]]
->''[=TF2=] started with nine mercenaries, each with his own distinct personality. Because they live inside a frantic multiplayer shooter, though, the only facets of those personalities people got to see were the screaming, shooting, and being-on-fire parts. Enter the Meet the Team shorts, showcasing the mercs in their off-hours—arguing with their parents, barking orders at their head collections, or just strumming a guitar by the campfire. [[TheLastOfTheseIsNotLikeTheOthers Also we made a movie about a sandwich.]]''
-->--'''The [=TF2=] Team'''

* ADayInTheLimelight: Meet the Spy is the first video to focus on the BLU team (for the majority of its runtime, anyway), even if they ''are'' mostly talking about the RED Spy.
* BlackComedy: Moreso than the game itself.
* ButtMonkey: The BLU team is always horribly abused by the RED team in these videos. Also, the BLU Heavy is pretty much always the most obvious target. The RED Heavy, on the other hand, kills everything. This is a case of GameplayAndStorySegregation as well, as in the actual game, BLU is just as capable of winning.
* CutscenePowerToTheMax: In their class videos, characters are much more competent and capable of feats they're not normally capable of, occasionally [[GameplayAndStorySegregation directly contradicting the way things work in-game]].
** Liberal application of [[MST3KMantra Hodgson's Law]] is quite useful here.
* EasterEgg: Not quite a FreezeFrameBonus, but worth pointing out: The title cards contain the phrase "COPYRIGHT LOLOLOL".
** Except for Meet the Sandvich, which has "COPYRIGHT OMNOMNOM"
* EarlyBirdCameo:
** In Meet the Spy, before the Spy kills the Sniper, you can see a crate marked "Razorback", as well as jars of shelved Jarate and the Huntsman. These didn't debut until after Meet the Spy was leaked, although Jarate made its debut after the video's official release.
*** The practice of Valve including teasers for yet-to-be released items dates back to "Meet the Sniper", which included a brief glimpse of the Pyro holding a new gun, which was later added to the game as the flare gun - briefly enough to be considered a FreezeFrameBonus.
** Jarate also makes an appearance in the title card and the time lapse sequence of "Meet the Sniper".
** The Mac update video features Engineer holding the Frontier Justice, a month before the Engineer Update.
** Also from "Meet the Spy", the BLU Scout (actually the RED Spy) is seen holding the Sandman in the beginning of the video, foreshadowing that the Spy would soon be able to emulate the unlockable weapons of the player he is disguised as. The BLU Sniper can be seen wearing the Trophy Belt before the hat was released.
* GameplayAndStorySegregation: In addition to all characters being portrayed as incredibly over-powered in the "Meet the Team" videos, there are several times when they directly contradict established in-game abilities.
** Meet the Scout: The Scout completely does not let any hits reach him until he grapples with the Heavy, despite running straight into practically EVERYTHING. While each individual obstacle is feasible on its own, collectively it's nigh impossible on MANY levels (notably outrunning the Sentry Gun's bullets). And don't mention the Bonk! Atomic Punch, because that didn't debut until the following year.
** Meet the Engineer: The Engineer has many sentries up; in-game, he can only build one at a time. However, one valid tactic to defend an area in the game is to have multiple engineers build multiple turrets in an area and have one engineer babysit them, so it's possible this could be what's happening.
** Meet the Demoman: At one point, the Demoman lays a trap with sixteen sticky bombs, as opposed to the eight he can use in-game (however, at one point in development, Demos actually could use sixteen stickies). He also tricks a Sentry into tracking his bombs instead of him (impossible in-game), and bounces a grenade behind him that explodes upon hitting a Pyro (grenades explode on enemy contact only if they haven't touched anything else.)
** Meet the Sniper: one of the Sniper's shots kills a Heavy and continues on to injure the Demoman standing behind him. While true to life, this was patched out very early in the game's update cycle and was only reintroduced later as a perk of the Machina sniper rifle. (and before you ask, no, he's not using that rifle in the video)
** Meet the Spy: littered with lots of {{egregious}} examples. Contradictions seen in this video include the RED Spy touching the briefcase while disguised as the BLU Scout (in a real CTF match, this would force the Spy to drop his disguise and pick up the briefcase[[note]]though obviously the game has to be more strict than the movie about the "touching" vs "picking up" technicalities[[/note]]) and the BLU Soldier shooting the BLU Spy (again, impossible, as friendly fire is not part of the vanilla game and, in fact, shooting teammates is an excellent way to check if they are enemy spies). There's also him sliding a sapper under a sentry, which results in the sentry's immediate destruction, again not actually possible in-game. He also attacks a BLU Medic ''after'' disguising, where in-game this would turn his disguise back off again.
** Meet the Medic: this video shows the first use of the Medic's prototype medigun, the Quick-Fix, and how he uses it to Über the Heavy. However, the Quick-Fix in the game cannot actually Über (this was actually explained away: this specific Über was so powerful it burned out that function of the prototype). Secondly, although the ÜberCharged Heavy changes his appearance as Übered players do in-game, the Medic does not, despite also changing his appearance when Übered in-game (also justified; only Heavy has the Übercharge battery in his heart at this point). Finally, when struck by rockets, rather than exploding and causing knockback like in real play, they simply bounce off the Übered Heavy.
** Meet the Pyro was probably ''even worse'' than any of the forementioned in this regard, as the title character torched and destroyed ''AN ENTIRE MAP''.
* KarmaHoudini: The main star of each video will massacre the entire BLU team & walk off with out anything resembling repercussions (mostly because they either hide in some place where they'd be impossible to kill or go on a rampage ''before'' the BLU team can even get ready to retaliate).
* RunningGag:
** The "COPYRIGHT LOLOLOL" in each of the team's title cards ("COPYRIGHT NOM NOM NOM" for ''Meet the Sandvich'').
** In every "Meet the Team" video, the BLU Soldier has been killed. That's taken to its logical extreme in ''Meet the Medic''. The ''entire BLU team'' is Soldiers.
* RussianGuySuffersMost: The BLU Heavy is tied for the "suffers most" slot.
* SequelEscalation: Each new video is more hilariously violent than the last.
** Starting from "Meet the Sandvich", the videos have broken away from their original interview-and-gameplay-footage structure, and the subsequent entries have actually had their own individual plots.
* TheWorfEffect: The BLU Heavy has been seen getting [[BoomHeadshot headshotted]], backstabbed, destroyed by a missile (twice), knocked out for a Sandvich, exploded by stickies, killed by a level 1 sentry, and an axe to the head.
** Also the BLU Soldier, who has been killed by the same group of sentries as the Heavy, gibbed by the same stickies as the Heavy, headshotted by the same Sniper as the Heavy, backstabbed by the same Spy as the Heavy, hit by a train, by being on the receiving end of the RED Heavy's ÜberCharge, and gaining [[TorsoWithAView a hole in his abdomen]]. Oh, and the Sandvich broke his spine.
** The BLU Spy as well, being shoveled by the Soldier, detonated by the Demoman's stickies, backstabbed by the Sniper, headshotted by his own comrades, and being preserved as a head in a refrigerator by the Medic.
** Let's just say that in general, RED pulls this off on BLU.

!!![[http://www.tf2.com/heavy.htm Meet the Heavy]]
* DescriptionPorn: Heavy introducing "Sasha".
* GameplayAndStorySegregation: the Heavy claims his gun fires 10,000 rounds per minute, when it actually fires "only" 2,400 rounds per minute.
** The in-game achievement for firing $100,000 worth of bullets in a single life uses the $200/cartridge figure and equates 1 cartridge with 1 ammo (the minigun reduces the ammo count by 1 ten times a second, and fires 4 shots 10 times a second). By this math, it would actually cost $24,000 to fire for 12 seconds. Forcing convoluted stats like this upon the world is probably why the Heavy is seen laughing uproariously in the next shot.
* FreezeFrameBonus: The final scene takes place on Dustbowl.
* ICallItVera: "Oh my God, who touched Sasha? Alright... WHO TOUCHED MY GUN?!?"
* SequelEscalation: The first: a simple character animation test consisting of an interview in one place with gameplay footage at the end.

!!![[http://www.tf2.com/soldier.htm Meet the Soldier]]
* CutscenePowerToTheMax:
** The Soldier's rockets OneHitKill a Demoman, Heavy and Pyro into LudicrousGibs.
** The Soldier runs straight into a Level 2 sentry, and emerges completely unscathed.
** RED Team completely bypasses the building housing Granary's second BLU point to reach the final point; in-game one cannot go around the building and must go through it.
* FreezeFrameBonus: Takes place on Granary.
* FunnyBackgroundEvent: When the Soldier hits the Spy with his shovel, a poster in the background reads, "No Smoking".
* HistoricalCharacterConfusion: Soldier attributes the story of Noah's ark to Sun Tzu instead.
-->'''Soldier''': "Then he [Sun Tzu] used his fight money to buy two of every animal on Earth, and then he herded them onto a boat, and then he beat the crap out of every single one!"
* MemeticBadass: The Soldier seems set to make Sun Tzu as one, who, according to him: invented fighting, was a prizefighter, used his fight money to put two of every animal on a boat like Noah, "and then he beat the crap out of every single one!" [[invoked]]
* [[OffhandBackhand Offhand Backshovel]]
* SequelEscalation: The second: a vignette showing a pacing soldier giving a fantastic speech to a row of decapitated heads between clips of heated gameplay footage.
* TheStinger: "Unless it's a farm!"
* StockFemurBone: The Medic's neckbone.
* TrickDialogue: The Soldier is actually drilling ''the severed heads of the people he's just killed''.

!!![[http://www.tf2.com/engineer.htm Meet the Engineer]]
* BrickJoke: The guitar eventually made its in-game debut as [[CoolGun Frontier Justice's]] special taunt. With perfect timing and lots of luck, [[InstrumentOfMurder you can use it to crack heads]].
* CutscenePowerToTheMax: The Engineer exhibits SesquipedalianLoquaciousness which he does not show in any of his in-game lines, which tend to lean more towards SophisticatedAsHell. More importantly, he has four sentries up at once (though he could just be babysitting for his fellow Engineers).
* GameplayAndStorySegregation[=/=]NeverTrustATrailer: The Engineer makes at least four sentries around him to protect him. In the actual game (except for a very brief, but glorious, period between updates), he can only build one sentry at a time.
** Though it is ''very'' common to see multiple Engineers all building their sentry nests right next to each other.
* GoshDangItToHeck: "How am I gonna stop some big, mean [[MotherGoose mother-hubbard]] from tearing me a structurally superfluous new behind?"
* MoreDakka: "The answer? Use a gun. And if that don't work? Use more gun."
* ThereIsNoKillLikeOverkill: Four sentries, 215+ kills, and a truckful of intelligence briefcases and Scout corpses.
* SequelEscalation: The third: an interview with the Engineer in a spot on a map, featuring an active sentrygun and external action.
* SesquipedalianLoquaciousness: At odds with his in-game lines.
* StealthPun: The campfire. [[labelnote:Explanation]]Because it indirectly implies the gameplay style of many Engineer players who tend to "camp" around/behind their sentries.[[/labelnote]]
** When the camera zooms out, you can see that the Engineer's "campfire" is a burning BLU Sniper's corpse.

!!![[http://www.tf2.com/demoman.htm Meet the Demoman]]
* BadassBoast: "SO...t'all ya fine dandies, so proud, so cocksure, prancin' a-boot with yer heads full of eyeballs! Come and get me, I say! I'll be waitin' on ya, with a whiff of the ol' brimstone! I'm a grim bloody fable...with an unhappy, bloody end!"
* CutscenePowerToTheMax: The Demoman kills opponents with near-impossible ricocheted grenades, uses grenades to draw the fire of an engineer's sentry, and sets a trap with about a dozen stickybombs (his normal maximum is eight.)
** All of this was possible when the video was released (still months before the game actually came out), but subsequent updates have brought this trope into play retroactively. There's a disclaimer about this at the end of the video:
-->Disclaimer: All information regarding Demoman grenade behavior was obtained from Australians believed to be reliable at the time. It is submitted subject to the possibility of errors, omissions, or {{nerf}}ing without notice.
* FreezeFrameBonus: Takes place on Gravel Pit.
* NoOSHACompliance: With equal parts [[RecklessGunUsage Reckless Bomb Usage]]. A lit cigarette can be seen sitting on a crate of grenades on the left side of his desk. He drunkenly knocks a loose grenade off his desk which lights up and makes a "live" beep noise as it falls to the floor. And of course chugging down a bottle of whiskey as he's working on his explosives.
** Amusingly he's doing all of this while describing to the viewers just how much precision it takes for him to do his job, and the horrible consequences otherwise.
* OhCrap: The BLU team's reaction to the sticky trap.
* OutrunTheFireball: The Demoman does this at the beginning.
* SequelEscalation: The fourth: an interview with a seated, drinking Demoman in three parts, punctuated by highlighted examples of Demoman weapon use.
* SoundEffectBleep: "They got more f''[3-second-long bleep]'' than they've got the likes of me."
** This is used in one of the blog's contests asking people to send in what they think was bleeped out. At the end of the contest, the winner of the "most accurate to the original script" category was something roughly like "They've got more fuckin' monsters in the Loch Ness than they got the likes of me."
** CensoredForComedy: The censored [[http://youtu.be/qXy0aaEnpSI line]] isn't really that vulgar: "They've got more fecking sea monsters in the great Lochett Ness than they got the likes of me."
* SuperWindowJump: While outrunning the fireball.

!!![[http://www.tf2.com/scout.htm Meet the Scout]]
* AscendedExtra: First appearance of The Sandvich.
* BadassBoast: "Grass grows, birds fly, sun shines and brother -- I hurt people!"
* BigGuyRodeo: The Scout, with the help of his bat, does this to the Heavy.
* BoisterousBruiser: Especially while he was fighting the Heavy.
* CutscenePowerToTheMax: When Heavy is eating his Sandvich, he is also holding a shotgun. In-game, if you equip the sandvich, it replaces the shotgun.
** For some reason, the Scout is able to resist being snapped in half by the Heavy at one point.
* DramaticGunCock: At the start, the RED Scout cocks his scattergun (lever-action shotgun) before he runs out the door.
* {{Defictionalization}}: InUniverse: the Heavy's Sandvich was eventually added to the game as an equippable item.
* FreezeFrameBonus: Takes place on both Well (the intro) and Granary (the fight with the Heavy).
* FlexingThoseNonBiceps: "Oh man, that's beautiful!"
* SequelEscalation: The fifth: an interview, after a long introduction with complicated camera movement, rapidly cutting back and forth between the scout's free-roaming grandstanding and his action-packed direct struggle with the Heavy.
* SoundEffectBleep: "If you were from, where I was from, you'd be f''(beep)''ing dead!"
* YouHaveNoIdeaWhoYoureDealingWith: "Kind of a big deal."

!!![[http://www.tf2.com/sniper.htm Meet the Sniper]]
* AbsurdlySharpBlade: The Sniper's Kukri manages to stab a Spy from the back completely through his body. You must wonder how it gets through all of the bones and organs in the way, or how he's stabbing so effectively with an inward-curved blade.
* [[AscendedExtra Ascended Prop]]: First appearance of Jarate.
* BoomHeadshot: Lampshaded.
* {{Bowdlerization}}: In the original version of ''Meet the Sniper'', Sniper says that the guys who got a lot of feelings are the "blokes who bludgeon their wife to death with a golf trophy". In Spain, DomesticAbuse is a ''very'' spiky thing, so for the Spanish dubbed version this line was changed for a line that basically means "blokes that kill their neighbour with a pellet shotgun".
* CruelAndUnusualDeath: The Sniper snipes the Heavy in the head, which strikes the bottle the Demoman was drinking out of, [[EyeScream causing him to accidentally get the neck of the bottle into his (only good) eye, runs into a wall and force the bottle in deeper]], pulls out his grenade launcher to fire blindly out of panic, falls off a ledge behind him to fall into ExplodingBarrels, which explode as his grenades fall underneath the ledge.
** "Oh."
* CutscenePowerToTheMax:
** The Sniper impales a Spy on his Kukri.
** The Demoman falls onto a cluster of ExplodingBarrels.
** Hell, even Sniper climbing a ladder is not in gameplay; the developers wanted to avoid routes that would restrict player movement and stuck to stairways and ramps.
* EarlyBirdCameo: A Pyro can be seen holding the Flare Gun in the video before it had been added into the game.
* EvenEvilHasStandards: The Sniper says that [[ColdSniper blokes what bludgeon their wives to death with a golf trophy have feelings]]. "Professionals have ''standards''".
* FreezeFrameBonus:
** Most of the video takes place in custom-built environments, but the shot of the Sniper "being polite" to the dead Spy takes place on one the decks by the final point of Gold Rush. One of the few locations that really ''do'' require a freeze frame to identify.
** The aforementioned Flare Gun.
** Taking the timelapse scene frame-by-frame, you can see Sniper [[PottyEmergency biting his lip and crossing his legs]] in one or two frames.
* ImpaledWithExtremePrejudice: The Spy. [[{{Irony}} From behind.]]
* JitterCam: Used when the Sniper and the cameraman duck out of the way of incoming fire.
-->'''Sniper:''' ''[Looking through the scope]'' I think his mate saw me.
-->''[Bullet hits the rail next to him]''
-->'''Sniper:''' [[CasualDangerDialog Yes! Yes, he did!]]
* OneHitPolykill: A shot from the Sniper goes through the Heavy's head and into the Demoman's bottle he was drinking from behind him. The Demoman doesn't directly die from that, [[CruelAndUnusualDeath but he does soon enough.]]
* SequelEscalation: The sixth: a journey across multiple specially-constructed set pieces with a licensed theme song for background music.
* TimePassesMontage: During which he fills up a number of Jarate jars.
* WorthyOpponent: He salutes a dead Spy he has slain.

!!![[http://www.tf2.com/sandvich.htm Meet the Sandvich]]
* AmusingInjuries: From the cut lines -- "Gimme back my legbone! OW! Don't hit me with it!"
** Also, one that was actually used -- "MY BLOOD! He...punched out ALL my blood!" [[BloodyHilarious Try and imagine that for a second.]]
* CallBack: The final shot is copied directly from "Meet the Heavy", with only the Heavy's animation replaced. It worked because the original never actually showed his shots hitting their targets.
* [[GoryDiscretionShot Gory]] BattleDiscretionShot: The second half of the scene.
* SequelEscalation: The seventh: a beatdown over a food item whose perspective is entirely inside a refrigerator, finishing with gameplay footage.

!!![[http://www.tf2.com/spy.htm Meet the Spy]]
* {{Angrish}}
* BangBangBANG: The Soldier fires his shotgun, yet the blast sounds more like the Spy's revolver.
* BloodUpgrade: The Sniper seems to start reacting like this after getting his cheek cut.
* CaptainObvious[=/=]ParrotExposition: The Soldier.
-->'''Administrator''': Intruder Alert! RED Spy in the base!\\
'''Soldier''': A RED Spy is in the base?\\
'''Administrator''': Protect the briefcase!\\
'''Soldier''': We need to protect the briefcase!
* ChekhovsGunman: The Soldier should have stopped to wonder why the Scout was trying to pry open the door instead of putting in the code.
** Well, it's [[{{Cloudcuckoolander}} the Soldier]] we're talking about.
* CrazyPrepared: [[http://img245.imageshack.us/img245/2080/intruderalertjpg.png Eventualities the BLU base monitor system is prepared to report]]:
** Found {{Dracula}}
** Lost {{Dracula}}
** Is A Man
** [[SweetPollyOliver Is A Woman]]
** [[RoboticReveal Is A Robot]]
** Needs A Ride
** Needs Roommate
** Has EvilTwin
** Sleeping On Toilet
** [[AllYourBaseAreBelongToUs Owns Base]]
** Leaked Video (originally read "Lost Memory," but was changed due to this video being leaked. The difference between the two versions can also be noted by the voice on the alam saying "Intruder Alert" twice in the leaked version, but only once in the official version.)
*** Is Fired
** On Fire
** On Break
** In Surgery
** Drowned
** Smothered
** Vaporized
** [[DestinationDefenestration Defenestrated]]
** Hungry
** Smells
** Is Drunk
** Depressed
** Backstabbed
*** [[OhNoNotAgain Again]]
** Stole A Car
** About To Explode
*** Exploding
*** Exploded
* CutscenePowerToTheMax[=/=]GameplayAndStorySegregation[=/=]NeverTrustATrailer:
** The RED Spy slides a sapper under a sentry gun.
** The RED Spy touches the intelligence briefcase (without taking it) without losing his disguise. Although this could be justified by the fact that he didn't actually pick up the briefcase.
** There's also the scene where he disguises as the Medic, which works entirely differently from how it does in game. In particular, the fact that he incapacitates him with a single karate chop, which probably wouldn't work even if it was possible in this game.
*** He also wasn't wearing the Medic's glasses, despite having duplicated the rest of his wardrobe.
** The BLU intel room has a locked door with a keypad--all in-game doors open automatically or when an objective is completed. The room's interior is also slightly modified, as is every other part of the base shown.
** The Soldier [[YourHeadASplode pops a friendly Spy's head with a single shotgun blast.]] While friendly fire with reduced damage is possible in-game with the server-side variable set, the shotgun doesn't do special damage for headshots and can never kill in 1 hit, and even if it could, heads don't gib that way in the game.
*** The shotgun in question also sounds like the Spy's revolver when the Soldier fires it.
* ADayInTheLimelight: The BLU Team gets substantial screentime for once, shame it ends in all of them getting curb-stomped by the RED Spy.
* DefensiveWhat: The Soldier after blasting the Spy.
* {{Defictionalization}}: In-Universe. A slightly altered version of the Alarm-O-Tron 5000 board was incorporated into the map Double Cross.
* EveryoneIsASuspect: As discussed by the BLU Spy. He probably shouldn't have mentioned that even ''he'' was a suspect, as he gets blashed by the Soldier two seconds later.
* EyesAreUnbreakable: Instead of properly exploding, the Spy's eye pops off.
* FakeShemp: The Engineer, the Sniper and the Medic use sound clips lifted straight from their in-game dialogue lines rather than new voice-acted scripts.
** Same goes for the Scout during the first twenty seconds or so.
* {{Foreshadowing}}: The Spy's true identity is subtly hinted at -- the BLU Scout doesn't know the doorcode, he has an evil grin on his face for a split second when the door ''does'' open, when the BLU Spy walks in with the Sniper's corpse over his shoulder, the Scout checks to see if the knife is still in its back, and at 2:42, he makes sure no one is going to see what he's about to do.
** Also, the Alarm-O-Tron 5000 board gives a hint about who the RED Spy is disguised as. Three consecutive alerts read "BLU Scout', "Has Evil Twin", and "RED Spy".
* FreezeFrameBonus: Takes place on a heavily modified but still plainly recognizable 2Fort.
** Also the many messages on the Alarm-O-Tron 5000.
** When taking the head-exploding bit frame-by-frame, [[NightmareFuel/TeamFortress2 you can see Spy's brain, eyeballs, and skull as he gets shot]].
* FunnyBackgroundEvent: The possible messages on the Alarm-O-Tron 5000 alert system. Blink and you'll miss it, or just see above.
* TheGuardsMustBeCrazy: In-game, a Scout is easily the worst class for a Spy to disguise as (the Spy can't match the Scout's speed), yet the BLU team STILL couldn't figure out who the RED Spy was.
** Probably because he never had to run.
*** Also, he tries to open a password-locked door by force... though the others have trouble remembering the password too.
* HeadTiltinglyKinky: The Heavy and the Soldier, in reaction to the pictures produced by the BLU Spy.
* IronicEcho: While not repeated word for word, it's still close enough to count.
-->'''Spy:'''...then we still have a problem.\\
'''Soldier:''' And a knife!\\
'''Scout''' ''[sarcastic]'': Ooh, big problem!\\
''Later:''\\
'''Heavy:''' So, we still got problem.\\
'''Soldier:''' Big problem. ''[[[BackStab problem asserts itself]]]''
* KilledMidSentence: The BLU Spy.
* KnifeNut: Both Spies get to show off how dexterous they are with their butterfly knives.
* LittleNo: The Medic mutters something to this effect when he sees the RED Spy disguise himself ''as'' the Medic in seconds. He's actually saying "Drei" (German for "three") as directly lifted from his in-game lines.
* MistakenForSpies: The BLU Spy is mistaken for a double-agent.
* MookHorrorShow[=/=]PerspectiveFlip: Told from the perspective of the BLU team, as the BLU Spy warns the others about how dangerous the RED Spy is, who is shown dispatching several BLU members.
** It's fairly ingenious as the other videos (except "Meet the Sandvich") have the RED members talk about themselves, which would be out of character for a Spy; telling it from the other perspective maintains the mysterious nature of the RED Spy.
* NeckSnap: The RED Spy kills the BLU Medic with a karate chop to the neck.
* [[ThePasswordIsAlwaysSwordfish The Password Is Always 1111]]: Made even funnier by the fact that although the "1" button on the BLU intel room keypad is dirty and worn out, implying that it has been used very often, the Soldier enters the first three digits, then has to stop and think to remember the last one and then grins when the door opens, like he's proud of himself for getting the code right.
* ObfuscatingStupidity: As is per character, the Red Spy does a good job feigning ignorance as the Scout. He even handles the knife very sloppily (like anyone) when in reality he is ''very'' dextrous.
* PistolWhipping: The BLU Sniper hears the RED Spy and tries to jab him with the butt of his rifle. It doesn't work.
* ARiddleWrappedInAMysteryInsideAnEnigma: Creator/{{Valve|Software}}'s written description of The Spy begins, "He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska..."
* ScarsAreForever: The Sniper has had a scar across his face in-game ever since the Spy cut him in this video.
* SequelEscalation: The eighth: a tale of intrigue with direct character interaction cutting back and forth between the Spy's action-packed narrative and the exploits and nuanced interactions of the characters in the intel room. Plus, an all-"new" character model for the Scout's mom.
* SoundEffectBleep:
-->'''Spy''': And now he's here to [[PrecisionFStrike f[beep]]] ''us''!
* SpotTheImposter: The basic plot of the video.
* StupidStatementDanceMix: After the RED Spy reveals himself, pay attention to the [=TF2=] theme snippet...
** [[http://www.youtube.com/watch?v=8UOQu_UxR0A And NOW, he's here to...!]]
** Due to it being leaked, the internet managed to be flooded with remixes (mainly YoutubePoop) before the official release.
** [[http://www.youtube.com/watch?v=YM8zBhzwD3Q&feature=related Gentlementlemen, gentlementlemen, mentlemen.]]
* UnsafeHaven: The intel is behind a locked door, but the password is [[ThePasswordIsAlwaysSwordfish 1111]], which is obvious from the "1" being the only button that's seen use, and the Heavy was able to shoulder-barge the door, destroying it.
* WrongGenreSavvy: When the Soldier kills the BLU Spy, expecting him to have been the villain all along, only to discover he was actually disguised as the Scout.
* YourHeadAsplode
* YourMom: Done oh so very right by the BLU Spy by actually backing it up with his dossier on the Scout's mom, showing photos of her sleeping with the RED Spy. Most likely the best use of the line ever.
-->'''Scout''': What are you, president of his fan club?\\
'''Spy''': No... that would be ''your mother!''

!!![[http://www.teamfortress.com/classes.php?class=medic#movie Meet the Medic]]
* ActionPrologue: Before the title card, we're treated to a brief scene of the RED Scout and Demoman in action... getting their asses handed to them by the BLU team.
* AdjustingYourGlasses: Type 3. The Medic adjusts his glasses before turning on his Quick-Fix.
* AndIMustScream: The RED Medic has the severed head of a BLU Spy preserved in his medical refrigerator. The Spy happens to be still alive, and capable of talking.
-->'''Spy:''' Kill me.\\
'''Medic:''' Later.
* AndThatLittleGirlWasMe[=/=]OrphanedPunchline: "Vait. It gets better. Vhen ze patient woke up, his skeleton vas missing, and ze doctor vas never heard from again! Ahahahaha! Hoohoo. Anyvay, [[BreadEggsMilkSquick zat's how I lost my medical license]]."
* AmusingInjuries: The RED Demoman and RED Scout's beat-up, bandaged moments are used to lend (more) humor to their plight.
* AscendedMeme: It's not technically in the final version of Meet the Medic, but rather in an older version that was abandoned. [[http://www.youtube.com/watch?v=IpAKUAO7HRw In this older version]], the Medic is shown building his Medigun, [[ItMakesSenseInContext taking parts from the mouth of the severed BLU Spy's head (which is still alive)]]. The parts are shoved in the Spy's mouth [[http://media.giantbomb.com/uploads/0/7120/941549-gentlemen_super.jpg in a rather familiar way...]]
* AttackAttackAttack: The BLU Soldiers don't learn to retreat from the scary, glowy RED Heavy.
* AtopAMountainOfCorpses: The final shot before TheStinger is of the Heavy and the Medic standing atop a pile of dead BLU Soldiers, all of them felled by the Heavy during the test of the ÜberCharge.
* BeatStillMyHeart
* BrickJoke: Early in the video, the Medic scolds Archimedes for playing in the intestines of the Heavy. At the end of the video:
-->'''Scout:''' Oh man, you would not believe... how much this hurts!
--> *Cooing noise from within the Scout's chest*
-->'''Medic:''' ...Archimedes?
* ButtMonkey: The RED Scout is especially abused this time around.
* CallBack: The army of enemy Soldiers harkens back to the second original trailer, in which a BLU sentry mowed down an army of RED Soldiers.
* CameraAbuse: Subverted, it looks like the Scout smashes into the camera itself before it's revealed that he just crashed into the RED base's window.
* ChekhovsGag: Set up with the Heavy, but the punchline is the Scout.
-->'''Archimedes:''' *Coo*
* ComedicSociopathy: This series is already all about this trope, but this video plays suffering for comedy moreso than previous ones.
* ContinuityNod: The magazine the Pyro is reading in the last scene is the [[http://www.teamfortress.com/sniper_vs_spy/day07_english.htm Jarate Comic]] from the Sniper vs. Spy Update.
* CurseCutShort: Along with SoundEffectBleep.
--> '''RED Scout:''' (knocked down by a blast, he sees another volley of rockets flying at him) Whoa, who the fu--'''*KABOOM*'''AAAAAAAAHHHHH-- *crash* ...Medic.
* CutsceneIncompetence: The Medic's ÜberCharge in the video does not make him invincible as well. Justified in that he most likely hasn't given himself a heart implant yet. On the other side of the battlefield, none of the Soldiers are firing at said vulnerable Medic.
* CutscenePowerToTheMax: Mostly averted, but the Medic is keeping a severed head alive indefinitely, and a RED Demoman is [[RuleOfFunny on the battlefield in a wheelchair]]. The Medigun also seems to have a low setting, as he's keeping the Heavy alive, conscious, and mostly out of pain without his heart and with his chest cut open, but without healing him.
** The Soldiers' rockets also curve in mid-air to hit the Scout during the opening sequence.
** The Heavy's ÜberCharge also seems to be making him immune to the rockets' knockback--in fact, the rockets don't even detonate, they just bounce off him as if they were airblasted. This actually makes sense when one notes that the Medic is using the Quick-Fix instead of the vanilla Medigun. The Quick-Fix's ÜberCharge does, in fact, render the patient immune to knockback. It doesn't make the patient invulnerable, but the description of the Quick-Fix notes that this is because the invulnerability function of the Quick-Fix shorted out after that first test, forcing the Medic to focus on one benefit or the other.
* DarkReprise: The first part of the soundtrack, which plays when the RED Scout is fleeing from a barrage of rockets, is a slowed down version of "Faster than a Speeding Bullet".
* DevelopmentGag: [[http://www.teamfortress.com/post.php?id=5816 Apparently]], the disembodied Spy head is a remnant from an earlier version of the short.
* DissonantSerenity: While the Medic's anecdote about losing his medical license (see below) is a little bit disturbing, it's still kind of jarring to hear him and Heavy laughing and chatting casually while a battle rages outside and ''the Medic is currently performing surgery on the Heavy while the latter is awake''.
* DisturbedDoves: The Medic has a fair flock of doves, apparently as pets. When he leaves his operating room and takes the field with the Heavy, a bunch of them fly out of the garage to mark his entrance. They also fly by when he and the Heavy are standing atop a pile of Soldiers.
* EvilLaugh: The Medic. Hoo boy, the Medic. He's enjoying himself when he really shouldn't be.
* FourthWallPsych: Right before the title card the BLU rockets appear to [[CameraAbuse send the Scout smashing into the camera]] only for it to turn out to just be a window.
* FreezeFrameBonus: It's hard to tell what map this takes place in, but according to Valve, it's a modified version of Badwater Basin.
** It takes a bit of time to see that the entire contents of the refrigerator are a Sandvich, three hearts ("Mega Baboon", "Loch Ness Hamster", and one label too small to read), three bottles of Red Shed beer, the BLU Spy's head, a battery for the head, and an ashtray. From the placement of the Spy's head, it's implied that Meet the Sandvich was done in the same fridge from his point of view, but the Sandvich is on the wrong shelf.
** Miss Pauling is watching the med-bay through an observation window. She has a clipboard in one hand.
* FunnyBackgroundEvent: In the final scene, all of RED team is sitting in the Medic's waiting room, waiting for their own ÜberCharge implants. The Pyro is reading a magazine ([[CallBack with "The Insult That Made a 'Jarate Master' Out of Sniper" on the back cover]]) while playing with a lighter, the Sniper is sleeping, the Demoman is drinking, the Spy is looking at his ticket, the Engineer is playing the song that accompanied the Medic during the surgery scene on his guitar, and the Soldier is standing at attention, eschewing the chairs.
** During the start of the last battle scene, you can also see the Pyro near the cliff, running away from the mass of Soldiers in the funny 'humiliation' run cycle.
** Check out the background at the start of the surgery scene. The x-rays in the light box show the Heavy has had a bomb lodged inside him. The extracted bomb is in the bucket underneath the x-rays. The Medic's Overdose can be seen by the bucket.
** When the Heavy's heart explodes, the monitor in the background flatlines. When the Medic gets a new heart out, the monitor resumes its earlier display.
* GameplayAndStoryIntegration: The Medic is using his Quick-Fix medigun to keep the Heavy alive and conscious during the operation despite a missing heart and generally futzed-with innards, and then uses it to put his chest cavity back together (and presumably attach the new heart to his arteries).
* GloveSnap: The Medic does one while putting on his gloves during his LockAndLoadMontage[=/=]SuitUpOfDestiny.
* HealingFactor: "Oh, don't be such a baby. Ribs grow back! [[SubvertedTrope [aside] No zey don't.]]"
* HeroicComedicSociopath: Since it's his class video, the Medic gets played for this even moreso than usual in the course of regular gameplay, but he definitely buries the needle deep into the 'sociopath' side.
* IHaveNoIdeaWhatImDoing[=/=]IndyPloy: The field test of the first ÜberCharge.
-->'''Heavy:''' Doctor! Are you sure this will work?\\
'''Medic:''' Ha-ha! I HAVE NO IDEA!!!!
* InstantBandages: The Scout and Demoman have somehow acquired bandages on the battlefield, and the Demoman is rolling around in a wheelchair before being healed by the Medic.
* LastNoteNightmare: {{Inverted|Trope}}; the score "A Little Heart to Heart" remains in minor and chromatic sequences through most of the song, but then at the last note, turns into a major chord.
* LaughWithMe: Heavy's belly laughs were completely genuine until he learned that [[OhCrap the anecdote was actually about the Medic]], shortly after which this trope comes into play full swing.
* LockAndLoadMontage: More like a 'get dressed to kill' montage with the Medic putting on his gloves, labcoat, and backpack.
* MadDoctor: It has never been clearer. ÜberCharges are apparently the result of the Medic slapping some sort of insane device on a large, strong heart and replacing it in the subject's chest before using the Medigun on him. He ends up blowing up the Heavy's original heart (passing it off as "progress") and outfitting him with a "Mega-Baboon" heart. Not to mention the severed Spy head, and his anecdote about removing some poor schmuck's skeleton during an operation.
* MagicallyRegeneratingClothing: The medigun, when turned up to full power, not only allows the Heavy to quickly recover from 'surgery', but also repairs the bullet holes and massive rip in his jacket.
* MeatgrinderSurgery: Heavy's surgery, to an extent. For one thing, it involves Medic forcefully shoving the new heart into Heavy's chest cavity when it doesn't quite fit... only to actually ''break off'' one of Heavy's ribs.
-->'''Medic:''' Oh, don't be such a baby, ribs grow back! (''aside, to his doves'') No, they don't.
** Not forgetting the fact that Heavy's original heart was IN THE MEDIC'S HANDS for well over a minute, then BLEW UP, then was replaced by a new one... from a "''Mega-''Baboon".
** And Heavy was awake the whole time. Medic doesn't seem to see any problem with this; presumably he likes chatting with his patients.
-->'''Heavy:''' Should I be awake for this?
-->'''Medic:''' Well, no. But as long as you are, could you hold your rib cage open a bit?
* MixAndMatchCritters: Although we only see its heart, there's the apparent "Loch Ness Hamster."
* NoodleIncident: How the Medic lost his medical license. A visual example is the Heavy's X-ray, which reveals he somehow got a ''nuclear warhead'' (radioactive symbol is there) lodged in his chest cavity somehow without it exploding.
* OnlyAFleshWound: Heavy goes through open heart surgery (if you could call it "surgery"), only to have his entire chest cavity healed over in seconds by the Medigun.
* OracularHead: The BLU Spy in the fridge.
* OutOfTheInferno: The Heavy gets to indulge in one during his first ÜberCharge, as the rockets of a dozen Soldiers fail to stop him.
--> Ahhhahaha! [[LargeHam I AM BOOLETPROOF!]]
* PreAssKickingOneLiner:
-->'''Heavy:''' What happens now?
-->'''Medic:''' Now? ''[chuckle]'' Let's go ''practice medicine.''
* RussianHumor: The Medic's anecdote at the beginning seems right up Heavy's alley, considering his [[VideoGame/PokerNightAtTheInventory love of bloody anecdotes]]. They laugh together at this hilarious story. Then Medic reveals it wasn't a joke, but a true story about himself, and Heavy stops laughing abruptly, looking worried.
* ScrewThisImOuttaHere: The RED Pyro, apparently unharmed (unlike the RED Scout and Demoman, who are clearly injured), is seen humorously running away from the mass of oncoming BLU Soldiers, where the RED Engineer and Sniper are seen trying to hold a defensive position. Probably justified, though--no Medic or Ubercharge (yet), and that's an uncomfortably large number of Soldiers.
* SelfDestructiveCharge: The BLU Soldiers.
* SequelEscalation: The ninth: A partly creepy, partly comedic, entirely ''awesome'' OriginStory for the game's ÜberCharge mechanic. It's also the first to show more than one of a single class on one team in the same shot (a Soldier class rush).
* SmokeShield: during the ÜberCharge.
* StealthPun: The deadpan Spy.
* StrappedToAnOperatingTable: Averted. The table has straps (which is worrying), but they're not in use - it looks like Heavy really did volunteer.
* SuitUpOfDestiny: The Medic. He does a PowerWalk right after.
* ThemeTuneCameo: In the waiting room, the Engineer is strumming "A Little Heart to Heart".
* TheStinger: Two. After the title card, there's a scene of the RED team in the Medic's waiting room. After that is the announcement of ''Team Fortress 2'' becoming free to play.
--> '''Demoman:''' [[{{Pun}} FREEDOM]]!
* TwinkleSmile: The Scout gets one after the Medic heals him and replaces a knocked-out tooth.
* TwoFacedAside:
--> '''Medic:''' ''[to the Heavy]'' Oh, don't be such a baby. Ribs grow back! ''[to his doves]'' No, zey don't!
* {{Ubermensch}}: In a bit of a GeniusBonus ([[http://www.kritzkast.com/behold-the-medic-is-zarathustra-sort-of cryptically answered]], in the usual way, by Valve), Medic draws a lot of parallels to Zarathustra in the video. Both mention doves and aim to transcend humanity, but in the original version of the video, he states he doesn't want to be a God, but instead, ''create'' them.
-->'''Medic''': I could do in ''seconds'' what would take other doctors ''months''! I could take men to the peak of health -- and beyond! I could make ''gods''!
* WaistcoatOfStyle: The Medic sports one while operating on the Heavy.
* ZergRush: The army of BLU Soldiers.

!!![[http://www.teamfortress.com/classes.php?class=pyro Meet the Pyro]]
* AlasPoorVillain: The BLU team. Those poor bastards.
* AmazingTechnicolorWorld: Pyroland
* AmbiguousGender: In the closed captions, the Scout says, "He's not here, is she?", sticking with Valve's running joke about not revealing the Pyro's gender. Sadly Scout's voice actor Nathan Vetterlein didn't go through with it.
* AnAxeToGrind: The Pyro has multiple axes with it. The Pyro kills the BLU Heavy with a fire axe and traps the BLU Medic in a shed with it before torching the Medic. In the stinger, there's the partially charred Heavy with the axe in his head and the Sniper's arm with the Axtinguisher in it.
* AnimalsNotToScale: Pyroland features [[CanisMajor dogs]], [[MegaNeko cats]], and [[RodentsOfUnusualSize hamsters]] that are very large and also unusually chubby, and float in the sky.
* BattleAmongstTheFlames: It's pretty one-sided, though.
* CallBack: There's another severed Sniper arm among the debris and fire at the end of the video, just like what happened in ''Meet the Engineer''.
* CameraAbuse: The RED Scout knocks over the camera in a panicked attempt to escape his interview. Later, blood gets on the camera when the Pyro attacks the Heavy with his axe.
* {{Cloudcuckoolander}}: Turns out that the Pyro is just as Affably Insane as the rest of the cast.
* ContinuityNod: Perhaps an accident, but taking in mind what the Pyro sees it's quite appropriate the (RED) Scout is especially afraid of the Pyro given rainbows make him cry (at least according to the Spy).
* CruelAndUnusualDeath: All of the BLU team. We know how the Medic met his end, and the final scene shows the charred, skeletal remains of the Engineer and Scout, part of the Heavy with an axe in his head, Demoman's corpse (although it's kind of hard to see) and the Soldier with the hole in his chest. The Sniper's arm is shown chopped off by the Axtinguisher, and he was torched earlier.
* CutscenePowerToTheMax: The RED Pyro causes a lot of environmental damage, and it uses the fire axe to bar a set of double doors, locking the BLU Medic on the other side before torching the whole building.
* DeadHandShot: The dismembered arm of the BLU Sniper.
* DeathIsDramatic: The BLU Sniper jumps out or is blasted out of a second story window, crawls and grabs onto the Pyro's foot while calling for help, and is incinerated.
* {{Defictionalization}}: InUniverse - the Balloonicorn that the BLU Engineer and BLU Spy ride in Pyrovision is offered in the real life Valve store.
** And, to everyone's surprise, the Pyro's fantasy world ''itself'' has been incorporated into the game in the form of "pyrovision", which reskins most of the official maps into a very rough but [[http://www.teamfortress.com/post.php?id=8502 painstakingly implemented]] imitation for anyone who has a pyroland-related item equipped.
* DescriptionCut: The RED Spy muses about what his psychotic teammate could be thinking...
-->'''Spy''': One shudders to imagine what inhuman thoughts lie behind that mask. What dreams of chronic and sustained cruelty?\\
[''cut to the Pyro's point-of-view: a fantasy landscape of colorful hills and the BLU team as cooing winged cherubs'']
* DissonantSerenity: The Pyro imagines itself giving lollipops, bubbles, and happiness to its enemies. At the end, we see the Pyro to be walking and swaying happily in its dreamland. Zoom out through the Soldier's torso, and we see the Pyro is actually walking away with his flamethrower, with the town burning around him.
* EarlyBirdCameo: Before making an appearance in the video, the Pyro's Scorch Shot was featured in a blog post a few days earlier, as an example of how a weapon is made.
* EvenEvilHasStandards[=/=]YouMonster: The Pyro's own teammates call it a monster.
* FakeShemp: The BLU team, in the same way as ''Meet the Spy'' previously. Also the RED Pyro [[WesternAnimation/{{Futurama}} shklerself]], which is odd because VA Dennis Bateman was on-board to voice some lines for the Spy.
* FiringOneHanded: The Pyro does this with the Scorch Shot at a BLU Scout.
* FreezeFrameBonus:
** The Demoman is wearing the old stick-of-dynamite emblem instead of one with a stickybomb.
** On the end-of-video view of the classes portrait, before the complete zoom out from the Pyro, the Engineer has a rather worried facial expression.
** One of the floating puppies seen at 1:06 is wearing [[VideoGame/{{Half-Life2}} Alyx Vance's]] necklace. (it's easier to notice if you are watching in fullscreen and HD)
** Not exactly from the video itself, but [[EarlyBirdCameo a short clip of Meet the Pyro appears]] on the screen of one of the employees' computers in the "VideoGame/{{Portal 2}} [[https://www.youtube.com/watch?v=b7rZO2ACP3A& Perpetual Testing Initiative"]] video.
* GameplayAndStorySegregation: The BLU Scout isn't immediately ignited after being pelted by the Scorch Shot's flare, though he is knocked back.
* GiantFood: In the Pyro's view, the BLU Heavy appears from behind a giant bitten-into sandwich. There are enormous lollipops everywhere, one of which the Pyro uses on the Heavy.
* GigglingVillain: The Pyro giggles before driving an axe into the enemy Heavy's head.
* GoryDiscretionShot: The camera turns to the Pyro's face when it torches the enemy Sniper, though the fire is visible from the mask's reflective lenses.
* ImpaledWithExtremePrejudice: The BLU Soldier gets impaled by a piece of an exploding sentry.
* ImplacableMan: The BLU team members spend most of the film hiding or fleeing, but the Pyro doesn't leave the town until everyone is dead.
* KillItWithFire: Pretty much the entire BLU team (excepting their Pyro), but the BLU Engineer, Sniper, Medic, Scout, and presumably the Demoman are killed this way specifically on-screen (Demo can even be heard yelling "I'm burning!").
* {{Knockback}}: The BLU Scout gets some courtesy of the Pyro's Scorch Shot.
* ManOnFire: Expected of ''Meet the Pyro''. The BLU Sniper and Demoman are shown to have been set alight, and neither survive.
* MenacingStroll: How the Pyro is moving around in reality - it's skipping happily in Pyroland.
* MoodWhiplash: One minute, everyone is running in fear from the Pyro and his insane amounts of fire. Cut to its view, and everything turns into a SugarBowl environment. The rest of the video alternates between these two moods constantly.
* MookHorrorShow: The parts not in pyrovision [[UpToEleven take this even further than previous examples]]. The Pyro doesn't even have an apparent mission objective it's working toward, he's just hunting down and killing guys on the other team, most of which are running away.
** Although, ingame, that's also called "Arena mode".
* NoManOfWomanBorn: Not a prophecy, but the RED Heavy boasts that he is afraid of no man. He believes the Pyro isn't human, calling him a "thing".
* NoRangeLikePointBlankRange: The Pyro hits a BLU Scout with such a shot from the Scorch Shot. This is the Scorch Shot's kill-taunt, only effective at point-blank.
* NotSoInnocentWhistle: In the last shot, we can hear the Pyro whistling to the tune of "Do You Believe In Magic" (the music that's playing in its head), while strolling away from the carnage.
* OneManArmy: No one fights alongside the Pyro, and it alone kills everyone on the BLU team, and the short ends with the Pyro leaving the place a burning wreck - appropriate since many strategies for playing as the Pyro involve working alone.
* OneManBand: In the Pyro's vision, it's wearing a bunch of bongos in place of grenades and has a toy orchestra on his back. Its flamethrower appears as a whimsical set of horns.
* QuizzicalTilt: As the Pyro murders the Sniper, likely a ShoutOut to when [[Franchise/{{Halloween}} Mike Myers]] does the same.
* [[RidingIntoTheSunset Walking into the Sunset]]
* ScareChord: The same drawn-out chord plays whenever the film briefly switches from Pyrovision to reality.
* SequelEscalation: The tenth: a closer look at the most enigmatic member of the team and what we see through his eyes. It's the last thing ''anybody'' would expect.
* ShownTheirWork: Pyro kicks a door down using the [[http://content.artofmanliness.com/uploads//2011/10/Breaking-Doors.jpg technique a firefighter would use]].
* SkipOfInnocence: In the Pyro's visions, it's skipping while handing out lollipops and spraying magic. It also skips slowly when leaving the town.
* SlidingScaleOfComedyAndHorror: Balanced as usual.
* SoundEffectBleep: "He's not here, is ''she''?[[note]]Nathan Vetterlein says "he", but the closed captions read "she"[[/note]] How do I get this [microphone bump]-ing thing off?"
* SoundtrackDissonance: You will never hear "Do You Believe in Magic" the same way again. Well... if you'd heard of it before...
* StealthPun:
** From the Pyro's perspective, the entire team really ''is'' babies.
** Pyro is known for ''never'' taking off its gas mask. Of course it sees everything through a ''filter''.
** The Pyro traps the Medic in a box. It just made a health kit.
* TheStinger: Done in a similar way to the last video. The first stinger is a scene with the Pyro in its dreamland, walking away from the camera. After the scene fades out, there is an announcement about the release of [[http://www.sourcefilmmaker.com/ Source Filmmaker]], the tool used by Valve to create the "Meet the Team" videos.
* StockScream[=/=]ScreamsLikeALittleGirl: The Sniper when the Pyro ignites him.
* SugarBowl: Pyroland.
* SuperWindowJump: The BLU Sniper leaves a burning building via a second story window.
* SurpriseCreepy: The entire video is really surprisingly disturbing - the Pyro's remorseless and brutal rampage is ''easily'' the most gruesome and frightening sequence in the entire history of the game and witnessing it ThroughTheEyesOfMadness somehow makes it ''worse.'' The Heavy's corpse, partially charred and with an ax stuck in his head, as well as the charred Engineer and Scout skeletons visible at the end of the video are surprisingly grim.
* TorsoWithAView: The BLU Soldier. The Pyro walks away while the view zooms out of Pyrovision and into reality, passing through the hole in the Soldier.
* TheDreaded: The Pyro. Forget the enemy team, its own team is afraid of it.
* ThroughTheEyesOfMadness
* UnflinchingWalk: In the end, the Pyro is slowly walking away from the town while whistling. It glances left to see a chunk of building nearly collapse on it, and keeps walking and whistling.
* {{Unicorn}}: The one in the Pyro's perspective looks like an inflatable toy and takes the BLU Spy and Engineer for a ride. It's also seen on a matchbook in the title card.
** According to additional supplemental material, the [[{{Portmantitle}} Balloonicorn]] also serves as the [[BeleagueredBureaucrat Municipal Ombudsman of Pyroland]], and is [[HiddenDepths a violent cuckolded alcoholic]]. How nice is the Pyro for being so nice to him, eh?
* TheUnreveal: The fans were hoping that this video would answer some questions about the Pyro. Not only did it answer ''none'' of them (unless you count "how crazy is the Pyro?" of which the answer is a resounding '''''very'''''), it ''raised even more''.
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* SilenceIsGolden: No voice actors, in order to let the animation and music carry the mood.
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** They were both part of the same promotion with "Dr. Grordbort's", a prop weaponry company run by WETA ([[Film/TheLordOfTheRings yes]], [[Film/{{Avatar}} that]] [[TheAdventuresOfTintin WETA]]). A third promotion is coming eventually, with weapons and cosmetic items for Scout and Medic, but these are yet to be released.

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** They were both part of the same promotion with "Dr. Grordbort's", a prop weaponry company run by WETA ([[Film/TheLordOfTheRings yes]], [[Film/{{Avatar}} that]] [[TheAdventuresOfTintin [[WesternAnimation/TheAdventuresOfTintin WETA]]). A third promotion is coming eventually, with weapons and cosmetic items for Scout and Medic, but these are yet to be released.
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%%All tropes are for the machinima
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* CallBack:

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* CallBack:CallBack:%%Machinima



* GroinAttack: When the Robo-Soldiers charge the newly revived team, Heavy, Scout, Sniper, and Pyro shield their faces with their arms, but Soldier nervously places his hands over a slightly lower area...

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* GroinAttack: When the Robo-Soldiers charge the newly revived team, Heavy, Scout, Sniper, and Pyro shield their faces with their arms, but Soldier nervously places his hands over a slightly lower area...%%Machinima



* ScopeSnipe: The Huntsman robots kill the human Sniper this way.

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* ScopeSnipe: The Huntsman robots kill the human Sniper this way. %%Machinima
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* BackToBackBadasses: The teams as seen in the trailer. Six mercenaries, armed with only two shotguns, a syringe gun, a baseball bat, a rocket launcher, a grenade launcher, and a bottle manage to destroy a tank of robots.
* BolivianArmyEnding: The trailer ends with the six mercs going up against an entire army of MechaMooks. Subverted when they effortlessly crush the bots. DoubleSubverted when the Giant Soldier shows up.

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* BackToBackBadasses: The teams as seen in the trailer. Six mercenaries, armed with only two shotguns, a syringe gun, a baseball bat, a rocket launcher, a grenade launcher, and a bottle manage to destroy a tank of robots.
robots.%%Machinima
* BolivianArmyEnding: The trailer ends with the six mercs going up against an entire army of MechaMooks. Subverted when they effortlessly crush the bots. DoubleSubverted when the Giant Soldier shows up.%%Machinima



* ConservationOfNinjitsu: In the trailer, six mercenaries armed with one weapon each are able to defeat hundreds of robots.

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* ConservationOfNinjitsu: In the trailer, six mercenaries armed with one weapon each are able to defeat hundreds of robots.%%Machinima



* DramaticGunCock: Twice in the trailer; the Engineer does this with two shotguns at once, and the Demoman does it again... to the same shotgun.
* EarlyBirdCameo: In the trailer, the Soldier has a Canteen with him, which was introduced the next day. He also has a cigar in his mouth, which was later released as an in-game item.
* EnemyMine: The former RED and BLU Mercenaries team up to take on an army of look-a-like robots.

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* DramaticGunCock: Twice in the trailer; the Engineer does this with two shotguns at once, and the Demoman does it again... to the same shotgun.
shotgun.%%Machinima
* EarlyBirdCameo: In the trailer, the Soldier has a Canteen with him, which was introduced the next day. He also has a cigar in his mouth, which was later released as an in-game item.
item.%%Machinima
* EnemyMine: The former RED and BLU Mercenaries team up to take on an army of look-a-like robots.%%Machinima



* FreezeFrameBonus: On the table in the BLU Soldier and Demoman's game is a photo of the BLU Scout's mother from ''Meet the Spy''.

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* FreezeFrameBonus: On the table in the BLU Soldier and Demoman's game is a photo of the BLU Scout's mother from ''Meet the Spy''.%%Machinima



* GameplayAndStorySegregation[=/=]NeverTrustATrailer: In the update, the BLU team and RED team join forces to fight Gray Mann's robot army. In-game, only the RED team is selectable on the class screen, probably for ease of identification, as the robots are considered BLU.
* IfIWantedYouDead: In the trailer, some of the RED team surprise a BLU Soldier and Demoman playing cards. Instead of shooting them, the RED Heavy tosses a shotgun to the BLU Demoman.

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* GameplayAndStorySegregation[=/=]NeverTrustATrailer: In the update, the BLU team and RED team join forces to fight Gray Mann's robot army. In-game, only the RED team is selectable on the class screen, probably for ease of identification, as the robots are considered BLU.
BLU.%%Machinima
* IfIWantedYouDead: In the trailer, some of the RED team surprise a BLU Soldier and Demoman playing cards. Instead of shooting them, the RED Heavy tosses a shotgun to the BLU Demoman.%%Machinima



* WalkingInRhythm: In the trailer, everyone walks in time with the background music.
* TheWarSequence: The entire trailer is this.

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* WalkingInRhythm: In the trailer, everyone walks in time with the background music.
music.%%Machinima
* TheWarSequence: The entire trailer is this.%%Machinima
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%%Remove all below
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!!!End of The Line]]

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!!!End of The Line]]Line



** TroublingUnchildlikeBehavior: At the end of the short, an orphan is seen hiding his (and his cat's) cigarette smoking habits from Soldier.

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** * TroublingUnchildlikeBehavior: At the end of the short, an orphan is seen hiding his (and his cat's) cigarette smoking habits from Soldier.
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** BreadEggsBreadedEggs: Soldier is horrified when the train threatens to crash into explosive barrels. And an orphanage. And a kitten store. And a kitten orphanage.
** CanonDiscontinuity: Just like "Robotic Boogaloo", this update, or at least, the video it's centered around, is entirely non-canon.
** CuteKitten: Soldier is concerned that these may be one of the many casualties if the enemy train reaches their base.
** LiteralCliffhanger: Where Sniper's camper van ends up for most of the short. James McVinnie, the short's main animator, [[ButtMonkey confessed he likes to pick on Sniper, since he makes an easy target]].
** TheNotLoveInterest: The Heavy and Medic subplot is described as "romance action" in one of the update blurbs, before clarifying that it's more like "bro-mance action". James McVinnie said he intentionally left the video sans dialogue, so a lot of it could be interpreted however the fans wanted.
** SmartPeoplePlayChess: Medic does, and tries to teach Heavy, but his hesitation in making his first move results in Medic [[FlippingTheTable flipping the board over in frustration]].
** TrainStopping: When Spy and Medic can't come to an agreement on how to prevent the enemy train from crashing into their base, Heavy takes it upon himself to do this, [[{{ComicBook/Superman}} Superman]]-style.

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** * BreadEggsBreadedEggs: Soldier is horrified when the train threatens to crash into explosive barrels. And an orphanage. And a kitten store. And a kitten orphanage.
** * CanonDiscontinuity: Just like "Robotic Boogaloo", this update, or at least, the video it's centered around, is entirely non-canon.
** * CuteKitten: Soldier is concerned that these may be one of the many casualties if the enemy train reaches their base.
** * LiteralCliffhanger: Where Sniper's camper van ends up for most of the short. James McVinnie, [=McVinnie=], the short's main animator, [[ButtMonkey confessed he likes to pick on Sniper, since he makes an easy target]].
** * TheNotLoveInterest: The Heavy and Medic subplot is described as "romance action" in one of the update blurbs, before clarifying that it's more like "bro-mance action". James McVinnie [=McVinnie=] said he intentionally left the video sans dialogue, so a lot of it could be interpreted however the fans wanted.
** * SmartPeoplePlayChess: Medic does, and tries to teach Heavy, but his hesitation in making his first move results in Medic [[FlippingTheTable flipping the board over in frustration]].
** * TrainStopping: When Spy and Medic can't come to an agreement on how to prevent the enemy train from crashing into their base, Heavy takes it upon himself to do this, [[{{ComicBook/Superman}} Superman]]-style.

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** The book Spy is reading in the comic is entitled ''How To Beat A DNA Test'', which might be calling back to ''Meet The Spy'' and the fan-theory that Spy is Scout's biological father.


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!!!End of The Line]]
** BreadEggsBreadedEggs: Soldier is horrified when the train threatens to crash into explosive barrels. And an orphanage. And a kitten store. And a kitten orphanage.
** CanonDiscontinuity: Just like "Robotic Boogaloo", this update, or at least, the video it's centered around, is entirely non-canon.
** CuteKitten: Soldier is concerned that these may be one of the many casualties if the enemy train reaches their base.
** LiteralCliffhanger: Where Sniper's camper van ends up for most of the short. James McVinnie, the short's main animator, [[ButtMonkey confessed he likes to pick on Sniper, since he makes an easy target]].
** TheNotLoveInterest: The Heavy and Medic subplot is described as "romance action" in one of the update blurbs, before clarifying that it's more like "bro-mance action". James McVinnie said he intentionally left the video sans dialogue, so a lot of it could be interpreted however the fans wanted.
** SmartPeoplePlayChess: Medic does, and tries to teach Heavy, but his hesitation in making his first move results in Medic [[FlippingTheTable flipping the board over in frustration]].
** TrainStopping: When Spy and Medic can't come to an agreement on how to prevent the enemy train from crashing into their base, Heavy takes it upon himself to do this, [[{{ComicBook/Superman}} Superman]]-style.
** TroublingUnchildlikeBehavior: At the end of the short, an orphan is seen hiding his (and his cat's) cigarette smoking habits from Soldier.
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** Creator/BlizzardEntertainment's ''VideoGame/Overwatch'' is obviously inspired by TF2, quite heavily in some places. The most similar feature is Torbjörn's turrets, which are functionally identical to the Engineer's sentries in TF2.

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** Creator/BlizzardEntertainment's ''VideoGame/Overwatch'' ''[[VideoGame/OverWatch Overwatch]]'' is obviously inspired by TF2, [=TF2=], quite heavily in some places. The most similar feature is Torbjörn's turrets, which are functionally identical to the Engineer's sentries in TF2.[=TF2=].
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** Creator/BlizzardEntertainment's ''VideoGame/Overwatch'' is obviously inspired by TF2, quite heavily in some places. The most similar feature is Torbjörn's turrets, which are functionally identical to the Engineer's sentries in TF2.
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'''Gray''': [[WhamLine Mm. No. I think I've heard enough.]] ''(stabs Blutarch)''

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'''Gray''': [[WhamLine Mm. No. I think I've heard enough.]] ''(stabs Blutarch)''
Redmond)''
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* QuirkyTown / TownWithADarkSecret: The people of Teufort aren't really right on their heads,[[spoiler: the everyone in Teufort are as crazy as the mercenaries, as their water is polluted with lead.]]
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* TakeThatAudience: The comic compares community-made content to companies conning their customers by selling things other customers made.

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* TheMafia[=/=]{{Yakuza}}: Merasmus will owe a lot of money to these guys if he doesn't get his carnival built.


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* {{Yakuza}}: Merasmus will owe a lot of money to these guys if he doesn't get his carnival built.
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* YouWouldntLikeMeWhenImAngry / ImpliedDeathThreat: Heavy's sister (and Soldier's girlfriend), Zhanna, gives one of these to Miss Pualing when Miss Pualing wonders why she's coming with them. It successfully shuts Miss Pualing up.

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* YouWouldntLikeMeWhenImAngry / ImpliedDeathThreat: Heavy's sister (and Soldier's girlfriend), Zhanna, gives one of these to Miss Pualing Pauling when Miss Pualing Pauling wonders why she's coming with them. It successfully shuts Miss Pualing Pauling up.



* BloodMagic / VirginPower: One of the requirements for an ancient Sumerian carnival ritual is to use the blood of a virgin. Merasmus used his own "certified pure" blood.

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* BloodMagic / VirginPower: BloodMagic[=/=]VirginPower: One of the requirements for an ancient Sumerian carnival ritual is to use the blood of a virgin. Merasmus used his own "certified pure" blood.



* TheMafia / {{Yakuza}}: Merasmus will owe a lot of money to these guys if he doesn't get his carnival built.

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* TheMafia / {{Yakuza}}: TheMafia[=/=]{{Yakuza}}: Merasmus will owe a lot of money to these guys if he doesn't get his carnival built.
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* LittleNo: The Medic mutters something to this effect when he sees the RED Spy disguise himself ''as'' the Medic in seconds. He's actually saying "Drei" (German for "two") as directly lifted from his in-game lines.

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* LittleNo: The Medic mutters something to this effect when he sees the RED Spy disguise himself ''as'' the Medic in seconds. He's actually saying "Drei" (German for "two") "three") as directly lifted from his in-game lines.

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* YouWouldntLikeMeWhenImAngry / ImpliedDeathThreat: Heavy's sister (and Soldier's girlfriend), Zhanna, gives one of these to Miss Pualing when Miss Pualing wonders why she's coming with them. It successfully shuts Miss Pualing up.
--> Zhanna: You want to know more about Zhanna? Here is a story about Zhanna. Once upon a time I do not like you. The end.

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