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* OpeningScroll: ''Twenty-four of them'', one for each of the eight classes, each of whom have a trilogy. There's a mini-one each time you log in, reminding you of where this character is in which storyline, so you can still somewhat follow the plot if you've been away from a specific character for a prolonged period of time.

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* OpeningScroll: ''Twenty-four ''Thirty-two of them'', one for each of the eight classes, each of whom have a trilogy.trilogy (plus the prologue). There's a mini-one each time you log in, reminding you of where this character is in which storyline, so you can still somewhat follow the plot if you've been away from a specific character for a prolonged period of time.
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* MassiveRaceSelection: Not as massive as ''VideoGame/WorldOfWarcraft'', even so there are 11 playable races in total (12 if you count the cyborgs as a separate race, but really, they're just humans). Humans, cyborgs and Zabraks are free for everyone [[note]]but there are some restrictions for cyborgs and Zabraks, which can be lifted by levelling a cyborg/Zabrak character to level 50 (for cyborgs, this unlocks all customisations, while for Zabraks, this allows white Republic Zabraks to be played as Imperials and red Imperial Zabraks to be played as Republicans)[[/note]], while most other species are available for subscribers but can be unlocked with Cartel Coins as legacy purchases [[note]]subscriber species can also be unlocked for 1.5 million credits, but since F2P players have their credits capped at 1 million, the only way they can unlock those species is through the Cartel Market for 600 [=CCs=] each, yet Cartel Coins are quite hard to come by, which makes it really difficult for F2P players to unlock premium species[[/note]]. Subscriber species have class restrictions which can be lifted by levelling a character of that species to level 50 or through legacy purchases. The default classes for premium species are:

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* MassiveRaceSelection: Not as massive as ''VideoGame/WorldOfWarcraft'', even so there are 11 playable races in total (12 if you count the cyborgs as a separate race, but really, they're just humans). Humans, cyborgs and Zabraks are free for everyone [[note]]but there are some restrictions for cyborgs and Zabraks, which can be lifted by levelling a cyborg/Zabrak character to level 50 (for cyborgs, this unlocks all customisations, while for Zabraks, this allows white Republic Zabraks to be played as Imperials and red Imperial Zabraks to be played as Republicans)[[/note]], while most other species are available for subscribers but can be unlocked with Cartel Coins as legacy purchases [[note]]subscriber species can also be unlocked for 1.5 million credits, but since F2P [=F2P=] players have their credits capped at 1 million, the only way they can unlock those species is through the Cartel Market for 600 [=CCs=] each, yet Cartel Coins are quite hard to come by, which makes it really difficult for F2P [=F2P=] players to unlock premium species[[/note]]. Subscriber species have class restrictions which can be lifted by levelling a character of that species to level 50 or through legacy purchases. The default classes for premium species are:

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* MassiveRaceSelection: Not as massive as ''VideoGame/WorldOfWarcraft'', even so there are 11 playable races in total (12 if you count the cyborgs as a separate race, but really, they're just humans). Humans, cyborgs and Zabraks are free for everyone [[note]]but there are some restrictions for cyborgs and Zabraks, which can be lifted by levelling a cyborg/Zabrak character to level 50 (for cyborgs, this unlocks all customisations, while for Zabraks, this allows white Republic Zabraks to be played as Imperials and red Imperial Zabraks to be played as Republicans)[[/note]], while most other species are available for subscribers but can be unlocked with Cartel Coins [[note]]subscriber species can also be unlocked for 1.5 million credits, but since F2P players have their credits capped at 1 million, the only way they can unlock those species is through the Cartel Market for 600 [=CCs=] each, yet Cartel Coins are quite hard to come by, which makes it really difficult for F2P players to unlock premium species[[/note]].

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* MassiveRaceSelection: Not as massive as ''VideoGame/WorldOfWarcraft'', even so there are 11 playable races in total (12 if you count the cyborgs as a separate race, but really, they're just humans). Humans, cyborgs and Zabraks are free for everyone [[note]]but there are some restrictions for cyborgs and Zabraks, which can be lifted by levelling a cyborg/Zabrak character to level 50 (for cyborgs, this unlocks all customisations, while for Zabraks, this allows white Republic Zabraks to be played as Imperials and red Imperial Zabraks to be played as Republicans)[[/note]], while most other species are available for subscribers but can be unlocked with Cartel Coins as legacy purchases [[note]]subscriber species can also be unlocked for 1.5 million credits, but since F2P players have their credits capped at 1 million, the only way they can unlock those species is through the Cartel Market for 600 [=CCs=] each, yet Cartel Coins are quite hard to come by, which makes it really difficult for F2P players to unlock premium species[[/note]]. Subscriber species have class restrictions which can be lifted by levelling a character of that species to level 50 or through legacy purchases. The default classes for premium species are:
** Miraluka: Jedi
** Mirialans: All Republic classes
** Rattataki: All Imperial classes except Sith Warrior
** Sith Pureblood: Sith (obviously)
** Chiss: Imperial Tech (BH and IA)
** Twi'lek: Jedi Knight, Jedi Consular, Smuggler and Sith Inquisitor (which is an odd case, given the default choices the other subscriber species have)
** The Cathar, Torgruta and Nautolan species are Cartel Market exclusive species which can only be unlocked for 600 [=CCs=] each.
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* MassiveRaceSelection: Not as massive as ''VideoGame/WorldOfWarcraft'', even so there are 11 playable races in total (12 if you count the cyborgs as a separate race, but really, they're just humans). Humans, cyborgs and Zabraks are free for everyone [[note]]but there are some restrictions for cyborgs and Zabraks, which can be lifted by levelling a cyborg/Zabrak character to level 50 (for cyborgs, this unlocks all customisations, while for Zabraks, this allows white Republic Zabraks to be played as Imperials and red Imperial Zabraks to be played as Republicans)[[/note]], while most other species are available for subscribers but can be unlocked with Cartel Coins [[note]]subscriber species can also be unlocked for 1.5 million credits, but since F2P players have their credits capped at 1 million, the only way they can unlock those species is through the Cartel Market for 600 [=CCs=] each, yet Cartel Coins are quite hard to come by, which makes it really difficult for F2P players to unlock premium species[[/note]].

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This page is a travesty


* NoEndorHolocaust: Averted early in the Imperial Agent storyline. The destruction of a major starship in orbit causes debris to fall causing casualties on the ground. Not enough to merit a mention in the other class stories, but still.

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* NoEndorHolocaust: NoEndorHolocaust:
**
Averted early in the Imperial Agent storyline. The destruction of a major starship in orbit causes debris to fall causing casualties on the ground. Not enough to merit a mention in the other class stories, but still.still.
** Averted in the Jedi Knight storyline. [[spoiler: Master Tol Braga]] intends to blow up a ship over Corellia with the deliberate intent of causing mass casualties from both debris and radiation.



** Averted in the Jedi Knight storyline. [[spoiler: Master Tol Braga]] intends to blow up a ship over Corellia with the deliberate intent of causing mass casualties from both debris and radiation.



** ZigZagged in the conflict between the Sith Inquisitor PC and Darth Thanaton. The Inquisitor is a slave who was freed and sent to the Sith Academy when they were discovered to be Force-sensitive, and Thanaton, an elder Sith who works directly for a Dark Council member (and eventually [[KlingonPromotion kills him for his job]]) takes an instant dislike to them over their apparent disregard for Sith traditions and history and the fact they've risen to the rank of Lord of the Sith in only a month or two at most. However, the Inquisitor's background is possibly more storied than is widely known--they're claimed as a descendant by the ghost of the ancient Sith Lord Aloysius Kallig, [[MultipleChoicePast though its up to the player whether they actually believe him]]--and [[AllThereInTheManual the tie-in comics reveal]] that [[MirrorCharacter Thanaton is himself an ex-slave]], suggesting he's just jealous that they're not having to work as hard to advance.

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** ZigZagged in the conflict between the Sith Inquisitor PC and Darth Thanaton. The Inquisitor is a slave who was freed and sent to the Sith Academy when they were discovered to be Force-sensitive, and Thanaton, an elder Sith who works directly for a Dark Council member (and eventually [[KlingonPromotion kills him for his job]]) takes an instant dislike to them over their apparent disregard for Sith traditions and history and the fact they've risen to the rank of Lord of the Sith in only around a month or two at most.year. However, the Inquisitor's background is possibly more storied than is widely known--they're claimed as a descendant by the ghost of the ancient Sith Lord Aloysius Kallig, [[MultipleChoicePast though its up to the player whether they actually believe him]]--and [[AllThereInTheManual the tie-in comics reveal]] that [[MirrorCharacter Thanaton is himself an ex-slave]], suggesting he's just jealous that they're not having to work as hard to advance.
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* LoweredRecruitingStandards: The Sith Warrior's initial quest giver comments that this policy was instated within the Sith Academy. In an inversion, your character is one of the elite who is there legitimately, while The Rival is one whose presence owes itself to the Lowered Standards.

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* LoweredRecruitingStandards: The Sith Warrior's initial quest giver comments that this policy was instated within the Sith Academy. In an inversion, your character is one of the elite who is there legitimately, legitimately (more or less), while The Rival TheRival is one whose presence owes itself to the Lowered Standards.



** Lampshaded in the Imperial Agents story arch on Corellia when one Imperial officer asks another how an idiot like Lord Razr ever made it through Korriban Academy.

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** Lampshaded in the Imperial Agents story arch on Corellia Corellia, when one Imperial officer asks another how an idiot like Lord Razr Razer ever made it through Korriban Academy.
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* MasterPoisoner: Operative in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s for massive damage[[note]]Virulence gives them a second poison [=DoT=], Cull, which massively increases damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull[[/note]].

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* MasterPoisoner: Operative Scoundrel/Operative in general, and the Lethality/Virulence tree in particular, letting them combine PoisonedWeapons with {{Critical Hit}}s for massive damage[[note]]Virulence gives them a second poison [=DoT=], Cull, which massively increases damage for every poison [=DoT=] on the target, and finally Weakening Blast, which makes the target take more damage from poison [=DoTs=] ''and'' Cull[[/note]].
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* {{Mana}}: All classes have some form of energy pool. Most of the pools work differently and most abilities require using some of it.
** Sentinel/Marauders and Defenders/Juggernauts use Focus and Rage. Both start with 0 and build it up over the course of battle by using weaker abilities. More powerful abilities generally require spending Focus/Rage.
** Sentinel/Marauders and Sages/Sorcerers use Force, which regenerates at a constant, fairly rapid rate. Shadows and Assassins are stuck with the basic limit of 100, while Sages and Sorcerers have an ample pool of 500-600 but the same regeneration rate.

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* {{Mana}}: All classes sub-classes have some form of energy pool. Most of the pools work differently and most abilities require using some of it.
** Sentinel/Marauders Sentinels/Marauders and Defenders/Juggernauts Guardians/Juggernauts use Focus and Rage. Both start with 0 and build it up over the course of battle by using weaker abilities. More powerful abilities generally require spending Focus/Rage.
** Sentinel/Marauders Shadows/Assassins and Sages/Sorcerers use Force, which regenerates at a constant, fairly rapid rate. Shadows and Assassins are stuck with the basic limit of 100, while Sages and Sorcerers have an ample pool of 500-600 but the same regeneration rate.



** Mercenaries and Powertech's use "Heat", which is functionally identical to Energy, but is displayed backwards - you start at 0%, can't use any powers at 100%, some powers and traits vent heat, etc.
** Commando's and Vanguards use "Ammo" which is nowadays identical to Energy, but used to go from 0 to 12 before Patch 2.2 rescaled it to 0 to 100. This is why Commando and Vanguard powers have costs in multiples of 8.3 (rounding down).

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** Mercenaries and Powertech's Powertechs use "Heat", which is functionally identical to Energy, but is displayed backwards - you start at 0%, can't use any powers at 100%, some powers and traits vent heat, etc.
** Commando's Commandos and Vanguards use "Ammo" which is nowadays identical to Energy, but used to go from 0 to 12 before Patch 2.2 rescaled it to 0 to 100. This is why Commando and Vanguard powers have costs in multiples of 8.3 (rounding down).
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* PointOfNoReturn: ''Knights of the Fallen Empire'' expansion is this, and the game warns warns you that all side content will be cut off, and all your companions will be removed, with no way to access their affection quests again. The game is so insistent on you understanding that this is a point of no return that it makes you confirm TWICE before starting the first chapter.

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* PointOfNoReturn: ''Knights of the Fallen Empire'' expansion is this, and the game warns warns you that all side content will be cut off, and all your companions will be removed, with no way to access their affection quests again. The game is so insistent on you understanding that this is a point of no return that it makes you confirm TWICE before starting the first chapter.

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