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* CharacterCustomization: As with previous Unreal Tournament games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.

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* CharacterCustomization: As with previous Unreal Tournament ''Unreal Tournament'' games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode. mode.
* LeParkour: Movement options are considerably expanded from past games, to the point where the very first tutorial level simply teaches you how to do things like slide, walldodge and wallrun your way around a map.
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* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button by holding the other.

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* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button by while holding the other.

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* OnceAnEpisode: It's not a UT game without some variant of the Deck map.

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* OnceAnEpisode: It's not a UT ''UT'' game without some variant of the Deck map.map. Or Facing Worlds.
* SecondaryFire: Much as you'd expect from past entries, but ''[=UT4=]'' adds some ''tertiary'' fire modes not seen since ''VideoGame/UnrealChampionship2TheLiandriConflict'', generally done by pressing one fire button by holding the other.
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* AndYourRewardIsClothes: Doing well earns you experience and levels you up, but since getting any gameplay buffs from that experience would be antithetical to the goals of an arena shooter, it unlocks cosmetic upgrades instead.
* BackFromTheDead: The Necris return for this game, with two released player models (Samael and Visse) having been through the Necrification process.


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* {{Microtransactions}}: In the form of skins and headgear for your characters.
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The fourth full installment in the ''VideoGame/UnrealTournament'' series. Unlike the first three games, this one is and will be FreeToPlay and designed in line with modern e-sports.

The game is in a public pre-alpha state with little to no story information released yet. Unusually, it is being designed in collaboration with the player base, who can contribute to maps, skins, and even game code.

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!This game provides examples of:

* CharacterCustomization: As with previous Unreal Tournament games, you can customize the look of your character. Unlike previous games, this takes the form of collectible player models, skins, and headgear.
* CompetitiveMultiplayer: ''Obviously.'' The game is composed entirely of competitive multiplayer modes, currently supporting Solo and Team Deathmatch, Duel, Capture The Flag, and the new Showdown mode.
* OnceAnEpisode: It's not a UT game without some variant of the Deck map.

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