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General clarification on work content
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** In the 1st Edition ''AD&D Manual of the Planes'' and then ''Planescape'', the planes are often single-biome... places, but blatantly unlike anything in our cosmos. Most planes are sets of thematically-connected sub-planes, each of which has its own dominant biome. The three layers of Arborea, for example, are an infinite forest, an infinite ocean dotted with archipelagos, and an infinite desert; the plane of Mechanus is a single infinite gearscape; the plane of Pandemonium is four layers of infinite windswept caves; and so on and so forth. Given these are archetypal realms constructed of mortal belief and further influenced by the will of the gods, their nature is fairly justified.
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** In the 1st Edition ''AD&D Manual of the Planes'' and then ''Planescape'', 2nd Edition ''TabletopGame/{{Planescape}}'', the planes are often single-biome... places, but blatantly unlike anything in our cosmos. Most planes are sets of thematically-connected sub-planes, each of which has its own dominant biome. The three layers of Arborea, for example, are an infinite forest, an infinite ocean dotted with archipelagos, and an infinite desert; the plane of Mechanus is a single infinite gearscape; the plane of Pandemonium is four layers of infinite windswept caves; and so on and so forth. Given these are archetypal realms constructed of mortal belief and further influenced by the will of the gods, their nature is fairly justified.
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Trope was cut/disambiguated due to cleanup
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** The TabletopGame/{{Spelljammer}} setting featured a number of Single Biome Planets. Of course, Spelljammer ''was'' D&D [[RecycledInSpace in SPACE]].
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** The TabletopGame/{{Spelljammer}} setting featured a number of Single Biome Planets. Of course, Spelljammer ''was'' D&D [[RecycledInSpace [[RecycledWithAGimmick in SPACE]].
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*** One of the alternate Prime Material Plane worlds the {{PC}}s can visit is a Dark Planet, the Nightworld of Vlad Tolenkov. It is a land of perpetual night with no sun. Heat and plant life are sustained by ancient magic.
*** The very end of the module has a list of worlds the dungeon master can create for the {{PC}}s to explore. They include a Cloud Planet, a Forest Planet, a Jungle Planet and a semi-Ice Planet which is entirely tundra (a treeless plain with permafrost soil).
*** The very end of the module has a list of worlds the dungeon master can create for the {{PC}}s to explore. They include a Cloud Planet, a Forest Planet, a Jungle Planet and a semi-Ice Planet which is entirely tundra (a treeless plain with permafrost soil).
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*** One of the alternate Prime Material Plane worlds the {{PC}}s {{Player Character}}s can visit is a Dark Planet, the Nightworld of Vlad Tolenkov. It is a land of perpetual night with no sun. Heat and plant life are sustained by ancient magic.
*** The very end of the module has a list of worlds the dungeon master can create for the{{PC}}s {{Player Character}}s to explore. They include a Cloud Planet, a Forest Planet, a Jungle Planet and a semi-Ice Planet which is entirely tundra (a treeless plain with permafrost soil).
*** The very end of the module has a list of worlds the dungeon master can create for the
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** Supplement ''Galactic Underground''. Ferron, the home planet of the Kizant, is an inhospitable ice covered Ice Planet.
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** Supplement ''Galactic Underground''. Ferron, the home planet of the Kizant, Kizanti, is an inhospitable ice covered Ice Planet.
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* ''TabletopGame/{{Battlelords of the 23rd Century}}'' supplement ''No Man's Land: Planetary Atlas'' has the following examples:
** Desert Planet: Dojas ("semi-arid desert world"), Krait ("desert world"), Myntal 4 ("desert planet"), Quietus ("desert world"), Roen ("desert world"), Tecris, Thuli ("desert world"), Xxipt ("desert world")
** Farm Planet: Evance ("agro-world"), Cxrex ("agrarian society", exports food to other planets)
** Forest Planet: Vubko ("predominately deciduous")
** Garbage Planets: Ghalak ("junk world", covered with waste material from other planets)
** Ice Planet: Brin ("frozen arctic world"), Coandas ("sub-arctic world"), Eric's Place ("arctic environment"), Krisr ("iceworld"), Myntal 5 ("frigid arctic world", but only for part the planet year due to its eccentric orbit), Basnirak ("lump of ice"), Yeppter ("ice fields", temperature regularly plummets to 150 °F below zero), Connec ("iceworld")
** Jungle Planet: Makin ("jungle world"), Mentio ("jungle world"), Tharmus ("jungle world"), Wellington ("jungle world")
** Ocean Planet: Faraway (largely water world), Frolin ("ocean world"), Fsorac ("water world"), Gumrana ("water world")
** Volcano Planet: Shonjem ("geological havoc...tectonic plate activity and volcanism").
** Desert Planet: Dojas ("semi-arid desert world"), Krait ("desert world"), Myntal 4 ("desert planet"), Quietus ("desert world"), Roen ("desert world"), Tecris, Thuli ("desert world"), Xxipt ("desert world")
** Farm Planet: Evance ("agro-world"), Cxrex ("agrarian society", exports food to other planets)
** Forest Planet: Vubko ("predominately deciduous")
** Garbage Planets: Ghalak ("junk world", covered with waste material from other planets)
** Ice Planet: Brin ("frozen arctic world"), Coandas ("sub-arctic world"), Eric's Place ("arctic environment"), Krisr ("iceworld"), Myntal 5 ("frigid arctic world", but only for part the planet year due to its eccentric orbit), Basnirak ("lump of ice"), Yeppter ("ice fields", temperature regularly plummets to 150 °F below zero), Connec ("iceworld")
** Jungle Planet: Makin ("jungle world"), Mentio ("jungle world"), Tharmus ("jungle world"), Wellington ("jungle world")
** Ocean Planet: Faraway (largely water world), Frolin ("ocean world"), Fsorac ("water world"), Gumrana ("water world")
** Volcano Planet: Shonjem ("geological havoc...tectonic plate activity and volcanism").
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* ''TabletopGame/{{Battlelords of the 23rd Century}}'' supplement Century}}''
** Supplement ''No Man's Land: PlanetaryAtlas'' has the following examples:
**Atlas''
*** Desert Planet: Dojas ("semi-arid desert world"), Krait ("desert world"), Myntal 4 ("desert planet"), Quietus ("desert world"), Roen ("desert world"), Tecris, Thuli ("desert world"), Xxipt ("desert world")
** *** Farm Planet: Evance ("agro-world"), Cxrex ("agrarian society", exports food to other planets)
** *** Forest Planet: Vubko ("predominately deciduous")
** *** Garbage Planets: Ghalak ("junk world", covered with waste material from other planets)
** *** Ice Planet: Brin ("frozen arctic world"), Coandas ("sub-arctic world"), Eric's Place ("arctic environment"), Krisr ("iceworld"), Myntal 5 ("frigid arctic world", but only for part the planet year due to its eccentric orbit), Basnirak ("lump of ice"), Yeppter ("ice fields", temperature regularly plummets to 150 °F below zero), Connec ("iceworld")
** *** Jungle Planet: Makin ("jungle world"), Mentio ("jungle world"), Tharmus ("jungle world"), Wellington ("jungle world")
** *** Ocean Planet: Faraway (largely water world), Frolin ("ocean world"), Fsorac ("water world"), Gumrana ("water world")
** *** Volcano Planet: Shonjem ("geological havoc...tectonic plate activity and volcanism").volcanism").
** Supplement ''Galactic Underground''. Ferron, the home planet of the Kizant, is an inhospitable ice covered Ice Planet.
** Supplement ''No Man's Land: Planetary
**
*** Desert Planet: Dojas ("semi-arid desert world"), Krait ("desert world"), Myntal 4 ("desert planet"), Quietus ("desert world"), Roen ("desert world"), Tecris, Thuli ("desert world"), Xxipt ("desert world")
** Supplement ''Galactic Underground''. Ferron, the home planet of the Kizant, is an inhospitable ice covered Ice Planet.
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remove additional Death World references I missed the first try
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** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as the average human is on an African savannah.
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** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from Planet, with all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as the average human is on an African savannah.
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*** The planet Nightmare is a Death World. It has a lethal atmosphere (carbon dioxide and chlorine) under high pressure, strong winds with no visibility, and high heat (up to 138°). The native life is extremely aggressive and dangerous. Every expedition to the planet's surface has perished to the last man.
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** 4th Edition updated [[http://images.yuku.com/image/pjpeg/45536ba641a897edcc85536f05a293fe97906a7c.jpg The Nine Hells of Baator]] from ''TabletopGame/{{Planescape}}'''s nine-layered stack of related but distinct sub-planes. The whole place fits the DeathWorld biome, the surface is more along the lines of the volcanic. It can get fairly diverse (and considerably more horrible) the further you go underground.
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** 4th Edition updated [[http://images.yuku.com/image/pjpeg/45536ba641a897edcc85536f05a293fe97906a7c.jpg The Nine Hells of Baator]] from ''TabletopGame/{{Planescape}}'''s nine-layered stack of related but distinct sub-planes. The whole place fits the DeathWorld biome, the surface is a Volcano Planet type. It gets more along the lines of the volcanic. It can get fairly diverse (and considerably more horrible) the further you go underground.
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** Eox is an airless, irradiated DeathWorld in the [[AfterTheEnd aftermath of a devastating interplanetary war]], now [[TheNecrocracy inhabited and ruled]] by depraved, paranoid undead.
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** The main rules: Cygnus 9 (Ice Planet and prison planet), Och Eleven (Ocean Planet), Pooh's World (Jungle Planet), Fundi 3 (Jungle Planet and DeathWorld), Zunderland (Ocean Planet), Paprika (Desert Planet), Coriander (Jungle Planet), Q17 (Swamp World). Iceworld Zebra (Ice Planet), Aphid Majoris (Swamp Planet), Bles (Desert Planet), Kung and Hung (Desert Planets), Glauren (Ocean Planet)
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** The main rules: Cygnus 9 (Ice Planet and prison planet), Och Eleven (Ocean Planet), Pooh's World (Jungle Planet), Fundi 3 (Jungle Planet and DeathWorld), Planet), Zunderland (Ocean Planet), Paprika (Desert Planet), Coriander (Jungle Planet), Q17 (Swamp World). Iceworld Zebra (Ice Planet), Aphid Majoris (Swamp Planet), Bles (Desert Planet), Kung and Hung (Desert Planets), Glauren (Ocean Planet)
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** Madoc, the [[FishPeople Oro'ym]] homeworld, is an Ocean Planet where human settlement is limited to a few archipelagos and the rest is water.
** Pyre, as the name would tell you, is a Desert Planet.
** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as an average human on African savannahs.
** Pyre, as the name would tell you, is a Desert Planet.
** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as an average human on African savannahs.
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** Madoc, the [[FishPeople Oro'ym]] homeworld, is an Ocean Planet where human settlement is limited to a few archipelagos and the rest is water. \n The Oro'ym probably see it as more diverse, but the sourcebooks aren't written from their point of view.
** Pyre, as the name would tell you, is a DesertPlanet.
Planet. De Moley and Nowhere approach this classification from the desolate and cold Mars-like end of the scale.
** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator asan the average human is on an African savannahs.savannah.
** Pyre, as the name would tell you, is a Desert
** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as
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** Phantine is an example of a Mountain World, or at least the atmosphere-is-toxic kind of it without getting specific on the percentage of mountainous terrain. Human settlement is limited to mountaintop altitudes and almost all transport planetside is aerial.
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* ''Encounter Critical'' RPG
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* ''Encounter Critical'' RPGRPG:
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* ''TabletopGame/FadingSuns'' is tricky enough that most planets have a definite theme, but when they are described in detail, turn out to have proper climate zones and regions as you'd expect them. Still, there are a few comparatively pure cases:
** Madoc, the [[FishPeople Oro'ym]] homeworld, is an Ocean Planet where human settlement is limited to a few archipelagos and the rest is water.
** Pyre, as the name would tell you, is a Desert Planet.
** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as an average human on African savannahs.
** Ironically enough, in some odd sort of a double inversion of the trope, one Hawkwood world is entirely in a pleasant temperate zone thanks to some very intricate terraforming.
** Madoc, the [[FishPeople Oro'ym]] homeworld, is an Ocean Planet where human settlement is limited to a few archipelagos and the rest is water.
** Pyre, as the name would tell you, is a Desert Planet.
** Ungavorox, the Vorox homeworld, is a Death World Jungle Planet. The Death World part comes from all manner of predatory and possibly venomous fauna. The Vorox are sapient species of man-bear-lion pack predators with paralytic venom claws and they're as much the apex predator as an average human on African savannahs.
** Ironically enough, in some odd sort of a double inversion of the trope, one Hawkwood world is entirely in a pleasant temperate zone thanks to some very intricate terraforming.
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** Finally, we have ''[[GaiasLament Earth itself]]'', the one and only ''[[UpToEleven Super]]'' Hive World. ''None'' of recognizable features are left, not even the oceans. Instead, it's covered in layers and layers of cities filled with countless holy relics and sites. The Imperial Palace takes up most of what used to be Asia, while Mount Everest was hollowed out and turned into a navigation beacon.
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** Finally, we have ''[[GaiasLament Earth itself]]'', the one and only ''[[UpToEleven Super]]'' ''Super'' Hive World. ''None'' of recognizable features are left, not even the oceans. Instead, it's covered in layers and layers of cities filled with countless holy relics and sites. The Imperial Palace takes up most of what used to be Asia, while Mount Everest was hollowed out and turned into a navigation beacon.
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** Ravnica is a city that has ultimately expanded to fill its entire plane, with typical mana-generating landscape features replaced by urbane equivalents -- islands by its water transport system, mountains by forge and factory districts, plains by residential areas, swampland by sewers and forests by urban parks.
** ''Shards of Alara'' pushes this further, due to each of the shards being a fragment of a once normal world that is dominated by one type of {{Mana}} and missing two, leading to highly unbalanced environmental situations. Naya, dominated by Green mana, is covered in miles-high jungles; Bant, dominated by White, is an {{Arcadia}} of rolling prairies; Esper, the Blue shard, is a patchwork of islands covered in cities; Grixis, the Black shard, is a necromantic {{Mordor}} where the landscape lies beneath a thick layer of corpses and bones; and Jund, the Red shard, is wasteland of constantly erupting volcanoes about tangled jungles and swamps.
** Serra's realm from the Urza's block is a cloud world where patches of arable land drift amidst the clouds. You can even see it on ''Urza's Saga'' plains. By contrast, Phyrexia is a DeathWorld, to the point that everything in Phyrexia is a carnivore.
** ''Shards of Alara'' pushes this further, due to each of the shards being a fragment of a once normal world that is dominated by one type of {{Mana}} and missing two, leading to highly unbalanced environmental situations. Naya, dominated by Green mana, is covered in miles-high jungles; Bant, dominated by White, is an {{Arcadia}} of rolling prairies; Esper, the Blue shard, is a patchwork of islands covered in cities; Grixis, the Black shard, is a necromantic {{Mordor}} where the landscape lies beneath a thick layer of corpses and bones; and Jund, the Red shard, is wasteland of constantly erupting volcanoes about tangled jungles and swamps.
** Serra's realm from the Urza's block is a cloud world where patches of arable land drift amidst the clouds. You can even see it on ''Urza's Saga'' plains. By contrast, Phyrexia is a DeathWorld, to the point that everything in Phyrexia is a carnivore.
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** Ravnica is a city that has ultimately expanded to fill its entire plane, with typical mana-generating landscape features replaced by urbane equivalents -- islands by its water transport system, mountains by forge and factory districts, plains by residential areas, swampland by sewers and forests by urban parks.
parks and rooftop gardens.
** ''Shards ofAlara'' pushes this further, due to each Alara'': Each of the five shards being is a fragment of a once normal world that is dominated by one type of {{Mana}} and missing two, leading to highly unbalanced environmental situations. Naya, dominated by Green mana, is covered in miles-high jungles; Bant, dominated by White, is an {{Arcadia}} of rolling prairies; Esper, the Blue shard, is a patchwork of islands covered in cities; Grixis, the Black shard, is a necromantic {{Mordor}} where the landscape lies beneath a thick layer of corpses and bones; and Jund, the Red shard, is wasteland of constantly erupting volcanoes about above tangled jungles and swamps.
** Serra's realm from the Urza's block series is a cloud world where patches of arable land drift amidst the clouds. You caneven see it on ''Urza's Saga'' plains. By contrast, Phyrexia is a DeathWorld, to the point that everything in Phyrexia is a carnivore.plains.
** ''Shards of
** Serra's realm from the Urza's block series is a cloud world where patches of arable land drift amidst the clouds. You can
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* ''Nexus'' magazine #4 article "The Savage Jungles: Combining ''Survival'' and ''Ultra-Warrior''". The planet Coryphire has been described as a "stinking swamp": most of the land surface is covered by jungle and swamps, making it a combination Jungle/Swamp Planet.
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* ''Nexus'' magazine #4 article "The Savage Jungles: Combining ''Survival'' and ''Ultra-Warrior''". ''Ultra-Warrior''": The planet Coryphire has been described as a "stinking swamp": most of the land surface is covered by jungle and swamps, making it a combination Jungle/Swamp Planet.
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** Castrovel is covered with teeming jungle, with {{Tree Top Town}}s hosting the GreenSkinnedSpaceBabe Lashunta species and the ancient refuge of Golarion's forest-loving elves.
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** Castrovel is covered with teeming jungle, with {{Tree Top {{Treetop Town}}s hosting the GreenSkinnedSpaceBabe Lashunta species and the ancient refuge of Golarion's forest-loving elves.
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** Ice Planet: The entire planet Turlog is very cold and under polar conditions.
** Farm Planet: The planet Tiernarock is a great producer of food and the planet Hasockoth produces more food than any other planet in ISC space.
** Farm Planet: The planet Tiernarock is a great producer of food and the planet Hasockoth produces more food than any other planet in ISC space.
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** Ice Planet: The entire planet Turlog is very cold and under polar conditions.
** Farm Planet:The planet Tiernarock is a great producer of food and the planet Hasockoth produces more food than any other planet in ISC space.
** Farm Planet:
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** Ice Planets
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** Ice PlanetsPlanets:
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** Hive Worlds are worlds where, for various reasons, humans have been forced to live into massive city-buildings that can house billions of people, usually because the rest of the planet has been rendered uninhabitable by untold eons of industrialization and rampant pollution.
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** Hive Worlds are worlds where, for various reasons, humans have been forced to live into [[HiveCity massive city-buildings that can house billions of people, people]], usually because the rest of the planet has been rendered uninhabitable by untold eons of industrialization and rampant pollution.
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** ''The General'' magazine =Volume 15 #1, ''Franchise/StarshipTroopers'' article "Mission Scenarios". Some of the planets that missions can take place on are Desert Planets, Ocean Planets and Swamp/Jungle Planets.
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** ''The General'' magazine =Volume Volume 15 #1, ''Franchise/StarshipTroopers'' article "Mission Scenarios". Some of the planets that missions can take place on are Desert Planets, Ocean Planets and Swamp/Jungle Planets.