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* The {{Infocom}} InteractiveFiction game ''Starcross'' is essentially ''RendezvousWithRama'' with the SerialNumbersFiledOff. It's probably because a more obscure company called Tellurium actually got to do a licensed text adventure (not to be confused with ''VideoGame/{{Rama}}'', a 1996 FMV game).

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* The {{Infocom}} InteractiveFiction game ''Starcross'' is essentially ''RendezvousWithRama'' ''Literature/RendezvousWithRama'' with the SerialNumbersFiledOff. It's probably because a more obscure company called Tellurium actually got to do a licensed text adventure (not to be confused with ''VideoGame/{{Rama}}'', a 1996 FMV game).
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** The emphasis on drifting and tight suspenseful mountain pass duels in Carbon make it a pretty good ''Manga/InitialD'' game.

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** The emphasis on drifting and tight suspenseful mountain pass duels in Carbon ''Carbon'' make it a pretty good ''Manga/InitialD'' game.
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** The tight suspenseful mountain pass duels and heavy drifting element in Carbon make it a pretty good ''Manga/InitialD'' game.

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** The emphasis on drifting and tight suspenseful mountain pass duels and heavy drifting element in Carbon make it a pretty good ''Manga/InitialD'' game.
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** The tight suspenseful mountain pass duels and heavy drifting element in Carbon make it a pretty good ''Manga/InitialD'' game.
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* ''Auto Destruct'' for the PlayStation was an unofficial 3D take on ''VideoGame/SpyHunter'', three years before Midway's own PS2 remake.
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** ''Pitfall: The Mayan Adventure'' also seems remarkably influenced by the ''Franchise/IndianaJones'' films.

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** ''Pitfall: The Mayan Adventure'' ''VideoGame/PitfallTheMayanAdventure'' also seems remarkably influenced by the ''Franchise/IndianaJones'' films.
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* ''VideoGame/CallOfDutyInfiniteWarfare''. The best-looking ''{{Franchise/Gundam}}'' game Namco-Bandai never made.
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* Many people have bemoaned the fact that ''VideoGame/ActRaiser'' never got a real sequel which featured the combination of town-building sim and real-time action (''[=ActRaiser=] II'' was a sequel InNameOnly and fully ditched the city-building aspect while making the platformer nigh-impossible.). But it did. It was called ''VideoGame/DarkCloud.''
** ''Terraria'', despite being made as a 2D equivalent of Minecraft and it shows, actually feels more as a sequel of ActRaiser due to the improved combat aspect and NPC interaction (it also crosses with ''Franchise/{{Castlevania}}'' too).

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* Many people have bemoaned the fact that ''VideoGame/ActRaiser'' never got a real sequel which featured the combination of town-building sim and real-time action (''[=ActRaiser=] (''[=VideoGame/ActRaiser=] II'' was a sequel InNameOnly and fully ditched the city-building aspect while making the platformer nigh-impossible.). But it did. It was called ''VideoGame/DarkCloud.''
** ''Terraria'', despite being made as a 2D equivalent of Minecraft and it shows, actually feels more as a sequel of ActRaiser VideoGame/ActRaiser due to the improved combat aspect and NPC interaction (it also crosses with ''Franchise/{{Castlevania}}'' too).
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* If you're an ''Videogame/AceCombat'' fan but also exclusively a PC gamer whose machine can't properly handle PS2 emulation, ''Videogame/{{HAWX}}'' and ''Videogame/VectorThrust'' can help you scratch that itch.

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* If you're an ''Videogame/AceCombat'' fan but also exclusively a PC gamer whose machine can't properly handle PS2 [=PS2=] emulation, ''Videogame/{{HAWX}}'' and ''Videogame/VectorThrust'' can help you scratch that itch.

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* ''Manga/{{Berserk}}'' has had a couple of decent games to its name, but by far the best ones are ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''.

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* ''Manga/{{Berserk}}'' has had a couple of [[VideoGame/BerserkMillenniumFalconHenSeimaSenkiNoSho decent games games]] to its name, but by far the best ones are ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''.



* And speaking of ''VideoGame/DarkSouls'', it is being called the best ''Anime/{{Berserk}}'' games due to sheer amounts of ShoutOut [[note]]WordOfGod explictly stated that they liked the ''Anime/{{Berserk}}'' and drew many elements from it[[note]], the Age of Fire being a CosmicHorrorStory itself also helps. Even though there's an actual ''[[VideoGame/BerserkMillenniumFalconHenSeimaSenkiNoSho Berserk]]'' game, it's not as popular as its spiritual adaptions.
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* And speaking of ''VideoGame/DarkSouls'', it is being called the best ''Anime/{{Berserk}}'' games due to sheer amounts of ShoutOut [[note]]WordOfGod explictly stated that they liked the ''Anime/{{Berserk}}'' and drew many elements from it[[note]], the Age of Fire being a CosmicHorrorStory itself also helps. Even though there's an actual ''[[VideoGame/BerserkMillenniumFalconHenSeimaSenkiNoSho Berserk]]'' game, it's not as popular as its spiritual adaptions.
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** ''Far Cry: Instincts'' is often described as the best FPS ComicBook/{{Wolverine}}/Weapon X game ever made. Jack Carver shares many abilities to Wolverine such as HealingFactor, TheNoseKnows, and clawing at their enemies. Granted, with the last one Jack lacks WolverineClaws, but has a powerful melee attack that sends bad guys flying high into the air. Jack, like Wolverine, is also a GoodIsNotNice, [[DeadPanSnarker deadpan snarking]], AntiHero.
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** ''{{Starlancer}}'' is also noteworthy for having a backstory that's basically the original ''Series/{{Battlestar Galactica|1978}}'' [[SerialNumbersFiledOff thinly disguised]] by having DirtyCommunists instead of Cylons. It's also rather better than the officially licensed BSG game for the Playstation 2 and UsefulNotes/XBox despite being made by ''the same studio''.

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** ''{{Starlancer}}'' is also noteworthy for having a backstory that's basically the original ''Series/{{Battlestar Galactica|1978}}'' [[SerialNumbersFiledOff thinly disguised]] by having DirtyCommunists instead of Cylons. It's also rather better than the officially licensed BSG game for the Playstation 2 UsefulNotes/PlayStation2 and UsefulNotes/XBox despite being made by ''the same studio''.



** ''VideoGame/GrandTheftAutoIII'' looks and plays a lot like the ''{{VideoGame/Driver}}'' games that started on the PlayStation. Essentially, it's ''Driver'' with a criminal VillainProtagonist and on-foot controls that actually work -- something that it took Reflections, the makes of ''Driver'', four games to get right (something that is {{lampshade|Hanging}}d more than once in the ''GTA'' series), by which point it was ''them'' who came off looking like Johnny-come-latelies.

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** ''VideoGame/GrandTheftAutoIII'' looks and plays a lot like the ''{{VideoGame/Driver}}'' games that started on the PlayStation.UsefulNotes/PlayStation. Essentially, it's ''Driver'' with a criminal VillainProtagonist and on-foot controls that actually work -- something that it took Reflections, the makes of ''Driver'', four games to get right (something that is {{lampshade|Hanging}}d more than once in the ''GTA'' series), by which point it was ''them'' who came off looking like Johnny-come-latelies.

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* ''VideoGame/DevilMayCry'' (the first one at least) is often regarded as the best 3D ''Franchise/{{Castlevania}}'' game that Capcom ever made. It helps that the first game's director, Creator/HidekiKamiya, LOVES [[VideoGame/{{Castlevania|I}} the first Castlevania]].
** The third game is either in the same league or surpasses ''[=DMC1=]'' in this regard. The majority of ''Dante's Awakening'' may takes place in a Gothic tower, but it has the trappings of a ''Castlevania'' game. The NintendoHard difficulty of the classics ([=CV1, CV3, & CV4=]) and the exploration/backtracking of the {{Metroidvania}}s with a white haired HalfHumanHybrid hero (''VideoGame/CastlevaniaSymphonyOfTheNight'').
** The PC version of ''Devil May Cry 4'' (and the Special Edition on both consoles and PC) on Legendary Dark Knight is the best ''VideoGame/DynastyWarriors'' game ever made.
** Dante, with his wise-cracks, his breaking of the fourth wall, and his massive arsenal, has been compared to Deadpool.

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* ''VideoGame/DevilMayCry'' ''Franchise/DevilMayCry'' (the first one at least) is often regarded as the best 3D ''Franchise/{{Castlevania}}'' game that Capcom ever made. It helps that the first game's director, Creator/HidekiKamiya, LOVES [[VideoGame/{{Castlevania|I}} the first Castlevania]].
** The third game is either in the same league or surpasses ''[=DMC1=]'' in this regard. The majority of ''Dante's Awakening'' may takes place in a Gothic tower, but it has the trappings of a ''Castlevania'' game. The NintendoHard difficulty of the classics ([=CV1, CV3, & CV4=]) (''[=CV1=]'', ''[=CV3=]'', ''[=CV4=]'') and the exploration/backtracking of the {{Metroidvania}}s with a white haired HalfHumanHybrid hero (''VideoGame/CastlevaniaSymphonyOfTheNight'').
** The PC version of ''Devil May Cry 4'' (and the Special Edition ''Special Edition'' on both consoles and PC) on Legendary Dark Knight is the best ''VideoGame/DynastyWarriors'' game ever made.
** Dante, with his wise-cracks, wise cracks, his breaking (near-)breaking of the fourth wall, and his massive arsenal, has been compared to Deadpool.SelfDemonstrating/{{Deadpool}}.



* The original ''VideoGame/MegaManClassic'' was intended to be an ''Anime/AstroBoy'' game, so you could say that the ''Mega Man'' games are the best ''Astro Boy'' video games created (at least until ''VideoGame/AstroBoyOmegaFactor'' was released).
** ''Anime/NeoHumanCasshern'', a series about a boy who becomes an android in order to fight a big army of robots, with his robot-dog companion who can turn into vehicles. There also is an evil-protype twin-brother and a girl as protagonists/antagonists. [[SarcasmMode Any resemblance]] ''Mega Man'' [[SarcasmMode might have to this is only coincidence]].

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* The original ''VideoGame/MegaManClassic'' [[VideoGame/MegaMan1 original]] ''VideoGame/{{Mega Man|Classic}}'' was intended to be an ''Anime/AstroBoy'' game, so you could say that the ''Mega Man'' games are the best ''Astro Boy'' video games created (at least until ''VideoGame/AstroBoyOmegaFactor'' was released).
** ''Anime/NeoHumanCasshern'', a series about a boy who becomes an android in order to fight a big army of robots, with his robot-dog robot dog companion who can turn into vehicles. There also is an evil-protype twin-brother and a girl as protagonists/antagonists. [[SarcasmMode Any resemblance]] ''Mega Man'' [[SarcasmMode might have to this is only coincidence]].



*** Comparisons between Casshern and Dio, could also easily be brought up with Capcom's [[VideoGame/DevilMayCry Dante and Virgil]].
* The ''VideoGame/MonkeyIsland'' series was heavily inspired by two major sources: [[Ride/DisneyThemeParks Disneyland]]'s original PiratesOfTheCaribbean ride, and the Creator/TimPowers novel ''Literature/OnStrangerTides'' (in not-at-all related news, the fourth ''POTC'' movie was ''coincidentally'' based on the same book).

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*** Comparisons between Casshern and Dio, could also easily be brought up with Capcom's [[VideoGame/DevilMayCry [[Franchise/DevilMayCry Dante and Virgil]].
Vergil]].
* The ''VideoGame/MonkeyIsland'' series was heavily inspired by two major sources: [[Ride/DisneyThemeParks Disneyland]]'s original PiratesOfTheCaribbean Franchise/PiratesOfTheCaribbean ride, and the Creator/TimPowers novel ''Literature/OnStrangerTides'' (in not-at-all related news, the fourth ''POTC'' movie was ''coincidentally'' based on the same book).

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* ''Franchise/ShinMegamiTensei'': The whole series can be summed up as ''Manga/DevilMan'': The Video Game; especially ''VideoGame/ShinMegamiTenseiNocturne''). ''VideoGame/ShinMegamiTenseiNocturne'' on the True Demon Path is also considered a pretty good distillation of ''Creator/FriedrichNietzsche'''s entire philosophy.

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* ''Franchise/ShinMegamiTensei'': The whole series can be summed up as ''Manga/DevilMan'': The Video Game; especially ''VideoGame/ShinMegamiTenseiNocturne'').
**
''VideoGame/ShinMegamiTenseiNocturne'' on the True Demon Path is also considered a pretty good distillation of ''Creator/FriedrichNietzsche'''s entire philosophy.
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* ''WebOriginal/SuperBunnyhop'' [[https://youtu.be/CXWbUJXAVE0?t=11m argues that]]''VideoGame/TheWitcher3WildHunt'' is a pretty good, unofficial ''VideoGame/TheLegendOfZelda''.

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* ''WebOriginal/SuperBunnyhop'' [[https://youtu.be/CXWbUJXAVE0?t=11m argues that]]''VideoGame/TheWitcher3WildHunt'' that]] ''VideoGame/TheWitcher3WildHunt'' is a pretty good, unofficial ''VideoGame/TheLegendOfZelda''.
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* ''WebOriginal/SuperBunnyhop'' [[https://youtu.be/CXWbUJXAVE0?t=11m argues that]]''VideoGame/TheWitcher3WildHunt'' is a pretty good, unofficial ''VideoGame/TheLegendOfZelda''.
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* ''Franchise/ShinMegamiTensei'': The whole series can be summed up as ''Manga/DevilMan'': The Video Game; especially ''VideoGame/ShinMegamiTenseiNocturne'').

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* ''Franchise/ShinMegamiTensei'': The whole series can be summed up as ''Manga/DevilMan'': The Video Game; especially ''VideoGame/ShinMegamiTenseiNocturne''). ''VideoGame/ShinMegamiTenseiNocturne'' on the True Demon Path is also considered a pretty good distillation of ''Creator/FriedrichNietzsche'''s entire philosophy.
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Dream Drop Distance is basically Spectrobes 4 with out the license!

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* Let's face it, ''VideoGame/KingdomHearts3DDreamDropDistance'' is the closest we'll ever get to ''VideoGame/{{Spectrobes}} 4''. Which is helped by the fact Jupiter Corporation, having previously made the first two games also worked on ''VideoGame/KingdomHeartsChainOfMemories'' for the GBA before the first two Spectrobes games for the Nintendo DS.
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* ''VideoGame/MetalStorm'' is perhaps the best NES adaptation of ''VideoGame/{{Thexder}}''.

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* ''VideoGame/MetalStorm'' is perhaps the best NES adaptation of ''VideoGame/{{Thexder}}''.''VideoGame/{{Thexder}}'', which did have a [[NoExportForYou Japan-only]] PortingDisaster.

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* Do you want ''Film/TheRunningMan'': The Video Game? There are four options: ''VideoGame/SmashTV'', ''VideoGame/MadWorld'', ''VideoGame/MondayNightCombat'', or ''VideoGame/{{Manhunt}}''.

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* Do you want ''Film/TheRunningMan'': The Video Game? There are four options: ''VideoGame/SmashTV'', ''VideoGame/MadWorld'', ''VideoGame/MondayNightCombat'', or ''VideoGame/{{Manhunt}}''. A new entry in the stakes is the multiplayer survival game ''[[https://www.rockpapershotgun.com/2016/03/09/the-culling-review-early-access/ The Culling]]'' (currently in Early Access), which also draws influence from ''Literature/TheHungerGames'' and ''Literature/BattleRoyale''.



* ''VideoGame/FarCry3BloodDragon'', in addition to being an amalgam of pretty much every action movie from [[TheEighties '80s]] and [[TheNineties early '90s]], can also be considered be an awesome ''VideoGame/DukeNukem'' game, as well, with its over the top weapons, cheesy one liners, and retro-futuristic visuals.
** ''VideoGame/FarCry2'' is essentially ''Film/ApocalypseNow'' (Which is, in turn, and adaptation of ''Literature/HeartOfDarkness''), only set in a war-torn country in Africa.
** ''VideoGame/FarCryPrimal'' is a pretty good Film/TheBeastmaster with the protagonist [[RedBaron being called]] that. Being able to tame the predators of his prehistoric land, one of his abilities being able to see through the eyes of his owl like Dar does through his hawk's. It also could be considered a ''Tarzan'' game considering the grappeling and swinging Takkar does as well as riding mammoths, or for any license that is set in prehistoric times.

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* The ''Franchise/FarCry'' series:
**
''VideoGame/FarCry3BloodDragon'', in addition to being an amalgam of pretty much every action movie from [[TheEighties '80s]] and [[TheNineties early '90s]], can also be considered be an awesome a much better modern ''VideoGame/DukeNukem'' game, as well, game than the actual ''VideoGame/DukeNukemForever'', with its over the top weapons, cheesy one liners, and retro-futuristic visuals.
** ''VideoGame/FarCry2'' is essentially ''Film/ApocalypseNow'' (Which (which is, in turn, and adaptation of ''Literature/HeartOfDarkness''), only set in a war-torn country in Africa.
Africa (the original setting of ''Heart of Darkness'').
** ''VideoGame/FarCryPrimal'' is a pretty good Film/TheBeastmaster ''Film/TheBeastmaster'' game, with the protagonist [[RedBaron even being called]] that. Being called that]]. He is able to tame the predators of his prehistoric land, one of his abilities being able to see through the eyes of his owl like Dar does through his hawk's. It also could be considered a ''Tarzan'' game considering the grappeling and swinging Takkar does as well as riding mammoths, or for any license that is set in prehistoric times.



* Capcom did make another Franchise/BreathOfFire game for the [=PlayStation=] 2 (and arguably a better installment than ''VideoGame/BreathOfFireDragonQuarter''). It's called ''VideoGame/MegaManXCommandMission''.

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* Capcom did make another Franchise/BreathOfFire ''Franchise/BreathOfFire'' game for the [=PlayStation=] 2 (and arguably a better installment than ''VideoGame/BreathOfFireDragonQuarter''). It's called ''VideoGame/MegaManXCommandMission''.



* With its premise of gathering 80's and 90's action heroes to blow bad guys to smitherness, ''VideoGame/{{Broforce}}'' could be considered as a better video game adaptation of ''Film/TheExpendables'' than the film's own video game tie-in.

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* With its premise of gathering 80's and 90's action heroes to blow bad guys to smitherness, smithereens, ''VideoGame/{{Broforce}}'' could be considered as a better video game adaptation of ''Film/TheExpendables'' than the film's own video game tie-in.



* With its theme of cyberterrorism, EverythingIsOnline, and hacking through a smartphone, ''VideoGame/WatchDogs'' could be considered as a DarkerAndEdgier take on ''VideoGame/MegaManBattleNetwork''.

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* ''VideoGame/WatchDogs'':
**
With its theme of cyberterrorism, EverythingIsOnline, and hacking through a smartphone, ''VideoGame/WatchDogs'' it could be considered as a DarkerAndEdgier take on ''VideoGame/MegaManBattleNetwork''.



* If Creator/LucBesson made a game, ''VideoGame/RememberMe'' would be it. A) It features a [[WaifFu petite]] [[ActionGirl butt-kicking female protagonist]] who uses tons of SheFu. B) It has a strong French influence, since it takes place in, well, [[ExactlyWhatItSaysOnTheTin Paris]] and the creators of the game are French. C) It takes place in a distinct science fiction setting with rich visuals and hammy writing which evokes the "cinema du look" style of Besson and other French films of the TheEighties.
* ''VideoGame/RaymanOrigins'', ''VideoGame/RaymanLegends'', and any further sequels thereafter, are some of the best ''Franchise/SonicTheHedgehog'' games ever made.

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* If Creator/LucBesson made a game, ''VideoGame/RememberMe'' would be it. A) It features a [[WaifFu petite]] petite]], [[ActionGirl butt-kicking ass-kicking female protagonist]] who uses tons of SheFu. B) It has a strong French influence, since it takes place in, well, [[ExactlyWhatItSaysOnTheTin Paris]] and the creators of the game are French. C) It takes place SheFu in a distinct science fiction setting with rich visuals and hammy writing writing, which evokes the "cinema du look" style of Besson and other French films of the TheEighties.TheEighties. If that wasn't enough, it also bears a strong French influence, since it takes place in [[ExactlyWhatItSaysOnTheTin Paris]] and the creators of the game, Creator/DONTNODEntertainment, are French.
* ''VideoGame/RaymanOrigins'', ''VideoGame/RaymanLegends'', and any further sequels thereafter, thereafter are some of the best ''Franchise/SonicTheHedgehog'' games ever made.



* ''VideoGame/LifeIsStrange'' takes numerous story and thematic cues from ''Series/TwinPeaks'' and ''Series/TheTwilightZone''.


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** It also takes numerous story and thematic cues from ''Series/TwinPeaks'' (taking place in a QuirkyTown in [[TheOtherRainforest the Pacific Northwest]] filled with oddball characters and supernatural elements) and ''Series/TheTwilightZone'' -- which, again, receive shout-outs.
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** It's often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made (and a ''much'' better take on a {{gender flip}}ped ''Donnie Darko'' sequel than [[Film/SDarko the one that we actually got]]), with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity from occurring in the next few days/weeks. [[spoiler:Said calamity is caused by a TemporalParadox that the protagonist is connected to, and in order to close it and save the world (in ''Donnie Darko'') or their hometown (in ''Life Is Strange''), they are forced to make a sacrifice at the end. (In ''Life Is Strange'', of course, [[MultipleEndings you can choose not to do this]].]]

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** It's often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made (and a ''much'' better take on a {{gender flip}}ped ''Donnie Darko'' sequel than [[Film/SDarko the one that we actually got]]), with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity from occurring in the next few days/weeks. [[spoiler:Said calamity is caused by a TemporalParadox that the protagonist is connected to, and in order to close it and save the world (in ''Donnie Darko'') or their hometown (in ''Life Is Strange''), they are forced to make a sacrifice at the end. (In ''Life Is Strange'', of course, [[MultipleEndings you can choose not to do this]].]])]]
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** It's often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:Both also end with their respective protagonists forced to make a sacrifice to close the TemporalParadox and save the world (in the case of ''Donnie Darko'') or their hometown (in the case of ''Life Is Strange'').]]

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** It's often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, made (and a ''much'' better take on a {{gender flip}}ped ''Donnie Darko'' sequel than [[Film/SDarko the one that we actually got]]), with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:Both also end with their respective protagonists forced to make [[spoiler:Said calamity is caused by a sacrifice to close the TemporalParadox that the protagonist is connected to, and in order to close it and save the world (in the case of ''Donnie Darko'') or their hometown (in the case of ''Life Is Strange'').Strange''), they are forced to make a sacrifice at the end. (In ''Life Is Strange'', of course, [[MultipleEndings you can choose not to do this]].]]
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** It's often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:Both also end with their respective protagonists forced to make a sacrifice to close the TemporalParadox and save the world (or at least their hometown) -- ''Donnie Darko'' ends with Donnie sacrificing himself, while ''Life is Strange'' ends with Max choosing whether to go back in time and allow Chloe to die in order to save Arcadia Bay, or to have her live and doom the town.]]
** As [[https://www.youtube.com/watch?v=dPzDCPbM_2k this video]] points out, the inciting incident of the game and the fallout from such also resemble the ''Franchise/FinalDestination'' films, of all things, albeit with far less {{gorn}}. ''Life is Strange'' opens with Max watching her old friend Chloe being murdered, then going back in time and saving her, while each of the ''Final Destination'' films revolves around a person who has a premonition of an imminent disaster who uses that vision to get themselves and those around them out of harm's way. In both cases, this messes with the universe's plans and merely creates bigger problems down the road as [[YouCantFightFate fate adjusts to the change in plans]] -- in the ''Final Destination'' films, the survivors start dying in freak accidents in the order they would've perished in the disaster, while in ''Life is Strange'', Chloe has frequent brushes with death that only Max can prevent, [[spoiler:and her continued survival sets off the aforementioned TemporalParadox that threatens to wipe out the entire town]].

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** It's often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:Both also end with their respective protagonists forced to make a sacrifice to close the TemporalParadox and save the world (or at least their hometown) -- (in the case of ''Donnie Darko'' ends with Donnie sacrificing himself, while Darko'') or their hometown (in the case of ''Life is Strange'' ends with Max choosing whether to go back in time and allow Chloe to die in order to save Arcadia Bay, or to have her live and doom the town.Is Strange'').]]
** As [[https://www.youtube.com/watch?v=dPzDCPbM_2k this video]] points out, the inciting incident of the game and the fallout from such also resemble the ''Franchise/FinalDestination'' films, of all things, albeit with far less {{gorn}}. ''Life is Strange'' opens with Max watching her old friend Chloe being getting murdered, then going back in time and saving her, while each of the ''Final Destination'' films revolves around a person who has a premonition of an imminent disaster who uses that vision to get themselves and those around them out of harm's way. In both cases, this messes with the universe's plans and merely creates bigger problems down the road as [[YouCantFightFate fate adjusts to the change in plans]] -- in the ''Final Destination'' films, the survivors start dying in freak accidents in the order they would've perished in the disaster, while in ''Life is Is Strange'', Chloe has frequent brushes with death that only Max can constantly has to step in to prevent, [[spoiler:and [[spoiler:Kate]] is pushed to the brink of suicide because her tormentors (who [[PullTheThread would've been arrested immediately had Nathan killed Chloe]]) continue to get away with it, and [[spoiler:Chloe's continued survival sets off the aforementioned TemporalParadox that threatens to wipe out the entire town]].
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** ''Madoka Magica'' itself is probably the closest there will ever be to an anime adaptation of ''WebOriginal/SailorNothing'', though the creators had probably never heard of it.
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** As [[https://www.youtube.com/watch?v=dPzDCPbM_2k this video]] explains, the inciting incident of the game and the fallout from such also resemble the ''Franchise/FinalDestination'' films, of all things, albeit with far less {{gorn}}. ''Life is Strange'' opens with Max watching her old friend Chloe being murdered, then going back in time and saving her, while each of the ''Final Destination'' films revolves around a person who has a premonition of an imminent disaster who uses that vision to get themselves and those around them out of harm's way. In both cases, this messes with the universe's plans and merely creates bigger problems down the road as [[YouCantFightFate fate adjusts to the change in plans]] -- in the ''Final Destination'' films, the survivors start dying in freak accidents in the order they would've perished in the disaster, while in ''Life is Strange'', [[spoiler:it sets off the aforementioned TemporalParadox that threatens to wipe out the entire town]], while Chloe has frequent brushes with death that only Max can prevent.

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** As [[https://www.youtube.com/watch?v=dPzDCPbM_2k this video]] explains, points out, the inciting incident of the game and the fallout from such also resemble the ''Franchise/FinalDestination'' films, of all things, albeit with far less {{gorn}}. ''Life is Strange'' opens with Max watching her old friend Chloe being murdered, then going back in time and saving her, while each of the ''Final Destination'' films revolves around a person who has a premonition of an imminent disaster who uses that vision to get themselves and those around them out of harm's way. In both cases, this messes with the universe's plans and merely creates bigger problems down the road as [[YouCantFightFate fate adjusts to the change in plans]] -- in the ''Final Destination'' films, the survivors start dying in freak accidents in the order they would've perished in the disaster, while in ''Life is Strange'', [[spoiler:it Chloe has frequent brushes with death that only Max can prevent, [[spoiler:and her continued survival sets off the aforementioned TemporalParadox that threatens to wipe out the entire town]], while Chloe has frequent brushes with death that only Max can prevent.town]].

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* ''VideoGame/LifeIsStrange'' has often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:And just as ''Donnie Darko'' ends with Donnie sacrificing himself to save the world, ''Life is Strange'' ends with Max choosing whether to go back in time and allow Chloe to die, correcting the TemporalParadox and saving Arcadia Bay, or letting said paradox grow out of control and destroy the town.]]

to:

* ''VideoGame/LifeIsStrange'' has ''VideoGame/LifeIsStrange'':
** It's
often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:And just as [[spoiler:Both also end with their respective protagonists forced to make a sacrifice to close the TemporalParadox and save the world (or at least their hometown) -- ''Donnie Darko'' ends with Donnie sacrificing himself to save the world, himself, while ''Life is Strange'' ends with Max choosing whether to go back in time and allow Chloe to die, correcting die in order to save Arcadia Bay, or to have her live and doom the town.]]
** As [[https://www.youtube.com/watch?v=dPzDCPbM_2k this video]] explains, the inciting incident of the game and the fallout from such also resemble the ''Franchise/FinalDestination'' films, of all things, albeit with far less {{gorn}}. ''Life is Strange'' opens with Max watching her old friend Chloe being murdered, then going back in time and saving her, while each of the ''Final Destination'' films revolves around a person who has a premonition of an imminent disaster who uses that vision to get themselves and those around them out of harm's way. In both cases, this messes with the universe's plans and merely creates bigger problems down the road as [[YouCantFightFate fate adjusts to the change in plans]] -- in the ''Final Destination'' films, the survivors start dying in freak accidents in the order they would've perished in the disaster, while in ''Life is Strange'', [[spoiler:it sets off the aforementioned
TemporalParadox and saving Arcadia Bay, or letting said paradox grow that threatens to wipe out of control and destroy the town.]]entire town]], while Chloe has frequent brushes with death that only Max can prevent.
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* ''VideoGame/LifeIsStrange'' has often been cited as the best video game adaptation of ''Film/DonnieDarko'' ever made, with the game containing several {{Shout Out}}s to the film. Both works focus around an OrdinaryHighSchoolStudent who goes on a TimeTravel[=/=]AlternateUniverse adventure with countercultural themes and a heavy dose of MindScrew, seeking to prevent an apocalyptic calamity [[spoiler:caused by a TemporalParadox that they're connected to]] from occurring in the next few days/weeks. [[spoiler:And just as ''Donnie Darko'' ends with Donnie sacrificing himself to save the world, ''Life is Strange'' ends with Max choosing whether to go back in time and allow Chloe to die, correcting the TemporalParadox and saving Arcadia Bay, or letting said paradox grow out of control and destroy the town.]]
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* ''VideoGame/{{Yakuza}}'' has alternatively been called a SpiritualLicensee to ''VideoGame/RiverCityRansom'', for its BeatEmUp combat combined with RPG Elements and slapstick humor, and ''VideoGame/{{Shenmue}}'', for its open world gameplay, myriad of (often silly) [[SidetrackedByTheGoldSaucer sidequests and time wasting options]], and similar fighting styles.
* Many people consider ''VideoGame/{{Crysis}}'' the best ''Franchise/{{Predator}}'' game ever.
** The ''VideoGame/TheHidden'' [[GameMod mod]] for ''VideoGame/HalfLife2 '' also feels like a ''Predator'' game.
* Creator/ShigeruMiyamoto had originally wanted to make a ''ComicStrip/{{Popeye}}'' arcade game in the early 1980s, but Nintendo's right to the character were revoked midway through production. Miyamoto then took the idea of [[Franchise/SuperMarioBros a scrappy hero]] rescuing [[DamselInDistress a helpless damsel]] from [[VideoGame/DonkeyKong a hulking brute]] and made video game history.
* The ''VideoGame/KunioKun'' soccer league games, including Nintendo World Cup may as well be called ''Captain Tsubasa: The Game''.
* Several games have been cited as evoking the feeling of the ''Franchise/{{Alien}}'' films.
** Although ''Aliens'' is notable for averting TheProblemWithLicensedGames on various occasions, ''Franchise/DeadSpace'' is probably the most recent example. In fact, [[http://www.blisteredthumbs.net/2013/02/sage-reviews-acm/ at least one critic]] remarked that ''VideoGame/DeadSpace3'' was a better ''Aliens'' game than the much-maligned ''VideoGame/AliensColonialMarines'', which was released around the same time.
** Speaking of ''Dead Space'', owing to its somewhat derivative nature, and quality despite that, it has been mentioned as evocative of pretty much every notable sci-fi horror film ever.
** ''Videogame/{{Doom}}'' was originally set to be based on ''Franchise/{{Alien}}'', but the developers scrapped the idea as soon as they heard the movie producers' strict demands for such a game. The game was then reimagined as a combination between ''Franchise/{{Alien}}'' and ''Franchise/EvilDead''.
** The ''Franchise/{{Metroid}}'' games captured the essence of the ''Franchise/{{Alien}}'' movies better than any of the licensed games did. Samus Aran ↔ Ellen Ripley. Metroids ↔ Xenomorphs. The main antagonist of the series, Ridley, is even a ShoutOut to Ridley Scott, director of the 1979 ''Film/{{Alien}}'' film.
** ''VideoGame/DeadSpace'' does feel remarkably like a ''VideoGame/SystemShock'' sequel, however.
** The UsefulNotes/TurboGrafx16 pinball game ''VideoGame/AlienCrush'' has some suspiciously Creator/HRGiger-like graphics.
** WebVideo/TheAngryVideoGameNerd, in [[http://cinemassacre.com/2013/10/22/alien-3-angry-video-game-nerd/ his review]] of the NES adaptation of ''Film/{{Alien 3}}'', noted that ''VideoGame/{{Contra}}'' and the aforementioned ''Metroid'' made for much better ''Alien'' games than [[TheProblemWithLicensedGames the dreck that he had played]].
** He's even mentioned that Contra makes a better Film/{{Rambo}} game than the actual one.
** ''VideoGame/StarCraft'' would be an RTS version of Franchise/AlienVsPredator.
* Although some official ''Franchise/IndianaJones'' games have averted TheProblemWithLicensedGames, the ''VideoGame/{{Uncharted}}'' series are by far the best Indy games you will ever play. Creator/SethRogen and Evan Goldberg have even [[http://www.ign.com/articles/2013/06/27/seth-rogen-and-evan-goldberg-asked-to-write-uncharted-film said]] that this is why they've turned down repeated offers to write an ''Uncharted'' movie -- they love the games, but they couldn't find a way to not make it similar to ''Indiana Jones''.
** Before it underwent major decay, the same was said of ''Franchise/TombRaider''.
** ''VideoGame/{{Uncharted}}'' has also been claimed by WebVideo/HeyAshWhatchaPlayin to be a ''Series/{{Firefly}}'' game of sorts, pointing out Nathan Drake's physical resemblance to star Creator/NathanFillion, the same music composer, as well as several eerily similar plot details in ''VideoGame/Uncharted2AmongThieves''.
** ''Pitfall: The Mayan Adventure'' also seems remarkably influenced by the ''Franchise/IndianaJones'' films.
*** Ditto the original Atari ''Pitfall'' games. ''Pitfall 2'''s theme music even [[SuspiciouslySimilarSong sounds similar]] to the Raiders March.
** Creator/DataEast's ''The Cliffhanger: Edward Randy''(no relation to the film ''Film/{{Cliffhanger}}'' or its licensed games) seems like it really wanted to be ''Indiana Jones: The UsefulNotes/ArcadeGame''.
** ''Deadfall Adventures'', which also appears to be partly inspired by ''Pitfall''.
* While we're on the subject of Creator/NaughtyDog, ''VideoGame/TheLastOfUs'' is in many ways a video game adaptation of ''Literature/TheStand'', being a RoadTripPlot story set in a post-apocalyptic United States that has been ravaged by TheVirus. There are some smaller plot points that are mutually reminiscent, such as the fact that in both stories the protagonists are venturing from the East Coast towards a location in the Rocky Mountains that contains the last remnants of "good" civilization. The big difference is that [[spoiler:in ''The Last of Us'', it wasn't really worth it]].
* ''VideoGame/DevilMayCry'' (the first one at least) is often regarded as the best 3D ''Franchise/{{Castlevania}}'' game that Capcom ever made. It helps that the first game's director, Creator/HidekiKamiya, LOVES [[VideoGame/{{Castlevania|I}} the first Castlevania]].
** The third game is either in the same league or surpasses ''[=DMC1=]'' in this regard. The majority of ''Dante's Awakening'' may takes place in a Gothic tower, but it has the trappings of a ''Castlevania'' game. The NintendoHard difficulty of the classics ([=CV1, CV3, & CV4=]) and the exploration/backtracking of the {{Metroidvania}}s with a white haired HalfHumanHybrid hero (''VideoGame/CastlevaniaSymphonyOfTheNight'').
** The PC version of ''Devil May Cry 4'' (and the Special Edition on both consoles and PC) on Legendary Dark Knight is the best ''VideoGame/DynastyWarriors'' game ever made.
** Dante, with his wise-cracks, his breaking of the fourth wall, and his massive arsenal, has been compared to Deadpool.
* ''VideoGame/{{Starcraft}}'' reminds many people of, alternatively, ''Film/StarshipTroopers'', ''Film/{{Aliens}}'', ''TabletopGame/{{Warhammer 40000}}''[[note]]Debatably. Basically, they both have {{Space Marine}}s, a HordeOfAlienLocusts and ScaryDogmaticAliens, but that's also true of several other science fiction franchises.[[/note]] and, as of ''VideoGame/StarcraftII'', ''Series/{{Firefly}}''.
* Similarly, Creator/{{Blizzard|Entertainment}}'s other big RTS franchise, ''VideoGame/{{Warcraft}}'', is often dismissed as being simply ''TabletopGame/{{Warhammer}}'' in disguise, which might have been true in the first few games but not anymore.
** Although there are still some isnpiration from Warhammer present in later Warcraft titles, although to be fair, there also inspirations from many other works as well.\\
Another interesting connection is that ''Warcraft III: Reign of Chaos'' may have taken some inspiration from ''Warhammer: Shadow of the Horned Rat'' and ''[[Videogame/WarhammerDarkOmen Warhammer: Dark Omen's]]'' leveling hero combat system, and ''Warcraft III's'' character portraits also are animated in a similar way to ''Dark Omen's'' character portraits. But again, to be fair, ''Warhammer: Shadow of the Horned Rat'' was itself notted to take inspiration from the first ''Warcraft'' game, so things came a full circle here...
* ''VideoGame/{{Okami}}'', ''VideoGame/{{Darksiders}}'', and ''VideoGame/BeyondGoodAndEvil'' have been called "the best ''Franchise/TheLegendOfZelda'' games of the year" at times.
* [[http://tinyurl.com/lb43zo5 There]] [[http://tinyurl.com/oaae94f have]] [[http://tinyurl.com/lspzmoc been]] [[http://tinyurl.com/lf8yng2 comparisons between]] Manga/FullmetalAlchemist and VideoGame/TheLegendOfZeldaSpiritTracks.
* ''{{VideoGame/Freelancer}}''/''{{VideoGame/Starlancer}}'' to ''VideoGame/WingCommander''/''Privateer'', joked by the fans of both series. All four projects being helmed by the same guy (Chris Roberts) didn't hurt. ''Starlancer'' and the ''Wing Commander'' movie also shared a number of digital effects credits.
** ''{{Starlancer}}'' is also noteworthy for having a backstory that's basically the original ''Series/{{Battlestar Galactica|1978}}'' [[SerialNumbersFiledOff thinly disguised]] by having DirtyCommunists instead of Cylons. It's also rather better than the officially licensed BSG game for the Playstation 2 and UsefulNotes/XBox despite being made by ''the same studio''.
* Also between games, it's good to see a game in the ''VideoGame/DungeonKeeper'' universe again, albeit a spinoff called ''VideoGame/{{Overlord}}'' under a different genre.
** Not to mention the board game ''[[http://boardgamegeek.com/boardgame/45315/dungeon-lords Dungeon Lords]]''.
** And the new game ''VideoGame/{{Dungeons}}'' by Kalypso Media.
** And now there's ''[[https://wftogame.com/ War For The Overworld]]'', which is basically a FanRemake with enough WritingAroundTrademarks to enable commercial sale.
* The way the ''VideoGame/NeedForSpeed'' franchise turned to a street racing theme from ''[[VideoGame/NeedForSpeedUnderground Underground]]'' to ''Undercover'' pretty much screamed out ''Film/TheFastAndTheFurious''.
** And the latest ''Hot Pursuit'' version is an awesome ''{{VideoGAme/Burnout}}'' sequel!
* As [[http://www.actionbutton.net/?p=352 Action Button Dot Net]] puts it: "''...someone finally made a good Franchise/SherlockHolmes game, and it's not even a real Franchise/SherlockHolmes game. It's about [[Franchise/ProfessorLayton some dude named Layton]].''"
* It's no exaggeration to say that ''VideoGame/GodHand'' looks like one of the best ''Manga/FistOfTheNorthStar'' games ever made, considering that [[NoExportForYou we didn't get any good ones at all]] until ''VideoGame/FistOfTheNorthStarKensRage''.
** ''VideoGame/GodHand'' is also said to be a better [=3D=] version of ''VideoGame/FinalFight'' than either of the actual [=3D=] ''Final Fight'' games (one which was a competitive fighting game, and other a ''GTA''-clone).
* ''Franchise/SilentHill'' is to ''Film/JacobsLadder'' what the first few ''Franchise/ResidentEvil'' games were to GeorgeRomero's work.
* ''VideoGame/{{Starflight}}'' is certainly in the running for the best ''Franchise/StarTrek'' game ever made, and certainly the best of the 1980s.
* ''Film/RedDawn1984'' has a lot of Licensees that aren't.
** ''VideoGame/FreedomFighters''. One of [[WebVideo/TheSpoonyExperiment Spoony's]] favorites, this game has apparently so ''much'' of ''Red Dawn'' it might be as well THE ''Red Dawn'' game.
** ''VideoGame/WorldInConflict'' and ''VideoGame/CommandAndConquer: [[VideoGame/CommandAndConquerRedAlert Red Alert 2]]'' are "''Red Dawn'': The [[RealTimeStrategy RTS]]", with the latter even getting the cheesiness down.
** ''{{VideoGame/Homefront}}'' towers over them all -- its plot is written by ''John Milius himself'' and is basically the original ''Red Dawn'' with North Koreans in place of the Russians. [[HilariousInHindsight And this was before the 2012 remake]].
*** And in turn, it's been hailed as the sequel ''VideoGame/FreedomFighters'' has never gotten.
* The ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]'' games are an almost absurdly obvious example of this for classic Russian science fiction novel ''Literature/RoadsidePicnic'' and its FilmOfTheBook, ''Film/{{Stalker}}''.
* Subversion: ''Dynamite Deka'', a [=3D=] [[BeatEmUp beat-'em-up]] for the arcades and UsefulNotes/SegaSaturn released in Japan, was heavily inspired by the ''Film/DieHard'' films to the point that the game's main character, Bruno Delinger, [[ComicBookFantasyCasting bore more than a passing resemblance]] to BruceWillis. When Sega worked on the game's international version, they tacked on the ''Die Hard'' license, renamed Bruno Delinger into John [=McClane=], and modified the main villain into Hans Gruber.
** Note that the sequel ''Dynamite Cop'', the international version of ''Dynamite Deka 2'', did not retain the ''Die Hard'' license.
*** ''Dynamite Cop'' is the best game adaption of ''Film/UnderSiege'' or ''Film/Speed2CruiseControl'' we will ever see in our lifetime.
* The Sunsoft game ''VideoGame/JourneyToSilius'' for the NES was originally intended to be a game based on the first ''Film/TheTerminator'' movie.
* The unreleased NES game ''Sunman'', also by Sunsoft, was originally intended to be a ''Franchise/{{Superman}}''-based side-scrolling action game. An early build of the game actually had the Man of Steel as the player character with John Williams' iconic theme as the first stage music, but for some reason Sunsoft lost the license and Supes got replaced with an [[CaptainErsatz obvious pastiche]].
* The original ''VideoGame/MegaManClassic'' was intended to be an ''Anime/AstroBoy'' game, so you could say that the ''Mega Man'' games are the best ''Astro Boy'' video games created (at least until ''VideoGame/AstroBoyOmegaFactor'' was released).
** ''Anime/NeoHumanCasshern'', a series about a boy who becomes an android in order to fight a big army of robots, with his robot-dog companion who can turn into vehicles. There also is an evil-protype twin-brother and a girl as protagonists/antagonists. [[SarcasmMode Any resemblance]] ''Mega Man'' [[SarcasmMode might have to this is only coincidence]].
** ''Mega Man'' eventually ended up being more of an amalgam of ''Anime/AstroBoy'' and ''Anime/NeoHumanCasshern''.
** To bring it full circle, ''Anime/CasshernSins'' has been called an excellent ''VideoGame/MegaManZero'' anime.
** Mega Man has been said before to be inspired by both characters.
*** Comparisons between Casshern and Dio, could also easily be brought up with Capcom's [[VideoGame/DevilMayCry Dante and Virgil]].
* The ''VideoGame/MonkeyIsland'' series was heavily inspired by two major sources: [[Ride/DisneyThemeParks Disneyland]]'s original PiratesOfTheCaribbean ride, and the Creator/TimPowers novel ''Literature/OnStrangerTides'' (in not-at-all related news, the fourth ''POTC'' movie was ''coincidentally'' based on the same book).
** This also seems to work backwards, with the second ''POTC'' featuring a few uncanny similarities to the ''VideoGame/MonkeyIsland'' games, such as Jack using a casket as a rowboat and a voodoo priestess hiding in a swamp.
** The whole casket thing is sort of from ''Literature/MobyDick'', though.
** If one were to see the trailer for the original ''Franchise/PiratesOfTheCaribbean'' while being unaware of the franchise, it wouldn't be a huge leap to expect it to be a straight-up Monkey Island movie, even though the influence actually went the other way.
* The ''VideoGame/GrandTheftAuto'' series is essentially [[Creator/TakeTwoInteractive Rockstar Games]]' love letter to generations of classic crime dramas. [[VideoGame/GrandTheftAutoIII The third game]] and especially ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' borrow liberally from [[TheMafia Mafia]] movies like ''Film/GoodFellas'', ''[[VideoGame/GrandTheftAutoViceCity Vice City]]'' and ''[[VideoGame/GrandTheftAutoViceCityStories Vice City Stories]]'' proudly wear their inspiration from ''Series/MiamiVice'', ''Film/{{Scarface|1983}}'', and ''Film/CarlitosWay'' on their pastel sleeves (to the point where, when [[VideoGame/ScarfaceTheWorldIsYours a licensed video game sequel]] to ''Scarface'' was made, it felt quite derivative of ''Vice City'' itself), and ''[[VideoGame/GrandTheftAutoSanAndreas San Andreas]]'' draws heavily on early '90s "hood films" like ''Film/BoyzNTheHood'', ''Film/MenaceIISociety'', and ''South Central''.
** ''VideoGame/GrandTheftAutoIII'' looks and plays a lot like the ''{{VideoGame/Driver}}'' games that started on the PlayStation. Essentially, it's ''Driver'' with a criminal VillainProtagonist and on-foot controls that actually work -- something that it took Reflections, the makes of ''Driver'', four games to get right (something that is {{lampshade|Hanging}}d more than once in the ''GTA'' series), by which point it was ''them'' who came off looking like Johnny-come-latelies.
* ''VideoGame/LostOdyssey'' is a pretty good ''Franchise/FinalFantasy'' game, made by that series' original creator and musician after they left Creator/SquareEnix (the former founding his own game design company and the latter going freelance).
** Similarly, ''VideoGame/BlueDragon'' takes heavily from ''Franchise/DragonQuest'', even getting Creator/AkiraToriyama to do the character designs.
** Now the next big RPG from the guy is ''VideoGame/TheLastStory'', and merely from the name and logo design (which is all that is known about it) the games looks like another ''Franchise/FinalFantasy'' attempt.
* ''Franchise/RedFaction'' bears striking resemblance to the Martian society depicted in ''Film/TotalRecall1990''.
* ''VideoGame/{{Manhunt}}'' was originally meant to be an adaptation of ''Film/TheWarriors'', but Rockstar couldn't get the license at the time. They later made an officially licensed ''[[VideoGame/TheWarriors Warriors]]'' BeatEmUp that is ''incredibly'' close to the film, and also an example of fans having SugarWiki/NoProblemWithLicensedGames.
** Some have suggested that the sequel, ''Manhunt 2'', is a spiritual licensee of ''Film/FightClub''.
** Both games are, together, also among the best translations of an '80s SlasherMovie to video game form, with their extended stalking sequences and ultraviolent stealth kills committed with a wide arsenal of melee weapons. The main difference, of course, is that here you're ''supposed to'' root for the killer to take out the human garbage in front of him, [[VillainBasedFranchise not like that's]] [[TheScourgeOfGod such a big change]].
* While it's pretty unlikely that anyone would ever make a ''Franchise/PerryMason'' video game, the world will always have ''VisualNovel/AceAttorney''.
* Despite the creator's efforts to give it a more unique art style, ''VideoGame/DeadlyPremonition'' -- while SoBadItsGood -- remains a closest thing we have that can be considered a ''Series/TwinPeaks'' game.
** Even moreso than ''VideoGame/AlanWake'', which in turn owes a bit for Creator/StephenKing's work.
* Another one of Creator/DavidLynch's works, ''Film/{{Eraserhead}}'', has its own SpiritualLicensee in the form of ''VideoGame/YumeNikki''. The similarities between the two are uncanny.
* ''VideoGame/EternalDarkness: Sanity's Requiem'' is sometimes considered an impressive adaptation of the Franchise/CthulhuMythos. The game used inspiration from the stories and even the books can be found, but you can't read them, only observe them.
* Barring the lack of giant bugs, ''VideoGame/{{Section 8}}'' is the most true adaption of the [[Franchise/StarshipTroopers Mobile Infantry]] ever.
** A PC game released by Microsoft, ''Outwars'' takes a lot of elements from Starship Troopers. Hell, the first mission can basically be considered a direct ShoutOut.
* ''VideoGame/DeadRising'' bears so many similarities to ''Film/DawnOfTheDead1978'' that the game actually carries a disclaimer explicitly stating that it's not based on the movie. At one point, George Romero himself ''autographed'' someone's copy of the game without knowing much about it.
** The DLC, ''[[VideoGame/DeadRising3 Super Ultra Dead Rising 3 Arcade Remix Hyper Edition Ex Plus Alpha ]]'', makes a great ''VideoGame/DynastyWarriors'' game; along with ''VideoGame/FinalFight'' as well. There is even an unlockable costume of Mike Haggar that Frank West can wear.
* Aside from being a spiritual entry in the ''VideoGame/LuminousArc'' series, ''VideoGame/ArcRiseFantasia'' can be seen as a SpiritualLicensee to the ''Franchise/TalesSeries''. The characters are in anime-design, there are skits that tend to be on the light-hearted side, costumes can be acquired (though they can only bee seen on the character's portrait) and [[ArsonMurderAndJaywalking it isn't release in Europe]]. Two developers who worked on the ''Franchise/TalesSeries'' even worked on this game.
* ''VideoGame/{{Homeworld}}'' was meant to be a ''Series/{{Battlestar Galactica|1978}}'' game, but that didn't work out. The resulting game still had the essential story of the original ''BSG'' and the mood of the re-imagined series (despite the game predating the latter).
** The Homeworld series also heavily suggests that it takes place in the universe of the ''Terran Trade Authority''. Or at least could. The game manual gives a thorough background of the Kushan history using the same narrative style of the TTA books. Also, like the TTA books, the illustrations are exclusively of spaceships and {{Big Dumb Object}}s, but almost never people (unless they're wearing spacesuits). The spaceships look as if they were designed by Chris Foss and Peter Elson. These two artists weren't involved in the game's design but were given "props" in the credits. Elson was actually supposed to design the gamebox but then they decided for some reason to go with CGI.
** The Mattel UsefulNotes/{{Intellivision}} game ''Space Battle'' was also intended to be a ''Series/{{Battlestar Galactica|1978}}'' game, according to the Blue Sky Rangers.
* It takes a bit of time to realize that ''UFO: Enemy Unknown'', alias ''VideoGame/{{X-COM}}: UFO Defense'' in the States, is [[{{UFO}} not set in 1980, and was not made by Gerry and Sylvia Anderson]].
* ''VideoGame/Halo3ODST'', with its drop pods, is quite possibly the best adaptation of ''Film/StarshipTroopers'' outside of ''Film/{{Aliens}}''.
** ''{{Franchise/Halo}}'' itself reads very similarly to ''Aliens'', with its space marines, flying dropships, kinetic weapons, battles with parasitic aliens, and Sergeant Johnson, who is basically just Apone with a different name.
** It also has one of the best depictions of the architecture and technical power of Literature/TheCulture.
* ''VideoGame/{{Okage}}'' is probably the greatest Creator/TimBurton game no one has ever heard of.
** ''{{VideoGame/Dont Starve}}'' have also been cited as being a Creator/TimBurton game.
* ''VideoGame/MaxPayne'' was greeted by one review with the sarcastic remark "Leather coats, BulletTime, automatic weapons... [[Film/TheMatrix I wonder what the first mod of it will be.]]"
** ''Film/HardBoiled''?
*** Which -- by the way - much like ''Film/{{Scarface|1983}}'' above, [[VideoGame/{{Stranglehold}} also had been forced to rip off itself as well]].
*** ''VideoGame/MaxPayne3'' is a good video game adaption of ''Film/ManOnFire''. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.
* Given the way the grappling hook is used, ''VideoGame/JustCause'' does a better job being a DarkerAndEdgier version of ''VideoGame/BionicCommando'' than... well... the 2009 ''VideoGame/BionicCommando''.
** It's also as close to a ''Series/BurnNotice'' video game as we'll ever get.
* ''VideoGame/MetalGearSolid3SnakeEater'' had, by far, [[SugarWiki/AwesomeMusic the best]] Film/JamesBond [[SugarWiki/AwesomeMusic title song you'll ever hear.]]
* ''VideoGame/DestroyAllHumans'' to ''WesternAnimation/InvaderZim'', down to having the same tone, humor, and Richard Horvitz voice your ExpositionFairy.
** It also owes its visual style to '50s AlienInvasion movies, complete with having ''Film/Plan9FromOuterSpace'' and ''Film/TeenagersFromOuterSpace'' viewable in full as extras.
* ''VideoGame/KaneAndLynch'' has a noted similarity to the films of Creator/MichaelMann, specifically ''Heat'' and ''Collateral''. The magazine PC Powerplay specifically noted that the game "[took] some pages out of Mann's notebook."
* Many gamers consider ''VideoGame/{{Torchlight}}'' to be a great sequel to the ''VideoGame/{{Diablo}}'' games. Makes sense, considering it was made by the old ''Diablo'' dev team.
** And of course, [[VideoGame/DiabloIII the first Diablo game in years]] [[DuelingGames came out the same summer]] as ''VideoGame/TorchlightII''...
** ''[[Film/LaraCroftTombRaider Lara Croft]] and the Guardian of Light''.
* ''VideoGame/Left4Dead'' is pretty much ''Film/TwentyEightDaysLater: The Game'', only with more gunplay [[spoiler: and no hostile humans]].
** Possibly supplanted by ''VideoGame/DayZ'', which plays almost exactly like an MMORPG/FPS hybrid set in the ''Film/TwentyEightDaysLater'' universe.
* There's a reason ''VideoGame/{{Prototype}}'' is often referred to as ''[[Franchise/SpiderMan Venom]]: The Game''.
** It's also often compared to ''Film/TheThing1982''.
** It is also notable as literally being a SpiritualSuccessor to [[VideoGame/TheIncredibleHulkUltimateDestruction an earlier game]] based on ''Comicbook/TheHulk'' made by the same studio.
* ''VideoGame/BrothersInArms'' is essentially ''Series/BandOfBrothers'' the video game.
* ''VideoGame/NieR'', as mentioned in its Laconic section, might as well be called ''[[spoiler:Literature/IAmLegend: The Game]]'', especially once TheReveal is cruelly shown.
* Play some classical music, and ''VideoGame/SinsOfASolarEmpire'' could easily pass itself off as a Western adaptation of ''Anime/LegendOfGalacticHeroes.'' There's even a mod that lets you import both [[TheEmpire the Reich]] and the [[TheRepublic Free Planets Alliance]].
* ''VideoGame/{{Bioshock|1}}'' is a wonderful interactive adaptation of ''Literature/AtlasShrugged'', only with the AuthorTract {{deconstruct|ion}}ed and re-examined. Also its ArtDeco underwater city is eerily similar to the 1981 mini-series Goliath Awaits, starring Creator/ChristopherLee as the Chief Engineer of a crashed British ocean liner from 1938 that he converted into an underwater fascist city where generations have grown up only aware of the outer world because of what the Elders have told them.
** ''VideoGame/BioshockInfinite'' comes across at times like a dark Disney movie, which isn't helped by Elizabeth channeling [[Disney/BeautyAndTheBeast Belle]] and [[Disney/{{Tangled}} Rapunzel]] as well as just about every other Disney princess ever.
* ''VideoGame/IkariWarriors'' was originally planned to be a ''{{Franchise/Rambo}}'' arcade game. The game's title actually comes from the Japanese version of ''Rambo: First Blood Part II'', which was titled ''Rambo: Ikari no Dasshutsu''. The UsefulNotes/SegaMasterSystem game ''Ashura'', which plays similarly, picked up the ''Rambo'' license when it was exported to the US.
* People are calling ''VideoGame/{{Xenonauts}}'' a better ''{{VideoGame/XCOM}}'' game than [[VideoGame/TheBureauXComDeclassified the then-upcoming FPS one in the making by 2K Games]]. Understandably, when [[VideoGame/XCOMEnemyUnknown Firaxis's TBS one]] was announced, DuelingGames immediately ensued.
* ''VideoGame/{{Aquaria}}'' is essentially ''VideoGame/EccoTheDolphin'' with a mermaid and a little {{Metroidvania}}.
* According to [[http://en.wikipedia.org/wiki/Vanquish_%28video_game%29#Development Shinji Mikami]] he wanted to do a ''Anime/NeoHumanCasshern'' game, but since he already did [[VideoGame/GodHand a brawler game]], he decided to put more emphasis on shooting. Hence, ''VideoGame/{{Vanquish}}'' is the closest we will ever get to a ''Casshern'' video game adaptation.
* ''VideoGame/TheAdventuresOfBayouBilly'' is all but a ''Film/CrocodileDundee'' game, having an obvious CaptainErsatz player character and a plot suspiciously like ''Crocodile Dundee II''.
* ''VideoGame/CallOfDutyBlackOps'' is sometimes considered a Spiritual Prequel to ''Film/TheRock'', spelling out Gen. Hummel's '60s era adventures. It even borrows some of the elements of that movie, namely [[spoiler: a plot to attack the USA with face-melting green gas, a reveal of the truth of the JFK assassination, and American commandos being "disappeared" or forgotten by the government.]]
* ''VideoGame/IronStorm'' is probably the closest you'll ever get to a game adaptation of Orwell's ''[[Literature/NineteenEightyFour 1984]]'' (general JustBeforeTheEnd / RuinsOfTheModernAge grimness, a ForeverWar between 20. century megaempires fueled by fanatical propaganda, etc.).
* ''VideoGame/InFamous'' has exactly the same premise as ''WesternAnimation/StaticShock'', and its hero has precisely the same superpowers.
** [[Videogame/InFAMOUS2 Its sequel]] is basically [[ComicBook/GodLovesManKills the X-Men graphic novel]], with [[ComicBook/{{Watchmen}} Dr. Manhattan]] as the final boss.
* Although it's now gone to full-fledged series and is far more popular than its inspiration, ''VideoGame/RatchetAndClank'' was as close to a ''VideoGame/JetForceGemini'' series as we're ever going to get.
* ''Manga/{{Berserk}}'' has had a couple of decent games to its name, but by far the best ones are ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''.
* ''VideoGame/{{Bloodborne}}'' may play like ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls'', but with its Victorian setting, it could also be considered a sequel to the long defunct ''VideoGame/NightmareCreatures'' series. Even more, due to it being a CosmicHorrorStory, it has also been considered to be a SpiritualLicensee to H.P Lovecrafts works and the Cthulhu Mythos.
* ''VideoGame/ViewtifulJoe'' makes a excellent game adaption of ''Film/LastActionHero'', but with {{Toku}} themes instead.
* Even though all the monsters are taken from the [[PublicDomainCharacter public domain]], and Simon Belmont looks like something by Creator/FrankFrazetta, the first ''VideoGame/{{Castlevania|I}}'' is obviously a take on the [[Franchise/UniversalHorror Universal Monsters]], especially with the fake credits at the end of the game.
* ''VideoGame/{{Sacred}}'' was the best sequel for ''VideoGame/DiabloII'' in its day.
* ''VideoGame/{{Painkiller}}'' was thought to be more a sequel to ''[[VideoGame/{{Doom}} Doom II: Hell on Earth]]'' than ''VideoGame/{{Doom 3}}'' turned out to be.
* ''VideoGame/RunSaber'' pretty much works as a substitute for a SNES version of ''VideoGame/{{Strider}}'', right down to the [[LaserBlade laser blades]] and the same number of stages as the arcade original.
* ''Tass Times in Tonetown'': This 1986 Interplay adventure PC game has much of the style and mood of the mid '80s Saturday morining cartoon ''WesternAnimation/KiddVideo''. The game was released near the end of the cartoon's run. Like the MTV inspired cartoon, ''Tass Times'' had an overarching popular music theme (although given the limitations of a typical 1986 computer, there wasn't much of an opportunity to realise the music aspect). Tonetown (the game's setting) fits right in with the many locations that Kidd and the band visit during their adventures througout the Flip Side. Both can be described as a music-themed surreal fantasy nowhereland populated by all sorts of strange beings. And finally, both are an homage to what was so good about the '80s, and are unashamed of their 80s style.
* The adventure game ''Operation Stealth'' by Delphine Software was so obviously an homage to ''Film/JamesBond'' that its American publisher (Interplay) was able to make minor changes to the dialogue and release the result as an actual licensed game, ''VideoGame/JamesBond007TheStealthAffair''.
* ''VideoGame/TotalWar'': ''VideoGame/ShogunTotalWar'' and [[VideoGame/TotalWarShogun2 its sequel]] are pretty much the closest you can get to an epic scale adaptation of ''every'' Japanese samurai movie ever. And the ''Fall of the Samurai'' DLC Expansion seems set to do the same for ''Film/TheLastSamurai'', minus Creator/TomCruise. ''VideoGame/RomeTotalWar'' and the ''VideoGame/MedievalTotalWar'' series can be described as adaptations of ''Gladiator'' and ''Kingdom of Heaven'' respectively.
* A [[http://www.rockpapershotgun.com/2012/02/23/wot-i-think-crusader-kings-ii/#more-95722 Rock Paper Shotgun review]] of ''VideoGame/CrusaderKingsII'' calls it "the best ''Series/GameOfThrones'' game you will probably ever play." There exists a GameMod for both the first and second game.
* ''VideoGame/DragonAgeOrigins'' is in many ways similar to ''Literature/ASongOfIceAndFire'', having a similar tone, overall setting (of sorts) and some smaller things such as the use of the title "Ser". It could also be thought of as yet another ''TabletopGame/DungeonsAndDragons'' game possessing not only the classes but certain concepts that are idiosyncratic to [=DnD=] like the Grease spell and the idea of a Bard as a spy that picks up a variety of talents. That the [[Creator/BioWare developer]] worked on official ''TabletopGame/DungeonsAndDragons'' games in the past helps. Last, but certainly not least, Dragon Age: Origins, is also argubly the best TabletopGame/{{Warhammer}} and [[{{TabletopGame/Warhammer40000}} Warhammer 40,000]] CRPG. The Fade is pretty identical with the Aethyr/Warp, and the dangers of wielding magic, are pretty identical to that of being a Psyker. The mainstream CrystalDragonJesus religion, reveres an ascended barbarian warrior monarch, a description that not only fits Andraste, but also [[TabletopGame/{{Warhammer}} Sigmar]]. The Templars, like the Inquisition and Witch Hunters control magic users, and like Unsanctioned Psykers, mages outside the Circle are hunted down. And those are only a few of the most directly visible similarities.
* ''Lost Patrol'' from 1990 is the closest any game has come to capturing the dark view on the Vietnam War exhibited in movies such as ''Film/{{Platoon}}'', ''Film/FullMetalJacket'' and ''Film/ApocalypseNow''.
* ''VideoGame/{{Crystalis}}'' is very close to being a Creator/StudioGhibli video game, using much of the [[AfterTheEnd setting]] and [[GreenAesop themes]], and conspicuously inserting familiar-looking objects (such as the [[Anime/CastleInTheSky floating castle]]). Most notably, the insect-infested jungle [[Manga/NausicaaOfTheValleyOfTheWind seems very familiar]], and the boss ''is'' an Ohmu.
* ''Franchise/MassEffect'' is essentially a licensed ''Literature/{{Lensman}}'' series without the cheesy writing and the ValuesDissonace. Or rather, ''Babylon 5'' with dialogue options. It also serves nicely as a ''Star Trek: The Next Generation'' game. Hell, the main villains are even similar (robotic beings that want to destroy or assimilate all life and are ungodly powerful).
** Let's see here, extinct alien precursors leave behind warnings of a machine intelligence whose function is to purge the galaxy of sentient life? Mass Effect ''is'' Literature/RevelationSpace: The Game.
** As [[WebAnimation/ZeroPunctuation Yahtzee]] once lampshaded, to an extent, the first game is basically a Franchise/StarWars game. This really shouldn't come as a surprise, considering BioWare also made ''VideoGame/KnightsOfTheOldRepublic'', and the plot of ''Mass Effect 1'' is basically that game minus lightsabers.
** * Whatever aspects of AdventuresOftheGalaxyRangers didn't end up in ''{{Series/Firefly}}'' ended up here. It helps that genetic engineering, cybernetics, computer hacking and psionics are all part of the setting and even a full-on Paragon Shepherd has a OneRiotOneRanger job description and is ''barely'' tolerated by the galactic government, much like the Series 5 Rangers.
* ''VideoGame/KungFuMaster'' is more of an adaptation of ''Film/GameOfDeath'' than the Creator/JackieChan movie which shares its title in Japan (''Spartan X'', a.k.a. ''Film/WheelsOnMeals'').
* On a review of it in this very wiki, ''VideoGame/KidIcarusUprising'' was called the best ''VideoGame/SeriousSam'' game ever put onto a Nintendo system. Likewise, it's an awesome entry in the ''VideoGame/SinAndPunishment'' franchise.
* [=iOS=] game ''Star Command'' is barely even trying to hide that it's essentially a ''Franchise/StarTrek'' game.
* Likewise, the ''Videogame/ArtemisSpaceshipBridgeSimulator'' tries to replicate being on the bridge of the ''Enterprise'' as closely as possible.
* ''VideoGame/{{Carmageddon}}'' is basically ''Film/DeathRace2000'' with the SerialNumbersFiledOff. By the time ''Carmageddon: TDR 2000'' came out, they weren't even bothering with the filing.
* The ancient arcade game ''Death Race'' is also an unofficial adaptation of ''Death Race 2000'', as well as a spiritual precursor to ''Carmageddon''.
* ''VideoGame/OrcsMustDie'' feels a lot like an ''Army of Darkness'' game, but with Orcs instead of skeletons. Hell, the War Mage character even gets a boomstick in the sequel!
* Creator/{{Paradox Interactive}}'s ''Gettysburg: Armored Warfare'' shares the same plot as ''Literature/TheGunsOfTheSouth'' (a time traveler from the 21st century brings advanced weapons and tactics back to the Civil War to try and help the CSA win), albeit with less philosophizing.
* As [[WebAnimation/ZeroPunctuation Yahtzee]] so eloquently put it, "''Franchise/AssassinsCreed'' in UsefulNotes/WorldWarII has already been done, and it was called ''VideoGame/TheSaboteur''."
* The SurvivalHorror game ''VideoGame/ObsCure'' is this to ''Film/TheFaculty''. In both works, [[Film/TheBreakfastClub a group of high school students from across various cliques and social circles]] battle monsters who used to be their classmates (only with less [[TheyLookJustLikeEveryoneElse paranoia]] and more BodyHorror in ''ObsCure''), and it turns out that [[spoiler:the school's administration is a major part of what's happening]]. The creators of ''ObsCure'' even said that they had Creator/JoshHartnett (one of the stars of ''The Faculty'') in mind when designing the character of Stan.
* ''VideoGame/RobotAlchemicDrive'' is the closest Westerners will ever get to ''Manga/GiantRobo: The Video Game''.
* ''VideoGame/FinalFantasyI'' essentially ''was'' a ''TabletopGame/DungeonsAndDragons'' campaign.
* Creator/{{Taito}} loves this during the late 80s and the 90s, aside from their own briliant licensed games. Examples include:
** ''Operation Thunderbolt'', besides being a sequel to Taito's own Operation Wolf, is basically the game version of Creator/ChuckNorris film ''Film/TheDeltaForce''.[[note]]The game is also loosely based on [[http://en.wikipedia.org/wiki/Operation_Entebbe the real life Operation Thunderbolt]].[[/note]]
** ''Chase HQ'' basically reenacts any movie cops versus bad guys car chase like those in ''Film/{{Bullitt}}'' or ''Film/TheFrenchConnection''.
** ''Rastan Saga'' (or just ''Rastan'', depending on the version) is basically a ''Franchise/ConanTheBarbarian'' game.
*** ''Warrior Blade: Rastan Saga Episode III'' is an excellent ''VideoGame/GoldenAxe'' game.
** ''Space Gun'' might as well being a spiritual grandfather to ''VideoGame/DeadSpace'', being one of the gameplay mechanic is to shoot off the limbs of the aliens (though it because the chest and the head is armored), also the eerie atmosphere of alien infested outer space station. Not only that, it can also work as an ''Film/{{Aliens}}'' game too. The game even has a motion tracker just like the movie, and the aliens have a similar scream to those in the film. As pointed out in this [[http://blamethecontrolpad.com/spacegun/spacegun.htm review]]
** ''Dead Connection'' did it before ''VideoGame/MaxPayne'' and ''VideoGame/TheGodfather'' licensed game, being a mafia revenge noir shooter.
** This got turned around with ''VideoGame/{{Kamui}}'' that is a spiritual licensee to ''VideoGame/{{Ray|Series}}Force''. ''Kamui'' features many gimmicks from ''[=RayForce=]'', such as HomingLasers that attack background enemies, 2D graphics with extensive use of Mode 7-esque effects, and a plot involving an [[AIIsACrapshoot evil AI]].
* The same could be said for Creator/DataEast.
** ''VideoGame/CrudeBuster'' is the video game equivalent to ''Film/EscapeFromNewYork''.
** ''VideoGame/HeavyBarrel'' is ''VideoGame/IkariWarriors'' without the [[TankGoodness tanks]] and more {{BFG}}s.
** ''VideoGame/SlySpy'' would be a good ''Film/JamesBond'' [[http://en.wikipedia.org/wiki/Sly_Spy#James_Bond_references game]], except that Bond is British and the game's character is blatantly American.
* ''VideoGame/AfterBurner'', according to Website/HardcoreGaming101, is "undoubtedly inspired by ''Film/TopGun'', just minus Tom Cruise and all of the homoerotic undertones. (Also far better than any of the actual ''Top Gun'' games, of which there are far, far too many.)"
** ''Laser Invasion'' is a spiritual successor to the NES ''Top Gun'' licensed games.
* ''VideoGame/MedalOfHonor: Allied Assault'' is basically ''Film/SavingPrivateRyan": The Game''.
* ''The Last V8'' for the C64 is clearly inspired by ''Film/MadMax'', which also had a [[TheProblemWithLicensedGames (crappy)]] officially licensed game on the NES.
** ''VideoGame/{{Fuel}}'' may be considered the unofficial ''Mad Max'' WideOpenSandbox {{racing game}}.
** Nintendo's early NES racing game ''Mach Rider'' was also highly inspired by ''Mad Max'', with a touch of Sega's ''Hang On'', and possibly a spiritual predecessor to ''VideoGame/RoadRash''.
** Also similar to ''Mad Max'': ''VideoGame/{{RAGE}}''.
* ''VideoGame/SleepingDogs'' feels like a distant, HD sequel of ''VideoGame/RiverCityRansom'' which we ever got, because of the emphasis on hand-to-hand combat.
** The same could be said for Rockstar's ''{{VideoGame/Bully}}'' and the video game version of ''VideoGame/TheWarriors''
** The three of them handles it differently though, but still a great games.
* Many people have bemoaned the fact that ''VideoGame/ActRaiser'' never got a real sequel which featured the combination of town-building sim and real-time action (''[=ActRaiser=] II'' was a sequel InNameOnly and fully ditched the city-building aspect while making the platformer nigh-impossible.). But it did. It was called ''VideoGame/DarkCloud.''
** ''Terraria'', despite being made as a 2D equivalent of Minecraft and it shows, actually feels more as a sequel of ActRaiser due to the improved combat aspect and NPC interaction (it also crosses with ''Franchise/{{Castlevania}}'' too).
* The naval missions of ''VideoGame/AssassinsCreedIII'' are what many say a game based of ''Franchise/PiratesOfTheCaribbean'' should play like. Outside of the naval missions, the game is also probably the closest thing we'll ever get to a ''Film/TheLastOfTheMohicans'' game.
** Funnily enough, there ''was'' a ''Franchise/PiratesOfTheCaribbean'' game adaptation with naval battles in a similar vein that came out on the PC. It wasn't a bad game, per se, but it had two issues: [[InNameOnly Its plot bore no resemblance to the movies]] and it was a [[GameBreakingBug bug-ridden]] [[ObviousBeta mess]].
** The popularity of the naval elements of VideoGame/AssassinsCreedIII has led to the sequel, VideoGame/AssassinsCreedIVBlackFlag being even more similar to the Pirates of the Caribbean. The game embraces and spoofs the Pirates connection in-game with its ''Devils of the Caribbean'' fake trailer and deconstructs several aspects of the main series.
* ''VideoGame/PunchOut'' takes elements of ''Franchise/{{Rocky}}'', ''Manga/HajimeNoIppo'', and for Little Mac's Last Stand mode in the Wii game, the climax of ''Manga/AshitaNoJoe'' and combines it all into one fine package.
* Suda51 has made some quirky and original games, but some of them feel like adaptions of other games or movies:
** ''VideoGame/ShadowsOfTheDamned'' is pretty much a ''Film/{{Grindhouse}}'' game and a ''VideoGame/{{Splatterhouse}}'' game made in to a ThirdPersonShooter. The plot is about the same: a man's girlfriend is captured by demons and he must go to hell/the underworld to rescue her. There is also a [[DeadpanSnarker snarking]] supernatural weapon that tags along with the heroes to help them with their quest. The [[ArtifactOfDoom Terror Mask]] for Rick and the floating skull, [[SwissArmyWeapon Johnson]], for Garcia.
** ''VideoGame/LollipopChainsaw'' is a ''VideoGame/{{Onechanbara}}'' game but more over top, [[{{Camp}} campy]], and a story that takes itself even way less seriously than the latter.
** ''VideoGame/NoMoreHeroes'' and ''VideoGame/NoMoreHeroes2DesperateStruggle'' feels like an adaption of seasons 1 and 2 of ''Anime/AfroSamurai'' set in the modern day. Both stories involve reaching the #1 assassin/the number 1 headband, [[CycleOfRevenge the cycle of revenge]], and the former #1 getting back his title after [[TenMinuteRetirement falling out]].
* ''VideoGame/ValkyriaChronicles'' is the closest players can get to playing a ''VideoGame/SakuraWars'' sequel for the immediate future. That the developers also worked on the older franchise probably helps.
* ''VideoGame/ItCameFromTheDesert'' is an unofficial adaptation of ''Film/{{Them}}'', which was also the basis for the ''VideoGame/{{Fallout 3}}'' quest "Those!".
* This [[http://www.youtube.com/watch?v=mqSUZRQ4vIA#t=746s review]] points out that ''VideoGame/MetalGearRisingRevengeance'' is as close we are going to get to a modern ''VideoGame/{{Strider}}'' game. Or it would be the closest thing, until Capcom [[http://www.youtube.com/watch?v=0jMwcJI0pEg rebooted]] ''Strider''.
** ''VideoGame/CannonDancer'' was this to the arcade ''Strider'', until it got an official sequel.
** [[http://www.capcom-unity.com/mega_man/go/thread/view/7461/30098841/drawing-parallels-between-megaman-and-metal-gear-rising-revengeance This forum post]] also explained how ''Revengeance'' is a 3D ''VideoGame/MegaManZero'' game.
** Many ''Anime/KillLaKill'' fans also think ''Revengeance'' is the closest thing to a ''KLK'' game. Ironically, [[https://twitter.com/PG_kamiya/status/399256760260653056 Hideki Kamiya has no interest in making a KLK game.]]
* ''[[VideoGame/NiNoKuni Ni No Kuni: Wrath of the White Witch]]'' is generally considered one of the best examples of a ''Franchise/{{Pokemon}}'' ActionRPG.
* The 1986 computer game ''The Great Escape'' was not licensed from [[Film/TheGreatEscape the movie of the same name]] but merely inspired by it.
* ''VideoGame/Deathbots'' is an unlicensed NES knockoff of ''Film/TheTerminator'', which had its share of subpar official games.
* While an official ''Series/StargateSG1'' video game languished for years in DevelopmentHell with nothing ever coming out of it, ''{{Outcast}}'' is a very close match to one. Modern-day humans discover a gateway to an alien world? Check. A RetiredBadass DeadpanSnarker career military man is dragged back into duty to lead an expedition there? Check. Locals regard the arrivals with clear religious overtones? Check. The alien world appears to be mainly pre-industrial with curious instances of highly advanced technology peppered about? Check.
* ''Starhawk''(no relation to the [=PS3=] game) and ''Star Fire'' were unofficial arcade adaptations of the Death Star battle from ''Franchise/StarWars: Film/ANewHope'', both predating ''Star Wars: The Arcade Game'' by 5 years. Also predating the licensed arcade game were the UsefulNotes/{{Intellivision}} game ''Star Strike'' and ''VideoGame/BuckRogersPlanetOfZoom'' (which doesn't look like a ''Buck Rogers'' game because it wasn't one in the first place).
* ''VideoGame/{{Rosenkreuzstilette}}'', to ''VideoGame/{{Mega Man|Classic}}'' (for gameplay) and ''supposed'' to resemble ''Franchise/{{Castlevania}}'' in terms of the setting. Emphasis on "supposed to", because most of the levels in RKS are in broad daylight, whereas ''Castlevania'' takes place mostly at night (especially in the early 2D games). If anything, it bears a lot more resemblance to the much more obscure ''VideoGame/{{Valis}}'' series.
* Do you want ''Film/TheRunningMan'': The Video Game? There are four options: ''VideoGame/SmashTV'', ''VideoGame/MadWorld'', ''VideoGame/MondayNightCombat'', or ''VideoGame/{{Manhunt}}''.
* ''VideoGame/{{Battletoads}}'' and ''[[VideoGame/{{Action52}} The Cheetahmen]]'' to ''Franchise/TeenageMutantNinjaTurtles''.
* ''VideoGame/FarCry3BloodDragon'', in addition to being an amalgam of pretty much every action movie from [[TheEighties '80s]] and [[TheNineties early '90s]], can also be considered be an awesome ''VideoGame/DukeNukem'' game, as well, with its over the top weapons, cheesy one liners, and retro-futuristic visuals.
** ''VideoGame/FarCry2'' is essentially ''Film/ApocalypseNow'' (Which is, in turn, and adaptation of ''Literature/HeartOfDarkness''), only set in a war-torn country in Africa.
** ''VideoGame/FarCryPrimal'' is a pretty good Film/TheBeastmaster with the protagonist [[RedBaron being called]] that. Being able to tame the predators of his prehistoric land, one of his abilities being able to see through the eyes of his owl like Dar does through his hawk's. It also could be considered a ''Tarzan'' game considering the grappeling and swinging Takkar does as well as riding mammoths, or for any license that is set in prehistoric times.
* The visual novel ''Quartett!'' looks like something straight out of Creator/HidekazHimaruya's portfolio if he did eroge.
* ''VideoGame/{{Titanfall}}'' is as close as it gets for a ''Anime/ArmoredTrooperVOTOMS'' FPS game.
** It has also [[http://gamingbolt.com/did-titanfall-totally-rip-off-japanese-manga-attack-on-titan invited]] [[http://www.youtube.com/watch?v=e308wwpFdsw comparisons]] with ''Manga/AttackOnTitan''. It also involves elite air-mobile soldiers[[note]]albeit with jetpacks rather than 3D Maneuver Gear[[/note]] fighting giants called "Titans"[[note]]albeit mechanical rather than organic[[/note]] that have a weak point at the back of the "head" [[spoiler:where they are "piloted".]]
* ''VisualNovel/LongLiveTheQueen'' is considered by some as being the closest westerners will ever get to a game adaptation of ''Anime/PuellaMagiMadokaMagica''. Others call it a pretty decent {{Animesque}} adaptation of ''Literature/ASongOfIceAndFire''.
* ''La Abadía del Crimen'' is commonly assumed to be a LicensedGame based on ''Literature/TheNameOfTheRose''. It got around not actually obtaining the license by having the player character be the HistoricalDomainCharacter the novel's protagonist is based on.
* ''VideoGame/TeamFortress2'' is often compared to ''WesternAnimation/TheIncredibles'', as they share a similar visual style, a saxophone-dominant score, and are both set in TheSixties.
* ''Bug Hunt'' is a World Builder adaptation of the original ''Film/{{Alien}}''.
* ''{{VideoGame/Katakis}}'' for the Amiga and Commodore 64 was a [[SerialNumbersFiledOff thinly veiled adaptation]] of ''VideoGame/RType'', which many considered superior to the systems' official ''R-Type'' ports. Not surprisingly, Irem sued Factor 5 over it.
** Konami also produced an arcade ''R-Type'' clone titled ''Xexex'', which was never sequelized or ported to any consoles, again possibly due to legal threats from Irem.
* Jaleco's ''Formation Z/Aeroboto'' may be considered an early game adaptation of ''{{Anime/Macross}}[=/=]{{Anime/Robotech}}''.
* ''VideoGame/{{eXceed}} 2nd'' can be seen as one to ''VideoGame/{{Ikaruga}}'' due to its use of the polarity system.
* The ''VideoGame/BatmanArkhamSeries'' are the best adaptations of ''WesternAnimation/BatmanTheAnimatedSeries'' there is.
** According to their respective Laconic Wiki pages, ''Arkham Asylum'' is a ''Film/DieHard'' game and ''Arkham City'' is an ''Film/EscapeFromNewYork'' game.
** Also ''Arkham Asylum'' is ''Liteature/ShutterIsland : The Game'' complete with scarecrow gas and detailed complex setting and strong presence of doctors and staff. Incidentally, both game and movie were originally going to come in 2009 with ShutterIsland's release pushed to 2010 at the last moment.
* The UsefulNotes/SegaSaturn game ''Gekka Mugentan Torico'' (known as ''Lunacy'' in the U.S) feels like ''Series/ThePrisoner'' with a liberal dash of ''Series/TwinPeaks'' thrown in. The City of Mists, curiously enough has architecture reminiscent of Portmerion, Wales, which was used for The Village of ''The Prisoner''. The show has an eerie atmosphere and several characters who play headgames with our mysterious player character who is known only as Fred.
* Given its humorous tone, ImprobableAimingSkills and ShowdownAtHighNoon as crucial parts of its mechanics, its BeenThereShapedHistory take on TheWildWest, and the presence of the Dalton brothers (whom their introductory custscene even warns the player to [[ShoutOut not confuse them with their cousins]]) you could argue that ''VideoGame/CallOfJuarezGunslinger'' is essentially a slightly DarkerAndEdgier ''ComicBook/LuckyLuke'' game.
* Capcom did make another Franchise/BreathOfFire game for the [=PlayStation=] 2 (and arguably a better installment than ''VideoGame/BreathOfFireDragonQuarter''). It's called ''VideoGame/MegaManXCommandMission''.
* Creator/{{Konami}}'s beat'em up, ''VideoGame/ViolentStorm'', feels like an excellent sequel to ''VideoGame/FinalFight''.
* ''Killerball'' was for all intents and purposes an unlicensed adaptation of ''Film/{{Rollerball}}''.
** And ''VideoGame/{{Pararena}}'' is basically ''Rollerball'' {{IN SPACE}}!!!
* ''VideoGame/WarriorsLegendsOfTroy'' is the video game of Troy Achilles looks a little like Brad Pitt, Hector like Eric Bana and the initial chapter has a lot of echoes from the movie, of course this time there are Gods and mythological creatures but still...
* The unlicensed NES game ''Cosmos Cop'' [[XMeetsY combines]] the graphics art of ''Franchise/{{Gundam}}'' with the gameplay of ''VideoGame/SpaceHarrier''.
* ''VideoGame/RadRacer'' is the closest thing the NES has to a port of ''VideoGame/OutRun''.
* KID may have gone bankrupt, but their [[{{VisualNovel/Never7}} In]][[{{VisualNovel/Ever17}} fin]][[{{VisualNovel/Remember11}} ity]] series lives on in spirit as [[VisualNovel/NineHoursNinePersonsNineDoors Zero]] [[VisualNovel/VirtuesLastReward Escape]].
* A number of creepypasta games, especially those based on [[Wiki/SCPFoundation SCP-087, SCP-432]] and ''7 Days'', feature [[AlienGeometries dark, changing structures (including, in the case of the first one, a seemingly endless descending stairwell)]] inhabited by [[NothingIsScarier some dark, sinister, unseen entity that stalks the player]]. These games can be thought of as proof of concept for a ''Literature/HouseOfLeaves'' Unity game.
* With its premise of gathering 80's and 90's action heroes to blow bad guys to smitherness, ''VideoGame/{{Broforce}}'' could be considered as a better video game adaptation of ''Film/TheExpendables'' than the film's own video game tie-in.
** ''Someone'' apparently agreed, since there's now an officially licensed ''Expendables'' spinoff of ''Broforce'' called ''The Expendabros''.
** And the Alien levels remind people of ''VideoGame/{{Contra}}''.
** If you're playing as [[Franchise/IndianaJones Indiana Brones]], you're pretty much playing ''VideoGame/{{Spelunky}}''.
** A game about a group of (mostly) American heroes[=/=]soldiers fighting against an evil terrorist force, with each character having their own combat specialty? Why, this is a ''Franchise/GIJoe'' game.
* You ever wanted to play a game in the vein of [[Creator/QuentinTarantino Tarantino]], specifically ''Film/InglouriousBasterds''? Look no further than ''VideoGame/WolfensteinTheNewOrder''.
* ''VideoGame/KingOfTheMonsters'' is basically a ''Franchise/{{Godzilla}}'' game in all but name--indeed, an ''actual'' Godzilla game, ''Godzilla Domination'', is essentially a copy of ''[=KotM=]''.
* ''VideoGame/{{Oni}}'' is one of the best (and overlooked) ''Anime/GhostInTheShell'' games out there, going as far as having two of the main characters as expies of Mokoto Kusanagi and Daisuke Aramaki. (Creator/ShirowMasamune is actually listed in the "Special Thanks" section of the game's credits.)
* ''VideoGame/SenkoNoRonde'' is the closest thing to a video game adaptation of ''Manga/TowardTheTerra'' that nobody has ever played.
* ''VideoGame/TroubleWitches'' goes by another name: ''VideoGame/MagicalChase 2''.
* ''VideoGame/PhantomBreaker''[='=]s spin-off beat 'em up game, ''Phantom Breaker: [=BattleGrounds=]'', is basically the new ''VideoGame/PanzerBandit''.
* If you're looking for a ''Franchise/KamenRider'' game that isn't a fighting game or a mass brawler, one that feels like it's from the early Heisei era, look no further than ''VideoGame/MegaManZX''.
* While the ''WesternAnimation/{{Ben 10}}'' games on the [=PS=]2 aren't bad, they were often criticized for not featuring all of Ben's forms for the sake of the gameplay. On the flipside, games that feature all of Ben's forms often have simplified gameplay for the sake of character variety. However, one game managed to combine the best of both worlds, bringing gameplay and character variety together. The name of the game? ''VideoGame/MegaManZX Advent''.
* Due to the rather disappointing quality of most recent ''Franchise/StarWars'' games, many fans of the series have been pointing to ''VideoGame/{{Destiny}}'' as a worthy successor to the franchise in terms of style, tone, and character archetypes. It's even got a lot of plot and tone similarities to the popular ''Star Wars'' comic ''ComicBook/{{Legacy}}''. It's also, gameplay-wise, a less cartoony, MMO version of VideoGame/{{Borderlands}}.
* A little indie game named ''Richard and Alice'' is the closest we've got to the video game adaptation of ''Literature/TheRoad''.
* Miyamoto once claimed that ''VideoGame/{{The Legend of Zelda|I}}'' is based partially off the 1985 Ridley Scott movie ''Legend''.
* With its theme of cyberterrorism, EverythingIsOnline, and hacking through a smartphone, ''VideoGame/WatchDogs'' could be considered as a DarkerAndEdgier take on ''VideoGame/MegaManBattleNetwork''.
** It's also considered to be the closest thing we'll ever get to a ''Series/PersonOfInterest'' video game.
* ''Franchise/ShinMegamiTensei'': The whole series can be summed up as ''Manga/DevilMan'': The Video Game; especially ''VideoGame/ShinMegamiTenseiNocturne'').
* ''VideoGame/TheWonderful101'' could be considered the best ''Franchise/SuperSentai''/''Franchise/PowerRangers'' game ever made.
* ''VideoGame/BrothersATaleOfTwoSons'' feels like an adaptation of ''Literature/TheBrothersLionheart'' by Creator/AstridLindgren. Given the fact that the game's developer, Starbreeze Studios, is Swedish, it's probably intentional.
* The {{Infocom}} InteractiveFiction game ''Starcross'' is essentially ''RendezvousWithRama'' with the SerialNumbersFiledOff. It's probably because a more obscure company called Tellurium actually got to do a licensed text adventure (not to be confused with ''VideoGame/{{Rama}}'', a 1996 FMV game).
* The ''VideoGame/ClueFinders'' series could be seen as a LighterAndSofter ''Series/IkMikLoreland'' spin-off aimed at older children as both are {{Edutainment}} and involve the main characters traveling through bizare locations collecting plot coupons.
* ''VideoGame/GundamBreaker'' is essentially a ''Anime/GundamBuildFighters'' game in everything except name; the second game seemingly lampshades this by including the Iori Hobby Shop as one of the challenge maps.
* ''{{VideoGame/FTL}}'' can best be described as ''Main/StarTrek'' [[XMeetsY meets]] the roguelike game genre.
* At high levels of play, and especially on Turbo Mode, VideoGame/ProjectM is the best Anime/DragonballZ game ever made. Just watch [[https://www.youtube.com/watch?v=LhnrNYcw62A this]] for proof as to why.
* The ''VideoGame/{{Strikers 1945}}'' shmup games are essentially ''VideoGame/NineteenFortyTwo'' (more specifically ''19XX: The War Against Destiny'') with a dash ''VideoGame/AeroFighters''. Which is helped by the developers having previously made the first ''Aero Fighters.''
* If Creator/LucBesson made a game, ''VideoGame/RememberMe'' would be it. A) It features a [[WaifFu petite]] [[ActionGirl butt-kicking female protagonist]] who uses tons of SheFu. B) It has a strong French influence, since it takes place in, well, [[ExactlyWhatItSaysOnTheTin Paris]] and the creators of the game are French. C) It takes place in a distinct science fiction setting with rich visuals and hammy writing which evokes the "cinema du look" style of Besson and other French films of the TheEighties.
* ''VideoGame/RaymanOrigins'', ''VideoGame/RaymanLegends'', and any further sequels thereafter, are some of the best ''Franchise/SonicTheHedgehog'' games ever made.
* At least until the GrandFinale, the ''VideoGame/SuperRobotWarsZ'' saga will be the closest thing to a ''Franchise/MassEffect'' trilogy being in this HumongousMecha MassiveMultiplayerCrossover. [[spoiler:Supreme God Sol]], like the Reapers, is an EldritchAbomination that has been wiping out universal civilizations for [[TimeAbyss millions of years, with the implication its cycle of destruction and rebirth has occurred multiple times]]. The entity's herald and his use of {{Brainwashing}} people simply be being near them harkens to Reaper [[MoreThanMindControl Indoctrination]]. Finally, the herald feigns a HeelFaceTurn, being EvilAllAlong, with a plan to use the entity for his own means, making him a CounterpartComparison to the Illusive Man.
* ''VideoGame/{{Postal}} 2'' is probably the closest we'll get to a film adaptation of ''Film/FallingDown''. While the first game was a comparatively straightforward shoot-em-up with a more nihilistic tone, the second was a far more satirical story with a heavy dose of BlackComedy. The protagonist (known only as [[WhoNamesTheirKidDude "the Postal Dude"]]) is a man who, much like William Foster, has finally snapped over all the inconveniences in his life, and spends the day building an arsenal of increasingly outlandish weapons as he tries to carry out his daily errands while everybody in the CrapsackWorld around him acts like an asshole.
** On that note, ''VideoGame/{{Hatred}}'' is pretty much a near-remake of the first ''Postal'' game, except [[UpToEleven somehow]] even DarkerAndEdgier.
* ''VideoGame/YokaiWatch'' is the Japanese ''Franchise/{{Ghostbusters}}''. Ghost-catching devices? Check! Set in the city streets? Check! Bizarre-looking creatures? Check! Ghostly creatures being sucked in the gadgets? Double check! It's also one of the most family friendly ''VideoGame/ShinMegamiTensei'' games ever made.
* Speaking of ''Franchise/{{Ghostbusters}}'', ''VideoGame/LuigisMansion'' has long been considered to be the best ''Ghostbusters'' video game yet made. Even the [[NoProblemWithLicensedGames rather well received]] ''VideoGame/GhostbustersTheVideoGame'' didn't change this.
* Given the tepid reaction to both ''Franchise/{{SAW}}'' video games, ''VideoGame/ResidentEvilRevelations2'' is probably the best interactive adaptation of the {{Gorn}} franchise.
* [[https://www.indiegogo.com/projects/night-terrors-augmented-reality-survival-horror#/story The upcoming]] AugmentedReality SurvivalHorror game Night Terrors is, when it releases, the closest we'll ever get to VideoGame/SilentHills.
* ''VideoGame/YookaLaylee'', on top of [[VideoGame/BanjoKazooie the obvious]], is the closest we'll ever get to ''VideoGame/ChameleonTwist 3''.
* TinyBarbarian is the best adaptation of RobertEHoward's ConanTheBarbarian in video game form you will ever see.
* ''VideoGame/{{SCAT}}: Special Cybernetic Attack Team'' was the NES's answer to ''VideoGame/ForgottenWorlds'', which was never ported there. Likewise, ''VideoGame/OmegaFive'', also by Natsume, plays like a modern update of ''Forgotten Worlds''.
* ''VideoGame/PandoraFirstContact'', is the re-release of ''VideoGame/SidMeiersAlphaCentauri''.
* ''VideoGame/FinalFantasyXIII2'' might be the closest players will get to playing ''Chrono Break'', the sequel to ''VideoGame/ChronoTrigger'' and ''VideoGame/ChronoCross'' (and ''VisualNovel/RadicalDreamers'', sort of) that is still in limbo.
** The character dynamics (an engaged woman whose family is currently RetGone and who is separated from her fiance, a repentant and youthful messiah from another world who's the LastOfHisKind with a mysterious past and a dark side, a {{Cloudcuckoolander}} with time-sensitive senses who knows more than they let on, and a flamboyant time traveler with ulterior motives with an ambiguous relationship to the youthful messiah and who meets him out of order), the episodic plot that's strung together with {{Temporal Paradox}}es caused by the TimeCrash at the climax, and even [[SuspiciouslySimilarSong similar musical cues]] and the [[LoadsAndLoadsOfLoading loading screen wormholes]] combine to make the game feel more than a little like ''Series/DoctorWho'', Series 5, with Serah as Amy Pond, Caius as a GenderFlipped River Song, and the Eleventh Doctor split into Mog and Noel. The Yuel subplot also has a parallel in ''Series/DoctorWho'', but the Impossible Girl arc had yet to be written.
* Ever wondered how ''Manga/ElfenLied'' would look and feel as a video game, and from the viewpoint of the victims of Lucy? Look no further than ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]''
* ''VideoGame/UntilDawn'', in addition to being an {{homage}} to every SlasherMovie and teen horror movie of the last forty years, bears a number of further similarities to ''Film/TheCabinInTheWoods'' once you look under the hood. Both stories revolve around a group of teenagers who fit into classic horror movie archetypes heading out to a cabin deep in the woods for a weekend of debauchery, [[spoiler:and both groups are being manipulated to play out just such a horror movie scenario. (In ''Until Dawn'', it's one of their own seeking to avenge the deaths of his sisters, and in ''The Cabin in the Woods'', it's a GovernmentConspiracy carrying out a HumanSacrifice.) And both plans go flying OffTheRails by the third act.]]
* While ''VideoGame/SatelliteReign'' is a SpiritualSuccessor to ''VideoGame/{{Syndicate}}'', a number of reviewers have also compared it to ''VideoGame/{{Commandos}}''.
* Want a video game that is essentially the Third Crusade flashbacks from ''WesternAnimation/IvanhoeTheKingsKnight'' turned into a video game? If you have played ''VideoGame/AssassinsCreedI'' then you probably didn't realize it. It really does feel like you are playing the flashbacks but not as one of the Crusaders.
* With the glaring absence of ''VideoGame/FZero'' for [[UsefulNotes/{{Wii}} two]] [[UsefulNotes/WiiU generations]] and counting, ''VideoGame/FASTRacingLeague'' and especially its sequel ''FAST Racing NEO'' are widely considered to be the best ''F-Zero'' games not named ''F-Zero''. The "is this ''F-Zero''?" reaction among Nintendo fans to the latter at [[UsefulNotes/ElectronicEntertainmentExpo E3 2015]] is practically {{memetic|Mutation}} and the game quickly [[FanNickname became known as]] "F-Neo."
* The original ''VideoGame/{{Burnout}}'' was heavily inspired by the arcade game ''Thrill Drive''. Beside the basic premise of being a checkpoint-based point to point racer with an emphasis on violent crashes, the two games share similar graphics and interface.
* After ''VideoGame/MyLittlePonyFightingIsMagic'' was [[ScrewedByTheLawyers shot down by Hasbro]], the development team, with the help of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' creator Creator/LaurenFaust and Lab Zero Games of ''VideoGame/{{Skullgirls}}'' fame, revived the concept as ''VideoGame/ThemsFightinHerds'' with an all-original cast of quadripedal characters, some of which reuse combat elements of their ''FIM'' counterparts.
* A teenage boy dressed in blue and black, accompanied by his SuperpoweredEvilSide, has adventures, which culminate in the SuperpoweredEvilSide [[IAmWho finding out his identity]]. The overall BigBad is a figure from said SuperpoweredEvilSide's past, a recurring antagonist is a white-haired youth (well, said youth's SuperpoweredEvilSide in one case), said SuperpoweredEvilSide becomes good through ThePowerOfFriendship, and [[spoiler:the FinalBattle is a duel between the protagonist and his alter-ego]]. Are we talking about ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' here, or ''Manga/YuGiOh''?
* Subversion: the makers of the upcoming ''Franchise/FridayThe13th: The Game'' were originally developing it as an original title called ''Slasher Vol. 1: Summer Camp'', which boasted the involvement of several people who had worked on the ''Friday'' films, including Creator/TomSavini and Creator/KaneHodder. Then Sean S. Cunningham, creator of [[Film/FridayThe13th1980 the first film]], saw what they were working on, liked it, and convinced them to turn it into an officially licensed video game adaptation of ''Friday the 13th''.
* ''Franchise/{{Fallout}}''. It's ''Film/MadMax'' [[XMeetsY Meets]] ''Film/ABoyAndHisDog''. It's ''Literature/ACanticleForLeibowitz'' [[XMeetsY Meets]] ''Film/ThePostman''. It's the ''Film/DoctorStrangelove'' sequel you never knew you wanted. That's not even touching the individual stories and subquests of the games, which go in all kinds of directions.
* ''VideoGame/FreedomPlanet'' is a spiritual adaptation of the [[UsefulNotes/SegaGenesis Genesis]]-era Franchise/SonicTheHedgehog games (among other things, according to the game's original creator). It helps that it started out as Sonic fan game...
* Let's face it, ''VideoGame/SaintsRowIV'' is the closest we'll ever get to ''VideoGame/{{Prototype}} 3''.
* ''VideoGame/CallOfDutyBlackOps3'' is one of the best ''Franchise/GhostInTheShell'' video game adaptations made, and is head and shoulders better than the ''[[{{Irony}} actual]]'' GITS game that came out in 2015, ''[[VideoGame/GhostInTheShellFirstAssaultOnline First Assault]]'' (which was only an online multiplayer game with no plot).
** In addition, the game's heavy usage of [[spoiler: journeys into the center of the mind, filled with abstract and disturbing imagery that is [[RuleOfSymbolism drenched in symbolism]] and contains several [[MadnessMantra madness mantras]]]] make it a pretty good example of an FPS take on ''Anime/NeonGenesisEvangelion''.
* The Creator/SquareEnix reboot of the ''[[VideoGame/TombRaider2013 Tomb Raider]]'' [[VideoGame/RiseOfTheTombRaider series]] makes a good ''Literature/TheHungerGames'' adaptation.
* ''VideoGame/MetalStorm'' is perhaps the best NES adaptation of ''VideoGame/{{Thexder}}''.
* ''VideoGame/SunsetOverdrive'' could well be the ''VideoGame/JetSetRadio'' sequel Sega never made.
* ''VideoGame/HotlineMiami'' is likely the best video game that could be made out of ''Film/{{Drive}}''. Both works share a quiet, blond-haired protagonist known by an iconic jacket, incredibly brutal violence, 1980s-inspired synth soundtracks, and neon-drenched cities rife with crime. Creator/NicolasWindingRefn is even giving a ShoutOut in the credits.
* ''VideoGame/StarFox'' is possibly the closest thing to a ''ComicBook/AlbedoErmaFelnaEDF'' videogame we can ever get.
* ''VideoGame/LifeIsStrange'' takes numerous story and thematic cues from ''Series/TwinPeaks'' and ''Series/TheTwilightZone''.
* ''VideoGame/OriAndTheBlindForest'' may be considered the best ''Anime/PrincessMononoke'' video game, with a touch of ''Anime/MyNeighborTotoro''.
* ''VideoGame/AnimalCrossing: Happy Home Designer'' is essentially a video game version of an HGTV home makeover show, with the PlayerCharacter being a [[AnInteriorDecoratorIsYou home designer]] who is tasked by the villagers to remodel their homes to their specifications.
* The [[WhatCouldHaveBeen original design concept]] for ''VideoGame/TheSims'' was an architectural/home design simulator, inspired by Creator/WillWright losing his house in the 1991 Oakland firestorm. It became the more general life simulator that's known and loved today when, during development, Wright decided that the people reviewing the homes were even more interesting, though the original concept still remains in the games' highly robust architectural options. The series has heavy elements of basically being a video game adaptation of a home redecoration show.
* ''WesternAnimation/StevenUniverse: VideoGame/AttackTheLight'', for reasons detailed in that game's YMMV page, is a pretty good remake of ''VideoGame/{{Earthbound}}''.
* ''VideoGame/{{Touhou}}'':
** ''Double Dealing Character'' is basically a Yagawa ''Touhou'' game.[[note]]Shinobu Yagawa is best known for ''VideoGame/BattleGaregga'', ''VideoGame/ArmedPoliceBatrider'', ''VideoGame/{{Ibara}}'', and a slew of other ShootEmUp games where bombing and suiciding as advanced scoring tactics as well as gratuitous quantities of [[OneUp extra lives]] are [[SignatureStyle common elements]]. Bombing in ''Touhou'' traditionally triggers auto-pickup, and in ''DDC'', auto-pickup rewards the player with bonuses, including point bonuses, bomb fragments (8 of which make a bomb) and life fragments (3 of which make an extra life). This leads of a cycle of bombing, then dying for more bombs, then bombing some more, getting extra lives to offset the constant dying.[[/note]]
** Due to its [[SequelDifficultySpike increase in difficulty over past games]] and the use of {{checkpoint}}s, ''Legacy of Lunatic Kingdom'' is hailed as a great ShootEmUp version of ''VideoGame/IWannaBeTheGuy''.
* If you're an ''Videogame/AceCombat'' fan but also exclusively a PC gamer whose machine can't properly handle PS2 emulation, ''Videogame/{{HAWX}}'' and ''Videogame/VectorThrust'' can help you scratch that itch.
* ''VideoGame/CrimzonClover'' is ''VideoGame/{{Ketsui}}'' with ''VideoGame/{{Ray|Series}}Storm'' lasers operating with the radial lock-on radar from ''VideoGame/{{Soukyugurentai}}''.
* With its bullet-dodging RuleOfCool gameplay and CyberPunk styling, some have said that ''VideoGame/{{Superhot}}'' is a better game based on ''Film/TheMatrix'' than the actual Matrix games.
* Unless [[http://techraptor.net/content/devolver-digital-wants-to-bring-metal-wolf-chaos-to-the-west Devolver Digital are successful in bringing the latter over]], ''VideoGame/LiberationMaiden'' is the closest westerners will ever get to playing an English release of ''VideoGame/MetalWolfChaos''.
* Let's face it, ''VideoGame/AsurasWrath'' is one of the best ''Anime/DragonballZ'' games ever made. It's also argued to be a great ''Anime/TengenToppaGurrenLagann'' game, particularly the final part of it.
* Overkill doesn't try hard to hide that ''[[VideoGame/PAYDAYTheHeist Payday: The Heist]]'' and [[VideoGame/PAYDAY2 its sequel]] are basically ''Film/{{Heat}}'': ''The Video Game'', and have given the film many, many references in [[ShoutOut/PAYDAYTheHeist both]] [[ShoutOut/PAYDAY2 games]].
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