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* UpdatedRerelease: The game received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.

to:

* UpdatedRerelease: The game received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, DepthOfField, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.
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* WizardWorkshop:
** In the major cities such as Whiterun, Solitude, Markarth, Riften and Windhelm, the local CourtMage will have a private room or area for them to conduct research, make alchemical potions and enchant items.
** The Arch-Mage's Quarters in College of Winterhold is easily the most visually impressive Wizard Workshop in the game. An entire garden full of alchemical ingredients with an alchemy table ready for use. An enchanting table with multiple soul gems around the entire room to enchant or refuel enchanted items. It really is a workshop worthy of the TheArchmage. As an added bonus, the Arcanaeum (Wizard Library) is just one room away.
** Just about every [[AHomeownerIsYou purchasable house]] can have workshop with the upgrade is bought. The reason for "just about" is because the Breezehome in Whiterun doesn't come with an enchanter table, only an alchemy lab. Even then, if you want to have your kids live here, you'll have to get rid of the lab to make space for their room. The [[DownloadableContent DLC]] ''Hearthfire'' includes two options as [[MageTower tower additions]] to your house. The Alchemy Laboratory has fancy lab equipment and plenty of EyeOfNewt stockpiles for [[PotionBrewingMechanic potion-making]], while the Enchanter's Tower has an ItemCrafting altar and display cases for your creations. Academically-inclined characters can pair them with a library tower.

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Massive example crosswicking. Also removed YMMV and Trivia links and potholes, as well as some cruft and natter. This is also my last massive Skyrim crosswick. Phew!


* {{Uberwald}}: Hjaalmarch. The entire hold contains a single quaint, rustic town surrounded by dismal foggy swamps and ruled by an old crone with mystical fortune-telling powers; nearby is a large vampire lair with a scheming master vampire; there are no roads, and the overall atmosphere is dark, mysterious and creepy. With ''Hearthfire'' you can also build and own an estate there, but your adopted children are afraid to live in this estate, claiming there are monsters in the swamp... and they're ''right!'' The random encounters that threaten the estate often include Trolls, Giants or Draugr from the nearby Nordic Ruin!

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* {{Uberwald}}: {{Uberwald}}:
**
Hjaalmarch. The entire hold contains a single quaint, rustic town surrounded by dismal foggy swamps and ruled by an old crone with mystical fortune-telling powers; nearby is a large vampire lair with a scheming master vampire; there are no roads, and the overall atmosphere is dark, mysterious and creepy. With ''Hearthfire'' you can also build and own an estate there, but your adopted children are afraid to live in this estate, claiming there are monsters in the swamp... and they're ''right!'' The random encounters that threaten the estate often include Trolls, Giants or Draugr from the nearby Nordic Ruin!



* UnbreakableWeapons: The ''Elder Scrolls'' series averted this trope through its first four installments, all having BreakableWeapons ''and'' armor. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' made the switch to unbreakable weapons and armor, along with refactoring the Armorer skill (which in previous games allowed you to repair your equipment) into the Smithing skill, which allows you to create your own weapons/armor from raw materials as well as improve the quality of bought/found equipment.



* UndergroundCity: Blackreach, a Dwemer ruin so massive it has four separate surface entrances, its own BonusBoss, and an entire castle.

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* UndergroundCity: Blackreach, a Dwemer ruin so massive it has four separate surface entrances, its own BonusBoss, OptionalBoss, and an entire castle.castle.
* UndergroundLevel: There are regular caves and mines (often serving as dens for bandits, [[TheMorlocks Falmer]], vampires, etc.), ancient Nordic burial tombs, and subterranean fortresses guarded by [[RagnarokProofing machines that were built by their long-since-vanished]] [[OurDwarvesAreAllTheSame Dwemer]] masters. There's even a [[BeneathTheEarth wide-open cavern deep underground]] connecting three Dwemer fortresses, once the location of the Dwemer city of Blackreach.



* UnfinishedBusiness: Skyrim is full of souls that can't move on to the afterlife because there's something left for them to do on Mundus. The two long-dead lovers from the "Book of Love" quest come to mind, or [[spoiler:Gallus]] from the Thieves' Guild quest line. The most detailed example, however, is certainly Katria, a seasoned adventurer who died during her search for the legendary Aetherium Forge. Her apprentice promptly stole all of her research and published it as his own. Katria's ghost has been bound to Nirn ever since, unable to move on until she can track down the Forge and complete her life's work by proving its existence. Only when she and the Dragonborn finally forge the last Aetherium artifact ever can she let go to take her place among the honored dead of Sovngarde.

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* UnfinishedBusiness: UnfinishedBusiness:
**
Skyrim is full of souls that can't move on to the afterlife because there's something left for them to do on Mundus. The two long-dead lovers from the "Book of Love" quest come to mind, or [[spoiler:Gallus]] from the Thieves' Guild quest line. The most detailed example, however, is certainly Katria, a seasoned adventurer who died during her search for the legendary Aetherium Forge. Her apprentice promptly stole all of her research and published it as his own. Katria's ghost has been bound to Nirn ever since, unable to move on until she can track down the Forge and complete her life's work by proving its existence. Only when she and the Dragonborn finally forge the last Aetherium artifact ever can she let go to take her place among the honored dead of Sovngarde. Sovngarde.
** The ''Dawnguard'' DLC has you meet the ghost of Katria -- a Nord explorer who was so obsessed with finding an ancient Dwemer artifact named "Aetherium Forge", she died while looking for it and got stuck in the mortal realm. If you visit the cave where she died, her ghost latches on to you and helps you if you follow the corresponding quest. Once you do find the Aetherium Forge, Katria thanks you and finally leaves for Sovngarde.



*** Conversely, the PlayerCharacter is this, should you choose to go along with the Blades' plan after Paarthurnax has helped you [[spoiler:learn Dragonrend and fight Alduin, both saving your life and giving you the means to save the world]]. Repaying that with [[spoiler: death so that you can command a squad of warriors bent on exterminating his species]] is pretty harsh. The Greybeards will even call you out on it and prevent you from ever returning to High Hrothgar. It's made even worse by the fact that Paarthurnax won't turn hostile until you actually attack him, meaning you can both literally and metaphorically BackStab him.

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*** ** Conversely, the PlayerCharacter is this, should you choose to go along with the Blades' plan after Paarthurnax has helped you [[spoiler:learn Dragonrend and fight Alduin, both saving your life and giving you the means to save the world]]. Repaying that with [[spoiler: death so that you can command a squad of warriors bent on exterminating his species]] is pretty harsh. The Greybeards will even call you out on it and prevent you from ever returning to High Hrothgar. It's made even worse by the fact that Paarthurnax won't turn hostile until you actually attack him, meaning you can both literally and metaphorically BackStab him.



* UnspecifiedApocalypse: Both examples are centered in Winterhold. The first is Arniel Gane of the College of Winterhold, trying to figure out what happened to the Dwemmer and succeeding, as he uses the Dwemer dagger Keening (the same used on the Heart of Lorkhan by the Dwemer Tonal Architect Lord Kagrenac) and a warped soul gem to act as the Heart on a smaller scale. He disappears in a flash of light, and the Dragonborn gains the ability to summon his shade from wherever he is now. The second is the Great Collapse; in 4E 122, the Sea of Ghosts smashed against the cliffs of Winterhold and plunged most of the city into the depths below, save for the College, the Jarl's longhouse, and some surrounding buildings. Most of the remaining citizens believe that the College caused it or at least could have prevented it, while the College believe it was caused by the [[spoiler:destruction of Vivec]] and the eruption of Red Mountain causing tsunamis that destroyed the surrounding areas.
* {{Unobtainium}}: Among the minerals, there are {{Orichalcum}}, Moonstone, and Quicksilver.
** However, the one that takes the cake is Aetherium, introduced in the "Lost to the Ages" quest chain in ''Dawnguard''. This magic-imbued substance was apparently used by the Dwemer to make some of their most powerful weapons ever, and supposedly the small crest you assemble during the quest is all that's left of the stuff.
** Speaking of Dwemer, Dwemer metal can't be made in modern times, because the knowledge to do so has been lost. The only way to get Dwemer Metal Ingots to make Dwarven weapons and armor is to break down chunks of Dwemer scrap metal (usually obtained from killing Dwemer constructs.)

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* UnspecifiedApocalypse: Both examples are centered in Winterhold. The first is Arniel Gane of UngratefulTownsfolk: You just saved the College of Winterhold, townspeople from a dragon by using your Dragon Shouts. Surely they'll all fall on their knees, thanking you, right? Wrong. At best they'll stand around gawking at you, if not then the guards will warn you to stop Shouting because it puts people on edge ([[SkewedPriorities as if the dragon you just took down wouldn't]]). At worst, you'll actually be prosecuted for whatever damage you may have done whilst trying to figure out what happened to take the Dwemmer dragon down.
* UnholyMatrimony:
** Astrid
and succeeding, as he uses Arnbjorn are HappilyMarried. They're also the Dwemer dagger Keening (the same used on the Heart de facto leaders of Lorkhan by the Dwemer Tonal Architect Lord Kagrenac) and a warped soul gem to act as the Heart on a smaller scale. He disappears in a flash of light, and the Dragonborn gains the ability to summon his shade from wherever he is now. The second is the Great Collapse; in 4E 122, the Sea of Ghosts smashed against the cliffs of Winterhold and plunged most TheRemnant of the city into [[BrotherhoodOfEvil Dark Brotherhood]].
** Hert and Hern,
the depths below, save owners of the Half-Moon Mill. They're vampires who lure unsuspecting travelers to their doom by offering them shelter for the College, the Jarl's longhouse, and some surrounding buildings. Most of the remaining citizens believe night.
* UniversalPoison: The game uses a system similar to
that the College caused it or at least could have prevented it, while the College believe it was caused by the [[spoiler:destruction of Vivec]] and the eruption of Red Mountain causing tsunamis that destroyed the surrounding areas.
* {{Unobtainium}}: Among the minerals,
''Oblivion''. For example, there are {{Orichalcum}}, Moonstone, a few levels of basic poison, poisons which reduce your resistance to specific elements at varying amounts, and Quicksilver.
** However, the one that takes the cake is Aetherium, introduced in the "Lost to the Ages" quest chain in ''Dawnguard''. This magic-imbued substance was apparently used by the Dwemer to make some of their most powerful weapons ever, and supposedly the small crest you assemble during the quest is all that's left of the stuff.
** Speaking of Dwemer, Dwemer metal can't be made in modern times, because the knowledge to do
so has been lost. The only way to get Dwemer Metal Ingots to make Dwarven weapons and armor is to break down chunks of Dwemer scrap metal (usually obtained from killing Dwemer constructs.)on.



** Your initiation into the Dark Brotherhood consists of you being presented with three hooded figures; you're told one of them has a contract for their death and you must carry it out, deciding which one you think is the one with the contract. However, you're never told who it actually was and you succeed regardless of who you kill, as the test was about your willingness to carry out the order rather than about your actual choice of target. Given that you're allowed to kill all three and they all have reasons for others to want them dead, it's entirely possible all three had contracts, or even none of them. This ''is'' the Dark Brotherhood, after all.
*** The official strategy guide does provide TheReveal, though. [[spoiler:[[YouBastard None of them actually had contracts]].]]
*** If you're over level 5, ''you'' have a contract on your head and can be met at any time in a random encounter after that of a Brotherhood Assassin attempting to kill you with a letter from Astrid on them. It's speculated that Astrid's transferring your contract to one of the others.

to:

** Your initiation into the Dark Brotherhood consists of you being presented with three hooded figures; you're told one of them has a contract for their death and you must carry it out, deciding which one you think is the one with the contract. However, you're never told who it actually was and you succeed regardless of who you kill, as the test was about your willingness to carry out the order rather than about your actual choice of target. Given that you're allowed to kill all three and they all have reasons for others to want them dead, it's entirely possible all three had contracts, or even none of them. This ''is'' the Dark Brotherhood, after all.
*** The official strategy guide does provide TheReveal, though. [[spoiler:[[YouBastard None of them actually had contracts]].]]
***
all. If you're over level 5, ''you'' have a contract on your head and can be met at any time in a random encounter after that of a Brotherhood Assassin attempting to kill you with a letter from Astrid on them. It's speculated that Astrid's transferring your contract to one of the others.



* UnspecifiedApocalypse: Both examples are centered in Winterhold. The first is Arniel Gane of the College of Winterhold, trying to figure out what happened to the Dwemmer and succeeding, as he uses the Dwemer dagger Keening (the same used on the Heart of Lorkhan by the Dwemer Tonal Architect Lord Kagrenac) and a warped soul gem to act as the Heart on a smaller scale. He disappears in a flash of light, and the Dragonborn gains the ability to summon his shade from wherever he is now. The second is the Great Collapse; in 4E 122, the Sea of Ghosts smashed against the cliffs of Winterhold and plunged most of the city into the depths below, save for the College, the Jarl's longhouse, and some surrounding buildings. Most of the remaining citizens believe that the College caused it or at least could have prevented it, while the College believe it was caused by the [[spoiler:destruction of Vivec]] and the eruption of Red Mountain causing tsunamis that destroyed the surrounding areas.



** It should also be noted that people react early in the game to your Thu'uming. After you meet the Greybeards, though, word has gotten around; by the end of the main quest, [[ButForMeItWasTuesday people are pretty much numb to it.]]

to:

** It should also be noted that people react early in the game to your Thu'uming. After you meet the Greybeards, though, word has gotten around; by the end of the main quest, [[ButForMeItWasTuesday people are pretty much numb to it.]]



* {{Unobtainium}}: Among the minerals, there are {{Orichalcum}}, Moonstone, and Quicksilver.
** However, the one that takes the cake is Aetherium, introduced in the "Lost to the Ages" quest chain in ''Dawnguard''. This magic-imbued substance was apparently used by the Dwemer to make some of their most powerful weapons ever, and supposedly the small crest you assemble during the quest is all that's left of the stuff.
** Dwemer metal can't be made in modern times, because the knowledge to do so has been lost. The only way to get Dwemer Metal Ingots to make Dwarven weapons and armor is to break down chunks of Dwemer scrap metal (usually obtained from killing Dwemer constructs.)
* UpdatedRerelease: The game received a ''Legendary Edition'' in 2013 that bundles the game with all three major DownloadableContent packs, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality and a few items hailing from ''Franchise/TheLegendOfZelda'', and one for VR ([=PS4=] in 2017, PC/Mac in 2018). Then, in 2021, for the game's 10th anniversary it was rereleased [[RunningGag once again]] as the ''Anniversary Edition'', which bundles all of the Creation Club content and integrates it seamlessly into the game world.



* UselessUsefulSpell: Averted in general. Just about every perk, spell, and shout has its uses, including seemingly useless ones. Deadly Shield Bash, for example, is not very useful compared to killing things with your dedicated weapons; but for mages who use shields, it turns them into an effective backup weapon if magicka runs out, and can serve as a workable backup for fighters who find themselves on the wrong side of a Disarm shout. Similarly, Elemental Fury is not terribly useful for someone with an enchanted weapon, but some particularly nasty weapons (i.e. Valdr's Lucky Dagger) don't count as enchanted.

to:

* UselessUsefulSpell: Averted in general. Just about every Every perk, spell, and shout has its uses, including seemingly useless ones. Deadly Shield Bash, for example, is not very useful compared to killing things with your dedicated weapons; but for mages who use shields, it turns them into an effective backup weapon if magicka runs out, and can serve as a workable backup for fighters who find themselves on the wrong side of a Disarm shout. Similarly, Elemental Fury is not terribly useful for someone with an enchanted weapon, but some particularly nasty weapons (i.e. Valdr's Lucky Dagger) don't count as enchanted.



* VampireBitesSuck: The feeding bites of your standard-issue vampires are [[KissOfTheVampire apparently painless]]. The feeding bite, however, of the eight-foot-tall half-bat [[MonsterProgenitor Volkihar]] [[OneWingedAngel Vampire Lord]]? [[HighPressureBlood Not so much]]. However, you can still feed the nice way when you are not wearing the GameFace. The difference is particularly visible by how you can become a Volkihar Vampire Lord in-game. If you are aligned with the vampire-hunting [[TheOrder Dawnguard]], you get the gift from [[FriendlyNeighborhoodVampire Serana]], who bites you in human form and does her best to make it as painless as possible (in fact, the scene borders on ShipTease). If you chose to join the Volkihar Clan, on the other hand? You get the gift from [[BigBad Lord Harkon]], who bites you in his OneWingedAngel form. This cause you to fall unconscious, and when you wake up, he casually informs you that you were lucky to survive the transformation.
* VampireEpisode: There's an entire DLC titled ''Dawnguard'' focused on vampires. You can either choose to fight with the titular Dawnguard faction to take down the vampire lord Harkon (who is pretty much an ''Elder Scrolls'' expy of Dracula, making this also a FightDracula moment for the player), or join the vampires yourself (you still have to [[KlingonPromotion fight Harkon]] at the end, however).



* VampiricDraining: In the ''Dragonborn'' DLC, this is an ability of the Seekers, a {{Cthulhumanoid}} form of lesser Daedra in service to Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[KeeperOfForbiddenKnowledge Knowledge]]. All of their spells drain or absorb the health, magicka, and/or fatigue of their targets. Additionally, these spells are ranged and [[HomingProjectile home-in on their targets]].



** According to flavor text, the [[KnightTemplar Vigil of Stendarr]] has a "kill first, ask questions later" policy regarding vampires, werewolves, Daedra, and anyone suspected of associating with them. In-game, however, they don't appear to do this as much, and don't even care if you prance around them in full Daedric gear. Additionally, the game files have a DummiedOut interaction where they demand that you hand over a Daedric Artifact if they see you with one.

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** According to flavor text, the [[KnightTemplar Vigil of Stendarr]] has a "kill first, ask questions later" policy regarding vampires, werewolves, Daedra, and anyone suspected of associating with them. In-game, however, they don't appear to do this as much, and don't even care if you prance around them in full Daedric gear. Additionally, the game files have a DummiedOut scrapped interaction where they demand that you hand over a Daedric Artifact if they see you with one.



* TheVeryDefinitelyFinalDungeon:
** The base game has [[spoiler:the Nordic afterlife of [[WarriorHeaven Sovngarde]], where the Dragonborn confronts BigBad Alduin for one last time, and can only be reached from the distant temple of Skulldafn. The background music actually chants [[TheChosenOne your title.]]]]
** The ''Dawnguard'' expansion has the chapel at Castle Volkihar. It also has a DiscOneFinalDungeon location at the top of the Chantry of Auri-El, featuring a balcony overlooking the entire Forgotten Vale.
** The ''Dragonborn'' expansion has the top of a tower in Apocrypha (the realm of the Daedric Prince Hermaeus Mora), which you can only reach by commanding a dragon to fly you there. Appropriately enough, the title of the final quest is "At the Summit of Apocrypha".



* VictoryIsBoring: The Ebony Warrior, an incredibly powerful foe that can only be battled when the Dragonborn has reached level 80 or over. The Ebony Warrior explains that he has done so many legendary deeds and has grown so mighty that nothing is able to pose a worthy challenge to him (the Dragonborn him/herself is liable to feel the same way by level 80). He sees the Dragonborn as his last remaining WorthyOpponent and the only one who can give him the honorable death in battle he needs to enter Sovngarde.



* VideoGameCrueltyPotential: Oh my, yes. Paarthurnax even [[InvokedTrope invokes]] and [[JustifiedTrope justifies]] this: the will to dominate and gain power at any price is intrinsic to dragons, and as someone with a dragon soul, the Dovahkiin feels the same pull as well. Now whether you choose to resist it, like Paarthurnax himself, or give into it is a different story...

to:

* VideoGameCrueltyPotential: Oh my, yes. VideoGameCrueltyPotential:
**
Paarthurnax even [[InvokedTrope invokes]] and [[JustifiedTrope justifies]] this: the will to dominate and gain power at any price is intrinsic to dragons, and as someone with a dragon soul, the Dovahkiin feels the same pull as well. Now whether you choose to resist it, like Paarthurnax himself, or give into it is a different story...



*** Alternatively, adopt her afterwards, and treat her awfully.
** Though he was DummiedOut, the game originally included a [[http://en.uesp.net/wiki/Skyrim:Unused_NPCs random drunk NPC named Tarek]] who you'd find squatting in Breezehome. He's little more than a rude jerk who would refuse to leave the house and make snide remarks whenever you came and left. His [[VeryPunchableMan sole purpose was to annoy the player until they got fed up and disposed of him in various creative ways.]]



* VideoGameCrueltyPunishment:
** The game gives you the option of breaking the hearts of the many potential spouses. Once this is done, they'll never speak to you again. While this isn't too bad for some, for others (depending on who you wronged), it'll rob you of the option to sleep at an inn or buy from certain merchants. The worst, though, is if you did this to a follower; not only will they refuse to aid you anymore, they'll [[SoLongAndThanksForAllTheGear keep all the stuff you gave them]], including the [[InfinityMinusOneSword Dragon Masks]].
** Like in previous games, committing crimes earns you a bounty and causes the hold's guards to go after you. Typically, your bounty in one hold is segregated from others, so guards in Riften won't hound you for a murder you committed in Whiterun, for example. If your bounty is high enough, however, you may find yourself assailed by bounty hunters who aren't bound by a hold's jurisdiction and will attack you from anywhere.
** If you are seen killing any of the chickens within the town, ''all'' the [=NPCs=] in town will attack you on sight despite the low bounty the crime yields.



** In addition to having realistic nude mods, the Skyrim nexus mod page has a large portion of adult-themed mods, including one that can enlarge female characters' breasts and [[SupermodelStrut give them a more hip-swinging walk]] (as well as throw in a GirlyRun animation for added fun). And to top it all off, a group of ''Skyrim'' modders collaborated and created the [[http://www.loverslab.com/forum/49-sexlab-framework/ Sexlab mod]], which is a large and robust library of animation scripts for all sorts of acts of sex, along with some [[ImmodestOrgasm voice files]], and it even includes a configuration menu. This would allow modders making sex-related mods to focus on their mod's themes (which could range from combat sex and assault, to slavery and slave trade, to mere consensual sex between lovers) without having to create their own animated sex scenes, instead referring to the library for all that. For all its intents and purposes, one can't help but hand it to these guys for this level of SugarWiki/GeniusProgramming.

to:

** In addition to having realistic nude mods, the Skyrim nexus mod page has a large portion of adult-themed mods, including one that can enlarge female characters' breasts and [[SupermodelStrut give them a more hip-swinging walk]] (as well as throw in a GirlyRun animation for added fun). And to top it all off, a group of ''Skyrim'' modders collaborated and created the [[http://www.loverslab.com/forum/49-sexlab-framework/ Sexlab mod]], which is a large and robust library of animation scripts for all sorts of acts of sex, along with some [[ImmodestOrgasm voice files]], and it even includes a configuration menu. This would allow modders making sex-related mods to focus on their mod's themes (which could range from combat sex and assault, to slavery and slave trade, to mere consensual sex between lovers) without having to create their own animated sex scenes, instead referring to the library for all that. For all its intents and purposes, one can't help but hand it to these guys for this level of SugarWiki/GeniusProgramming.programming.
* VideoGamesAndFate: Several characters (most prominently [[TheMentor Paarthurnax]]) will talk about how it's the PC's fate to fight [[BigBad Alduin]]. You can either agree with him, or argue that preventing TheEndOfTheWorldAsWeKnowIt is simply the right thing to do and that the next world will just have to take care of itself.



* VillainSong: Revealed at the end of the ''Dragonborn'' trailer, there's a second version of "The Song Of The Dragonborn," dedicated to the First Dragonborn. It sounds much darker and more terrifying than the one dedicated to you. And it should, since they're actually the ''[[DarkReprise same lyrics]],'' twisted and warped to reflect his menace instead of your heroism.

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* VillainSong: Revealed VillainForgotToLevelGrind: Happens as a result of a "feature" that is almost certainly a bug in the game. Unique [=NPCs=] don't "level up" with the player, being stuck at the level they were first spawned (unlike ''Oblivion'' or ''VideoGame/Fallout3'', where key [=NPCs=] would automatically level up to match the player). Two key [=NPCs=], Ulfric Stormcloak and General Tullius, are spawned at the very beginning of the game. As a result, when you finally face one or the other of them at the end of the ''Dragonborn'' trailer, there's a second version of "The Song Of The Dragonborn," dedicated to the First Dragonborn. It sounds much darker and more terrifying than the one dedicated to you. And it should, since Civil War questline, they're actually stuck at their minimum level and are easily dispatched by a mid-to-high level player. After several months, they finally patched this during the ''[[DarkReprise same lyrics]],'' twisted first DLC release. The engine now re-calculates the NPC's level each time they get loaded in a new cell.
* VillainousIncest: [[IOwnThisTown Maven Black-Briar]] is head of a family that includes Hemming, Ingun,
and warped to reflect Sibbi Black-Briar. Hemming is indisputably her son. He may mention in conversation that Ingun and Sibbi are his menace instead children; Maven is listed in the Creation Kit as their grandmother. However, Maven explicitly calls Ingun her "favorite daughter", and both Ingun and Sibbi refer to her as their mother. Maven has no husband; Hemming has no wife. It's not hard to do the math, especially since both kids [[InbredAndEvil sound like Borgia expys]] - Sibbi is in prison for a murder even his mother/grandmother found unnecessarily heinous (though more from the bad publicity than the act itself), while Ingun, ''the only remotely pleasant member of your heroism.the family'', is fascinated by alchemy and its more lethal applications.



* VillainSong: Revealed at the end of the ''Dragonborn'' trailer, there's a second version of "The Song Of The Dragonborn," dedicated to the First Dragonborn. It sounds much darker and more terrifying than the one dedicated to you. And it should, since they're actually the ''[[DarkReprise same lyrics]],'' twisted and warped to reflect his menace instead of your heroism.



* VisibleInvisibility: The game uses a mix of distortion and translucency to indicate invisibility. Since certain spells, such as Muffle and the various ____flesh defensive spells, are indicated by glowing outlines of the player, you can get some ''strange'' video effects by combining these spells with Invisibility potions or the Invisibility spell.



* WaitingPuzzle: One of the Thieves Guild missions involves taking the [[{{MacGuffin}} Skeleton Key]] back to [[OurGodsAreDifferent Nocturnal]]. After getting to her inner sanctum you have to fall into a death trap hole and wait for two or more minutes until finally the game pulls out the key and unlock the floor.



* WakingUpElsewhere:
** Once you reach a certain level, the next time you enter a bar you'll find a nice guy named Sam who challenges you to a drinking contest. Regardless of where the party starts, you wake up in Markarth, having trashed the Temple of Dibella (and fondled the statuary) in a drunken stupor. [[WhatDidIDoLastNight The quest that follows]] indicates that your alcohol-fueled adventure led you across the breadth of Skyrim.
** If you pose as a [[ProfessionalKillers Dark Brotherhood]] assassin and kill [[OrphanageOfFear Grelod the Kind]] for Aventus Aretino, the next time you sleep, you'll wake up in a locked shack in the middle of nowhere, to have a little chat with a real member of the Dark Brotherhood.



* WantedMeter: Bounties are separated by holds: being wanted for a crime in Whiterun will have no bearing on your status in Riften, for instance (although, if your bounty is high enough, the hold may employ bounty hunters to apprehend or kill you, regardless of your current location). In addition, there are a few additional means to deal with bounties, such as [[ScrewTheRulesIHaveConnections flaunting your status as a hold's thane]] (but only if your bounty doesn't exceed a certain amount) and using a Pacify spell to stave off guards non-lethally so you can escape. [[spoiler:If you take a side in the realm's civil war and conquer a hold for your side, all of your bounty in the hold will be nullified.]]
* WarArc: A major plotline in the game is the conflict between the Imperial Legion and the Stormcloak rebellion led by Ulfric Stormcloak. The player is free to help the Empire quell the rebellion or the Stormcloaks fight off the Legion and have Skyrim become an independent nation.



* WarmupBoss: Mirmulnir, the first dragon battle. He is simply a level-appropriate dragon, but the player has Irileth and the Whiterun guard as backup. Should the player skirt the main story until they are level 80, fighting the dragon won't be that hard. Should the player rush straight to this battle and be only level 3 or 4, he still will be phenomenally easy.
* WarpWhistle: The game uses the same system as ''Oblivion'', except that the player cannot fast-travel to major cities immediately. However, they can rent rides between these cities on a horse and cart for a price that feels expensive in the first couple of hours, but [[MoneyForNothing quickly becomes nominal]]. Once the cities have been discovered, the player can fast-travel to them like any other location. This seems to have two mild benefits: it makes the player feel they have to "earn" the right to visit each location, either through effort or coin, and it allows players following a "no fast-travel" rule to move between cities without spending about an hour on the journey.



* WaterfallIntoTheAbyss: In Sovngarde.
* WaxOnWaxOff: ''The Axe Man'', originally appearing in ''VideoGame/TheElderScrollsIIIMorrowind'', describes Torik's menial tasks which then are used to kill his abusive uncle. Unlike in ''Morrowind'', it is not a skill book.

to:

* %%* WaterfallIntoTheAbyss: In Sovngarde.
* WaxOnWaxOff: ''The Axe Man'', originally appearing in ''VideoGame/TheElderScrollsIIIMorrowind'', describes Torik's menial tasks which then are used to kill his abusive uncle. Unlike in ''Morrowind'', it is not a skill book. book.
* WeakenedByTheLight: Sunlight stops vampires regenerating health, stamina and magicka, something non-vampires can naturally do.



* WeAreEverywhere: What the Dark Brotherhood and the Thieves' Guild end up becoming, if you join them and complete their questlines. The Thieves' Guild will gain agents, fences and allies in every major hold, and part of your job throughout the questline is to put the fear of the Nine into people by breaking into their houses, framing them, or destroying their assets. And in the Dark Brotherhood, you single-handedly prove that ''no one'', [[spoiler:not even the Emperor himself]], is safe from them, and to drive the trope home, random guards will whisper "Hail Sithis" as you pass them.



* WeAreEverywhere: What the Dark Brotherhood and the Thieves' Guild end up becoming, if you join them and complete their questlines. The Thieves' Guild will gain agents, fences and allies in every major hold, and part of your job throughout the questline is to put the fear of the Nine into people by breaking into their houses, framing them, or destroying their assets. And in the Dark Brotherhood, you single-handedly prove that ''no one'', [[spoiler:not even the Emperor himself]], is safe from them, and to drive the trope home, random guards will whisper "Hail Sithis" as you pass them.



* WelcomeToCorneria: The game goes out of its way to give guards massive repertoires of random dialogue, but it still gets repetitive after you've played the game for a while. The other citizens have a much more limited set of greetings. However, even the limited dialogue is given variety, since while characters may cycle through the same sets of lines, different voice actors give different intonations to the lines. For instance, when you ask to see a wizard's wares, they may say, "So, you wish to master the arcane arts?" Some say it with a sense of approval of your choice of craft; others sneer the line at you as if they don't think you have what it takes.
** Tilma the Haggard, in Jorrvaskr, is probably the best example of the trope for named characters. You can't have ''any'' meaningful dialogue with her; she cycles through four or five lines of this sort, and never says anything else.

to:

* WelcomeToCorneria: WeightAndSwitch: Various pressure plate traps abound in the dungeons of the game. However, a fast player can swap out the treasure with something of equal weight. Whether or not it works depends on how good you are.
* WelcomeToCorneria:
**
The game goes out of its way to give guards massive repertoires of random dialogue, but it still gets repetitive after you've played the game for a while. The other citizens have a much more limited set of greetings. However, even the limited dialogue is given variety, since while characters may cycle through the same sets of lines, different voice actors give different intonations to the lines. For instance, when you ask to see a wizard's wares, they may say, "So, you wish to master the arcane arts?" Some say it with a sense of approval of your choice of craft; others sneer the line at you as if they don't think you have what it takes.
** Tilma the Haggard, in Jorrvaskr, is probably the best example of the trope for named characters.Jorrvaskr. You can't have ''any'' meaningful dialogue with her; she cycles through four or five lines of this sort, and never says anything else.



** The tone with which he delivers the line, coupled with the fact that the dark elf in question is female, may also veer it into RapeAsDrama territory.
* WhamLine: Delphine drops one at the end of "Season Unending". [[spoiler:You're all done with the treaty, at least one side is satisfied, you know how to trap a dragon, and you're good to go... when Delphine walks up to you and drops this line.]]
-->'''Delphine:''' There's one more thing. ''[[spoiler:We know about Paarthurnax.]]''

to:

* WeSellEverything: Stores will only buy what is relevant to their business. However, if you pick the "Merchant" perk in the Speech skill tree, you can sell any item to any vendor (such as selling produce to a blacksmith, for example).
* WhamEpisode:
** The tone During the main questline, after your first fight with Alduin, you learn that he hasn't been defeated, he has simply retreated to Sovngarde, the WarriorHeaven of the Nords, to recover his strength... by devouring the souls of the honored dead.
** After the Season Unending quest, where you have to broker a peace deal between the Empire and the Stormcloaks until Alduin is dealt with, the leader of one of the two factions related to dragons in the game drops a bombshell in your lap by revealing that they know about the leader of the other faction, a dragon who at this point in the game is your single greatest ally against Alduin, and cutting you off from all support from her faction until you kill him,
which he delivers will permanently cut you off from all support from the line, coupled other faction if you do this. And no, you can't persuade or intimidate her into seeing things your way.
** During the Companions questline, while you were out doing a quest for their leader to get a cure for his lycanthropy, the werewolf hunters that you'd been pursuing revenge against for the last few missions for killing one of your own decide to launch a direct attack on the Companions' home base of Jorrvaskr, killing the leader.
** During the College of Winterhold questline, a Thalmor agent takes control of the Eye of Magnus, and kills the Archmage effortlessly.
** In the Dark Brotherhood questline, the father of one of your victims sends a small army of Imperial soldiers to wipe out the entire Dark Brotherhood.
** During the Thieves' Guild questline, you are betrayed by the guild's headmaster, and it is shortly afterwards revealed that he has stolen all of the remaining money the guild had left, and is personally responsible for the guild having been in constant decline for the last few years due to having stolen a powerful artifact from the guild's patron goddess.
** In ''Dawnguard'', you meet up
with one of the fact that the dark elf in question is female, may also veer it few surviving Snow Elves of Tamriel, those who were not twisted into RapeAsDrama territory.
the horrific Falmer by the Dwemer.
* WhamLine: WhamLine:
**
Delphine drops one at the end of "Season Unending". [[spoiler:You're all done with the treaty, at least one side is satisfied, you know how to trap a dragon, and you're good to go... when Delphine walks up to you and drops this line.]]
-->'''Delphine:''' --->'''Delphine:''' There's one more thing. ''[[spoiler:We know about Paarthurnax.]]''



-->'''Thalmor Dossier: Ulfric Stormcloak''': Status: Asset (uncooperative), Dormant, Emissary level approval.

to:

-->'''Thalmor --->'''Thalmor Dossier: Ulfric Stormcloak''': Status: Asset (uncooperative), Dormant, Emissary level approval.approval.
** And while investigating a series of political murders in Markarth:
---> '''Corrupt Guard:''' You want to meet the King In Rags? [[FrameUp You'll have plenty of time to chat him up in Cidhna Mine.]]



-->''You didn't think you were the only one? [[ThereIsAnother He was the first]] Dragonborn!''

to:

-->''You --->''You didn't think you were the only one? [[ThereIsAnother He was the first]] Dragonborn!''



*** This is immediately interrupted by:
---->'''Stormcloak Soldier:''' For the love of Talos, shut up and let's get this over with!

to:

*** This is immediately interrupted by:
---->'''Stormcloak
--->'''Stormcloak Soldier:''' For the love of Talos, shut up and let's get this over with!



* WhatMeasureIsANonHuman: Sentient beings have [[OurSoulsAreDifferent a different kind of soul]] that needs special soul gems to capture, and basically comprise the player races. It can be very odd to discover that that Falmer who was just attacking you with a bow or even magic is basically considered a "creature" for the purposes of Soul Trap. Giants are also considered "creatures" in this regard, despite displaying sufficient intelligence to build fires, use weapons, farm mammoths for their milk and, if Sanguine's daedric quest is anything to go by, to understand the concept of a trade.

to:

* WhatMeasureIsANonHuman: WhatMeasureIsANonHuman:
**
Sentient beings have [[OurSoulsAreDifferent a different kind of soul]] that needs special soul gems to capture, and basically comprise the player races. It can be very odd to discover that that Falmer who was just attacking you with a bow or even magic is basically considered a "creature" for the purposes of Soul Trap. Giants are also considered "creatures" in this regard, despite displaying sufficient intelligence to build fires, use weapons, farm mammoths for their milk and, if Sanguine's daedric quest is anything to go by, to understand the concept of a trade.



* WhatTheHellPlayer: The Greybeards will call the player out on [[spoiler:killing Paarthurnax]], especially after all the help he gave. The Greybeards will also refuse to help the player any further, seal the entrance to their fortress with an unpickable lock, and if you manage to get out onto the courtyard while one of them is meditating, they might hit you with a Thu'um shout and throw you off the side of the mountain.

to:

* WhatTheHellPlayer: WhatTheHellPlayer:
**
The Greybeards will call the player out on [[spoiler:killing Paarthurnax]], especially after all the help he gave. The Greybeards will also refuse to help the player any further, seal the entrance to their fortress with an unpickable lock, and if you manage to get out onto the courtyard while one of them is meditating, they might hit you with a Thu'um shout and throw you off the side of the mountain.



** Jarl Balgruuf will deliver this if you side with the Stormcloaks and sack Whiterun. And if Lydia is your follower, he gives one to ''her'' too!
*** ''All'' of the Jarls you overthrow in the war will give you this treatment if you visit them in exile. Their kids and housecarls are all there too. This does get noticeably weird when you drop off bounties for which they hired you. You are a good-for-nothing traitor one line and then suddenly it's a pleasure doing business with you the next.

to:

** Jarl Balgruuf will deliver this if you side with the Stormcloaks and sack Whiterun. And if Lydia is your follower, he gives one to ''her'' too!
*** ''All'' of the
too! The other Jarls you overthrow in the war will give you this treatment if you visit them in exile. Their kids and housecarls are all there too. This does get noticeably weird when you drop off bounties for which they hired you. You are a good-for-nothing traitor one line and then suddenly it's a pleasure doing business with you the next.



* WhatsUpKingDude: Played with. Ulfric Stormcloak says that "only the foolish or the courageous approach a Jarl without summons" after you do just that, and Irileth is none too happy when you barge into Dragonsreach to speak to Balgruuf early in the game. You can simply walk up to many of the other Jarls without any repercussions. However, in the cases of Ulfric and Balgruuf, the extra caution is probably justified - Ulfric is a wanted man who has already had one close encounter with the headsman, while Balgruuf is attempting to stay neutral in the civil war while ruling the most strategically important city in Skyrim. It's not inconceivable that someone would try to assassinate either of them.

to:

* WhatsUpKingDude: Played with. with.
**
Ulfric Stormcloak says that "only the foolish or the courageous approach a Jarl without summons" after you do just that, and Irileth is none too happy when you barge into Dragonsreach to speak to Balgruuf early in the game. You can simply walk up to many of the other Jarls without any repercussions. However, in the cases of Ulfric and Balgruuf, the extra caution is probably justified - Ulfric is a wanted man who has already had one close encounter with the headsman, while Balgruuf is attempting to stay neutral in the civil war while ruling the most strategically important city in Skyrim. It's not inconceivable that someone would try to assassinate either of them.



* WhenLifeGivesYouLemons: When you're sent to go deal with [[MonsterClown Cicero]], [[EvilSorcerer Festus Krex]] has this to say.
-->''"When life gives you lemons... Go murder a clown."''



* WhosLaughingNow: The situation between Morrowind and Black Marsh. The former has been raiding the latter for slaves for centuries, but now that Red Mountain has erupted, devastating a large portion of Morrowind, Black Marsh has turned the tables and is invading ''them''.

to:

* WhosLaughingNow: WhosLaughingNow:
**
The situation between Morrowind and Black Marsh. The former has been raiding the latter for slaves for centuries, but now that Red Mountain has erupted, devastating a large portion of Morrowind, Black Marsh has turned the tables and is invading ''them''.



* WhyDidItHaveToBeSnakes: [[GiantSpider Frostbite Spiders]] for Farkas in the final Companions story quest. He points out that this is due to a close encounter with them in an earlier quest.

to:

* WhyDidItHaveToBeSnakes: WhyDidItHaveToBeSnakes:
**
[[GiantSpider Frostbite Spiders]] for Farkas in the final Companions story quest. He points out that this is due to a close encounter with them in an earlier quest.



* WickedWitch: Witches appear as enemies, but Hagravens fit the typical description a bit better. The Glenmoril witches arguably count when you learn what they did.
* WideOpenSandbox

to:

* WickedWitch: Witches appear as enemies, but Hagravens fit the typical description a bit better. The Glenmoril witches arguably count when you learn what they did.
* WideOpenSandboxWinsByDoingAbsolutelyNothing: This is effectively the Thalmor's long-term strategy: [[spoiler:use Ulfric Stormcloak as an UnwittingPawn to start a bloody civil war and drain the Empire's resources so when the second war eventually kicks off, their exhausted human enemies and "allies" will fall easily. [[PlayerCharacter The Dragonborn]] can intervene on either side and bring the civil war to a decisive conclusion, thwarting the Thalmor's plan: if the Imperials put down the rebellion, they consolidate their hold on Skyrim and High Rock and can rebuild for the war they know is coming; if the Stormcloak rebels win the war, it results in a Thalmor-hostile independent Skyrim and an empire that, while battered, can finally stop wasting time with Skyrim and ready for the coming war; and in either case, the winning side will have the aid of a OneManArmy PhysicalGod.]]



* WithLyrics: The [[http://youtu.be/fLlRaJkMNlE theme tune]] of ''Skyrim'' is essentially ([[WordOfGod in the words of the creators]]) a "barbarian choir singing to the Elder Scrolls theme in the draconic language" (with an English version of the song also written for the audience's benefit), supposedly the prophecy of the Dragonborn:

to:

* WithLyrics: The [[http://youtu.be/fLlRaJkMNlE theme tune]] of ''Skyrim'' is essentially ([[WordOfGod in described by the words of the creators]]) developers as a "barbarian choir singing to the Elder Scrolls theme in the draconic language" (with an English version of the song also written for the audience's benefit), supposedly the prophecy of the Dragonborn:



* WizardDuel: If your skill with magic gets high enough, a "challenger" will appear at some point in a civilized area and challenge you to a DuelToTheDeath with magic. [[TheCombatPragmatist But there's nothing to stop you from]] simply '''FUS RO DAH''''ing him over Castle Dour or drawing a warhammer and crushing his skull the instant the duel begins. Or even better, just [[WinsByDoingAbsolutelyNothing running away and letting the guards deal with him.]] Apparently no one warned the challenger that [[SurprisinglyRealisticOutcome Nords take a dim view of someone tossing fireballs inside the hold walls]]....
** It becomes downright hilarious should this happen just after you've become the ''TheArchmage'' of the [[WizardingSchool College of Winterhold]], a position you did not earn for having any [[BadassBookworm lack of skill]] on your part!
** It's likewise funny if you favor lightning magic, thus draining him of his magicka. He proceeds to whip out a dagger and start hacking away at you. If you pull out a sword and start railing away at him, he bitches that it's a magic duel and only supposed to be fought with magic.
*** If you happen to have raised your Conjuration solely for Bound Weapons, the Challenger will not acknowledge your Bound Weapon as a spell.
** Having a follower also causes the Challenger to bicker about him/her helping you.
* WizardingSchool: The College of Winterhold.

to:

* WithUsOrAgainstUs:
** Ulfric Stormcloak is like this. In the words of Jarl Balgruuf:
----> '''Balgruuf (paraphrased)''': "To not fight with him is to side against him!"
** Jarl Balgruuf of Whiterun is desperate to try remain neutral in the conflict. When first asked what side he supports, he replies "[[TakeAThirdOption Whiterun's]]." He eventually is [[NeutralNoLonger forced to choose]], however and lends his support to the Empire.
** After a certain point in the main quest [[spoiler:the Blades discover that the Dragonborn has been working with Paarthurnax, who is a dragon and the former right hand of [[BigBad Alduin]], and they refuse to cooperate with him any further unless he kills Paarthurnax for his past crimes against mankind. The player doesn't have to do this to finish the main quest, but the Blades cannot be convinced to let their grudge go]].
---->[[spoiler:'''Delphine''']]: "It's your choice Dragonborn: us or him."
* WizardDuel: If your skill with magic gets skills are at a high enough, enough level, you may encounter a "challenger" will appear at some point in a civilized area and challenge your travels who wishes to duel you to a DuelToTheDeath with magic. [[TheCombatPragmatist But This rarely plays out straight, though, seeing as how there's nothing to stop you from]] stopping the player from simply '''FUS RO DAH''''ing DAH'''ing him over Castle Dour the castle walls and [[DisneyVillainDeath watching him plummet to his death]], or simply drawing a warhammer your [[{{BFS}} huge greatsword]] and crushing his skull cleaving him in twain the instant second the duel begins. Or even better, just [[WinsByDoingAbsolutelyNothing running away and letting And that's if the guards deal with him.]] Apparently no one warned don't intervene first: apparently, no-one told the challenger that [[SurprisinglyRealisticOutcome the Nords take a dim view don't like the idea of someone tossing flinging fireballs inside around in the hold walls]]....
** It
castle walls. (This encounter becomes downright particularly hilarious should this if you happen just after you've become to be the ''TheArchmage'' Archmage of the [[WizardingSchool College of Winterhold]], a position you did not earn for having any [[BadassBookworm lack of skill]] on your part!
** It's likewise funny
didn't claim by being a magical weakling.[[note]]Unless you did; [[GameplayAndStorySegregation it doesn't actually take much mojo to claim the office.]][[/note]] It also gets funnier if you favor drain his magicka with a load of lightning magic, thus draining him of his magicka. magic or magicka poison. He proceeds to whip whips out a tiny dagger and start hacking away at you. If starts wailing on you with it, and then when you pull out a sword your own weapon and start railing away at him, do the same, [[HypocriticalHumour he bitches starts bitching that it's a magic duel and only supposed to be a magic duel, fought with magic.
*** If you happen to have raised your Conjuration solely for Bound Weapons, the Challenger will not acknowledge your Bound Weapon as a spell.
** Having a follower also causes the Challenger to bicker about him/her helping you.
magic]]).
* WizardingSchool: The College of Winterhold.Winterhold, the only place in the game where you can learn master-level magical spells. The College's relationship with the rest of Skyrim is strained, first because the Nords are a ProudWarriorRace that DoesNotLikeMagic, and second because the College is one of the few structures in Winterhold that was not damaged when most of the city fell into the sea in the Great Collapse, which the locals blame on the mages' experiments. It doesn't help that the College has no ban on things like [[{{Necromancer}} necromancy]] or [[SummonMagic conjuring atronachs]], and beneath its dorms and lecture halls lies a veritable dungeon containing monsters and the aftermath of dangerous rituals - the College questline even involves uncovering a potent magical artifact that [[spoiler:summons a flood of arcane monsters to menace Winterhold and nearly ''destroys the world'']]. But Nords do appreciate the [[HealingHands Restoration]] school and enchanted weapons, so they'll always have a use for the College, if nothing else.



* TheWorldIsJustAwesome: When Paarthurnax asks you why you want to [[spoiler:stop Alduin from destroying the world]], one of the dialogue options is "I like this world. I don't want it to end." It's quite telling that this conversation takes place at the Throat of the World, which offers [[SceneryPorn the best view in all of Skyrim]], with an aurora thrown in if it's nighttime.
* TheWorldIsNotReady: What the Monk from the Psijic Order says about [[spoiler: the Eye of Magnus at the end of the College of Winterhold questline.]] Apparently the Psijics are keepers of such things.
* WorldOfBadass: Every race in Tamriel qualifies as badass in some way or another, but Nords are strong contenders for the most badass race on the continent. Skyrim is a land where deadly predators prowl the wilderness and warfare is a near-constant and accepted part of life. Nords are (aside from Orcs) the least magically inclined race on the continent and lack the martial skill and sophistication of the Imperials and Redguards, but they regularly contend with bears, sabre-toothed cats, giant spiders, werebeasts, vampires, trolls, giants... in the past they also had to fight genocidal elves and ''dragons'' as well. Not to mention how ''freezing'' it is. Tamriel is a really dangerous place by any measure, and yet Skyrim makes the rest of it look like a beach resort. No wonder the Nords that aren't dead are so hardy.



* WordsDoNotMakeTheMagic: The Thu'um. It is possible for ordinary mortals to learn it, though it takes a lifetime of training and effort to master it. Anyone without that training would not be able to make the Shouts do anything. The Dragonborn can take shortcuts because he/she has the soul of a Dragon, and even the Dragonborn has to study the words of power and absorb the souls of other Dragons first. Ulfric Stormcloak himself was taught by the Greybeards to learn the ways of the Thu'um but used what he knew (the Unrelenting Force shout) to assert himself as the "true" High King of Skyrim and reestablish Skyrim as independent from Imperial puppet kings. The thing about Dragon Shouts is you have to understand deeply what they mean, not just the translation but the real very essence of the word.
* TheWorfEffect:
** Gormlaith Golden-Hilt was a Nord heroine who had a very [[ActionGirl "hands-on" approach]] to dealing with dragons. She was famed for killing four of them in a single day, one after the other. To highlight how powerful [[BigBad Alduin]] is, in the quest where [[spoiler:you exploit the time-wound]], you watch through a flashback as he kills her easily, even ''after'' being weakened by [[spoiler:the [[BrownNote Dragonrend]] shout]]. The other two heroes with her barely fare any better against Alduin and are forced to use [[spoiler: an [[TomeOfEldritchLore Elder Scroll]] to cast Alduin outside of time, settling for a temporary victory]].
** The ''Dragonborn'' DLC offers a an example on a meta level. Seekers, a {{Cthulhumanoid}} form of [[OurDemonsAreDifferent lesser Daedra]] in service to Hermaeus Mora, the [[OurGodsAreDifferent Daedric Prince]] of [[KeeperOfForbiddenKnowledge Knowledge]], are practically ''designed'' as a counter to the "stealth archer" build which is well-known for its dominance in ''Skyrim''. A stealth archer attempting to take out a Seeker will find its physical damage resistance absorb most of the damage of the initial stealth shot, while the Seeker then either [[SuperSmoke quickly moves in for a close range fight]] or fires off powerful spells which [[HomingProjectile home-in on the target]], even if undetected.
* TheWorldIsJustAwesome: When Paarthurnax asks you why you want to [[spoiler:stop Alduin from destroying the world]], one of the dialogue options is "I like this world. I don't want it to end." It's quite telling that this conversation takes place at the Throat of the World, which offers [[SceneryPorn the best view in all of Skyrim]], with an aurora thrown in if it's nighttime.
* TheWorldIsNotReady: What the Monk from the Psijic Order says about [[spoiler: the Eye of Magnus at the end of the College of Winterhold questline.]] Apparently the Psijics are keepers of such things.
* WorldTree: The Eldergleam, a tree considered sacred by many Nords, and from which the Gildergreen in Whiterun is descended from. It also seems to be at least semi-sapient.
* WorldOfBadass: Every race in Tamriel qualifies as badass in some way or another, but Nords are strong contenders for the most badass race on the continent. Skyrim is a land where deadly predators prowl the wilderness and warfare is a near-constant and accepted part of life. Nords are (aside from Orcs) the least magically inclined race on the continent and lack the martial skill and sophistication of the Imperials and Redguards, but they regularly contend with bears, sabre-toothed cats, giant spiders, werebeasts, vampires, trolls, giants... in the past they also had to fight genocidal elves and ''dragons'' as well. Tamriel is a really dangerous place by any measure, and yet Skyrim makes the rest of it look like a beach resort. No wonder the Nords that aren't dead are so hardy.



* WreakingHavok: Use the Unrelenting Force shout in a room full of loose items (tankards, food, etc.). Go on, it'll be fun!
** Extra fun if you shout all three words, as you can include people and creatures in that list!

to:

* WreakingHavok: WreakingHavok:
**
Use the Unrelenting Force shout in a room full of loose items (tankards, food, etc.). Go on, it'll be fun!
**
fun! Extra fun if you shout all three words, as you can include people and creatures in that list!



* WrestlerInAllOfUs: The unarmed combat finishing moves include a chokeslam, a suplex, a three-quarter nelson choke, and what appears to be a powerbomb. Apparently the Dovahkiin has been watching ''Wrestling/MondayNightRaw.''

to:

* WrestlerInAllOfUs: WrestlerInAllOfUs:
**
The unarmed combat finishing moves include a chokeslam, a suplex, a three-quarter nelson choke, and what appears to be a powerbomb. Apparently the Dovahkiin has been watching ''Wrestling/MondayNightRaw.''



** Markarth, a mining town run by the corrupt [[IOwnThisTown Silver-Blood family]] and former site of a native rebellion [[BoxedCrook whose surviving members are imprisoned in the mine]] [[BlatantLies and totally aren't murdering people in the street in broad daylight]]. Not to mention, it's home to a cult of [[ImAHumanitarian cannibals]] ''and'' a shrine to the [[GodOfEvil Daedric Prince of Domination, Molag Bal]]. What's more, Riften at least has a few friendly faces to greet; with very few exceptions, just about everyone in Markarth who isn't a cannibal or crook is a jerk.

to:

** Markarth, a mining town run by the corrupt [[IOwnThisTown Silver-Blood family]] and former site of a native rebellion [[BoxedCrook whose surviving members are imprisoned in the mine]] [[BlatantLies and totally aren't murdering people in the street in broad daylight]]. Not to mention, And it's home to a cult of [[ImAHumanitarian cannibals]] ''and'' a shrine to the [[GodOfEvil Daedric Prince of Domination, Molag Bal]]. What's more, Riften at least has a few friendly faces to greet; with very few exceptions, just about everyone in Markarth who isn't a cannibal or crook is a jerk.



* WrongGenreSavvy: The Stormcloaks initially believe that the dragon at Helgen is controlled by the Legion, while the Legion believe that the Stormcloaks woke up a dragon to aid them in the war. Both believe it's far too much of a coincidence that it showed up right as Ulfric was about to be executed. The Blades think the dragon was awakened by the Thalmor and meant to prolong the civil war by saving Ulfric's life, and the Thalmor believe it's the Blades stirring up the Dragons too. All of them are wrong. It showed up because of ''you''.

to:

* WrongGenreSavvy: WrittenByTheWinners:
** Following the Dwemer's disappearance, the only groups in positions to know much about the Dwemer were the Dunmer (having been turned from the Chimer) and the Nords, both of whom warred with the Dwemer and wouldn't have had any reason to say anything good about them. In the years that followed, the Dwemer would be demonized by the Dunmer and popularized by ahistorical tales like [[UnreliableNarrator Marobar Sul's]] ''[[InGameNovel Ancient Tales of the Dwemer]]'' series. Not helping matters is that their [[ConLang language]] was quickly lost after their disappearance, making it impossible for anyone to read the Dwemer's own records. (A means of translation was discovered around the time of ''Morrowind'', but was apparently lost again by the time of ''Skyrim'' 200 years later.)
** In another backstory example, The ancient Falmer (Snow Elves) were nearly exterminated in a war with Ysgramor and his [[BadassArmy 500 Companions]] from Atmora. As part of destroying all traces of the Falmer culture in Skyrim that he could find, Ysgramor also destroyed any evidence of anything that happened other than what ''his'' official histories record. For instance, he claims that the Falmer attack on Saarthal was "unprovoked". However, surviving records of the Elves claim that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.
** Between ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' and this game, the [[ANaziByAnyOtherName Thalmor]] took credit for ending the Oblivion Crisis which brought them great support in their homeland. They assassinated Potentate Ocato 10 years later, irreparably destabilizing the Third Cyrodiilic Empire. Under their leadership, the Altmer quickly seceded and annexed Valenwood in order to reform the [[AntiHumanAlliance Aldmeri]] [[TheEmpire Dominion]] of old (and to give them a buffer state between their homeland and Cyrodiil). They then took credit for resolving a crisis with the moons that brought them Elsweyr, homeland of the [[CatFolk Khajiit]], as a client state.
* WrongGenreSavvy:
**
The Stormcloaks initially believe that the dragon at Helgen is controlled by the Legion, while the Legion believe that the Stormcloaks woke up a dragon to aid them in the war. Both believe it's far too much of a coincidence that it showed up right as Ulfric was about to be executed. The Blades think the dragon was awakened by the Thalmor and meant to prolong the civil war by saving Ulfric's life, and the Thalmor believe it's the Blades stirring up the Dragons too. All of them are wrong. It showed up because of ''you''.



* YouAllMeetInACell: As per ''Elder Scrolls'' tradition, but this time you actually ''do'' learn why you're imprisoned. You accidentally stumbled into an Imperial ambush while crossing the border, being mistaken for a rebel Stormcloak.
** Of course, now the NoodleIncident becomes "why were you crossing the border?" instead of "why were you thrown in jail?" Also, both Imperials ''and Stormcloaks'' will assume you were a criminal before then, but both sides will pardon it. General Tullius will mockingly say he's sure it was a misunderstanding. Ulfric, on the other hand, is more cautious and impresses upon you to leave any possible criminality behind, if it was ever there.

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* YouAllMeetInACell: YouAllMeetInACell:
**
As per ''Elder Scrolls'' tradition, but this time you actually ''do'' learn why you're imprisoned. You accidentally stumbled into an Imperial ambush while crossing the border, being mistaken for a rebel Stormcloak.
** Of course, now the
Stormcloak. The NoodleIncident becomes "why were you crossing the border?" instead of "why were you thrown in jail?" Also, both Imperials ''and Stormcloaks'' will assume you were a criminal before then, but both sides will pardon it. General Tullius will mockingly say he's sure it was a misunderstanding. Ulfric, on the other hand, is more cautious and impresses upon you to leave any possible criminality behind, if it was ever there.



* YouAreACreditToYourRace: Athis, a Dunmer member of the Companions (a band of warriors who live by traditionally Nordic values) notes how Skjor, a senior member of the group told him that "even an elf can be born with a heart of a Nord". Athis remarks that Skjor probably meant it as a compliment, and one of the books available in the game reveals that he actually did; he was quoting a previous Companion, who was talking about the first Elven [[TheLeader Harbinger]]. Back then, this was the sign of a major improvement, as Nords are well-known to be rather xenophobic, especially against elves. Skjor was comparing Athis to a previous Harbinger, so he really meant it as a major compliment, but this ended up sounding a bit racist in the recent context. For his part, Athis is more amused than anything and simply rolled with it.
* YouAreInCommandNow: In the Winterhold College, you go from greenhorn student to arch-mage after [[spoiler:the previous arch-mage is killed by his deceitful advisor, you singlehandedly ends a world threat, and the Psijic Monks back you]]. Among the Companions, you start as a fresh Shieldbrother/sister and end as Harbinger after [[spoiler:avenging the previous Harbinger's death (which you indirectly caused), reforging their prize artifact, and ending a curse]]. The Thief Guild sees you join as a simple cutpurse and end as Guildmaster by [[spoiler:killing the previous Guildmaster after revealing his treachery, joining the Nightingales, returning an incredible Daedric artifact, and restoring the guild to its full glory]]. And you join the Dark Brotherhood by inadvertently stealing one of their hits and end up leading them after [[spoiler:legitimately assassinating the previous Matron, proving that you are the Listener, performing the greatest and most elaborate assassination of the era, and bringing the Brotherhood back to its glory days]]. Unsurprisingly almost all of these involve the deaths of the original leaders of the groups.
* YouAreNotReady: The reason why Master Arngeir doesn't tell Dragonborn about the true nature of their destiny at first:
->'''The Dragonborn:''' Surely there's more you can tell me.\\
'''Master Arngeir:''' There is indeed much that we know that you do not. That does not mean that you are ready to understand it.
* YouAreTheTranslatedForeignWord:
** "But there is one they fear; in their tongue, he is ''Dovahkiin'': Dragonborn!"
** Paarthurnax does this '''a lot''', throwing dragon words into a conversation you can otherwise understand. Sometimes there is the impression that it's a difficult concept or one with no direct translation... but often he just says something in Dovah and then translates it.
---->'''Paarthurnax:''' Ro fus, the balancing of force.
** With other dragons, like Odahviing, there's a bit more justification to it, since they haven't had much reason to speak Tamrielic in the past, they keep slipping into Draconic. And since they recognize the player character as a dragon, they naturally assume he/she would also know Draconic.
---->'''Odahviing:''' Zok frini grind ko grah drun viiki, Dovahkiin. Ah. I forget. You do not have the dovah speech. My... eagerness to meet you in battle was my... undoing, Dovahkiin. I salute your, hmm, low cunning in devising such a grahmindol: stratagem.
** Done yet again by Durnehviir in the ''Dawnguard DLC''. Once you defeat him in the Soul Cairn, along with gaining the ability to summon him, he also bestows the title of Qahnaarin on you, meaning "The Vanquisher". As the ''first'' individual to ever manage to best him in combat, his bestowal of this title is a telling sign of [[WorthyOpponent his]] [[DefeatMeansFriendship respect]] for the Dragonborn.
** The Greybeards similarly do this during the ceremony where they declare their formal recognition of the new Dragonborn.
----> '''Greybeards''': ''Meyz nu Ysmir, Dovahsebrom. Dahmaan daar rok!'': You are Ysmir now, the Dragon of the North. [[DareToBeBadass Hearken to it!]]



** That might also be a case of DeathByIrony.
* YouHaveOutlivedYourUsefulness: Standard operating procedure among most of the Daedric Princes. In several of their quests, you're expected to kill some of their followers because they decided you're more worthy of their attention. A few of them also make no attempt at hiding the fact that you will be replaced if someone else ''more'' worthy comes along (most notable with Hermaeus Mora). One of them has you do this, then sics some enemies on you as a parting gift.

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* YouHaveOutlivedYourUsefulness:
** That might also be a case of DeathByIrony.
* YouHaveOutlivedYourUsefulness:
Standard operating procedure among most of the Daedric Princes. In several of their quests, you're expected to kill some of their followers because they decided you're more worthy of their attention. A few of them also make no attempt at hiding the fact that you will be replaced if someone else ''more'' worthy comes along (most notable with Hermaeus Mora). One of them has you do this, then sics some enemies on you as a parting gift.



* YourHeadAsplode: Among the more brutal finishers in the game is the werewolf's double-claw power attack, where they lift the poor target off the ground and pop their head like a grape.
* YouKnowImBlackRight: Some people in Windhelm tend to talk vaguely about "damn Dark Elves and Argonians"... even if your character ''is'' a Dark Elf or an Argonian. And bordering on TooDumbToLive when playing as an orc specializing in heavy armor:

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* YourHeadAsplode: Among the more brutal finishers in the game is the werewolf's double-claw power attack, where they lift the poor target off the ground and pop their head like a grape.
* YouKnowImBlackRight:
YouKnowImBlackRight:
**
Some people in Windhelm tend to talk vaguely about "damn Dark Elves and Argonians"... even if your character ''is'' a Dark Elf or an Argonian. And bordering on TooDumbToLive when playing as an orc specializing in heavy armor:



* YouNeedToGetLaid: One in-game book in, ''Ahzirr Traajijazeri'', is an examination of the Khajit view on life. Partway through, it informs the reader that if they haven't gotten laid recently, they should put the book down and go take care of that.



* YouShallNotPass: Invoked, appropriately enough, by a mage standing guard outside the College of Winterhold.
-->'''Faralda''': The way forward is treacherous, and the gate is closed. You shall not gain entry!
* YouShouldntKnowThisAlready: The game contains twelve Treasure Maps, which are readable notes feature a crude map showing the way to a treasure. A treasure only spawns if you pick up its related Treasure Map once.[[note]]The game only checks possession, actually ''reading'' the map isn't required[[/note]]

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* YouShallNotPass: Invoked, appropriately enough, by a mage standing guard outside YourHeadAsplode: Among the College more brutal finishers in the game is the werewolf's double-claw power attack, where they lift the poor target off the ground and pop their head like a grape.
* YourPrincessIsInAnotherCastle:
** One quest has the player traipsing deep within an undead-infested tomb to retrieve the legendary Horn
of Winterhold.
-->'''Faralda''': The way forward is treacherous,
Jurgen Windcaller. At the end, you finally reach the coffin itself, to discover nothing more than a note from 'a friend' telling you they've already taken the Horn, and want you to meet them.
** Later on the main quest you learn the Dragonrend shout to defeat Alduin, find an Elder Scroll to summon him and engage him in an epic battle atop the Throat of the World. Great you just beat him! Oh wait, he flew away and it turns out he can only be defeated in Sovngarde.
** One quest has a kid who was summoning an assassin to kill an evil orphanage director who beats and starves the kids and even refuses to let people adopt them. So even though you aren't an assassin, you can kill her anyway, the kids rejoice
and the gate is closed. You shall not gain entry!
* YouShouldntKnowThisAlready: The game contains twelve Treasure Maps,
one who issued the quest gives you his most prized possession... quest over right? Actually it turns out that since you weren't an actual assassin, you took a mark that was rightfully theirs and they are pissed. So it's either join their guild or die, [[TakeAThirdOption or take down the entire guild killing them all]]. Regardless, joining them starts an entire long chain of quests which are readable notes feature a crude map showing ultimately ends with [[spoiler: you killing the way to a treasure. A treasure only spawns if you pick up its related Treasure Map once.[[note]]The game only checks possession, actually ''reading'' the map isn't required[[/note]]Emperor of Tamriel himself]].



[[/folder]]

to:

[[/folder]]* YouShallNotPass: Invoked, appropriately enough, by a mage standing guard outside the College of Winterhold.
-->'''Faralda''': The way forward is treacherous, and the gate is closed. You shall not gain entry!
* YouShouldntKnowThisAlready: The game contains twelve Treasure Maps, which are readable notes feature a crude map showing the way to a treasure. A treasure only spawns if you pick up its related Treasure Map once.[[note]]The game only checks possession, actually ''reading'' the map isn't required[[/note]]
[[/folder]]

[[folder:Z]]
* ZipMode: Like ''Oblivion'', the game requires you to visit a location before you can fast travel there. There are also carriages that will, for a price, take you from any major city to any other major city to make it easier.
[[/folder]]
----

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TRS rename, plus a defunct trope


** In addition to having realistic nude mods, the Skyrim nexus mod page has a large portion of adult-themed mods, including one that can enlarge female characters' breasts and [[SexyWalk give them a more hip-swinging walk]] (as well as throw in a GirlyRun animation for added fun). And to top it all off, a group of ''Skyrim'' modders [[IncrediblyLamePun came together]] and created the [[http://www.loverslab.com/forum/49-sexlab-framework/ Sexlab mod]], which is in fact a large and robust library of animation scripts for all sorts of acts of sex, along with some [[ImmodestOrgasm voice files]], and it even includes a configuration menu. This would allow modders making sex-related mods to focus on their mod's themes (which could range from combat sex and assault, to slavery and slave trade, to mere consensual sex between lovers) without having to create their own animated sex scenes, instead referring to the library for all that. For all its intents and purposes, one can't help but hand it to these guys for this level of SugarWiki/GeniusProgramming.

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** In addition to having realistic nude mods, the Skyrim nexus mod page has a large portion of adult-themed mods, including one that can enlarge female characters' breasts and [[SexyWalk [[SupermodelStrut give them a more hip-swinging walk]] (as well as throw in a GirlyRun animation for added fun). And to top it all off, a group of ''Skyrim'' modders [[IncrediblyLamePun came together]] collaborated and created the [[http://www.loverslab.com/forum/49-sexlab-framework/ Sexlab mod]], which is in fact a large and robust library of animation scripts for all sorts of acts of sex, along with some [[ImmodestOrgasm voice files]], and it even includes a configuration menu. This would allow modders making sex-related mods to focus on their mod's themes (which could range from combat sex and assault, to slavery and slave trade, to mere consensual sex between lovers) without having to create their own animated sex scenes, instead referring to the library for all that. For all its intents and purposes, one can't help but hand it to these guys for this level of SugarWiki/GeniusProgramming.
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Added DiffLines:

* VideoGameVista: The game features two:
** First, after escaping from Helgen's tunnels, the player-character will have the eastern half of the Falkreath Hold arrayed before them, with sights like Lake Ilinalta, Bleak Falls Barrow and its mountain, and the valley between the barrow and the Throat Of The World directly in your line of sight to give the player a taste of the scope of the game.
** Second, if the player-character is following the game's main story after escaping Helgen, they will head to Riverwood and be asked to head down to Whiterun to inform Jarl Balgruuf. Following the path north out of Riverwood will eventually take the player to the edge of a ridge that overlooks Whiterun Hold, a massive plain with mountains in the distance and the hill on which the city of Whiterun itself is built, revealing the true scope of the game's world.
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** [[{{Determinator}} With enough lockpicks]], any lock the game lets you try to pick ''will'' be picked even if you're a novice lockpicker and it's a "very hard" lock.

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** [[{{Determinator}} With enough lockpicks]], any lock the game lets you try to pick ''will'' be picked even if you're a novice lockpicker and it's a "very hard" "Master" lock.
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Up To Eleven is no longer a trope.


*** The most cruel of all, unshockingly, comes from Molag Bal; first, he forces you to kill a Vigilant of Stendarr for no reason other than he wants it done. (You have no choice in the matter -- even if you refuse to kill him, he will attack you and you'll have to kill him in self-defense.) Next, he has you collect a priest of Boethiah who corrupted his shrine, bring the priest before him, and beat him to death with Molag Bal's mace. Then he revives him and orders you to do it again until the priest renounces Boethiah and submits to Molag Bal. Then, of course, he has you kill him again anyway. And if you want to make it ''[[UpToEleven even worse]]'', bring along Serana if you have ''Dawnguard'' installed. As a pureblood vampire, she gained her powers [[RapeAsBackstory directly from him]]. You can witness her cowering in fear near the altar.

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*** The most cruel of all, unshockingly, comes from Molag Bal; first, he forces you to kill a Vigilant of Stendarr for no reason other than he wants it done. (You have no choice in the matter -- even if you refuse to kill him, he will attack you and you'll have to kill him in self-defense.) Next, he has you collect a priest of Boethiah who corrupted his shrine, bring the priest before him, and beat him to death with Molag Bal's mace. Then he revives him and orders you to do it again until the priest renounces Boethiah and submits to Molag Bal. Then, of course, he has you kill him again anyway. And if you want to make it ''[[UpToEleven even worse]]'', ''even worse'', bring along Serana if you have ''Dawnguard'' installed. As a pureblood vampire, she gained her powers [[RapeAsBackstory directly from him]]. You can witness her cowering in fear near the altar.



** It's possible when fighting Briarhearts to [[AndShowItToYou steal the Briar Heart with which they replaced their human heart.]] Doing so kills them instantly and leaves a gaping hole in their chest. That's right - not only can you steal the clothes off their backs and the weapons in their hands, [[UpToEleven you can steal the hearts from their very chests.]]

to:

** It's possible when fighting Briarhearts to [[AndShowItToYou steal the Briar Heart with which they replaced their human heart.]] Doing so kills them instantly and leaves a gaping hole in their chest. That's right - not only can you steal the clothes off their backs and the weapons in their hands, [[UpToEleven you can steal the hearts from their very chests.]]
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* YouShouldntKnowThisAlready: The game contains twelve Treasure Maps, which are readable notes feature a crude map showing the way to a treasure. A treasure only spawns once you pick up its related Treasure Map once.[[note]]The game only checks possession, actually ''reading'' the map isn't required[[/note]]

to:

* YouShouldntKnowThisAlready: The game contains twelve Treasure Maps, which are readable notes feature a crude map showing the way to a treasure. A treasure only spawns once if you pick up its related Treasure Map once.[[note]]The game only checks possession, actually ''reading'' the map isn't required[[/note]]

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