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[[caption-width-right:350:[-Oh look! [[GroinAttack A gloryhole]]-] ]]
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----->'''Knowledge DC 25''': No one who has given her head to Geryon has ever gotten it back.

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----->'''Knowledge ---->'''Knowledge DC 25''': No one who has given her head to Geryon has ever gotten it back.
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* In the official ''TabletopGame/MutantsAndMasterminds'' module, ''Time of Vengeance'', there is a point in the story where [[DevilInDisguise Mr. Infamy]] offers you [[MyCard his card]] for a chance to get enough power to defeat the villain, no strings attached. Except, of course, power corrupting, and corrupting absolutely...

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* In the official ''TabletopGame/MutantsAndMasterminds'' module, ''Time of Vengeance'', set in the ''TabletopGame/FreedomCity'' universe, there is a point in the story where [[DevilInDisguise Mr. Infamy]] offers you [[MyCard his card]] for a chance to get enough power to defeat the villain, no strings attached. Except, of course, power corrupting, and corrupting absolutely...
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* In the official ''TabletopGame/MutantsAndMasterminds'' module, ''Time of Vengeance'', there is a point in the story where [[LouisCypher Mr. Infamy]] offers you [[MyCard his card]] for a chance to get enough power to defeat the villain, no strings attached. Except, of course, power corrupting, and corrupting absolutely...

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* In the official ''TabletopGame/MutantsAndMasterminds'' module, ''Time of Vengeance'', there is a point in the story where [[LouisCypher [[DevilInDisguise Mr. Infamy]] offers you [[MyCard his card]] for a chance to get enough power to defeat the villain, no strings attached. Except, of course, power corrupting, and corrupting absolutely...
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* In the official ''TabletopGame/MutantsAndMasterminds'' module, ''Time of Vengeance'', there is a point in the story where [[LouisCypher Mr. Infamy]] offers you [[MyCard his card]] for a chance to get enough power to defeat the villain, no strings attached. Except, of course, power corrupting, and corrupting absolutely...
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** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known psychological tactic called a Distraction Carnifex, named after the [[HordeOfAlienLocusts Tyranid]] living siege engine, where you wave a vert big nasty thing in an opponent's face while the much more deadly but lower profile units do their job, ex: a Possessed Chaos Vindicator goes full speed towards the enemy with their {{BFG}} while some [[LongRangeFighter Predators]] sit back and eat your opponent's tanks with their Lascannons.

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** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known psychological tactic called a Distraction Carnifex, named after the [[HordeOfAlienLocusts Tyranid]] living siege engine, where you wave a vert big nasty thing very scary model in an opponent's face while the much more deadly but lower profile units do their job, ex: a Possessed Chaos Vindicator goes full speed towards the enemy with their {{BFG}} while some [[LongRangeFighter Predators]] sit back and eat your opponent's tanks with their Lascannons.
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Enhanced WH 40 K segment.


** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known tactic called a distraction carnifex, where you wave a big nasty thing in an opponent's face while the much more deadly but lower profile units do their job, ex: a possessed chaos vindicator goes full speed towards the enemy while some predators sit back and eat his tanks.

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** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known psychological tactic called a distraction carnifex, Distraction Carnifex, named after the [[HordeOfAlienLocusts Tyranid]] living siege engine, where you wave a vert big nasty thing in an opponent's face while the much more deadly but lower profile units do their job, ex: a possessed chaos vindicator Possessed Chaos Vindicator goes full speed towards the enemy with their {{BFG}} while some predators [[LongRangeFighter Predators]] sit back and eat his tanks.your opponent's tanks with their Lascannons.
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Dangerously Genre Savvy is being merged with Genre Savvy. Misuse and zero context examples will be cut.


** Pre-3rd Edition, ''D&D'' had an entire class of magic item meant to serve as Schmuck Bait: Artifacts. (As of 3rd Edition, many are just really powerful magic items, though some retain their legacy of Gygaxian cruelty.) The whole idea was largely inspired by things like [[Literature/TheLordOfTheRings The One Ring]] - complete with incredibly specific means of destruction - so that should probably tell you what a campaign was meant to be like with one around. The aforementioned Deck of Many Things is one of the most obvious and well-known ones, and ''people keep falling for it'' to this day, along with famous ones like the Hand and Eye of Vecna. Players who should be DangerouslyGenreSavvy keep getting suckered in.

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** Pre-3rd Edition, ''D&D'' had an entire class of magic item meant to serve as Schmuck Bait: Artifacts. (As of 3rd Edition, many are just really powerful magic items, though some retain their legacy of Gygaxian cruelty.) The whole idea was largely inspired by things like [[Literature/TheLordOfTheRings The One Ring]] - complete with incredibly specific means of destruction - so that should probably tell you what a campaign was meant to be like with one around. The aforementioned Deck of Many Things is one of the most obvious and well-known ones, and ''people keep falling for it'' to this day, along with famous ones like the Hand and Eye of Vecna. Players who should be DangerouslyGenreSavvy smart about this keep getting suckered in.
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* In ''TabletopGame/LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly powerful wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]

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* In ''TabletopGame/LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly powerful wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] You may be wondering why the tomb has an entrance at all: Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]

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** Nearly every encounter in Gary Gygax's adventure ''TabletopGame/TombOfHorrors''.
*** The entire tomb itself counts as this, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]]. In fact, the module itself is Schmuck Bait; there's never a shortage of players who want to put their characters through the most infamous dungeon in history, but not only are their odds of beating it ''incredibly'' slim, the Tomb won't yield much experience or treasure to characters fortunate enough to survive.

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** Nearly every encounter in Gary Gygax's adventure ''TabletopGame/TombOfHorrors''.
*** The
''TabletopGame/TombOfHorrors'' fits the trope. In fact, the entire tomb itself counts as this, is schmuck bait, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]]. In fact, the module itself is Schmuck Bait; there's There's never a shortage of players who want to put their characters through the most infamous dungeon in history, but not only are their odds of beating it ''incredibly'' slim, the Tomb won't yield much experience or treasure to characters fortunate enough to survive.



* In ''Spades'', where before the play you bid the number of tricks you expect to take. One possible bid is Nil, where you score a 100-point bonus if you take no tricks... or a 100-point penalty if you take even one trick. Sometimes you are offered the option of a Nil bid when holding the Ace of Spades.
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** Pre-3rd Edition, ''D&D'' had an entire class of magic item meant to serve as Schmuck Bait: Artifacts. (As of 3rd Edition, many are just really powerful magic items, though some retain their legacy of Gygaxian cruelty.) The whole idea was largely inspired by things like [[Literature/TheLordOfTheRings The One Ring]] - complete with incredibly specific means of destruction - so that should probably tell you what a campaign was meant to be like with one around. The aforementioned Deck of Many Things is one of the most obvious and well-known ones, and ''people keep falling for it'' to this day, along with famous ones like the Hand and Eye of Vecna. Players who should be DangerouslyGenreSavvy keep getting suckered in.
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* In ''LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly powerful wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]

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* In ''LegendOfTheFiveRings'', ''TabletopGame/LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly powerful wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]
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* Words of wisdom: If your DM stops something you're about to try with "Are you ''sure'' you wanna do that?" or something of the sort, it's best to drop it. Death and/or [[OffTheRails catastrophic derailment of plot and setting]] may occur. If they ask more than once? Stop, or kiss your campaign goodbye.
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That\'s exactly what the first line of the above point says


** So...does that make an invitation to a game of ''Call of Cthulhu'' SchmuckBait in and of itself?
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* In ''Spades'', where before the play you bid the number of tricks you expect to take. One possible bid is Nil, where you score a 100-point bonus if you take no tricks... or a 100-point penalty if you take even one trick. Sometimes you are offered the option of a Nil bid when holding the Ace of Spades.
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*** The entire tomb itself counts as this, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]].

to:

*** The entire tomb itself counts as this, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]]. In fact, the module itself is Schmuck Bait; there's never a shortage of players who want to put their characters through the most infamous dungeon in history, but not only are their odds of beating it ''incredibly'' slim, the Tomb won't yield much experience or treasure to characters fortunate enough to survive.
Is there an issue? Send a MessageReason:
None


* In ''LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly power wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]

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* In ''LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly power powerful wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]
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** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known tactic called a distraction carnifex, where you wave a big nasty thing in an opponent's face while the much more deadly but lower profile units do their job, ex: a possessed chaos vindicator goes full speed towards the enemy while some predators sit back and eat his tanks,

to:

** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known tactic called a distraction carnifex, where you wave a big nasty thing in an opponent's face while the much more deadly but lower profile units do their job, ex: a possessed chaos vindicator goes full speed towards the enemy while some predators sit back and eat his tanks,tanks.
** Necron Tomb Worlds are this to the Adeptus Mechanicus. [[AdmiringTheAbomination Look at all the nice shiny machines and all th-]] [[ApocalypseHow OH SWEET EMP-]]!!
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* In ''LegendOfTheFiveRings'', the Tomb of Iuchiban was constructed to [[SealedEvilInACan seal in]] the deathless, [[GrandTheftMe body-jumping]] sorcerer. The entrance requires several heavily guarded artifacts to open, and every room is full of deathtraps. Incredibly power wards and spirits prevent anyone from simply tunneling or using magic to [[DungeonBypass bypass the traps.]] Why didn't the builders just seal the tomb on all sides with these wards? [[spoiler: They did. The "outer tomb" network of traps is there to lure in Iuchiban's followers and kill them off. There is no way to access the tomb itself.]]
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*** There's another one, down in the fifth layer, Stygia. The Pillar of Geryon is a column on which is a bas-relief of the layer's former ruler. It's missing its head and one hand. Stick your hand in the hand-hole, and it gets cut off - but then replaced by a slightly rubbery replacement, which counts as a magic weapon and can slip through weaknesses in enemy armor (and also tempts you towards lawful evil). Put your head in the head-hole, and...
----->'''Knowledge DC 25''': No one who has given her head to Geryon has ever gotten it back.
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** The Splat book ''Tyrants of the Nine Hells'' mentions a location in Dis, the second layer of Hell, called the Garden of Delights, that appears to be a paradise to mortals who enter; it's a beautiful garden where lovely nymphs welcome visitors and lavish affection, along with food and drink of the finest quality on visitors - all for free, no less. The fact that this place is in Hell should [[TooDumbToLive tip people off that it's a trap]]. Dispater, the ruler of the layer, employs efreet sorcerers to maintain the place, and the "nymphs" are [[HornyDevils erinyes]]. The purpose of the Garden is to enspell its visitors with its intoxicating nature to prevent them from wanting to leave, and eventually tempt them to evil. (If the erinyes can't do that because a mortal is incorruptible, they just let the visitor starve; the food is an illusion, and visitors will eventually die of thirst or starvation trying to live on it.)

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** The Splat book ''Tyrants of the Nine Hells'' mentions a location in Dis, the second layer of Hell, called the Garden of Delights, that appears to be a paradise to mortals who enter; it's a beautiful garden where lovely nymphs welcome visitors and lavish affection, along with food and drink of the finest quality on visitors - all for free, no less. The fact that this place is in Hell should [[TooDumbToLive tip people off that it's a trap]]. Dispater, the ruler of the layer, employs efreet sorcerers to maintain the place, and the "nymphs" are [[HornyDevils erinyes]]. The purpose of the Garden is to enspell its visitors with its intoxicating nature [[EpiphanicPrison to prevent them from wanting to leave, leave]], and eventually tempt them to evil. (If the erinyes can't do that because a mortal is incorruptible, they just let the visitor starve; the food is an illusion, and visitors will eventually die of thirst or starvation trying to live on it.)
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** The Splat book ''Tyrants of the Nine Hells'' mentions a location in Dis, the second layer of Hell, called the Garden of Delights, that appears to be a paradise to mortals who enter; it's a beautiful garden where lovely nymphs welcome visitors and lavish affection, along with food and drink of the finest quality on visitors - all for free, no less. The fact that this place is in Hell should [[TooDumbToLive tip people off that it's a trap]]. Dispater, the ruler of the layer, employs efreet sorcerers to maintain the place, and the "nymphs" are [[HornyDevils erinyes]]. The purpose of the Garden is to enspell its visitors with its intoxicating nature to prevent them from wanting to leave, and eventually tempt them to evil. (If the erinyes can't do that because a mortal is incorruptible, they just let the visitor starve; the food is an illusion, and visitors will eventually die of thirst or starvation trying to live on it.)
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* Parodied in Games/{{Munchkin}} with the Duck of Doom. You should know better than to pick up a duck in a dungeon.

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* Parodied in Games/{{Munchkin}} ''TabletopGame/{{Munchkin}}'' with the Duck of Doom. You "You should know better than to pick up a duck in a dungeon."
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*** The entire tomb itself, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]].

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*** The entire tomb itself, itself counts as this, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]].
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*** The entire tomb itself, using the lure of treasure to [[spoiler:provide an evil demilich with the souls of the most powerful adventurers]].
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** In ''TabletopGame/{{Warhammer 40000}}'', this is a well known tactic called a distraction carnifex, where you wave a big nasty thing in an opponent's face while the much more deadly but lower profile units do their job, ex: a possessed chaos vindicator goes full speed towards the enemy while some predators sit back and eat his tanks,
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[[quoteright:350:[[TabletopGame/TombOfHorrors http://static.tvtropes.org/pmwiki/pub/images/381px-TombOfHorrors_icecream_9954.jpg]]]]
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* Parodied in Game/{{Munchkin}} with the Duck of Doom. You should know better than to pick up a duck in a dungeon.

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* Parodied in Game/{{Munchkin}} Games/{{Munchkin}} with the Duck of Doom. You should know better than to pick up a duck in a dungeon.
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* Parodied in Game/{{Munchkin}} with the Duck of Doom. You should know better than to pick up a duck in a dungeon.
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* Name something "Forbidden X" or mark something off-limits in ''any'' RP session, and schmucks ''will'' flock to it like Santa Claus was inside handing out presents.
* ''TabletopGame/DungeonsAndDragons''
** Nearly every encounter in Gary Gygax's adventure ''TabletopGame/TombOfHorrors''.
** ''Keep on the Shadowfell'' has a door marked "Do Not Enter. SERIOUSLY." That's where the slime is. The slime that can kill a party by itself.
** [[http://www.blindpanic.com/humor/vecna.htm The tragic tale of the Head of Vecna.]]
** Deck of Many Things? Sure, there are some extremely good magic cards in there, but how many gamers can resist drawing again? They will almost always end up regretting it.
* Any ''TabletopGame/CallOfCthulhu'' game is inevitably Schmuck Bait for anyone with passing knowledge of Lovecraft's work. Why read the fabled book of dark magic? Why go into that creepy cave? Because otherwise the game would be over. Specifically ''Horror on the Orient Express'' takes this to ridiculous levels. A [[CharacterFilibuster suspiciously well-informed quest-giver]] tells you that you must save the world by collecting the six parts of an ancient doomsday artifact, all located conveniently on the path of the Orient Express. Inevitably, the GenreSavvy players ask themselves why they're re-constructing a [[ArtifactOfDoom statue that can destroy the world]] when the individual parts are [[ArtifactOfDeath dangerous]] but not [[EarthShatteringKaboom cataclysmic]]. When you finally reach the end of the line after fighting cults, vampires, and fascists and suffering [[KilledOffForReal character deaths]], [[TheseAreThingsManWasNotMeantToKnow permanent insanity]], and increasing stat penalties as you collect the parts, it turns out that the quest-giver was [[spoiler:the BigBad all along, and just wanted some {{Unwitting Pawn}}s to collect the parts for him.]] Then again, the alternative to taking the Schmuck Bait is to just not take the job, in which case you sit around and stare at each other until the [[GameMaster Keeper]] can come up with a new adventure.
** So...does that make an invitation to a game of ''Call of Cthulhu'' SchmuckBait in and of itself?
* ''TabletopGame/{{Paranoia}}''
** The Computer strongly advises Troubleshooters [[HilarityEnsues not to press any buttons]] labeled "Do Not Press". During the course of this mission, you may encounter buttons incorrectly labeled "Do Not Press" by traitors. Troubleshooters are advised [[HilarityEnsues to press these buttons]]. The Computer is your friend. Trust The Computer.
** In one of those after-The-Computer-crashed adventures [[{{Unperson}} that no longer exists]], The Computer was infected with some ancient evil. After the players manage to trap it, it is [[SealedEvilInACan stored in a box]] labelled "Do Not Open". The schmucks in Alpha Complex open it, and unleash the ancient evil (again).
** In another official adventure, one of the Troubleshooters' secondary assignments is to test an experimental "Traitor Killer". [[spoiler:When you pull the trigger, it explodes. ''This is intentional''; the assumption is that there's a traitor in the team, and that he'll volunteer to test it rather than let a teammate use it against him.]]
* Some ''TabletopGame/{{Warhammer}}'' players will do this often either by having a couple high value targets for the enemy so they could focus their all their attention against it instead of the real threat until it was close enough to do some damage.
** Others send in fast cavalry or flying units to get just close enough to Night Goblins so they release their fanatics or units with frenzy in general and send them on a wild goose chase. Cue Benny Hill theme.
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