History SeinfeldIsUnfunny / VideoGames

20th Sep '16 5:56:20 AM DivineDeath
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** ''Final Fantasy VII'' is frequently criticized for having a BlindIdiotTranslation. While it does indeed suffer from a large number of spelling errors, wonky sentences, and outright mistranslations that future games in the series, and future [=JRPGs=] in general, would improve upon, the translation was very good for its time. The character limit for names was increased so that the named for people and items wouldn't have to be abbreviated, there was a lack of censorship that allowed for cursing and mature themes to be discussed, and the plot managed to be understandable despite the MindScrew nature of it in the second half. It also has a lot of personality, with very individual vocabularies and speech patterns for each of the characters - something even a lot of modern translations struggle with.

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** ''Final Fantasy VII'' is frequently criticized for having a BlindIdiotTranslation. While it does indeed suffer from a large number of spelling errors, wonky sentences, and outright mistranslations that future games in the series, and future [=JRPGs=] in general, would improve upon, the translation was very good for its time. The character limit for names was increased so that the named names for people and items wouldn't have to be abbreviated, there was a lack of censorship that allowed for cursing and mature themes to be discussed, and the plot managed to be understandable despite the MindScrew nature of it in the second half. It also has a lot of personality, with very individual vocabularies and speech patterns for each of the characters - something even a lot of modern translations struggle with.
8th Sep '16 7:16:23 PM JSKT
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*** In the same way horizontal scrollingwas groundbreaking in the original Super Mario Bros, Super MArio Bros 3 introduced diagonal scrolling. Horizontal ''and'' vertical scrolling, simultaneously. This was achieved in the same machine that brought the horizontal scrolling a few years back.

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*** In the same way horizontal scrollingwas groundbreaking in the original Super Mario Bros, Super MArio Mario Bros 3 introduced diagonal scrolling. Horizontal ''and'' vertical scrolling, simultaneously. This was achieved in the same machine that brought the horizontal scrolling a few years back.
8th Sep '16 7:14:05 PM JSKT
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Added DiffLines:

*** In the same way horizontal scrollingwas groundbreaking in the original Super Mario Bros, Super MArio Bros 3 introduced diagonal scrolling. Horizontal ''and'' vertical scrolling, simultaneously. This was achieved in the same machine that brought the horizontal scrolling a few years back.
18th Aug '16 11:05:25 AM GastonRabbit
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* ''VideoGame/GoldenSun'' has a hatedom that has attacked the game for being a "generic UsefulNotes/GameBoyAdvance RPG" -- without realizing that there wasn't really that much else available on the UsefulNotes/GameBoyAdvance at the time (''maybe'' in Japan). Considering that the Game Boy Advance was a new format in ''itself'', ''VideoGame/GoldenSun'' still had some rather detailed environments and perhaps the best use of the Game Boy Advance sound systems for ''a while'' -- it was perhaps one of the first games released ''on'' the format to actually ''use'' a lot of the potential technology it had, other than a few others like ''VideoGame/{{Bomberman}}'', ''VideoGame/AdvanceWars'', and maybe ''VideoGame/MarioKart'', amongst a slew of remakes (like ''VideoGame/BreathOfFire'' and ''VideoGame/SuperMarioBros'') and [[TheProblemWithLicensedGames licensed games]].

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* ''VideoGame/GoldenSun'' has a hatedom that has attacked the game for being a "generic UsefulNotes/GameBoyAdvance RPG" -- without realizing that there wasn't really that much else available on the UsefulNotes/GameBoyAdvance at the time (''maybe'' in Japan). Considering that the Game Boy Advance was a new format in ''itself'', ''VideoGame/GoldenSun'' still had some rather detailed environments and perhaps the best use of the Game Boy Advance sound systems for ''a while'' -- it was perhaps one of the first games released ''on'' the format to actually ''use'' a lot of the potential technology it had, other than a few others like ''VideoGame/{{Bomberman}}'', ''VideoGame/AdvanceWars'', and maybe ''VideoGame/MarioKart'', amongst a slew of remakes (like ''VideoGame/BreathOfFire'' and ''VideoGame/SuperMarioBros'') and [[TheProblemWithLicensedGames licensed games]].{{licensed game}}s.



* ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', one of the first VideoGames based on a movie [[TheProblemWithLicensedGames that didn't suck]] (in some ways, it was better than the movie), now suffers from this. At the time, the game was basically the first console FirstPersonShooter done right[[note]]though it wasn't the first to be positively reviewed or commercially successful[[/note]] and is, in many ways, the reason why the genre became so popular on consoles (before, it was almost entirely PC based). But it holds up poorly by today's standards because of its lack of online play (not its fault, since it was on the UsefulNotes/{{Nintendo 64}}), crude aiming system, heavy dose of {{Escort Mission}}s, lack of voice acting (again, not its fault, it was on the Nintendo 64 and was an early game on the console to boot), large amount of linearity (which is ironic, since at the time ''[=GoldenEye=]'' was possibly the least linear game on the market), dated graphics, and inconsistent framerate. Ironically, there was [[VideoGame/TheWorldIsNotEnough another]] Film/JamesBond FPS for the N64 that ''vastly'' improved the graphics, controls, missions, and plot, but it's not nearly as well remembered as ''[=GoldenEye=]''.

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* ''[[VideoGame/GoldenEye1997 GoldenEye 007]]'', one of the first VideoGames based on a movie [[TheProblemWithLicensedGames [[SugarWiki/NoProblemWithLicensedGames that didn't suck]] (in some ways, it was better than the movie), now suffers from this. At the time, the game was basically the first console FirstPersonShooter done right[[note]]though it wasn't the first to be positively reviewed or commercially successful[[/note]] and is, in many ways, the reason why the genre became so popular on consoles (before, it was almost entirely PC based). But it holds up poorly by today's standards because of its lack of online play (not its fault, since it was on the UsefulNotes/{{Nintendo 64}}), crude aiming system, heavy dose of {{Escort Mission}}s, lack of voice acting (again, not its fault, it was on the Nintendo 64 and was an early game on the console to boot), large amount of linearity (which is ironic, since at the time ''[=GoldenEye=]'' was possibly the least linear game on the market), dated graphics, and inconsistent framerate. Ironically, there was [[VideoGame/TheWorldIsNotEnough another]] Film/JamesBond FPS for the N64 that ''vastly'' improved the graphics, controls, missions, and plot, but it's not nearly as well remembered as ''[=GoldenEye=]''.
16th Aug '16 9:35:26 AM Beed28
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** This has also happened with ''Knee-Deep in [=ZDoom=]''. It was ground breaking at the time of its release, being a remake of the original ''Doom'''s first episode that shows off a number of [=ZDoom=]'s new features, such as skyboxes, custom monsters, and scripted events; but nowadays, it's seen as average at best, mainly due to the [[DemonicSpiders unbalanced nature]] of the new monsters, [[MarathonLevel huge sprawling levels that require large amounts of backtracking]] that barely resembles the originals that's also very easy to get lost in, over-detailing to the point of being hard to tell the resemblance to the original levels, and a FinalBoss that [[GiantSpaceFleaFromNowhere comes out of nowhere]] after a legitimate battle against new, souped-up versions of the Barons of Hell from the original.

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** This has also happened with ''Knee-Deep in [=ZDoom=]''. It was ground breaking at the time of its release, being a remake of the original ''Doom'''s first episode that shows off a number of [=ZDoom=]'s new features, such as skyboxes, custom monsters, and scripted events; but nowadays, it's seen as average at best, mainly due to the [[DemonicSpiders unbalanced nature]] of the new monsters, [[MarathonLevel huge sprawling levels that require large amounts of backtracking]] that barely resembles the originals that's also [[GuideDangIt very easy to get lost in, in]], over-detailing to the point of being hard to tell the resemblance to the original levels, and a FinalBoss that [[GiantSpaceFleaFromNowhere comes out of nowhere]] after a legitimate battle against new, souped-up versions of the Barons of Hell from the original.
16th Aug '16 9:24:55 AM Beed28
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Added DiffLines:

** This has also happened with ''Knee-Deep in [=ZDoom=]''. It was ground breaking at the time of its release, being a remake of the original ''Doom'''s first episode that shows off a number of [=ZDoom=]'s new features, such as skyboxes, custom monsters, and scripted events; but nowadays, it's seen as average at best, mainly due to the [[DemonicSpiders unbalanced nature]] of the new monsters, [[MarathonLevel huge sprawling levels that require large amounts of backtracking]] that barely resembles the originals that's also very easy to get lost in, over-detailing to the point of being hard to tell the resemblance to the original levels, and a FinalBoss that [[GiantSpaceFleaFromNowhere comes out of nowhere]] after a legitimate battle against new, souped-up versions of the Barons of Hell from the original.
14th Aug '16 10:49:16 AM nombretomado
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* ''VideoGame/FinalFantasyVI'' got rid of the Crystals, which were a key staple of ''Final Fantasy'' before. This was highly controversial at the time, and the game paved the way for the AnachronismStew and SchizoTech that the series is most widely known for. The exclusion of the Crystals is lost on most modern fans, and a common criticism is that the cast is shallow and unexplored and the gameplay is easy and simple. The game's BigBad Kefka is frequently written off as a goofy [[SelfDemonstrating/TheJoker Joker]] knock-off, but prior to Kefka, ''Final Fantasy'' villains fit the generic TinTyrant / EvilOverlord mold, and Kefka's insane wisecracks and clown-like appearance were a huge departure. Similarly, rather than turning into a generic monster as the FinalBoss, Kefka became a PhysicalGod, and the final battle had many parallels to ''TheDivineComedy''. These days, [=JRPGs=] including ''Final Fantasy'' frequently have angelic and divine final bosses, and FauxSymbolism is par for the course, ''especially'' with ''Final Fantasy''.

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* ''VideoGame/FinalFantasyVI'' got rid of the Crystals, which were a key staple of ''Final Fantasy'' before. This was highly controversial at the time, and the game paved the way for the AnachronismStew and SchizoTech that the series is most widely known for. The exclusion of the Crystals is lost on most modern fans, and a common criticism is that the cast is shallow and unexplored and the gameplay is easy and simple. The game's BigBad Kefka is frequently written off as a goofy [[SelfDemonstrating/TheJoker Joker]] knock-off, but prior to Kefka, ''Final Fantasy'' villains fit the generic TinTyrant / EvilOverlord mold, and Kefka's insane wisecracks and clown-like appearance were a huge departure. Similarly, rather than turning into a generic monster as the FinalBoss, Kefka became a PhysicalGod, and the final battle had many parallels to ''TheDivineComedy''.''Literature/TheDivineComedy''. These days, [=JRPGs=] including ''Final Fantasy'' frequently have angelic and divine final bosses, and FauxSymbolism is par for the course, ''especially'' with ''Final Fantasy''.
11th Aug '16 3:48:21 PM UmbrellasWereAwesome
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* Among the PC gaming crowd, ''Franchise/{{Halo}}'' itself may count as well. Most shooters nowadays have RegeneratingHealth [[note]]Halo is one of the few that accounts for {{regenerating shield|StaticHealth}}s in its story; health is depleted separately in the first game, ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' and does not replenish on its own[[/note]], let you carry [[LimitedLoadout only two weapons at once]], use the weapon you're holding [[QuickMelee as a melee weapon]] instead of using a separate weapon that you have to switch to (e.g., a [[VideoGame/HalfLife crowbar]]), allow you to throw grenades without making you switch to them first, have enemies drop their weapons and equipment when they die instead of just having weapons pre-placed on the stage, etc. All of these elements were around before ''Halo'', but never all in the same game. ''Halo'' was all that in one game, ''and'' on a console. It was also the first console game to include networked multiplayer, which soon gave birth to online multiplayer.

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* Among the PC gaming crowd, ''Franchise/{{Halo}}'' itself may count as well. Most shooters nowadays have RegeneratingHealth [[note]]Halo [[note]]''Halo'' is one of the few that accounts for {{regenerating shield|StaticHealth}}s in its story; health is depleted separately in the first game, ''VideoGame/HaloCombatEvolved'', ''VideoGame/Halo3ODST'' and ''VideoGame/HaloReach'' and does not replenish on its own[[/note]], let you carry [[LimitedLoadout only two weapons at once]], use the weapon you're holding [[QuickMelee as a melee weapon]] instead of using a separate weapon that you have to switch to (e.g., a [[VideoGame/HalfLife crowbar]]), allow you to throw grenades without making you switch to them first, have enemies drop their weapons and equipment when they die instead of just having weapons pre-placed on the stage, etc. All of these elements were around before ''Halo'', but never all in the same game. ''Halo'' ''VideoGame/HaloCombatEvolved'' was all that in one game, ''and'' on a console. It was also the first console game to include networked multiplayer, which soon gave birth to online multiplayer.



** For the console players, it was the ''first'' time ever being allowed to multiplay through local network, up to 16 players at a time, by hooking up TV sets and systems. Network play over the Internet for PC games was available since ''Doom'', but it was considerably harder to set up properly, and even some of the more famous late-90s shooters that were designed specifically for online multiplayer, like ''VideoGame/QuakeIIIArena'' and ''VideoGame/CounterStrike'' still predate ''true'' online multiplayer for PC by a couple of years; in fact, what really constitutes a Seinfield is Unfunny option is the ''server browser''. It is unthinkable today to ship a multiplayer game without a server browser or online match-making system on consoles, but there was a time where you had to manually search for games, and in that regard Halo was indeed the ''first'' FPS on console to feature a robust match making system.

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** For the console players, it was the ''first'' time ever being allowed to multiplay through local network, up to 16 players at a time, by hooking up TV sets and systems. Network play over the Internet for PC games was available since ''Doom'', but it was considerably harder to set up properly, and even some of the more famous late-90s shooters that were designed specifically for online multiplayer, like ''VideoGame/QuakeIIIArena'' and ''VideoGame/CounterStrike'' still predate ''true'' online multiplayer for PC by a couple of years; in fact, what really constitutes a Seinfield is Unfunny option is the ''server browser''. It is unthinkable today to ship a multiplayer game without a server browser or online match-making system on consoles, but there was a time where you had to manually search for games, and in that regard Halo ''Halo'' was indeed the ''first'' FPS on console to feature a robust match making system.
29th Jul '16 9:59:35 AM supergod
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* ''VideoGame/FinalFantasyI'' was awesome for being [[SerialNumbersFiledOff more or less a video game port]] of the then-exploding ''TabletopGame/DungeonsAndDragons'' game. Today, ''VideoGame/NeverwinterNights'' exists, complete with [[VideoGame/NeverwinterNights2 a sequel]], and they have many, many more features with more polish and fewer glaring bugs.
20th Jul '16 1:51:28 PM WillKeaton
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* ''VideoGame/HalfLife1'', being the first modern, highly scripted first person shooter with adaptive AI, now seems somewhat typical after being endlessly copied, ripped off and modified by just about every FPS that came after it (for a concrete example, see [[http://www.mobygames.com/forums/dga,2/dgb,8/dgm,166220/ this forum thread]]).

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* ''VideoGame/HalfLife1'', being the first modern, highly scripted first person shooter with adaptive AI, now seems somewhat typical after being endlessly copied, ripped off and modified by just about every FPS that came after it (for it. (For a concrete example, see [[http://www.mobygames.com/forums/dga,2/dgb,8/dgm,166220/ this forum thread]]).thread.]])
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