History SeinfeldIsUnfunny / VideoGames

14th Jan '17 6:28:36 PM nombretomado
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*** Likewise, BioWare is famous (or infamous) for its ability to have a GayOption, to the point where it's incredibly noticeable when one ''isn't'' available. But back in 2003, they got severe blowback from LucasArts for [[HideYourLesbians sneaking]] [[GayOption Juhani]] [[GettingCrapPastTheRadar past their censors]], even if her "romance" option is very subtle and somewhat buggy.

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*** Likewise, BioWare is famous (or infamous) for its ability to have a GayOption, to the point where it's incredibly noticeable when one ''isn't'' available. But back in 2003, they got severe blowback from LucasArts Creator/LucasArts for [[HideYourLesbians sneaking]] [[GayOption Juhani]] [[GettingCrapPastTheRadar past their censors]], even if her "romance" option is very subtle and somewhat buggy.
4th Jan '17 4:58:59 AM Dada
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** By watching Brood Wars pro matches throughout the years one can clearly see the gradual evolution of the metagame. As players came up with new brilliant strategies, there were periods of top-level dominance for each of the three races. By the 2010s, the game was exceptionally complicated as many potential tactics have to be protected against. Each step on the way towards the later versions of the metagame was driven by some innovation by an individual player—so to make a judgment about the strategies used in a game, one has to be mindful of when it was played.
29th Dec '16 3:47:15 PM pinkdalek
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* ''VideoGame/FinalFantasyVII'' in particular tends to suffer from this. At the time of its release, it was regarded as a revolutionary milestone and hailed as one of the greatest games of all time. Having a troubled protagonist (who may have IdentityAmnesia) chase around a [[TheUnfettered Unfettered]] OmnicidalManiac might seem played out, but at the time you would've been hard-pressed to find many [=RPG=]s with that formula. While earlier ''Franchise/FinalFantasy'' games had troubled heroes, ''Final Fantasy VII'' was the first with a hero who turns out to be an UnreliableNarrator questioning his existence. Also, on a technical level, the first few seconds of the opening sequence, with the camera panning out slowly from a classic piece of shiny magic rock to a dark futuristic city, were initially meant to be ''shocking'' -- and they were. Finally, the PlotlineDeath of Aerith was originally a huge shock felt across the gaming industry, but is today perhaps ''the'' video-game example of ItWasHisSled. It was not the first to [[KilledOffForReal kill off a party member for real]] (''VideoGame/FinalFantasyII'' beat it to the punch), but it was the first to try to portray such a death with a feeling of loss rather than it being an intense, dramatic moment.

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* ''VideoGame/FinalFantasyVII'' in particular tends to suffer from this. At this.
**At
the time of its release, it was regarded as a revolutionary milestone and hailed as one of the greatest games of all time. Having a troubled protagonist (who may have IdentityAmnesia) chase around a [[TheUnfettered Unfettered]] OmnicidalManiac might seem played out, but at the time you would've been hard-pressed to find many [=RPG=]s with that formula. While earlier ''Franchise/FinalFantasy'' games had troubled heroes, ''Final Fantasy VII'' was the first with a hero who turns out to be an UnreliableNarrator questioning his existence. Also, on a technical level, the first few seconds of the opening sequence, with the camera panning out slowly from a classic piece of shiny magic rock to a dark futuristic city, were initially meant to be ''shocking'' -- and they were. Finally, the PlotlineDeath of Aerith was originally a huge shock felt across the gaming industry, but is today perhaps ''the'' video-game example of ItWasHisSled. It was not the first to [[KilledOffForReal kill off a party member for real]] (''VideoGame/FinalFantasyII'' beat it to the punch), but it was the first to try to portray such a death with a feeling of loss rather than it being an intense, dramatic moment.


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** People remember ''VII'' as being very foul-mouthed when the strongest word it uses is 'shit' and everything harder is SymbolSwearing. It ''is'' still the sweariest ''Final Fantasy'', but years onward, it's difficult to appreciate just how shocking the swearing was. With no censorship from Sony, no public attention and no voice acting, the game was able to squeak fluent swearing past the radar at a time when many of the people who played it would ''never have played a game with swearing in it before'' (and certainly hadn't played an ''FF'' with any in). Compared to the ClusterFBomb-throwing RatedMForMoney titles of the late 90s and early 00s, ''VII'' seems restrained and realistic.
28th Dec '16 1:54:20 PM Allronix
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*** Likewise, BioWare is famous (or infamous) for its ability to have a GayOption, to the point where it's incredibly noticeable when one ''isn't'' available. But back in 2003, they got severe blowback from LucasArts for [[HideYourLesbians sneaking]] [[GayOption Juhani]] [[GettingCrapPastTheRadar past their censors]], even if her "romance" option is very subtle and somewhat buggy.
21st Dec '16 2:27:59 AM NNinja
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* ''VideoGame/FinalFantasyX'': The use of voice acting rather than strictly text-based dialog was actually seen as a very controversial move, as many ''Final Fantasy'' fans feared it would detract from the series' sense of identifiability. Furthermore, while ''X'' certainly wasn't the first JRPG to use voice acting, it was the first to really make it an important part of the narrative and use it to enhance the game's sense of cinematic wonder.[[note]]Whereas, earlier voice acting in [=JRPGs=] were often poorly dubbed affairs that felt tacked on and a little cheesy.[[/note]] It turned out to not only be a change for the better but a revolutionary development for the RPG genre. The stellar voice acting and cinematics in games like ''VideoGame/{{Xenoblade}}''? None of that would've been possible without ''Final Fantasy X'' taking this "risk" back in 2001.
** Even before that, several games had voice acting before ''Final Fantasy X'' -- games like ''VideoGame/LunarEternalBlue'' and ''VideoGame/TalesOfEternia'' (which predated Final Fantasy X) indeed look quite cheesy today, and that's not getting into how many games like ''VideoGame/KingsQuestV'' had voice acting before. Even in 200''1'', they had started to experience this.



* Logistics and diplomacy in a wargame. From the west came Virgin Interactive with ''Overlord'' with trade, military pacts, and planetary bombardment, and from the east came Koei, with ''NobunagasAmbition''. Both were the first in their genres to combine obsessive resource management with the trappings of a standard setpiece wargame. How much your troops had trained and with what. How much food you had. The market of the food itself. The market behind your weaponry. Spying. Assassinations. Treaties. Aid pacts. Black markets. Taxation. Dividends. And in ''Nobunaga'''s case, even marriage was accounted for, as an alternative option to uniting your empire with another's. The information overload was staggering for its time, possibly even for some now. This was not merely there to bolster the wargame part ala ''Total War'' either. It was vitally important to do all these things at once lest you fall behind and face unexpected defeat in the coming battle.
** Similarly, ''{{VideoGame/MULE}}'' was all about managing and developing your resources on a newly founded colony world.



* In the late-1990's, "hardware acceleration" was a major buzzword in the video game industry. In October 1996, the 3dfx Voodoo 1 video card was released. Approximately one month later, ''VideoGame/TombRaider'' (see above) became the first computer game to include out of the box 3D card support. What 3D cards did was give home computers an easy outlet for generating sophisticated 3D graphics and special effects[[note]]Until then, 3D graphics were generated through the computer's internal memory -- often with very poor results, since high resolution 3D visuals with effects like trilinear filtering required far more horsepower than most home computers were capable of[[/note]]. Throughout the late-90's, "3D accelerated!" was a major selling point for new computer games, and 3D cards superseded sound cards as "the hot new gaming accessory." Today, with 3D acceleration being a standard item in every home computer released after about 1997 (and, thus, taken for granted by the public at large), it's easy to forget what a major revolution it was in the late-90's.



* ''VideoGame/{{Minecraft}}'' popularized the Sandbox game, even though it was not by any means the first of its kind - ''VideoGame/SecondLife'', ''VideoGame/{{Furcadia}}'', and ''VideoGame/GarrysMod'' were already old news by the time Minecraft was in development. Because Minecraft was the TropeCodifier for sandbox build-your-own-world game, this has led to [[OlderThanTheyThink some people saying]] that games like the above were ''[[CriticalResearchFailure ripoffs]]'' of Minecraft.
14th Dec '16 9:22:03 AM Silverblade2
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* Early [[RolePlayingGame Console RPGs]] plots seem to a modern audience like textbook cliché storms, or at best StrictlyFormula. By now, [[VideoGame/FinalFantasyI quests to save the]] {{Cosmic Keystone}}s, [[WakeUpGoToSchoolSaveTheWorld children stumbling into]] [[VideoGame/FinalFantasyIII quests far bigger than themselves]], [[VideoGame/FinalFantasyIV and]] [[DefectorFromDecadence turncoats against]] TheEmpire are all old hat. Their low StoryToGameplayRatio is only aggravated by the gameplay often demanding intensive LevelGrinding. Some of the best known examples come from the ''Franchise/FinalFantasy'' series.
11th Dec '16 8:48:29 AM HotHead1987
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* ''VideoGame/SpyroTheDragon1998'' was the Playstation's first true 3D platformer. Spyro was Sony's answer to ''VideoGame/SuperMario64'', in that you had a free-roaming 3D world to explore. There was lots of objects to find and collect, a nice variety of levels, and enemies with a wide-range of animation.

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* ''VideoGame/SpyroTheDragon1998'' was the Playstation's first true 3D platformer. Spyro was Sony's answer to ''VideoGame/SuperMario64'', in that you had a free-roaming 3D world to explore. explore as you wished. There was were lots of objects to find and collect, a nice variety of levels, and enemies with a wide-range of animation.
3rd Dec '16 1:24:45 PM pinkdalek
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** ''VII'' was the first ''FF'' where the characters, magical as they are, were supposed to directly reflect [[ComingOfAgeStory the real concerns of young people]], with Cloud, Aeris and Tifa carrying heavy baggage from their teen years that still dominates their behaviour. This was groundbreaking at the time, and formed the template for nearly all later ''Final Fantasy'' games. Nowadays, the use of fantastical happenings as a metaphor for the struggles of teenage identity is something you will see in any JRPG which features young characters and has the slightest bit of ambition beyond being SoOkayItsAverage.

to:

** ''VII'' was the first ''FF'' where the characters, magical as they are, were supposed to directly reflect [[ComingOfAgeStory the real concerns of young people]], with Cloud, Aeris and Tifa carrying heavy baggage from their teen years that still dominates their behaviour. This was groundbreaking at the time, and formed the template for nearly all later ''Final Fantasy'' games.games, particularly ''VIII'' and ''XV'', which had the 'normalness' of their casts as a selling point. Nowadays, the use of fantastical happenings as a metaphor for the struggles of teenage identity is something you will see in any JRPG which features young characters and has the slightest bit of ambition beyond being SoOkayItsAverage.
3rd Dec '16 1:23:17 PM pinkdalek
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** ''VII'' was the first ''FF'' where the characters, magical as they are, were supposed to directly reflect [[ComingOfAgeStory the real concerns of young people]], like social insecurity, experimenting with different identities and moving on from your childhood relationships. This was groundbreaking at the time, and formed the template for nearly all later ''Final Fantasy'' games. Nowadays, the use of fantastical happenings as a metaphor for the struggles of teenage identity is something you will see in any JRPG which features young characters and has the slightest bit of ambition beyond being SoOkayItsAverage.

to:

** ''VII'' was the first ''FF'' where the characters, magical as they are, were supposed to directly reflect [[ComingOfAgeStory the real concerns of young people]], like social insecurity, experimenting with different identities Cloud, Aeris and moving on Tifa carrying heavy baggage from your childhood relationships.their teen years that still dominates their behaviour. This was groundbreaking at the time, and formed the template for nearly all later ''Final Fantasy'' games. Nowadays, the use of fantastical happenings as a metaphor for the struggles of teenage identity is something you will see in any JRPG which features young characters and has the slightest bit of ambition beyond being SoOkayItsAverage.
3rd Dec '16 1:20:14 PM pinkdalek
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Added DiffLines:

** ''VII'' was the first ''FF'' where the characters, magical as they are, were supposed to directly reflect [[ComingOfAgeStory the real concerns of young people]], like social insecurity, experimenting with different identities and moving on from your childhood relationships. This was groundbreaking at the time, and formed the template for nearly all later ''Final Fantasy'' games. Nowadays, the use of fantastical happenings as a metaphor for the struggles of teenage identity is something you will see in any JRPG which features young characters and has the slightest bit of ambition beyond being SoOkayItsAverage.
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