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* ''VideoGame/{{Swordquest}}: Airworld'' was cancelled very early due to UsefulNotes/TheGreatVideoGameCrashOf1983. And then in 2022, using the original concepts by designer Tod Frye, Digital Eclipse created a version (still with Atari 2600 graphics and gameplay) for the compilation ''Atari 50: The Anniversary Celebration'' so that the whole four ''Swordquest'' games would appear.

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* ''VideoGame/{{Swordquest}}: Airworld'' was cancelled very early due to UsefulNotes/TheGreatVideoGameCrashOf1983.MediaNotes/TheGreatVideoGameCrashOf1983. And then in 2022, using the original concepts by designer Tod Frye, Digital Eclipse created a version (still with Atari 2600 graphics and gameplay) for the compilation ''Atari 50: The Anniversary Celebration'' so that the whole four ''Swordquest'' games would appear.

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* ''VideoGame/{{Paprium}}'', a side-scrolling beat'em-up made for the Platform/SegaGenesis by Watermelon Games, the same people who released ''VideoGame/PierSolarAndTheGreatArchitects'' for that system, required four years of development. Pre-orders were launched in late 2017, but apparently problems with [=PayPal=] caused even more delays and there were talks of refunds from the devs. Watermelon's [[https://www.facebook.com/notes/watermelon/no-news-good-news/1733376676730002/ Facebook page]] and [[http://www.nintendolife.com/news/2018/05/exclusive_the_artist_behind_troubled_sega_mega_drive_fighter_paprium_speaks_out this article]] have more info about it. Eventually the game's release was called into serious question by the "[[https://papriumfiasco.wordpress.com/ Paprium Fiasco]]" documents -- but despite that pessimism gamers were stunned by a sudden announcement in December 2020 that the ''finished'' game was preparing to ship; within a week many who had given up on ever seeing the title finally received it.

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* ''VideoGame/{{Owlboy}}'' was first announced in 2007 and didn't come out until nine years later in November 2016. Director Simon Stafsnes Andersen has suffered from depression since childhood, and the team were so worried about expectations from fans that they restarted development from scratch several times.
* ''VideoGame/{{Paprium}}'', a side-scrolling beat'em-up beat-'em-up made for the Platform/SegaGenesis by Watermelon Games, the same people who released ''VideoGame/PierSolarAndTheGreatArchitects'' for that system, required four years of development. Pre-orders were launched in late 2017, but apparently problems with [=PayPal=] caused even more delays and there were talks of refunds from the devs. Watermelon's [[https://www.facebook.com/notes/watermelon/no-news-good-news/1733376676730002/ Facebook page]] and [[http://www.nintendolife.com/news/2018/05/exclusive_the_artist_behind_troubled_sega_mega_drive_fighter_paprium_speaks_out this article]] have more info about it. Eventually the game's release was called into serious question by the "[[https://papriumfiasco.wordpress.com/ Paprium Fiasco]]" documents -- but despite that pessimism gamers were stunned by a sudden announcement in December 2020 that the ''finished'' game was preparing to ship; within a week many who had given up on ever seeing the title finally received it.
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Untrue. It may be the second longest among famous examples, but not among all games, since for example there is Repton: The Lost Realms (22 years). Could try to reword this, but then we have to draw the line for what counts as famous, and even then I don't know whether the statement is true. Removing because the example works fine without this sentence.


* ''VideoGame/LimboOfTheLost''. Given the quality of the game, you could argue that this "game" was not ''saved'' from hell and it would have been much better if it had never been released. Nevertheless, ''Limbo of the Lost'' has the second place as the most delayed game ever, perhaps taking the place of ''Duke Nukem Forever'' since the game took ''at least'' 13 years to be finished. A demo of the first version of the game was released in 1995 (for the Amiga), while the game was finally released in 2008.

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* ''VideoGame/LimboOfTheLost''. Given the quality of the game, you could argue that this "game" was not ''saved'' from hell and it would have been much better if it had never been released. Nevertheless, ''Limbo of the Lost'' has the second place as the most delayed game ever, perhaps taking the place of ''Duke Nukem Forever'' since the game took ''at least'' 13 years to be finished. A demo of the first version of the game was released in 1995 (for the Amiga), while the game was finally released in 2008.
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** The infamous ''Kirby'' game planned for the [=GameCube=] would be revived in 2011 as ''VideoGame/KirbysReturnToDreamLand''. A lot of the ideas that didn't get salvaged for that would appear in later entries, such as the "Helpers" concept becoming a core mechanic in ''VideoGame/KirbyStarAllies''.

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** The infamous ''Kirby'' game planned for the [=GameCube=] would be revived in 2011 as ''VideoGame/KirbysReturnToDreamLand''. A lot of the ideas that didn't get salvaged for that would appear in later entries, such as the "Helpers" concept becoming a core mechanic in ''VideoGame/KirbyStarAllies''.''VideoGame/KirbyStarAllies'', not to mention the 3D level environment feature being fully realised when ''VideoGame/KirbyAndTheForgottenLand'' released in 2024.
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* ''VideoGame/MetroidDread'' made its first appearance in a leaked 2005 internal Creator/{{Nintendo}} document of Platform/NintendoDS games set for future announcements, and was later teased in June by gaming magazines as being in development. It would be alluded to two years later in ''VideoGame/MetroidPrime3Corruption'' as "nearing the final stages of completion", but by 2010, ''Franchise/{{Metroid}}'' series producer Creator/YoshioSakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions (specifically around the beginning and the latter half of the DS's life) due to him being unsatisfied with technical specifications of the handheld. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project would be revived, and the game finally saw an official announcement in June 2021 at E3 and released 4 months later in October, a whopping '''sixteen years''' after its existence was first revealed.

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* ''VideoGame/MetroidDread'' made its first appearance in a leaked 2005 internal Creator/{{Nintendo}} document of Platform/NintendoDS games set for future announcements, and was later teased in June by gaming magazines as being in development. It would be alluded to two years later in Excitement only grew as ''VideoGame/MetroidPrime3Corruption'' as featured a hidden message that "Project Dread" was "nearing the final stages of completion", but by although there are conflicting statements as of if this relates to Metroid Dread or not. In 2010, ''Franchise/{{Metroid}}'' series producer Creator/YoshioSakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions (specifically around the beginning and the latter half of the DS's life) due to him being unsatisfied with technical specifications of the handheld. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project would be revived, and the game finally saw an official announcement in June 2021 at E3 and released 4 months later in October, a whopping '''sixteen years''' after its existence was first revealed.
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* ''VideoGame/MetroidDread'' made its first appearance in a leaked 2005 internal Creator/{{Nintendo}} document of Platform/NintendoDS games set for future announcements, and was later teased in June by gaming magazines as being in development. It would be alluded to two years later in ''VideoGame/MetroidPrime3Corruption'' as "nearing the final stages of completion", but by 2010, ''Franchise/{{Metroid}}'' series producer Creator/YoshioSakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions (specifically around the beginning and the latter half of the DS's life) due to him being unsatisfied with technical specifications of the handheld. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project would be revived, and the game finally saw an official announcement in June 2021 at E3 and released 4 months later in October, a whopping '''sixteen years''' after its existence was first revealed.

to:

* ''VideoGame/MetroidDread'' made its first appearance in a leaked 2005 internal Creator/{{Nintendo}} document of Platform/NintendoDS games set for future announcements, and was later teased in June by gaming magazines as being in development. It would be alluded to two years later in Excitement only grew as ''VideoGame/MetroidPrime3Corruption'' as featured a hidden message that "Project Dread" was "nearing the final stages of completion", but by although there are conflicting statements as of if this relates to Metroid Dread or not. In 2010, ''Franchise/{{Metroid}}'' series producer Creator/YoshioSakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions (specifically around the beginning and the latter half of the DS's life) due to him being unsatisfied with technical specifications of the handheld. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project would be revived, and the game finally saw an official announcement in June 2021 at E3 and released 4 months later in October, a whopping '''sixteen years''' after its existence was first revealed.
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* ''Bee'', an InteractiveFiction game by Creator/EmilyShort, was released in 2012 for Varytale. When Varytale shut down, its lead developer recreated ''Bee'' for the Dendry platform, but in incomplete form. However, in 2022, the project was finally finished by a new developer working alongside Short, along with general polishing of the game's text and mechanics.

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* ''Bee'', ''VideoGame/{{Bee}}'', an InteractiveFiction game by Creator/EmilyShort, was released in 2012 for Varytale. When Varytale shut down, its lead developer recreated ''Bee'' for the Dendry platform, but in incomplete form. However, in 2022, the project was finally finished by a new developer working alongside Short, along with general polishing of the game's text and mechanics.
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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the Platform/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game existed and were shown in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game, even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]. Later that year, the game was finally released on PC on Website/GOGDotCom alongside a console release by Limited Run Games.

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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the Platform/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game existed and were shown in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game, even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]. Later that year, the game was finally released on PC on Website/GOGDotCom Platform/GOGDotCom alongside a console release by Limited Run Games.
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Spelling/grammar fix(es)


* ''VideoGame/UmaMusume'' was originally supposed to come out in Fall of 2018, some time after the first season of [[Anime/UmaMusume the Anime]] came out. However, the devs realized that the game were developing resembled very little to the Anime (allegedly the final product would have been much less serious on the sporting front unlike the Anime), leading Creator/Cygames to essentially start from scratch. The game only came out in February of 2021, during the Anime's second season, to [[Main/CashCowFranchise massive critical and commercial success]].

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* ''VideoGame/UmaMusume'' was originally supposed to come out in Fall of 2018, some time after the first season of [[Anime/UmaMusume the Anime]] came out. However, the devs realized that the game were developing resembled very little to the Anime (allegedly the final product would have been much less serious on the sporting front unlike the Anime), leading Creator/Cygames Creator/{{Cygames}} to essentially start from scratch. The game only came out in February of 2021, during the Anime's second season, to [[Main/CashCowFranchise massive critical and commercial success]].
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* ''VideoGame/AlanWake'' was first announced way back in 2004, and after several years of trying to come up with a comprehensible story that would accommodate an open-world setting and redoing the game almost from scratch three years into development, it finally released Spring 2010. The PC version took two years longer, only finally seeing light in 2012. Creator/RemedyEntertainment always intended to have a proper direct sequel to the game beyond the GaidenGame ''Alan Wake's American Nightmare'', but it wouldn't be released until ''thirteen'' years later because the first game didn't initially sell well enough for Microsoft to give them the go-ahead, and then Remedy had to buy back the rights to ''Alan Wake'' from Microsoft. Finally, ''VideoGame/AlanWakeII'' was announced properly in 2021, and released in October 2023.

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* ''VideoGame/AlanWake'' was first announced way back in 2004, and after several years of trying to come up with a comprehensible story that would accommodate an open-world survival horror setting and redoing the game almost from scratch three years into development, development into the linear action-adventure with horror elements seen in the final product, it finally released Spring 2010. The PC version took two years longer, only finally seeing light in 2012. Creator/RemedyEntertainment always intended to have a proper direct sequel to the game beyond the GaidenGame ''Alan Wake's American Nightmare'', but it wouldn't be released until ''thirteen'' years later because the first game didn't initially sell well enough for Microsoft to give them the go-ahead, and then Remedy had to buy back the rights to ''Alan Wake'' from Microsoft. Finally, ''VideoGame/AlanWakeII'' was announced properly in 2021, and released in October 2023.
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* ''VideoGame/AlanWake'', first announced way back in 2004, finally released Spring 2010. The PC version took two years longer, only finally seeing light in 2012.

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* ''VideoGame/AlanWake'', ''VideoGame/AlanWake'' was first announced way back in 2004, and after several years of trying to come up with a comprehensible story that would accommodate an open-world setting and redoing the game almost from scratch three years into development, it finally released Spring 2010. The PC version took two years longer, only finally seeing light in 2012. Creator/RemedyEntertainment always intended to have a proper direct sequel to the game beyond the GaidenGame ''Alan Wake's American Nightmare'', but it wouldn't be released until ''thirteen'' years later because the first game didn't initially sell well enough for Microsoft to give them the go-ahead, and then Remedy had to buy back the rights to ''Alan Wake'' from Microsoft. Finally, ''VideoGame/AlanWakeII'' was announced properly in 2021, and released in October 2023.
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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the UsefulNotes/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game existed and were shown in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game, even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]. Later that year, the game was finally released on PC on Website/GOGDotCom alongside a console release by Limited Run Games.
* The UsefulNotes/AtariVCS console. Originally announced in 2017 for a 2018 release, the release was pushed back to March 2020. Numerous delays (one to change CPU) have made it a mockery of the PC gamers as well as by fanboys of other consoles. And then, in October 2019, the lead designer of the project quit, leaving Atari with only a prototype motherboard and the schematics. While Atari insisted that the project was on schedule and that they'd contracted a different company to do debugging and troubleshooting work, the project backers were starting to grow restless and some wanted their money back. The first units of the console finally made their way to backers in December 2020, with the console publicly releasing in June 2021.

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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the UsefulNotes/AtariJaguar, Platform/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game existed and were shown in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game, even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]. Later that year, the game was finally released on PC on Website/GOGDotCom alongside a console release by Limited Run Games.
* The UsefulNotes/AtariVCS Platform/AtariVCS console. Originally announced in 2017 for a 2018 release, the release was pushed back to March 2020. Numerous delays (one to change CPU) have made it a mockery of the PC gamers as well as by fanboys of other consoles. And then, in October 2019, the lead designer of the project quit, leaving Atari with only a prototype motherboard and the schematics. While Atari insisted that the project was on schedule and that they'd contracted a different company to do debugging and troubleshooting work, the project backers were starting to grow restless and some wanted their money back. The first units of the console finally made their way to backers in December 2020, with the console publicly releasing in June 2021.



* ''VideoGame/ChocoboRacing 3D'' for the UsefulNotes/Nintendo3DS was announced at [=E3=] in 2010, and then supposedly cancelled three years later. It finally came out in much different form as ''Chocobo GP'' for the UsefulNotes/NintendoSwitch ''twelve'' years later.

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* ''VideoGame/ChocoboRacing 3D'' for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS was announced at [=E3=] in 2010, and then supposedly cancelled three years later. It finally came out in much different form as ''Chocobo GP'' for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch ''twelve'' years later.



* ''D2'', the sequel to ''VideoGame/{{D}}'', was first announced for the stillborn Panasonic [=M2=], and then for the Sega Saturn. Several years and a "Wired Vaporware" award later, it finally was released for the UsefulNotes/SegaDreamcast.

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* ''D2'', the sequel to ''VideoGame/{{D}}'', was first announced for the stillborn Panasonic [=M2=], and then for the Sega Saturn. Several years and a "Wired Vaporware" award later, it finally was released for the UsefulNotes/SegaDreamcast.Platform/SegaDreamcast.



*** ''VideoGame/FinalFantasyXV'' was originally named ''Final Fantasy Versus XIII''. Following its announcement at E3 2006, it changed enough over the years that it was made a separate title entirely. Actual discernible information on the game for a long time after 2006 was very sparse, and up until early 2010, trailers for it only contained CG and cutscene footage. The game languished for so long that the main character's costume hadn't even been finalized until some time in late 2009. Development picked up after the release of ''FF XIII'', and really got into gear after its team, also a part of the ''Franchise/KingdomHearts'' franchise, fully switched over to it around 2011, though it also switched from the UsefulNotes/PlayStation3 to the UsefulNotes/PlayStation4. E3 2013 confirmed its name change to ''FF XV'', with a few [[BitingTheHandHumor subtle jabs to its own lengthy development cycle]]. The game was finally released on November 29, 2016, over ''a decade'' after its initial announcement, making it the most delayed ''Final Fantasy'' game ever.\\\

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*** ''VideoGame/FinalFantasyXV'' was originally named ''Final Fantasy Versus XIII''. Following its announcement at E3 2006, it changed enough over the years that it was made a separate title entirely. Actual discernible information on the game for a long time after 2006 was very sparse, and up until early 2010, trailers for it only contained CG and cutscene footage. The game languished for so long that the main character's costume hadn't even been finalized until some time in late 2009. Development picked up after the release of ''FF XIII'', and really got into gear after its team, also a part of the ''Franchise/KingdomHearts'' franchise, fully switched over to it around 2011, though it also switched from the UsefulNotes/PlayStation3 Platform/PlayStation3 to the UsefulNotes/PlayStation4.Platform/PlayStation4. E3 2013 confirmed its name change to ''FF XV'', with a few [[BitingTheHandHumor subtle jabs to its own lengthy development cycle]]. The game was finally released on November 29, 2016, over ''a decade'' after its initial announcement, making it the most delayed ''Final Fantasy'' game ever.\\\



** ''VideoGame/KirbyAirRide'' was in development since 1995 for the Nintendo 64 as ''Kirby's Air Ride'', shelved a few years later, and surprisingly resurfaced in 2003 on the UsefulNotes/NintendoGameCube.

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** ''VideoGame/KirbyAirRide'' was in development since 1995 for the Nintendo 64 as ''Kirby's Air Ride'', shelved a few years later, and surprisingly resurfaced in 2003 on the UsefulNotes/NintendoGameCube.Platform/NintendoGameCube.



* ''VideoGame/TheLastGuardian'' had been in development since 2007 and was first announced in 2009 with a target release year of 2011. Instead, the game was delayed for several years. It got to the point where fans were wondering if the game had been cancelled. It wasn't until E3 2015 when ''The Last Guardian'' was re-revealed as a UsefulNotes/PlayStation4 game, with actual footage, and was finally released in December 2016.

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* ''VideoGame/TheLastGuardian'' had been in development since 2007 and was first announced in 2009 with a target release year of 2011. Instead, the game was delayed for several years. It got to the point where fans were wondering if the game had been cancelled. It wasn't until E3 2015 when ''The Last Guardian'' was re-revealed as a UsefulNotes/PlayStation4 Platform/PlayStation4 game, with actual footage, and was finally released in December 2016.



* Creator/WorkingDesigns initially announced a United States release of the UsefulNotes/SegaSaturn version of ''Manga/MagicKnightRayearth'' in 1995. It was delayed for three years before finally being released after the console itself was officially dead in America (for six months). The first year of delay was for mostly unknown reasons (most likely relating to the vast amount of voice work involved), but the other two years were no doubt due to Bernie Stolar (head of Sega of America at the time) and his draconian policy towards third party developers. The game was actually finished for a good amount of time, but due to Stolar's involvement, it took a large amount of time before it was finally released - so long that it ended up the last Saturn game ever to come out in the United States.

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* Creator/WorkingDesigns initially announced a United States release of the UsefulNotes/SegaSaturn Platform/SegaSaturn version of ''Manga/MagicKnightRayearth'' in 1995. It was delayed for three years before finally being released after the console itself was officially dead in America (for six months). The first year of delay was for mostly unknown reasons (most likely relating to the vast amount of voice work involved), but the other two years were no doubt due to Bernie Stolar (head of Sega of America at the time) and his draconian policy towards third party developers. The game was actually finished for a good amount of time, but due to Stolar's involvement, it took a large amount of time before it was finally released - so long that it ended up the last Saturn game ever to come out in the United States.



* ''VideoGame/MetroidDread'' made its first appearance in a leaked 2005 internal Creator/{{Nintendo}} document of UsefulNotes/NintendoDS games set for future announcements, and was later teased in June by gaming magazines as being in development. It would be alluded to two years later in ''VideoGame/MetroidPrime3Corruption'' as "nearing the final stages of completion", but by 2010, ''Franchise/{{Metroid}}'' series producer Creator/YoshioSakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions (specifically around the beginning and the latter half of the DS's life) due to him being unsatisfied with technical specifications of the handheld. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project would be revived, and the game finally saw an official announcement in June 2021 at E3 and released 4 months later in October, a whopping '''sixteen years''' after its existence was first revealed.

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* ''VideoGame/MetroidDread'' made its first appearance in a leaked 2005 internal Creator/{{Nintendo}} document of UsefulNotes/NintendoDS Platform/NintendoDS games set for future announcements, and was later teased in June by gaming magazines as being in development. It would be alluded to two years later in ''VideoGame/MetroidPrime3Corruption'' as "nearing the final stages of completion", but by 2010, ''Franchise/{{Metroid}}'' series producer Creator/YoshioSakamoto would reveal that while ''Dread'' did exist, it was scrapped on two different occasions (specifically around the beginning and the latter half of the DS's life) due to him being unsatisfied with technical specifications of the handheld. After Creator/MercurySteam helmed ''VideoGame/MetroidSamusReturns'' in 2017, Sakamoto was convinced they could successfully deliver his vision for ''Dread''. The project would be revived, and the game finally saw an official announcement in June 2021 at E3 and released 4 months later in October, a whopping '''sixteen years''' after its existence was first revealed.



** ''VideoGame/Mother3'' was originally planned for release on the UsefulNotes/Nintendo64's 64DD peripheral. Unfortunately, the 64DD was a market failure and the game was scrapped after attempts to turn it into a standard [=N64=], then a UsefulNotes/NintendoGameCube game. It was later revived and became one of the last releases for the UsefulNotes/GameBoyAdvance. [[NoExportForYou There was no official English translation]], which American and European fans [[SendingStuffToSaveTheShow continue to campaign for to this day]], though it does have a well-done FanTranslation that allows foreign players to finally experience the game for themselves.

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** ''VideoGame/Mother3'' was originally planned for release on the UsefulNotes/Nintendo64's Platform/Nintendo64's 64DD peripheral. Unfortunately, the 64DD was a market failure and the game was scrapped after attempts to turn it into a standard [=N64=], then a UsefulNotes/NintendoGameCube Platform/NintendoGameCube game. It was later revived and became one of the last releases for the UsefulNotes/GameBoyAdvance.Platform/GameBoyAdvance. [[NoExportForYou There was no official English translation]], which American and European fans [[SendingStuffToSaveTheShow continue to campaign for to this day]], though it does have a well-done FanTranslation that allows foreign players to finally experience the game for themselves.



* ''VideoGame/NiGHTSJourneyOfDreams'' was in development hell ever since the 1996 release of the original ''VideoGame/NightsIntoDreams'' and was originally going to be for the Sega Saturn using a tilt sensor in the Analog Pad under the working title ''Air Nights''. It was ported to Dreamcast development then shelved. Then it was planned for a multiplatform release on Wii, Xbox 360, and UsefulNotes/{{PlayStation 3}}, but eventually escaped hell in 2007 as a Wii exclusive.
* "Ni-Oh" was supposed to be based on an unfinished script by Creator/AkiraKurosawa entitled "Oni". Creator/{{Koei|Tecmo}} (pre-merger with Tecmo) announced the game in 2004, set for a summer 2006 release on the Sony UsefulNotes/PlayStation3, except it missed its launch window with no comment from Koei until ''2009'', despite Koei insisting the game was still in development. A year later, the merged Creator/KoeiTecmo brought in Team Ninja (makers of ''VideoGame/DeadOrAlive'' and the modern day ''VideoGame/NinjaGaiden'' games) to help with development, which Koei Tecmo later admitted they had suspended previously; even Team Ninja went on record to say they had to go through multiple trial-and-error tests to decide what sort of genre would fit Ni-Oh. News of more development trickled out slowly in 2012 and 2014, until September 2015, where the game is re-branded as ''VideoGame/{{Nioh}}'', released for the Creator/{{Sony}} UsefulNotes/PlayStation4 on February 7, 2017, almost '''13 years''' in production, making this one of the longest Japanese-developed video games. Fortunately, it was enough of a success that [[VideoGame/Nioh2 a sequel]] was announced and did not experience the same fate as its predecessor, being released on schedule.

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* ''VideoGame/NiGHTSJourneyOfDreams'' was in development hell ever since the 1996 release of the original ''VideoGame/NightsIntoDreams'' and was originally going to be for the Sega Saturn using a tilt sensor in the Analog Pad under the working title ''Air Nights''. It was ported to Dreamcast development then shelved. Then it was planned for a multiplatform release on Wii, Xbox 360, and UsefulNotes/{{PlayStation Platform/{{PlayStation 3}}, but eventually escaped hell in 2007 as a Wii exclusive.
* "Ni-Oh" was supposed to be based on an unfinished script by Creator/AkiraKurosawa entitled "Oni". Creator/{{Koei|Tecmo}} (pre-merger with Tecmo) announced the game in 2004, set for a summer 2006 release on the Sony UsefulNotes/PlayStation3, Platform/PlayStation3, except it missed its launch window with no comment from Koei until ''2009'', despite Koei insisting the game was still in development. A year later, the merged Creator/KoeiTecmo brought in Team Ninja (makers of ''VideoGame/DeadOrAlive'' and the modern day ''VideoGame/NinjaGaiden'' games) to help with development, which Koei Tecmo later admitted they had suspended previously; even Team Ninja went on record to say they had to go through multiple trial-and-error tests to decide what sort of genre would fit Ni-Oh. News of more development trickled out slowly in 2012 and 2014, until September 2015, where the game is re-branded as ''VideoGame/{{Nioh}}'', released for the Creator/{{Sony}} UsefulNotes/PlayStation4 Platform/PlayStation4 on February 7, 2017, almost '''13 years''' in production, making this one of the longest Japanese-developed video games. Fortunately, it was enough of a success that [[VideoGame/Nioh2 a sequel]] was announced and did not experience the same fate as its predecessor, being released on schedule.



* ''VideoGame/{{Omori}}'' was in development for six years, and during that time, it had to be ported to a new engine, the UsefulNotes/Nintendo3DS port was cancelled, and with silence between developers and backers, didn't make things look any better. Fortunately, it came out on Christmas 2020 [[AndYouThoughtItWouldFail to highly positive reception]], and a UsefulNotes/NintendoSwitch port was released to make up for that.

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* ''VideoGame/{{Omori}}'' was in development for six years, and during that time, it had to be ported to a new engine, the UsefulNotes/Nintendo3DS Platform/Nintendo3DS port was cancelled, and with silence between developers and backers, didn't make things look any better. Fortunately, it came out on Christmas 2020 [[AndYouThoughtItWouldFail to highly positive reception]], and a UsefulNotes/NintendoSwitch Platform/NintendoSwitch port was released to make up for that.



* ''VideoGame/{{Paprium}}'', a side-scrolling beat'em-up made for the UsefulNotes/SegaGenesis by Watermelon Games, the same people who released ''VideoGame/PierSolarAndTheGreatArchitects'' for that system, required four years of development. Pre-orders were launched in late 2017, but apparently problems with [=PayPal=] caused even more delays and there were talks of refunds from the devs. Watermelon's [[https://www.facebook.com/notes/watermelon/no-news-good-news/1733376676730002/ Facebook page]] and [[http://www.nintendolife.com/news/2018/05/exclusive_the_artist_behind_troubled_sega_mega_drive_fighter_paprium_speaks_out this article]] have more info about it. Eventually the game's release was called into serious question by the "[[https://papriumfiasco.wordpress.com/ Paprium Fiasco]]" documents -- but despite that pessimism gamers were stunned by a sudden announcement in December 2020 that the ''finished'' game was preparing to ship; within a week many who had given up on ever seeing the title finally received it.

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* ''VideoGame/{{Paprium}}'', a side-scrolling beat'em-up made for the UsefulNotes/SegaGenesis Platform/SegaGenesis by Watermelon Games, the same people who released ''VideoGame/PierSolarAndTheGreatArchitects'' for that system, required four years of development. Pre-orders were launched in late 2017, but apparently problems with [=PayPal=] caused even more delays and there were talks of refunds from the devs. Watermelon's [[https://www.facebook.com/notes/watermelon/no-news-good-news/1733376676730002/ Facebook page]] and [[http://www.nintendolife.com/news/2018/05/exclusive_the_artist_behind_troubled_sega_mega_drive_fighter_paprium_speaks_out this article]] have more info about it. Eventually the game's release was called into serious question by the "[[https://papriumfiasco.wordpress.com/ Paprium Fiasco]]" documents -- but despite that pessimism gamers were stunned by a sudden announcement in December 2020 that the ''finished'' game was preparing to ship; within a week many who had given up on ever seeing the title finally received it.



* ''VideoGame/{{Repton}}: The Lost Realms''. Originally titled ''Repton 4'', the game was written in 1988, too close to ''Repton Infinity'' for publication. Abandoned, then rediscovered in 2008, by which time the game's home platform (the UsefulNotes/BBCMicro) was '''[[DeaderThanDead extinct]]''' and the source code lost, meaning the entire game had to be reprogrammed '''from scratch'''. [[SugarWiki/MomentOfAwesome Even that didn't stop]] a dedicated team designing additional levels and graphics via emulators, eventually getting the game ready for its release on 6 November 2010.

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* ''VideoGame/{{Repton}}: The Lost Realms''. Originally titled ''Repton 4'', the game was written in 1988, too close to ''Repton Infinity'' for publication. Abandoned, then rediscovered in 2008, by which time the game's home platform (the UsefulNotes/BBCMicro) Platform/BBCMicro) was '''[[DeaderThanDead extinct]]''' and the source code lost, meaning the entire game had to be reprogrammed '''from scratch'''. [[SugarWiki/MomentOfAwesome Even that didn't stop]] a dedicated team designing additional levels and graphics via emulators, eventually getting the game ready for its release on 6 November 2010.



** ''VideoGame/ResidentEvilZero'' has perhaps the lengthiest development history of any ''Resident Evil'' to date, as it was initially conceived as a future title for the 64DD add-on for the UsefulNotes/Nintendo64 as early back as 1995, ''a whole year before the first VideoGame/{{Resident Evil|1}} game was even released''. Five years in development and a demotion down to the regular N64 in the wake of the 64DD's failure later, ''Zero'' was slated for a late 2000 release, and even had a playable N64 demo at the Tokyo Game Show that year. However, with Nintendo announcing their plans for their succeeding console around that period, they completely discarded all the work they had done for the [=N64=] version and repurposed the game as a [=GameCube=] to bring it more in-line with the ''Resident Evil'' remake being developed at the same time.

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** ''VideoGame/ResidentEvilZero'' has perhaps the lengthiest development history of any ''Resident Evil'' to date, as it was initially conceived as a future title for the 64DD add-on for the UsefulNotes/Nintendo64 Platform/Nintendo64 as early back as 1995, ''a whole year before the first VideoGame/{{Resident Evil|1}} game was even released''. Five years in development and a demotion down to the regular N64 in the wake of the 64DD's failure later, ''Zero'' was slated for a late 2000 release, and even had a playable N64 demo at the Tokyo Game Show that year. However, with Nintendo announcing their plans for their succeeding console around that period, they completely discarded all the work they had done for the [=N64=] version and repurposed the game as a [=GameCube=] to bring it more in-line with the ''Resident Evil'' remake being developed at the same time.



* Work began on ''Return to VideoGame/DarkCastle'', a modern sequel to the beloved classic from the monochrome UsefulNotes/{{Macintosh}} era, by a two-man team in 1996 (a decade after the first game's release.) First announced with a late 2000 release date, development and occasional beta releases dragged on for years while news petered down to nothing, causing most fans to write the game off. It ultimately made a surprise reemergence in 2007 as "nearly done" and was then delayed again until 2008 due to legal issues, when it was finally released. The level editor promised at launch wouldn't release until 2013, five years later.

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* Work began on ''Return to VideoGame/DarkCastle'', a modern sequel to the beloved classic from the monochrome UsefulNotes/{{Macintosh}} Platform/{{Macintosh}} era, by a two-man team in 1996 (a decade after the first game's release.) First announced with a late 2000 release date, development and occasional beta releases dragged on for years while news petered down to nothing, causing most fans to write the game off. It ultimately made a surprise reemergence in 2007 as "nearly done" and was then delayed again until 2008 due to legal issues, when it was finally released. The level editor promised at launch wouldn't release until 2013, five years later.



* After ''[[VideoGame/SpaceQuest [=SpaceVenure=]]]'s'' successful UsefulNotes/{{Kickstarter}}'s campaign, the game's developement progressed very slowly. Many people gave up on it, when 10 years later, in 2022, it was finally released... [[SubvertedTrope for backers only]]. Gamers now impatiently wait for a release on UsefulNotes/{{Steam}} and other online platforms.

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* After ''[[VideoGame/SpaceQuest [=SpaceVenure=]]]'s'' successful UsefulNotes/{{Kickstarter}}'s campaign, the game's developement progressed very slowly. Many people gave up on it, when 10 years later, in 2022, it was finally released... [[SubvertedTrope for backers only]]. Gamers now impatiently wait for a release on UsefulNotes/{{Steam}} Platform/{{Steam}} and other online platforms.



* ''VideoGame/UntilDawn'' is a SurvivalHorror game that was first announced in 2012, with heavy use of [=PlayStation=] Move controls, a plot inspired by teen horror and {{slasher|Movie}} flicks, and a planned 2013 release date on the UsefulNotes/PlayStation3. Two trailers were released... and that's about all the substantial information that was heard about the game for the next two years, the only news being [[https://www.youtube.com/watch?v=eHC84igPwW0 an announcement]] from the developers in late 2013 that, yes, they were still working on the game. It wasn't until 2014 when it [[http://www.gamespot.com/articles/until-dawns-hollywood-infused-ps4-reboot-is-absolu/1100-6421731/ resurfaced]] at Gamescom as a UsefulNotes/PlayStation4 title, having been heavily overhauled from its original design. Move controls have been dropped, while the campier elements were largely replaced with a DarkerAndEdgier approach and a Hollywood voice cast. It finally came out on August 25, 2015.

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* ''VideoGame/UntilDawn'' is a SurvivalHorror game that was first announced in 2012, with heavy use of [=PlayStation=] Move controls, a plot inspired by teen horror and {{slasher|Movie}} flicks, and a planned 2013 release date on the UsefulNotes/PlayStation3.Platform/PlayStation3. Two trailers were released... and that's about all the substantial information that was heard about the game for the next two years, the only news being [[https://www.youtube.com/watch?v=eHC84igPwW0 an announcement]] from the developers in late 2013 that, yes, they were still working on the game. It wasn't until 2014 when it [[http://www.gamespot.com/articles/until-dawns-hollywood-infused-ps4-reboot-is-absolu/1100-6421731/ resurfaced]] at Gamescom as a UsefulNotes/PlayStation4 Platform/PlayStation4 title, having been heavily overhauled from its original design. Move controls have been dropped, while the campier elements were largely replaced with a DarkerAndEdgier approach and a Hollywood voice cast. It finally came out on August 25, 2015.
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* ''Fire Emblem 64'' was a game intended to be released for the 64DD expansion pack for the Nintendo 64. When it first started development in 1997, it was planned to be released after ''Super Mario RPG 2'' (Now ''VideoGame/PaperMario64''). However, it was hardly brought up in interviews, and development was further stalled due to the game being too overly ambitious for its time. At the turn of the millennium, it ended up getting pulled from release, and the game shortly after later became ''VideoGame/FireEmblemTheBindingBlade'' for the Game Boy Advance.

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* ''Fire Emblem 64'' was a game intended to be released for the 64DD expansion pack for the Nintendo 64. When it first started development in 1997, it was planned to be released after ''Super Mario RPG 2'' (Now ''VideoGame/PaperMario64''). However, it was hardly brought up in interviews, and development was further stalled due to the game being too overly ambitious for its time. At the turn of the millennium, it ended up getting pulled from release, and the game shortly after later became ''VideoGame/FireEmblemTheBindingBlade'' for the Game Boy Advance.Advance, released in 2002.
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* ''Fire Emblem 64'' was a game intended to be released for the 64DD expansion pack for the Nintendo 64. When it first started development in 1997, it was planned to be released after ''Super Mario RPG 2'' (Now ''VideoGame/PaperMario64''). However, it was hardly brought up in interviews, and development was further stalled due to the game being too overly ambitious for its time. At the turn of the millennium, it ended up getting pulled from release, and the game shortly after later became ''VideoGame/FireEmblemTheBindingBlade'' for the Game Boy Advance.
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* ''VideoGame/DragonQuestVII'' entered development in 1996 for the Nintendo 64DD, but switched to the [=PlayStation=] in 1997. It was not released until 2001, and its release basically let it get OvershadowedByAwesome considering that the Xbox and [=PlayStation=] 2 were already out and the [=GameCube=] was ''just around the corner''. Not to mention, [[SeinfeldIsUnfunny it was complained about because it looked dated]], and still does seem quite dated translationwise with the [[BlindIdiotTranslation engrish]]-y names for some things.

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* ''VideoGame/DragonQuestVII'' entered development in 1996 for the Nintendo 64DD, but switched to the [=PlayStation=] in 1997. It was not released until 2001, and its release basically let it get OvershadowedByAwesome considering that the Xbox and [=PlayStation=] 2 were already out and the [=GameCube=] was ''just around the corner''. Not to mention, [[SeinfeldIsUnfunny it was complained about because it looked dated]], dated, and still does seem quite dated translationwise translation-wise with the [[BlindIdiotTranslation engrish]]-y names for some things.
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* Cliff Johnson began work on ''The Fool and His Money'', a sequel to ''VideoGame/TheFoolsErrand'', in 2003. Nine years and countless delays later, the game was finally released in October 2012. Even more unbelievably, according to nearly all fans, it was ''still'' well worth all the wait.

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* Cliff Johnson Creator/CliffJohnson began work on ''The Fool and His Money'', a sequel to ''VideoGame/TheFoolsErrand'', in 2003. Nine years and countless delays later, the game was finally released in October 2012. Even more unbelievably, according to nearly all fans, it was ''still'' well worth all the wait.
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* Creator/LucasArts' ''VideoGame/TheDig'' began in 1989 and looks like it - the graphical style and serious tone are more similar to ''Film/IndianaJonesAndTheLastCrusade'' and ''VideoGame/{{Loom}}'' than any of the comedic games [=LucasArts=] was later known for. The game was written by Creator/StevenSpielberg and intended to tell a movie over a game, though this meant that the pacing frequently did not work. Over the years, the game was passed through several development teams, with the graphics, story and interface changing a little, though the bulk of its later additions were voice acting and FMV sequences. A novelization of an early draft of the game was released, featuring a character cut from it. When ''The Dig'' was finally released in 1995, it failed to attract popularity except from hardcore [=LucasArts=] fans, and the development history suggests that the developers were not hugely enthusiastic about it either. Despite this, it does have a following among fans of hard sci-fi.

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* Creator/LucasArts' ''VideoGame/TheDig'' ''VideoGame/{{The Dig|1995}}'' began in 1989 and looks like it - the graphical style and serious tone are more similar to ''Film/IndianaJonesAndTheLastCrusade'' and ''VideoGame/{{Loom}}'' than any of the comedic games [=LucasArts=] was later known for. The game was written by Creator/StevenSpielberg and intended to tell a movie over a game, though this meant that the pacing frequently did not work. Over the years, the game was passed through several development teams, with the graphics, story and interface changing a little, though the bulk of its later additions were voice acting and FMV sequences. A novelization of an early draft of the game was released, featuring a character cut from it. When ''The Dig'' was finally released in 1995, it failed to attract popularity except from hardcore [=LucasArts=] fans, and the development history suggests that the developers were not hugely enthusiastic about it either. Despite this, it does have a following among fans of hard sci-fi.
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* ''Paprium'', a side-scrolling beat'em-up made for the UsefulNotes/SegaGenesis by Watermelon, the same people who released ''VideoGame/PierSolarAndTheGreatArchitects'' for that system, required four years of development. Pre-orders were launched in late 2017, but apparently problems with [=PayPal=] caused even more delays and there were talks of refunds from the devs. Watermelon's [[https://www.facebook.com/notes/watermelon/no-news-good-news/1733376676730002/ Facebook page]] and [[http://www.nintendolife.com/news/2018/05/exclusive_the_artist_behind_troubled_sega_mega_drive_fighter_paprium_speaks_out this article]] have more info about it. Eventually the game's release was called into serious question by the "[[https://papriumfiasco.wordpress.com/ Paprium Fiasco]]" documents -- but despite that pessimism gamers were stunned by a sudden announcement in December 2020 that the ''finished'' game was preparing to ship; within a week many who had given up on ever seeing the title finally received it.

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* ''Paprium'', ''VideoGame/{{Paprium}}'', a side-scrolling beat'em-up made for the UsefulNotes/SegaGenesis by Watermelon, Watermelon Games, the same people who released ''VideoGame/PierSolarAndTheGreatArchitects'' for that system, required four years of development. Pre-orders were launched in late 2017, but apparently problems with [=PayPal=] caused even more delays and there were talks of refunds from the devs. Watermelon's [[https://www.facebook.com/notes/watermelon/no-news-good-news/1733376676730002/ Facebook page]] and [[http://www.nintendolife.com/news/2018/05/exclusive_the_artist_behind_troubled_sega_mega_drive_fighter_paprium_speaks_out this article]] have more info about it. Eventually the game's release was called into serious question by the "[[https://papriumfiasco.wordpress.com/ Paprium Fiasco]]" documents -- but despite that pessimism gamers were stunned by a sudden announcement in December 2020 that the ''finished'' game was preparing to ship; within a week many who had given up on ever seeing the title finally received it.

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** An NPC in ''VideoGame/EarthBoundBeginnings'' wonders when ''[=EarthBound=]'' is going to be released, and for good reason: ''Mother 2'' was in development for a then-unheard of four years. In Creator/ShigesatoItoi's book, ''Iwata-san'', the creator of the franchise states the late Nintendo CEO Creator/SatoruIwata single-handedly salvaged the project in less than a year.

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** An NPC in ''VideoGame/EarthBoundBeginnings'' wonders when ''[=EarthBound=]'' ''VideoGame/{{EarthBound|1994}}'' is going to be released, and for good reason: ''Mother 2'' was in development for a then-unheard of four years. In Creator/ShigesatoItoi's book, ''Iwata-san'', the creator of the franchise states the late Nintendo CEO Creator/SatoruIwata single-handedly salvaged the project in less than a year.



** ''Franchise/{{Pokemon}} VideoGame/{{Picross}}'' was originally announced for the Game Boy Color in 1999. It then spent almost ''16 years'' in DevelopmentHell and was presumed cancelled until a {{freemium}} 3DS version finally appeared in late 2015.

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** ''Franchise/{{Pokemon}} ''Pokémon VideoGame/{{Picross}}'' was originally announced for the Game Boy Color in 1999. It then spent almost ''16 years'' in DevelopmentHell and was presumed cancelled until a {{freemium}} 3DS version finally appeared in late 2015.2015.
** ''VideoGame/PokemonSleep'' and ''VideoGame/DetectivePikachuReturns'' were both announced during [[http://www.youtube.com/watch?v=vTWkBjxvBok the 2019 Pokémon Business Strategy Announcement]] alongside ''VideoGame/PokemonMasters'' and ''Pokémon HOME''. Notably, ''Sleep'' was accompanied by a concept video that heavily focused on the fact that it's a SpiritualAntithesis of ''VideoGame/PokemonGO'' and didn't feature [[SleepyHead Snorlax]] at all (to the point where [[SeriesMascot Pikachu]] was the CharacterInTheLogo), while ''Detective Pikachu Returns'' didn't even have a proper title. While ''Masters'' would launch a few months later, followed by ''HOME'' in early 2020, ''Sleep'' and ''DPR'' would remain quiet until 2023, with ''Sleep'' re-announced during the [[MilestoneCelebration Pokémon Day]] edition of ''Pokémon Presents'' and released in July, and ''DPR'' was properly announced during ''WebVideo/NintendoDirect'' on June 21 and released on October 6.



* ''VideoGame/ShantaeAdvanceRiskyRevolution'''s development started in 2002 and lasted through 2004 to the point where a fully functional demo was completed, but because of [[AcclaimedFlop poor sales]] of ''VideoGame/Shantae2002'', [=WayForward=] was unable to find a publisher willing to launch the game as originally intended, causing them to archive the project and carry forward some elements to the development of ''Risky's Revenge''. Although [=WayForward=] [[https://youtu.be/BHHrzJzW_w0 showed footage]] of the completed demo, the game continued to stay vaulted until 2023, when the original team decided to complete development of the game and release it as a [[DoingItForTheArt passion project]] long after the Game Boy Advance's actual lifespan.

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* ''VideoGame/ShantaeAdvanceRiskyRevolution'''s development started in 2002 and lasted through 2004 to the point where a fully functional demo was completed, but because of [[AcclaimedFlop poor sales]] of ''VideoGame/Shantae2002'', the original ''VideoGame/{{Shantae|2002}}'', [=WayForward=] was unable to find a publisher willing to launch the game as originally intended, causing them to archive the project and carry forward some elements to the development of ''Risky's Revenge''. Although [=WayForward=] [[https://youtu.be/BHHrzJzW_w0 showed footage]] of the completed demo, the game continued to stay vaulted until 2023, when the original team decided to complete development of the game and release it as a [[DoingItForTheArt passion project]] long after the Game Boy Advance's actual lifespan.
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* ''VideoGame/{{Solatorobo}}'' spent ten years in development, thanks to Creator/BandaiNamcoEntertainment insisting that Creator/CyberConnect2 continually tighten and tweak the world and gameplay due to ''VideoGame/TailConcerto'''s low sales and their reluctance to back a SpiritualSequel to such a game. The result, however, [[Administrivia/TropesAreTools is one of the most beautiful for the DS]].

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* ''VideoGame/{{Solatorobo}}'' ''VideoGame/SolatoroboRedTheHunter'' spent ten years in development, thanks to Creator/BandaiNamcoEntertainment insisting that Creator/CyberConnect2 continually tighten and tweak the world and gameplay due to ''VideoGame/TailConcerto'''s low sales and their reluctance to back a SpiritualSequel to such a game. The result, however, [[Administrivia/TropesAreTools is one of the most beautiful for the DS]].
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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the UsefulNotes/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game was presented in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game (even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]). Later that year, the game was finallyf released on PC on Website/GOGDotCom alongside a console release by Limited Run Games.

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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the UsefulNotes/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game was presented existed and were shown in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game (even game, even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]). dialogue]]. Later that year, the game was finallyf finally released on PC on Website/GOGDotCom alongside a console release by Limited Run Games.
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* ''VideoGame/AmericanHero'' is an adult-oriented InteractiveMovie starring the likes of Creator/TimothyBottoms, Creator/DanielRoebuck, and Creator/MusettaVander that was originally intended for release in 1995, was cancelled, but eventually saw release in ''2021''. It was originally filmed as a TechDemoGame of Creator/{{Atari}}'s nascent proprietary interactive movie format, [=GameFilm=], to be released on the UsefulNotes/AtariJaguar, but due to the Jaguar's commercial failure, the game was canned. Most of the project was already complete, and director Jeff Burr planned on reworking the project to be a traditional linear feature film, even filming additional necessary footage, but the film negatives were damaged during the cutting phase, it was deemed a loss for the producers, and the project remained unfinished. However, the footage and source code kept circulating among Atari enthusiasts and archivists (unauthorized fan recreations of the game was presented in conventions from as early as 2003), eventually falling into the hands of retro publisher Ziggurat Interactive and developer Empty Clip Studios in 2021, who did a proper restoration of the game (even managing to get Timothy Bottoms [[RoleReprise to reprise his role for newly-recorded dialogue]]). Later that year, the game was finallyf released on PC on Website/GOGDotCom alongside a console release by Limited Run Games.
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* ''VideoGame/GoodbyeVolcanoHigh'' was conceived of in 2018 and revealed during Sony's June 2020 "Future of Gaming" online event with a release window of 2021. Complications immediately followed; remote work due to the UsefulNotes/COVID19Pandemic slowed production, anti-LGBT+ harassment afflicted the team's mental health, and the developers let go of their lead writer and replaced her with a new team that wrote a heavily revised story with a rebooted narrative. The game was delayed first to "late 2022", then to "summer 2023". The trailer from the February 2023 "State of Play" gave a release date of June 15th, but this was delayed again to August 29th, with the devs stating they wouldn't meet the date without crunch. The game went gold on August 21st, and was released eight days later.
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* ''VideoGame/ShantaeAdvanceRiskyRevolution'''s development started in 2002 and lasted through 2004 to the point where a fully functional demo was completed, but because of [[AcclaimedFlop poor sales]] of ''VideoGame/Shantae2002'', [=WayForward=] was unable to find a publisher willing to launch the game as originally intended, causing them to archive the project and carry forward some elements to the development of ''Risky's Revenge''. Although [=WayForward=] [[https://youtu.be/BHHrzJzW_w0 showed footage]] of the completed demo, the game continued to stay vaulted until 2023, when the original team decided to complete development of the game and release it as a [[DoingItForTheArt passion project]] long after the Game Boy Advance's actual lifespan.
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* ''VideoGame/SystemShock'', the remake by Creator/NightdiveStudios. It was announced in November 2015 with a mid-2018 planned release date, but it had a very troubled development that had to be stopped and restarted from scratch twice. It finally came out in May 2023, to very positive reviews.
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* ''VideoGame/RedDeadRevolver'' was originally announced in 2001 as a collaboration between Capcom and Angel Studios, with Akiman, of ''VideoGame/FinalFight'' and ''VideoGame/StreetFighterII'' fame, providing the character designs. The game was shelved in 2003 after the preview build received lukewarm reception at [=E3=]. After Capcom and Akiman dropped out of the project, Rockstar Games brought Angel Studios, turning them into Rockstar San Diego, and resurrected the game's development. It was eventually released in 2004.

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* ''VideoGame/RedDeadRevolver'' was originally announced in 2001 as a collaboration between Capcom and Angel Studios, with Akiman, of ''VideoGame/FinalFight'' and ''VideoGame/StreetFighterII'' fame, providing the character designs. The game was shelved in 2003 after the preview build received lukewarm reception at [=E3=]. After Capcom and Akiman dropped out of the project, Rockstar Games brought bought Angel Studios, turning them into Rockstar San Diego, and resurrected the game's development. It was eventually released in 2004.
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** ''VideoGame/Mother3'' was originally planned for release on the UsefulNotes/Nintendo64's 64DD peripheral. Unfortunately, the 64DD was a market failure and the game was scrapped after attempts to turn it into a standard [=N64=], then a UsefulNotes/NintendoGameCube game. It was later revived and became one of the last releases for the UsefulNotes/GameBoyAdvance. [[NoExportForYou There was no official English translation]], which American and European fans [[SendingStuffToSaveTheShow continue to campaign for to this day]], though it does have a well-done FanTranslation that allows foreign players could experience the game.

to:

** ''VideoGame/Mother3'' was originally planned for release on the UsefulNotes/Nintendo64's 64DD peripheral. Unfortunately, the 64DD was a market failure and the game was scrapped after attempts to turn it into a standard [=N64=], then a UsefulNotes/NintendoGameCube game. It was later revived and became one of the last releases for the UsefulNotes/GameBoyAdvance. [[NoExportForYou There was no official English translation]], which American and European fans [[SendingStuffToSaveTheShow continue to campaign for to this day]], though it does have a well-done FanTranslation that allows foreign players could to finally experience the game.game for themselves.

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