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trope disambig


* BladeOnAStick: Prefers a heavy halberd, sometimes mistaken for an axe because of how large the head is. He received training from the Chivalry as part of an agreement post-memory wipe to ready him for guild combat and is skilled with both sword and spear, but uses spear extensively.
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Asskicking Leads To Leadership is the new name of the trope.


* AsskickingEqualsAuthority:

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* AsskickingEqualsAuthority: AsskickingLeadsToLeadership:
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* RedRightHand: Vineis is said to be attractive - except for his mismatched eyes. He is the only person to have a physical defect this striking, especially because his left eye has a white iris that gives the impression of a very piercing and haughty gaze. The UncannyValley look has not won favours with people.

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* RedRightHand: Vineis is said to be attractive - except for his mismatched eyes. He is the only person to have a physical defect this striking, especially because his left eye has a white iris that gives the impression of a very piercing and haughty gaze. The UncannyValley creepy look has not won favours with people.
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Up To Eleven is a defunct trope


* GoodIsNotSoft: Ramped UpToEleven compared to the first instalment with multiple characters, and justified. Most of the characters in this instalment who get screentime are well-meaning guild leaders who have to be unforgiving or make unforgiving decisions in an intense competition. When they're not being guild leaders, they're either grizzled mercenaries or veterans at guild politics (or both, on occasion). For what it's worth, the guild leaders are entirely aware of this, and some of them are genuinely good people.

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* GoodIsNotSoft: Ramped UpToEleven Exaggerated compared to the first instalment with multiple characters, and justified. Most of the characters in this instalment who get screentime are well-meaning guild leaders who have to be unforgiving or make unforgiving decisions in an intense competition. When they're not being guild leaders, they're either grizzled mercenaries or veterans at guild politics (or both, on occasion). For what it's worth, the guild leaders are entirely aware of this, and some of them are genuinely good people.

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dewicking Knife Nut per TRS


* DeviousDaggers: Like Khan, Lucius prefers knives as a weapon. Unlike Khan, he will only ever use knives and calls other weapons "less elegant tools of bloodshed".



* KnifeNut: Like Khan, Lucius prefers knives as a weapon. Unlike Khan, he will only ever use knives and calls other weapons "less elegant tools of bloodshed".

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* InsistentTerminology: With regards to his previous stint as assassin for hire, he never calls his work murder, only bloodshed.
* KnifeNut: Like Khan, Lucius prefers knives as a weapon. Unlike Khan, he will only ever use knives and calls other weapons "less elegant tools of bloodshed".
* ProfessionalKiller: Was a popular choice for hire to eliminate highly dangerous criminals in the Morroc underworld before he quit, serving as a mob hitman to criminal rivals or the Morroc Night Watch for difficult targets. As to why he quit, he remained reticent on the topic.



The commander of the Black Trident, the Black Cross' elite troops, a formidable opponent on the battlefield and equally passionate in his field of work. Zweihaender is a crusader hailing from North Schwarzwald and has a strong accent as a result. Like the inner circle of the Black Cross, he is highly loyal to Vineis and seeks to help the Black Cross win.

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The commander of the Black Trident, the Black Cross' elite troops, a formidable opponent on the battlefield and equally passionate in his field of work. Zweihaender is a crusader hailing from North Schwarzwald Schwarzvald and has a strong accent as a result. Like the inner circle of the Black Cross, he is highly loyal to Vineis and seeks to help the Black Cross win.


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* SoreLoser: For all his gravitas and dignity whenever he shows up, he sulks like a petulant child when he figures out that Iruna won't change her mind and whenever he sees her after she firmly refused his invitations to the annual ball for the fifth time or so.

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** The Black Trident commanders: Oripheus and Arlena are this to Zweihaender.



* FreudianTrio:
** Zweihaender is the Ego of the Black Trident, having to reconcile with the emotionally driven and very passionate Arlena as the Id and the emotionally distant and logic-oriented Oripheus as the the Superego. Though Zweihaender is often taken as the leader (and for good reason), the other two aren't beholden to listen to him.
** The guild meetings with the leaders of the Exodus Faction, the Defenders of Prontera and Apocalypse Ultima is the archetypal type of this trope, with Adiemus as TheKirk always finding a common ground and balance between Raven's heart-on-sleeve as TheMcCoy, and the highly logical Selvatinius as TheSpock.

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* FreudianTrio:
** Zweihaender is the Ego of the Black Trident, having to reconcile with the emotionally driven and very passionate Arlena as the Id and the emotionally distant and logic-oriented Oripheus as the the Superego. Though Zweihaender is often taken as the leader (and for good reason), the other two aren't beholden to listen to him.
**
FreudianTrio: The guild meetings with the leaders of the Exodus Faction, the Defenders of Prontera and Apocalypse Ultima is the archetypal type of this trope, with Adiemus as TheKirk always finding a common ground and balance between Raven's heart-on-sleeve as TheMcCoy, and the highly logical Selvatinius as TheSpock.

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[[folder:Zweihaender, Aryana and Oripheus]]
Collectively known as the commanders of the Black Trident, the Black Cross' elite troops, the three are formidable opponents on the battlefield and equally passionate in their fields of work. Zweihaender is a crusader, Aryana a monk and Oripheus a sage. The de facto leader is Zweihaender, but by no means are the others beholden to listen to him.

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[[folder:Zweihaender, Aryana and Oripheus]]
Collectively known as the commanders
[[folder:Zweihaender]]
The commander
of the Black Trident, the Black Cross' elite troops, the three are a formidable opponents opponent on the battlefield and equally passionate in their fields his field of work. Zweihaender is a crusader, Aryana a monk crusader hailing from North Schwarzwald and Oripheus has a sage. The de facto leader is Zweihaender, but by no means are strong accent as a result. Like the others beholden inner circle of the Black Cross, he is highly loyal to listen Vineis and seeks to him.help the Black Cross win.



!!!Zweihaender



* KnightTemplar: Zweihaender has a running record of successful conversions to his religion, but not necessarily in a good way. Patronises and treats anyone not of his religion like children, calling them 'uneducated heathens'. [[FeelingOppressedByTheirExistence He feels uncomfortable and uneasy around people who do not share the same moral beliefs as he does]] and quickly sets about 'setting them onto the right path'. He genuinely believes that the only path to salvation is through the religion he was brought up with and now serves, and is quick to treat those who refuse as agents of demons spreading evil unto the world. He hasn't crossed over into TautologicalTemplar territory yet, however, which could be considered a good thing.

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* InSeriesNickname: Zwei, usually by the Raulus as they find his name too long after Iruna lets it slip that this is what she addresses him as when he's out of hearing.
* KnightTemplar: Zweihaender has a running record of successful conversions to his religion, but not necessarily in a good way. Patronises and treats anyone not of his religion like children, calling them 'uneducated heathens'. [[FeelingOppressedByTheirExistence He feels uncomfortable and uneasy around people who do not share the same moral beliefs as he does]] and quickly sets about 'setting them onto the right path'. He genuinely believes that the only path to salvation is through the religion he was brought up with and now serves, and is quick to treat those who refuse as agents of demons spreading evil unto the world. He hasn't crossed over into TautologicalTemplar territory yet, however, which could be considered a good thing.


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* UndyingLoyalty: Zweihaender joined the Black Cross to help the guild be what he believed the Kingdom needed, a proactive defence force, for personal and political reasons that he declined to explain. He'd found Vineis a good leader and swore to at least stick with him and see the guild to victory.
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Badass is an index, not a trope.


* LegionOfLostSouls: The Legionnaires guild is a mercenary guild styled in a very French Foreign Legion manner. It's the only guild where criminals, the exiled and the like can redeem their names by serving as mercenaries and giving up their former identities; at the end of their service they can be welcomed back into the Kingdom and regain citizenship. As you can expect, the guild is the least disciplined and the most brutal of all mercenary guilds. Anyone who leads the guild for more than six months without getting killed by their guild members or quitting is automatically a {{Badass}}, but the guild is generally looked down upon by the other more disciplined guilds.

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* LegionOfLostSouls: The Legionnaires guild is a mercenary guild styled in a very French Foreign Legion manner. It's the only guild where criminals, the exiled and the like can redeem their names by serving as mercenaries and giving up their former identities; at the end of their service they can be welcomed back into the Kingdom and regain citizenship. As you can expect, the guild is the least disciplined and the most brutal of all mercenary guilds. Anyone who leads the guild for more than six months without getting killed by their guild members or quitting is automatically a {{Badass}}, badass, but the guild is generally looked down upon by the other more disciplined guilds.
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* CurtainsMatchTheWindow: Purple hair, purple eyes - or purple ''eye'' since the other eye has a white iris. Possibly to denote his magical capabilities.
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* BroodingBoyGentleGirl: Valkron and Iruna's now-established relationship is this - Valkron, troubled by PTSD from his past and moody from being suddenly thrust into a more serious job as a leader, has Iruna, patient and caring, look out for him and ensure he isn't driving himself into depression. Because he can't talk to her about his problems since they are related to the Battle of Al'Zahur, an event that the Chivalry has banned any previous participant from disclosing information, she is unsure if his reluctance to tell her is because he doesn't trust her enough, but she tries to comfort him as best as she can.

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[[folder:Guild Leaders]]
!!Tropes in general:

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[[folder:Guild Leaders]]
!!Tropes in general:
!!Guild Leaders



!!Adiemus

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!!Adiemus[[folder:Adiemus]]




!!Raven

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\n!!Raven[[/folder]]

[[folder:Raven]]




!!Selvatinius

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\n!!Selvatinius[[/folder]]

[[folder:Selvatinius]]




!!Alya

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\n!!Alya[[/folder]]

[[folder:Alya]]




!!Vineis

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\n!!Vineis[[/folder]]

[[folder:Vineis]]




!!Locke

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\n!!Locke[[/folder]]

[[folder:Locke]]



[[folder:Other Characters]]
!!Devrion

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[[folder:Other Characters]]
!!Devrion
!!Other Characters
[[folder:Devrion]]




!!Sheuth

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\n!!Sheuth[[/folder]]

[[folder:Sheuth]]




!!Lucius

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\n!!Lucius[[/folder]]

[[folder:Lucius]]




!!Zweihaender, Aryana and Oripheus

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\n!!Zweihaender, [[/folder]]

[[folder:Zweihaender,
Aryana and OripheusOripheus]]




!!Ventus
!!Silas
!!Zak
!!Albrecht
!!The Guild Liaison Officer

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\n!!Ventus\n!!Silas\n!!Zak\n!!Albrecht\n!!The [[/folder]]

[[folder:Ventus]]
[[/folder]]
[[folder:Silas]]
[[/folder]]
[[folder:Zak]]
[[/folder]]
[[folder:Albrecht]]
[[/folder]]
[[folder:The
Guild Liaison OfficerOfficer]]

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* {{Foil}}: ''Flight of the Phoenix'' introduces new characters who often act as foils to the existing ones.
** Noctune and Enira against Sheuth and Vineis. Both are incredibly close with each other, the older always looks out for the younger, they both have had non-typical childhoods and they're step-siblings. What sets them apart is how either set of siblings sees each other: Nocturne and Enira share a healthy familial relationship while Sheuth maintains an obsession with keeping Vineis close to him.
** Vineis and Valkron. Both are natural born leaders who gain followers because of their reputations, but whereas Valkron does so because his goal of looking out for commoners are shared by many, Vineis' purpose is to offer protection in exchange for submission to him. Their intentions are also different; Valkron recruits to help him further his cause and only out of necessity, while Vineis recruits as a show of power and control.



* GlassCannon: Incredibly powerful when it comes to magic, but physically not fit for melee combat in any way.



* ChekhovsGunman: He is mentioned in ''one'' throwaway sentence in ''Soldiers of Fortune'' having predicted a possible disaster to befall the Kingdom, of which he wasn't taken seriously. This time around, he appears in the flesh ''and'' is taken seriously. For most of the story, anyway...



* MotiveDecay: Sheuth's motive is to be with Vineis and protecting him [[spoiler: due to Vineis' abusive childhood and their father neglecting them]], especially because he'd been lonely for a long time and having someone to look after is something he considers dear to him. However his dedication to Vineis' wellbeing slowly degraded prior to the story [[spoiler: due to paranoia after seeing Vineis get into a relationship with Alya]] and wanting to not lose him. The result is the ugly mess that nearly screws up everything Vineis built.

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* MotiveDecay: Sheuth's motive is to be with Vineis and protecting him [[spoiler: due to Vineis' abusive childhood and their father neglecting them]], them, especially because he'd been lonely for a long time and having someone to look after is something he considers dear to him. However his dedication to Vineis' wellbeing slowly degraded prior to the story [[spoiler: due to paranoia after seeing Vineis get into a relationship with Alya]] Alya and wanting to not lose him. The result is the ugly mess that nearly screws up everything Vineis built.



* TheReveal: Sheuth and Vineis are step-siblings, which explains a lot about Sheuth's protectiveness over Vineis.
* TragicVillain: Sheuth growing up without attention from his father and nothing to do in the way of finding any meaning with his life is what made him into the way he was.



* UnwittingInstigatorOfDoom: Not outright said or shown, but Baphomet notes that the person behind whatever is happening in the tournament is setting up the stage for the Kingdom to fail in the prophecy in the future by indirectly leading 'certain talented individuals who would have helped the Kingdom to victory' to premature ends. It seems that it's also setting up ''The Legend Reborn''.



* UndyingLoyalty:

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* UndyingLoyalty:
BodyguardingABadass: Vineis is known for his ice magic and immense power, but as he's a wizard he's considerably more squishy. Lucius serves to keep an eye out for anyone who tries to take advantage of long spellcasting times.
* UndyingLoyalty: Lucius is utterly dedicated to Vineis' protection as it gives him more meaning in his life than just killing in exchange for money. He's also not afraid to turn to people he's gauged as reasonable and helpful if his charge is ever in danger without being aware of it.


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Collectively known as the commanders of the Black Trident, the Black Cross' elite troops, the three are formidable opponents on the battlefield and equally passionate in their fields of work. Zweihaender is a crusader, Aryana a monk and Oripheus a sage. The de facto leader is Zweihaender, but by no means are the others beholden to listen to him.
----
!!!Zweihaender
* AwesomeMcCoolname: His name means 'two-hander' in German and refers specifically to a type of two-handed sword around 4 feet or 1.4 metres long. While InUniverse it's called out as a little [[{{Narm}} narmy]], especially by non-Schwarzvaldians, the majority of characters think it's really cool. It's implied this kind of naming is standard in the Republic.
* CharacterDevelopment: When he realises he's given Iruna a reason to legitimately hate him for nearly killing Valkron unintentionally, Zweihaender has a long, deep think about it. In the end while he doesn't find any closure for his real issues, he has let her go on the basis that she's much happier with Valkron and [[IWantMyBelovedToBeHappy that's more important than what he feels.]]
* KnightTemplar: Zweihaender has a running record of successful conversions to his religion, but not necessarily in a good way. Patronises and treats anyone not of his religion like children, calling them 'uneducated heathens'. [[FeelingOppressedByTheirExistence He feels uncomfortable and uneasy around people who do not share the same moral beliefs as he does]] and quickly sets about 'setting them onto the right path'. He genuinely believes that the only path to salvation is through the religion he was brought up with and now serves, and is quick to treat those who refuse as agents of demons spreading evil unto the world. He hasn't crossed over into TautologicalTemplar territory yet, however, which could be considered a good thing.
* LoveTriangle: One between Zweihaender, Iruna and Valkron. Iruna knows that he still likes her and he knows that she's made her decision. He doesn't take this well and constantly hounds Iruna in a passive-aggressive manner, trying to prove himself as being better than Valkron who he considers an insolent ruffian and win her over. It doesn't work, seeing as Iruna is clearly in love with Valkron and isn't changing her mind anytime soon.
* WorkingWithTheEx: Ends up working alongside Iruna to help save Vineis. Zweihaender is clearly uncomfortable with this since Iruna keeps giving him {{Death Glare}}s for his dirty shot at Valkron and giving him concussion.

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* {{Seers}}: Devrion's power works in such a way that someone has to ask him the questions that will trigger his ability. He can tap into it on his own, but he dislikes how overwhelming it can be if he isn't given a goal to focus on, and is quick to warn people that though what he sees may come true, his visions may not necessarily reflect reality.

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* {{Seers}}: Devrion's power works in such a way that someone has to ask him the questions that will trigger his ability. He can tap into it on his own, but he dislikes how overwhelming it can be if he isn't given a goal to focus on, and is quick to warn people that though what he sees may come true, his visions may not necessarily reflect reality.
are merely multiple possible futures that lie outside any given context that could potentially alter those possibilities.




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* BewareTheQuietOnes: He may not fight or voice his opinions much, leaving that to facial expressions, but he's considered the Black Cross' second-best strategist and best spy. And he's the mastermind behind causing the Black Cross to collapse from within simply because he didn't want it to become Vineis' obsession.
* FreudianExcuse: Sheuth spent his life being ignored by his wealthy but neglectful father, and was taught never to make friends with others on the basis that people would take advantage of his father's wealth and him. It was this reason he jumped up at saving Vineis; being able to relate to someone who'd been equally neglected and just as paranoid, not to mention his own brother to take care of, that led to trying to keep Vineis to himself as much as possible.
* KnightTemplarBigBrother: He kills his sister-in-law because he didn't want Vineis to leave him. That's just ''one'' of his many control issues.
* LetNoCrisisGoToWaste: Orchestrates the murder of Alya and immediately takes advantage of Vineis' increased paranoia and compromised emotions to speed his plans up.
* ManipulativeBastard: He is completely insignificant in the grand scheme of the tournament. Instead, he goes about emotionally manipulating and grooming Vineis to depend and trust him fully so that when Vineis is confronted with the truth, he trusts Sheuth over others. He implies that he went for this tactic because Vineis' relationships with his family previously were either abusive or neglectful and he's built up a close relationship with Vineis, who isn't going to be suspicious of Sheuth immediately. It's subtle enough that only on consecutive readings the meaning of his actions change once his real motivations are known.
* MotiveDecay: Sheuth's motive is to be with Vineis and protecting him [[spoiler: due to Vineis' abusive childhood and their father neglecting them]], especially because he'd been lonely for a long time and having someone to look after is something he considers dear to him. However his dedication to Vineis' wellbeing slowly degraded prior to the story [[spoiler: due to paranoia after seeing Vineis get into a relationship with Alya]] and wanting to not lose him. The result is the ugly mess that nearly screws up everything Vineis built.
* NonActionGuy: Sheuth is never seen fighting on the frontlines with Vineis, serving as his tactician instead. He appears to dislike fighting given his expressions of disgust whenever it's suggested to him.
* TrueCompanions: According to what little Valkron and co know of Vineis and Sheuth's partnership, the two are very close friends who look out for each other.
* WalkingSpoiler: It is very hard to discuss Sheuth in-depth without mentioning it's him as the actual BigBad.


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Vineis' third-in-command, but in reality solely a glorified bodyguard. An assassin who probably has seen better days, he is loyal to Vineis because the wizard didn't see him as useless due to his disillusionment with his job; rather instead of encouraging the assassin to keep killing for money, Vineis asked him to help out if neither he nor Sheuth were around for the sake of something other than money. Lucius took on the job, and since then has never left.
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* UndyingLoyalty:
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* CloudCuckoolander: Subverted. Valkron's initial impression of him. Devrion doesn't seem to have any concept of personal space, dragging the knight around very quickly without asking him beforehand, spouting cryptic nonsense and staring in a disconcerting manner towards him. On the other hand Devrion explains later that people tend to swamp him with questions about their personal lives and the slightly off-kilter behaviour throws them off long enough for him to tell them what they need to know first. Once he's done being weird, Devrion turns out to just be a fairly intelligent and self-aware individual.

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* CloudCuckoolander: Subverted. Valkron's initial impression of him.him, and is eventually subverted. Devrion doesn't seem to have any concept of personal space, dragging the knight around very quickly without asking him beforehand, spouting cryptic nonsense and staring in a disconcerting manner towards him. On the other hand Devrion explains later that people tend to swamp him with questions about their personal lives and the slightly off-kilter behaviour throws them off long enough for him to tell them what they need to know first. Once he's done being weird, Devrion turns out to just be a fairly intelligent and self-aware individual.
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The Kingdom's oracle is a wizard residing in the Geffen Academy of Magic. Originating from a nomadic tribe in Sograt Desert, he enjoys a fairly comfortable life studying magic, protected by the Kingdom since his presence within their borders gives them an edge in the grand scheme of political affairs between the three nations of the continent. Though somewhat minor in the grand scheme of things, his role in the story plays a greater part than he would have expected.
----
* BlindSeer: Subverted. Devrion is described as 'having really pale eyes', and though Valkron assumes that he's blind initially it just means he has nearly white irises.
* CloudCuckoolander: Subverted. Valkron's initial impression of him. Devrion doesn't seem to have any concept of personal space, dragging the knight around very quickly without asking him beforehand, spouting cryptic nonsense and staring in a disconcerting manner towards him. On the other hand Devrion explains later that people tend to swamp him with questions about their personal lives and the slightly off-kilter behaviour throws them off long enough for him to tell them what they need to know first. Once he's done being weird, Devrion turns out to just be a fairly intelligent and self-aware individual.
* FacialMarkings: Devrion has gold tattoos on his cheeks and forehead, tribe markings to indicate his magical capabilities and future sight.
* {{Seers}}: Devrion's power works in such a way that someone has to ask him the questions that will trigger his ability. He can tap into it on his own, but he dislikes how overwhelming it can be if he isn't given a goal to focus on, and is quick to warn people that though what he sees may come true, his visions may not necessarily reflect reality.


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Vineis' second-in-command and a rogue. Described as looking like an alley tomcat, he's always seen accompanying Vineis.
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** And lastly, [[Sheuth is Vineis' older half-brother.]] Like the Alya example, this has no bearing on the plot but clears up the loose ends about people's motivations.

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** And lastly, [[Sheuth [[spoiler:Sheuth is Vineis' older half-brother.]] Like the Alya example, this has no bearing on the plot but clears up the loose ends about people's motivations.
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* TheReveal:
** Alya is [[spoiler:Adiemus' daughter.]] While this has no bearing on the plot, the impact of what happens later lasts well up to the ending.
** Vineis is [[spoiler:being manipulated by Sheuth to destroy the Black Cross from within out of a petty revenge.]] Valkron realises at the last minute that if this happens, multiple talented individuals will not be present for what comes after the War of Emperium. What it is we don't know, but it's strongly implied that this is a ''severe'' consequence that no one will benefit from in the future.
** And lastly, [[Sheuth is Vineis' older half-brother.]] Like the Alya example, this has no bearing on the plot but clears up the loose ends about people's motivations.
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!!Devrion

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