History ScrappyMechanic / TheLegendOfZelda

16th Mar '16 10:30:40 PM MyFinalEdits
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* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a mechanic for the Mermaid Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water).
** Made even worse in their Virtual Console release on the 3DS. You either had to double tap the circle pad (which is as inefficient and potentially inaccurate as it sounds) or, on an original 3DS at least, an incredibly stiff D-Pad.

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* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a mechanic for the Mermaid Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water).
**
water). Made even worse in their Virtual Console release on the 3DS. 3DS: You either had have to double tap the circle pad (which is as inefficient and potentially inaccurate as it sounds) or, on an original 3DS at least, an incredibly stiff D-Pad.
15th Mar '16 3:09:10 PM ShulkTime
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** There's also the annoyance of the game having to give you a description of higher valued rupees the first time each time you start up the game, even if you found them on the ground.

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** There's also the annoyance of the game having to give you a description of higher valued rupees the first time each time you start up the game, even if you found them on the ground. This, however, was not intentional, as it was cut out in the HD Remaster, only describing their value the first time ever you pick one up, and never doing it again for that value rupee.
3rd Mar '16 8:01:01 PM MyFinalEdits
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** You found a silver rupee! That's worth a whopping 200 rupees... but your wallet is full, so let's put it back for now. Some may find it better than the alternative used in previous games where any found rupee would be ''erased'' if you tried collecting it with a full wallet, but they may think otherwise while searching for the last "unopened" chest in a dungeon.
*** This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.

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** You found a silver rupee! That's worth a whopping 200 rupees... but your wallet is full, so let's put it back for now. Some may find it better than the alternative used in previous games where any found rupee would be ''erased'' if you tried collecting it with a full wallet, but they may think otherwise while searching for the last "unopened" chest in a dungeon.
***
dungeon. This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.
20th Feb '16 6:19:52 PM gophergiggles
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* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released as ''VideoGame/TheLegendOfZeldaFourSwords'' on the GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, but since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].

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* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released as ''VideoGame/TheLegendOfZeldaFourSwords'' on the GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, but and since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].
20th Feb '16 3:14:53 PM gophergiggles
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* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released as ''VideoGame/TheLegendOfZeldaFourSwords'' on the GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, but since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].
10th Feb '16 4:36:58 PM CoCage
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* ''VideoGame/HyruleWarriors''
** Any level where a Cucco will appear and follow the player around, as it seems to exist solely to discourage the use of wide attacks. Or, for that matter, any attacks if you don't know exactly where the chicken last moved to. The general consensus is that it's not a question of if you'll hit it enough to trigger its rage, but when. Some of the other Cucco events (guiding a baby Cucco to its mother and two Cuccos fighting in a keep) are also hated, but the one that follows the player is particularly hated.
** To a lesser extent, the missions that don't have an Element Affinity, as it means all the defense badges you've grinded for are now completely useless (making getting an A-Rank all that more difficult).
** During co-op play, enemy groups are severely cut to make up for the strain of having two characters in the same mission. This can make racking up [=KOs=] exceptionally difficult due to enemies not spawning fast enough; in fact, you could be only halfway through claiming a keep and have it completely devoid of enemies for several seconds. However, this ''may'' have been an intentional design flaw, since it discourages players from abusing co-op mode to A-Rank a mission with a character other than who the mission was intended for (although it ''also'' discourages playing the game with friends, as well).
** Some Ganon's Fury missions have Zant and Ghirahim show up and then get attacked, prompting you to save them. While the consequences of not saving them aren't particularly dire, this is made annoying by how Ganon's size is so vast that it is nearly impossible to make contact with their green circles to restore their health without pushing them into a wall first.
2nd Feb '16 12:59:17 AM Lego3400
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***This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.
8th Jan '16 8:24:13 AM SuperBlah
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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a speci

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** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a specispecific player. According to WordOfGod, working with and deciphering them is meant to be part of the fun, but most players... don't see it that way.
2nd Jan '16 2:59:35 PM Silverblade2
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* ''VideoGame/TheLegendOfZeldaTriForceHeroes'':
** Switching between characters in solo mode can be tedious, as you're doing the work of three players by yourself, and there are some parts that require precise timing to get through.
** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each unique system you play with. If you don't know a lot of other 3DS owners, you're out of luck- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.
** The emotes used to communicate to other players. Not only are they highly spammable, but they don't do a very good job of conveying what needs to be done in any given situation, and can't be directed at a speci
13th Dec '15 3:31:38 AM Komodin
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* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a wonderful mechanic for the Mermaid Suit. You have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water).

to:

* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a wonderful mechanic for the Mermaid Suit. You Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water).
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http://tvtropes.org/pmwiki/article_history.php?article=ScrappyMechanic.TheLegendOfZelda