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!!GameShowTropes in use:!!This series provides examples of:



* TheAnnouncer:
** Bill Wendell announced the 1969-74 version. [[Series/LetsMakeADeal Jay Stewart]] announced from 1983 until he was fired from the show in January 1988 due to his heavy drinking. He was replaced by [[Series/NowYouSeeIt Don]] [[Series/TheChallengers Morrow]] for the remainder of that run.
** In Australia, the announcer was primarily Pete Smith, who joined the show at the start of its third week and remained for the rest of the run.
** The first UK series had Peter Marshall as the first announcer (he would later host the Sky version); John Benson soon replaced him. The Sky version had Mitch Johnson early on, then Martin Buchanan; the Challenge version had Robin Houston (also an ex-Thames employee; he was an anchor for Thames' local news broadcasts).



* TheArtifact: In the Australian version, Cash Card was given a retool in 1994 (concurrent with a set change) that saw it switch from using actual playing cards to four different slot machines (albeit with the four suit symbols on the machines), thus rendering the name a NonIndicativeName.



* CatchPhrase:
** Lovely Assistant: "Normally priced at $xx, today/tonight, it's yours for only $xx on ''$ale of the Century''.
** Host (when one of the female models was wearing a bikini or sexy outfit, or the male models was bare-chested): "We are selling the (Instant Bargain item)."
** Host: "Going once... Going twice... No Sale!"
** On 1985-1989 episodes with the randomizer for the Fame Game board:
-->'''Contestant:''' "$__ Money Card...now!"
-->'''Host:''' "No, lands on #_, and (s)he gets..."
* ColorCodedForYourConvenience: In the Reg Grundy versions since its debut in Australia in 1980, the front of the hosts' podium had different colored square-lights (green, yellow and red), flashing on a black board. They would form a shape to indicate the type of answer given. A green check mark indicated a correct answer, a yellow question mark indicated that more information should be given on a particular answer, and a red X indicated that the answer was incorrect. These were also used on the US version, but it seemingly wasn't ever referred to and half the time it merely flashed random colors, or was cut off by the camera.



* CutShort: The last NBC episode in 1973 had the day's winning couple electing to come back the following Monday; during the credits, announcer Bill Wendell stated that this was in fact the last episode and the producers gave the couple the prize they were working for (a trip to Acapulco, according to one recollection) anyway.
* DifferentInEveryEpisode: The Fame Game board consisting of celebrities on the Aussie version. Averted with the U.S. version early on, in which the same board was used for the whole taping day.
* DoubleUnlock: On the Aussie version from mid-1992 (after Rob Kusmierski won the Lot) to 2001, the rules involving winning the car were changed. In order to win the car, a player had to do the following.
## Win the game with $100 or...
## Play Cash Card and pick the suit which had the "CAR" symbol and ''then'' win the game. (This rule was added in 1994.)
## Then, after winning the game, they had to find the "WIN" card on the Winner's Board, then find the CAR. (If the board was cleared and the car hadn't been won, it was made the major prize on the next show, followed by the jackpot.)
** During the Winner's Board, in order to win the big-ticket prizes (such as the CAR, or the $10,000 in the American version), the champion must first find the "WIN" card, then pick the [=CAR/$10,000=].



* DownerEnding:
** On the U.S. Syndicated edition, Michael Friedman only had $101 left to buy everything at the end of the show, but on his 9th and last game (April 1, 1985), he lost to Alice Conkwright.
** Hell, pretty much ''any'' champion that plays for a big prize (whether it's the Car, the Cash Jackpot, All the Prizes on stage, or the Lot {All the Prizes on stage AND the Cash Jackpot}) and loses counts as this.
** Champions who lose the Winner's Big Money Game when playing for a car or $50K (even though they had already won quite a bit up to that point), since they retire undefeated automatically if they lose.
** [[ADayInTheLimelight Ed and Livinia]] losing on their own show at the very last second in the Battle of the Network Shows against "What's Good For You."
* DumbBlonde: Sally Julian. She had a squeaky voice, and would often be very inarticulate, constantly stuttering, and relying on cue cards. This led to her dismissal, and replacement by more competent co-hosts Lee Menning and, later, Summer Bartholomew.
* EarlyInstallmentWeirdness:
** On early episodes of the original 1969–74 version, an "Open House" round was played, usually about halfway through a particular episode. Five prizes were presented to the contestants and each could buy as many of them as he or she wanted. Unlike Instant Bargains, multiple contestants could buy the same item. This was later replaced with an "Audience Sale" round in which three members of the studio audience guessed the "sale price" of an item. [[Series/ThePriceisRight The one that bid closest without going over won the item.]] The three contestants could increase their score by correctly guessing which, if any, audience member would win.
** At least one early episode of the weekly '73-'74 Syndicated version, according to one account, had a different endgame. Originally, each prize had a sale price, and Garagiola asked questions worth $100 each, which was added to the couple's score from the game. When the amount reached the sale price of a prize, the couple could buy the prize or keep playing for a more expensive prize. All the others had something else called "The Game of Champions". The three prizes had sale amounts ($150, $300, and $600). The winning couple chose a prize and had to answer three questions (worth $50, $100, or $200 each, depending on the prize) in order to win.
** On the Australian version:
*** Ron Neate announced the first two weeks before Pete Smith took over for the remaining 21 years.
*** The prize budget was much lower at first; there was no jackpot, and in the first weeks, the shopping prizes were rather mundane (e.g. a $4,000 dining room as a higher level prize). The Fame Game prizes were even less valuable (such that they didn't even announce their values on the air like they eventually ended up doing). By the end of 1980, the budget started getting better, increasing by the introduction of the jackpot to the standard of prizes the show used for the rest of the run.
*** Originally, the $25 was placed on the Fame Game board for the first Fame Game question; this led to the later questions being pointless if someone found the money after the first question. By mid-1983, $10 and $15 were added into the mix, as was the Wild Card.
*** The SpeedRound was nowhere to be found; the game ended with three regular questions instead (and the first episode ended with only one question). Fast Money, as Tony called the 60 seconds, was added by the end of 1983.
** 1983-1989 U.S. version:
*** In the beginning, the show more or less resembled its Australian counterpart with Tony Barber, right down to the beige set, rainbow buzzers, celebrity Fame Game faces, and Shopping endgame. Perry had the contestants test their buzzers on the air, just prior to beginning the game (later, these were tested off air). Instant Bargains were straightforward in presentation and had Perry haggling with the contestants. From January through May 1983, the Shopping Round was different, with lower target prices (which changed from week to week, with the car hovering anywhere from $301 to $390), the luxury car at the end was a Mercedes Benz (always worth at least $35,000 and introduced with a trumpet fanfare leading into the show's main theme) and there was no cash jackpot; the total amount of all the prizes was $95,000, and whatever the cumulative amount of the six prizes was, the balance was made up of usually $5,000 to $9,000. Plus, there was the "three final questions" following the final Fame Game, and all too often it was simply anti-climactic, with the questions only establishing whether the winner would have enough to buy the next highest-priced item or earn cash toward that prize. Finally, a different victory musical cue, based on the main theme, was played whenever a contestant won all the prizes including the car.
*** Within a year, changes were made, slightly differentiating the U.S. and Australian versions. The cash jackpot was added in late May 1983, the luxury cars were scaled down to Cadillacs, a different "win" cue was used for car/cash jackpot/"the lot" winners, the set was given a gold/orange makeover and the celebrity faces were replaced with a conventional 1–9 numbering system. [[Series/PressYourLuck This would be changed in mid-to-late-1985 to the contestant stopping a randomized flashing light by buzzing in.]] In late 1984, under pressure from NBC to have a traditional endgame and conserve budget, the Shopping endgame was replaced with the Winner's Board, which was later replaced by the Winner's Big Money Game. (The syndicated version, which debuted in January 1985, used the traditional shopping format for about the first year.) In contrast, the Australian version had the original set until 1985, and the Shopping endgame until 1988, with the Winner's Board taking over from 1989 to the end of the run in 2001. Oddly enough, while the Aussie ''$ale'' updated its set for the first time in 1986, the American version kept its 1984 gold set all the way up to its cancellation in 1989.
*** The syndicated version: The very earliest episodes used a different pricing structure to obtain major prizes. Under this format, $720 was needed for all six major prizes alone and $830 for the lot and the cash jackpot; when it was realized this might take too long for contestants to achieve, the target scores were reduced to $640 for just the shopping prizes (never taken) and $750 for all the prizes plus the cash jackpot. Also, the announcer began the [[OpeningNarration opening spiel]] with "Tonight on America's biggest bargain sale … ," rather than "Today … ."
*** On the 1983-89 version, the Fame Game was originally picking one of the cards, for anywhere from $5 to $25, and some other prizes and bonus spaces. On October 14, 1985 on the syndicated edition (daytime edition date unknown as of this writing), a randomizer was installed on the board, and the $5 card was removed. Also, the money cards were revealed prior to the contestants' stopping the randomizer.
** ''Temptation'':
*** The first series was a bit different- the Temptation Vault had a max value of $5,000 (and was offered in round 1), the Burglar merely took $5 away from an opponent's score and didn't add onto the score of whoever picked it, Turbo applied to all three contestants, the Wild Card was still $1,000 and the bonus round was different. Specifically, the jackpot had a MoneyLadder going up to $100,000, and if you passed or gave a wrong answer it would reset. Also, instead of staying for eight nights to double the jackpot, they'd win on night seven the prizes, the jackpot (which didn't double; here it had a max of $600,000) and ''$500,000 in gold bullion''. [[NotMakingThisUpDisclaimer No, they actually had that as part of the Lot!]]
* EpicFail:
** Any time a contestant manages to get less than $1,000 from the Temptation Vault, or by comparison, getting the "Joker" card in the Cash Card game from 1989 to 1992.
** In a sense, Michael Friedman, on his last day when he was trying to play for all of the prizes plus a $72,000 cash jackpot. His opponent that day: Alice Conkwright. A fantastic player in his own right, all of Friedman's hard work over two weeks worth of shows was for naught – although he did still leave with more than $18,000 in winnings. Incidentally, Friedman gave Conkwright her toughest challenge, scoring $75 to her $120 (none of her other challengers ever scored more than $40 against her, and most failed to even exceed $25!).
** By Alice Conkwright's last show during her record run in the 1985 U.S. version, Jim Perry's attempts to get her to buy an Instant Bargain. Most notably, he offered her $2,000 to buy a trip. She declined, and Jim cried like Wile E. Coyote.
* EpisodeCodeNumber: There were two different kinds on both 1980s Daytime and Syndicated editions with Jim Perry. On the daytime show, a conventional numbering system was used. On the syndicated show, each episode was labeled with an "S" for "Syndication" at the start of the number.



* FakeFood: On one early Jim Perry episode, Jay Stewart was wearing a NiceHat decorated with fruit and cream. Jim walked up and dipped his finger in the cream... only to discover that it was ''shaving'' cream.
* GarageSale: A special "Instant Bargain" offered on occasion. This was simply a grouping of Instant Bargain prizes not purchased on previous episodes, with the twist being that if the player being offered the "Garage Sale" prize package declined, his/her opponents were given an opportunity to buy, with Perry conducting a Dutch auction, lowering the price to as low as $1 if needed, until someone either bought the items or all three players declined. The "Garage Sale," played roughly once every few weeks, was the only time a player not in the lead had the opportunity to participate in an Instant Bargain, and Perry often would comment that it allowed players who might not win or otherwise have such an opportunity to come away with some prize winnings. Additionally, while a number of the "Garage Sale" groupings often had the show's more offbeat offerings (such as the infamous fish-shaped soup terrine), there were always more desirable prizes included as well, such as a color [=TV=] or a trip, to entice a purchase.
* GameShowHost:
** Jack Kelly from 1969 to 1971, followed by Joe Garagiola. Jim Perry of ''Series/CardSharks'' fame hosted in the 1980s.
** [[Radio/JustAMinute Nicholas Parsons]] hosted all of the original British version. The Sky version was hosted by Peter Marshall (formerly a continuity announcer for Creator/ThamesTelevision); Keith Chegwin presided over the Challenge TV version.
** The Australian version was originally helmed by Tony Barber (14 July 1980-19 April 1991), followed by Glenn Ridge (22 April 1991-November 2001) and Ed Phillips (''Temptation'').



* Personnel:
** TheAnnouncer:
*** Bill Wendell announced the 1969-74 version. [[Series/LetsMakeADeal Jay Stewart]] announced from 1983 until he was fired from the show in January 1988 due to his heavy drinking. He was replaced by [[Series/NowYouSeeIt Don]] [[Series/TheChallengers Morrow]] for the remainder of that run.
*** In Australia, the announcer was primarily Pete Smith, who joined the show at the start of its third week and remained for the rest of the run.
*** The first UK series had Peter Marshall as the first announcer (he would later host the Sky version); John Benson soon replaced him. The Sky version had Mitch Johnson early on, then Martin Buchanan; the Challenge version had Robin Houston (also an ex-Thames employee; he was an anchor for Thames' local news broadcasts).
** GameShowHost:
*** Jack Kelly from 1969 to 1971, followed by Joe Garagiola. Jim Perry of ''Series/CardSharks'' fame hosted in the 1980s.
*** [[Radio/JustAMinute Nicholas Parsons]] hosted all of the original British version. The Sky version was hosted by Peter Marshall (formerly a continuity announcer for Creator/ThamesTelevision); Keith Chegwin presided over the Challenge TV version.
*** The Australian version was originally helmed by Tony Barber (14 July 1980-19 April 1991), followed by Glenn Ridge (22 April 1991-November 2001) and Ed Phillips (''Temptation'').
** LovelyAssistant:
*** Barbara Lyon from 1969 to 1971, then Kit Dougherty. There was also one named Madelyn Sanders, but it is not clear exactly when she was on the original show.
*** Perry's era had three: Sally Julian (January 3 to March 11, 1983), Lee Menning (March 14, 1983-December 28, 1984), and Summer Bartholomew (December 31, 1984-March 24, 1989); Lou Mulford and announcer Jay Stewart filled in on occasion.
*** In Australia, the assistants were Victoria Nichols (14 July 1980-22 October 1982), Delvene [[AffectionateNickname "Delly"]] Delaney (25 October 1982-November 1985), and Alyce [[AffectionateNickname "Sparky"]] Platt (28 January 1986-19 April 1991) for Tony Barber. Jo Bailey (22 April 1991-late 1993), Nicky Buckley (7 February 1994-November 1999), and Karina Brown (21 February 2000-November 2001) were the assistants for Glenn Ridge. Generally subverted, though, in that half the models showcasing the Instant Bargains were male.
*** The Australian ''Temptation'' was also true to its predecessor with Livinia Nixon as the assistant, but about half the Gift Shop prizes were modeled by Scott [=McGregor=].

to:

* Personnel:
** TheAnnouncer:
*** Bill Wendell announced
JumpCut: Happened in every episode with the 1969-74 version. [[Series/LetsMakeADeal Jay Stewart]] announced from 1983 until he was fired from Winner's Big Money Game. After Jim and the show in January 1988 due to his heavy drinking. He was replaced by [[Series/NowYouSeeIt Don]] [[Series/TheChallengers Morrow]] for winning contestant reached the remainder of that run.
*** In Australia, the announcer was primarily Pete Smith, who joined the show at the start of its third week and remained for the rest of the run.
*** The first UK series had Peter Marshall as the first announcer (he
podiums, they would later host stop tape, and equip the Sky version); John Benson soon replaced him. The Sky version had Mitch Johnson early on, contestant with a body mic. After resuming tape, Jim would then Martin Buchanan; show him/her the Challenge version had Robin Houston (also an ex-Thames employee; he was an anchor for Thames' local news broadcasts).
** GameShowHost:
*** Jack Kelly from 1969 to 1971, followed by Joe Garagiola. Jim Perry of ''Series/CardSharks'' fame hosted in the 1980s.
*** [[Radio/JustAMinute Nicholas Parsons]] hosted all of the original British version. The Sky version was hosted by Peter Marshall (formerly a continuity announcer for Creator/ThamesTelevision); Keith Chegwin presided over the Challenge TV version.
*** The Australian version was originally helmed by Tony Barber (14 July 1980-19 April 1991), followed by Glenn Ridge (22 April 1991-November 2001) and Ed Phillips (''Temptation'').
**
three colored envelopes.
*
LovelyAssistant:
*** ** Barbara Lyon from 1969 to 1971, then Kit Dougherty. There was also one named Madelyn Sanders, but it is not clear exactly when she was on the original show.
*** ** Perry's era had three: Sally Julian (January 3 to March 11, 1983), Lee Menning (March 14, 1983-December 28, 1984), and Summer Bartholomew (December 31, 1984-March 24, 1989); Lou Mulford and announcer Jay Stewart filled in on occasion.
*** ** In Australia, the assistants were Victoria Nichols (14 July 1980-22 October 1982), Delvene [[AffectionateNickname "Delly"]] Delaney (25 October 1982-November 1985), and Alyce [[AffectionateNickname "Sparky"]] Platt (28 January 1986-19 April 1991) for Tony Barber. Jo Bailey (22 April 1991-late 1993), Nicky Buckley (7 February 1994-November 1999), and Karina Brown (21 February 2000-November 2001) were the assistants for Glenn Ridge. Generally subverted, though, in that half the models showcasing the Instant Bargains were male.
*** ** The Australian ''Temptation'' was also true to its predecessor with Livinia Nixon as the assistant, but about half the Gift Shop prizes were modeled by Scott [=McGregor=].[=McGregor=].
* LuckyCharmsTitle:
** Everywhere except the United Kingdom, the title was spelled with a dollar sign, making it ''$ale of the Century''.
** The original 1969-73 logo not only used the dollar sign but also a cent sign, making it ''$ale of the ¢entury''.
* MomentKiller: Playfully by Perry during the 1983-1989 U.S. run, during Instant Bargains and shopping-round prizes, when a model was wearing a sexy outfit or in swimwear: "We are selling the (prize)."



* NonstandardGameOver: During the original U.S. run, ''Sale'' had a rule in which any contestant falling to zero or below at any time was immediately eliminated from the game; the remaining contestants continued to play until the standard end of the game. Very rarely did two contestants get eliminated in this fashion – most likely, never all three, as the game would simply have progressed to the bonus round early.
* OpeningNarration:
** For the American versions:
*** '''1969-74:''' "Today on the ''Sale of the Century'', the total retail value of our prizes is more than $XX,XXX. These three players/two couples will have an opportunity to buy these prizes. (Players names, hometown, and occupation), (and welcome back our returning champion(s)) (champion(s)) who told us (s)he/they would like to buy (prizes)) And now here is the star of the ''Sale of the Century'', Jack Kelly/Joe Garagiola!"
*** The announcer introduced the returning champion and their winnings, a constant throughout the run. During the Shopping era, the announcer always advised the audience to stay tuned, as the contestant was playing for a big-ticket item ("Stand by to see [contestant name] play for a cash jackpot worth $83,000!").
** During the Shopping era, the announcer would say "Today/Tonight, on America's biggest bargain sale, we're offering [name of luxury car and retail value] for [amount], a cash jackpot of [amount] for [amount]. Two of the incredible bargains on ''Sale of the Century''!"
*** For the syndicated Shopping episodes, the opening narration was a combination of this and the daytime Winner's Board intro. When the daytime show had the Shopping format with cash jackpot, only its current amount was mentioned, set to a shot of big bills being poured into a wide glass canister.
*** (During the Winners Board and Winners Big Money Game eras) "So far, (champion) has won cash and prizes totaling... (total)! Today, one of our contestants could win (prize #1), (prize #2), (prize #3), or a trip to (location)! And continue a journey towards a fortune in cash and prizes, including this (car) and $50,000 in cash! In total, over $100,000 on ... ''Sale of the Century''!"
** From the British version, "From Norwich... It's the Quiz of the Week..."; the Sky One and Challenge versions were nigh-identical to the 1980's American spiel.
** The Australian opening was also virtually identical to the 1980s American one: "Tonight, on Australia's biggest bargain sale, we're offering (name of luxury car and retail value) for (amount), (secondary prize and retail value) for (amount). Two of the incredible bargains on ''Sale of the Century''!"
*** When the Cash Jackpot debuted on 16 August 1982, the second prize was replaced with "cash to the total of (amount) for (amount)." Soon afterwards, the car's "sale price" was valued at $515, with the Cash Jackpot replaced by "all the prizes plus a cash jackpot of (amount) for $700."
*** When the Winner's Board came to Australia in 1989, the opening changed to the the announcer naming two of the major prizes available, followed by the car (and its value), and the cash jackpot of (amount). "All on the World's Richest Quiz...''Sale of the Century''!"
*** When the ''New Century'' came around, the intro was changed to "Tonight, on the World's Richest Quiz, we're offering..." and the ending to "All on Australia's Premier Quiz...''Sale of the (New) Century''!"



* RearrangeTheSong: The 1980s American theme was composed in 1982 by Ray Ellis and his son Marc, mostly based on Jack Grimsley's original 1980 recording for the Australian version. Both Ray & Marc have composed music for other American Reg Grundy games as well, including ''Series/{{Scrabble}}''. To go with the debut of the Winner's Big Money Game, Ray & Marc composed an updated version of the main theme along with a brand-new music package.
** The original Jack Grimsley arrangement was itself updated three times during the Australian run: 1986, 1989, and 2000.
** The main theme on the 1980s version was titled "Mercedes". Symbolic, because many of the cars that were given away on the show were, in fact, a Mercedes-Benz. A Mercedes-Benz was even the very first car offered on both Australian and American Reg Grundy versions.
* ShoutOut: The dollar amounts on the Fame Game board during the 1980s were called "[[Series/CardSharks Money Cards]]" by Perry.



* SpiritualSuccessor: ''Temptation'' in Australia.
** While not produced by the same company, or even aired on the [[Creator/SevenNetwork same network]], "Million Dollar Minute" can also be seen as this.



----
!!This series provides examples of:
* TheArtifact: In the Australian version, Cash Card was given a retool in 1994 (concurrent with a set change) that saw it switch from using actual playing cards to four different slot machines (albeit with the four suit symbols on the machines), thus rendering the name a NonIndicativeName.
* CatchPhrase:
** Lovely Assistant: "Normally priced at $xx, today/tonight, it's yours for only $xx on ''$ale of the Century''.
** Host (when one of the female models was wearing a bikini or sexy outfit, or the male models was bare-chested): "We are selling the (Instant Bargain item)."
** Host: "Going once... Going twice... No Sale!"
** On 1985-1989 episodes with the randomizer for the Fame Game board:
-->'''Contestant:''' "$__ Money Card...now!"
-->'''Host:''' "No, lands on #_, and (s)he gets..."
* ColorCodedForYourConvenience: In the Reg Grundy versions since its debut in Australia in 1980, the front of the hosts' podium had different colored square-lights (green, yellow and red), flashing on a black board. They would form a shape to indicate the type of answer given. A green check mark indicated a correct answer, a yellow question mark indicated that more information should be given on a particular answer, and a red X indicated that the answer was incorrect. These were also used on the US version, but it seemingly wasn't ever referred to and half the time it merely flashed random colors, or was cut off by the camera.
* CutShort: The last NBC episode in 1973 had the day's winning couple electing to come back the following Monday; during the credits, announcer Bill Wendell stated that this was in fact the last episode and the producers gave the couple the prize they were working for (a trip to Acapulco, according to one recollection) anyway.
* DifferentInEveryEpisode: The Fame Game board consisting of celebrities on the Aussie version. Averted with the U.S. version early on, in which the same board was used for the whole taping day.
* DoubleUnlock: On the Aussie version from mid-1992 (after Rob Kusmierski won the Lot) to 2001, the rules involving winning the car were changed. In order to win the car, a player had to do the following.
## Win the game with $100 or...
## Play Cash Card and pick the suit which had the "CAR" symbol and ''then'' win the game. (This rule was added in 1994.)
## Then, after winning the game, they had to find the "WIN" card on the Winner's Board, then find the CAR. (If the board was cleared and the car hadn't been won, it was made the major prize on the next show, followed by the jackpot.)
** During the Winner's Board, in order to win the big-ticket prizes (such as the CAR, or the $10,000 in the American version), the champion must first find the "WIN" card, then pick the [=CAR/$10,000=].
* DownerEnding:
** On the U.S. Syndicated edition, Michael Friedman only had $101 left to buy everything at the end of the show, but on his 9th and last game (April 1, 1985), he lost to Alice Conkwright.
** Hell, pretty much ''any'' champion that plays for a big prize (whether it's the Car, the Cash Jackpot, All the Prizes on stage, or the Lot {All the Prizes on stage AND the Cash Jackpot}) and loses counts as this.
** Champions who lose the Winner's Big Money Game when playing for a car or $50K (even though they had already won quite a bit up to that point), since they retire undefeated automatically if they lose.
** [[ADayInTheLimelight Ed and Livinia]] losing on their own show at the very last second in the Battle of the Network Shows against "What's Good For You."
* DumbBlonde: Sally Julian. She had a squeaky voice, and would often be very inarticulate, constantly stuttering, and relying on cue cards. This led to her dismissal, and replacement by more competent co-hosts Lee Menning and, later, Summer Bartholomew.
* EarlyInstallmentWeirdness:
** On early episodes of the original 1969–74 version, an "Open House" round was played, usually about halfway through a particular episode. Five prizes were presented to the contestants and each could buy as many of them as he or she wanted. Unlike Instant Bargains, multiple contestants could buy the same item. This was later replaced with an "Audience Sale" round in which three members of the studio audience guessed the "sale price" of an item. [[Series/ThePriceisRight The one that bid closest without going over won the item.]] The three contestants could increase their score by correctly guessing which, if any, audience member would win.
** At least one early episode of the weekly '73-'74 Syndicated version, according to one account, had a different endgame. Originally, each prize had a sale price, and Garagiola asked questions worth $100 each, which was added to the couple's score from the game. When the amount reached the sale price of a prize, the couple could buy the prize or keep playing for a more expensive prize. All the others had something else called "The Game of Champions". The three prizes had sale amounts ($150, $300, and $600). The winning couple chose a prize and had to answer three questions (worth $50, $100, or $200 each, depending on the prize) in order to win.
** On the Australian version:
*** Ron Neate announced the first two weeks before Pete Smith took over for the remaining 21 years.
*** The prize budget was much lower at first; there was no jackpot, and in the first weeks, the shopping prizes were rather mundane (e.g. a $4,000 dining room as a higher level prize). The Fame Game prizes were even less valuable (such that they didn't even announce their values on the air like they eventually ended up doing). By the end of 1980, the budget started getting better, increasing by the introduction of the jackpot to the standard of prizes the show used for the rest of the run.
*** Originally, the $25 was placed on the Fame Game board for the first Fame Game question; this led to the later questions being pointless if someone found the money after the first question. By mid-1983, $10 and $15 were added into the mix, as was the Wild Card.
*** The SpeedRound was nowhere to be found; the game ended with three regular questions instead (and the first episode ended with only one question). Fast Money, as Tony called the 60 seconds, was added by the end of 1983.
** 1983-1989 U.S. version:
*** In the beginning, the show more or less resembled its Australian counterpart with Tony Barber, right down to the beige set, rainbow buzzers, celebrity Fame Game faces, and Shopping endgame. Perry had the contestants test their buzzers on the air, just prior to beginning the game (later, these were tested off air). Instant Bargains were straightforward in presentation and had Perry haggling with the contestants. From January through May 1983, the Shopping Round was different, with lower target prices (which changed from week to week, with the car hovering anywhere from $301 to $390), the luxury car at the end was a Mercedes Benz (always worth at least $35,000 and introduced with a trumpet fanfare leading into the show's main theme) and there was no cash jackpot; the total amount of all the prizes was $95,000, and whatever the cumulative amount of the six prizes was, the balance was made up of usually $5,000 to $9,000. Plus, there was the "three final questions" following the final Fame Game, and all too often it was simply anti-climactic, with the questions only establishing whether the winner would have enough to buy the next highest-priced item or earn cash toward that prize. Finally, a different victory musical cue, based on the main theme, was played whenever a contestant won all the prizes including the car.
*** Within a year, changes were made, slightly differentiating the U.S. and Australian versions. The cash jackpot was added in late May 1983, the luxury cars were scaled down to Cadillacs, a different "win" cue was used for car/cash jackpot/"the lot" winners, the set was given a gold/orange makeover and the celebrity faces were replaced with a conventional 1–9 numbering system. [[Series/PressYourLuck This would be changed in mid-to-late-1985 to the contestant stopping a randomized flashing light by buzzing in.]] In late 1984, under pressure from NBC to have a traditional endgame and conserve budget, the Shopping endgame was replaced with the Winner's Board, which was later replaced by the Winner's Big Money Game. (The syndicated version, which debuted in January 1985, used the traditional shopping format for about the first year.) In contrast, the Australian version had the original set until 1985, and the Shopping endgame until 1988, with the Winner's Board taking over from 1989 to the end of the run in 2001. Oddly enough, while the Aussie ''$ale'' updated its set for the first time in 1986, the American version kept its 1984 gold set all the way up to its cancellation in 1989.
*** The syndicated version: The very earliest episodes used a different pricing structure to obtain major prizes. Under this format, $720 was needed for all six major prizes alone and $830 for the lot and the cash jackpot; when it was realized this might take too long for contestants to achieve, the target scores were reduced to $640 for just the shopping prizes (never taken) and $750 for all the prizes plus the cash jackpot. Also, the announcer began the [[OpeningNarration opening spiel]] with "Tonight on America's biggest bargain sale … ," rather than "Today … ."
*** On the 1983-89 version, the Fame Game was originally picking one of the cards, for anywhere from $5 to $25, and some other prizes and bonus spaces. On October 14, 1985 on the syndicated edition (daytime edition date unknown as of this writing), a randomizer was installed on the board, and the $5 card was removed. Also, the money cards were revealed prior to the contestants' stopping the randomizer.
** ''Temptation'':
*** The first series was a bit different- the Temptation Vault had a max value of $5,000 (and was offered in round 1), the Burglar merely took $5 away from an opponent's score and didn't add onto the score of whoever picked it, Turbo applied to all three contestants, the Wild Card was still $1,000 and the bonus round was different. Specifically, the jackpot had a MoneyLadder going up to $100,000, and if you passed or gave a wrong answer it would reset. Also, instead of staying for eight nights to double the jackpot, they'd win on night seven the prizes, the jackpot (which didn't double; here it had a max of $600,000) and ''$500,000 in gold bullion''. [[NotMakingThisUpDisclaimer No, they actually had that as part of the Lot!]]
* EpicFail:
** Any time a contestant manages to get less than $1,000 from the Temptation Vault, or by comparison, getting the "Joker" card in the Cash Card game from 1989 to 1992.
** In a sense, Michael Friedman, on his last day when he was trying to play for all of the prizes plus a $72,000 cash jackpot. His opponent that day: Alice Conkwright. A fantastic player in his own right, all of Friedman's hard work over two weeks worth of shows was for naught – although he did still leave with more than $18,000 in winnings. Incidentally, Friedman gave Conkwright her toughest challenge, scoring $75 to her $120 (none of her other challengers ever scored more than $40 against her, and most failed to even exceed $25!).
** By Alice Conkwright's last show during her record run in the 1985 U.S. version, Jim Perry's attempts to get her to buy an Instant Bargain. Most notably, he offered her $2,000 to buy a trip. She declined, and Jim cried like Wile E. Coyote.
* EpisodeCodeNumber: There were two different kinds on both 1980s Daytime and Syndicated editions with Jim Perry. On the daytime show, a conventional numbering system was used. On the syndicated show, each episode was labeled with an "S" for "Syndication" at the start of the number.
* ExactlyWhatItSaysOnTheTin: Instant Bargain and Instant Cash.
* GarageSale: A special "Instant Bargain" offered on occasion. This was simply a grouping of Instant Bargain prizes not purchased on previous episodes, with the twist being that if the player being offered the "Garage Sale" prize package declined, his/her opponents were given an opportunity to buy, with Perry conducting a Dutch auction, lowering the price to as low as $1 if needed, until someone either bought the items or all three players declined. The "Garage Sale," played roughly once every few weeks, was the only time a player not in the lead had the opportunity to participate in an Instant Bargain, and Perry often would comment that it allowed players who might not win or otherwise have such an opportunity to come away with some prize winnings. Additionally, while a number of the "Garage Sale" groupings often had the show's more offbeat offerings (such as the infamous fish-shaped soup terrine), there were always more desirable prizes included as well, such as a color [=TV=] or a trip, to entice a purchase.
* JumpCut: Happened in every episode with the Winner's Big Money Game. After Jim and the winning contestant reached the podiums, they would stop tape, and equip the contestant with a body mic. After resuming tape, Jim would then show him/her the three colored envelopes.
* LuckyCharmsTitle:
** Everywhere except the United Kingdom, the title was spelled with a dollar sign, making it ''$ale of the Century''.
** The original 1969-73 logo not only used the dollar sign but also a cent sign, making it ''$ale of the ¢entury''.
* MomentKiller: Playfully by Perry during the 1983-1989 U.S. run, during Instant Bargains and shopping-round prizes, when a model was wearing a sexy outfit or in swimwear: "We are selling the (prize)."
* NonstandardGameOver: During the original U.S. run, ''Sale'' had a rule in which any contestant falling to zero or below at any time was immediately eliminated from the game; the remaining contestants continued to play until the standard end of the game. Very rarely did two contestants get eliminated in this fashion – most likely, never all three, as the game would simply have progressed to the bonus round early.
* OpeningNarration:
** For the American versions:
*** '''1969-74:''' "Today on the ''Sale of the Century'', the total retail value of our prizes is more than $XX,XXX. These three players/two couples will have an opportunity to buy these prizes. (Players names, hometown, and occupation), (and welcome back our returning champion(s)) (champion(s)) who told us (s)he/they would like to buy (prizes)) And now here is the star of the ''Sale of the Century'', Jack Kelly/Joe Garagiola!"
*** The announcer introduced the returning champion and their winnings, a constant throughout the run. During the Shopping era, the announcer always advised the audience to stay tuned, as the contestant was playing for a big-ticket item ("Stand by to see [contestant name] play for a cash jackpot worth $83,000!").
** During the Shopping era, the announcer would say "Today/Tonight, on America's biggest bargain sale, we're offering [name of luxury car and retail value] for [amount], a cash jackpot of [amount] for [amount]. Two of the incredible bargains on ''Sale of the Century''!"
*** For the syndicated Shopping episodes, the opening narration was a combination of this and the daytime Winner's Board intro. When the daytime show had the Shopping format with cash jackpot, only its current amount was mentioned, set to a shot of big bills being poured into a wide glass canister.
*** (During the Winners Board and Winners Big Money Game eras) "So far, (champion) has won cash and prizes totaling... (total)! Today, one of our contestants could win (prize #1), (prize #2), (prize #3), or a trip to (location)! And continue a journey towards a fortune in cash and prizes, including this (car) and $50,000 in cash! In total, over $100,000 on ... ''Sale of the Century''!"
** From the British version, "From Norwich... It's the Quiz of the Week..."; the Sky One and Challenge versions were nigh-identical to the 1980's American spiel.
** The Australian opening was also virtually identical to the 1980s American one: "Tonight, on Australia's biggest bargain sale, we're offering (name of luxury car and retail value) for (amount), (secondary prize and retail value) for (amount). Two of the incredible bargains on ''Sale of the Century''!"
*** When the Cash Jackpot debuted on 16 August 1982, the second prize was replaced with "cash to the total of (amount) for (amount)." Soon afterwards, the car's "sale price" was valued at $515, with the Cash Jackpot replaced by "all the prizes plus a cash jackpot of (amount) for $700."
*** When the Winner's Board came to Australia in 1989, the opening changed to the the announcer naming two of the major prizes available, followed by the car (and its value), and the cash jackpot of (amount). "All on the World's Richest Quiz...''Sale of the Century''!"
*** When the ''New Century'' came around, the intro was changed to "Tonight, on the World's Richest Quiz, we're offering..." and the ending to "All on Australia's Premier Quiz...''Sale of the (New) Century''!"
* RearrangeTheSong: The 1980s American theme was composed in 1982 by Ray Ellis and his son Marc, mostly based on Jack Grimsley's original 1980 recording for the Australian version. Both Ray & Marc have composed music for other American Reg Grundy games as well, including ''Series/{{Scrabble}}''. To go with the debut of the Winner's Big Money Game, Ray & Marc composed an updated version of the main theme along with a brand-new music package.
** The original Jack Grimsley arrangement was itself updated three times during the Australian run: 1986, 1989, and 2000.
** The main theme on the 1980s version was titled "Mercedes". Symbolic, because many of the cars that were given away on the show were, in fact, a Mercedes-Benz. A Mercedes-Benz was even the very first car offered on both Australian and American Reg Grundy versions.
* ShoutOut: The dollar amounts on the Fame Game board during the 1980s were called "[[Series/CardSharks Money Cards]]" by Perry.
* SpiritualSuccessor: ''Temptation'' in Australia.
** While not produced by the same company, or even aired on the [[Creator/SevenNetwork same network]], "Million Dollar Minute" can also be seen as this.
* ViewersAreGeniuses: Used in mixture with common knowledge and the like in pretty much every version.
* ViewersAreMorons: Subverted pretty much everywhere, regardless of country.

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* AnnualTitle: Subverted by the Australian version, which briefly renamed itself ''Sale of the New Century'' in 2000.



* Trope2000: Subverted by the Australian version, which briefly renamed itself ''Sale of the New Century'' in 2000.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sale2.jpg]]

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[[quoteright:300:https://static.[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/sale2.jpg]]
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** During the Winner's Board, in order to win the big-ticket prizes (such as the CAR, or the $10,000 in the American version), the champion must first find the "WIN" card, then pick the [=CAR/$10,000=].
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Corrected US opening teaser, added specific date for switch to numbers on FG board.


*** The Australian version's Instant Cash was initially known as the Cash Box, which was the same as the American version except the jackpot started at $2,000 and increased by $1,000 each day until won[[note]](the other boxes had $100 and $200 in them)[[/note]]. This was replaced with the Cash Card in 1989[[note]](four actual playing cards, all Aces, each representing one element: a bonus prize, a worthless prize, $15 onto the score, and the Cash Card jackpot)[[/note]], which started the jackpot at $5,000 and increased by $1,000 each day until won. Unlike Cash Box, the Cash Card cost a flat $15, and for the first few years the second-place player was given a chance to play by selecting one of the three remaining cards if the leader initially refused (with the jackpot taken out of play). The jackpot and second-place option were dropped in mid-1992 (after Rob Kusmierski won the Lot), with the Cash Card now worth a flat $5,000 (sometimes $10,000; at the discretion of the host); around the same time, the Joker was replaced by "Take $5" ([[{{Whammy}} letting you take $5 off an opponent's score]]). In 1994, the cards were replaced with slot machines, and the "Take $5" option was replaced by the "CAR" symbol. allowing the player a chance to win the car (though the "Take $5" option would occasionally be reused for celebrity specials and the like).

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*** The Australian version's Instant Cash was initially known as the Cash Box, which was the same as the American version except the jackpot started at $2,000 and increased by $1,000 each day until won[[note]](the other boxes had $100 and $200 in them)[[/note]]. This was replaced with the Cash Card in 1989[[note]](four actual playing cards, all Aces, each representing one element: a bonus prize, a worthless prize, $15 onto the score, and the Cash Card jackpot)[[/note]], which started the jackpot at $5,000 and increased by $1,000 each day until won. Unlike Cash Box, the Cash Card cost a flat $15, and for the first few years the second-place player was given a chance to play by selecting one of the three remaining cards if the leader initially refused (with the jackpot taken out of play). The jackpot and second-place option were dropped in mid-1992 (after Rob Kusmierski won the Lot), with the Cash Card now worth a flat $5,000 (sometimes $10,000; at the discretion of the host); around the same time, the Joker was replaced by "Take $5" ([[{{Whammy}} letting you take $5 off an opponent's score]]). In 1994, the cards were replaced with slot machines, and the "Take $5" option was replaced by the "CAR" symbol. symbol, allowing the player a chance to win the car (though the "Take $5" option would occasionally be reused for celebrity specials and the like).



* WhoWantsToBeWhoWantsToBeAMillionaire: The series went to an updated look in the ''New Century'' overhaul, with a larger, darker set, more dramatic music, and a fourth contestant who would be eliminated from play. Not only that, they also held "Millionaire Challenges" which was basically desperation on the part of the Nine Network (where ''Sale'' was faltering in comparison to the ''actual'' Australian adaptation of ''Series/WhoWantsToBeAMillionaire''). Downplayed with ''Temptation''-- the set was brighter-colored, though dramatic music was still used, and a money ladder was used in the bonus game to establish the jackpot.

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* WhoWantsToBeWhoWantsToBeAMillionaire: The series went to an updated look in the ''New Century'' overhaul, with a larger, darker set, more dramatic music, and a fourth contestant who would be eliminated from play.play before the first Fast Money round. Not only that, they also held "Millionaire Challenges" which was basically desperation on the part of the Nine Network (where ''Sale'' was faltering in comparison to the ''actual'' Australian adaptation of ''Series/WhoWantsToBeAMillionaire''). Downplayed with ''Temptation''-- the set was brighter-colored, though dramatic music was still used, and a money ladder was used in the bonus game to establish the jackpot.



*** Originally, the $25 was placed on the Fame Game board for the first Fame Game question; this led to the later questions being pointless if someone found the money after the first question. By the mid 80s, $10 and $15 were added into the mix, as was the Wild Card.

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*** Originally, the $25 was placed on the Fame Game board for the first Fame Game question; this led to the later questions being pointless if someone found the money after the first question. By the mid 80s, mid-1983, $10 and $15 were added into the mix, as was the Wild Card.



*** The announcer introduced the returning champion and their winnings, a constant throughout the run. During the Shopping era, the announcer always advised the audience to stay tuned, as the contestant was playing for a big-ticket item ("Stay tuned as [contestant name] plays for a cash jackpot worth $83,000!").

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*** The announcer introduced the returning champion and their winnings, a constant throughout the run. During the Shopping era, the announcer always advised the audience to stay tuned, as the contestant was playing for a big-ticket item ("Stay tuned as ("Stand by to see [contestant name] plays play for a cash jackpot worth $83,000!").
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That is not how to pothole tropes!


* {{Trope 2000}}: Subverted by the Australian version, which briefly renamed itself ''Sale of the New Century'' in 2000.

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* {{Trope 2000}}: Trope2000: Subverted by the Australian version, which briefly renamed itself ''Sale of the New Century'' in 2000.
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* {{Pilot}}: Both the 1969-74 and the 1983-89 versions had one, with the former having Bill Wendell actually hosting and the announcer's booth occupied by Wayne Howell.
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*** The Australian version's Instant Cash was initially known as the Cash Box, which was the same as the American version except the jackpot started at $2,000 and increased by $1,000 each day until won. This was replaced with the Cash Card in 1989 [[note]](four actual playing cards, all Aces, each representing one element: a bonus prize, a worthless prize, $15 onto the score, and the Cash Card jackpot)[[/note]], which started the jackpot at $5,000 and increased by $1,000 each day until won. Unlike Cash Box, the Cash Card cost a flat $15, and for the first few years the second-place player was given a chance to play by selecting one of the three remaining cards if the leader initially refused (with the jackpot taken out of play). The jackpot and second-place option were dropped in mid-1992 (after Rob Kusmierski won the Lot), with the Cash Card now worth a flat $5,000 (sometimes $10,000; at the discretion of the host); around the same time, the Joker was replaced by "Take $5" ([[{{Whammy}} letting you take $5 off an opponent's score]]). In 1994, the cards were replaced with slot machines, and the "Take $5" option was replaced by the "CAR" symbol. allowing the player a chance to win the car (though the "Take $5" option would occasionally be reused for celebrity specials and the like).

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*** The Australian version's Instant Cash was initially known as the Cash Box, which was the same as the American version except the jackpot started at $2,000 and increased by $1,000 each day until won. won[[note]](the other boxes had $100 and $200 in them)[[/note]]. This was replaced with the Cash Card in 1989 [[note]](four 1989[[note]](four actual playing cards, all Aces, each representing one element: a bonus prize, a worthless prize, $15 onto the score, and the Cash Card jackpot)[[/note]], which started the jackpot at $5,000 and increased by $1,000 each day until won. Unlike Cash Box, the Cash Card cost a flat $15, and for the first few years the second-place player was given a chance to play by selecting one of the three remaining cards if the leader initially refused (with the jackpot taken out of play). The jackpot and second-place option were dropped in mid-1992 (after Rob Kusmierski won the Lot), with the Cash Card now worth a flat $5,000 (sometimes $10,000; at the discretion of the host); around the same time, the Joker was replaced by "Take $5" ([[{{Whammy}} letting you take $5 off an opponent's score]]). In 1994, the cards were replaced with slot machines, and the "Take $5" option was replaced by the "CAR" symbol. allowing the player a chance to win the car (though the "Take $5" option would occasionally be reused for celebrity specials and the like).
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* JumpCut: Happened in every episode with the Winner's Big Money Game. After Jim and the winning contestant reached the podiums, they would stop tape, and equip the contestant with a body mic. After resuming tape, Jim would then show him/her the three colored envelopes.
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* {{Auction}}: Done when there was a tie for first place on an Instant Bargain. The tied players would be in a Dutch Auction with whomever buzzed in winning the prize.

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* {{Auction}}: Done on an Instant Bargain when there was either a tie for first place on an Instant Bargain. The the lead or a three-way tie. A Dutch auction was held, with the host slowly lowering the price until one of the tied players would be in a Dutch Auction with whomever buzzed in winning to take the prize.deal.

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* AllOrNothing: Subverted. In the Shopping and the Winners Board eras, if a returning champion lost before winning the Lot, then they lost all of the major prizes. However, they did keep any front game prizes accumulated during their run.[[note]](in the Australian version, the Winners Board prizes were at risk every show, while in the US version, they were only at risk when the board was cleared.)[[/note]]

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* AllOrNothing: Subverted. In Used in various ways with respect to the bonus round. Defeated champions always kept the cash/prizes they had won in the main game.
**
Shopping and the Winners era: a defeated champ left without any bonus prizes.
** Winner's
Board eras, if (US version): a returning champion lost before winning champ who cleared the Lot, then board could either quit and keep all the prizes, or risk them and play one more game. Win, and they retired with the prizes and a $50,000 bonus; lose, and they lost everything.
** Winner's Board (Australian version): After every win, the champ had to decide whether to quit or risk
all of the major prizes. However, they did keep any front game their bonus prizes accumulated during their run.[[note]](in on the Australian version, the Winners Board prizes were at risk every show, while in the US version, they were only at risk when the board was cleared.)[[/note]]next game.
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Furthermore, Darrell Garrison missed another puzzle, and he wasn't even close to getting four puzzles when he made his second mistake, and who knows whether or not he'd have gotten the remaining puzzles in time even if he did get both of those he missed?


** Champions who lose the Winner's Big Money Game at the last second, especially those for the car or the $50K (even though they had already won quite a bit up to that point), also count.

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** Champions who lose the Winner's Big Money Game at the last second, especially those when playing for the a car or the $50K (even though they had already won quite a bit up to that point), also count.since they retire undefeated automatically if they lose.
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Anybody could've missed that, especially those who never saw that movie.


** Champions who lose the Winner's Big Money Game at the last second, especially those for the car or the $50K (even though they had already won quite a bit up to that point), also count. The most prominent example being Darrell Garrison, who was going for his 7th try on the series' third-to-last episode (OAD--March 22, 1989). He would have won had he not missed a relatively easy puzzle that anybody could have answered, which was "[[Disney/{{Pinocchio}} Jiminy Cricket]]". He would have also played for $50,000 on his next show, and if he'd really played his cards right, Darrell would have been the very last $100K+ winner.

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** Champions who lose the Winner's Big Money Game at the last second, especially those for the car or the $50K (even though they had already won quite a bit up to that point), also count. The most prominent example being Darrell Garrison, who was going for his 7th try on the series' third-to-last episode (OAD--March 22, 1989). He would have won had he not missed a relatively easy puzzle that anybody could have answered, which was "[[Disney/{{Pinocchio}} Jiminy Cricket]]". He would have also played for $50,000 on his next show, and if he'd really played his cards right, Darrell would have been the very last $100K+ winner.
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** The first was almost identical to the original, simply called ''Shopping'': the champion could use their accumulated money from the front game to buy one of the progressively fancier prizes available, or try for a larger prize by coming back the next day. Reaching a specific target won all the onstage prizes plus a cash jackpot, referred to as ''the Lot''. Originally, there was no cash jackpot- instead, some extra cash was thrown in, to make the entire prize package worth $95,000. Later, when the jackpot, [[ProgressiveJackpot which started at $50,000 and increased by $1,000 each time it wasn't won]], was added[[note]](around the May 30 1983 episode)[[/note]], it was designated at the second-to-last level as a stand-alone prize. Most contestants who made it that far opted to leave once they got the jackpot. Only Barbara Phillips walked away with the jackpot ''and'' all the prizes. [[note]](The syndicated version used this for its first ten months before being replaced by the Winner's Board. Also on the syndicated versions' shopping episodes, the cash jackpot was only obtainable on the last level, along with the rest of the prizes, making that version's shopping round much closer to the Australian version.)[[/note]]
** This was replaced in October 1984 (November 18, 1985 on the syndicated edition) by the ''Winner's Board'', a simple matching game with 20 spaces. Most of the spaces contained matching prizes, but two of the spaces held "WIN" cards which allowed the instant win of a prize revealed in the next pick. (The top two prizes, a car and $10,000 in cash, could only be won this way.) Once a champion cleared the board, they could risk these prizes to play one more time; winning that game won an extra $50,000.
*** The Aussie Winner's Board (which replaced Shopping in 1989) had only seven major prizes (six from 1989 to mid-1992), and a 12-space board. The only way to win the car was by uncovering the "WIN" card first. Unlike the American version, the major prizes were always at risk, so champions were given a choice whether or not to continue after matching a prize. Also, the ProgressiveJackpot carried over from the Shopping bonus round, often resulting in large cash jackpots. (From mid-1992 {after Rob Kusmierski won the Lot} until the final episode in 2001, an additional prize was added to the board, therefore a winning contestant had to finish with a score of $100 or more on any given night to have the chance to reveal the car on the prize board.)
** On December 28, 1987, this was changed to the ''Winner's Big Money Game'', a speed round with a series of word puzzles (originally 5 in 25 seconds, later 4 in 20 seconds), played for a jackpot increasing every time it was played by a champion[[note]]($5,000 plus $1,000 per show up to $10,000, then a new car {if a champ lost this particular WBMG, they had to retire}, then $50,000)[[/note]]. This was originally used as a bonus game for ''Matchmates'', a failed pilot produced by Reg Grundy in 1985 (hosted by a young [[Series/MatchGame Michael Burger]]).

to:

** The first was almost identical to the original, simply called ''Shopping'': the champion could use their accumulated money from the front game to buy one of the progressively fancier prizes available, or try for a larger prize by coming back the next day. Reaching a specific target won all the onstage prizes plus a cash jackpot, referred to as ''the Lot''. Originally, there was no cash jackpot- instead, some extra cash was thrown in, to make the entire prize package worth $95,000. Later, when the jackpot, [[ProgressiveJackpot which started at $50,000 and increased by $1,000 each time it wasn't won]], was added[[note]](around the May 30 1983 episode)[[/note]], it was designated at the second-to-last level as a stand-alone prize. Most contestants who made it that far opted to leave once they got the jackpot. Only Barbara Phillips walked away with the jackpot ''and'' all the prizes. [[note]](The The syndicated version used this for its first ten months before being replaced by the Winner's Board. Also on the syndicated versions' shopping episodes, the cash jackpot was only obtainable on the last level, along with the rest of the prizes, making that version's shopping round much closer to the Australian version.)[[/note]]
version.
** This was replaced in October 1984 (November 18, 1985 on the syndicated edition) by the ''Winner's Board'', a simple matching game with 20 spaces. Most of the spaces contained matching prizes, but two of the spaces held "WIN" cards which allowed the instant win of a prize revealed in the next pick. (The pick (the top two prizes, prizes of a car and $10,000 in cash, could only be won this way.) Once a champion cleared the board, they could risk these prizes to play one more time; winning that game won an extra $50,000.
*** The Aussie Winner's Board (which replaced Shopping in 1989) had only seven major prizes (six from 1989 to mid-1992), and a 12-space board. The only way to win the car was by uncovering the "WIN" card first. Unlike the American version, the major prizes were always at risk, so champions were given a choice whether or not to continue after matching a prize. Also, the ProgressiveJackpot carried over from the Shopping bonus round, often resulting in large cash jackpots. (From mid-1992 {after Rob Kusmierski won the Lot} until the final episode in 2001, an additional prize was added to the board, therefore a winning contestant had to finish with a score of $100 or more on any given night to have the chance to reveal the car on the prize board.)
** On December 28, 1987, this was changed to the ''Winner's Big Money Game'', a speed round with a series of word puzzles (originally 5 in 25 seconds, later 4 in 20 seconds), played for a jackpot increasing every time it was played by a champion[[note]]($5,000 $5,000 plus $1,000 per show up to $10,000, then a new car {if (if a champ lost this particular WBMG, they had to retire}, retire), then $50,000)[[/note]].$50,000. This was originally used as a bonus game for ''Matchmates'', a failed pilot produced by Reg Grundy in 1985 (hosted by a young [[Series/MatchGame Michael Burger]]).



*** Within a year, changes were made, slightly differentiating the U.S. and Australian versions. The cash jackpot was added in late May 1983 ([[ProgressiveJackpot $50,000 plus $1,000 for every day not won]]), the luxury cars were scaled down to Cadillacs, a different "win" cue was used for car/cash jackpot/"the lot" winners, the set was given a gold/orange makeover and the celebrity faces were replaced with a conventional 1–9 numbering system. [[Series/PressYourLuck This would be changed in mid-to-late-1985 to the contestant stopping a randomized flashing light by buzzing in.]] In late 1984, under pressure from NBC to have a traditional endgame and conserve budget, the Shopping endgame was replaced with the Winner's Board, which was later replaced by the Winner's Big Money Game. (The syndicated version, which debuted in January 1985, used the traditional shopping format for about the first year.) In contrast, the Australian version had the original set until 1985, and the Shopping endgame until 1988, with the Winner's Board taking over from 1989 to the end of the run in 2001. Oddly enough, while the Aussie ''$ale'' updated its set for the first time in 1986, the American version kept its 1984 gold set all the way up to its cancellation in 1989.

to:

*** Within a year, changes were made, slightly differentiating the U.S. and Australian versions. The cash jackpot was added in late May 1983 ([[ProgressiveJackpot $50,000 plus $1,000 for every day not won]]), 1983, the luxury cars were scaled down to Cadillacs, a different "win" cue was used for car/cash jackpot/"the lot" winners, the set was given a gold/orange makeover and the celebrity faces were replaced with a conventional 1–9 numbering system. [[Series/PressYourLuck This would be changed in mid-to-late-1985 to the contestant stopping a randomized flashing light by buzzing in.]] In late 1984, under pressure from NBC to have a traditional endgame and conserve budget, the Shopping endgame was replaced with the Winner's Board, which was later replaced by the Winner's Big Money Game. (The syndicated version, which debuted in January 1985, used the traditional shopping format for about the first year.) In contrast, the Australian version had the original set until 1985, and the Shopping endgame until 1988, with the Winner's Board taking over from 1989 to the end of the run in 2001. Oddly enough, while the Aussie ''$ale'' updated its set for the first time in 1986, the American version kept its 1984 gold set all the way up to its cancellation in 1989.
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** In a sense, Michael Friedman, on his last day when he was trying to play for all of the prizes plus a $70,000 cash jackpot. His opponent that day: Alice Conkwright. A fantastic player in his own right, all of Friedman's hard work over two weeks worth of shows was for naught – although he did still leave with more than $18,000 in winnings. Incidentally, Friedman gave Conkwright her toughest challenge, scoring $75 to her $120 (none of her other challengers ever scored more than $40 against her, and most failed to even exceed $25!).

to:

** In a sense, Michael Friedman, on his last day when he was trying to play for all of the prizes plus a $70,000 $72,000 cash jackpot. His opponent that day: Alice Conkwright. A fantastic player in his own right, all of Friedman's hard work over two weeks worth of shows was for naught – although he did still leave with more than $18,000 in winnings. Incidentally, Friedman gave Conkwright her toughest challenge, scoring $75 to her $120 (none of her other challengers ever scored more than $40 against her, and most failed to even exceed $25!).
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** For ''Temptation'', it was a money ladder style system for the prizes- nice prizes for the first five nights, all of them (including the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would play a game called ''Top Ten'': answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set out of five for the questions. The highest the jackpot could go was $800,000.

to:

** For the Australian ''Temptation'', it was a money ladder style system for the prizes- nice prizes for the first five nights, all of them (including the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would play a game called ''Top Ten'': answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set out of five for the questions. The highest the jackpot could go was $800,000.



*** Bill Wendell announced the 1969-74 version. [[Series/LetsMakeADeal Jay Stewart]] announced from 1983 until he was fired from the show in 1988 due to his heavy drinking. He was replaced by [[Series/NowYouSeeIt Don]] [[Series/TheChallengers Morrow]] for the remainder of that run.

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*** Bill Wendell announced the 1969-74 version. [[Series/LetsMakeADeal Jay Stewart]] announced from 1983 until he was fired from the show in January 1988 due to his heavy drinking. He was replaced by [[Series/NowYouSeeIt Don]] [[Series/TheChallengers Morrow]] for the remainder of that run.



*** Perry's era had three: Sally Julian (January 3 to about March/April, 1983), Lee Menning (circa March/April 1983-December 28, 1984), and Summer Bartholomew (December 31, 1984-March 24, 1989); Lou Mulford and announcer Jay Stewart filled in on occasion.

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*** Perry's era had three: Sally Julian (January 3 to about March/April, March 11, 1983), Lee Menning (circa March/April (March 14, 1983-December 28, 1984), and Summer Bartholomew (December 31, 1984-March 24, 1989); Lou Mulford and announcer Jay Stewart filled in on occasion.



** For ''Temptation'', the jackpot started at $50,000 and went up every time they cleared a rapid-fire quiz; if they stayed for eight nights, the amount was doubled (with an $800,000 max).

to:

** For the Australian ''Temptation'', the jackpot started at $50,000 and went up every time they cleared a rapid-fire quiz; if they stayed for eight nights, the amount was doubled (with an $800,000 max).



* ColorCodedForYourConvenience: In the Reg Grundy versions since its debut in Australia in 1980, the front of the hosts' podium had different colored square-lights, flashing on a black board (green check mark, yellow question mark, and red X). They would form a shape to indicate the type of answer given. Green indicated a correct answer, yellow indicated that more information should be given on a particular answer, and red indicated that the answer was incorrect. These were also used on the US version, but it seemingly wasn't ever referred to and half the time it merely flashed random colors, or was cut off by the camera.

to:

* ColorCodedForYourConvenience: In the Reg Grundy versions since its debut in Australia in 1980, the front of the hosts' podium had different colored square-lights, square-lights (green, yellow and red), flashing on a black board (green check mark, yellow question mark, and red X).board. They would form a shape to indicate the type of answer given. Green A green check mark indicated a correct answer, a yellow question mark indicated that more information should be given on a particular answer, and a red X indicated that the answer was incorrect. These were also used on the US version, but it seemingly wasn't ever referred to and half the time it merely flashed random colors, or was cut off by the camera.



*** In the beginning, the show more or less resembled its Australian counterpart with Tony Barber, right down to the beige set, rainbow buzzers, celebrity Fame Game faces, and Shopping endgame. Perry had the contestants test their buzzers on the air, just prior to beginning the game (later, these were tested off air). Instant Bargains were straightforward in presentation and had Perry haggling with the contestants. From January through May 1983, the Shopping Round was different, with lower target prices (the first months used a $48-$103-$147-$204-$245-$308 structure, with the last amount needed to win everything), the luxury car at the end was a Mercedes Benz (always worth at least $35,000 and introduced with a trumpet fanfare leading into the show's main theme) and there was no cash jackpot; the total amount of all the prizes was $95,000, and whatever the cumulative amount of the six prizes was, the balance was made up of usually $5,000 to $9,000. Plus, there was the "three final questions" following the final Fame Game, and all too often it was simply anti-climactic, with the questions only establishing whether the winner would have enough to buy the next highest-priced item or earn cash toward that prize. Finally, a different victory musical cue, based on the main theme, was played the one and only time a contestant (Mort Kamins) won all the prizes including the car.

to:

*** In the beginning, the show more or less resembled its Australian counterpart with Tony Barber, right down to the beige set, rainbow buzzers, celebrity Fame Game faces, and Shopping endgame. Perry had the contestants test their buzzers on the air, just prior to beginning the game (later, these were tested off air). Instant Bargains were straightforward in presentation and had Perry haggling with the contestants. From January through May 1983, the Shopping Round was different, with lower target prices (the first months used a $48-$103-$147-$204-$245-$308 structure, (which changed from week to week, with the last amount needed car hovering anywhere from $301 to win everything), $390), the luxury car at the end was a Mercedes Benz (always worth at least $35,000 and introduced with a trumpet fanfare leading into the show's main theme) and there was no cash jackpot; the total amount of all the prizes was $95,000, and whatever the cumulative amount of the six prizes was, the balance was made up of usually $5,000 to $9,000. Plus, there was the "three final questions" following the final Fame Game, and all too often it was simply anti-climactic, with the questions only establishing whether the winner would have enough to buy the next highest-priced item or earn cash toward that prize. Finally, a different victory musical cue, based on the main theme, was played the one and only time whenever a contestant (Mort Kamins) won all the prizes including the car.



*** On the 1983-89 version, the Fame Game was originally picking one of the cards, for anywhere from $5 to $25, and some other prizes and bonus spaces. On October 14, 1985 of the syndicated edition (daytime edition date unknown as of this writing), a randomizer was installed on the board, and the $5 card was removed. Also, the money cards were revealed prior to the contestants' stopping the randomizer.

to:

*** On the 1983-89 version, the Fame Game was originally picking one of the cards, for anywhere from $5 to $25, and some other prizes and bonus spaces. On October 14, 1985 of on the syndicated edition (daytime edition date unknown as of this writing), a randomizer was installed on the board, and the $5 card was removed. Also, the money cards were revealed prior to the contestants' stopping the randomizer.
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** In a sense, Michael Friedman, on his last day when he was trying to play for all of the prizes plus a $70,000 cash jackpot. His opponent that day: Alice Conkwright. A fantastic player in his own right, all of Friedman's hard work over two weeks worth of shows was for naught – although he did still leave with more than $18,000 in winnings. Incidentally, Friedman probably gave Conkwright one of her toughest challenges, scoring $85 to her $120.

to:

** In a sense, Michael Friedman, on his last day when he was trying to play for all of the prizes plus a $70,000 cash jackpot. His opponent that day: Alice Conkwright. A fantastic player in his own right, all of Friedman's hard work over two weeks worth of shows was for naught – although he did still leave with more than $18,000 in winnings. Incidentally, Friedman probably gave Conkwright one of her toughest challenges, challenge, scoring $85 $75 to her $120.$120 (none of her other challengers ever scored more than $40 against her, and most failed to even exceed $25!).



* GarageSale: A special "Instant Bargain" offered on occasion. This was simply a grouping of Instant Bargain prizes not purchased on previous episodes, with the twist being that if the player being offered the "Garage Sale" prize package declined, his/her opponents were given an opportunity to buy, with Perry conducting Dutch auction, lowering the price to as low as $1 if needed, until someone either bought the items or all three players declined. The "Garage Sale," played roughly once every few weeks, was the only time a player not in the lead had the opportunity to participate in an Instant Bargain, and Perry often would comment that it allowed players who might not win or otherwise have such an opportunity to come away with some prize winnings. Additionally, while a number of the "Garage Sale" groupings often had the show's more offbeat offerings (such as the infamous fish-shaped soup terrine), there were always more desirable prizes included as well, such as a color [=TV=] or a trip, to entice a purchase.

to:

* GarageSale: A special "Instant Bargain" offered on occasion. This was simply a grouping of Instant Bargain prizes not purchased on previous episodes, with the twist being that if the player being offered the "Garage Sale" prize package declined, his/her opponents were given an opportunity to buy, with Perry conducting a Dutch auction, lowering the price to as low as $1 if needed, until someone either bought the items or all three players declined. The "Garage Sale," played roughly once every few weeks, was the only time a player not in the lead had the opportunity to participate in an Instant Bargain, and Perry often would comment that it allowed players who might not win or otherwise have such an opportunity to come away with some prize winnings. Additionally, while a number of the "Garage Sale" groupings often had the show's more offbeat offerings (such as the infamous fish-shaped soup terrine), there were always more desirable prizes included as well, such as a color [=TV=] or a trip, to entice a purchase.
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*** In the beginning, the show more or less resembled its Australian counterpart with Tony Barber, right down to the beige set, rainbow buzzers, celebrity Fame Game faces, and Shopping endgame. Perry had the contestants test their buzzers on the air, just prior to beginning the game (later, these were tested off air). Instant Bargains were straightforward in presentation and had Perry haggling with the contestants. From January through May 1983, the Shopping Round was different, with lower target prices (the first months used a $48-$103-$147-$204-$245-$308 structure, with the last amount needed to win everything), the luxury car at the end was a Mercedes Benz (always worth at least $35,000 and introduced with a trumpet fanfare leading into the show's main theme) and there was no cash jackpot; the total amount of all the prizes was $95,000, and whatever the cumulative amount of the six prizes was, the balance was made up of usually $5,000 to $9,000. Plus, there was the "three final questions" following the final Fame Game, and all too often it was simply anti-climactic, with the questions only establishing whether the winner would have enough to buy the next highest-priced item or earn cash toward that prize. Finally, a different victory musical cue, based on the main theme, was played the one and only time a contestant (Mort Camens) won all the prizes including the car.

to:

*** In the beginning, the show more or less resembled its Australian counterpart with Tony Barber, right down to the beige set, rainbow buzzers, celebrity Fame Game faces, and Shopping endgame. Perry had the contestants test their buzzers on the air, just prior to beginning the game (later, these were tested off air). Instant Bargains were straightforward in presentation and had Perry haggling with the contestants. From January through May 1983, the Shopping Round was different, with lower target prices (the first months used a $48-$103-$147-$204-$245-$308 structure, with the last amount needed to win everything), the luxury car at the end was a Mercedes Benz (always worth at least $35,000 and introduced with a trumpet fanfare leading into the show's main theme) and there was no cash jackpot; the total amount of all the prizes was $95,000, and whatever the cumulative amount of the six prizes was, the balance was made up of usually $5,000 to $9,000. Plus, there was the "three final questions" following the final Fame Game, and all too often it was simply anti-climactic, with the questions only establishing whether the winner would have enough to buy the next highest-priced item or earn cash toward that prize. Finally, a different victory musical cue, based on the main theme, was played the one and only time a contestant (Mort Camens) Kamins) won all the prizes including the car.

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** For ''Temptation'', it was a money ladder style system for the prizes- nice prizes for the first five nights, all of them (including the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set out of five for the questions. The highest the jackpot could go was $800,000.

to:

** For ''Temptation'', it was a money ladder style system for the prizes- nice prizes for the first five nights, all of them (including the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would play a game called ''Top Ten'': answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set out of five for the questions. The highest the jackpot could go was $800,000.



*** On the 1983-89 version, the Fame Game was originally picking one of the cards, for anywhere from $5 to $25, and some other prizes and bonus spaces. On October 14, 1985 of the Syndicated edition (Daytime edition date unknown as of this writing), a randomizer was installed on the board, and the $5 card was removed. Also, the money cards were revealed prior to the contestants' stopping the randomizer.
** ''Temptation'' was a bit different for its' first series- the Temptation Vault had a max value of $5,000 (and was offered in round 1), the Burglar merely took $5 away from an opponent's score and didn't add onto the score of whoever picked it, Turbo applied to all three contestants, the Wild Card was still $1,000 and the bonus round was different. Specifically, the jackpot had a MoneyLadder going up to $100,000, and if you passed o gave a wrong answer it would reset. Also, instead of staying for eight nights to double the jackpot, they'd win on night seven the prizes, the jackpot (which didn't double; here it had a max of $600,000) and ''$500,000 in gold bullion''. [[NotMakingThisUpDisclaimer No, they actually had that as part of the Lot!]]

to:

*** On the 1983-89 version, the Fame Game was originally picking one of the cards, for anywhere from $5 to $25, and some other prizes and bonus spaces. On October 14, 1985 of the Syndicated syndicated edition (Daytime (daytime edition date unknown as of this writing), a randomizer was installed on the board, and the $5 card was removed. Also, the money cards were revealed prior to the contestants' stopping the randomizer.
** ''Temptation'' ''Temptation'':
*** The first series
was a bit different for its' first series- different- the Temptation Vault had a max value of $5,000 (and was offered in round 1), the Burglar merely took $5 away from an opponent's score and didn't add onto the score of whoever picked it, Turbo applied to all three contestants, the Wild Card was still $1,000 and the bonus round was different. Specifically, the jackpot had a MoneyLadder going up to $100,000, and if you passed o or gave a wrong answer it would reset. Also, instead of staying for eight nights to double the jackpot, they'd win on night seven the prizes, the jackpot (which didn't double; here it had a max of $600,000) and ''$500,000 in gold bullion''. [[NotMakingThisUpDisclaimer No, they actually had that as part of the Lot!]]
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* DifferentinEveryEpisode: The Fame Game board consisting of celebrities on the Aussie version. Averted with the U.S. version early on, in which the same board was used for the whole taping day.

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* DifferentinEveryEpisode: DifferentInEveryEpisode: The Fame Game board consisting of celebrities on the Aussie version. Averted with the U.S. version early on, in which the same board was used for the whole taping day.

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''"Today on America's BIGGEST bargain sale, we're offering a Datsun 300ZX, Valued at $26,194 for only $530! Cash and Prizes worth over ONE HUNDRED THOUSAND dollars for only $750! TWO of the incredible bargains on...SALE OF THE CENTURY!"''

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''"Today on America's BIGGEST bargain sale, we're offering a Datsun 300ZX, Valued valued at $26,194 for only $530! Cash and Prizes prizes worth over ONE HUNDRED THOUSAND dollars for only $750! TWO of the incredible bargains on...SALE OF THE CENTURY!"''



During the show's run in the United Kingdom (1971-83), ''Sale'' was purchased by Australian producer Reg Grundy, who made some tweaks to the format and debuted a version in his native country, beginning transmission on the Creator/NineNetwork on July 14, 1980. [[note]](Grundy had already produced a similar show called ''Great Temptation'' in Australia from 1970 to 1976. Its host, Tony Barber, returned to helm Grundy's ''Sale'' until 1991.)[[/note]] After this became a major success as well, he took it to NBC with Jim Perry as host. This era ran on NBC from 1983 to 1989, with a concurrent syndicated version airing daily from January 1985 to June 1986. The Australian version, meanwhile, continued until 2001. The United Kingdom has also had two revivals, one from 1989 to 1992 on [[Creator/{{Sky}} Sky One]] (as part of its initial lineup with the launch of its service on the Astra Satellite); and the other from 1997 to 1998 on Challenge TV.

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During the show's run in the United Kingdom (1971-83), ''Sale'' was purchased by Australian producer Reg Grundy, who made some tweaks to the format (primarily the addition of the ''Fame Game'', where the host read off clues to the identity of a famous person, place or thing; answering correctly gave the contestant a chance to pick up more prizes, cash for their score or to pocket, and other things), and debuted a version in his native country, beginning transmission on the Creator/NineNetwork on July 14, 1980. [[note]](Grundy had already produced a similar show called ''Great Temptation'' in Australia from 1970 to 1976. Its host, Tony Barber, returned to helm Grundy's ''Sale'' until 1991.)[[/note]] )[[/note]]

After this became a major success as well, he took it to NBC with Jim Perry as host. This era ran on NBC from 1983 to 1989, with a concurrent syndicated version airing daily from January 1985 to June 1986. The Australian version, meanwhile, continued until 2001. The United Kingdom has also had two revivals, one from 1989 to 1992 on [[Creator/{{Sky}} Sky One]] (as part of its initial lineup with the launch of its service on the Astra Satellite); and the other from 1997 to 1998 on Challenge TV.
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-->'''Pete Smith:''' [The runners-up] both receive the push-button ''$ale of the Century'' game from Crown and Andrews plus our champagne-colored diamond-set stickpin from Bruce and Walsh Jewelers and ''$ale of the Century''. [[note]](Home viewers that appeared in the center box on the Fame Game board from 1987-2001 also received the pin and board game.)[[/note]]

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-->'''Pete Smith:''' [The runners-up] both receive the push-button ''$ale of the Century'' game from Crown and Andrews plus our champagne-colored diamond-set stickpin from Bruce and Walsh Jewelers and ''$ale of the Century''. [[note]](Home viewers that appeared in the center middle box on the Fame Game board from 1987-2001 also received the pin and board game.)[[/note]]



* HomeParticipationSweepstakes: The U.S. version had [[https://www.youtube.com/watch?v=MKA-_-Shr-4 one]] circa 1986, which had home viewers sending in postcards for prizes such as a diamond watch. The Aussie version had two such examples--a "Home Viewer" which appeared in the center box of the Fame Game board from 1987 to 2001, and those that were chosen as partners for the [[CelebrityEdition celebrity versions]].

to:

* HomeParticipationSweepstakes: The U.S. version had [[https://www.youtube.com/watch?v=MKA-_-Shr-4 one]] circa 1986, which had home viewers sending in postcards for prizes such as a diamond watch. The Aussie version had two such examples--a "Home Viewer" which appeared in the center middle box of the Fame Game board from 1987 to 2001, and those that were chosen as partners for the [[CelebrityEdition celebrity versions]].
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* WhoWantsToBeWhoWantsToBeAMillionaire: The series went to an updated look in the ''New Century'' overhaul, with a larger, darker set, more dramatic music, and a fourth contestant who would be eliminated from play. Not only that, they also held "Millionaire Challenges" which was basically desperation on the part of the Nine Network (where ''Sale'' was faltering in comparison to the ''actual'' Australian adaptation of ''Series/WhoWantsToBeAMIllionaire''). When ''Temptation'' came around, it got a bit less influence and was brighter-colored, though dramatic music was still used, and a money ladder was used in the bonus game to establish the jackpot.

to:

* WhoWantsToBeWhoWantsToBeAMillionaire: The series went to an updated look in the ''New Century'' overhaul, with a larger, darker set, more dramatic music, and a fourth contestant who would be eliminated from play. Not only that, they also held "Millionaire Challenges" which was basically desperation on the part of the Nine Network (where ''Sale'' was faltering in comparison to the ''actual'' Australian adaptation of ''Series/WhoWantsToBeAMIllionaire''). When ''Temptation'' came around, it got a bit less influence and ''Series/WhoWantsToBeAMillionaire''). Downplayed with ''Temptation''-- the set was brighter-colored, though dramatic music was still used, and a money ladder was used in the bonus game to establish the jackpot.

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*** The Australian version's Instant Cash was initially known as the Cash Box, which was the same as the American version except the jackpot started at $2,000 and increased by $1,000 each day until won. This was replaced with the Cash Card in 1989 [[note]](four actual playing cards, all Aces, each representing one element: a bonus prize, a worthless prize, $15 onto the score, and the Cash Card jackpot)[[/note]], which started the jackpot at $5,000 and increased by $1,000 each day until won. Unlike Cash Box, the Cash Card cost a flat $15, and for the first few years the second-place player was given a chance to play by selecting one of the three remaining cards if the leader initially refused (with the jackpot taken out of play). The jackpot and second-place option were dropped in mid-1992 (after Rob Kusmierski won the Lot), with the Cash Card now worth a flat $5,000 (sometimes $10,000; at the discretion of the host).

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*** The Australian version's Instant Cash was initially known as the Cash Box, which was the same as the American version except the jackpot started at $2,000 and increased by $1,000 each day until won. This was replaced with the Cash Card in 1989 [[note]](four actual playing cards, all Aces, each representing one element: a bonus prize, a worthless prize, $15 onto the score, and the Cash Card jackpot)[[/note]], which started the jackpot at $5,000 and increased by $1,000 each day until won. Unlike Cash Box, the Cash Card cost a flat $15, and for the first few years the second-place player was given a chance to play by selecting one of the three remaining cards if the leader initially refused (with the jackpot taken out of play). The jackpot and second-place option were dropped in mid-1992 (after Rob Kusmierski won the Lot), with the Cash Card now worth a flat $5,000 (sometimes $10,000; at the discretion of the host).host); around the same time, the Joker was replaced by "Take $5" ([[{{Whammy}} letting you take $5 off an opponent's score]]). In 1994, the cards were replaced with slot machines, and the "Take $5" option was replaced by the "CAR" symbol. allowing the player a chance to win the car (though the "Take $5" option would occasionally be reused for celebrity specials and the like).



** The fourth contestant added as part of the Australian New Century format was dropped when the show reverted to the original title in 2001 (but the low scorer was still eliminated before the game-ending Fast Money).

to:

** The fourth contestant added as part of the Australian New Century ''New Century'' format was dropped when the show reverted to the original title in 2001 (but the low scorer was still eliminated before the game-ending Fast Money).


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* TheArtifact: In the Australian version, Cash Card was given a retool in 1994 (concurrent with a set change) that saw it switch from using actual playing cards to four different slot machines (albeit with the four suit symbols on the machines), thus rendering the name a NonIndicativeName.
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* AllOrNothing: Subverted. In the Shopping and the Winners Board eras, if a returning champion lost his/her (last) game, then all of the major prizes were lost, but s/he did keep any front game prizes accumulated during their run.[[note]](in the Australian version, the Winners Board prizes were at risk every show, while in the US version, they were only at risk when the board was cleared.)[[/note]]

to:

* AllOrNothing: Subverted. In the Shopping and the Winners Board eras, if a returning champion lost his/her (last) game, before winning the Lot, then they lost all of the major prizes were lost, but s/he prizes. However, they did keep any front game prizes accumulated during their run.[[note]](in the Australian version, the Winners Board prizes were at risk every show, while in the US version, they were only at risk when the board was cleared.)[[/note]]



* DoubleTheDollars: One of the spaces on the Fame Game board in ''Temptation'' was "Turbo", which increased the money offered by the next three questions to $10; if you got it wrong you would lose $10, making it a double-edged sword.
* ExtraTurn: In the second 1980s version of the Fame Game, two of the cards were "$400/Mystery Money or Pick Again", changed to "or Try Again" when contestants chose a number with their buzzers. The syndicated version had "Trip or Pick Again". If a contestant was trailing in score and needed a Money Card to catch up, (s)he'd take that extra turn.

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* DoubleTheDollars: One of the spaces on the ''Temptation'''s Fame Game board in ''Temptation'' was "Turbo", which increased the money offered by the next three questions to $10; if you got it wrong you would lose $10, making it a double-edged sword.
* ExtraTurn: In the second 1980s version of the Fame Game, two of the cards were "$400/Mystery Money or Pick Again", changed to "or Try Again" when contestants chose a number with their buzzers. The syndicated version had "Trip or Pick Again". If a contestant was trailing in score and needed a Money Card to catch up, (s)he'd they'd take that extra turn.

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** For ''Temptation'', it was a MoneyLadder style system for the prizes- nice prizes for the first five nights, all of them (icluding the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set of five for the questions. The highest the jackpot could go was $800,000.

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** For ''Temptation'', it was a MoneyLadder money ladder style system for the prizes- nice prizes for the first five nights, all of them (icluding (including the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set out of five for the questions. The highest the jackpot could go was $800,000.


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* WhoWantsToBeWhoWantsToBeAMillionaire: The series went to an updated look in the ''New Century'' overhaul, with a larger, darker set, more dramatic music, and a fourth contestant who would be eliminated from play. Not only that, they also held "Millionaire Challenges" which was basically desperation on the part of the Nine Network (where ''Sale'' was faltering in comparison to the ''actual'' Australian adaptation of ''Series/WhoWantsToBeAMIllionaire''). When ''Temptation'' came around, it got a bit less influence and was brighter-colored, though dramatic music was still used, and a money ladder was used in the bonus game to establish the jackpot.

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** For ''Temptation'', it was a MoneyLadder style system for the prizes- nice prizes for the first five nights, all of them (icluding the car) for night six, all of them plus the cash jackpot for night seven, and night eight doubled the jackpot. To put money in the jackpot (starting at $50,000), they would answer 10 questions in 60 seconds, and accomplishing this would add $50,000 more to the jackpot. Players would choose one set of five for the questions. The highest the jackpot could go was $800,000.



** For ''Temptation'', the jackpot started at $50,000 and went up every time they cleared a rapid-fire quiz; if they stayed for eight nights, the amount was doubled (with an $800,000 max).



* DumbBlonde: Sally Julian. She had a squeaky voice, and would often be very inarticulate, constantly stuttering, and relying on cue cards. This led to Reg Grundy dismissing her, and replacing her with more competent co-hosts Lee Menning and, later, Summer Bartholomew.

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* DumbBlonde: Sally Julian. She had a squeaky voice, and would often be very inarticulate, constantly stuttering, and relying on cue cards. This led to Reg Grundy dismissing her, her dismissal, and replacing her with replacement by more competent co-hosts Lee Menning and, later, Summer Bartholomew.



** ''Temptation'' was a bit different for its' first series- the Temptation Vault had a max value of $5,000 (and was offered in round 1), the Burglar merely took $5 away from an opponent's score and didn't add onto the score of whoever picked it, Turbo applied to all three contestants, the Wild Card was still $1,000 and the bonus round was different. Specifically, the jackpot had a MoneyLadder going up to $100,000, and if you passed o gave a wrong answer it would reset. Also, instead of staying for eight nights to double the jackpot, they'd win on night seven the prizes, the jackpot (which didn't double; here it had a max of $600,000) and ''$500,000 in gold bullion''. [[NotMakingThisUpDisclaimer No, they actually had that as part of the Lot!]]



** Any time a contestant manages to get less than $1,000 from the Temptation "VAULT", or by comparison, getting the "Joker" card in the Cash Card game from 1989 to 1992.

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** Any time a contestant manages to get less than $1,000 from the Temptation "VAULT", Vault, or by comparison, getting the "Joker" card in the Cash Card game from 1989 to 1992.
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** Briefly in the NBC daytime version, from October 1984 through early 1985, the Fame Game added a "$5+" card, which meant the contestant added $5 to his score, then immediately got to pick another Fame Game number and added either additional money to his score (i.e., ''two'' Money Cards in one round), or either the cash or prize behind the second square. It is presumed that the "(Cash/Trip) or Pick Again" squares were also in play during this time and the contestants could take that option if presented.

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