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* In the TurboGrafx-16 game ''Dungeon Explorer'', the Bard has weak stats and even worse spells. His white magic teleported you back to the castle, and his black magic just changed the background music.

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* In the TurboGrafx-16 Platform/TurboGrafx16 game ''Dungeon Explorer'', the Bard has weak stats and even worse spells. His white magic teleported you back to the castle, and his black magic just changed the background music.
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Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy. MasterOfNone could be considered a subtrope where the "gimmick" is being well-balanced.

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Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy.LowTierLetdown. MasterOfNone could be considered a subtrope where the "gimmick" is being well-balanced.
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Up To Eleven is a defunct trope


** As far as types go, for a while, the Grass and Poison types shared this niche. Neither type has many Pokémon designed to score huge amounts of direct damage the way types like Fighting and Normal would, nor do they have a lot of moves for such a purpose. Instead, the Grass-type is more designed to inflict a variety of status effects, and the Poison-type is meant to erode away the opponents' HP, at the expense of the Grass-type having [[KryptoniteIsEverywhere a lot of types that can deal super-effective damage against it]] and the Poison-type not having many options to deal super-effective damage itself. This was undermined by how Grass Pokémon, being based on plants, tend to have low Speed and would often get knocked out by said super-effective attacks before they can do much, as well as the inability to stack most conditions; and Pokémon battling progressing too quickly for the Poison Pokémon to effectively use their strategy. [[note]]One particularly damning drawback being the fact that [[ExtraOreDinary Steel-types]], already one of the most useful defensive types as it is, being outright immune to Poison-type attacks[[/note]] The Grass-type situation has been slowly getting remedied with each generation, however, with fast Pokémon like Shaymin-S, pairing it with types that negate its super-effective weaknesses like with Ferrothorn[[note]]except for Fire damage, which is super-effective against Grass *and* Steel, making Fire damage [[UpToEleven quadrupled]] against it[[/note]], and increased accuracy for status moves, most notably Spore, a guaranteed Sleep move. The Poison-type, on the other hand, climbed out of the pit all at once in [[VideoGame/PokemonXAndY Generation 6]] when another type weak to Poison attacks was introduced.

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** As far as types go, for a while, the Grass and Poison types shared this niche. Neither type has many Pokémon designed to score huge amounts of direct damage the way types like Fighting and Normal would, nor do they have a lot of moves for such a purpose. Instead, the Grass-type is more designed to inflict a variety of status effects, and the Poison-type is meant to erode away the opponents' HP, at the expense of the Grass-type having [[KryptoniteIsEverywhere a lot of types that can deal super-effective damage against it]] and the Poison-type not having many options to deal super-effective damage itself. This was undermined by how Grass Pokémon, being based on plants, tend to have low Speed and would often get knocked out by said super-effective attacks before they can do much, as well as the inability to stack most conditions; and Pokémon battling progressing too quickly for the Poison Pokémon to effectively use their strategy. [[note]]One particularly damning drawback being the fact that [[ExtraOreDinary Steel-types]], already one of the most useful defensive types as it is, being outright immune to Poison-type attacks[[/note]] The Grass-type situation has been slowly getting remedied with each generation, however, with fast Pokémon like Shaymin-S, pairing it with types that negate its super-effective weaknesses like with Ferrothorn[[note]]except for Fire damage, which is super-effective against Grass *and* Steel, making Fire damage [[UpToEleven quadrupled]] quadrupled against it[[/note]], and increased accuracy for status moves, most notably Spore, a guaranteed Sleep move. The Poison-type, on the other hand, climbed out of the pit all at once in [[VideoGame/PokemonXAndY Generation 6]] when another type weak to Poison attacks was introduced.
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* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin and Nils]], neither of whom can attack. However, they can give other units another turn.

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* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin [[VideoGame/FireEmblemTheBindingBlade Elffin]] and [[VideoGame/FireEmblemTheBlazingBlade Nils]], neither of whom can attack. However, they can give other units another turn.



[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
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** Prince Edward Chris von Muir from ''VideoGame/FinalFantasyIV'' is [[JokeCharacter singularly useless]], employing a ''[[MusicalAssassin harp]]'' as a weapon and possessing the special ability of [[MusicalAssassin "singing" at enemies]] -- a skill that's supposed to inflict [[StandardStatusEffects status ailments]] but [[UselessUsefulSpell which frequently does nothing at all]]. Edward's other special ability, unsurprisingly, is to run away and hide for a turn. As Game Informer so aptly summarized, "His special command is Hide, which allows him to run away and leave a twelve year old girl to take his lumps for him. Classy, Edward." In "hard-type" he's ''slightly'' more useful because he can also spread potions amongst the whole party. Slightly.

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** Prince Edward Chris von Muir from ''VideoGame/FinalFantasyIV'' is [[JokeCharacter singularly useless]], employing a ''[[MusicalAssassin harp]]'' as a weapon and possessing the special ability of [[MusicalAssassin "singing" at enemies]] -- a skill that's supposed to inflict [[StandardStatusEffects [[StatusEffects status ailments]] but [[UselessUsefulSpell which frequently does nothing at all]]. Edward's other special ability, unsurprisingly, is to run away and hide for a turn. As Game Informer so aptly summarized, "His special command is Hide, which allows him to run away and leave a twelve year old girl to take his lumps for him. Classy, Edward." In "hard-type" he's ''slightly'' more useful because he can also spread potions amongst the whole party. Slightly.
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%%* ''InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.

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%%* ''InazumaEleven'' ''VideoGame/InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.

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* TabletopGame/DungeonsAndDragons has the Bard base class, of which mainly is a versatile jack of all trades, often played as a support class. In most editions, the bard was not often seen as good as other options because of [[MasterOfNone their tendency to be decent at multiple roles at once instead of good at one]]. However, 3.5 edition's Bard splatbook support really helped it grow in power into a [[JackOfAllStats jack of all trades]], master of a few, being able to take up a few roles to extremely high power (adding huge bonuses like 10d6 damage per hit to become a very strong support, or dual wielding rapiers and then going Snowflake Wardance to be a melee monster, or a good caster with powerful battlefield control and debuff spells). Plus, at the end of the day, Bards were still spellcasters in the edition that codified LinearWarriorsQuadraticWizards; even with only the core rulebook, they can still prove far more potent than more mundane classes. That said, they'd never rival an equally well played wizard.



* Any of the Bards of the ''VideoGame/RomancingSaGa'' trilogy. [[spoiler:The first was actually the CrystalDragonJesus [[TheReveal in disguise as the bard.]] The second one retold the tales of your empire at the start of the game, and had 5 important instruments needed to acquire a character class, and the last was recruitable and was pretty decent in all stats, only problem was that you could only ditch him after clearing one of the Abyss Lords.]]



* The Bard follower Sven in ''VideoGame/TheElderScrollsVSkyrim'' isn't very useful, mostly being good for being a meat shield. However, it's actually [[JustifiedTrope justifiable]] - he's a Bard. He makes his money by standing in an inn and entertaining people, what combat proficiency does he have? The most use most players ever get out of him is [[VillainProtagonist sacrificing him to Boethiah for the Ebony Mail]] [[PragmaticVillainy to avoid losing a more useful follower]].
** The Bard's College is also rather odd compared to the other factions you can join, like the Companions, the College of Winterhold, or the Thieves Guild. They only have one trainer (for Speech) and three quests other than the initial quest to join up. In exchange, however, each quest gives you a substantial increase in skill points, so it's not entirely pointless to join up.
* Ricardo in ''VideoGame/ShadowHeartsFromTheNewWorld'' is a bard but not only does he have ballistics inside his guitar, but he is one of the best mages in the game and plays a great support since he plays songs that buff allies. (Sadly, he is near-useless against the FinalBoss due to its ability to instantly dispel any buffs ''and'' get a free turn when it does so.)
** His spiritual predecessor, Lucia in ''VideoGame/ShadowHeartsCovenant'' is the same, substituting songs for aromatherapy. However she also has a tarot card system as she's a fortune teller.
*** Though her aromatherapy requires a lot of experimentation to find which mixes have any effect, let alone a useful one. When you do, or [[GuideDangIt head to GameFAQs]], it turns out that some of her higher level perfumes have [[GameBreaker completely game-breaking]] effects, like duplicating the effect of a Third Key (a rare item that triples the number of physical attacks a character gets) on all party members for one turn.
* The Bard-like class in ''VideoGame/GuildWars'' may not play music so much, but they shout and support allies (or debuff enemies) while putting pressure on enemies with their ranged weaponry. They have about as much armour as a ''warrior'' (And by default use shields) so they can certainly take several hits.
** They tend to be...different when it comes to PvP though. People often ignore paragons and save them for last in Random Arenas, but in different PvP modes (such as alliance battles) Paragons are much better.
* ''InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.
* Yurist in ''VideoGame/LufiaTheLegendReturns'' joins when you already have nine members (the max you can have in your combat party), and his mediocre stats make him seem unimpressive. But he's more of a JackOfAllStats than a MasterOfNone—he's one of only three members who can use multi-target healing spells, he's the second of two members who can the martial-arts IP abilities (including Energy Punch), and he can equip the [[LethalJokeItem Bunny Sword]] to make up for his sub-par attack.
* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin and Nils]], neither of whom can attack. However, they can give other units another turn. Completely averted with [[VideoGame/FireEmblemJugdral Lewyn and Homer]]; their Bard class is essentially a mage class. They also happen to be GameBreakers once they promote.

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* The Bard follower Sven in ''VideoGame/TheElderScrollsVSkyrim'' isn't very useful, mostly being good for being a meat shield. However, it's actually [[JustifiedTrope justifiable]] - he's a Bard. He makes his money by standing in an inn and entertaining people, what combat proficiency does he have? The most use most players ever get out of him is [[VillainProtagonist sacrificing him to Boethiah for the Ebony Mail]] [[PragmaticVillainy to avoid losing a more useful follower]].
**
''VideoGame/TheElderScrollsVSkyrim'': The Bard's College is also rather odd compared to the other factions you can join, like the Companions, the College of Winterhold, or the Thieves Guild. They only have one trainer (for Speech) and three quests other than the initial quest to join up. In exchange, however, each quest gives you a substantial increase in skill points, so it's not entirely pointless to join up.
* Ricardo in ''VideoGame/ShadowHeartsFromTheNewWorld'' is a bard but not only does he have ballistics inside his guitar, but he is one of the best mages in the game and plays a great support since he plays songs that buff allies. (Sadly, he is near-useless against the FinalBoss due to its ability to instantly dispel any buffs ''and'' get a free turn when it does so.)
** His spiritual predecessor,
Lucia in ''VideoGame/ShadowHeartsCovenant'' is the same, substituting substitutes songs for aromatherapy. However she also has a tarot card system as she's a fortune teller.
*** Though
However, her aromatherapy requires a lot of experimentation to find which mixes have any effect, let alone a useful one. When you do, or [[GuideDangIt head to GameFAQs]], it turns out that some of her higher level perfumes have [[GameBreaker completely game-breaking]] effects, like duplicating the effect of a Third Key (a rare item that triples the number of physical attacks a character gets) on all party members for one turn.
* The Bard-like class in ''VideoGame/GuildWars'' may not play music so much, but they shout and support allies (or debuff enemies) while putting pressure on enemies with their ranged weaponry. They have about as much armour as a ''warrior'' (And by default use shields) so they can certainly take several hits.
** They tend to be...different when it comes to PvP though. People often ignore paragons and save them for last in Random Arenas, but in different PvP modes (such as alliance battles) Paragons are much better.
*
%%* ''InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.
* Yurist in ''VideoGame/LufiaTheLegendReturns'' joins when you already have nine members (the max you can have in your combat party), and his mediocre stats make him seem unimpressive. But he's more of a JackOfAllStats than a MasterOfNone—he's one of only three members who can use multi-target healing spells, he's the second of two members who can the martial-arts IP abilities (including Energy Punch), and he can equip the [[LethalJokeItem Bunny Sword]] to make up for his sub-par attack.
* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin and Nils]], neither of whom can attack. However, they can give other units another turn. Completely averted with [[VideoGame/FireEmblemJugdral Lewyn and Homer]]; their Bard class is essentially a mage class. They also happen to be GameBreakers once they promote.



* Gamzee of ''Webcomic/{{Homestuck}}'' subverts this. Despite being a [[TheStoner Stoner]] LoveFreak and having the title of Bard of... Something (exactly what it is, he forgot), he takes down the [[FinalBoss Black King]] of the Trolls' session with ''[[BewareTheSillyOnes frightening]]'' efficiency and brutality. Subverted even more when we find out that he's actually the Bard of [[spoiler: ''[[AxCrazy Rage.]]'']]
** Turns out that all Sburb Bards are a subversion of this. The Bard class is described as one that allows others to destroy their Aspect or one who invites destruction through their Aspect, as if by the will of the Aspect. (e.g. [[spoiler:Rage]]) Seems unintuitive from the name, but useful.
** However, this makes the Bard class a WildCard who often single-handedly causes improbable victory or spectacular downfall (or both), so it's played straight in that the person who tells us all of this is of the opinion that the kids are probably better off without a Bard.
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Badass is an index, not a trope.


* Elan from ''Webcomic/TheOrderOfTheStick'' is as CloudCuckooLander as they come. His bard songs are pretty much useless, his motivational speeches have a tendency to horribly backfire, and the only weapons he can use can be [[BreakableWeapons Sundered by someone cursing too loud.]] However, his real talent is a result of his bardic training: he's as GenreSavvy as they come, and sees damn near everything coming. Whenever he works close enough with the smart leader Roy, he exploits it too. And that training perfectly synergizes with the Dashing Swordsman PrestigeClass he literally [[TookALevelInBadass took a level in]] -- which turns entertaining quips and drama into {{Bad Ass}}ery. His [[TookALevelInBadass leveling up]] hasn't drowned out the endearing aspects of his character: optimism, ''extraordinary'' loyalty to his friends, and a certain bumbling charm that makes him what he is. [[CharacterDevelopment Elan's progression]] from a simple Bard to Dashing Swordsman isn't just about getting more/useful class powers, but him developing the chops to be a genuine hero. As part of this growth he also is slowly shown to be [[HowDoIShootWeb learning how to properly use his regular bardic spells]]. It's also worth nothing that Elan is the only member of the party who has a [[MinMaxing smart class build]]. Everyone else in the party made some of the worst possible character class choices.

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* Elan from ''Webcomic/TheOrderOfTheStick'' is as CloudCuckooLander as they come. His bard songs are pretty much useless, his motivational speeches have a tendency to horribly backfire, and the only weapons he can use can be [[BreakableWeapons Sundered by someone cursing too loud.]] However, his real talent is a result of his bardic training: he's as GenreSavvy as they come, and sees damn near everything coming. Whenever he works close enough with the smart leader Roy, he exploits it too. And that training perfectly synergizes with the Dashing Swordsman PrestigeClass he literally [[TookALevelInBadass took a level in]] -- which turns entertaining quips and drama into {{Bad Ass}}ery.badassery. His [[TookALevelInBadass leveling up]] hasn't drowned out the endearing aspects of his character: optimism, ''extraordinary'' loyalty to his friends, and a certain bumbling charm that makes him what he is. [[CharacterDevelopment Elan's progression]] from a simple Bard to Dashing Swordsman isn't just about getting more/useful class powers, but him developing the chops to be a genuine hero. As part of this growth he also is slowly shown to be [[HowDoIShootWeb learning how to properly use his regular bardic spells]]. It's also worth nothing that Elan is the only member of the party who has a [[MinMaxing smart class build]]. Everyone else in the party made some of the worst possible character class choices.

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Done through Pokemon.


* The Bard Class in ''VideoGame/EverQuest'' is stated as a "Jack of All Trades, Master To None" in that it's sort of like multiple classes combined together. Unlike normal buff spells, the bard had to constantly keep "singing" almost non-stop and keep refreshing the songs over and over again every few SECONDS. Most players can successfully juggle 4 song buffs up at once. They can also wear Plate armor, and dual wield weapons (but not Double Attack.) Among the song types they have, they can increase run speed to being the fastest in the game (faster than the most powerful mounts), charm enemies, stun them, deal damage over time, and heal over time.
** Bards have been changed in ''[=EverQuest=]''. They no longer have to press the singing keys every few seconds (this led to wrist problems for some players). They also have some pretty awesome abilities. A well played bard can be one of the most powerful classes, they can solo many mobs at once and in groups they can boost damage output by a huge amount. They also can single mobs from a pack of them with ease.
** The Bard classes in ''VideoGame/EverQuestII'' are broken down into "Orderly" and "Chaotic" versions. The Troubadour and Dirge, respectively. Each class has different types of buffs. The Troubador focuses more on defensive buffs such as raising defense and health, while the Dirge class is more offensive, who's buffs enhance attack speed and double attack damage, among others. Due to the game's Archetype system, both bards are classified as Scout classes, who are restricted to wearing Chain armor (unlike plate in the first game), but are designed to deal significant damage when facing behind an opponent. Literally backstabbing them. Also unlike the first game, however, they don't need to constantly "sing" their buffs for the group. Once you activate them, they stay that way until canceled.
*** Dirges are considered especially useful, as their ability to increase melee attack speed and power, which half the classes in the game and all of the pets benefit from, guarantees them a slot on almost any raid or group. When there are 24 different classes in the game and the largest raids in the game have 24 people with typically a few repeating classes, being pretty much guaranteed a slot is a big deal.
*** Among the 6 scout classes (Ranger, Assassin, Swashbuckler, Brigand, Troubadour, Dirge), the two bard classes are supposedly the "weakest" of the 6 in terms of sheer damage output, but when comparing the bards to classes outside the Scout archetype, that's not saying much. They still do more damage than most fighter, priest, and a couple of mage classes.
* Accordion Thieves are probably the weakest class in ''VideoGame/KingdomOfLoathing''. They have the least number of combat skills, meaning you mostly just hit them with [[MusicalAssassin music]], where a muscle class does a better job of basic weapon attacks. They mainly rely on buffing themselves with some marginally useful songs. As a plus, they can sneak into the League of Chef-Magi and the Brotherhood of the Smackdown, letting you shop at all 3 guild shops and, if you have permed the skill, let you use the Wok of Ages and Malus of Forethought.
** Ironically, once you've permanently learned most of the other classes' skills, Accordion Thieves become the ''best'' class for speed-ascending. They're the only class that can use all the guild shops and special guild tools, many of which are extremely useful, on top of being able to [[VideoGameStealing pickpocket]] and having other handy advantages associated with Moxie classes.
* ''Dungeon Explorer'' has a bard class which is considered one of the most useless classes in the game.

to:

* The Bard Class in ''VideoGame/EverQuest'' is stated as a "Jack of All Trades, Master To None" in that it's sort of like multiple classes combined together. Unlike normal buff spells, the bard had to constantly keep "singing" almost non-stop and keep refreshing the songs over and over again every few SECONDS. Most players can successfully juggle 4 song buffs up at once. They can also wear Plate armor, and dual wield weapons (but not Double Attack.) Among the song types they have, they can increase run speed to being the fastest in the game (faster than the most powerful mounts), charm enemies, stun them, deal damage over time, and heal over time.
** Bards have been changed in ''[=EverQuest=]''. They no longer have to press the singing keys every few seconds (this led to wrist problems for some players). They also have some pretty awesome abilities. A well played bard can be one of the most powerful classes, they can solo many mobs at once and in groups they can boost damage output by a huge amount. They also can single mobs from a pack of them with ease.
** The Bard classes in ''VideoGame/EverQuestII'' are broken down into "Orderly" and "Chaotic" versions. The Troubadour and Dirge, respectively. Each class has different types of buffs. The Troubador focuses more on defensive buffs such as raising defense and health, while the Dirge class is more offensive, who's buffs enhance attack speed and double attack damage, among others. Due to the game's Archetype system, both bards are classified as Scout classes, who are restricted to wearing Chain armor (unlike plate in the first game), but are designed to deal significant damage when facing behind an opponent. Literally backstabbing them. Also unlike the first game, however, they don't need to constantly "sing" their buffs for the group. Once you activate them, they stay that way until canceled.
*** Dirges are considered especially useful, as their ability to increase melee attack speed and power, which half the classes in the game and all of the pets benefit from, guarantees them a slot on almost any raid or group. When there are 24 different classes in the game and the largest raids in the game have 24 people with typically a few repeating classes, being pretty much guaranteed a slot is a big deal.
*** Among the 6 scout classes (Ranger, Assassin, Swashbuckler, Brigand, Troubadour, Dirge), the two bard classes are supposedly the "weakest" of the 6 in terms of sheer damage output, but when comparing the bards to classes outside the Scout archetype, that's not saying much. They still do more damage than most fighter, priest, and a couple of mage classes.
* Accordion Thieves are probably the weakest class in ''VideoGame/KingdomOfLoathing''. They have the least fewest number of combat skills, meaning you mostly just hit them with [[MusicalAssassin music]], where a muscle class does a better job of basic weapon attacks. They mainly rely on buffing themselves with some marginally useful songs. As a plus, they can sneak into the League of Chef-Magi and the Brotherhood of the Smackdown, letting you shop at all 3 guild shops and, if you have permed the skill, let you use the Wok of Ages and Malus of Forethought.
**
Forethought. Ironically, once you've permanently learned most of the other classes' skills, Accordion Thieves become the ''best'' class for speed-ascending. They're the only class that can use all the guild shops and special guild tools, many of which are extremely useful, on top of being able to [[VideoGameStealing pickpocket]] and having other handy advantages associated with Moxie classes.
* %%* ''Dungeon Explorer'' has a bard class which is considered one of the most useless classes in the game.



*** Aegislash is the GlassCannon to end all Glass Cannons, with massive Attack stats but very poor defenses. Its signature attack, King's Shield, reverses this, causing it to sheath its sword and become a StoneWall. In this particular case, despite its quirk, Aegislash is not weak by any means and sits comfortably in the [[PurposelyOverpowered Uber tier]] together with legendaries!
*** Amaura and its evolution Aurorus have Freeze Dry as their signature attack; an Ice-type move which does Super Effective damage to Water-types, which normally resist it.
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None


* MMO Lineage 2 has Sword Singer and Blade Dancer classes, both are absolutely necessary in a competitive 9-man party. Except for their bard-related buffs, they are low-tier tanks. Annoying, but mostly harmless, they have low to mediocre DPS and can shift targets to themselves to disrupt focus fire.
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Beginning migration.


!!Examples

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!!Examples!!Examples
[[folder:Tabletop Games]]
* ''TabletopGame/MagicTheGathering'' gave us kobolds, a tribe as weak as physically possible without going straight to the graveyard, but cost nothing to play. They [[MagikarpPower can be upgraded with other kobolds]], but these tend to come out on turn three or later, and the bonus isn't that much. And they're all in red, a color known for [[LeeroyJenkins winning fast, or not at all]].
[[/folder]]


[[folder:Video Games]]
* In the ''TabletopGame/DungeonsAndDragons'' based game ''VideoGame/BaldursGate'', bards tend to be bad fighters and bad magic users, but get more bonuses toward identifying items through the "Lore" statistic than any other class. If your party loadout includes a specialist wizard who can't cast the Identify spell on an item, having a bard can help avert spending large amounts of money identifying the magic items you frequently encounter, but their utility usually stopped there.
* The ''Franchise/FinalFantasy'' series has several examples:
** ''VideoGame/FinalFantasyIII'' has a nice variety of classes, but there are several that are either only useful once in the game or are so useless that they can be totally overlooked. Its version of the Bard class is ''even worse'' than FFIV's Edward, with little attack power or defense and only one command ("Cheer") that has any use whatsoever. The Scholar, similarly, has little attack or defensive power, but has the "Scan" command which is vital in ''exactly one'' battle in the game, against [[spoiler:Hyne]]. The DS remake, however, did make the Bard at least marginally useful. If you got Bard's Job levels high enough and equipped them with correct harp, they could restore at least 1000 HP to everyone instantly. Note that a number of the more useless jobs in ''III'' had their status almost completely reversed in the DS remake, turning into [[LethalJokeCharacter Lethal Joke Characters]] if you get enough job levels in them.
** Prince Edward Chris von Muir from ''VideoGame/FinalFantasyIV'' is [[JokeCharacter singularly useless]], employing a ''[[MusicalAssassin harp]]'' as a weapon and possessing the special ability of [[MusicalAssassin "singing" at enemies]] -- a skill that's supposed to inflict [[StandardStatusEffects status ailments]] but [[UselessUsefulSpell which frequently does nothing at all]]. Edward's other special ability, unsurprisingly, is to run away and hide for a turn. As Game Informer so aptly summarized, "His special command is Hide, which allows him to run away and leave a twelve year old girl to take his lumps for him. Classy, Edward." In "hard-type" he's ''slightly'' more useful because he can also spread potions amongst the whole party. Slightly.
** Seems like poor Edward just can't seem to catch a break. While the GBA and DS remakes of ''IV'' buff him considerably, ''After Years'' brings him back down. He's shown to be less wimpy storywise and he still retains his Salve ability in After Years, his Bardsong is again randomized. At the very least you can still choose whether you want to target your party or enemies with it, including being able to choose from a single/all party members/enemies and the negative statuses it can cause have potential to at least be useful this time around since the game follows the DS version trend of making {{Useless Useful Spell}}s less useless. While he's not the GlassCannon he was in the GBA version anymore, his damage output isn't that far behind from the other characters, he's still decently fast, the aforementioned Salve can be even more useful than the White Mages' healing spells both because of the buyable X-Potions and Elixirs and an item that doubles the effectiveness of items in battle and his ability to hide can still be useful against enemies who telegraph their TotalPartyKill attacks. And seeing how Edward is still moping over his beloved Anna ''[[VideoGame/FinalFantasyIVTheAfterYears 17 years]]'' after her death, such that his kingdom is without an heir, he apparently still fits the literal definition as well. That said, he's ''much'' [[TookALevelInBadass more confident and assertive]] now, and is one of the only heroes to get the better of the villains, if temporarily, so far.
** ''VideoGame/FinalFantasyX2'' has the Songstress dressphere (class), which, despite being plot-important, is almost completely useless. There ''are'' some redeeming features to the Songstress, such as the MP Mambo (which causes all spells to have 0 MP cost) and Magical Masque (which causes all magical attacks to your party to be 0). Though, both dances can only be gotten late in the game, and neither one can come even close to touching the [[GameBreaker Cat Nip.]]
** ''VideoGame/FinalFantasyTactics'' has two characters, a brother and sister named Rafa and Malak. Their unique ability hits 2-5 random squares in a 5 square, cross shaped area, making their attacks frequently do nothing at all. And while Rafa's spells does a fixed damage depending on her stats (as opposed to the usual Faith-based magic system of the game), Malak's functions better if he has a very low Faith; Rafa is almost useful if you train her as a white mage due to her high Faith, or as a move-find-item holder due to her low Brave (a must for getting the rare items in the Deep Dungeon), Malak can do excellent magic damage while being almost immune to magic himself, making him an excellent faith-based magic counter if used right.
** ''VideoGame/FinalFantasyTacticsA2'' has an actual bard as a unique character ... but unlike [[GameBreaker Final Fantasy Tactics unique characters]], [=FFTA2=] has absolutely terrible stat growth in unique classes. His bard songs aren't of much help, since only his MP boosting power offers something another class can't already do with a better range of alternate actions, and dedicating a unit to boosting MP would only be of use if you had multiple mages trading out Halve MP or Blood Price for Geomancy or Magic UP while staying in formation. Fortunately, he can learn from other classes, like Juggler or Time Mage, but depending on what level you were when you recruited him, his low stats will ensure he never can quite compete with a generic specifically leveled for certain stats.
** In ''VideoGame/FinalFantasyDimensions'', the Bard and Dancer classes initially fit this. However, Bard and Dancer skills are needed to learn some of the more powerful Fusion Abilities, and both classes can learn unique abilities in optional events that make them more effective. A Mastered Bard can learn a powerful song that grants multiple buffs at once, and the Dancer can learn two optional dances, one that grants Image to everyone in the party at once and another that is a powerful attack.
* Any of the Bards of the ''VideoGame/RomancingSaGa'' trilogy. [[spoiler:The first was actually the CrystalDragonJesus [[TheReveal in disguise as the bard.]] The second one retold the tales of your empire at the start of the game, and had 5 important instruments needed to acquire a character class, and the last was recruitable and was pretty decent in all stats, only problem was that you could only ditch him after clearing one of the Abyss Lords.]]
* The Bard/Clown/Minstrel (for Males) and Dancer/Gypsy/Wanderer (for Females) Classes from ''VideoGame/RagnarokOnline''. While they come from the Archer Class tree and can use bows and all their Archer Skills, they're more often equipped with a Musical Instrument or Whip (depending on the character's gender) in order to allow them to preform songs or dances to buff allies or debuff enemies. They also work best when paired with the opposite gender equivalent as this allows them to preform Duets with improved abilities. Their songs/dances are near useless without a party to protect them as well.
* The Bard Class in ''VideoGame/EverQuest'' is stated as a "Jack of All Trades, Master To None" in that it's sort of like multiple classes combined together. Unlike normal buff spells, the bard had to constantly keep "singing" almost non-stop and keep refreshing the songs over and over again every few SECONDS. Most players can successfully juggle 4 song buffs up at once. They can also wear Plate armor, and dual wield weapons (but not Double Attack.) Among the song types they have, they can increase run speed to being the fastest in the game (faster than the most powerful mounts), charm enemies, stun them, deal damage over time, and heal over time.
** Bards have been changed in ''[=EverQuest=]''. They no longer have to press the singing keys every few seconds (this led to wrist problems for some players). They also have some pretty awesome abilities. A well played bard can be one of the most powerful classes, they can solo many mobs at once and in groups they can boost damage output by a huge amount. They also can single mobs from a pack of them with ease.
** The Bard classes in ''VideoGame/EverQuestII'' are broken down into "Orderly" and "Chaotic" versions. The Troubadour and Dirge, respectively. Each class has different types of buffs. The Troubador focuses more on defensive buffs such as raising defense and health, while the Dirge class is more offensive, who's buffs enhance attack speed and double attack damage, among others. Due to the game's Archetype system, both bards are classified as Scout classes, who are restricted to wearing Chain armor (unlike plate in the first game), but are designed to deal significant damage when facing behind an opponent. Literally backstabbing them. Also unlike the first game, however, they don't need to constantly "sing" their buffs for the group. Once you activate them, they stay that way until canceled.
*** Dirges are considered especially useful, as their ability to increase melee attack speed and power, which half the classes in the game and all of the pets benefit from, guarantees them a slot on almost any raid or group. When there are 24 different classes in the game and the largest raids in the game have 24 people with typically a few repeating classes, being pretty much guaranteed a slot is a big deal.
*** Among the 6 scout classes (Ranger, Assassin, Swashbuckler, Brigand, Troubadour, Dirge), the two bard classes are supposedly the "weakest" of the 6 in terms of sheer damage output, but when comparing the bards to classes outside the Scout archetype, that's not saying much. They still do more damage than most fighter, priest, and a couple of mage classes.
* Accordion Thieves are probably the weakest class in ''VideoGame/KingdomOfLoathing''. They have the least number of combat skills, meaning you mostly just hit them with [[MusicalAssassin music]], where a muscle class does a better job of basic weapon attacks. They mainly rely on buffing themselves with some marginally useful songs. As a plus, they can sneak into the League of Chef-Magi and the Brotherhood of the Smackdown, letting you shop at all 3 guild shops and, if you have permed the skill, let you use the Wok of Ages and Malus of Forethought.
** Ironically, once you've permanently learned most of the other classes' skills, Accordion Thieves become the ''best'' class for speed-ascending. They're the only class that can use all the guild shops and special guild tools, many of which are extremely useful, on top of being able to [[VideoGameStealing pickpocket]] and having other handy advantages associated with Moxie classes.
* ''Dungeon Explorer'' has a bard class which is considered one of the most useless classes in the game.
* Many, many, many Franchise/{{Pokemon}} fall into this category, having gimmicks that showcase unique game mechanics. Because any player can choose from all of them, many tend to get ignored completely. This tends to lead to MagikarpPower when you realize that damn near any Pokémon can be used effectively if you raise them right and throw on some [=TMs=]...Okay, ASIDE from Magikarp.
** Speaking of, Magikarp is one of the original gimmick Pokémon; its shtick being that it's [[MagikarpPower utterly useless until it evolves into Gyarados, at which point it's a force to be reckoned with.]]
** Ditto is the other major one from the original game, as its only move was to turn into a copy of the opponent. Once breeding was introduced in ''Gold and Silver'', it also had a non-battle use in being able to breed with anything. ''Black and White'' eventually made it a viable battle choice by giving it the Imposter ability, letting it copy the opponent immediately without having to use a turn.
** In ''Gold and Silver'', Unown is particularly noted for its gimmickry. They mimic letters, and there's one for each from A to Z (plus ? and ! in later games) for you to collect - but in battle they only have one move, Hidden Power, and its stats are different for each individual user but none of them are good.
** Wobbuffet learns no offensive moves of its own, it can only cause damage by counterattacking. In the hands of the right trainer, it could be DifficultButAwesome but normally it's just.
** Smeargle only learns one move, Sketch, over and over - but Sketch lets it copy any one move used against it ''permanently'', allowing Smeargle to potentially know any move in the game. Of course, to counter this ability, Smeargle's stats aren't that great.
** Delibird also has only one move called Present, and the amount of damage it does is random - it can even go negative and heal the target.
** ''Ruby and Sapphire'' introduced several of these Pokémon, as it gave them passive effects called Abilites thereby opening up a new way to add quirks:
*** Slaking has the Truant ability, meaning it is extremely lazy and only attacks every other turn, but to make up for that its stats are through the roof for the times when it does act. Savvy players can figure out ways to nullify the ability and get a real powerhouse.
*** Shedinja is a OneHitPointWonder, able to go down with a single hit ''but'' its Wonder Guard ability blocks all direct damage from non-super-effective attacks. Too bad it has so many weaknesses. And there are ways abilities can be nullified. [[RuleOfThree And indirect damage (like from poison or confusion) also works.]] The way to get one is pretty quirky, too, as you need an open slot when Nincada evolves because it becomes ''two'' Pokémon; Shedinja being the cast-off shell of its other evolution, Ninjask.
*** Plusle and Minun were used to highlight the new Double Battles. They have an ability that increases their special attack when they battle together... but their movepool sucks, their stats suck, no sane man would ever use them both in one team. In short, they are a bit less useless in double battles. A bit.
*** Feebas is like Magikarp in that it's a useless little fish that evolves into something much more formidable. The thing is that Feebas is ''insanely'' hard to find, and that evolving it involved raising a stat for Contests that was ''completely'' unrelated to battling. Later games starting with ''Black and White'' stripped the quirks from it, making it more common (still rare but not ridiculously so) and providing much easier ways to evolve it.
*** Castform would change it's typing and the typing of its Weather Ball attack depending on the newly introduced weather conditions. The problem is that, no matter what type Castform currently is, it's type and move arsenal are pretty much useless.
*** Kecleon is a HollywoodChameleon whose type changes to that of whatever attack hit it last. Its stats are respectable, but its ability is a bit too easily abused by clever opponents. However, it later got the Hidden Ability ''Protean'', which instead changes its type according to the attacks it uses, which means Kecleon gets STAB on '''any move''' and can additionally choose its own typing - the only other Pokémon which currently have access to ''Protean'' are the borderline GameBreaker Greninja and its pre-evolutions.
*** Finally for Gen III, Deoxys has multiple forms and movesets that depend on which game version it's currently played on (for instance Attack Forme in [=FireRed=] and Defense Forme in [=LeafGreen=]). Later games gave players access to meteorites so they could change its forms manually.
** ''Diamond and Pearl'' has almost as many:
*** Burmy can take different forms based on where it battled last (grassy, rocky, or urban), but this doesn't have a gameplay effect until it evolves into Wormadam, where the form is locked and affects its secondary typing and moveset - unless it's male; then it evolves into Mothim instead with ''its'' own typing and moveset.
*** Cherrim changes form and gives its entire team a stat boost when it's in strong sunlight. This ability is best used for Double Battles, but it does give '''itself''' a boost too, and additionally learns several other moves that are boosted by sunlight as well.
*** Chatot basically exists for its one unique move, Chatter, which is a recorded message that has a chance to confuse which is higher the louder the message. It's also only catchable near the end of the games it debuted in, never evolves, and is generally useless. (Unless the player is into using RNG for catching/breeding, where it's practically a requirement to use Chatot pitches to find the right stuff.)
*** Spiritomb has a particularly weird condition to catch it; requiring players to interact with 32 other players over local wireless first. The reward is a fairly strong Pokémon with no elemental weaknesses (until the Fairy type was added in ''X and Y'').
*** Rotom is based around HauntedTechnology and can possess appliances, with each one providing a unique move and, as of ''Black and White'', also affecting its type.
*** Regigigas, like Slaking, has massive stats offset by a bad ability; in this case those stats are halved for its first five turns. Again, if you can manage to nullify the ability, you're golden. The poor golem has it even worse than Slaking - at least the sloth has the excuse of not being legendary, which explains why its enormous stats need to be balanced out with a detrimental Ability. Regigigas, meanwhile, is widely considered to be one of the worst legendary Pokémon ever, since most of them are PurposelyOverpowered.
*** And Arceus is Normal-type by default, but it and its SignatureMove Judgment can be changed to any other type by equipping it with a "Plate" item.
** Unlike the last few generations, ''Black and White'' only introduces a couple quirky Pokémon. The first is Darmanitan, as certain ones (not all of them) have an ability called Zen Mode where they turn from a GlassCannon into a MightyGlacier at half health. AwesomeButImpractical, as preparing it for one form leaves it underequipped for the other, and Zen Mode's defenses don't help so much when Darmanitan has to be badly hurt to begin with.
** ''Black and White'''s other major one is Zorua and Zoroark, who are [[MasterOfIllusion Masters of Illusion]] and enter battle disguised as another Pokémon in your party. A lot of factors go into determining how long other players will be fooled, as Zoroark's type and attacks don't change and an opponent behaving oddly could tip players off to the ruse.
** ''X and Y'' don't have as many as the others, probably due to not having as many Pokemon to begin with, but it does have:
*** Vivillon have one of 20 different wing patterns; 18 depending on the physical geographical location of the player when caught and 2 promotional. This coincides with the introduction of Wonder Trade, enabling players to trade Pokémon with a random person without knowing what you will get in return. Vivillon collecting has become quite a thing among players.
*** Aegislash is the GlassCannon to end all Glass Cannons, with massive Attack stats but very poor defenses. Its signature attack, King's Shield, reverses this, causing it to sheath its sword and become a StoneWall. In this particular case, despite its quirk, Aegislash is not weak by any means and sits comfortably in the [[PurposelyOverpowered Uber tier]] together with legendaries!
*** Amaura and its evolution Aurorus have Freeze Dry as their signature attack; an Ice-type move which does Super Effective damage to Water-types, which normally resist it.
*** Hawlucha is a MaskedLuchador bird whose signature attack, Flying Press, is the only attack in the game with two types: it counts as both Flying and Fighting, enabling it to do double damage to pokemon weak to either type. However, Flying Press is usually seen as AwesomeButImpractical and other attacks are used instead.
*** Pumpkaboo and its evolution Gourgeist come in four different sizes, with the larger ones having larger Health and Attack stats but lower Speed.
** As far as types go, for a while, the Grass and Poison types shared this niche. Neither type has many Pokémon designed to score huge amounts of direct damage the way types like Fighting and Normal would, nor do they have a lot of moves for such a purpose. Instead, the Grass-type is more designed to inflict a variety of status effects, and the Poison-type is meant to erode away the opponents' HP, at the expense of the Grass-type having [[KryptoniteIsEverywhere a lot of types that can deal super-effective damage against it]] and the Poison-type not having many options to deal super-effective damage itself. This was undermined by how Grass Pokémon, being based on plants, tend to have low Speed and would often get knocked out by said super-effective attacks before they can do much, as well as the inability to stack most conditions; and Pokémon battling progressing too quickly for the Poison Pokémon to effectively use their strategy. [[note]]One particularly damning drawback being the fact that [[ExtraOreDinary Steel-types]], already one of the most useful defensive types as it is, being outright immune to Poison-type attacks[[/note]] The Grass-type situation has been slowly getting remedied with each generation, however, with fast Pokémon like Shaymin-S, pairing it with types that negate its super-effective weaknesses like with Ferrothorn[[note]]except for Fire damage, which is super-effective against Grass *and* Steel, making Fire damage [[UpToEleven quadrupled]] against it[[/note]], and increased accuracy for status moves, most notably Spore, a guaranteed Sleep move. The Poison-type, on the other hand, climbed out of the pit all at once in [[VideoGame/PokemonXAndY Generation 6]] when another type weak to Poison attacks was introduced.
* These types of characters have appeared in various ''VideoGame/DragonQuest'' games.
** ''VideoGame/DragonQuestIII'' featured the Gadabout/Goof-off/Jester, who is either a clown (male) or a bunnygirl (female). An NPC will outright ''tell'' you that they're useless. Their stats are below average all across the board (except luck), and they will often waste a turn doing something silly rather than attacking. On the other hand, [[MagikarpPower Gadabouts are the only class that could become a Sage without the use of a special item]].\\
The SNES and GBC remake made them a little better, giving them the Whistle ability that calls a random battle, saving some time when level grinding.
** ''VideoGame/DragonQuestIV'' had Torneko. Once you got him in Chapter 5, he started goofing off just like the Gadabouts in III. He's something of a subversion, though, because while he's an underwhelming fighter, he isn't useless, and unlike the Gadabouts of III, his goofing off will almost always result in something useful. He's still more useful for what he can do outside your party rather than in, though.
** Gadabouts made a return in ''VideoGame/DragonQuestVI'', and are given a few more abilities to make them more useful, but remain below average. There are also Dancers, who can use a variety of dances to do bad things to the enemy for no MP, up to and including instant death, although you don't get the good abilities until you've mastered the class. Both of these classes, however, must be mastered in order to get the much more useful Luminary class which does ''not'' follow this trope, as it gains very useful abilities, including Hustle Dance which can heal the entire party for ''no MP''!
** In addition to Gadabouts and Dancers, ''VideoGame/DragonQuestVII'' includes an actual Minstrel/Bard class that, while not totally useless, deals mostly in status and curing songs, and is an underwhelming fighter. As before, you need to master this class (as well as the Gadabout and Dancer classes) in order to get the [=Luminary/TeenIdol=] class.
** Averted in ''VideoGame/DragonQuestIX'', as the Minstrel plays more along the lines of the JackOfAllStats and is a decent fighter and spellcaster all around, which is a good thing, because you start out as one!\\
And then played straight with the Luminary (Dancer). Not only is it a pain to unlock (the quest requires finding a random dungeon with a specific {{Mook}} in it, [[GuideDangIt which is a pain if you do not even know what type and what level dungeons they're even found in]]), which can take hours or even ''days'' if you're particularly unlucky with the random dungeons. Upon finally unlocking the Luminary, you are treated to a class with terrible stats(baring speed and charm, they're among the worst of all the available classes in the game), useless abilities, and awful equip options. And if that weren't enough, you don't even get to unlock the class until you beat the main story and start doing postgame content; making the effort put into getting the class that much more obnoxious.
* The Bard follower Sven in ''VideoGame/TheElderScrollsVSkyrim'' isn't very useful, mostly being good for being a meat shield. However, it's actually [[JustifiedTrope justifiable]] - he's a Bard. He makes his money by standing in an inn and entertaining people, what combat proficiency does he have? The most use most players ever get out of him is [[VillainProtagonist sacrificing him to Boethiah for the Ebony Mail]] [[PragmaticVillainy to avoid losing a more useful follower]].
** The Bard's College is also rather odd compared to the other factions you can join, like the Companions, the College of Winterhold, or the Thieves Guild. They only have one trainer (for Speech) and three quests other than the initial quest to join up. In exchange, however, each quest gives you a substantial increase in skill points, so it's not entirely pointless to join up.
* Ricardo in ''VideoGame/ShadowHeartsFromTheNewWorld'' is a bard but not only does he have ballistics inside his guitar, but he is one of the best mages in the game and plays a great support since he plays songs that buff allies. (Sadly, he is near-useless against the FinalBoss due to its ability to instantly dispel any buffs ''and'' get a free turn when it does so.)
** His spiritual predecessor, Lucia in ''VideoGame/ShadowHeartsCovenant'' is the same, substituting songs for aromatherapy. However she also has a tarot card system as she's a fortune teller.
*** Though her aromatherapy requires a lot of experimentation to find which mixes have any effect, let alone a useful one. When you do, or [[GuideDangIt head to GameFAQs]], it turns out that some of her higher level perfumes have [[GameBreaker completely game-breaking]] effects, like duplicating the effect of a Third Key (a rare item that triples the number of physical attacks a character gets) on all party members for one turn.
* The Bard-like class in ''VideoGame/GuildWars'' may not play music so much, but they shout and support allies (or debuff enemies) while putting pressure on enemies with their ranged weaponry. They have about as much armour as a ''warrior'' (And by default use shields) so they can certainly take several hits.
** They tend to be...different when it comes to PvP though. People often ignore paragons and save them for last in Random Arenas, but in different PvP modes (such as alliance battles) Paragons are much better.
* ''InazumaEleven'' gives us Handa Shinichi, a JackOfAllStats. In a [[LazyBum really negative]] way.
* MMO Lineage 2 has Sword Singer and Blade Dancer classes, both are absolutely necessary in a competitive 9-man party. Except for their bard-related buffs, they are low-tier tanks. Annoying, but mostly harmless, they have low to mediocre DPS and can shift targets to themselves to disrupt focus fire.
* Yurist in ''VideoGame/LufiaTheLegendReturns'' joins when you already have nine members (the max you can have in your combat party), and his mediocre stats make him seem unimpressive. But he's more of a JackOfAllStats than a MasterOfNone—he's one of only three members who can use multi-target healing spells, he's the second of two members who can the martial-arts IP abilities (including Energy Punch), and he can equip the [[LethalJokeItem Bunny Sword]] to make up for his sub-par attack.
* ''VideoGame/FireEmblem'' plays this straight with the two bards [[VideoGame/FireEmblemElibe Elphin and Nils]], neither of whom can attack. However, they can give other units another turn. Completely averted with [[VideoGame/FireEmblemJugdral Lewyn and Homer]]; their Bard class is essentially a mage class. They also happen to be GameBreakers once they promote.
* In the TurboGrafx-16 game ''Dungeon Explorer'', the Bard has weak stats and even worse spells. His white magic teleported you back to the castle, and his black magic just changed the background music.
[[/folder]]

[[folder:Web Comics]]
* Elan from ''Webcomic/TheOrderOfTheStick'' is as CloudCuckooLander as they come. His bard songs are pretty much useless, his motivational speeches have a tendency to horribly backfire, and the only weapons he can use can be [[BreakableWeapons Sundered by someone cursing too loud.]] However, his real talent is a result of his bardic training: he's as GenreSavvy as they come, and sees damn near everything coming. Whenever he works close enough with the smart leader Roy, he exploits it too. And that training perfectly synergizes with the Dashing Swordsman PrestigeClass he literally [[TookALevelInBadass took a level in]] -- which turns entertaining quips and drama into {{Bad Ass}}ery. His [[TookALevelInBadass leveling up]] hasn't drowned out the endearing aspects of his character: optimism, ''extraordinary'' loyalty to his friends, and a certain bumbling charm that makes him what he is. [[CharacterDevelopment Elan's progression]] from a simple Bard to Dashing Swordsman isn't just about getting more/useful class powers, but him developing the chops to be a genuine hero. As part of this growth he also is slowly shown to be [[HowDoIShootWeb learning how to properly use his regular bardic spells]]. It's also worth nothing that Elan is the only member of the party who has a [[MinMaxing smart class build]]. Everyone else in the party made some of the worst possible character class choices.
* Julie, the protagonist of ''Webcomic/OurLittleAdventure''. She's good with a bow and she's the only group member with any sort of healing powers but seldom ever kicks ass and takes names. Julie's [[ReluctantWarrior dislike of fighting]] might play into it, but she's got no problem with [[MagicMusic boosting her groupmates' killing skills]] using [[BigLippedAlligatorMoment silly musical numbers.]]
* Gamzee of ''Webcomic/{{Homestuck}}'' subverts this. Despite being a [[TheStoner Stoner]] LoveFreak and having the title of Bard of... Something (exactly what it is, he forgot), he takes down the [[FinalBoss Black King]] of the Trolls' session with ''[[BewareTheSillyOnes frightening]]'' efficiency and brutality. Subverted even more when we find out that he's actually the Bard of [[spoiler: ''[[AxCrazy Rage.]]'']]
** Turns out that all Sburb Bards are a subversion of this. The Bard class is described as one that allows others to destroy their Aspect or one who invites destruction through their Aspect, as if by the will of the Aspect. (e.g. [[spoiler:Rage]]) Seems unintuitive from the name, but useful.
** However, this makes the Bard class a WildCard who often single-handedly causes improbable victory or spectacular downfall (or both), so it's played straight in that the person who tells us all of this is of the opinion that the kids are probably better off without a Bard.
* Prince Sid of ''Webcomic/{{FeyWinds}}'' gets double classed after revealing this to the gang.
[[/folder]]
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Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy. MasterOfNone is a subtrope where the "gimmick" is being well-balanced.

to:

Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy. MasterOfNone is could be considered a subtrope where the "gimmick" is being well-balanced.
Is there an issue? Send a MessageReason:
None


Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy.

to:

Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy. MasterOfNone is a subtrope where the "gimmick" is being well-balanced.
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Added DiffLines:

CompetitiveBalance is a difficult goal in any situation. However, when it comes to a [[MechanicallyUnusualClass gimmicky character]], it gets to be even messier. These characters are defined by being strange in terms of the game's rules already, as such balancing them becomes a nightmare. Developers cannot simply [[FragileSpeedster remove their defense to up their speed]] to change the character, instead they have to manipulate much less concrete aspects of the character. And more often then not, attempts to prevent them from being overpowered leads to them being near useless in practical situations.

Basically a class-based version of UselessUsefulSpell. It may look useful on paper, but it's instead dragged down by the game's mechanics. A subtrope of MechanicallyUnusualClass. May result in a TierInducedScrappy.
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