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The game was essentially a quiz-based version of "Shut The Box": two contestants answered general knowledge questions and rolled a large pair of UsefulNotes/{{dice}}, hoping to remove numbers from a game board and accumulate prizes. In the 1974-76 run, each number had a prize behind it, including two halves of either a car or a trip (both of which had to be claimed by the same contestant or else it would be out of play). In the 1978-80 and 1987-88 runs, three numbers were in each of three column and had to be removed to claim the prize(s).

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The game was essentially a quiz-based version of "Shut The Box": two contestants answered general knowledge questions and rolled a large pair of UsefulNotes/{{dice}}, MediaNotes/{{dice}}, hoping to remove numbers from a game board and accumulate prizes. In the 1974-76 run, each number had a prize behind it, including two halves of either a car or a trip (both of which had to be claimed by the same contestant or else it would be out of play). In the 1978-80 and 1987-88 runs, three numbers were in each of three column and had to be removed to claim the prize(s).
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-->--Opening spiel, as read by '''Kenny Williams''' (1974-76) and '''Dean Goss''' (1987-88).

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-->--Opening spiel, as read by '''Kenny Williams''' (1974-76) and '''Dean Goss''' (1987-88).
(1987-88), with Dean often maintaining and extending the I in "High".
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* YearsSupplyPrize: One prize during the 1978-80 era was a year's worth of Sunday dinners from Kentucky Fried Chicken.

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* EarlyInstallmentWeirdness: The 70s versions- especially the near-entirely lost 1974-76 run- can seem a bit odd to people more familiar with the Martindale run.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
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The 70s versions- versions, especially the near-entirely lost 1974-76 run- run, can seem a bit odd to people more familiar with the Martindale run.



* LuckBasedMission: Dice tend to be like that. You can answer every question correctly, but still lose because of bad rolls screwing you over...or good rolls by your opponent.

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* LuckBasedMission: Dice tend to be like that. You can answer every question correctly, but still lose because of bad rolls screwing you over...over, or good rolls by your opponent.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: The 1986 {{pilot}} had a dice-throwing monkey in "Duel of the Dice", a minigame that didn't actually get used in the series (it involved rolling a higher total than a trained monkey did).
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* BonusSpace: Of a sort. At least one column in every game was designated as "hot," meaning that all three of its numbers could be cleared off in one roll (such as 1-3-5, which could be cleared by rolling 9).

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