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** A really great example of this is ''Franchise/TheHauntedMansion''. The hearse drawn by invisible horses? Real (though, despite popular urban legend, it's ''not'' Brigham Young's hearse). The stretching pictures? Actual paintings, they spend ''weeks'' on one animatronic in the attic before scrapping it for something else completely when they didn't like how it looked.

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** A really great example of this is ''Franchise/TheHauntedMansion''.''Ride/TheHauntedMansion''. The hearse drawn by invisible horses? Real (though, despite popular urban legend, it's ''not'' Brigham Young's hearse). The stretching pictures? Actual paintings, they spend ''weeks'' on one animatronic in the attic before scrapping it for something else completely when they didn't like how it looked.
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* For ''WesternAnimation/ThePolarExpress'', to ensure that every last bit of detail for operating a steam locomotive was as accurate as possible, Skywalker Sound and the production team worked closely with the Steam Railroading Institute to get everything right. As detailed in the 2004 December issue of ''Trains Magazine'', the crew recorded every sound from sliding down the loaded tender and running Pere Marquette 1225 at 30mph to hear it at work just for that extra authenticity. The only things changed from 1225 was replacing its whistle to that of Sierra Railway 3 to homage Zemeckis' work on ''Film/BackToTheFuturePartIII'', and it's smokebox was given a recessed headlight to better match the book.
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* ''Webcomic/{{Spacetrawler}}'': In order to keep his vehicles and rooms consistent from panel to panel, Baldwin makes computer models of all of them. Even the ones that Baldwin initially intended to use for only one page, like Pierrot's hoverbike.
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* ''WebVideo/EconomyWatch'': The creator is very open to suggestions and develops the storyline in a way that fans would most likely enjoy.
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* Music/PeterGabriel spent 16 hours lying perfectly still beneath a sheet of glass as animators manipulated him frame-by-frame for the "Sledgehammer" music video and found himself completely drained by the end of the shoot. He later said that if anyone was willing to put themselves through the experience, they were welcome to copy the video's style.
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* ''Fanfic/{{Paradoxus}} (''WesternAnimation/WinxClub, VideoGame/WorldOfWarcraft''): The four authors took the time to strengthen and fix the inconsistencies of the worldbuilding of ''Winx Club'' by carefully mixing it with that of ''World of Warcraft'' (without overrunning one over the other and keeping them independent) and Myth/NorseMythology (which both franchises draw from to varying extents). They also researched PTSD so their characters' psychological trauma was handled correctly. To top it all, WordOfGod has it that they've traced a detailed genealogical tree for all of the Dragon's Flame keepers along with their familial relationships with the Royal House of Solaria. Something similar was done for the nymphs and their reincarnations over time.

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* ''Fanfic/{{Paradoxus}} ''Fanfic/{{Paradoxus}}'' (''WesternAnimation/WinxClub, VideoGame/WorldOfWarcraft''): The four authors took the time to strengthen and fix the inconsistencies of the worldbuilding of ''Winx Club'' by carefully mixing it with that of ''World of Warcraft'' (without overrunning one over the other and keeping them independent) and Myth/NorseMythology (which both franchises draw from to varying extents). They also researched PTSD so their characters' psychological trauma was handled correctly. To top it all, WordOfGod has it that they've traced a detailed genealogical tree for all of the Dragon's Flame keepers along with their familial relationships with the Royal House of Solaria. Something similar was done for the nymphs and their reincarnations over time.
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* When Music/{{Nirvana}} recorded ''Music/InUtero'', Music/SteveAlbini indulged Kurt's dream of capturing a lot of ambient noise from a tiny recording space. They not only miked the amps and drum kit, but also the walls, ceiling, and floor with duct tape. Balancing this tone achieved the dark, claustrophobic sound Kurt was chasing in his mind and that turned out to be antithetical to what Geffen Records wanted.
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* For ''ComicBook/MotherPanic'', Tommy Lee Edwards collaborated with Don Cameron, a 3D artist, to design Violet's helmet and glider in order to be able to draw them accurately from any angle.
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* Creator/LaLaLandRecords is renowned for the amount of time and dedication that goes into their sets. When remastering the scores for ''Franchise/FridayThe13th'' Parts 1-5, the original 3-track master tapes were missing, so they took the 5.1 surround sound film stem and remixed ''all'' the audio for a complete and definitive release of the scores.[[note]] Part VI was the exception as its master tapes were used for the album's release.[[/note]] ''Film/FridayThe13thPartIII'' & ''[[Film/FridayThe13thTheFinalChapter The Final Chapter]]'' in particular originally consisted of mostly stock music from Harry Manfredini’s scores from the first 2 movies with some original cues by Manfredini thrown in there. The team at La-La Land Records painstakingly reconstructed the original scores to match how they were presented in the films.
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* Music/TaylorSwift's ''[[Music/Folklore2020 Folklore]]'' was announced ''16 hours'' before its official release without any promotional beside her announcement on social media. Also notable is that the album came out less than a year after her last album ''Lover''. Not even Swift's ''label'' knew about the album until hours before its release. The album was written when her 2020 tour was postponed because of the UsefulNotes/COVID19Pandemic.

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* Music/TaylorSwift's ''[[Music/Folklore2020 Folklore]]'' was announced ''16 hours'' before its official release without any promotional beside her announcement on social media. Also notable is that the album came out less than a year after her last album ''Lover''. Not even Swift's ''label'' knew about the album until hours before its release. The album was written when her 2020 tour was postponed because of the UsefulNotes/COVID19Pandemic.
UsefulNotes/COVID19Pandemic. She and her producers created the album in total remote conditions, with the concert movie ''The Long Pond Studio Session'' - filmed and released after there is a vaccine widely available for Covid 19, is the first time they are in the same room together. The album was critically acclaimed, won a Grammy for Album of the Year and was the best selling album of 2020.
** Her next album ''Evermore'' is even ''more'' impressive, with Taylor wrote the first song in between filming the Long Pond Studio Session, and released ''6 months'' right after releasing ''folklore''. The album received critical and fan acclaim, though has some shades of ToughActToFollow because it has to follow ''folklore'' massive success.

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* In ''WesternAnimation/TheAdventuresOfTintin2011'', the chase scene in Bagghar, from the point where Snowy jumps into Sakharine's jeep to the point where Tintin catches the falcon by the dock, is done as ''[[TheOner one shot]]'', over two and a half minutes long. And it's an action scene [[EpicTrackingShot following multiple characters across an entire city]]. Great snakes!



* ''WesternAnimation/TheBadGuys'' was a breath of fresh air for the animators, having abandoned the traditional CG-animated film look and now blending 2D and 3D visuals, both in effects and motion. It helps that the film was directed by studio veteran Pierre Perifel (his directorial debut), who had developed a "proof of concept" trailer himself that the team could always refer back to for inspiration for the film's tone and sequences. And for most of the crew, the film became a bright spot that helped keep them going through the worst of the UsefulNotes/COVID19Pandemic.

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* ''WesternAnimation/TheBadGuys'' ''WesternAnimation/TheBadGuys2022'' was a breath of fresh air for the animators, having abandoned the traditional CG-animated film look and now blending 2D and 3D visuals, both in effects and motion. It helps that the film was directed by studio veteran Pierre Perifel (his directorial debut), who had developed a "proof of concept" trailer himself that the team could always refer back to for inspiration for the film's tone and sequences. And for most of the crew, the film became a bright spot that helped keep them going through the worst of the UsefulNotes/COVID19Pandemic.
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* "I'm Not in Love" by Music/TenCc took fully 254 vocal overdubs and liberal use of tape loops and other then-state-of-the-art technology to produce its unique vocal sound. It's a stunning technical accomplishment that is frequently compared to the accomplishments of Music/{{Queen}} on "[[Music/ANightAtTheOpera Bohemian Rhapsody]]", and it became 10cc's biggest hit.
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* In ''Anime/GraveOfTheFireflies'', most of the outlines were done with brown rather than black in order to give the film a softer feel. This had never been done in an anime before, and was a great challenge to the animators. Brown is harder to animate than black, as it doesn't contrast as well. Black was only used when absolutely necessary.
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* Music/FooFighters' ''Wasting Light'' is Music/DaveGrohl's love letter to analog recording, literally reviving its GarageBand days by recording in Dave's garage. It was also a practice in the self-discipline a performer is required to have when working with limited resources: the band practiced the songs for weeks until they were absolutely perfect before recording a single note.

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* Similar to the examples above, ''Literature/{{Dune}}'' contains a sprawling universe adorned with myriad details and complicated histories, economics, and ecology. Creator/FrankHerbert loved to [[ShownTheirWork show his work]].

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* Similar to the examples above, ''Literature/{{Dune}}'' contains a sprawling universe adorned with myriad details and complicated histories, economics, and ecology. Creator/FrankHerbert loved to [[ShownTheirWork show his work]].
work]]. It began as work for a newspaper article ("They Stopped the Moving Sands"), but he became so enthralled that it became a passionate epic. He never even got around to finishing that article.


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* ''WebVideo/{{Drawtectives}}'':
** Julia Lepetit carefully designed the Crescent Hill Mansion was so that all the backgrounds matched up exactly with the map and fit together in a logical way. And this was achieved by drawing out all the perspective manually in 2D, without any "cheats" such as CelShading.
** Karina Farek personally took the initiative to make the epilogue picture a FantasyPartyEnding featuring just about every character appearing in the show.
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* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Creator/MichelangeloBuonarroti was initially not enthused about the Sistine Chapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.

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* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Creator/MichelangeloBuonarroti was initially not enthused about the Sistine Chapel Art/SistineChapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.
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* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Creator/{{Michelangelo}} was initially not enthused about the Sistine Chapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.

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* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Creator/{{Michelangelo}} Creator/MichelangeloBuonarroti was initially not enthused about the Sistine Chapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.
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* The story behind the cover of The Nice's ''[[http://hipgnosiscovers.com/thenice/elegy.html Elegy]]'' is a prime example. While listening to an advance copy of the album, Storm Thorgerson of Creator/{{Hipgnosis}} had a mental image of a desert scene covered with plastic red soccer balls. He and Aubrey Powell actually went to the Sahara to shoot it. To quote an anonymous poster at Album Art Photos:
-->''"[Hipgnosis] had to take these balls to the Sahara, inflate them, place then on sand dunes as far as the eye can see, repeat this because of the winds moving the balls, remove the footprints as best they could, then take the photo. No CGI. A lot of hard work, but an iconic image."''
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* ''WesternAnimation/HortonHearsAWho'' came along after Creator/DrSeuss' widow declared that all future film adaptations of his work would exclusively be animated, as a result of the widely-panned ''[[Film/TheCatInTheHat Cat in the Hat]]'' live-action movie. As such, they worked to adapt Seuss's visuals to animation in a way that also stuck when [[Creator/IlluminationEntertainment Illumination]] took on ''WesternAnimation/{{The Lorax|2012}}'' a few years later.

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* ''WesternAnimation/HortonHearsAWho'' ''WesternAnimation/HortonHearsAWho2008'' came along after Creator/DrSeuss' widow declared that all future film adaptations of his work would exclusively be animated, as a result of the widely-panned ''[[Film/TheCatInTheHat Cat in the Hat]]'' live-action movie. As such, they worked to adapt Seuss's visuals to animation in a way that also stuck when [[Creator/IlluminationEntertainment Illumination]] took on ''WesternAnimation/{{The Lorax|2012}}'' a few years later.
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* ''WesternAnimation:LuxoJr'': John Lasseter's aim was to have this computer animated short finished in time for SIGGRAPH, an annual computer technology exhibition attended by thousands of industry professionals. To do so warranted working around the clock: Lasseter slept in a sleeping bag in his office and would ask his assistant to knock on his door to wake him up in the morning. The team were able to finish the film in time for SIGGRAPH, where it received a standing ovation before the first screening had even finished.

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* ''WesternAnimation:LuxoJr'': ''WesternAnimation/LuxoJr'': John Lasseter's aim was to have this computer animated short finished in time for SIGGRAPH, an annual computer technology exhibition attended by thousands of industry professionals. To do so warranted working around the clock: Lasseter slept in a sleeping bag in his office and would ask his assistant to knock on his door to wake him up in the morning. The team were able to finish the film in time for SIGGRAPH, where it received a standing ovation before the first screening had even finished.
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moved from YMMV

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* ''WesternAnimation:LuxoJr'': John Lasseter's aim was to have this computer animated short finished in time for SIGGRAPH, an annual computer technology exhibition attended by thousands of industry professionals. To do so warranted working around the clock: Lasseter slept in a sleeping bag in his office and would ask his assistant to knock on his door to wake him up in the morning. The team were able to finish the film in time for SIGGRAPH, where it received a standing ovation before the first screening had even finished.

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* ''WesternAnimation/LiloAndStitch2002'' is one of the only Disney films since the company's heyday that can truly be called "experimental": complete creative control was given to a small team, who designed the entire production and characters to resemble of one employee's personal drawing style. It was also the first since ''WesternAnimation/{{Dumbo}}'' to use watercolored backgrounds (that's right, the first one in over 60 years). The result is something intimate and completely distinct.

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* ''WesternAnimation/LiloAndStitch2002'' ''WesternAnimation/LiloAndStitch'' is one of the only Disney films since the company's heyday that can truly be called "experimental": complete creative control was given to a small team, who designed the entire production and characters to resemble of one employee's personal drawing style. It was also the first since ''WesternAnimation/{{Dumbo}}'' to use watercolored backgrounds (that's right, the first one in over 60 years). The result is something intimate and completely distinct.


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* For ''WesternAnimation/TurningRed'', they researched everything in the film to be as accurate and authentic as possible while fitting the intended stylized aesthetic. This ranges from the food, to all the many, many [[CanadaEh Canadian]] and Toronto specific details. They adeptly blended multiple styles not just in the visuals, combining 3D animation with anime, but also in the score which cohesively integrates period appropriate western and Chinese music styles. Nowhere is this more apparent than in the climax where according to the director's commentary "It has to be every single department is having to function at the very top of their game".

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Entries Alphabetised and Sorted. Minor spelling and grammar tweaks.


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%%The examples of this page have been alphabetised. Please keep examples in alphabetical order, thank you!%%
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[[folder:Comic Books]]
* Creator/MarkWaid's ''ComicBook/KingdomCome'' is oozing with DC comic book lore, symbolism and biblical references among other things.

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[[folder:Comic Books]]
* Creator/MarkWaid's ''ComicBook/KingdomCome'' is oozing with DC comic book lore, symbolism
Books]] %%Sorted by creator, and biblical references among other things.then comic



* Creator/NeilGaiman's ''ComicBook/TheSandman''. It introduces multiple new characters with their own backstories and speech patterns practically every arc as well as tying them into later stories. It's dripping with symbolism, historical and mythological references (a lot of which most readers wouldn't notice). That's just the writing. The art is equally full of things that they didn't NEED to do but did anyway.
* The cover for the third issue of ''ComicBook/JLAAvengers''. They could have simply put a generic cover with a dozen characters doing something vaguely heroic, but instead decided to draw every character who had, to that date, been a member of either team, no matter for how short, including staff, reservist and honorary members. [[https://i.imgur.com/ynJTtlS.jpg EVERY! ONE! OF! THEM!]] Creator/KurtBusiek meticulously researched the history of both teams to compile [[http://www.comixfan.com/xfan/forums/showthread.php?t=22335 a list of 208 characters]] for George Perez to draw, making a beautiful piece of art and every geek in comicdom happy.
** Creator/GeorgePerez does this ''all the time.'' For ''ComicBook/CrisisOnInfiniteEarths'', Creator/MarvWolfman told him to draw a cover with Lex Luthor, Joker, Brainiac, and maybe a few others if he felt like it. When Wolfman got Perez's cover, he discovered Perez drew ''every goddamn villain he could think of.'' Perez REALLY likes what he does apparently.

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* Creator/NeilGaiman's ''ComicBook/TheSandman''. It introduces multiple new characters with their own backstories and speech patterns practically every arc as well as tying them into later stories. It's dripping with symbolism, historical and mythological references (a lot of which most readers wouldn't notice). That's just the writing. The art is equally full of things When Creator/FabianNicieza was writing ''ComicBook/{{Nomad}}''[[note]]a ComicBook/CaptainAmerica spinoff that they didn't NEED ran from 1992 to do 1994[[/note]], he wanted it to be more mature than your average Marvel comic book. Not only that, but did anyway.
* The cover for the third issue of ''ComicBook/JLAAvengers''. They could have simply put a generic cover with a dozen characters doing something vaguely heroic, but instead decided to draw every character who had, to
he said straight out that date, been a member of either team, no matter for how short, including staff, reservist and honorary members. [[https://i.imgur.com/ynJTtlS.jpg EVERY! ONE! OF! THEM!]] Creator/KurtBusiek meticulously researched he wished to sell Nomad to the history of both teams to compile [[http://www.comixfan.com/xfan/forums/showthread.php?t=22335 a list of 208 characters]] for George Perez to draw, making a beautiful piece of art and every geek in comicdom happy.
** Creator/GeorgePerez does this ''all the time.'' For ''ComicBook/CrisisOnInfiniteEarths'', Creator/MarvWolfman told him to draw a cover with Lex Luthor, Joker, Brainiac, and maybe a few others if he felt like it. When Wolfman got Perez's cover, he discovered Perez drew ''every goddamn villain he could think of.'' Perez REALLY likes what he does apparently.
same audience that read ''ComicBook/TheSandman''.



* When Fabian Nicieza was writing ''Nomad'' (a ComicBook/CaptainAmerica spinoff that ran from 1992 to 1994), he wanted it to be more mature than your average Marvel comic book. Not only that, but he said straight out that he wished to sell Nomad to the same audience that read ''ComicBook/TheSandman''.

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* The cover for the third issue of ''ComicBook/JLAAvengers''. They could have simply put a generic cover with a dozen characters doing something vaguely heroic, but instead decided to draw every character who had, to that date, been a member of either team, no matter for how short, including staff, reservist and honorary members. [[https://i.imgur.com/ynJTtlS.jpg EVERY! ONE! OF! THEM!]] Creator/KurtBusiek meticulously researched the history of both teams to compile [[http://www.comixfan.com/xfan/forums/showthread.php?t=22335 a list of 208 characters]] for Creator/GeorgePerez to draw, making a beautiful piece of art and every geek in comicdom happy.
** Creator/GeorgePerez does this ''all the time.'' For ''ComicBook/CrisisOnInfiniteEarths'', Creator/MarvWolfman told him to draw a cover with Lex Luthor, Joker, Brainiac, and maybe a few others if he felt like it.
When Fabian Nicieza was writing ''Nomad'' (a ComicBook/CaptainAmerica spinoff that ran from 1992 to 1994), Wolfman got Perez's cover, he wanted it to be more mature than your average Marvel discovered Perez drew ''every goddamn villain he could think of.'' Perez REALLY likes what he does apparently.

* Creator/MarkWaid's ''ComicBook/KingdomCome'' is oozing with DC
comic book. Not only that, but he said straight out book lore, symbolism and biblical references among other things.

* Creator/NeilGaiman's ''ComicBook/TheSandman''. It introduces multiple new characters with their own backstories and speech patterns practically every arc as well as tying them into later stories. It's dripping with symbolism, historical and mythological references (a lot of which most readers wouldn't notice). That's just the writing. The art is equally full of things
that he wished they didn't NEED to sell Nomad to the same audience that read ''ComicBook/TheSandman''.do but did anyway.

%%Comics without listed creators:





















* Pretty much all availiable information on the development of ''WesternAnimation/{{Encanto}}'' suggests it was a pleasant experience for almost everyone involved. Directors and animators were intrigued and fascinated with Colombian culture on all levels from architecture to indigenous beliefs, and there was an unique brainstorming method called "familia" in which latino employees got a chance to discuss their personal life experiences and give their two cents on the writing.

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* Pretty much all availiable available information on the development of ''WesternAnimation/{{Encanto}}'' suggests it was a pleasant experience for almost everyone involved. Directors and animators were intrigued and fascinated with Colombian culture on all levels from architecture to indigenous beliefs, and there was an unique brainstorming method called "familia" in which latino Latino employees got a chance to discuss their personal life experiences and give their two cents on the writing.writing.














































































[[folder:Music]]

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[[folder:Music]][[folder:Music]] %%Sorted by artist, and then song (where applicable)



** The fact that Music/PaulMcCartney came up with the tune to "Yesterday" in a dream and played it to others to make sure he didn't plagiarise it.



* Music/OKGo is rather well known for this, with their humble Website/YouTube roots and quirky but awesome music videos. In their "[[https://www.youtube.com/watch?v=qybUFnY7Y8w This Too Shall Pass]]" music video, they had what is arguably one of the longest running and most complex [[RubeGoldbergDevice Rube Goldberg machine]] [[SugarWiki/MomentOfAwesome EVER]].

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* Music/OKGo is rather well known for this, ** The fact that Music/PaulMcCartney came up with the tune to "Yesterday" in a dream and played it to others to make sure he didn't plagiarise it.

* "Williams Mix", the closer of ''Music/{{Clipping}}'''s album ''CLPPNG'', is one of few existing faithful recreations of John Cage's piece of the same name, a composition for eight simultaneously played magnetic tapes. The group commissioned Tom Erbe -- the first person to recreate the piece from its original score -- to construct a similar piece out of samples from all of the clipping. music that had come out, following Cage's original instructions. Aside from the extreme commitment and [[AudienceAlienatingPremise significantly diminished public interest in a musique concrète piece]], the group reportedly also had to pay a fee to Cage's publisher.

* The Music/DavidCrowderBand put a lot of work into
their humble Website/YouTube roots and quirky but awesome music videos. In their "[[https://www.youtube.com/watch?v=qybUFnY7Y8w This Too Shall Pass]]" music video, they had what "SMS (Shine)" is arguably one a standout example, being a stop-motion animated video done with ''Lite-Brite pegs'' that tells a story, with elements from within the story interacting with the world outside of the longest running and most complex [[RubeGoldbergDevice Rube Goldberg machine]] [[SugarWiki/MomentOfAwesome EVER]].screen. A behind-the-scenes video demonstrates the excruciating amount of work involved.



** Her groundbreaking usage of the Fairlight CMI is also worth mentioning as she was one of the first artists to use sampling in her music with glass breaking in her hit single Babooshka and used it in such experimental ways in her albums Never for Ever, The Dreaming, and her magnum opus Hounds of Love. A recent interview with Brian Tench (the sound engineer on Hounds of Love) revealed her throwing bricks into a pool and recording the sound through the Fairlight for The Ninth Wave. Kate and her crew also went trainspotting to record the perfect train whistle she wanted in her song "Cloudbusting", which she eventually just used the Fairlight to give the ending the train whistle noise she wanted. Yes that is not a real train, that sound was wholly created by the Fairlight. The Fairlight CMI cost her £90 per hour(!) to use at Abbey Road, so she bought her own and made her own recording studio at her house, all out of her own pocket. And everyone who worked with her on all her albums gush about how lovely she is and how positive she was, no matter how stressed out she justifiably was. She just loves music and creating music for herself and her fans so much.



** Her groundbreaking usage of the Fairlight CMI is also worth mentioning as she was one of the first artists to use sampling in her music with glass breaking in her hit single Babooshka and used it in such experimental ways in her albums Never for Ever, The Dreaming, and her magnum opus Hounds of Love. A recent interview with Brian Tench (the sound engineer on Hounds of Love) revealed her throwing bricks into a pool and recording the sound through the Fairlight for The Ninth Wave. Kate and her crew also went trainspotting to record the perfect train whistle she wanted in her song "Cloudbusting", which she eventually just used the Fairlight to give the ending the train whistle noise she wanted. Yes that is not a real train, that sound was wholly created by the Fairlight. The Fairlight CMI cost her £90 per hour(!) to use at Abbey Road, so she bought her own and made her own recording studio at her house, all out of her own pocket. And everyone who worked with her on all her albums gush about how lovely she is and how positive she was, no matter how stressed out she justifiably was. She just loves music and creating music for herself and her fans so much.



* Remember Music/TheWhiteStripes' video for "Fell in Love with a Girl"? Michel Gondry actually filmed the band members, then converted the footage to pixels all before using stop-motion LEGO to create the thing.

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* Remember Music/TheWhiteStripes' video Music/OKGo is rather well known for "Fell in Love this, with a Girl"? Michel Gondry actually filmed their humble Website/YouTube roots and quirky but awesome music videos. In their "[[https://www.youtube.com/watch?v=qybUFnY7Y8w This Too Shall Pass]]" music video, they had what is arguably one of the band members, then converted the footage to pixels all before using stop-motion LEGO to create the thing.longest running and most complex [[RubeGoldbergDevice Rube Goldberg machine]] [[SugarWiki/MomentOfAwesome EVER]].



* Music/TaylorSwift's * ''[[Music/Folklore2020 folklore]]'' was announced ''16 hours'' before its official release without any promotional beside her announcement on social media. Also notable is that the album came out less than a year after her last album ''Lover''. Not even Swift's ''label'' knew about the album until hours before its release. The album was written when her 2020 tour was postponed because of the UsefulNotes/COVID19Pandemic.
* "Williams Mix", the closer of ''Music/{{Clipping}}'''s album ''CLPPNG'', is one of few existing faithful recreations of John Cage's piece of the same name, a composition for eight simultaneously played magnetic tapes. The group commissioned Tom Erbe -- the first person to recreate the piece from its original score -- to construct a similar piece out of samples from all of the clipping. music that had come out, following Cage's original instructions. Aside from the extreme commitment and [[AudienceAlienatingPremise significantly diminished public interest in a musique concrète piece]], the group reportedly also had to pay a fee to Cage's publisher.
* The Music/DavidCrowderBand put a lot of work into their music videos. "SMS (Shine)" is a standout example, being a stop-motion animated video done with ''Lite-Brite pegs'' that tells a story, with elements from within the story interacting with the world outside of the screen. A behind-the-scenes video demonstrates the excruciating amount of work involved.

to:


* Music/TaylorSwift's * ''[[Music/Folklore2020 folklore]]'' Folklore]]'' was announced ''16 hours'' before its official release without any promotional beside her announcement on social media. Also notable is that the album came out less than a year after her last album ''Lover''. Not even Swift's ''label'' knew about the album until hours before its release. The album was written when her 2020 tour was postponed because of the UsefulNotes/COVID19Pandemic.
* "Williams Mix", the closer of ''Music/{{Clipping}}'''s album ''CLPPNG'', is one of few existing faithful recreations of John Cage's piece of the same name, a composition for eight simultaneously played magnetic tapes. The group commissioned Tom Erbe -- the first person to recreate the piece from its original score -- to construct a similar piece out of samples from all of the clipping. music that had come out, following Cage's original instructions. Aside from the extreme commitment and [[AudienceAlienatingPremise significantly diminished public interest in a musique concrète piece]], the group reportedly also had to pay a fee to Cage's publisher.
* The Music/DavidCrowderBand put a lot of work into their music videos. "SMS (Shine)" is a standout example, being a stop-motion animated video done with ''Lite-Brite pegs'' that tells a story, with elements from within the story interacting with the world outside of the screen. A behind-the-scenes video demonstrates the excruciating amount of work involved.



** In "Hypnodancer", at least one of her dresses scratched her while she wore it and her shoes cut off blood circulation from her feet. She also showed up to the final day of shooting (which they couldn't delay due to [[UsefulNotes/COVID19Pandemic external circumstances]]) sick and speaking with a raspy voice.
** In "Go Bananas", she could barely breathe while taped to a wall.



** In "Go Bananas", she could barely breathe while taped to a wall.
** In "Hypnodancer", at least one of her dresses scratched her while she wore it and her shoes cut off blood circulation from her feet. She also showed up to the final day of shooting (which they couldn't delay due to [[UsefulNotes/COVID19Pandemic external circumstances]]) sick and speaking with a raspy voice.




* Remember Music/TheWhiteStripes' video for "Fell in Love with a Girl"? Michel Gondry actually filmed the band members, then converted the footage to pixels all before using stop-motion LEGO to create the thing.

%%Music without listed artists:



* Take a look at a card from the ''TabletopGame/YuGiOh'' CCG. Then another. And another. Chances are, you'll see familiar monsters popping up in the artwork of each other's cards, or spell or trap cards that might not even apply to them. Look at enough of them, and you'll notice a pattern...a pattern that tells a story...a story that is much deeper and involved than you'd ever expect from a mere card game. [[http://yugioh.wikia.com/wiki/Main_Page The card game's wiki]] does its darndest to chronicle these stories, which includes knights falling into corruption (or salvation), CyberneticsEatYourSoul, survival in an AlternateUniverse, and a battle for control of Hell itself.




* Take a look at a card from the ''TabletopGame/YuGiOh'' CCG. Then another. And another. Chances are, you'll see familiar monsters popping up in the artwork of each other's cards, or spell or trap cards that might not even apply to them. Look at enough of them, and you'll notice a pattern...a pattern that tells a story...a story that is much deeper and involved than you'd ever expect from a mere card game. [[http://yugioh.wikia.com/wiki/Main_Page The card game's wiki]] does its darndest to chronicle these stories, which includes knights falling into corruption (or salvation), CyberneticsEatYourSoul, survival in an AlternateUniverse, and a battle for control of Hell itself.









* Creator/RoosterTeeth--before they even begin to write a series, they study and pull apart the game they use, sometimes for months beforehand, as they did with ''WebAnimation/RedVsBlue: Reconstruction'' and ''Videogame/{{Halo 3}}''.




* Creator/RoosterTeeth--before they even begin to write a series, they study and pull apart the game they use, sometimes for months beforehand, as they did with ''WebAnimation/RedVsBlue: Reconstruction'' and ''Videogame/{{Halo 3}}''.



[[folder:Webcomics]]
* Tom Siddell sprinkles ''Webcomic/GunnerkriggCourt'' with surprisingly accurate references to subjects like mythology and Medieval western martial arts, though it's unclear how many are simply [[AuthorAppeal subjects he was already interested in]]. However, it is known that Tom researched lock picking specifically for the comic. He even bought a set of lockpicks, because he wanted to depict it accurately, even though the subject has only come up on [[http://www.gunnerkrigg.com/archive_page.php?comicID=49 two]] [[http://www.gunnerkrigg.com/archive_page.php?comicID=411 pages]].
* When ''Webcomic/SluggyFreelance'' began, it followed the standard four-panel black-and-white format of newspaper comics, complete with the triple-sized, full-color strip on Sundays. As the years went by, Pete Abrams began using color a lot more frequently, as well as often doing several strips each week that were double, triple, or even quadruple the normal size. All while sticking to a daily update schedule. Compare a week's worth of strips from [[http://www.sluggy.com/comics/archives/weekly/970927 early in the series]] to a week of strips from the [[http://www.sluggy.com/comics/archives/weekly/041204 "That Which Redeems" arc]].
* ''Webcomic/{{Lackadaisy}}'' creator Tracy Butler did not ''have'' to maintain the accuracy of the architecture, clothes, and phrase choices of the 20s, but chose to, and is sticking to it.
* ''Webcomic/GirlGenius'' as well. Just take one look at the comic, from the amount of detail in the backgrounds to the thought put into even the most minor characters, and it becomes pretty clear that the Foglios have been working up to this their entire lives.
* Howard Taylor, in over twenty years[[note]]Starting June 2000, to [[GrandFinale its conclusion in July 2020]][[/note]], never missed a single day of ''Webcomic/SchlockMercenary'', for any reason. Whenever technical issues threatened to break this record ([[http://howardtayler.livejournal.com/219448.html including an explosion at the data center that houses the comic]]), he used stopgap measures such as putting it in the blog, just so us loyal readers could get our daily dose of Schlock from SOMEWHERE on time.

to:

[[folder:Webcomics]]
* Tom Siddell sprinkles ''Webcomic/GunnerkriggCourt'' with surprisingly accurate references to subjects like mythology and Medieval western martial arts, though it's unclear how many are simply [[AuthorAppeal subjects he was already interested in]]. However, it is known that Tom researched lock picking specifically for the comic. He even bought a set of lockpicks, because he wanted to depict it accurately, even though the subject has only come up on [[http://www.gunnerkrigg.com/archive_page.php?comicID=49 two]] [[http://www.gunnerkrigg.com/archive_page.php?comicID=411 pages]].
* When ''Webcomic/SluggyFreelance'' began, it followed the standard four-panel black-and-white format of newspaper comics, complete with the triple-sized, full-color strip on Sundays. As the years went by, Pete Abrams began using color a lot more frequently, as well as often doing several strips each week that were double, triple, or even quadruple the normal size. All while sticking to a daily update schedule. Compare a week's worth of strips from [[http://www.sluggy.com/comics/archives/weekly/970927 early in the series]] to a week of strips from the [[http://www.sluggy.com/comics/archives/weekly/041204 "That Which Redeems" arc]].
* ''Webcomic/{{Lackadaisy}}'' creator Tracy Butler did not ''have'' to maintain the accuracy of the architecture, clothes, and phrase choices of the 20s, but chose to, and is sticking to it.
* ''Webcomic/GirlGenius'' as well. Just take one look at the comic, from the amount of detail in the backgrounds to the thought put into even the most minor characters, and it becomes pretty clear that the Foglios have been working up to this their entire lives.
* Howard Taylor, in over twenty years[[note]]Starting June 2000, to [[GrandFinale its conclusion in July 2020]][[/note]], never missed a single day of ''Webcomic/SchlockMercenary'', for any reason. Whenever technical issues threatened to break this record ([[http://howardtayler.livejournal.com/219448.html including an explosion at the data center that houses the comic]]), he used stopgap measures such as putting it in the blog, just so us loyal readers could get our daily dose of Schlock from SOMEWHERE on time.
[[folder:Webcomics]] %%Sorted by work name







* ''Webcomic/GirlGenius'' as well. Just take one look at the comic, from the amount of detail in the backgrounds to the thought put into even the most minor characters, and it becomes pretty clear that the Foglios have been working up to this their entire lives.

* Tom Siddell sprinkles ''Webcomic/GunnerkriggCourt'' with surprisingly accurate references to subjects like mythology and Medieval western martial arts, though it's unclear how many are simply [[AuthorAppeal subjects he was already interested in]]. However, it is known that Tom researched lock picking specifically for the comic. He even bought a set of lockpicks, because he wanted to depict it accurately, even though the subject has only come up on [[http://www.gunnerkrigg.com/archive_page.php?comicID=49 two]] [[http://www.gunnerkrigg.com/archive_page.php?comicID=411 pages]].

* Howard Taylor, in over twenty years[[note]]Starting June 2000, to [[GrandFinale its conclusion in July 2020]][[/note]], never missed a single day of ''Webcomic/SchlockMercenary'', for any reason. Whenever technical issues threatened to break this record ([[http://howardtayler.livejournal.com/219448.html including an explosion at the data center that houses the comic]]), he used stopgap measures such as putting it in the blog, just so us loyal readers could get our daily dose of Schlock from SOMEWHERE on time.




* ''Webcomic/{{Lackadaisy}}'' creator Tracy Butler did not ''have'' to maintain the accuracy of the architecture, clothes, and phrase choices of the 20s, but chose to, and is sticking to it.



[[folder:Web Videos]]
* Creator/NoahAntwiler reviewed ''VideoGame/ETTheExtraTerrestrial'' for ''WebVideo/TheSpoonyExperiment'' ''right after'' having his wisdom teeth taken out (2 operations) and while stoned out of his mind on Vicodin just because the fans begged him to. That's dedication to your art. And after his "Health update" v-log...to think he kept up with everything as well as he did -- getting through ''WebVideo/{{Kickassia}}'', going to conventions, putting on heavy costumes, practically melting under hot lights -- with a heart condition that ''makes him feel like he's dying'' if he overtaxes himself.
* The film used to shoot the faux ''Film/{{Grindhouse}}'' trailer ''WebVideo/TheVelociPastor'' was scratched manually in a black room. Then it was [[http://roberthood.net/blog/index.php/2011/03/06/velocipastor-is-this-a-movie-you-want-to-see/ baked in an oven]].
* ''WebVideo/BrainScratchCommentaries'' are a group of people that do commentaries over numerous video games. Each member always records their game footage off a video card or capture device to get the best quality out of their videos and to have their footage look legit when playing off the actual video game console rather than using emulators or shaky cameras. The only time the crew uses emulators is when they can't get a physical copy of the game or their recording glitches out.
* ''WebVideo/ManAtArms'' is a show where a Hollywood blacksmith makes replicas of various fictional swords. In an early episode, he imported over a thousand dollars worth of material from Argentina so he could make [[WesternAnimation/AvatarTheLastAirbender Sokka's Space Sword]] out of [[ThunderboltIron actual meteorites]].

to:

[[folder:Web Videos]]
* Creator/NoahAntwiler reviewed ''VideoGame/ETTheExtraTerrestrial'' for ''WebVideo/TheSpoonyExperiment'' ''right after'' having his wisdom teeth taken out (2 operations) and while stoned out of his mind on Vicodin just because the fans begged him to. That's dedication to your art. And after his "Health update" v-log...to think he kept up with everything as well as he did -- getting through ''WebVideo/{{Kickassia}}'', going to conventions, putting on heavy costumes, practically melting under hot lights -- with a heart condition that ''makes him feel like he's dying'' if he overtaxes himself.
* The film used to shoot the faux ''Film/{{Grindhouse}}'' trailer ''WebVideo/TheVelociPastor'' was scratched manually in a black room. Then it was [[http://roberthood.net/blog/index.php/2011/03/06/velocipastor-is-this-a-movie-you-want-to-see/ baked in an oven]].
* ''WebVideo/BrainScratchCommentaries'' are a group of people that do commentaries over numerous video games. Each member always records their game footage off a video card or capture device to get the best quality out of their videos and to have their footage look legit when playing off the actual video game console rather than using emulators or shaky cameras. The only time the crew uses emulators is when they can't get a physical copy of the game or their recording glitches out.
* ''WebVideo/ManAtArms'' is a show
Videos]] %%Sorted by creator (or channel) name, where a Hollywood blacksmith makes replicas of various fictional swords. In an early episode, he imported over a thousand dollars worth of material from Argentina so he could make [[WesternAnimation/AvatarTheLastAirbender Sokka's Space Sword]] out of [[ThunderboltIron actual meteorites]].available and then work title







* Creator/NoahAntwiler reviewed ''VideoGame/ETTheExtraTerrestrial'' for ''WebVideo/TheSpoonyExperiment'' ''right after'' having his wisdom teeth taken out (2 operations) and while stoned out of his mind on Vicodin just because the fans begged him to. That's dedication to your art. And after his "Health update" v-log...to think he kept up with everything as well as he did -- getting through ''WebVideo/{{Kickassia}}'', going to conventions, putting on heavy costumes, practically melting under hot lights -- with a heart condition that ''makes him feel like he's dying'' if he overtaxes himself.

* ''WebVideo/BrainScratchCommentaries'' are a group of people that do commentaries over numerous video games. Each member always records their game footage off a video card or capture device to get the best quality out of their videos and to have their footage look legit when playing off the actual video game console rather than using emulators or shaky cameras. The only time the crew uses emulators is when they can't get a physical copy of the game or their recording glitches out.

%% Works without given creator/channel names:

* The film used to shoot the faux ''Film/{{Grindhouse}}'' trailer ''WebVideo/TheVelociPastor'' was scratched manually in a black room. Then it was [[http://roberthood.net/blog/index.php/2011/03/06/velocipastor-is-this-a-movie-you-want-to-see/ baked in an oven]].

* ''WebVideo/ManAtArms'' is a show where a Hollywood blacksmith makes replicas of various fictional swords. In an early episode, he imported over a thousand dollars worth of material from Argentina so he could make [[WesternAnimation/AvatarTheLastAirbender Sokka's Space Sword]] out of [[ThunderboltIron actual meteorites]].



[[folder:Other]]
* The Parthenon sculptures. Most temple sculptures were only carved in full detail on the front because the back would never be seen; however, the Parthenon sculptures were carved in full detail, front and back. Chances are no-one saw that for thousands of years.
* The Pantheon, a temple, and later church, in UsefulNotes/{{Rome}}. The dome, aside from being a ''perfect'' hemisphere with a diameter of 43.3m (142 feet), implies an imaginary, second hemisphere, the pole of which touches the floor ''exactly''. Given the size of this space, a considerable margin of error would have been considered acceptable, but the architect, Apollodorus of Damascus, wanted it to be ''perfect''. And this in 126 AD.
** The art critic and historian Robert Hughes notes in his book ''Rome'' that the Pantheon would never be built today: no one would insure it, no one would even propose it, because no one would think that you could make something like that safely out of poured concrete. And they'd be dead wrong: Thanks to a unique and brilliant design, the Pantheon has stood for nearly nineteen hundred years, and shows no signs of collapse.

to:

[[folder:Other]]
* The Parthenon sculptures. Most temple sculptures were only carved in full detail on the front because the back would never be seen; however, the Parthenon sculptures were carved in full detail, front and back. Chances are no-one saw that for thousands of years.
* The Pantheon, a temple, and later church, in UsefulNotes/{{Rome}}. The dome, aside from being a ''perfect'' hemisphere
[[folder:Other]] %%Sorted by works with a diameter of 43.3m (142 feet), implies an imaginary, second hemisphere, the pole of which touches the floor ''exactly''. Given the size of this space, a considerable margin of error would have been considered acceptable, but the architect, Apollodorus of Damascus, wanted it to be ''perfect''. And this in 126 AD.
** The art critic
named creators/authors, and historian Robert Hughes notes in his book ''Rome'' that the Pantheon would never be built today: no one would insure it, no one would even propose it, because no one would think that you could make something like that safely out of poured concrete. And they'd be dead wrong: Thanks to a unique and brilliant design, the Pantheon has stood for nearly nineteen hundred years, and shows no signs of collapse.then work names themselves



* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Michelangelo was initially not enthused about the Sistine Chapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.
* Website/{{Google}} [[http://www.google.com/logos/ Doodles]]; sure, the site's text can just be the same every single day, but numerous artists take upon them to draw something to relate to various countries' events, celebrity birthdays and such.
* Creator/DiscotekMedia has licensed many older anime [[NoExportForYou that may have otherwise never seen the light of day.]] Among many other things, they also managed to find the TMS dub of ''Anime/MagicKnightRayearth'', which was thought to have been [[MissingEpisode lost]], and include it on the Blu-Ray release of the series.

to:

* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Michelangelo was initially not enthused about the Sistine Chapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.
* Website/{{Google}} [[http://www.google.com/logos/ Doodles]]; sure, the site's text can just be the same every single day, but numerous artists take upon them to draw something to relate to various countries' events, celebrity birthdays and such.
* Creator/DiscotekMedia has licensed many older anime [[NoExportForYou that may have otherwise never seen the light of day.]] Among many other things, they also managed to find the TMS dub of ''Anime/MagicKnightRayearth'', which was thought to have been [[MissingEpisode lost]], and include it on the Blu-Ray release of the series.


Added DiffLines:



Added DiffLines:


* Creator/DiscotekMedia has licensed many older anime [[NoExportForYou that may have otherwise never seen the light of day.]] Among many other things, they also managed to find the TMS dub of ''Anime/MagicKnightRayearth'', which was thought to have been [[MissingEpisode lost]], and include it on the Blu-Ray release of the series.

%% Works without creator names:

* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Creator/{{Michelangelo}} was initially not enthused about the Sistine Chapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.

* The Pantheon, a temple, and later church, in UsefulNotes/{{Rome}}. The dome, aside from being a ''perfect'' hemisphere with a diameter of 43.3m (142 feet), implies an imaginary, second hemisphere, the pole of which touches the floor ''exactly''. Given the size of this space, a considerable margin of error would have been considered acceptable, but the architect, Apollodorus of Damascus, wanted it to be ''perfect''. And this in 126 AD.
** The art critic and historian Robert Hughes notes in his book ''Rome'' that the Pantheon would never be built today: no one would insure it, no one would even propose it, because no one would think that you could make something like that safely out of poured concrete. And they'd be dead wrong: Thanks to a unique and brilliant design, the Pantheon has stood for nearly nineteen hundred years, and shows no signs of collapse.

* The Parthenon sculptures. Most temple sculptures were only carved in full detail on the front because the back would never be seen; however, the Parthenon sculptures were carved in full detail, front and back. Chances are no-one saw that for thousands of years.


* Website/{{Google}} [[http://www.google.com/logos/ Doodles]]; sure, the site's text can just be the same every single day, but numerous artists take upon them to draw something to relate to various countries' events, celebrity birthdays and such.
Is there an issue? Send a MessageReason:
None


* In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI fare beyond what's necessary to just tell the story. Their films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').

to:

* In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI fare far beyond what's necessary to just tell the story. Their films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').

Added: 5197

Changed: 897

Removed: 5571

Is there an issue? Send a MessageReason:
More alphabetizing


* Creator/{{Disney}}:
** ''WesternAnimation/{{Fantasia}}'' was such an ambitious and groundbreaking project that it required its own sound system.
** For ''WesternAnimation/{{Bambi}}'', Creator/WaltDisney wanted the animals to be more realistic and expressive than those in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'', so he had Rico [=LeBrun=], a painter of animals, come and lecture to the animators on the structure and movement of animals. The animators visited the Los Angeles Zoo and Disney set up a small zoo at the studio so that the artists could see first-hand the movement of these animals.
** For the scene in ''WesternAnimation/AliceInWonderland'' in which Alice grows gigantic while inside the White Rabbit's house, animators built a prop house for Kathryn Beaumont to sit in - and they sketched it for reference. As they also needed to see how Alice moved while inside the house, they then rebuilt it with transparent walls.
** The animators on ''WesternAnimation/TheLionKing1994'' went to Africa and studied real animals to ensure that they were portrayed as realistically as possible.
** ''WesternAnimation/LiloAndStitch2002'' is one of the only Disney films since the company's heyday that can truly be called "experimental": complete creative control was given to a small team, who designed the entire production and characters to resemble of one employee's personal drawing style. It was also the first since ''WesternAnimation/{{Dumbo}}'' to use watercolored backgrounds (that's right, the first one in over 60 years). The result is something intimate and completely distinct.
** Pretty much all availiable information on the development of ''WesternAnimation/{{Encanto}}'' suggests it was a pleasant experience for almost everyone involved. Directors and animators were intrigued and fascinated with Colombian culture on all levels from architecture to indigenous beliefs, and there was an unique brainstorming method called "familia" in which latino employees got a chance to discuss their personal life experiences and give their two cents on the writing.
** In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI fare beyond what's necessary to just tell the story. Their most recent films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').

to:

* Creator/{{Disney}}:
** ''WesternAnimation/{{Fantasia}}'' was such an ambitious and groundbreaking project that it required its own sound system.
** For ''WesternAnimation/{{Bambi}}'', Creator/WaltDisney wanted the animals to be more realistic and expressive than those in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'', so he had Rico [=LeBrun=], a painter of animals, come and lecture to the animators on the structure and movement of animals. The animators visited the Los Angeles Zoo and Disney set up a small zoo at the studio so that the artists could see first-hand the movement of these animals.
** For the scene in ''WesternAnimation/AliceInWonderland'' in which Alice grows gigantic while inside the White Rabbit's house, animators built a prop house for Kathryn Beaumont to sit in - and they sketched it for reference. As they also needed to see how Alice moved while inside the house, they then rebuilt it with transparent walls.
** The animators on ''WesternAnimation/TheLionKing1994'' went to Africa and studied real animals to ensure that they were portrayed as realistically as possible.
** ''WesternAnimation/LiloAndStitch2002'' is one of the only Disney films since the company's heyday that can truly be called "experimental": complete creative control was given to a small team, who designed the entire production and characters to resemble of one employee's personal drawing style. It was also the first since ''WesternAnimation/{{Dumbo}}'' to use watercolored backgrounds (that's right, the first one in over 60 years). The result is something intimate and completely distinct.
** Pretty much all availiable information on the development of ''WesternAnimation/{{Encanto}}'' suggests it was a pleasant experience for almost everyone involved. Directors and animators were intrigued and fascinated with Colombian culture on all levels from architecture to indigenous beliefs, and there was an unique brainstorming method called "familia" in which latino employees got a chance to discuss their personal life experiences and give their two cents on the writing.
**
In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI fare beyond what's necessary to just tell the story. Their most recent films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').



** Speaking of ''Franchise/ToyStory'', ''WesternAnimation/ToyStory2'' was originally intended to be direct-to-video. But Pixar actually set out to make a movie that was just as good as the first, and Creator/{{Disney}} milked it with a theater release as a result. Pixar is very well-known for this.
*** For [[WesternAnimation/ToyStory3 the third TS film]], they could have had any actor play the now-grown Andy. Instead, they tracked down the '''''original actor''''', who had basically retired from acting at that point, to reprise the role. In fact, there's nary an [[TheOtherDarrin other Darrin]] in sight in the third film - ''every returning character'' is voiced by the actors who voiced them in the first two, except for Slinky, and even then it was only because Creator/JimVarney died. Special mention goes to Creator/DonRickles, who was 84 when he voiced Mr. Potato Head for ''Toy Story 3''... and even after his ''death'' just before ''Toy Story 4'' went into active production, allowed his estate to search through ''decades'' of unused recorded dialogue to reprise his character.
** Originally in ''WesternAnimation/WallE'', the story had it that [[spoiler:[[GenkiGirl EVE]] got electrocuted by [[BigBad AUTO]] instead of [[TheWoobie WALL•E]], and WALL•E fixes her while in the Garbage Chamber]]. A preview screening caused Andrew Stanton to realize it didn't fit the emotional flow he wanted to convey. Despite the fact that the scene was ''95%'' complete and the film was only a few months away from release, the animators started from scratch and completely redid the scene, so that [[spoiler:WALL•E was electrocuted, and EVE's motivation was about helping WALL•E, rather than just achieving her directive]], which makes the story better.
** When a director completes a film at Pixar and has finished promoting it, they usually take a year off to relax and perhaps find inspiration for their next film. After ''WesternAnimation/FindingNemo'' was finished, Andrew Stanton took a small team of writers and artists and spent that ''entire year'' planning the general story and working on the design of the characters of ''WesternAnimation/WallE'', simply so he could work without deadlines or pressure.
** For ''WesternAnimation/{{Up}}'', the producers actually flew the animation team to Venezuela, to the mountain range that serves as the inspiration for Paradise Falls in the film. The crew went on an exhausting (and potentially life-threatening) all-day hike up the mountain, but it was worth it for the magnificent views they got at the top, which inspired most of the film's imagery. Then a sudden storm rolled in, and they were trapped on top of the mountain for hours, while strong rains and wind slammed them. Eventually, a helicopter was able to rescue them.
** For ''WesternAnimation/{{Coco}}'', Lee Unkrich hired Adrian Molina as co-director and lyricist and used a Latin American voice cast since the film is set in Mexico. For the role of Miguel, Unkrich wanted a child actor whose voice didn't hit puberty during production and who can sing; appropriately enough, Anthony González, who was 12 years old like his character when he was selected for the role, is a Mariachi singer.

to:

** Speaking of ''Franchise/ToyStory'', ''WesternAnimation/ToyStory2'' was originally intended to be direct-to-video. But Pixar actually set out to make a movie that was just as good as the first, and Creator/{{Disney}} milked it with a theater release as a result. Pixar is very well-known for this.
*** For [[WesternAnimation/ToyStory3 the third TS film]], they could have had any actor play the now-grown Andy. Instead, they tracked down the '''''original actor''''', who had basically retired from acting at that point, to reprise the role. In fact, there's nary an [[TheOtherDarrin other Darrin]] in sight in the third film - ''every returning character'' is voiced by the actors who voiced them in the first two, except for Slinky, and even then it was only because Creator/JimVarney died. Special mention goes to Creator/DonRickles, who was 84 when he voiced Mr. Potato Head for ''Toy Story 3''... and even after his ''death'' just before ''Toy Story 4'' went into active production, allowed his estate to search through ''decades'' of unused recorded dialogue to reprise his character.
** Originally in ''WesternAnimation/WallE'', the story had it that [[spoiler:[[GenkiGirl EVE]] got electrocuted by [[BigBad AUTO]] instead of [[TheWoobie WALL•E]], and WALL•E fixes her while in the Garbage Chamber]]. A preview screening caused Andrew Stanton to realize it didn't fit the emotional flow he wanted to convey. Despite the fact that the scene was ''95%'' complete and the film was only a few months away from release, the animators started from scratch and completely redid the scene, so that [[spoiler:WALL•E was electrocuted, and EVE's motivation was about helping WALL•E, rather than just achieving her directive]], which makes the story better.
** When a director completes a film at Pixar and has finished promoting it, they usually take a year off to relax and perhaps find inspiration for their next film. After ''WesternAnimation/FindingNemo'' was finished, Andrew Stanton took a small team of writers and artists and spent that ''entire year'' planning the general story and working on the design of the characters of ''WesternAnimation/WallE'', simply so he could work without deadlines or pressure.
** For ''WesternAnimation/{{Up}}'', the producers actually flew the animation team to Venezuela, to the mountain range that serves as the inspiration for Paradise Falls in the film. The crew went on an exhausting (and potentially life-threatening) all-day hike up the mountain, but it was worth it for the magnificent views they got at the top, which inspired most of the film's imagery. Then a sudden storm rolled in, and they were trapped on top of the mountain for hours, while strong rains and wind slammed them. Eventually, a helicopter was able to rescue them.
** For ''WesternAnimation/{{Coco}}'', Lee Unkrich hired Adrian Molina as co-director and lyricist and used a Latin American voice cast since the film is set in Mexico. For the role of Miguel, Unkrich wanted a child actor whose voice didn't hit puberty during production and who can sing; appropriately enough, Anthony González, who was 12 years old like his character when he was selected for the role, is a Mariachi singer.


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* For the scene in ''WesternAnimation/AliceInWonderland'' in which Alice grows gigantic while inside the White Rabbit's house, animators built a prop house for Kathryn Beaumont to sit in - and they sketched it for reference. As they also needed to see how Alice moved while inside the house, they then rebuilt it with transparent walls.


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* For ''WesternAnimation/{{Bambi}}'', Creator/WaltDisney wanted the animals to be more realistic and expressive than those in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'', so he had Rico [=LeBrun=], a painter of animals, come and lecture to the animators on the structure and movement of animals. The animators visited the Los Angeles Zoo and Disney set up a small zoo at the studio so that the artists could see first-hand the movement of these animals.
* For ''WesternAnimation/{{Coco}}'', Lee Unkrich hired Adrian Molina as co-director and lyricist and used a Latin American voice cast since the film is set in Mexico. For the role of Miguel, Unkrich wanted a child actor whose voice didn't hit puberty during production and who can sing; appropriately enough, Anthony González, who was 12 years old like his character when he was selected for the role, is a Mariachi singer.


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* Pretty much all availiable information on the development of ''WesternAnimation/{{Encanto}}'' suggests it was a pleasant experience for almost everyone involved. Directors and animators were intrigued and fascinated with Colombian culture on all levels from architecture to indigenous beliefs, and there was an unique brainstorming method called "familia" in which latino employees got a chance to discuss their personal life experiences and give their two cents on the writing.
* ''WesternAnimation/{{Fantasia}}'' was such an ambitious and groundbreaking project that it required its own sound system.
* When a director completes a film at Pixar and has finished promoting it, they usually take a year off to relax and perhaps find inspiration for their next film. After ''WesternAnimation/FindingNemo'' was finished, Andrew Stanton took a small team of writers and artists and spent that ''entire year'' planning the general story and working on the design of the characters of ''WesternAnimation/WallE'', simply so he could work without deadlines or pressure.


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* ''WesternAnimation/LiloAndStitch2002'' is one of the only Disney films since the company's heyday that can truly be called "experimental": complete creative control was given to a small team, who designed the entire production and characters to resemble of one employee's personal drawing style. It was also the first since ''WesternAnimation/{{Dumbo}}'' to use watercolored backgrounds (that's right, the first one in over 60 years). The result is something intimate and completely distinct.
* The animators on ''WesternAnimation/TheLionKing1994'' went to Africa and studied real animals to ensure that they were portrayed as realistically as possible.


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* ''WesternAnimation/ToyStory2'' was originally intended to be direct-to-video. But Pixar actually set out to make a movie that was just as good as the first, and Creator/{{Disney}} milked it with a theater release as a result. Pixar is very well-known for this.
* For ''WesternAnimation/ToyStory3'', the studio could have had any actor play the now-grown Andy. Instead, they tracked down the '''''original actor''''', who had basically retired from acting at that point, to reprise the role. In fact, there's nary an [[TheOtherDarrin other Darrin]] in sight in the third film - ''every returning character'' is voiced by the actors who voiced them in the first two, except for Slinky, and even then it was only because Creator/JimVarney died. Special mention goes to Creator/DonRickles, who was 84 when he voiced Mr. Potato Head for ''Toy Story 3''... and even after his ''death'' just before ''Toy Story 4'' went into active production, allowed his estate to search through ''decades'' of unused recorded dialogue to reprise his character.
* For ''WesternAnimation/{{Up}}'', the producers actually flew the animation team to Venezuela, to the mountain range that serves as the inspiration for Paradise Falls in the film. The crew went on an exhausting (and potentially life-threatening) all-day hike up the mountain, but it was worth it for the magnificent views they got at the top, which inspired most of the film's imagery. Then a sudden storm rolled in, and they were trapped on top of the mountain for hours, while strong rains and wind slammed them. Eventually, a helicopter was able to rescue them.
* Originally in ''WesternAnimation/WallE'', the story had it that [[spoiler:[[GenkiGirl EVE]] got electrocuted by [[BigBad AUTO]] instead of [[TheWoobie WALL•E]], and WALL•E fixes her while in the Garbage Chamber]]. A preview screening caused Andrew Stanton to realize it didn't fit the emotional flow he wanted to convey. Despite the fact that the scene was ''95%'' complete and the film was only a few months away from release, the animators started from scratch and completely redid the scene, so that [[spoiler:WALL•E was electrocuted, and EVE's motivation was about helping WALL•E, rather than just achieving her directive]], which makes the story better.
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!!Standalone films
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Alphabetization

Added: 3940

Changed: 2099

Removed: 3641

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!!Studios



** In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI fare beyond what's necessary to just tell the story. Their most recent films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').



* In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI fare beyond what's necessary to just tell the story. Their most recent films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').
* The ''[[WesternAnimation/SinbadLegendOfTheSevenSeas Sinbad]]'' animated film team went to an incredible amount of effort to make sure that the CG models for the ships and cities were accurate to a tee, once again for a film intended for children.
* ''[[http://vimeo.com/12339283 In the Fall of Gravity]]'' is an extremely well-animated short that is made by this trope. The whole film was done by [[OneManArmy one guy]], who did everything from the sets to the figures he's animating. What's more impressive is that he built facial mechanisms never before seen in stop-motion ''specifically for the film'', controlled by cables instead of wires or replacement mouths. it really must be seen to be believed.
%%* Creator/NickPark's ''WesternAnimation/ChickenRun'' and his ''WesternAnimation/WallaceAndGromit'' shorts.
%%** Also, ''WesternAnimation/ShaunTheSheep''. This is most obvious when you look at [[RecurringCharacter the bull's]] texture.
%%** Any of Creator/AardmanAnimations' stop-motion projects.
* ''WesternAnimation/ThePrinceOfEgypt'' was a huge artistic undertaking for [[Creator/DreamWorksAnimation DreamWorks]]. For example, there were 1,192 scenes in the movie. ''1,180'' of those scenes featured special effects. And not just things like fire tornadoes or the Red Sea parting (that 7-minute sequence ''alone'' took '''''318,000 hours''''' of rendering), but wind, sand, rainwater, and lighting. The animators also spent two weeks traveling around Egypt to get a sense of the architecture and art style for the film.
** The writers consulted with over a hundred religious officials from varying sects to make sure they got as close to the heart of the story as possible.

to:

* In TheNewTens Disney renaissance ''WesternAnimation/TheBadGuys'' was a breath of fresh air for the Franchise/DisneyAnimatedCanon, animators, having abandoned the animators at Disney have been pushing the limits of animation and CGI fare beyond what's necessary to just tell the story. Their most recent films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').
* The ''[[WesternAnimation/SinbadLegendOfTheSevenSeas Sinbad]]'' animated
traditional CG-animated film team went to an incredible amount of effort to make sure look and now blending 2D and 3D visuals, both in effects and motion. It helps that the CG models for the ships and cities were accurate to a tee, once again for a film intended for children.
* ''[[http://vimeo.com/12339283 In the Fall of Gravity]]'' is an extremely well-animated short that is made by this trope. The whole
film was done directed by [[OneManArmy one guy]], studio veteran Pierre Perifel (his directorial debut), who did everything from the sets to the figures he's animating. What's more impressive is had developed a "proof of concept" trailer himself that he built facial mechanisms never before seen in stop-motion ''specifically the team could always refer back to for inspiration for the film'', controlled by cables instead of wires or replacement mouths. it really must be seen to be believed.
%%* Creator/NickPark's ''WesternAnimation/ChickenRun''
film's tone and his ''WesternAnimation/WallaceAndGromit'' shorts.
%%** Also, ''WesternAnimation/ShaunTheSheep''. This is
sequences. And for most obvious when you look at [[RecurringCharacter the bull's]] texture.
%%** Any of Creator/AardmanAnimations' stop-motion projects.
* ''WesternAnimation/ThePrinceOfEgypt'' was a huge artistic undertaking for [[Creator/DreamWorksAnimation DreamWorks]]. For example, there were 1,192 scenes in the movie. ''1,180'' of those scenes featured special effects. And not just things like fire tornadoes or the Red Sea parting (that 7-minute sequence ''alone'' took '''''318,000 hours''''' of rendering), but wind, sand, rainwater, and lighting. The animators also spent two weeks traveling around Egypt to get a sense
of the architecture and art style for crew, the film.
** The writers consulted with over
film became a hundred religious officials from varying sects to make sure they got as close to bright spot that helped keep them going through the heart worst of the story as possible.UsefulNotes/COVID19Pandemic.



* ''WesternAnimation/TheSecretOfKells'', especially since it's all about medieval art in the first place. [[ShownTheirWork And it shows.]]

to:

* ''WesternAnimation/TheSecretOfKells'', especially since it's ''WesternAnimation/HortonHearsAWho'' came along after Creator/DrSeuss' widow declared that all about medieval art future film adaptations of his work would exclusively be animated, as a result of the widely-panned ''[[Film/TheCatInTheHat Cat in the first place. [[ShownTheirWork And Hat]]'' live-action movie. As such, they worked to adapt Seuss's visuals to animation in a way that also stuck when [[Creator/IlluminationEntertainment Illumination]] took on ''WesternAnimation/{{The Lorax|2012}}'' a few years later.
* ''[[http://vimeo.com/12339283 In the Fall of Gravity]]'' is an extremely well-animated short that is made by this trope. The whole film was done by [[OneManArmy one guy]], who did everything from the sets to the figures he's animating. What's more impressive is that he built facial mechanisms never before seen in stop-motion ''specifically for the film'', controlled by cables instead of wires or replacement mouths.
it shows.]]really must be seen to be believed.



* The original plot for ''WesternAnimation/{{Zootopia}}'' was scrapped and reworked from the ground up just 9 months before the intended release date (Nick was the original protagonist). That didn't stop the studio and the dedicated creative team from producing a film with incredible animation or storytelling, though.
* Creator/BlueSkyStudios's original films may not have had much going for them, but the studio almost always put their best foot forward when it came to an adaptation.
** ''WesternAnimation/HortonHearsAWho'' came along after Creator/DrSeuss' widow declared that all future film adaptations of his work would exclusively be animated, as a result of the widely-panned ''[[Film/TheCatInTheHat Cat in the Hat]]'' live-action movie. As such, they worked to adapt Seuss's visuals to animation in a way that also stuck when [[Creator/IlluminationEntertainment Illumination]] took on ''WesternAnimation/{{The Lorax|2012}}'' a few years later.
** ''WesternAnimation/ThePeanutsMovie'' had several of [[Creator/CharlesMSchulz Charles Schulz's]] relatives on board, with his son and grandson being among the writing team. In addition, the animators made the effort to make their CGI look as close to the original television specials as possible, by not utilizing motion blur and giving the movie an overall 2.5-D aesthetic.
* ''WesternAnimation/TheNightmareBeforeChristmas'' required an entire production studio to be built up from scratch in four months and took over three years to film, utilizing up over a dozen sound stages, a phenomenal amount of space. It was also a technical innovation: a special motion-control camera was created to allow for more sweeping cinematography.
* While ''Animation/NextGen'' is a decent film in its own right, it serves as a testament to the power of Creator/BlenderFoundation's flagship open source animation software. Almost the entire film was created using software that anyone can get a hold of completely for free!



* ''WesternAnimation/TheBadGuys'' was a breath of fresh air for the animators, having abandoned the traditional CG-animated film look and now blending 2D and 3D visuals, both in effects and motion. It helps that the film was directed by studio veteran Pierre Perifel (his directorial debut), who had developed a "proof of concept" trailer himself that the team could always refer back to for inspiration for the film's tone and sequences. And for most of the crew, the film became a bright spot that helped keep them going through the worst of the UsefulNotes/COVID19Pandemic.

to:

* ''WesternAnimation/TheBadGuys'' While ''Animation/NextGen'' is a decent film in its own right, it serves as a testament to the power of Creator/BlenderFoundation's flagship open source animation software. Almost the entire film was created using software that anyone can get a hold of completely for free!
%%* Creator/NickPark's ''WesternAnimation/ChickenRun'' and his ''WesternAnimation/WallaceAndGromit'' shorts.
%%** Also, ''WesternAnimation/ShaunTheSheep''. This is most obvious when you look at [[RecurringCharacter the bull's]] texture.
* ''WesternAnimation/TheNightmareBeforeChristmas'' required an entire production studio to be built up from scratch in four months and took over three years to film, utilizing up over a dozen sound stages, a phenomenal amount of space. It was also a technical innovation: a special motion-control camera was created to allow for more sweeping cinematography.
* ''WesternAnimation/ThePeanutsMovie'' had several of [[Creator/CharlesMSchulz Charles Schulz's]] relatives on board, with his son and grandson being among the writing team. In addition, the animators made the effort to make their CGI look as close to the original television specials as possible, by not utilizing motion blur and giving the movie an overall 2.5-D aesthetic.
* ''WesternAnimation/ThePrinceOfEgypt''
was a breath huge artistic undertaking for [[Creator/DreamWorksAnimation DreamWorks]]. For example, there were 1,192 scenes in the movie. ''1,180'' of fresh air those scenes featured special effects. And not just things like fire tornadoes or the Red Sea parting (that 7-minute sequence ''alone'' took '''''318,000 hours''''' of rendering), but wind, sand, rainwater, and lighting. The animators also spent two weeks traveling around Egypt to get a sense of the architecture and art style for the animators, having abandoned film.
** The writers consulted with over a hundred religious officials from varying sects to make sure they got as close to
the traditional CG-animated film look and now blending 2D and 3D visuals, both heart of the story as possible.
* ''WesternAnimation/TheSecretOfKells'', especially since it's all about medieval art
in effects and motion. It helps the first place. [[ShownTheirWork And it shows.]]
* ''WesternAnimation/SinbadLegendOfTheSevenSeas'' had its team go to an incredible amount of effort to make sure
that the film was directed by studio veteran Pierre Perifel (his directorial debut), who had developed a "proof of concept" trailer himself that the team could always refer back to for inspiration CG models for the film's tone ships and sequences. And cities were accurate to a tee, once again for most of the crew, the a film became a bright spot that helped keep them going through intended for children.
* ''WesternAnimation/{{Wolfwalkers}}'', [[https://www.indiewire.com/2020/09/wolfwalkers-hand-crafted-animation-irish-folklore-1234585696/ according to this interview]], had
the worst of "Wolf Vision" scenes pre-visualized and built in a virtual reality environment. Rather than simply keeping those scenes to the UsefulNotes/COVID19Pandemic.virtual reality engine, the animators printed out the 3D model frame-by-frame and re-animated ''all'' of it on paper with charcoal and pencil. This gives the scenes a uniquely three-dimensional feel while still being hand-drawn.
* The original plot for ''WesternAnimation/{{Zootopia}}'' was scrapped and reworked from the ground up just 9 months before the intended release date (Nick was the original protagonist). That didn't stop the studio and the dedicated creative team from producing a film with incredible animation or storytelling, though.

Added: 802

Changed: 22

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[[folder:Films -- Animated]]

to:

[[folder:Fan Works]]
* ''Fanfic/{{Paradoxus}} (''WesternAnimation/WinxClub, VideoGame/WorldOfWarcraft''): The four authors took the time to strengthen and fix the inconsistencies of the worldbuilding of ''Winx Club'' by carefully mixing it with that of ''World of Warcraft'' (without overrunning one over the other and keeping them independent) and Myth/NorseMythology (which both franchises draw from to varying extents). They also researched PTSD so their characters' psychological trauma was handled correctly. To top it all, WordOfGod has it that they've traced a detailed genealogical tree for all of the Dragon's Flame keepers along with their familial relationships with the Royal House of Solaria. Something similar was done for the nymphs and their reincarnations over time.
[[/folder]]

[[folder:Films -- Animated]]Animation]]

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