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Now in Darth Wiki and Flame Bait


* '''I'm sorry, I was too hard on it:''' Sometimes, a critic will admit that a HePannedItNowHeSucks reaction was fair and that they were too hard on the work. Maybe they expected the wrong things of it because of hype or unfamiliarity with the work's genre and origin. Maybe they misremebered things or got their facts wrong in a way that made the work look worse than it was. Maybe they failed to give the work a fair chance because the BiasSteamroller got the better of them. (The reverse situation is rarer because He ''Didn't'' Pan It, Now He Sucks is a rarer reaction. However, a reviewer souring on a work they liked seems more common than them warming up to one they hated, likely because there are so many films in the world that rewatching one you hated the first time around usually makes less sense than trying a new one or rewatching an old favourite.)

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* '''I'm sorry, I was too hard on it:''' Sometimes, a critic will admit that a HePannedItNowHeSucks DarthWiki/HePannedItNowHeSucks [[invoked]] reaction was fair and that they were too hard on the work. Maybe they expected the wrong things of it because of hype or unfamiliarity with the work's genre and origin. Maybe they misremebered things or got their facts wrong in a way that made the work look worse than it was. Maybe they failed to give the work a fair chance because the BiasSteamroller got the better of them. (The reverse situation is rarer because He ''Didn't'' Pan It, Now He Sucks is a rarer reaction. However, a reviewer souring on a work they liked seems more common than them warming up to one they hated, likely because there are so many films in the world that rewatching one you hated the first time around usually makes less sense than trying a new one or rewatching an old favourite.)

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Someone else launched this concept as Stat Overflow. Oh well, their version was better anyway.


[[folder:Meter Overload]]

A mechanic that allows you to fill a meter beyond its usual limits. Visually, this is represented by filling the meter an additional time with a different color. If any explicit numbers are given, you'll probably get something like "HP: 150/100". As long as you're above the meter's usual limit, normal abilities can't refill it.
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A specific sub-type is the '''Breakable Extra Meter''', a second meter that's consumed before your normal one and can be refilled as normal, but if it's fully depleted, it'll disappear and leave you with only the original one. This is typically used for life meters to give you a "free" death, though it can also be used for ammo to give you one opportunity to shoot twice as many bullets as usual.

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[[folder:Meter Overload]]


[[folder:Virtual Tabletop Game]]

A mechanic common formula for party games is a wacky virtual board where you [[RollAndMove roll to move]] between spaces with all sorts of effects, and the players are frequently thrown into [[MiniGame mini-games]]
--------
These usually take advantage of the digital medium by including things
that allows you would be impractical or impossible in a real-life board game, such as [[MiniGame mini-games]], fancy, ever-changing boards, or just mechanics that would be a pain to fill track in a meter beyond its usual limits. Visually, this is represented by filling the meter an additional time with a different color. If any explicit numbers are given, you'll probably get something like "HP: 150/100". As long as you're above the meter's usual limit, normal abilities can't refill it.
---------
A specific sub-type is the '''Breakable Extra Meter''', a second meter that's consumed before your normal one and can be refilled as normal, but if it's fully depleted, it'll disappear and leave you with only the original one. This is typically used for life meters
physical board game.
-------
SuperTrope
to give you a "free" death, though it can also be used for ammo to give you one opportunity to shoot twice as many bullets as usual.
CardBattleGame.

'''Important:''' Adaptations of existing tabletop games go on DigitalTabletopGameAdaptation, not here.



[[AC:Board Games]]
* ''TabletopGame/{{Wingspan}}'': Some birds in the ''Asia Expansion'' have powers that let them lay eggs on other birds and go above the bird's usual egg limit when you do so.

[[AC:Video Games]]
* ''VideoGame/KirbyAndTheForgottenLand'': Waddle Dee's Item Shop sells the Life Up item, which gives you a breakable extra health bar.
* ''VideoGame/LenEn Ten'eisenki ~ Brilliant Pagoda or Haze Castle'': Taira no Fumikado's skill "Seven Shadows" gives you three special barriers (they hinder the detrimental effects of certain sub-events) on top of your normal limit. They are rechargeable, but once you lose them, you can't get them back through normal means.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'': You normally have one life meter with a maximum of three sections. The Life Mushroom gives you a breakable extra life meter, which essentially allows you to "die" once without having to return to the latest checkpoint.
** ''VideoGame/SuperMarioOdyssey'': You normally have one life meter with a maximum of three sections (six if you're playing on Assist Mode). The Life-Up Heart gives you a breakable extra life meter with three sections.
** ''VideoGame/MarioAndLuigiBowsersInsideStory'': '''Pretty sure this had an item or shop that let you overheal, though I can't find it right now.'''
* ''VideoGame/TheVoidRainsUponHerHeart'':
** Energy Zest lets you start each fight with a full ChargedAttack gauge, and four bonus charges on top of that. The bonus charges are used first and can't regenerate.
** Reserve Health gives you health that regenerates during battles. If you don't need it, it'll remain in stock until you take damage and need to regenerate. However, note that the regeneration is not instant, so several hits in rapid succession or one particularly powerful blow can still kill you even if your full health + the value of the Reserve Health would be more than the total damage.

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[[AC:Board
[[AC:Party
Games]]
* ''TabletopGame/{{Wingspan}}'': Some birds in ''VideoGame/EyeToy Monkey Mania''
* ''VideoGame/FortuneStreet'':
* ''VideoGame/MarioParty'':
** The board game portions.
** ''5'' had a separate board game.
* ''VideoGame/RabbidsLand'' has a ''VideoGame/MarioParty''-esque board game portion.

[[AC:Other]]
* As
the ''Asia Expansion'' have powers that let them lay eggs on other birds and go above the bird's usual egg limit when you do so.

[[AC:Video Games]]
* ''VideoGame/KirbyAndTheForgottenLand'': Waddle Dee's Item Shop sells the Life Up item, which gives you
title suggests, ''VideoGame/FiveDChessWithMultiverseTimeTravel'' is a breakable extra health bar.
* ''VideoGame/LenEn Ten'eisenki ~ Brilliant Pagoda or Haze Castle'': Taira no Fumikado's skill "Seven Shadows" gives you three special barriers (they hinder the detrimental effects of certain sub-events) on top of your normal limit. They are rechargeable, but once you lose them, you can't get them back
TabletopGame/{{chess}} variant with multiverse time travel, i.e. pieces can travel through normal means.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioGalaxy'': You normally have one life meter
time and between timelines. It's a digital game because keeping track of all the multiverses with a maximum of three sections. The Life Mushroom gives you a breakable extra life meter, which essentially allows you to "die" once without having to return to the latest checkpoint.
** ''VideoGame/SuperMarioOdyssey'': You normally have one life meter with a maximum of three sections (six if you're playing on Assist Mode). The Life-Up Heart gives you a breakable extra life meter with three sections.
** ''VideoGame/MarioAndLuigiBowsersInsideStory'': '''Pretty sure this had an item or shop that let you overheal, though I can't find it right now.'''
* ''VideoGame/TheVoidRainsUponHerHeart'':
** Energy Zest lets you start each fight with a full ChargedAttack gauge, and four bonus charges on top of that. The bonus charges are used first and can't regenerate.
** Reserve Health gives you health that regenerates during battles. If you don't need it, it'll remain in stock until you take damage and need to regenerate. However, note that the regeneration is not instant, so several hits in rapid succession or one particularly powerful blow can still kill you even if your full health + the value of the Reserve Health
multiple chess sets would be more than the total damage.a massive pain in real life.
* ''TabletopGame/MagicTheGathering'': ''Arena'' experiments with digital-only cards. These use mechanics that would be cumbersome with physical cards.



[[folder:Virtual Tabletop Game]]

A common formula for party games is a wacky virtual board where you [[RollAndMove roll to move]] between spaces with all sorts of effects, and the players are frequently thrown into [[MiniGame mini-games]]
--------
These usually take advantage of the digital medium by including things that would be impractical or impossible in a real-life board game, such as [[MiniGame mini-games]], fancy, ever-changing boards, or just mechanics that would be a pain to track in a physical board game.
-------
SuperTrope to CardBattleGame.

'''Important:''' Adaptations of existing tabletop games go on DigitalTabletopGameAdaptation, not here.

!!Examples

[[AC:Party Games]]
* ''VideoGame/EyeToy Monkey Mania''
* ''VideoGame/FortuneStreet'':
* ''VideoGame/MarioParty'':
** The board game portions.
** ''5'' had a separate board game.
* ''VideoGame/RabbidsLand'' has a ''VideoGame/MarioParty''-esque board game portion.

[[AC:Other]]
* As the title suggests, ''VideoGame/FiveDChessWithMultiverseTimeTravel'' is a TabletopGame/{{chess}} variant with multiverse time travel, i.e. pieces can travel through time and between timelines. It's a digital game because keeping track of all the multiverses with multiple chess sets would be a massive pain in real life.
* ''TabletopGame/MagicTheGathering'': ''Arena'' experiments with digital-only cards. These use mechanics that would be cumbersome with physical cards.
[[/folder]]
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!! Other assorted stuff
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[[/folder]]

[[folder:Dissonant Aesop Analysis]]
!! Taken from the history of [[https://tvtropes.org/pmwiki/discussion.php?id=b56vetzqz7m8c264v8iz31w1 this TLP]].

These tend to crop up fairly often in a few common flavors: ''Resurrection Rum and Raisin'', ''Time Travel Lemon Twist'', ''Robot Raspberry Revolution'', ''Mango Magic Mishaps'', ''Eternal Life By Chocolate'', ''Superpower Sour Grapes'', ''Vampire Blood vs. Holy Water Swirl'', and ''Definitely Divine Ambrosia Delight.''

* [[AC:'''[[BackFromTheDead Resurrection]]:''']]
** '''Failed Metaphor:''' A resurrection spell would bring the loved one back [[DeathIsCheap without trouble]], but the characters act as if it wouldn't, often for no reason other than "[[HumansAreFlawed death is a part of life]] and [[FailureIsTheOnlyOption must be accepted]]" when they use magic to solve problems every day.
** '''Arbitrary Rules:''' A resurrection spell has [[BeCarefulWhatYouWishFor horrible side effects]] that makes those resurrected [[CameBackWrong come back wrong]], so it's better to accept what cannot be changed. But in the real world, it can't be changed because it can't, while in the fictional world, it can't be changed because of some [[FakeDifficulty arbitrary problem]] the writer made up to ensure it can't be changed. Alternatively, resurrecting a person may [[PoweredByAForsakenChild require harming or killing someone else]].
* [[AC:'''TimeTravel:''']]
** '''Failed Metaphor:''' Time travel exists, but the characters think they shouldn't use it to benefit either themselves, loved ones, or [[ReedRichardsIsUseless humanity in general]] because, like Resurrection: "It [[ScienceIsBad isn't natural]], you should [[ApatheticCitizens accept the past for how it is]]."
** '''Arbitrary Rules:''' ''[-ahem:-]'' GodwinsLawOfTimeTravel, HitlersTimeTravelExemptionAct, ClockRoaches, ButterflyOfDoom, and RubberBandHistory.
* [[AC:'''[[RobotWar Robot Revolution]]:''']]
** '''Failed Metaphor:''' Using the metaphor of "Robots are like [[WeWillUseManualLaborInTheFuture human slaves]]" (as [[Creator/KarelCapek Karel Capek]] did when he invented the term "robot"), with the Aesop that if you don't treat them like equals you will face the wrath of machines who have TurnedAgainstTheirMasters. However, the fictional robots are different from human beings in a way that makes it much more justified to treat them as dangerous or makes it much more likely they could successfully revolt; human workers don't have {{Death Ray}}s or an [[MookMaker infinitely respawning population]] (well, not the way those robots do). Also, human slaves are sentient. Robots may not be. Then again, maybe everybody acknowledges this and therefore programs the robots ''not'' to revolt, leading to a utopian future where everyone is served by willing slaves. Go thou and do likewise, viewers!
** '''Arbitrary Rules:''' The authors have arbitrarily given the robots [[DoAndroidsDream so many human qualities]] that anti-robot sentiment and discrimination is [[{{Anvilicious}} obviously]] like doing the same thing to human beings... making them not very much like robots. It's not like every robot needs to have [[SlidingScaleOfRobotIntelligence the same level of intelligence,]] or even be capable of genuine thought like, well, none are at present.
* [[AC:'''MagicAndPowers:''']]
** '''Failed Metaphor:''' The superpower or [[FunctionalMagic magical ability]] the hero has is quite potent, perhaps [[StoryBreakerPower story breakingly so]], but is never as good as old-fashioned, character-building ''hard work''. So the hero must never use her powers [[AmbitionIsEvil for self-gain]], or even just [[MundaneUtility baking a pizza]]. Why? Because [[PersonalGainHurts that way lies]] JumpingOffTheSlipperySlope and [[GoodPowersBadPeople villainy]]. Never mind that Adam Smith has different ideas about [[ComesGreatResponsibility using your talents to help yourself and others]], if it's a power, it's [[InverseLawOfUtilityAndLethality only good for beating stuff up]]. Alternatively, the powers work great and make everyone's life better; so today's moral is that you should go get yourself some superpowers.
** '''Arbitrary Rules:''' Same as above, using powers for self-gain is bad, except this time it's not because of any corrupting influence... but because it never works. UselessSuperpowers are the order of the day, ReedRichardsIsUseless and the poor witch is really BlessedWithSuck. Chores done with magic are sloppy, things made with super powers lack heart, and in general "laziness" begets problems. Particularly common for Teenage Witches and pre-teen Super Heroes. Perhaps this BrokenAesop can be repaired, if this trope variant were ever to be subverted with the message that "Just because magic is no substitute for good hard work doesn't excuse you from putting in some good hard work practicing your magic!" With sufficiently refined skill and subtlety, even super powers that were once [[InverseLawOfUtilityAndLethality only good for beating stuff up]] could realistically find broader application with an artisan's approach to spell craft.
* [[AC:'''{{Immortality}}''']]
** '''Failed Metaphor:''' Immortality works as advertised, but characters should not seek it because, well, [[WhoWantsToLiveForever you wouldn't really want it anyway, trust me]] (even though the author has no actual experience with immortality, somehow they [[SourGrapesTropes just]] ''[[SourGrapesTropes know]]'' [[SourGrapesTropes it would suck]]). Oddly, even in worlds where immortals aren't indestructible, they [[ICannotSelfTerminate never simply choose to commit suicide]] if they ''really'' decide that 1,000 years is enough.
** '''Arbitrary Rules:''' Immortality exists, but you can only get it by [[LifeDrinker draining life]] from other people, or [[DealWithTheDevil selling your soul]], or some other [[BadPowersBadPeople obviously bad method]]. See ImmortalityImmorality.
* [[AC:'''NeverBeAHero:''']]
** '''Failed Metaphor:''' [[{{Muggles}} Normal people]] can be and are [[TheRealHeroes heroes without having powers]], which are superfluous to true heroism. ''However'', ordinary civilians should act like InnocentBystanders and let the [[strike:real]] {{Super Hero}}es [[HoldingOutForAHero do all the work.]] Anyone trying to get powers, keep those they get, or otherwise "encroach" on the hero's work is thus being a [[HeroForADay dangerously irresponsible]] JerkAss (even if a hero started out this exact same way, there's only ''one'' Chosen One after all). Falls flat because people don't spontaneously become [[BadassNormal paramedics and firemen]] in RealLife. "Emergency room training, ACTIVATE!" Another possibility is that this metaphor [[GoneHorriblyRight works a little too well]]: "[[CharlesAtlasSuperpower Civilian training can make you a superhero!]] Enroll in college today so you can become Batman!"
** '''Arbitrary Rules:''' Getting and then using superpowers to emulate a superhero is never advisable for the former {{Muggles}}. The {{Phlebotinum}} may be [[PsychoSerum dangerous]] or [[TheDarkSide addictive]], only the hero can wield the EmpathicWeapon, or there will be [[HowDoIShotWeb accidents while learning to control their powers]]. Essentially, only the hero can be TheHero because he's a BornWinner, no one else can even try.
* [[AC:'''SillyReasonForWar''']]
** '''Failed Metaphor:''' The differences between two groups are not trivial, and in fact a case can be made for treating those involved differently. Like a vampire needing human blood to "live", or an alien [[EmotionEater feeding detrimentally on another's emotions.]] While the author would like us to consider this as a clear metaphor for racism, sexism, or other forms of segregation, the situation shown is less about trivial surface differences and more substantial. On the other hand, maybe the author ''acknowledges'' these differences and that ViolenceReallyIsTheAnswer therefore. Today's lesson? If your enemy is a race of psychopathic vampire space monsters from Hell, ''then'' [[GuiltFreeExterminationWar genocidal racism]] is perfectly justifiable.
** '''Arbitrary Rules:''' The author provides a means for both sides to live together easily and/or render the core of the dispute moot (artificial blood for vampires, for example). This breaks the Aesop of not fighting others for trivial differences because now the differences that they were fighting over ''are effectively gone.'' Though if the Aesop is instead centered on the protagonists putting forth the effort to find said peaceful solution when everyone else has accepted that ViolenceIsTheOnlyOption, it can still be valid.
* [[AC:'''[[CrisisOfFaith Faith:]]''']]
** '''Failed Metaphor:''' In many fantastical settings, gods, demons, souls, the afterlife, [[SantasExistenceClause and Santa Claus]] are all very well-documented phenomena. As a result, believing in those things is not so much a deep question of self-actualization or worldview as an accepting of incredibly obvious truth, and therefore kind of meaningless. It makes no sense to question believing in CrystalDragonJesus when his existence is about as debatable as that of Creator/SamuelLJackson. If anything, [[FlatEarthAtheist denying his existence]] would seem closer to faith. Alternatively, everyone completely accepts and never questions those elements. The lesson is that the supernatural is definitely real and totally obvious, and you should always believe it when you see it.
** '''Arbitrary Rules:''' The spiritual elements of the world require [[ClapYourHandsIfYouBelieve active belief]] or [[GodsNeedPrayerBadly devotion]] to keep going, and might even grant powers to the faithful, giving good reason to stick to belief so strongly. Only now, you don't question CrystalDragonJesus because you doubt your faith in him, you question him because [[FantasyKitchenSink Platinum Angel Muhammad]] down the street is offering a better deal.
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[[AC:Films -- Animation]]
* ''Bukkene Bruse på badeland'': The song "Badebussen" is a stylistic parody of ''russ'' songs. The lyrics are about the film's three main characters having a child-friendly party on the way to a water park.



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