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[[folder: Platform Games]]

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[[folder: Platform [[folder:Platform Games]]

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* In ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked with cracks.




* In ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked with cracks.

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* ''VideoGame/DarkForces'' has cracked walls, especially in the level where you must rescue Crix Madine.
* ''VideoGame/{{Doom}}'' has [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played straight when the wall is set to open on damage, meaning you have to physically attack the wall to make it open.



* ''VideoGame/DarkForces'' has cracked walls, especially in the level where you must rescue Crix Madine
* In ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked this way.

to:

* ''VideoGame/DarkForces'' has cracked walls, especially in the level where you must rescue Crix Madine
* In ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked this way.with cracks.



* ''VideoGame/{{Doom}}'' has [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played straight when the wall is set to open on damage, meaning you have to physically attack the wall to make it open.

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* ''VideoGame/CastleInTheDarkness'' has these. You can hit them with your sword to reveal hidden paths.



* ''VideoGame/DevilMayCry3DantesAwakening'':
** In the puzzle room containing the statues crying TearsOfBlood, one wall has a crack with an odd white light in its center, indicating that it can be broken.
** There's a notable moment where you enter a room that doesn't seem to have anything in it, but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.



[[folder:Action Platformer]]

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[[folder:Action Platformer]]Game]]



[[folder: First Person Shooter]]
* Cracked walls are featured in ''VideoGame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
[[/folder]]



* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.



* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitations.



* ''VideoGame/CastleInTheDarkness'' has these. You can hit them with your sword to reveal hidden paths.
* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* ''VideoGame/DarkForces'' has them, esp in the level where you must rescue Crix Madine

to:

* ''VideoGame/CastleInTheDarkness'' has these. You can hit them with your sword to reveal hidden paths.
* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* ''VideoGame/DarkForces'' has them, esp cracked walls, especially in the level where you must rescue Crix Madine



* ''VideoGame/DevilMayCry3DantesAwakening'':
** In the puzzle room containing the statues crying TearsOfBlood, one wall has a crack with an odd white light in its center, indicating that it can be broken.
** There's a notable moment where you enter a room that doesn't seem to have anything in it, but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.



* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.



* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitations.
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!VideoGame/PokemonTopaz

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[[folder:Action Platformer]]
* ''VideoGame/{{Abuse}}'' has wall cracks that can be broken with any weapon.
[[/folder]]


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[[folder:Action Platformer]]
* ''VideoGame/{{Abuse}}'' has wall cracks that can be broken with any weapon.
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[[folder:Action Games]]

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[[folder:Action Games]]Platformer]]

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* In ''VideoGame/BanjoKazooie'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[ThisIsADrill Bill Drill]].



* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. ''VideoGame/CastlevaniaCircleOfTheMoon'' has a approximately 4-pixel-wide marking for breakable walls.
* ''VideoGame/DevilMayCry1'': There are few walls that have holes and cracks on them. They also emit light to let you know that they're breakable and there's something behind them.



[[folder:

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[[folder:
[[folder: Platform Games]]
* In ''VideoGame/BanjoKazooie'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able to be broken by a [[ThisIsADrill Bill Drill]].
[[/folder]]



* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. ''VideoGame/CastlevaniaCircleOfTheMoon'' has a approximately 4-pixel-wide marking for breakable walls.



* ''VideoGame/DevilMayCry1'': There are few walls that have holes and cracks on them. They also emit light to let you know that they're breakable and there's something behind them.

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[[folder: Work Page drafts]]

!Anime/TenTokyoWarriors

!Manga/TheKabochaWine

!VisualNovel/AyakashiAkashi
* {{Sleepyhead}}: Yuki is very sleepy most of the times and often sleeps in class.

!VideoGame/DeepSeaGirl


----

!VideoGame/GossipHarbor
* ChildishToothGap: Quinn's adorable daughter Olivia sports a tooth gap.
* LoveTriangle: Quinn has two suitors: Harrison, the friend who has been pining for her for years, and Colin, her ex-husband who's trying to win her back. She seems to have affection for both, but she hasn't made up her mind yet as far as a serious relationship goes.
* TamperingWithFoodAndDrink: The plot kicks off when Quinn's restaurant gets shut down due to a mass poisoning incident involving the food being served there.

!VideoGame/FearLess

!VideoGame/AngelRoad

!Webcomic/IncidentalComics

!!Tropes
* DiariesAreGirly
* TheTalk: [[http://www.incidentalcomics.com/2009/04/horror-films.html?m=1]]

!VideoGame.{{Mousebusters}}

''Mousebusters'' is an adventure game by Odencat.

You moves into an apartment that's rumored to have mysterious issues. After feeding a mouse with cheese and going to bed, you awake to find that he has been transformed into a mouse. The mouse you fed cheese to leads you to his mousehole. The mouse tells you to call him "Boss" and makes you his ghost busting apprentice on the spot. He tells you that you can become human again if you complete all of the missions he gives you.
----
!Tropes
* BlandNameProduct: The Red Bull's energy drink knock offs you find in one of the apartments is named Blue Bison. The slogan for the drink is "Grow your own horns" mimicking Red Bull's "Red Bull Grows You Wings".
* ForcedTransformation: The player magically gets transformed into a mouse.
* InvisibleToNormals: The ghosts can not be seen by humans but they are visible to mice.
* WhoYouGoingToCall: Boss' "business" is to eradicate ghosts that feed on negative human emotions. The humans can't see the ghosts, but the Boss and the player character (who are both mice that were human) can.

!VideoGame.SnowmanStory

!VideoGame/PsychoDream

!VideoGame/YourTurnToDieJackLegParticipants

!!Tropes
* AsleepInClass: Ranmaru often sleeps in class as noted in the beginning of the game. He is still passing his classes despite this issue however.
* SaveToken: Ranmaru's diary is an item you can use to save your game.

!Webcomic.TheAdventurousScarletCarolusAndMachineOfEternalSummer
!!Tropes

to:

[[folder: Work Page drafts]]

!Anime/TenTokyoWarriors

!Manga/TheKabochaWine

!VisualNovel/AyakashiAkashi
[[folder:Action Games]]
* {{Sleepyhead}}: Yuki is very sleepy most of the times and often sleeps in class.

!VideoGame/DeepSeaGirl


----

!VideoGame/GossipHarbor
* ChildishToothGap: Quinn's adorable daughter Olivia sports a tooth gap.
* LoveTriangle: Quinn
''VideoGame/{{Abuse}}'' has two suitors: Harrison, the friend who has been pining for her for years, and Colin, her ex-husband who's trying to win her back. She seems to have affection for both, but she hasn't made up her mind yet as far as a serious relationship goes.
* TamperingWithFoodAndDrink: The plot kicks off when Quinn's restaurant gets shut down due to a mass poisoning incident involving the food being served there.

!VideoGame/FearLess

!VideoGame/AngelRoad

!Webcomic/IncidentalComics

!!Tropes
* DiariesAreGirly
* TheTalk: [[http://www.incidentalcomics.com/2009/04/horror-films.html?m=1]]

!VideoGame.{{Mousebusters}}

''Mousebusters'' is an adventure game by Odencat.

You moves into an apartment that's rumored to have mysterious issues. After feeding a mouse
wall cracks that can be broken with cheese and going to bed, you awake to find that he has been transformed into a mouse. The mouse you fed cheese to leads you to his mousehole. The mouse tells you to call him "Boss" and makes you his ghost busting apprentice on the spot. He tells you that you can become human again if you complete all of the missions he gives you.
----
!Tropes
* BlandNameProduct: The Red Bull's energy drink knock offs you find in one of the apartments is named Blue Bison. The slogan for the drink is "Grow your own horns" mimicking Red Bull's "Red Bull Grows You Wings".
* ForcedTransformation: The player magically gets transformed into a mouse.
* InvisibleToNormals: The ghosts can not be seen by humans but they are visible to mice.
* WhoYouGoingToCall: Boss' "business" is to eradicate ghosts that feed on negative human emotions. The humans can't see the ghosts, but the Boss and the player character (who are both mice that were human) can.

!VideoGame.SnowmanStory

!VideoGame/PsychoDream

!VideoGame/YourTurnToDieJackLegParticipants

!!Tropes
* AsleepInClass: Ranmaru often sleeps in class as noted in the beginning of the game. He is still passing his classes despite this issue however.
* SaveToken: Ranmaru's diary is an item you can use to save your game.

!Webcomic.TheAdventurousScarletCarolusAndMachineOfEternalSummer
!!Tropes
any weapon.



[[folder:Trope Ideas]]
!!ReadingBedtimeStories

Reading bedtime stories is an easy way to establish a bonding scene between parents and children as well as a common framing device for children. Sometimes the kids fall asleep, other times the guardian does (which allows the children to get up to mischief).

These bedtime stories almost always start with OnceUponATime.

Compare GettingReadyForBedPlot.
!!Western Animation
* ''WesternAnimation/{{Rugrats}}'': In one episode, the babies manage to stay up for the bedtime stories their parents read them (who all end up falling asleep before they did).

to:

[[folder:Trope Ideas]]
!!ReadingBedtimeStories

Reading bedtime stories is an easy way
[[folder:Action Adventure]]
* In ''VideoGame/BanjoKazooie'', cracked wall = [[StuffBlowingUp grenade eggs]]. Cracked ''floors'' also signal that they are able
to establish be broken by a bonding scene between parents and children [[ThisIsADrill Bill Drill]].
* In ''VideoGame/BatmanArkhamAsylum'', removable walls --
as well as a common framing device for children. Sometimes the kids fall asleep, other times the guardian does (which allows the children being explicitly marked in Detective Vision -- are visibly cracked and holed to get up to mischief).

These bedtime stories almost always start with OnceUponATime.

Compare GettingReadyForBedPlot.
!!Western Animation
* ''WesternAnimation/{{Rugrats}}'': In one episode, the babies manage to stay up for the bedtime stories their parents read them (who all end up falling asleep before they did).
normal vision.


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[[folder:

[[folder:Role Playing Games]]
* These cracks are used for SequenceBreaking in the first three ''VideoGame/{{Avernum}}'' games. Whether you can break the walls, and hence what you can avoid, depends on the level of the priest spell "Move Mountains."
* ''VideoGame/BreathOfFireIV'': In Muktu, following the Northwest trail lead to a cave with an odd looking wall. Using Ershin's headbutt to smash it open will reveal a hidden passage going deeper into the ruins. This area is notable for being the home of the [[BossInMookClothing Rider]], [[SuperBoss the strongest enemy in the game]].
[[/folder]]



* ''VideoGame/CastleInTheDarkness'' has these. You can hit them with your sword to reveal hidden paths.
* Goes hand in hand with the ''Franchise/{{Castlevania}}'' series. ''VideoGame/CastlevaniaCircleOfTheMoon'' has a approximately 4-pixel-wide marking for breakable walls.
* Cracked walls are featured in ''Videogame/{{Cultic}}''. Blowing these up with explosives is necessary to get to many of the secrets.
* ''VideoGame/DarkForces'' has them, esp in the level where you must rescue Crix Madine
* In ''VideoGame/DayOfDefeat'', the walls that can be demolished by players' explosives are marked this way.
* ''VideoGame/DevilMayCry1'': There are few walls that have holes and cracks on them. They also emit light to let you know that they're breakable and there's something behind them.
* ''VideoGame/DevilMayCry3DantesAwakening'':
** In the puzzle room containing the statues crying TearsOfBlood, one wall has a crack with an odd white light in its center, indicating that it can be broken.
** There's a notable moment where you enter a room that doesn't seem to have anything in it, but there's a glowing crack in front of you. Turns out that there's a wall ''almost immediately in front of the door'' that you destroy to carry on.
* ''VideoGame/DeusExHumanRevolution'' has a number of weak walls that your eyes' augments highlight automatically. Once the proper augment is purchased, you can punch through these walls, opening new paths or letting you get in a lethal surprise attack on enemies unfortunate enough to be close to that particular area. You can also knock them down with guns or explosives, but without the aug you'll have to pay very close attention or consult a guide.
* In some ''VideoGame/DonkeyKongCountry'' games you can destroy cracked walls with barrels or your rhino buddy.
* ''VideoGame/{{Doom}}'' has [[http://www.bghq.com/textures.php?game=doom wall textures]] noticeably different to draw attention to secret doors, sometimes misaligned or bordered but often with conspicuously damaged wall segments such as [[http://www.bghq.com/textures/doom/215.png this]], [[http://www.bghq.com/textures/doom/446.png this]] or [[http://www.bghq.com/textures/doom/586.png this]]. Played straight when the wall is set to open on damage, meaning you have to physically attack the wall to make it open.
* ''VideoGame/DukeNukem3D'' has cracked walls you have to break with explosives.
* If there's a cracked wall in ''VideoGame/{{Dubloon}}'', you can crack it open with your supply of bombs. There's also a more common invisible variation.
* In ''VideoGame/{{Eversion}}'', the more you evert, the more platforms become cracked and can be broken when Zee Tee steps on them.
* In ''VideoGame/FinalFantasyIX'', in the chocobo minigame there are cracks in the mountains that can be dug for treasure. You can't see the chocobo break them because of the graphical limitations.
* ''VideoGame/GenshinImpact'' has breakable rock piles that have a treasure chest or other things hidden behind them. They can be blown up or battered down (ideally with a claymore and/or a Geo elemental move). Just to make them [[NoticeThis more obvious]] they glow a bright colour when the 'elemental sight' mode is active.
* ''VideoGame/GrandTheftPizzaDelivery'': In the prison mission, you encounter cracked walls that can be broken through with enough bullets.
* ''VideoGame/HandsOfNecromancy'' has partially cracked walls, but they can only be broken by casting a shapeshifting spell turning yourself into a RockMonster before punching it apart.
* ''VideoGame/{{Heretic}}'''s secret doors were always given away by a telltale light beneath them, or a subtle change in texture.
* Cracked walls are present in ''VideoGame/{{Hrot}}''. These are destroyable using explosives. Usually cracked walls hide secret areas.
* The ''VideoGame/JurassicPark'' video game for Sega Genesis had suspiciously cracked walls in some places in Dr Grant's levels. However, rather than signaling places you could blast through the walls, they signaled places where Rexie would break through and attack you once you got too close.
* ''VideoGame/{{Killer7}}'' has cracked walls that can only be destroyed by MASK de Smith's grenade launchers.
* In ''VideoGame/KirbyAndTheForgottenLand'', if a surface is cracked, it likely can be destroyed, often revealing secrets.
* If you see a cracked wall somewhere in ''VideoGame/{{Knack}}'', there's probably a treasure chest waiting at the end of the stairway containing a piece of a gadget.
* Cruelly, some cracked walls in ''VideoGame/LaMulana'' must be attacked, but others blast you with lightning when you attack them. [[TrialAndErrorGameplay If there's a way to tell which is which, it's not immediately apparent]]. Even more cruelly, there are some that take damage...but don't show it until after the first hit.
* In ''VideoGame/LegendOfKay'', cracked floors can be broken with the hammer, once Kay gets it.
* ''Franchise/TheLegendOfZelda'' has many examples of these. 2D games also have fake wall cracks. Tapping on fake with Link's sword produces a different sound than tapping a solid wall.
** Some games, like ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'', use piles of boulders in the same way, functioning as the cracked "wall" of a mountain.
* When playing ''VideoGame/Left4Dead'' as zombies, a glowing crack appears on walls that can be broken.
* Any time a cracked wall pops up in a ''VideoGame/LegoAdaptationGame'', it's an easy guess you need a character with either SuperStrength or an AbsurdlySharpBlade to break it down and reveal something.
* In ''VideoGame/MaxPayne'' there is a cracked wall that will resist your attempts to break it. Until you try to open the door, upon which the whole wall collapses, leaving only the doorframe standing.
%%* The ''VideoGame/MetroidPrime'' games used this a lot, especially the first.
* ''VideoGame/TheMatrixPathOfNeo'' in one level has walls with glowing cracks in them, destroying them, by hitting, kicking or shooting, leads you closer to the end.
* ''VideoGame/MegaManLegends'' has various kinds of cracked walls which provide an ''endless'' source of frustration for first-time players: you encounter them as early as the first dungeon and, although you keep getting various explosive weapons throughout, you don't get to break through them until you've ''entered the final dungeon.''[[note]]In fact, you can actually ''enter'' the final dungeon through one of the cracked walls found in the first.[[/note]]
* ''VideoGame/MetalGearSolid'' tries to justify the trope by saying the [[BossFight boss]] deliberately blocked off walls, and that they are weaker than the ordinary walls. His men had them filled them in with plaster, but didn't have time to paint over them, so they're even easier to spot than the usual cracks.
* ''VideoGame/MidnightPuppeteer'': You have to break a cracked wall with a sledgehammer in order to get expired chocolate from a item box.
* ''VideoGame/NinjaOutbreak'': You can break these to use as shortcuts.
* ''VideoGame/{{Okami}}'':
** The game has walls with conspicuous (which is to say ''glowing'') cracks in them; once Amaterasu gains the proper ability, these can be blown open with [[StuffBlowingUp explosives]].
** Battle arenas have cracks in them that can be attacked in order to escape from battle. The standard Zelda-style cracks are present, too.
* The various games in the ''VideoGame/PaperMario'' series each have their own cracked walls and a bomb-based ally with which to blow them up.
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonRubyAndSapphire'' has certain areas in the over-world which can be turned into the entrance to a [[ExactlyWhatItSaysOnTheTin Secret Base]]. One of these is a strange hole in cave walls, which isn't so much a crack as a neatly-defined square ''hole''. In a ''cave wall''.
** ''VideoGame/PokemonXAndY'' has cracked walls that can be bashed open with the Rock Smash move to access the Lost Hotel in both Route 15 and Route 16.
* The ''VideoGame/PrinceOfPersia'' games have these, especially ''Warrior Within''. Notable in that you need a specific weapon to break them - usually a powerful one that you get near the end - and the best upgrades are behind cracked walls at the start, so you have to spend half your time backtracking and trying to remember where they are.
* In ''VideoGame/{{Pseudoregalia}}'', if you see a wall that's cracked and darker, it is breakable, revealing new passages.
* [[DefiedTrope Defied]] in the fan remake of ''VideoGame/QuestForGloryII''. Some of the walls of the streets of Shapeir look damaged, but when you click on them the game tells you that while in other games a damaged wall can mean there's something behind it, that isn't the case here.
* In [[VideoGame/QuakeI the first]] [[VideoGame/QuakeII two]] ''VideoGame/{{Quake}}'' games, several secrets could be discovered this way. Especially in the second game.
* ''Franchise/SonicTheHedgehog'':
** ''VideoGame/SonicHeroes'' has some of these as a minor gimmick in [[BigBoosHaunt Hang Castle]] and [[BigBoosHaunt Mystic]] [[ThatOneLevel Mansion]]. These walls can only be broken with your power character.
** The first ''VideoGame/SonicRiders'' features a variant in [[EternalEngine Egg Factory]]: one part of the course has a sign that's not on its wall straight. Power-type characters, like Knuckles or Storm, can break down that wall to reveal a shortcut.
* ''VideoGame/WildARMS3'' has noticeably cracked walls and Clive has bombs.
* ''VideoGame/TheSimpsonsGame'' has cracked walls which break when Homer hits them.
* ''VideoGame/{{Skully}}'' has cracked walls blocking your paths, which can be destroyed if you're in your default Strong Golem form.
* Cracked walls were a critical part of ''VideoGame/StarFoxAdventures''.
* ''VideoGame/SlayersXTerminalAftermathVenganceOfTheSlayer'' features cracked walls that open up secrets when blown up.
%%* The "classic" ''Franchise/SpyroTheDragon'' games have these.
* ''Videogame/{{Ultrakill}}'' has a few cracked walls that usually contain secrets and shortcuts when destroyed with heavy ordinance.
* ''VideoGame/{{Unreal}}'' has a few cracked walls that are often required to break them in order to advance. The Na Pali Haven level has even two of those.
* ''VideoGame/ZombiesAteMyNeighbors'', some levels are almost completely made of secret-revealing cracked walls.

!!Non-Video Game examples
* The RPG parody comic ''Webcomic/{{Adventurers}}'' mocks this trope in an early strip where Ardam and Karn are trapped in a cave with just a chest, a model airplane, a cracked wall, and several barrels of explosives.
----

[[foldercontrol]]

[[folder: Work Page drafts]]

!Anime/TenTokyoWarriors

!Manga/TheKabochaWine

!VisualNovel/AyakashiAkashi
* {{Sleepyhead}}: Yuki is very sleepy most of the times and often sleeps in class.

!VideoGame/DeepSeaGirl


----

!VideoGame/GossipHarbor
* ChildishToothGap: Quinn's adorable daughter Olivia sports a tooth gap.
* LoveTriangle: Quinn has two suitors: Harrison, the friend who has been pining for her for years, and Colin, her ex-husband who's trying to win her back. She seems to have affection for both, but she hasn't made up her mind yet as far as a serious relationship goes.
* TamperingWithFoodAndDrink: The plot kicks off when Quinn's restaurant gets shut down due to a mass poisoning incident involving the food being served there.

!VideoGame/FearLess

!VideoGame/AngelRoad

!Webcomic/IncidentalComics

!!Tropes
* DiariesAreGirly
* TheTalk: [[http://www.incidentalcomics.com/2009/04/horror-films.html?m=1]]

!VideoGame.{{Mousebusters}}

''Mousebusters'' is an adventure game by Odencat.

You moves into an apartment that's rumored to have mysterious issues. After feeding a mouse with cheese and going to bed, you awake to find that he has been transformed into a mouse. The mouse you fed cheese to leads you to his mousehole. The mouse tells you to call him "Boss" and makes you his ghost busting apprentice on the spot. He tells you that you can become human again if you complete all of the missions he gives you.
----
!Tropes
* BlandNameProduct: The Red Bull's energy drink knock offs you find in one of the apartments is named Blue Bison. The slogan for the drink is "Grow your own horns" mimicking Red Bull's "Red Bull Grows You Wings".
* ForcedTransformation: The player magically gets transformed into a mouse.
* InvisibleToNormals: The ghosts can not be seen by humans but they are visible to mice.
* WhoYouGoingToCall: Boss' "business" is to eradicate ghosts that feed on negative human emotions. The humans can't see the ghosts, but the Boss and the player character (who are both mice that were human) can.

!VideoGame.SnowmanStory

!VideoGame/PsychoDream

!VideoGame/YourTurnToDieJackLegParticipants

!!Tropes
* AsleepInClass: Ranmaru often sleeps in class as noted in the beginning of the game. He is still passing his classes despite this issue however.
* SaveToken: Ranmaru's diary is an item you can use to save your game.

!Webcomic.TheAdventurousScarletCarolusAndMachineOfEternalSummer
!!Tropes

[[/folder]]

[[folder:Trope Ideas]]
!!ReadingBedtimeStories

Reading bedtime stories is an easy way to establish a bonding scene between parents and children as well as a common framing device for children. Sometimes the kids fall asleep, other times the guardian does (which allows the children to get up to mischief).

These bedtime stories almost always start with OnceUponATime.

Compare GettingReadyForBedPlot.
!!Western Animation
* ''WesternAnimation/{{Rugrats}}'': In one episode, the babies manage to stay up for the bedtime stories their parents read them (who all end up falling asleep before they did).
[[/folder]]
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!Anime/TenTokyoWarriors

!Manga/TheKabochaWine
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!VideoGame/MidnightPuppeteer


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!VideoGame/MidnightPuppeteer

!VideoGame/DeepSeaGirl

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One rainy night, Mayo Michino, her imaginary friend, Mister Masper, and her father, Sohta Michino, are driving out for dinner, but then their car suddenly stops. Sohta sees a path in a forest nearby and goes out searching for help. However, when he doesn't return after 30 minutes Mayo becomes concerned, so she and Mister Masper decide to leave the car to look for him. They follow the path in the forest and find a dark and mysterious mansion full with hidden secrets.

''Midnight Puppeteer'' is a ExplorerHorror game by Mascapone made with UsefulNotes/WolfRPGEditor. The game has been translated in English by vgperson and can be found [[https://vgperson.com/games/midnightpuppeteer.htm here]].

to:

One rainy night, Mayo Michino, her imaginary friend, Mister Masper, and her father, Sohta Michino, are driving out for dinner, but then their car suddenly stops. Sohta sees a path in a forest nearby and goes out searching for help. However, when he doesn't return after 30 minutes Mayo becomes concerned, so she and Mister Masper decide to leave the car to look for him. They follow the path in the forest and find a dark and mysterious mansion full with hidden secrets.

''Midnight Puppeteer'' is a ExplorerHorror game by Mascapone made with UsefulNotes/WolfRPGEditor. The game has been translated in English by vgperson and can be found [[https://vgperson.com/games/midnightpuppeteer.htm here]].



!!This game includes the following tropes:
* AirVentPassageway: You have to travel through an air vents to get to some inaccessible rooms.
* BlockPuzzle: The courtyard features a puzzle involving red balls. You have to maneuver through them and push the last ball into a pit in order to get access to a key and a shovel on the other side of the courtyard.
* FunWithHomophones: When Masper remarks that one of the rooms in the basement floor smells like death; Mayo thinks he's talk about deaf people.
* ImaginaryFriend: Mister Masper is a snarky teddy bear that is introduced as a figment of Mayo's imagination.
* NonIndicativeTitle: There's a painting of a pink bear in the basement titled "Pink Panda". Masper points out that the bear looks nothing like a panda. However, the origin of the painting is explained in a room that has several paintings that come with a story. The story is about an old man who wanted to see a pink panda before he died as his inheritance wish. His sons couldn't find a pink panda so one of them painted a regular panda pink.
* SpoonBending. The 2F reference room has several books related to psychic abilities including one book about spoonbending titled "Bending Spoons and You".
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!!This game includes the following tropes:
* AirVentPassageway: You have to travel through an air vents to get to some inaccessible rooms.
* BlockPuzzle: The courtyard features a puzzle involving red balls. You have to maneuver through them and push the last ball into a pit in order to get access to a key and a shovel on the other side of the courtyard.
* FunWithHomophones: When Masper remarks that one of the rooms in the basement floor smells like death; Mayo thinks he's talk about deaf people.
* ImaginaryFriend: Mister Masper is a snarky teddy bear that is introduced as a figment of Mayo's imagination.
* NonIndicativeTitle: There's a painting of a pink bear in the basement titled "Pink Panda". Masper points out that the bear looks nothing like a panda. However, the origin of the painting is explained in a room that has several paintings that come with a story. The story is about an old man who wanted to see a pink panda before he died as his inheritance wish. His sons couldn't find a pink panda so one of them painted a regular panda pink.
* SpoonBending. The 2F reference room has several books related to psychic abilities including one book about spoonbending titled "Bending Spoons and You".
----

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Changed: 22

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''Midnight Puppeteer'' is a puzzle adventure game by Mascapone made with UsefulNotes/WolfRPGEditor. The game has been translated in English by vgperson and can be found [[https://vgperson.com/games/midnightpuppeteer.htm here]].

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''Midnight Puppeteer'' is a puzzle adventure ExplorerHorror game by Mascapone made with UsefulNotes/WolfRPGEditor. The game has been translated in English by vgperson and can be found [[https://vgperson.com/games/midnightpuppeteer.htm here]].


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* BlockPuzzle: The courtyard features a puzzle involving red balls. You have to maneuver through them and push the last ball into a pit in order to get access to a key and a shovel on the other side of the courtyard.
Is there an issue? Send a MessageReason:
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''Midnight Puppeteer'' is a puzzle adventure game by Mascapone made with UsefulNotes/WolfRPGEditor. The game has been translated by vgperson and can be found here.

to:

''Midnight Puppeteer'' is a puzzle adventure game by Mascapone made with UsefulNotes/WolfRPGEditor. The game has been translated in English by vgperson and can be found here.[[https://vgperson.com/games/midnightpuppeteer.htm here]].
Is there an issue? Send a MessageReason:
None


* FunWithHomophones: When Masper remarks that one of the rooms in the basement floor smells like death; Mayo think's he's talk about deaf people.

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* FunWithHomophones: When Masper remarks that one of the rooms in the basement floor smells like death; Mayo think's thinks he's talk about deaf people.
Is there an issue? Send a MessageReason:
None


* FunWith

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* FunWithFunWithHomophones: When Masper remarks that one of the rooms in the basement floor smells like death; Mayo think's he's talk about deaf people.

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Changed: 74

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''Midnight Puppeteer'' is a puzzle adventure game by made with UsefulNotes/WolfRPGEditor.

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''Midnight Puppeteer'' is a puzzle adventure game by Mascapone made with UsefulNotes/WolfRPGEditor.UsefulNotes/WolfRPGEditor. The game has been translated by vgperson and can be found here.


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* FunWith
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* NonIndicativeTitle: There's a painting of a pink bear in the basement titled "Pink Panda". Masper points out that the bear looks nothing like a panda.

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* NonIndicativeTitle: There's a painting of a pink bear in the basement titled "Pink Panda". Masper points out that the bear looks nothing like a panda. However, the origin of the painting is explained in a room that has several paintings that come with a story. The story is about an old man who wanted to see a pink panda before he died as his inheritance wish. His sons couldn't find a pink panda so one of them painted a regular panda pink.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NonIndicativeTitle: There's a painting of a pink bear in the basement titled "Pink Panda". Masper points out that the bear looks nothing like a panda.
Is there an issue? Send a MessageReason:
None


* AirVentPassageway: You have to travel through an air vent to get to a room with the lever for the first floor elevator.

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* AirVentPassageway: You have to travel through an air vent vents to get to a room with the lever for the first floor elevator.some inaccessible rooms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpoonBending. The 2F reference room has several books related to psychic abilities including one book about spoonbending titled "Bending Spoons and You".
Is there an issue? Send a MessageReason:
None


* AirVentPassageway: You have to travel through an air vent in order to the lever for the first floor elevator.

to:

* AirVentPassageway: You have to travel through an air vent in order to get to a room with the lever for the first floor elevator.

Added: 111

Changed: 12

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''Midnight Puppeteer'' is a horror adventure game by made with UsefulNotes/WolfRPGEditor.

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''Midnight Puppeteer'' is a horror puzzle adventure game by made with UsefulNotes/WolfRPGEditor.


Added DiffLines:

* AirVentPassageway: You have to travel through an air vent in order to the lever for the first floor elevator.
Is there an issue? Send a MessageReason:
None


* WhoAreYouGoingToCall: Boss' "business" is to eradicate ghosts that feed on negative human emotions. The humans can't see the ghosts, but the Boss and the player character (who are both mice that were human) can.

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* WhoAreYouGoingToCall: WhoYouGoingToCall: Boss' "business" is to eradicate ghosts that feed on negative human emotions. The humans can't see the ghosts, but the Boss and the player character (who are both mice that were human) can.

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