History SchmuckBait / VideoGames

28th Apr '16 7:46:32 AM StFan
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* ''VideoGame/{{Half-Life}}''
** Parodied in a mod, in which the player is led by several signs to a large button marked "Do Not Press". [[DeadEndRoom Leaving the room is impossible ]][[ButThouMust until the button is pressed.]] Played straight in the main ''VideoGame/{{Half-Life|1}}'' game. Early on, after the resonance cascade, you reach an elevator with a large warning sign next to it -- "In Case Of Fire Do Not Use Elevators" -- should you press the button, an elevator full of scientists will fall screaming to their doom. (The developer who thought this up said that it worked both as a game element and as a message to other developers -- "Enough with the [[FetchQuest damn button puzzles]] already.") The elevator still falls even if you don't press the button. Though most people probably do anyway.

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* ''VideoGame/{{Half-Life}}''
''VideoGame/HalfLife'':
** Parodied in a mod, in which the player is led by several signs to a large button marked "Do Not Press". [[DeadEndRoom Leaving the room is impossible ]][[ButThouMust until the button is pressed.]] Played straight in the main ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' game. Early on, after the resonance cascade, you reach an elevator with a large warning sign next to it -- "In Case Of Fire Do Not Use Elevators" -- should you press the button, an elevator full of scientists will fall screaming to their doom. (The developer who thought this up said that it worked both as a game element and as a message to other developers -- "Enough with the [[FetchQuest damn button puzzles]] already.") The elevator still falls even if you don't press the button. Though most people probably do anyway.



** ''VideoGame/{{Half-Life 2}}'' and its expansions tend to leave small piles of ammo, health and power apparently in the open on the opposite end of seemingly empty rooms or vents, except when you go to get them the floor will collapse or something and leave you suddenly surrounded by headcrabs or somesuch. The first time you can probably be forgiven for falling for it, but afterwards not so much especially since you can grab the items safely from a distance with your gravity gun.

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** ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' and its expansions tend to leave small piles of ammo, health and power apparently in the open on the opposite end of seemingly empty rooms or vents, except when you go to get them the floor will collapse or something and leave you suddenly surrounded by headcrabs or somesuch. The first time you can probably be forgiven for falling for it, but afterwards not so much especially since you can grab the items safely from a distance with your gravity gun.
23rd Apr '16 9:51:08 PM BattleMaster
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* In ''VideoGame/PlanescapeTorment'', one of the quests involves a [[SealedEvilInACan box]] that The Nameless One is forced to deliver to several people because they don't want it, and they stated repeated to ''never'' open it, that is it not good to ''know'' what's in it and more importantly, to never, ''ever'', under any circumstances leave the Hive (the part of the city the game starts in) while carrying the box. Classic Schmuck Bait. There are actually three ways to complete this quest: you can open the box yourself like an idiot [[spoiler:and fight a low-level demon which may overwhelm your party unless you have a magic weapon]], you can simply leave the Hive while it's still in your inventory (which causes the box to vanish with no apparent results other than the gem on it replacing it in your inventory), or you can complete a quest that has you run all over the Hive to find someone that will destroy the box and send its contents to multiple dimensions [[spoiler:netting you some XP and a small amount of money from the guy who gave you the box, provided you manage to find him]]. [[spoiler:Choose the second option and near the end of the game, you end up encountering "The Fiend from Moridor's Box", which turns out to be the strongest monster in the game]]. In fine ''D&D'' tradition, taking the hardest way out nets you the best treasure...if you survive.

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* In ''VideoGame/PlanescapeTorment'', one of the quests involves a [[SealedEvilInACan box]] that The Nameless One is forced to deliver to several people because they don't want it, and they stated repeated to ''never'' open it, that is it not good to ''know'' what's in it and more importantly, to never, ''ever'', under any circumstances leave the Hive (the part of the city the game starts in) while carrying the box. Classic Schmuck Bait. There are actually three ways to complete this quest: you can open the box yourself like an idiot [[spoiler:and fight a low-level demon which may overwhelm your party is unlikely to be a threat unless you have there's no one in the party with a magic weapon]], you can simply leave the Hive while it's still in your inventory (which causes the box to vanish with no apparent results other than the gem on it replacing it in your inventory), or you can complete a quest that has you run all over the Hive to find someone that will destroy the box and send its contents to multiple dimensions [[spoiler:netting you some XP and a small amount of money from the guy who gave you the box, provided you manage to find him]]. [[spoiler:Choose the second option and near the end of the game, you end up encountering "The "[[NamesToRunAwayFrom The Fiend from Moridor's Box", Box]]", which turns out to be the strongest monster in the game]]. In fine ''D&D'' tradition, taking the hardest way out nets you the best treasure...treasure and a huge amount of XP...if you survive.


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* ''VideoGame/{{Fallout4}}'' gives you a chance to set up your own Schmuck Bait with the Wasteland Workshop DLC. One of the new things the DLC adds is the ability to build traps for various wasteland critters, including Raiders and Gunners. Their traps are large boxes with "Free Chems!" (for Raiders) and "Free Guns and Ammo!" (for Gunners) written on the sides.
23rd Apr '16 9:44:57 PM Sudsy16
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* ''VideoGame/{{Wick}}'' has an in-game version of itself where the player is blindfolded and led into a forest with nothing but candles and matches and must survive until 6 am. Cue the ghost children.
27th Mar '16 3:28:02 AM Nightmask
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* In the Eye Of The Beholder series by SSI in one of the games is a room with some nice magical items in it including magical plate armor, complete with hints to not take it. Doing so causes the room to seal behind you as you release a pressure plate that the armor was holding down resulting in your party being trapped and dying from starvation (no matter what kind of party you have including clerics high enough to make food and water).
* In the Pool Of Radiance series (also by SSI) when fighting the final boss of the game series a powerful demon when you win out over his first wave of attackers he tries to tempt you with the power of the stone he has and runs a command word by too quickly to read. If you used tricks like pausing the computer at the right time to read the code and input it you complete the demon's plan, causing Elminster to rise up from the pool crying out in horror before swiftly dying along with the entire party.
10th Mar '16 1:23:12 PM LucaEarlgrey
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* Never use the "pause" function in a RhythmGame; no matter how much it looks like "pause", when you unpause it will be revealed that it was actually [[GameOver "quit"]].
1st Mar '16 11:22:05 AM FlakyPorcupine
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* A lot of the SCPs in ''VideoGame/SCPContainmentBreach'' are blocked off from the player by a little more than a keycard, or having the player ''really'' going out of their way to have themselves be killed by whatever horror lies in the next room. Of course, being a SCP-reader and knowing what each of them are helps in avoiding them (or embracing them, if you wish to see TheManyDeathsOfYou).
* Happens a few times in ''VideoGame/SpookysHouseOfJumpScares'', mostly in the DLC. When you reach the checkpoint after room 250, Spooky will tell you to look behind you, which results in [[JumpScare a LOUD cacophony of Specimen 1]]. If you value your life in the Karamari Hospital DLC, it's also best to avoid sitting on the red chair, or to avoid any seemingly endless hallways.
29th Feb '16 9:09:59 AM MyFinalEdits
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* Near the beggining of ''VideoGame/{{DROD}}'': Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an I told you so.

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* Near the beggining of ''VideoGame/{{DROD}}'': Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an I "I told you so.so".



** In ''VideoGame/CallOfDutyBlackOps'''s multiplayer mode, some players will use care package crates as Schmuck Bait, throwing them out in the open and waiting for an unsuspecting enemy to wander over and attempt to steal the crate. Doing so leaves the "Schmuck" standing still in a helpless state for several seconds, enough time for the other player to score an easy head shot or tomahawk kill.
*** Ironically the reverse can also happen to the owner of the care package. If a person with the Hacker Pro perk kills the owner before he/she can get the package the hacker can booby trap the crate and leave an unpleasant surprise waiting for their victim or any of their victim's teammates that happen upon the trap. [[http://www.youtube.com/watch?v=sUwBIeM-pMw Let the multi-kills ensue]].

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** In ''VideoGame/CallOfDutyBlackOps'''s ''VideoGame/CallOfDutyBlackOps'':
*** In
multiplayer mode, some players will use care package crates as Schmuck Bait, throwing them out in the open and waiting for an unsuspecting enemy to wander over and attempt to steal the crate. Doing so leaves the "Schmuck" standing still in a helpless state for several seconds, enough time for the other player to score an easy head shot or tomahawk kill.
*** Ironically the The reverse can also happen to the owner of the care package. If a person with the Hacker Pro perk kills the owner before he/she can get the package the hacker can booby trap the crate and leave an unpleasant surprise waiting for their victim or any of their victim's teammates that happen upon the trap. [[http://www.youtube.com/watch?v=sUwBIeM-pMw Let the multi-kills ensue]].
28th Feb '16 11:01:02 PM Averagemoe
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* Near the beggining of ''VideoGame/{{DROD}}'': Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an I told you so.
2nd Feb '16 4:48:11 PM StClair
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** Also in the ''VideoGame/CallOfDutyBlackOps'' multiplayer mode some players will use care package crates as Schmuck Bait, throwing them out in the open and waiting for an unsuspecting enemy to wander over and attempt to steal the crate. Doing so leaves the "Schmuck" standing still in a helpless state for several seconds, enough time for the other player to score an easy head shot or tomahawk kill.
** Ironically the reverse can also happen to the owner of the care package. If a person with the Hacker Pro perk kills the owner before he/she can get the package the hacker can booby trap the crate and leave an unpleasant surprise waiting for their victim or any of their victim's teammates that happen upon the trap. [[http://www.youtube.com/watch?v=sUwBIeM-pMw Let the multi-kills ensue]].

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** Also in the ''VideoGame/CallOfDutyBlackOps'' In ''VideoGame/CallOfDutyBlackOps'''s multiplayer mode mode, some players will use care package crates as Schmuck Bait, throwing them out in the open and waiting for an unsuspecting enemy to wander over and attempt to steal the crate. Doing so leaves the "Schmuck" standing still in a helpless state for several seconds, enough time for the other player to score an easy head shot or tomahawk kill.
** *** Ironically the reverse can also happen to the owner of the care package. If a person with the Hacker Pro perk kills the owner before he/she can get the package the hacker can booby trap the crate and leave an unpleasant surprise waiting for their victim or any of their victim's teammates that happen upon the trap. [[http://www.youtube.com/watch?v=sUwBIeM-pMw Let the multi-kills ensue]].



* There are numerous video games where, when reaching the final boss, said boss offers you to [[WeCanRuleTogether join him]] instead. Almost without exception, taking that choice either [[NonstandardGameOver kills you outright]] or gives you a bad ending, or summons a horde of angry enemies. Examples: ''VideoGame/StreetsOfRage'', ''VideoGame/UltimaVII'', ''VideoGame/JadeEmpire'', and many others.

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* There are numerous video games where, when reaching the final boss, said boss offers makes you an offer to [[WeCanRuleTogether join him]] instead. Almost without exception, taking that choice either [[NonstandardGameOver kills you outright]] or gives you a bad ending, or summons a horde of angry enemies. Examples: ''VideoGame/StreetsOfRage'', ''VideoGame/UltimaVII'', ''VideoGame/JadeEmpire'', and many others.



* ''VideoGame/StarWarsTheOldRepublic:'' A player is exploring Voss, minding their own business when...hey, what's this "Forbidden Knowledge" tablet? Looks like a lore object, let's read it - say hello to the two part World Boss!

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* ''VideoGame/StarWarsTheOldRepublic:'' ''VideoGame/StarWarsTheOldRepublic:''
** On Alderaan, a house of assassins has a "Guest Wing" full of traps. One of these is a chest, sitting on a pedestal in the middle of the room; it's even labeled "[[LampshadeHanging Conspicuous Security Chest]]". Lying in front of it is the body of a previous Schmuck, done in by a half-dozen poison darts. Guess what happens if you open the chest?
**
A player is exploring Voss, minding their own business when...hey, what's this "Forbidden Knowledge" tablet? Looks like a lore object, let's read it - say hello to the two part World Boss!
2nd Feb '16 11:23:39 AM MyFinalEdits
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** At one point you visit a Sand People encampment. You're warned not to take anything from their camp without permission. If you do, every one of them turns hostile and attacks you.
*** The ''entire'' section with the sand people is one long sequence of successive Schmuck Bait. When they're reiterating their oral history, you're warned not to question any of it, if you do, they attack you. You're told that sand people must never remove their all-covering garments for what amounts to religious reasons. If you admit you killed a sand person and stole their clothes, they attack you. And so on. . .

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** At one point you visit a Sand People encampment. You're warned not to take anything from their camp without permission. If you do, every one of them turns hostile and attacks you.
*** The ''entire'' section with the sand people is one long sequence of successive Schmuck Bait. When
you. And when they're reiterating their oral history, you're warned not to question any of it, if you do, they attack you. You're told that sand people must never remove their all-covering garments for what amounts to religious reasons. If you admit you killed a sand person and stole their clothes, they attack you. And so on. . .
This list shows the last 10 events of 234. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=SchmuckBait.VideoGames