History SeinfeldIsUnfunny / VideoGames

18th Jan '18 11:32:05 PM Hanz
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* ''VideoGame/GuildWars'', while not the first MMORPG to have a "plot" to it, it was very notable back in 2005 for the fact that a lot of its plot wasn't told [[AllThereInTheManual via in-game books and sidequests]] and had the player follow a horizontal narrative. The fact that there were cutscenes that had your characters ''speak'' with the [=NPCs=] back in 2005 was ''surprising'' - or the fact that the game had a FinalBoss and an ''ending'' sequence with [[AndTheAdventureContinues more adventures on the rise]]. In fact, it was fully possible to have beaten the game's "story content" almost entirely solo - a novelty at the time. Now? A lot of [=MMORPGs=] have a semblance of a "personal story / main plot" while some can even be played like a glorified single-player RPG - games like ''VideoGame/TheOldRepublic'', ''VideoGame/FinalFantasyXIV'', ''VideoGame/TheSecretWorld'', ''VideoGame/GuildWars2'', and even later expansions of ''VideoGame/WorldOfWarcraft'' took a lot of cues from games like this. These days? Looking at Guild Wars, the cutscenes come off as clunky, [[ClicheStorm Cliche-ridden]], and sometimes [[{{Narm}} unintentionally hilarious]].

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* ''VideoGame/GuildWars'', while not the first MMORPG to have a "plot" to it, it was very notable back in 2005 for the fact that a lot of its plot wasn't told [[AllThereInTheManual via in-game books and sidequests]] and had the player follow a horizontal narrative. The fact that there were cutscenes that had your characters ''speak'' with the [=NPCs=] back in 2005 was ''surprising'' - or the fact that the game had a FinalBoss and an ''ending'' sequence with [[AndTheAdventureContinues more adventures on the rise]]. In fact, it was fully possible to have beaten the game's "story content" almost entirely solo - a novelty at the time. Now? A lot of [=MMORPGs=] have a semblance of a "personal story / main plot" while some can even be played like a glorified single-player RPG - games like ''VideoGame/TheOldRepublic'', ''VideoGame/StarWarsTheOldRepublic'', ''VideoGame/FinalFantasyXIV'', ''VideoGame/TheSecretWorld'', ''VideoGame/GuildWars2'', and even later expansions of ''VideoGame/WorldOfWarcraft'' took a lot of cues from games like this. These days? Looking at Guild Wars, the cutscenes come off as clunky, [[ClicheStorm Cliche-ridden]], and sometimes [[{{Narm}} unintentionally hilarious]].
17th Jan '18 7:34:56 AM VictorDamazio
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Added DiffLines:

** ''[[{{VideoGame/NewSuperMarioBros1}} New Super Mario Bros.]]'' is a case where it's even unfair to the game, more than the other examples, when it came out, it was the first 2D Mario game in years, if you count Super Mario Land 2 from 1992 and ignore ''VideoGame/SuperMarioWorld2YoshisIsland'' from 1995, it was a 14-year wait for a new proper 2D Mario game, and it was actually ambitious and creative at launch, and it did a great job using the potential of the Nintendo DS, but then, the [[{{VideoGame/NewSuperMarioBrosWii}} sequels]] [[{{VideoGame/NewSuperMarioBrosU}} that]] [[{{VideoGame/NewSuperMarioBros2}} came]] after were considered uninspired and derivative, recycling too much from previous games, and the New Super Mario Bros. formula became stale, giving a bad reputation to the original 2006 DS game.
10th Jan '18 7:52:39 PM Specialist290
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Due to the rapid rate at which the medium is evolving (especially compared to other older media like {{Film}}, {{Music}}, or UsefulNotes/{{Television}}), video games are affected by the trope quite frequently. See also the PennyfarthingEffect.

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Due to the rapid rate at which the medium is evolving (especially compared to other older media like {{Film}}, {{Music}}, or UsefulNotes/{{Television}}), video games are affected by the trope quite frequently. See also the PennyfarthingEffect.
ThePennyfarthingEffect.
10th Jan '18 7:52:06 PM Specialist290
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Due to the rapid rate at which the medium is evolving (especially compared to other older media like {{Film}}, {{Music}}, or UsefulNotes/{{Television}}), video games are affected by the trope quite frequently.

to:

Due to the rapid rate at which the medium is evolving (especially compared to other older media like {{Film}}, {{Music}}, or UsefulNotes/{{Television}}), video games are affected by the trope quite frequently.
frequently. See also the PennyfarthingEffect.
7th Jan '18 6:04:22 AM ironcommando
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* Back in 1995, ''VideoGame/{{Bug}}'' was considered an impressive [[TwoAndAHalfD 3D-esque]] platformer as it was one of the very first platformers with 3D effects, movements, and environments. Thanks to the advent of many far more impressive (and actually 3D) platformers, the game and its sequel ''Bug Too!'' haven't aged well at all especially with its repetitious and clunky gameplay.

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* Back in 1995, ''VideoGame/{{Bug}}'' was considered an impressive [[TwoAndAHalfD 3D-esque]] 3D platformer as it was one of the very first platformers with 3D effects, movements, and environments. environments and the first 3D platformer on the Sega Saturn. Thanks to the advent of many far more ''far more'' impressive (and actually 3D) 3D platformers, the game and its sequel ''Bug Too!'' haven't aged well at all especially with its repetitious and repetitious, clunky gameplay.gameplay and annoying MascotWithAttitude.
5th Jan '18 3:36:11 AM ironcommando
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* Back in 1995, ''[[VideoGame/{{Bug}} Bug!]]'' was considered an impressive [[TwoAndAHalfD 3D-esque]] platformer as it was one of the very first platformers with 3D effects and environments. Thanks to the advent of many far more impressive (and actually 3D) 3D platformers, the game hasn't aged well at all especially with its repetitious and clunky gameplay.

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* Back in 1995, ''[[VideoGame/{{Bug}} Bug!]]'' ''VideoGame/{{Bug}}'' was considered an impressive [[TwoAndAHalfD 3D-esque]] platformer as it was one of the very first platformers with 3D effects effects, movements, and environments. Thanks to the advent of many far more impressive (and actually 3D) 3D platformers, the game hasn't and its sequel ''Bug Too!'' haven't aged well at all especially with its repetitious and clunky gameplay.
4th Jan '18 9:41:53 PM ironcommando
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Added DiffLines:

* Back in 1995, ''[[VideoGame/{{Bug}} Bug!]]'' was considered an impressive [[TwoAndAHalfD 3D-esque]] platformer as it was one of the very first platformers with 3D effects and environments. Thanks to the advent of many far more impressive (and actually 3D) 3D platformers, the game hasn't aged well at all especially with its repetitious and clunky gameplay.
22nd Dec '17 6:04:23 PM Nicoaln
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* ''VideoGame/GuildWars'', while not the first MMORPG to have a "plot" to it, it was very notable back in 2005 for the fact that a lot of its plot wasn't told [[AllThereInTheManual via in-game books and sidequests]] and had the player follow a horizontal narrative. The fact that there were cutscenes that had your characters ''speak'' with the [=NPCs=] back in 2005 was ''surprising'' - or the fact that the game had a FinalBoss and an ''ending'' sequence with [[AndTheAdventureContinues more adventures on the rise]]. In fact, it was fully possible to have beaten the game's "story content" almost entirely solo - a novelty at the time. Now? A lot of [=MMORPGs=] have a semblance of a "personal story / main plot" while some can even be played like a glorified single-player RPG - games like ''VideoGame/TheOldRepublic'', ''VideoGame/FinalFantasyXIV'', ''VideoGame/TheSecretWorld'', ''VideoGame/GuildWars2'', and even later expansions of ''VideoGame/WorldOfWarcraft'' took a lot of cues from games like this.

to:

* ''VideoGame/GuildWars'', while not the first MMORPG to have a "plot" to it, it was very notable back in 2005 for the fact that a lot of its plot wasn't told [[AllThereInTheManual via in-game books and sidequests]] and had the player follow a horizontal narrative. The fact that there were cutscenes that had your characters ''speak'' with the [=NPCs=] back in 2005 was ''surprising'' - or the fact that the game had a FinalBoss and an ''ending'' sequence with [[AndTheAdventureContinues more adventures on the rise]]. In fact, it was fully possible to have beaten the game's "story content" almost entirely solo - a novelty at the time. Now? A lot of [=MMORPGs=] have a semblance of a "personal story / main plot" while some can even be played like a glorified single-player RPG - games like ''VideoGame/TheOldRepublic'', ''VideoGame/FinalFantasyXIV'', ''VideoGame/TheSecretWorld'', ''VideoGame/GuildWars2'', and even later expansions of ''VideoGame/WorldOfWarcraft'' took a lot of cues from games like this. These days? Looking at Guild Wars, the cutscenes come off as clunky, [[ClicheStorm Cliche-ridden]], and sometimes [[{{Narm}} unintentionally hilarious]].
20th Dec '17 10:30:30 PM MurlocAggroB
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Added DiffLines:

* Despite popularizing the RTS genre and making Blizzard Entertainment into what it is today, the original ''VideoGame/{{Warcraft}}'' and ''Warcraft II'' won't seem very impressive to modern gamers. The games feature awkward controls, CosmeticallyDifferentSides, and [[ExcusePlot bland stories]]. Revolutionary for its time, although it's probably better to stick to Starcraft and Warcraft III nowadays.
** On a similar note, StopPokingMe quotes fall into this. The idea of annoying an in-game unit and prompting a special line of dialogue was an ingenious EasterEgg. Now it's an expected feature of RTS games, and has been used in just about every way possible, from in-jokes to long dialogues to references to all sorts of media, ''especially'' exploited by Blizzard themselves. The original poke lines - usually only one or two quotes involving the unit getting mad at the player for clicking on them - seem tame and unfunny by comparison.
8th Dec '17 6:14:43 AM dmeagher13
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** It's been believed by some fans that the reason Valve doesn't release Half-Life 3 is because the existing franchise concepts would be deemed too generic nowadays.

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** It's been believed by some fans that the reason Valve doesn't release Half-Life 3 is because the existing franchise concepts would be deemed too generic nowadays.nowadays, and creating a third game that delivered the same level of monumental innovations as its predecessors is a daunting task.
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