History SchmuckBait / VideoGames

15th Aug '16 2:49:05 PM Averagemoe
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* Near the beginning of ''VideoGame/{{DROD}}'': Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an "I told you so".

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* Near the beginning of ''VideoGame/{{DROD}}'': VideoGame/DeadlyRoomsOfDeath: Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an "I told you so".
2nd Aug '16 3:38:15 PM jameygamer
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* The potion is the "Drink Me" sequence in VideoGame/DragonsLair.
* The cake[[note]]Which, needless to say "is a(n obvious) lie"[[/note]] in VideoGame/NewSuperMarioBrosWii.
* In {{Videogame/Mardek}} Chapter 3, during the Sun Temple, you come across a save point. In the same room you find a conspicuous chest in the middle of your path. Opening that chest will unleash a Griffen that will crush you if unprepared. If you're using the official walkthrough though you'll be informed beforehand.

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* The potion is the "Drink Me" sequence in VideoGame/DragonsLair.
''VideoGame/DragonsLair''.
* The cake[[note]]Which, needless to say "is a(n obvious) lie"[[/note]] in VideoGame/NewSuperMarioBrosWii.
''VideoGame/NewSuperMarioBrosWii''.
* In {{Videogame/Mardek}} ''{{Videogame/Mardek}}'' Chapter 3, during the Sun Temple, you come across a save point. In the same room you find a conspicuous chest in the middle of your path. Opening that chest will unleash a Griffen that will crush you if unprepared. If you're using the official walkthrough though you'll be informed beforehand.
24th Jul '16 1:18:53 AM jameygamer
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** Rather than the tradition click-and-buy shop hubs, the shops in [[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]] have you pick up the item and bring it to the cash register to pay for it. If you try to shoplift, the shopkeeper will yell at you, and you won't be able to leave without putting it back or paying. However, some fancy maneuvering makes it possible to slip past his line of sight and get it for free. If you do this, all NPC's will call you "THIEF" instead of your chosen name, and the shopkeeper will kill you if you ever go back in.

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** Rather than the tradition click-and-buy shop hubs, the shops in [[VideoGame/TheLegendOfZeldaLinksAwakening ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]] Awakening]]'' have you pick up the item and bring it to the cash register to pay for it. If you try to shoplift, the shopkeeper will yell at you, and you won't be able to leave without putting it back or paying. However, some fancy maneuvering makes it possible to slip past his line of sight and get it for free. If you do this, all NPC's will call you "THIEF" instead of your chosen name, and the shopkeeper will kill you if you ever go back in.in [[note]] In the DX version, stealing from the shop to get a photo is required to obtain legal 100% completion; it's not required to actually beat the game, however [[/note]].
13th Jul '16 9:31:18 AM Luigifan
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Often a subtrope of UnwinnableByMistake, UnwinnableByDesign or (most usually) UnwinnableByInsanity.
* Near the beggining of ''VideoGame/{{DROD}}'': Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an "I told you so".
* ''VideoGame/EveOnline'' had an unintentional form of player bait. Pressing Ctrl + Q at the same time quit the game back to the desktop. Many a new player, when asking in a public chat channel how to, for example open the galaxy map or launch all their drones at once would often recieve the answer "press Ctrl + Q". This has since been removed.

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Often a subtrope of UnwinnableByMistake, UnwinnableByDesign UnwinnableByDesign, or (most usually) UnwinnableByInsanity.
UnwinnableByInsanity. Also compare PressXToDie.

* Near the beggining beginning of ''VideoGame/{{DROD}}'': Journey to Rooted Hold, the Slayer sets up a stupidly obvious trap, in which hitting an orb will lock you in the room. His companion tries to tell him "The Delver can't be that stupid." However, falling for the trap is the only way to progress, and the Slayer gives him an "I told you so".
* ''VideoGame/EveOnline'' had an unintentional form of player bait. Pressing Ctrl + Q at the same time quit the game back to the desktop. Many a new player, when asking in a public chat channel how to, for example example, open the galaxy map or launch all their drones at once once, would often recieve the answer "press Ctrl + Q". This has since been removed.



** Played straight in the Museum "credits" level. After browsing the lifelike dioramas re-enacting scenes from the game, the player will invariably notice a large button, to which the onscreen prompt responds "Do Not Press (whatever the action button is for your platform)". Pressing the action button results in [[spoiler:all the figures coming to life and bloodily ending the unprepared player. If you're prepared, though, it's not all that hard to survive as long as you get out of the room fast enough]].

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** Played straight in the Museum "credits" level. After browsing the lifelike dioramas re-enacting scenes from the game, the player will invariably notice a large button, to which the onscreen prompt responds "Do Not Press (whatever the action button is for your platform)". [[PressXToDie Pressing the action button button]] results in [[spoiler:all the figures coming to life and bloodily ending the unprepared player. If you're prepared, though, it's not all that hard to survive as long as you get out of the room fast enough]].



*** The reverse can also happen to the owner of the care package. If a person with the Hacker Pro perk kills the owner before he/she can get the package the hacker can booby trap the crate and leave an unpleasant surprise waiting for their victim or any of their victim's teammates that happen upon the trap. [[http://www.youtube.com/watch?v=sUwBIeM-pMw Let the multi-kills ensue]].

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*** The reverse can also happen to the owner of the care package. If a person with the Hacker Pro perk kills the owner before he/she can get the package package, the hacker can booby trap the crate and leave an unpleasant surprise waiting for their victim or any of their victim's teammates that happen upon the trap. [[http://www.youtube.com/watch?v=sUwBIeM-pMw Let the multi-kills ensue]].



* ''Videogame/{{Doom}}'': See that big health kit on the middle of this large, perfectly circular and otherwise completely empty room? You are free to take it. If you are ready to fight huge waves of monsters that will appear the moment you pick it from camouflaged trap doors on the walls, that is.
* ''[[Videogame/{{Doom}} Doom 3]]''. You will find rooms that seems to be perfect for an ambush with a large medkit on corner, but nothing will happen. However, you see that vacant hallway and a small stimpack in an opening in it, but touching that causes an Imp to appear behind you and maul your spine away.

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* ''Videogame/{{Doom}}'': See that big health kit on the middle of this large, perfectly circular circular, and otherwise completely empty room? You are free to take it. If you are ready to fight huge waves of monsters that will appear the moment you pick it up from camouflaged trap doors on the walls, that is.
* ''[[Videogame/{{Doom}} Doom 3]]''. You will find rooms that seems to be perfect for an ambush with a large medkit on a corner, but nothing will happen. However, you see that vacant hallway and a small stimpack in an opening in it, but touching that causes an Imp to appear behind you and maul your spine away.



** Parodied in a mod, in which the player is led by several signs to a large button marked "Do Not Press". [[DeadEndRoom Leaving the room is impossible ]][[ButThouMust until the button is pressed.]] Played straight in the main ''VideoGame/HalfLife1'' game. Early on, after the resonance cascade, you reach an elevator with a large warning sign next to it -- "In Case Of Fire Do Not Use Elevators" -- should you press the button, an elevator full of scientists will fall screaming to their doom. (The developer who thought this up said that it worked both as a game element and as a message to other developers -- "Enough with the [[FetchQuest damn button puzzles]] already.") The elevator still falls even if you don't press the button. Though most people probably do anyway.

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** Parodied in a mod, in which the player is led by several signs to a large button marked "Do Not Press". [[DeadEndRoom Leaving the room is impossible ]][[ButThouMust impossible]] [[ButThouMust until the button is pressed.]] Played straight in the main ''VideoGame/HalfLife1'' game. Early on, after the resonance cascade, you reach an elevator with a large warning sign next to it -- "In Case Of Fire Do Not Use Elevators" -- should you press the button, an elevator full of scientists will fall screaming to their doom. (The developer who thought this up said that it worked both as a game element and as a message to other developers -- "Enough with the [[FetchQuest damn button puzzles]] already.") The elevator still falls even if you don't press the button. Though most people probably do anyway.



** ''VideoGame/HalfLife2'' and its expansions tend to leave small piles of ammo, health and power apparently in the open on the opposite end of seemingly empty rooms or vents, except when you go to get them the floor will collapse or something and leave you suddenly surrounded by headcrabs or somesuch. The first time you can probably be forgiven for falling for it, but afterwards not so much especially since you can grab the items safely from a distance with your gravity gun.

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** ''VideoGame/HalfLife2'' and its expansions tend to leave small piles of ammo, health health, and power apparently in the open on the opposite end of seemingly empty rooms or vents, except when you go to get them them, the floor will collapse or something and leave you suddenly surrounded by headcrabs or somesuch. The first time time, you can probably be forgiven for falling for it, but afterwards not so much much, especially since you can grab the items safely from a distance with your gravity gun.



** The "Dead Air" campaign takes place in an airport. In one part of that airport is a metal detector that you can walk through in plain sight. Walking through it cause an alarm, alerting a TRUCKLOAD of Infected. It becomes a ButThouMust in the sequel due to changes in the map that force you to walk through the detector.

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** The "Dead Air" campaign takes place in an airport. In one part of that airport is a metal detector that you can walk through in plain sight. Walking through it will cause an alarm, alerting a TRUCKLOAD of Infected. It becomes a ButThouMust in the sequel due to changes in the map that force you to walk through the detector.



** Pressing the "Don't Touch" button in the escape pod of ''VideoGame/SpaceQuest I'' causes the pod to plunge into ''VideoGame/KingsQuestIQuestForTheCrown'' or ''VideoGame/ConquestsOfTheLongbow'' (depending on whether you're playing the original game or the VGA remake) and crash upon impact. (Actually, [[RuleOfCool it's one of the coolest deaths in the game,]] so just seeing it might be worth doing it, so long as you save the game first.

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** Pressing the "Don't Touch" button in the escape pod of ''VideoGame/SpaceQuest I'' causes the pod to plunge into ''VideoGame/KingsQuestIQuestForTheCrown'' or ''VideoGame/ConquestsOfTheLongbow'' (depending on whether you're playing the original game or the VGA remake) and crash upon impact. (Actually, [[RuleOfCool it's one of the coolest deaths in the game,]] so just seeing it might be worth doing it, so long as you save the game first.)



** The SCS Eureka's self-destruct mechanism in ''VideoGame/SpaceQuest 5'' [[spoiler: at [[ChekhovsGun any time other than]] when [[GodzillaThreshold it's (really) the only option you have left]]]].

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** The SCS Eureka's self-destruct mechanism in ''VideoGame/SpaceQuest 5'' [[spoiler: at [[spoiler:at [[ChekhovsGun any time other than]] when [[GodzillaThreshold it's (really) the only option you have left]]]].



** Another trick with spies is to adopt the famous spycrab pose or do something like a conga taunt. Have a pyro or another suitable class hide near you. Eventually someone from the enemy team notice and try to kill you rather than laughing. Lead them to the pyro and watch the fire works.
** One that involves cooperation of another player is chasing a friendly spy disguised as a member of the other team. This is particurally effective if the attacker is using a secondary or melee weapon and missing and the spy is disguised as a target with low health. The enemies will throw all their normal caution about spies to the wind and rush in to help. The spy can get often get an easy backstab and if not the spy and the "attacker" can usually finish the opponent off anyway.
** One classic trick in the common map 2Fort is to lay a wad of stickybombs on the medkit in your team's sewer as you head out through it for the other team's fort. If the demoman encounters more resistance then planned, he just runs back to his own sewer and back pedals towards safety rather than going for the medkit. Since players instinctively jump towards the medkits when entering the sewers, they often stand right on the bombs. The tactic is so effective many players ignore the highly circumstantial nature of the trap and call it griefing.

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** Another trick with spies is to adopt the famous spycrab pose or do something like a conga taunt. Have a pyro or another suitable class hide near you. Eventually someone from the enemy team will notice and try to kill you rather than laughing. Lead them to the pyro and watch the fire works.fireworks.
** One that involves cooperation of another player is chasing a friendly spy disguised as a member of the other team. This is particurally particularly effective if the attacker is using a secondary or melee weapon and missing and the spy is disguised as a target with low health. The enemies will throw all their normal caution about spies to the wind and rush in to help. The spy can get often get an easy backstab backstab, and if not not, the spy and the "attacker" can usually finish the opponent off anyway.
** One classic trick in the common map 2Fort is to lay a wad of stickybombs on the medkit in your team's sewer as you head out through it for the other team's fort. If the demoman encounters more resistance then planned, he just runs back to his own sewer and back pedals backpedals towards safety rather than going for the medkit. Since players instinctively jump towards the medkits when entering the sewers, they often stand right on the bombs. The tactic is so effective many players ignore the highly circumstantial nature of the trap and call it griefing.



** With the Gunmettle update players can now drop pickup weapons from killed enemies, which drops your weapon in its place. If you're lucky enough to have an incredibly cool gun like an australium or an unusual you can kill someone then drop said cool gun in its place then pick a place to hide. Someone is bound to walk by and try to pick it up, and you can then kill them while they're distracted with doing so.

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** With the Gunmettle update update, players can now drop pickup weapons from killed enemies, which drops your weapon in its place. If you're lucky enough to have an incredibly cool gun like an australium or an unusual unusual, you can kill someone someone, then drop said cool gun in its place place, then pick a place to hide. Someone is bound to walk by and try to pick it up, and you can then kill them while they're distracted with doing so.
20th Jun '16 8:07:05 PM Miracle@StOlaf
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* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up behind him in a low position gives you a button prompt to take the knife you just found and stick in the Sadist's back. Do this, and he'll NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique way to instantly lose about 10 pounds.]]

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* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up behind him in a low position gives you a button prompt to take the knife you just found and stick jam it in the Sadist's back. Do this, and he'll NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique innovative way to instantly lose about 10 pounds.]]
20th Jun '16 8:02:52 PM Miracle@StOlaf
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* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up on his back in a low position gives you a button prompt to take the knife you just found and stick in the Sadist's back. Do this, and the Sadist will NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique way to instantly lose about 10 pounds.]]

to:

* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up on his back behind him in a low position gives you a button prompt to take the knife you just found and stick in the Sadist's back. Do this, and the Sadist will he'll NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique way to instantly lose about 10 pounds.]]
20th Jun '16 8:01:10 PM Miracle@StOlaf
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* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up on his back in a low position gives you a button prompt to take the knife you just found and stick in the Sadist's back. Do this, and the Sadist will NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique way to instantly drop 10 pounds.]]

to:

* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up on his back in a low position gives you a button prompt to take the knife you just found and stick in the Sadist's back. Do this, and the Sadist will NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique way to instantly drop lose about 10 pounds.]]
20th Jun '16 7:59:33 PM Miracle@StOlaf
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Added DiffLines:

* Your very first challenge in ''VideoGame/TheEvilWithin'' is to swipe some keys from a hulking, monstrous butcher called the Sadist, and sneak away undetected. Coming up on his back in a low position gives you a button prompt to take the knife you just found and stick in the Sadist's back. Do this, and the Sadist will NoSell the effort and immediately turn around to show you [[OffWithHisHead a very unique way to instantly drop 10 pounds.]]
15th Jun '16 10:41:32 PM RAMChYLD
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** Also in ''VideoGame/FinalFantasyIX'': Freya has this Dragon called "Six Dragons". It has the extremely vague description of "See For Yourself". When you select it, the casting defaults to everyone in your party. Cast it and... your party's HP randomly falls to 1. While it does have some legitimate uses (ie to bring the party health down so that "desperation attacks" like Quina's Limit Glove hit stonger, but all things considered it is kind of pointless).

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** Also in ''VideoGame/FinalFantasyIX'': Freya has this Dragon called "Six Dragons". It has the extremely vague description of "See For Yourself". When you select it, the casting defaults to everyone in your party. Cast it and... your party's HP randomly falls to 1. While it does have some legitimate uses (ie to bring the party health down so that "desperation attacks" like Quina's Limit Glove hit stonger, but all things considered it is kind of pointless).pointless, and pretty much skews the battle to the favor of your enemies if you're not prepared for it).
15th Jun '16 10:37:45 PM RAMChYLD
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Added DiffLines:

** Also in ''VideoGame/FinalFantasyIX'': Freya has this Dragon called "Six Dragons". It has the extremely vague description of "See For Yourself". When you select it, the casting defaults to everyone in your party. Cast it and... your party's HP randomly falls to 1. While it does have some legitimate uses (ie to bring the party health down so that "desperation attacks" like Quina's Limit Glove hit stonger, but all things considered it is kind of pointless).
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