History SugarWiki / GeniusProgramming

10th Oct '17 5:37:43 AM pgj1997
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* ''VideoGame/DragonsLair'' was a really impressive game at the time, and still holds up today. What's really impressive is the machine's hardware. All the game is is a UsefulNotes/LaserDisc player, with the controls simply tell the game to switch to certain chapters (a lot of home versions even retain this). In fact, if you retrofit your machine with the right player, you can even have the game use its interface for the HeadsUpDisplay. That being said, [[AwesomeButImpractical LaserDisc is both a blessing and a curse]], but it's still impressive because of how minimalistic it is.
3rd Oct '17 2:40:20 AM Medinoc
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** The sequel, ''Frontier'', isn't too shabby either. The PC version has over 20 textured 3D models and enough star systems to fill the entire Milky Way, yet fits on a single 1.44MB floppy.

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** The sequel, ''Frontier'', isn't too shabby either. The PC version has over 20 textured 3D models and enough star systems to fill the entire Milky Way, yet fits on a single 1.44MB 4[=MiB=] floppy.



* Steve Wozniak made it so that a 3 1/2" floppy disk that would be 720 kB on other systems to have 800 kB on both UsefulNotes/AppleII's and UsefulNotes/{{Apple Macintosh}}es. Unfortunately, this ended up causing compatibility issues with most other systems, so Apple went with the 1.44 MB used for the rest of the industry.

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* Steve Wozniak made it so that a 3 1/2" floppy disk that would be 720 kB on other systems to have 800 kB on both UsefulNotes/AppleII's and UsefulNotes/{{Apple Macintosh}}es. Unfortunately, this ended up causing compatibility issues with most other systems, so Apple went with the 1.44 MB 1440 [=KiB=] used for the rest of the industry.
3rd Oct '17 1:30:17 AM Medinoc
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The Demoscene is Genius Programming pretty much by definition, as it was born in an age when computers were dramatically limited in their capabilities, and its entire goal was to exploit available hardware to the highest degree possible -- often way beyond what the original designers had envisaged. Modern hardware obviously doesn't have these limitations, but the Demoscene crowd decided it wasn't fun to do what game developers were already doing (that is, 3D eye candy using gigs and gigs of textures and 3D models), so they enacted self-imposed limits -- often harsher than those they originally had to deal with. Hence a division in categories, one of the most famous and prestigious being "64k" -- that is, demos whose entire code and resources fit in ''sixty-four kilobytes''. For reference, that's 3.5 ''seconds'' of mp3 music, and you you could fit it ''twenty-two times'' in a floppy disk and almost ''eleven thousand'' times in a CD-ROM.

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The Demoscene is Genius Programming pretty much by definition, as it was born in an age when computers were dramatically limited in their capabilities, and its entire goal was to exploit available hardware to the highest degree possible -- often way beyond what the original designers had envisaged. Modern hardware obviously doesn't have these limitations, but the Demoscene crowd decided it wasn't fun to do what game developers were already doing (that is, 3D eye candy using gigs and gigs of textures and 3D models), so they enacted self-imposed limits -- often harsher than those they originally had to deal with. Hence a division in categories, one of the most famous and prestigious being "64k" -- that is, demos whose entire code and resources fit in ''sixty-four kilobytes''. For reference, that's 3.5 ''seconds'' of mp3 music, and you you could fit it ''twenty-two times'' in a "modern" 3.5" floppy disk and almost ''eleven thousand'' times in a CD-ROM.
1st Oct '17 8:57:49 AM KingLyger
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* ''VideoGame/AladdinCapcom'', in addition to being [[SugarWiki/NoProblemWithLicensedGames pretty fun in its own right]], managed to fit an entire chiptune version of "Friend Like Me" without lyrics for the music in the Genie's Lamp level, as well as "A Whole New World" for the rug ride bonus stage. Impressive, when one considers the music in most other stages are just loops of around forty seconds or so.
28th Sep '17 10:10:27 AM ryanruff13
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** While similarly slow, Exodus is an open-source Sega Genesis emulator that prioritizes 100% emulation accuracy of the architecture of the Genesis, on top of being rife with numerous debugging tools.
28th Sep '17 5:37:20 AM pgj1997
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* Windows Movie Maker is known for being very minimalistic. However, fans cracked it open and found that the effects and transitions are simple XML scripts, and [[http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=2203 with an unused directory flag]], you can essentially create your own plug-ins. It's still a barebones video editor (try as you might, you're not getting more than one video track, nor are you able to fix inconsistent aspect ratios), but it definitely makes the fact that you're even using it less obvious.

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* Windows Movie Maker is known for being very minimalistic. However, fans cracked it open and found that the effects and transitions are simple XML scripts, and [[http://www.windowsmoviemakers.net/Forums/ShowPost.aspx?PostID=2203 with an unused directory flag]], by creating a specific directory]], you can essentially create your own plug-ins. It's still a barebones video editor (try as you might, you're not getting more than one video track, nor are you able to fix inconsistent aspect ratios), but it definitely makes the fact that you're even using it less obvious.
26th Sep '17 1:40:08 PM pgj1997
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* ''VideoGame/TreasureMaster'' had to make sure players weren't cheating (it was for a contest, after all). How did they do that? They managed to do the unthinkable. The game is able to ''detect VideoGame/GameGenie and prevent it from being used''. It wasn't until years later when fans discovered a code that bypasses it, but by then, the contest was well over.
23rd Sep '17 5:34:01 PM Quanyails
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* One of ''[[VideoGame/RogueSquadron Star Wars: Rogue Squadron II]]'''s claims to fame is its use of the [=GameCube=]'s TEV (Texture [=EnVironment=]) pipeline to create the shader used for spacecraft targeting computers. The only catch (as mentioned with Wind Waker above) is that the [=GameCube=] does not ''have'' programmable shaders! Programming a shader in hardware that does not support programmable shaders is quite impressive. The game was also developed in little over a year in order to be released as a [=GameCube=] launch title. Despite the lack of development time, the quality of the finished game was still incredible, and to this day it is widely considered the best of the series.\\

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* One of ''[[VideoGame/RogueSquadron Star Wars: Rogue Squadron II]]'''s claims to fame is its use of the [=GameCube=]'s TEV (Texture [=EnVironment=]) pipeline to create the shader used for spacecraft targeting computers. The only catch (as mentioned with Wind Waker above) is that the [=GameCube=] does not ''have'' programmable shaders! Programming a shader in hardware that does not support programmable shaders is quite impressive. The game was also developed in little over a year in order to be released as a [=GameCube=] launch title. Despite the lack of development time, the quality of the finished game was still incredible, and to this day it is widely considered the best of the series.\\
23rd Sep '17 5:09:30 PM Quanyails
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* ''VideoGame/EarthwormJim 2'' manages to pull off voices in the theme song and rock music that's not midi, ''even in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/SegaGenesis versions.''

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* ''VideoGame/EarthwormJim 2'' manages to pull off voices in the theme song and rock music that's not midi, MIDI, ''even in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] and UsefulNotes/SegaGenesis versions.''
21st Sep '17 9:30:04 PM Josef5678
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*** {{VideoGame/ARMS}}: 2.2 GB.
*** VideoGame/Splatoon2: 3.1 GB.
*** VideoGame/SuperMarioOdyssey: 5.7 GB.

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*** {{VideoGame/ARMS}}: ''{{VideoGame/ARMS}}'': 2.2 GB.
*** VideoGame/Splatoon2: ''VideoGame/Splatoon2'': 3.1 GB.
*** VideoGame/SuperMarioOdyssey: ''VideoGame/SuperMarioOdyssey'': 5.7 GB.



** The Commodore 64 Plug & Play has an EasterEgg that gives you ''a full fledged C64 BIOS'', and it can run any C64 program you give it. You can even modify the device to support C64 periferals.

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** The Commodore 64 Plug & Play has an EasterEgg that gives you ''a full fledged C64 BIOS'', and it can run any C64 program you give it. You can even modify the device to support C64 periferals.peripherals.



* ''VideoGame/GoldenEye007'' has a DummiedOut ZX Spectrum emulator and four games that were developed by Rare back when they were known as "Ashby Computer Corporation", albiet without sound. Why did they do it? ''Because they could''. The emulator would later be used in ''VideoGame/DonkeyKong64'' for the Jetpac mini-game.

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* ''VideoGame/GoldenEye007'' ''VideoGame/Goldeneye1997'' has a DummiedOut ZX Spectrum emulator and four games that were developed by Rare back when they were known as "Ashby Computer Corporation", albiet albeit without sound. Why did they do it? ''Because they could''. The emulator would later be used in ''VideoGame/DonkeyKong64'' for the Jetpac mini-game.
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