History SoYouWantTo / WriteAFirstPersonShooter

16th Apr '18 4:01:27 PM Gavitro
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* ''VideoGame/HuntDownTheFreeman'' is one of the most profound examples of how ''not'' to make a ''VideoGame/HalfLife2'' mod, let alone any FPS game for that matter. While there is a great deal of controversy surrounding stolen assets and YouTube celebrities as voice actors, the game itself almost completely lacks direction with its gameplay mechanics and level design, so much that [[GuideDangIt players often look up walkthroughs or noclip through certain areas out of frustration]]. Adding onto this is gracious amounts of enemies faced at once, atrociously long HoldTheLine sequences and [[BreadEggsBreadedEggs lengthy Hold The Line sequences with massive groups of enemies]], making for some excellent case studies of FakeDifficulty.

to:

* ''VideoGame/HuntDownTheFreeman'' is one of the most profound examples of how ''not'' to make a ''VideoGame/HalfLife2'' mod, let alone any FPS game for that matter. While there is a great deal of controversy surrounding stolen assets and YouTube celebrities as voice actors, the game itself almost completely lacks direction with its gameplay mechanics and level design, so much that [[GuideDangIt players often look up walkthroughs or noclip through certain areas out of frustration]]. Adding onto this is gracious amounts of enemies faced at once, atrociously long HoldTheLine sequences and [[BreadEggsBreadedEggs lengthy Hold The Line sequences with massive groups of enemies]], making hammering in the lesson that a game should have its difficulty restrained enough for some excellent case studies of FakeDifficulty.the player to not be overwhelmed and/or exhausted by it.
16th Apr '18 3:49:22 PM Gavitro
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* ''VideoGame/HuntDownTheFreeman:'' how ''not'' to make a Half-Life 2 mod, or any FPS mod whatsoever. First, don't steal others' assets and put them in a ''paid'' mod without permission. Second, YouTube stars don't necessarily make the best voice actors. The list goes on.

to:

* ''VideoGame/HuntDownTheFreeman:'' ''VideoGame/HuntDownTheFreeman'' is one of the most profound examples of how ''not'' to make a Half-Life 2 ''VideoGame/HalfLife2'' mod, or let alone any FPS mod whatsoever. First, don't steal others' game for that matter. While there is a great deal of controversy surrounding stolen assets and put them in a ''paid'' mod without permission. Second, YouTube stars don't necessarily make the best celebrities as voice actors. actors, the game itself almost completely lacks direction with its gameplay mechanics and level design, so much that [[GuideDangIt players often look up walkthroughs or noclip through certain areas out of frustration]]. Adding onto this is gracious amounts of enemies faced at once, atrociously long HoldTheLine sequences and [[BreadEggsBreadedEggs lengthy Hold The list goes on. Line sequences with massive groups of enemies]], making for some excellent case studies of FakeDifficulty.
7th Apr '18 3:36:55 AM MJ79
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* ''VideoGame/Doom2016:'' Perhaps the best comeback of an old gaming franchise in gaming history, DOOM pays great homage to the previous games by retaining classic FPS gameplay (no regenerating health or reloading) while having several modern elements (weapon upgrades, melee QTEs) added in. This game shows that id Software still knows how to make a great FPS after all those years.
* ''VideoGame/{{Duke Nukem 3D}}:'' Introduced the macho FPS protagonist with a voice and personality of his own, and added a lot more interactivity to the levels than [=Doom=] thanks to the Build Engine. Also has a modding community, though it isn't as big.

to:

* ''VideoGame/Doom2016:'' Perhaps A successful mix between old-school game design and new tech, as well as a much needed break from the best comeback waning run of an old gaming franchise in gaming history, modern shooters, DOOM pays great homage to the previous games by retaining classic FPS gameplay (no regenerating health or reloading) while having several modern elements (weapon upgrades, melee QTEs) added in. This game shows that id Software still knows how to make a great FPS after all those years.
establishing the genre two decades ago, even if the original design team had already left.
* ''VideoGame/{{Duke Nukem 3D}}:'' Introduced Fleshed out the macho formerly silent FPS protagonist with by giving him a voice and personality of his own, and added a lot more interactivity to the levels than [=Doom=] thanks to the Build Engine. Also has a modding community, though it isn't as big.



* ''VideoGame/UnrealTournament:'' Quake's rival and a key game in establishing the arena shooter subgenre. While its popularity has faded over the years, it's still played to this day, and the sound of the 'monster kill' announcer taunt is memorable to every 90s & 00's FPS player.
* ''VideoGame/Wolfenstein3D:'' While not as influential as the later [=Doom=], Wolfenstein 3D is touted as the grandfather of first-person shooters, and pretty much established the whole genre altogether. Although the walls were square blocks and everything was on one plane, the fast-paced gameplay set a formula that would be resonated by many other shooters to come. Appropriately enough, it was also the first WWII-themed FPS, and managed to gain considerable controversy over its depictions of violence and Nazi imagery. The modding community is small compared to Doom or [=Quake=], but a few impressive mods show how the engine still holds to this day.

to:

* ''VideoGame/UnrealTournament:'' Quake's rival and a key game franchise in establishing the arena shooter subgenre. While its popularity has faded over the years, it's still played to this day, and the sound of the 'monster kill' announcer taunt is memorable to every 90s 90's & 00's FPS player.
* ''VideoGame/Wolfenstein3D:'' While not as influential as the later [=Doom=], Wolfenstein 3D is touted as the grandfather of first-person shooters, and pretty much established started the whole genre altogether. Although the walls were square blocks and everything was on one plane, the fast-paced gameplay set a formula that would be resonated by many other shooters to come. Appropriately enough, it was also the first WWII-themed FPS, and managed to gain considerable controversy over its depictions of violence and Nazi imagery. The modding community is small compared to Doom or [=Quake=], but a few impressive mods show how the engine still holds to this day.


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* ''VideoGame/AliensColonialMarines'' had bugs, bad A.I., unbalanced gameplay and low-quality graphics; overall a disappointment to the long-running ''Film/Aliens'' video game franchise. Thankfully, ''VideoGame/AlienIsolation'' made up for that, although it was developed by a different studio and was more of a survival horror game.


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* ''VideoGame/StarWarsBattlefrontII2017'': If there's one big lesson to be learned from 2017, it's that excessive microtransactions and loot boxes will piss off the Internet to the point where ''EA lost billions of dollars and governments began enacting laws regulating loot boxes''. Case in point, this game.
* ''VideoGame/HuntDownTheFreeman:'' how ''not'' to make a Half-Life 2 mod, or any FPS mod whatsoever. First, don't steal others' assets and put them in a ''paid'' mod without permission. Second, YouTube stars don't necessarily make the best voice actors. The list goes on.
17th Sep '17 11:41:28 AM nombretomado
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[[StandardFPSGuns Don't include the old standbys]]: Wait, [[NotASubversion this isn't a subversion]], this is an ''a''version. Unless you call attention to it (e.g., with finding the standard guns but not using them, or having a gun ''look'' standard but ''act'' strangely). Anyway. The standard guns are ingrained into the genre; this gives you a golden chance to ignore them and try for unique and gimmicky weaponry. But remember to make them ''good'': People complain about bad gimmicks but almost always praise good gimmicks. For a good example, look at ''Half-Life 2'''s gravity gun. Might be hard to do but if you get people to think in weird ways and jump through your silly hoops to use an arsenal of awesome gimmick guns it would be totally worth it. Alternatively, just pump the player character with [[VideoGame/BioShock Plasmids]] or have them become the host of [[VideoGame/TheDarkness a demon that likes the shade]] and have him or her shoot lightning or impale enemies without having to resorting to any type of gun!

to:

[[StandardFPSGuns Don't include the old standbys]]: Wait, [[NotASubversion [[Administrivia/NotASubversion this isn't a subversion]], this is an ''a''version. Unless you call attention to it (e.g., with finding the standard guns but not using them, or having a gun ''look'' standard but ''act'' strangely). Anyway. The standard guns are ingrained into the genre; this gives you a golden chance to ignore them and try for unique and gimmicky weaponry. But remember to make them ''good'': People complain about bad gimmicks but almost always praise good gimmicks. For a good example, look at ''Half-Life 2'''s gravity gun. Might be hard to do but if you get people to think in weird ways and jump through your silly hoops to use an arsenal of awesome gimmick guns it would be totally worth it. Alternatively, just pump the player character with [[VideoGame/BioShock Plasmids]] or have them become the host of [[VideoGame/TheDarkness a demon that likes the shade]] and have him or her shoot lightning or impale enemies without having to resorting to any type of gun!
24th Jul '17 11:23:27 PM Piterpicher
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* ''VideoGame/{{Doom}} 1-2:'' Solidified the first-person shooter genre started by {{Wolfenstein 3D}}. Still widely played, modded, and enjoyed to this day. The weapons, enemies, and levels are iconic, influential, and endlessly imitated. Generic sound effects and ''the genre itself'' have been permanently associated with this game--for a while, games set in its preexisting genre were called Doom clones! A must-play for any FPS student. Look up ''Masters of Doom'' for the complete lowdown on its creation and design.

to:

* ''VideoGame/{{Doom}} 1-2:'' Solidified the first-person shooter genre started by {{Wolfenstein 3D}}.VideoGame/Wolfenstein3D. Still widely played, modded, and enjoyed to this day. The weapons, enemies, and levels are iconic, influential, and endlessly imitated. Generic sound effects and ''the genre itself'' have been permanently associated with this game--for a while, games set in its preexisting genre were called Doom clones! A must-play for any FPS student. Look up ''Masters of Doom'' for the complete lowdown on its creation and design.
23rd Jun '17 9:58:32 AM MJ79
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* ''VideoGame/{{Battlefield}}:'' One of the first FPS franchises to make extensive use of vehicular combat and large maps with objective-oriented gameplay and class-based loadouts. It easily rivals Call of Duty when it comes to multiplayer. The more recent games also make use of the Frostbite engine which has an awesome degree of destructible environments and photorealistic effects.



* ''VideoGame/Doom2016:'' Perhaps the best comeback of an old gaming franchise in gaming history, DOOM pays great homage to the previous games by retaining classic FPS gameplay (no regenerating health or reloading) while having several modern elements (weapon upgrades, melee QTEs) added in. This game shows that id Software still knows how to make a great FPS after all those years.
* ''VideoGame/{{Duke Nukem 3D}}:'' Introduced the macho FPS protagonist with a voice and personality of his own, and added a lot more interactivity to the levels than [=Doom=] thanks to the Build Engine. Also has a modding community, though it isn't as big.



* ''VideoGame/{{Overwatch}}:'' Despite its recent introduction in 2016, this game is pretty much ''the'' MOBA FPS. Taking the best of both genres and combining them together, the game has amassed an impressively large fanbase, with its diverse and interesting cast of characters and fast-paced strategic gameplay.



* ''VideoGame/Wolfenstein3D:'' While not as influential as the later [=Doom=], Wolfenstein 3-D is touted as the grandfather of first-person shooters, and pretty much established the whole genre altogether. Although the walls were square blocks and everything was on one plane, the fast-paced gameplay set a formula that would be resonated by many other shooters to come. Appropriately enough, it was also the first WWII-themed FPS, and managed to gain considerable controversy over its depictions of violence and Nazi imagery. The modding community is small compared to Doom or [=Quake=], but recent source ports have managed to produce some impressive mods.

to:

* ''VideoGame/UnrealTournament:'' Quake's rival and a key game in establishing the arena shooter subgenre. While its popularity has faded over the years, it's still played to this day, and the sound of the 'monster kill' announcer taunt is memorable to every 90s & 00's FPS player.
* ''VideoGame/Wolfenstein3D:'' While not as influential as the later [=Doom=], Wolfenstein 3-D 3D is touted as the grandfather of first-person shooters, and pretty much established the whole genre altogether. Although the walls were square blocks and everything was on one plane, the fast-paced gameplay set a formula that would be resonated by many other shooters to come. Appropriately enough, it was also the first WWII-themed FPS, and managed to gain considerable controversy over its depictions of violence and Nazi imagery. The modding community is small compared to Doom or [=Quake=], but recent source ports have managed to produce some a few impressive mods.
mods show how the engine still holds to this day.
23rd Jun '17 9:19:22 AM MJ79
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* ''VideoGame/{{Doom}} 1-2:'' Popularized the first-person shooter genre. Still widely played, modded, and enjoyed to this day. The weapons, enemies, and levels are iconic, influential, and endlessly imitated. Generic sound effects and ''the genre itself'' have been permanently associated with this game--for a while, games set in its preexisting genre were called Doom clones! A must-play for any FPS student. Look up ''Masters of Doom'' for the complete lowdown on its creation and design.

to:

* ''VideoGame/{{Doom}} 1-2:'' Popularized Solidified the first-person shooter genre.genre started by {{Wolfenstein 3D}}. Still widely played, modded, and enjoyed to this day. The weapons, enemies, and levels are iconic, influential, and endlessly imitated. Generic sound effects and ''the genre itself'' have been permanently associated with this game--for a while, games set in its preexisting genre were called Doom clones! A must-play for any FPS student. Look up ''Masters of Doom'' for the complete lowdown on its creation and design.




to:

* ''VideoGame/Wolfenstein3D:'' While not as influential as the later [=Doom=], Wolfenstein 3-D is touted as the grandfather of first-person shooters, and pretty much established the whole genre altogether. Although the walls were square blocks and everything was on one plane, the fast-paced gameplay set a formula that would be resonated by many other shooters to come. Appropriately enough, it was also the first WWII-themed FPS, and managed to gain considerable controversy over its depictions of violence and Nazi imagery. The modding community is small compared to Doom or [=Quake=], but recent source ports have managed to produce some impressive mods.
8th Jul '16 6:38:12 PM PixelKnight
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Another idea is to inject a little more realism, even to the standard weapons. Many weapons tend to follow certain tropes that aren't entirely accurate to how the weapon acts or is used in real life. You can inject some new life into the weapon(s)

* Flamethrowers - Most games tend to show them as basically giant aerosol cans with a flame in front. Powerful, but only goes out about ten feet if you're lucky. Real flamethrowers spew burning liquid over a hundred feet away. Seems overpowered, but they're big and heavy (and thus harder to move around with), and when you shoot that big tank of jellied gasoline on their back... the tank is perforated and the fuel drains out. Jellied gasoline isn't exactly nitroglycerine in terms of instability.
* Shotguns - Most games only have them use buckshot shells. Try adding solid slugs to the mix, perhaps as a secondary fire mode.

to:

Another idea is to inject a little more realism, even to the standard weapons. Many weapons tend to follow certain tropes that aren't entirely accurate to how the weapon acts or is used in real life. You can inject some new life into the weapon(s)

weapon(s), but be warned that this may play hell with multiplayer balance.

* Flamethrowers - Most games tend to show them as basically giant aerosol cans with a flame in front. Powerful, but only goes out about ten feet if you're lucky. Real flamethrowers spew burning liquid over a hundred feet away. Seems overpowered, but they're big and heavy (and thus harder to move around with), and when you shoot that big tank of jellied gasoline on their back... the tank is perforated and the fuel drains out. Jellied gasoline isn't exactly nitroglycerine in terms of instability.
instability, so you'd need something to set the fuel on fire before it would explode.
* Shotguns - Most games only have them use buckshot shells.shells, with a ludicrously high spread. Try adding solid slugs to the mix, perhaps as a secondary fire mode.
8th Jul '16 6:32:17 PM PixelKnight
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* Flamethrowers - Most games tend to show them as basically giant aerosol cans with a flame in front. Powerful, but only goes out about ten feet if you're lucky. Real flamethrowers spew burning liquid over a hundred feet away. Seems overpowered, but they're big and heavy (and thus harder to move around with), and three guesses what can happen if you shoot that big tank of jellied gasoline on their back...

to:

* Flamethrowers - Most games tend to show them as basically giant aerosol cans with a flame in front. Powerful, but only goes out about ten feet if you're lucky. Real flamethrowers spew burning liquid over a hundred feet away. Seems overpowered, but they're big and heavy (and thus harder to move around with), and three guesses what can happen if when you shoot that big tank of jellied gasoline on their back...back... the tank is perforated and the fuel drains out. Jellied gasoline isn't exactly nitroglycerine in terms of instability.
14th Dec '15 6:07:36 AM Nohbody
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[[StandardFPSGuns Don't include the old standbys]]: Wait, [[NotASubversion this isn't a subversion]], this is an ''a''version. Unless you call attention to it (e.g., with finding the standard guns but not using them, or having a gun ''look'' standard but ''act'' strangely). Anyway. The standard guns are ingrained into the genre; this gives you a golden chance to ignore them and try for unique and gimmicky weaponry. But remember to make them ''good'': People complain about bad gimmicks but almost always praise good gimmicks. For a good example, look at ''Half-Life 2'''s gravity gun. Might be hard to do but if you get people to think in weird ways and jump through your silly hoops to use an arsenal of awesome gimmick guns it would be totally worth it. Alternatively, just pump the player character with [[Franchise/BioShock Plasmids]] or have them become the host of [[VideoGame/TheDarkness a demon that likes the shade]] and have him or her shoot lightning or impale enemies without having to resorting to any type of gun!

to:

[[StandardFPSGuns Don't include the old standbys]]: Wait, [[NotASubversion this isn't a subversion]], this is an ''a''version. Unless you call attention to it (e.g., with finding the standard guns but not using them, or having a gun ''look'' standard but ''act'' strangely). Anyway. The standard guns are ingrained into the genre; this gives you a golden chance to ignore them and try for unique and gimmicky weaponry. But remember to make them ''good'': People complain about bad gimmicks but almost always praise good gimmicks. For a good example, look at ''Half-Life 2'''s gravity gun. Might be hard to do but if you get people to think in weird ways and jump through your silly hoops to use an arsenal of awesome gimmick guns it would be totally worth it. Alternatively, just pump the player character with [[Franchise/BioShock [[VideoGame/BioShock Plasmids]] or have them become the host of [[VideoGame/TheDarkness a demon that likes the shade]] and have him or her shoot lightning or impale enemies without having to resorting to any type of gun!
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