History SoYouWantTo / WriteAFirstPersonShooter

14th Dec '15 6:07:36 AM Nohbody
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[[StandardFPSGuns Don't include the old standbys]]: Wait, [[NotASubversion this isn't a subversion]], this is an ''a''version. Unless you call attention to it (e.g., with finding the standard guns but not using them, or having a gun ''look'' standard but ''act'' strangely). Anyway. The standard guns are ingrained into the genre; this gives you a golden chance to ignore them and try for unique and gimmicky weaponry. But remember to make them ''good'': People complain about bad gimmicks but almost always praise good gimmicks. For a good example, look at ''Half-Life 2'''s gravity gun. Might be hard to do but if you get people to think in weird ways and jump through your silly hoops to use an arsenal of awesome gimmick guns it would be totally worth it. Alternatively, just pump the player character with [[Franchise/BioShock Plasmids]] or have them become the host of [[VideoGame/TheDarkness a demon that likes the shade]] and have him or her shoot lightning or impale enemies without having to resorting to any type of gun!
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[[StandardFPSGuns Don't include the old standbys]]: Wait, [[NotASubversion this isn't a subversion]], this is an ''a''version. Unless you call attention to it (e.g., with finding the standard guns but not using them, or having a gun ''look'' standard but ''act'' strangely). Anyway. The standard guns are ingrained into the genre; this gives you a golden chance to ignore them and try for unique and gimmicky weaponry. But remember to make them ''good'': People complain about bad gimmicks but almost always praise good gimmicks. For a good example, look at ''Half-Life 2'''s gravity gun. Might be hard to do but if you get people to think in weird ways and jump through your silly hoops to use an arsenal of awesome gimmick guns it would be totally worth it. Alternatively, just pump the player character with [[Franchise/BioShock [[VideoGame/BioShock Plasmids]] or have them become the host of [[VideoGame/TheDarkness a demon that likes the shade]] and have him or her shoot lightning or impale enemies without having to resorting to any type of gun!
12th Sep '15 6:48:11 PM nombretomado
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People play FPS games mainly to blow off steam, or because the game play is really fun. It's a visceral experience that can be gummed up by adding too much of the wrong detail. Specifically: Don't let the story get in the way of the gameplay. As [[WebAnimation/ZeroPunctuation Yahtzee]] says in his review of ''NinjaGaiden 2'' (not an FPS, but...):
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People play FPS games mainly to blow off steam, or because the game play is really fun. It's a visceral experience that can be gummed up by adding too much of the wrong detail. Specifically: Don't let the story get in the way of the gameplay. As [[WebAnimation/ZeroPunctuation Yahtzee]] says in his review of ''NinjaGaiden ''VideoGame/NinjaGaiden 2'' (not an FPS, but...):
16th May '15 6:17:18 PM nombretomado
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Take it seriously: But run with it, have the players character really be an superhuman psychopath who slaughters hundreds of people. (Hey, it worked for {{Halo}}.) Of course, if you paint the player as the villain, you're unlikely to be very popular, so find a constructive use for your superhuman psycho.
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Take it seriously: But run with it, have the players character really be an superhuman psychopath who slaughters hundreds of people. (Hey, it worked for {{Halo}}.Franchise/{{Halo}}.) Of course, if you paint the player as the villain, you're unlikely to be very popular, so find a constructive use for your superhuman psycho.
12th May '15 1:45:52 PM nombretomado
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Or you can follow GodHand's path and make the background dull, ugly and minimalist. No one will care if the game is filled with sufficient Awesome.
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Or you can follow GodHand's VideoGame/GodHand's path and make the background dull, ugly and minimalist. No one will care if the game is filled with sufficient Awesome.
30th Jan '15 1:37:17 AM Koveras
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* ''[[VideoGame/SystemShock System Shock]]'' could be called the first modern FPS, innovating things now taken for granted, such as a physics engine, complex texture mapping, a full 3D engine, relatively complex AI, an immersive, semi-realistic world, and advanced (for the time) mechanics like leaning around corners, crouching, jumping, and overall a huge amount of ahead-of-its-time technology and innovations that made it's contemporaries look downright primitive. Perhaps most importantly, it essentially created the story-driven shooter (predating ''VideoGame/HalfLife'' by several years and ''VideoGame/{{Marathon}}'' by a few months), as well as the RPG-shooter hybrid. Unfortunately, it sold so poorly (do to releasing at the height of the Doom craze) that it rarely gets the credit it deserves, with many of it's innovations being attributed to ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'',''[=BioShock=]'', or its sequel (which is also widely hailed as one of the greatest shooters of all time. ''VideoGame/BioShock'', ''VideoGame/HalfLife'', ''VideoGame/{{Portal}}'', ''VideoGame/DeusEx'', ''VideoGame/ElderScrolls'' series, ''VideoGame/MassEffect'', ''VideoGame/DeadSpace'', ''{{Franchise/Halo}}'', ''VideoGame/{{Doom 3}}'', and ''VideoGame/BatmanArkhamAsylum'' are just a few of the games influenced in some way by System Shock.
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* ''[[VideoGame/SystemShock System Shock]]'' could be called the first modern FPS, innovating things now taken for granted, such as a physics engine, complex texture mapping, a full 3D engine, relatively complex AI, an immersive, semi-realistic world, and advanced (for the time) mechanics like leaning around corners, crouching, jumping, and overall a huge amount of ahead-of-its-time technology and innovations that made it's contemporaries look downright primitive. Perhaps most importantly, it essentially created the story-driven shooter (predating ''VideoGame/HalfLife'' by several years and ''VideoGame/{{Marathon}}'' by a few months), as well as the RPG-shooter hybrid. Unfortunately, it sold so poorly (do to releasing at the height of the Doom craze) that it rarely gets the credit it deserves, with many of it's innovations being attributed to ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'',''[=BioShock=]'', or its sequel (which is also widely hailed as one of the greatest shooters of all time. ''VideoGame/BioShock'', ''VideoGame/HalfLife'', ''VideoGame/{{Portal}}'', ''VideoGame/DeusEx'', ''VideoGame/ElderScrolls'' ''Franchise/TheElderScrolls'' series, ''VideoGame/MassEffect'', ''Franchise/MassEffect'', ''VideoGame/DeadSpace'', ''{{Franchise/Halo}}'', ''VideoGame/{{Doom 3}}'', and ''VideoGame/BatmanArkhamAsylum'' are just a few of the games influenced in some way by System Shock.
11th Oct '14 1:18:08 AM XenMon2
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* ''[[VideoGame/SystemShock System Shock]]'' could be called the first modern FPS innovating things now taken for granted, such as a physics engine, complex texture mapping, a full 3D engine, relatively complex AI, an immersive, semi-realistic world, and advanced mechanics like leaning around corners, crouching, jumping, and overall a huge amount of ahead-of-its-time technology and innovations that make many of its contemporaries look downright primitive. Perhaps most importantly, it essentially created the story-driven shooter (predating Half Life by several years and ''VideoGame/Marathon'' by a few months), as well as the RPG-shooter hybrid. Unfortunately, it sold so poorly that it rarely gets the credit it deserves, with many of it's innovations being attributed to ''Half Life'', ''Marathon'',''[=BioShock=]'', or its direct sequel.
to:
* ''[[VideoGame/SystemShock System Shock]]'' could be called the first modern FPS FPS, innovating things now taken for granted, such as a physics engine, complex texture mapping, a full 3D engine, relatively complex AI, an immersive, semi-realistic world, and advanced (for the time) mechanics like leaning around corners, crouching, jumping, and overall a huge amount of ahead-of-its-time technology and innovations that make many of its made it's contemporaries look downright primitive. Perhaps most importantly, it essentially created the story-driven shooter (predating Half Life ''VideoGame/HalfLife'' by several years and ''VideoGame/Marathon'' ''VideoGame/{{Marathon}}'' by a few months), as well as the RPG-shooter hybrid. Unfortunately, it sold so poorly (do to releasing at the height of the Doom craze) that it rarely gets the credit it deserves, with many of it's innovations being attributed to ''Half Life'', ''Marathon'',''[=BioShock=]'', ''VideoGame/HalfLife'', ''VideoGame/{{Marathon}}'',''[=BioShock=]'', or its direct sequel.sequel (which is also widely hailed as one of the greatest shooters of all time. ''VideoGame/BioShock'', ''VideoGame/HalfLife'', ''VideoGame/{{Portal}}'', ''VideoGame/DeusEx'', ''VideoGame/ElderScrolls'' series, ''VideoGame/MassEffect'', ''VideoGame/DeadSpace'', ''{{Franchise/Halo}}'', ''VideoGame/{{Doom 3}}'', and ''VideoGame/BatmanArkhamAsylum'' are just a few of the games influenced in some way by System Shock.
11th Oct '14 12:56:23 AM XenMon2
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* ''[[VideoGame/SystemShock System Shock]]'' could be called the first modern FPS innovating things now taken for granted, such as a physics engine, complex texture mapping, a full 3D engine, relatively complex AI, an immersive, semi-realistic world, and advanced mechanics like leaning around corners, crouching, jumping, and overall a huge amount of ahead-of-its-time technology and innovations that make many of its contemporaries look downright primitive. Perhaps most importantly, it essentially created the story-driven shooter (predating Half Life by several years), as well as the RPG-shooter hybrid. Unfortunately, it sold so poorly that it rarely gets the credit it deserves, with many of it's innovations being attributed to ''Half Life'', ''[=BioShock=]'', or its direct sequel.
to:
* ''[[VideoGame/SystemShock System Shock]]'' could be called the first modern FPS innovating things now taken for granted, such as a physics engine, complex texture mapping, a full 3D engine, relatively complex AI, an immersive, semi-realistic world, and advanced mechanics like leaning around corners, crouching, jumping, and overall a huge amount of ahead-of-its-time technology and innovations that make many of its contemporaries look downright primitive. Perhaps most importantly, it essentially created the story-driven shooter (predating Half Life by several years), years and ''VideoGame/Marathon'' by a few months), as well as the RPG-shooter hybrid. Unfortunately, it sold so poorly that it rarely gets the credit it deserves, with many of it's innovations being attributed to ''Half Life'', ''[=BioShock=]'', ''Marathon'',''[=BioShock=]'', or its direct sequel.
14th Sep '14 12:24:26 AM LDragon2
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* ''VideoGame/MetroidPrime:'' While at first controversial for switching a 2D MetroidVania series into a first-person game, it received huge praise for its atmosphere and seamless integration of exploration and item-searching alongside combat, and has since been dubbed one of the first examples of a First Person Adventure. [[VideoGame/PowerSlave It may not have been the first shooter to incorporate this sort of gameplay]], but it was the first to do so with a permeating feeling of isolation. Has since inspired other atmospheric and adventure driven shooters, including the third-person shooter ''VideoGame/DeadSpace.
to:
* ''VideoGame/MetroidPrime:'' While at first controversial for switching a 2D MetroidVania series into a first-person game, it received huge praise for its atmosphere and seamless integration of exploration and item-searching alongside combat, and has since been dubbed one of the first examples of a First Person Adventure. [[VideoGame/PowerSlave It may not have been the first shooter to incorporate this sort of gameplay]], but it was the first to do so with a permeating feeling of isolation. Has since inspired other atmospheric and adventure driven shooters, including the third-person shooter ''VideoGame/DeadSpace.''VideoGame/DeadSpace''.
14th Sep '14 12:23:53 AM LDragon2
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* ''VideoGame/MetroidPrime:'' While at first controversial for switching a 2D MetroidVania series into a first-person game, it received huge praise for its atmosphere and seamless integration of exploration and item-searching alongside combat, and has since been dubbed one of the first examples of a First Person Adventure. [[VideoGame/Powerslave It may not have been the first shooter to incorporate this sort of gameplay]], but it was the first to do so with a permeating feeling of isolation. Has since inspired other atmospheric and adventure driven shooters, including the third-person shooter ''VideoGame/DeadSpace.
to:
* ''VideoGame/MetroidPrime:'' While at first controversial for switching a 2D MetroidVania series into a first-person game, it received huge praise for its atmosphere and seamless integration of exploration and item-searching alongside combat, and has since been dubbed one of the first examples of a First Person Adventure. [[VideoGame/Powerslave [[VideoGame/PowerSlave It may not have been the first shooter to incorporate this sort of gameplay]], but it was the first to do so with a permeating feeling of isolation. Has since inspired other atmospheric and adventure driven shooters, including the third-person shooter ''VideoGame/DeadSpace.
14th Sep '14 12:23:08 AM LDragon2
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* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]:'' Considered to be one of the most atmospheric and most frightening FPS games, F.E.A.R. really pushed how visceral gunfights could be experienced, thanks in large part to its revolutionary AI, which is still considered to be one of the best examples of ArtificialBrilliance in all of shooters. In addition, its superb mixing of horror and gunplay made it stand out amongst other games, and also helped to kickstart the creation of more atmospheric and story-driven shooters alongside the aforementioned Doom 3 and Half-Life 2

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* ''VideoGame/MetroidPrime:'' While at first controversial for switching a 2D MetroidVania series into a first-person game, it received huge praise for its atmosphere and seamless integration of exploration and item-searching alongside combat, and has since been dubbed one of the first examples of a First Person Adventure. [[VideoGame/Powerslave It may not have been the first shooter to incorporate this sort of gameplay]], but it was the first to do so with a permeating feeling of isolation. Has since inspired other atmospheric and adventure driven shooters, including the third-person shooter ''VideoGame/DeadSpace.
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