History ScrappyMechanic / TheLegendOfZelda

26th May '16 11:34:31 AM VanHohenheimOfXerxes
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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''''VideoGame/TheLegendOfZeldaOcarinaOfTime''
26th May '16 11:34:10 AM VanHohenheimOfXerxes
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* Having to pause and go to the equipment screen to change between normal shoes and iron boots over and over and over in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''s Water Temple, where you need to walk on the bottom in some places and float in others to complete it. (Thankfully, the remake and next games have the Iron Boots as an item you can equip to one button for easy switching.) Made worse by the fact that it takes ages to switch to the pause screen, as every time the player presses the Start button, the game slowly generates a screenshot of the game in order to use it as the background for the pause screen, not showing this one until the process is finished.

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* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''
**
Having to pause and go to the equipment screen to change between normal shoes and iron boots over and over and over in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'''s the Water Temple, where you need to walk on the bottom in some places and float in others to complete it. (Thankfully, the remake and next games have the Iron Boots as an item you can equip to one button for easy switching.) Made worse by the fact that it takes ages to switch to the pause screen, as every time the player presses the Start button, the game slowly generates a screenshot of the game in order to use it as the background for the pause screen, not showing this one until the process is finished.finished.
** There's another infamous Scrappy Mechanic relating to Kaepora Gaebora, the owl who repeatedly delivers [[WallOfText long-winded exposition]] that's only useful the first time you play. The default choice for ShallIRepeatThat is "yes," meaning many players who {{button mash|ing}} their way through his speeches end up inadvertently prompting him to give the whole speech ''all over again''.
22nd May '16 4:57:45 PM MyFinalEdits
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** The multiplayer system was practically rendered unplayable because it forced gamers to use the GameBoyAdvance and Link Cables as controllers rather than GameCube controllers in a very clear attempt to foist the peripheral on people. Good luck finding four friends with all the essential hookups to play what could otherwise be an amazing game, especially considering said devices are no longer being made and are quite hard to come by.
** Being able to carry only one item at a time was, in theory, an interesting deviation from the expected gameplay which added an extra level to the game's puzzles. In practice it merely padded the levels with BackTracking as you'd often be offered several items with no clue which one you needed, reducing the puzzles to "guess which one you need and if you're wrong wander back and get the right one." Most players felt, since the game's core mechanic centered around controlling four Links at once, they could have at least had the option to give each Link a different item.

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** The multiplayer system was practically rendered unplayable because it forced forces gamers to use the GameBoyAdvance UsefulNotes/GameBoyAdvance and Link Cables as controllers rather than GameCube UsefulNotes/NintendoGameCube controllers in a very clear attempt to foist the peripheral on people. Good luck finding four friends with all the essential hookups to play what could otherwise be an amazing game, especially considering said devices are no longer being made and are quite hard to come by.
** Being able to carry only one item at a time was, is, in theory, an interesting deviation from the expected gameplay which added adds an extra level to the game's puzzles. In practice it merely padded pads the levels with BackTracking as you'd you're often be offered several items with no clue which one you needed, need, reducing the puzzles to "guess which one you need and if you're wrong wander back and get the right one." Most players felt, feel, since the game's core mechanic centered centers around controlling four Links at once, they could have at least had the option to give each Link a different item.
22nd May '16 4:24:40 PM gophergiggles
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Added DiffLines:

* ''VideoGame/TheLegendOfZeldaFourSwordsAdventures'':
** The multiplayer system was practically rendered unplayable because it forced gamers to use the GameBoyAdvance and Link Cables as controllers rather than GameCube controllers in a very clear attempt to foist the peripheral on people. Good luck finding four friends with all the essential hookups to play what could otherwise be an amazing game, especially considering said devices are no longer being made and are quite hard to come by.
** Being able to carry only one item at a time was, in theory, an interesting deviation from the expected gameplay which added an extra level to the game's puzzles. In practice it merely padded the levels with BackTracking as you'd often be offered several items with no clue which one you needed, reducing the puzzles to "guess which one you need and if you're wrong wander back and get the right one." Most players felt, since the game's core mechanic centered around controlling four Links at once, they could have at least had the option to give each Link a different item.
7th May '16 6:34:26 PM Kayube
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** You found a silver rupee! That's worth a whopping 200 rupees... but your wallet is full, so let's put it back for now. Some may find it better than the alternative used in previous games where any found rupee would be ''erased'' if you tried collecting it with a full wallet, but they may think otherwise while searching for the last "unopened" chest in a dungeon. This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.

to:

** You found a silver rupee! That's worth a whopping 200 rupees... but your wallet is full, so let's put it back for now. Some may find it better than the alternative used in previous games where any found rupee would be ''erased'' wasted if you tried collecting it with a full wallet, but they may think otherwise while searching for the last "unopened" chest in a dungeon. This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.
6th May '16 10:36:03 AM rjd1922
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* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a mechanic for the Mermaid Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water). Made even worse in their Virtual Console release on the 3DS: You either have to double tap the circle pad (which is as inefficient and potentially inaccurate as it sounds) or, on an original 3DS at least, an incredibly stiff D-Pad.



* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a mechanic for the Mermaid Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water). Made even worse in their Virtual Console release on the 3DS: You either have to double tap the circle pad (which is as inefficient and potentially inaccurate as it sounds) or, on an original 3DS at least, an incredibly stiff D-Pad.
* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released with ''VideoGame/TheLegendOfZeldaFourSwords'' on the UsefulNotes/GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, and since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].
* ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker's]]'' sailing deserves special mention here; while it's essentially the same mechanic as Epona the horse, at least Hyrule Field has more visual diversity. Epona also didn't require you to play a song every time you wanted to change directions for max speed, and the Great Sea is much larger than Hyrule Field. Of course, a BrokenBase has developed around this mechanic, as about as many fans who hated the mechanic also loved it. Slightly changed in the UpdatedRerelease with the addition of a "Fast Sail" that doubles your speed and eliminates the need to manually change the direction of the wind; of course, the issue of whether it's needed or it ruins the experience of the game leads back to the same argument.



* ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker's]]'' sailing deserves special mention here; while it's essentially the same mechanic as Epona the horse, at least Hyrule Field has more visual diversity. Epona also didn't require you to play a song every time you wanted to change directions for max speed, and the Great Sea is much larger than Hyrule Field. Of course, a BrokenBase has developed around this mechanic, as about as many fans who hated the mechanic also loved it. Slightly changed in the UpdatedRerelease with the addition of a "Fast Sail" that doubles your speed and eliminates the need to manually change the direction of the wind; of course, the issue of whether it's needed or it ruins the experience of the game leads back to the same argument.



** This game also inexplicably did away with adjustable text speed, uses a ridiculously slow speed as the default, ''and'' has more text-exposition than any other Zelda game, so be prepared to sit through many lines of tedious text, often text you've been force-read dozens of times already, every time you buy anything or talk to anyone for any other reason. Plot-relevant text is even slower. Holding down the A button speeds it up a tiny bit, but not nearly enough to prevent boring an average-speed reader to death.

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** This game also inexplicably did away with adjustable text speed, uses a ridiculously slow speed as the default, ''and'' has more text-exposition than any other Zelda ''Zelda'' game, so be prepared to sit through many lines of tedious text, often text you've been force-read dozens of times already, every time you buy anything or talk to anyone for any other reason. Plot-relevant text is even slower. Holding down the A button speeds it up a tiny bit, but not nearly enough to prevent boring an average-speed reader to death.



** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each unique system you play with. If you don't know a lot of other 3DS owners, you're out of luck- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.

to:

** Friendship tokens are required to make some outfits. You can only get them through local multiplayer, and you can only earn one for each unique system you play with. If you don't know a lot of other 3DS owners, you're out of luck- though, at least Download Play counts, meaning the other players don't need to own the game. The Dec 2nd December 2 update allows players to purchase Friendly Tokens at the shop stall in town or win them in the daily treasure game. While getting enough tokens for the outfits is still bound to be slow and somewhat random, at least it makes it possible for players who don't know lots of other local 3DS owners.



* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released as ''VideoGame/TheLegendOfZeldaFourSwords'' on the GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, and since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].
16th Mar '16 10:30:40 PM MyFinalEdits
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* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a mechanic for the Mermaid Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water).
** Made even worse in their Virtual Console release on the 3DS. You either had to double tap the circle pad (which is as inefficient and potentially inaccurate as it sounds) or, on an original 3DS at least, an incredibly stiff D-Pad.

to:

* ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle of Ages]]'' added a mechanic for the Mermaid Suit where you have to ''constantly tap the D-Pad'' in the direction you want to swim in, not hold the D-Pad as usual. This makes the sixth and seventh level bosses extremely annoying, thanks to both fights being fought underwater (the sixth boss is both under and above water).
**
water). Made even worse in their Virtual Console release on the 3DS. 3DS: You either had have to double tap the circle pad (which is as inefficient and potentially inaccurate as it sounds) or, on an original 3DS at least, an incredibly stiff D-Pad.
15th Mar '16 3:09:10 PM ShulkTime
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** There's also the annoyance of the game having to give you a description of higher valued rupees the first time each time you start up the game, even if you found them on the ground.

to:

** There's also the annoyance of the game having to give you a description of higher valued rupees the first time each time you start up the game, even if you found them on the ground. This, however, was not intentional, as it was cut out in the HD Remaster, only describing their value the first time ever you pick one up, and never doing it again for that value rupee.
3rd Mar '16 8:01:01 PM MyFinalEdits
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** You found a silver rupee! That's worth a whopping 200 rupees... but your wallet is full, so let's put it back for now. Some may find it better than the alternative used in previous games where any found rupee would be ''erased'' if you tried collecting it with a full wallet, but they may think otherwise while searching for the last "unopened" chest in a dungeon.
*** This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.

to:

** You found a silver rupee! That's worth a whopping 200 rupees... but your wallet is full, so let's put it back for now. Some may find it better than the alternative used in previous games where any found rupee would be ''erased'' if you tried collecting it with a full wallet, but they may think otherwise while searching for the last "unopened" chest in a dungeon.
***
dungeon. This feature is so annoying to the fanbase, Nintendo actully took the time to announce it would be removed in the HD Wii U Remaster.
20th Feb '16 6:19:52 PM gophergiggles
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* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released as ''VideoGame/TheLegendOfZeldaFourSwords'' on the GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, but since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].

to:

* When ''VideoGame/TheLegendOfZeldaALinkToThePast'' was re-released as ''VideoGame/TheLegendOfZeldaFourSwords'' on the GameBoyAdvance, they decided to add in the "RAAAH! ROOH!! RAAH!!" sword-swinging yells lifted straight from ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. You'd be very hard pressed to find even a single player who appreciated it as it seems incredibly out of place and is ''much'' louder than any other sound effect in the game, but and since the game has a ''lot'' of ButtonMashing swordplay it [[MostAnnoyingSound gets incredibly annoying in very short order]].
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