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* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[teal:Healthy]] [[gray:Adequate]]'''

to:

* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 60 wicks, 30 31 on-page examples '''[[teal:Healthy]] [[gray:Adequate]]'''

Added: 154

Changed: 6

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[[AC:Progress: 22/173]]

to:

[[AC:Progress: 22/173]]22/174]]



Total: 105 tropes.

to:

Total: 105 106 tropes.



[[folder:2008 (7/21)]]

to:

[[folder:2008 (7/21)]](7/22)]]


Added DiffLines:

* MusicalSlapstickMontage (July 14th, 2008): Characters get hurt in various ways to the rhythm of a fast-paced classic song. 30 wicks, 11 on-page examples
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* ArmedAltruism: A character giving weaponry to someone they want safe in immediate combat. 36 wicks, 14 on-page examples '''[[forestgreen:Standing]]''' '''[[gold:Critical]]'''
* DelusionsOfLocalGrandeur: Newsreaders believe they are local celebrities due to their jobs. 46 wicks, 22 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''
* DoorFocus: The camera lingers on a door because it's going to be reopened after a {{beat}}. 41 wicks, 27 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''

to:

* ArmedAltruism: A character giving weaponry to someone they want safe in immediate combat. 36 wicks, 14 on-page examples '''[[forestgreen:Standing]]''' '''[[gold:Critical]]'''
'''[[forestgreen:Standing]] [[gold:Critical]]'''
* DelusionsOfLocalGrandeur: Newsreaders believe they are local celebrities due to their jobs. 46 wicks, 22 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''
'''[[forestgreen:Standing]] [[gray:Adequate]]'''
* DoorFocus: The camera lingers on a door because it's going to be reopened after a {{beat}}. 41 wicks, 27 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]''''''[[forestgreen:Standing]] [[gray:Adequate]]'''



* NecroCam: A FlashbackMontageRealization about how a character died. 70 wicks, 54 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* NecroCam: A FlashbackMontageRealization about how a character died. 70 wicks, 54 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* RedundantRomanceAttempt: Acting out of character to impress a love interest who'd rather you BeYourself. 62 wicks, 35 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* RedundantRomanceAttempt: Acting out of character to impress a love interest who'd rather you BeYourself. 62 wicks, 35 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* SwirlingDust: BattleAura stirs a dust cloud around the character. 74 wicks, 32 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* SwirlingDust: BattleAura stirs a dust cloud around the character. 74 wicks, 32 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* ReviewBlog (August 11th, 2007): {{Review}}s in {{blog|s}} format. 72 wicks, 36 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* ReviewBlog (August 11th, 2007): {{Review}}s in {{blog|s}} format. 72 wicks, 36 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* EnemyExchangeProgram (September 13th, 2007): The ability to gain control of the enemy faction's exclusive units. 206 wicks, 64 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* EnemyExchangeProgram (September 13th, 2007): The ability to gain control of the enemy faction's exclusive units. 206 wicks, 64 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* SequentialArt (September 19th, 2007): Sequential pictures telling a story. 102 wicks, 13 examples '''[[teal:Healthy]]''' '''[[gold:Critical]]'''
* OldMediaPlayingCatchUp (October 1st, 2007): Releasing outside the net takes longer. 49 wicks, 17 on-page examples '''[[forestgreen:Standing]]''' '''[[gold:Critical]]'''

to:

* SequentialArt (September 19th, 2007): Sequential pictures telling a story. 102 wicks, 13 examples '''[[teal:Healthy]]''' '''[[gold:Critical]]'''
'''[[teal:Healthy]] [[gold:Critical]]'''
* OldMediaPlayingCatchUp (October 1st, 2007): Releasing outside the net takes longer. 49 wicks, 17 on-page examples '''[[forestgreen:Standing]]''' '''[[gold:Critical]]''''''[[forestgreen:Standing]] [[gold:Critical]]'''



* GameOfNim (January 13th, 2008): Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last. 42 wicks, 26 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''
* NPCAmnesia (January 14th, 2008): [=NPCs=] won't remember your actions for gameplay purposes. 49 wicks, 35 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''

to:

* GameOfNim (January 13th, 2008): Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last. 42 wicks, 26 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''
'''[[forestgreen:Standing]] [[gray:Adequate]]'''
* NPCAmnesia (January 14th, 2008): [=NPCs=] won't remember your actions for gameplay purposes. 49 wicks, 35 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]''''''[[forestgreen:Standing]] [[gray:Adequate]]'''



* AreWeGettingThis (January 19th, 2008): A nearby news reporter or filming crew tries to videotape an unexpected, extraordinary event. 56 wicks, 26 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''

to:

* AreWeGettingThis (January 19th, 2008): A nearby news reporter or filming crew tries to videotape an unexpected, extraordinary event. 56 wicks, 26 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]''''''[[forestgreen:Standing]] [[gray:Adequate]]'''



* EnoughToGoAround (March 7th, 2008): Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. 48 wicks, 31 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''

to:

* EnoughToGoAround (March 7th, 2008): Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. 48 wicks, 31 on-page examples '''[[forestgreen:Standing]]''' '''[[gray:Adequate]]''''''[[forestgreen:Standing]] [[gray:Adequate]]'''



* StatusLine (April 5th, 2008): A display element showing the current disposition of the player, e.g. score, health, ammo, etc. 135 wicks, 27 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* StatusLine (April 5th, 2008): A display element showing the current disposition of the player, e.g. score, health, ammo, etc. 135 wicks, 27 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* DramaticHalfHour (June 10th, 2008): A dramatic series that can be run for around 30 minutes. 74 wicks, 62 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''
* ContinuityAnnouncement (July 14th, 2008): A short announcement between programs that identifies the network. 124 wicks, 11 on-page examples '''[[teal:Healthy]]''' '''[[gold:Critical]]'''

to:

* DramaticHalfHour (June 10th, 2008): A dramatic series that can be run for around 30 minutes. 74 wicks, 62 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''
'''[[teal:Healthy]] [[gray:Adequate]]'''
* ContinuityAnnouncement (July 14th, 2008): A short announcement between programs that identifies the network. 124 wicks, 11 on-page examples '''[[teal:Healthy]]''' '''[[gold:Critical]]''''''[[teal:Healthy]] [[gold:Critical]]'''



* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* SpaceCossacks (July 19th, 2009): Space-faring outcasts existing on the fringes of galactic authority. 85 wicks, 44 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* SpaceCossacks (July 19th, 2009): Space-faring outcasts existing on the fringes of galactic authority. 85 wicks, 44 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''



* SkyBox (October 18th, 2009): Rendering a 3D game's sky as a cube that wraps around the world. 65 wicks, 37 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

to:

* SkyBox (October 18th, 2009): Rendering a 3D game's sky as a cube that wraps around the world. 65 wicks, 37 on-page examples '''[[teal:Healthy]]''' '''[[gray:Adequate]]''''''[[teal:Healthy]] [[gray:Adequate]]'''
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||Color||pink||gold||gray||

to:

||Color||pink||gold||gray||||Color||white||gold||gray||
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||Color||pink||gray||green||

to:

||Color||pink||gray||green||||Color||pink||gold||gray||



||Color||evil||purple||gold||

to:

||Color||evil||purple||gold||||Color||evil||green||teal||



* ArmedAltruism: A character giving weaponry to someone they want safe in immediate combat. 36 wicks, 14 on-page examples '''[[purple:Standing]]''' '''[[gray:Critical]]'''
* DelusionsOfLocalGrandeur: Newsreaders believe they are local celebrities due to their jobs. 46 wicks, 22 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''
* DoorFocus: The camera lingers on a door because it's going to be reopened after a {{beat}}. 41 wicks, 27 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''

to:

* ArmedAltruism: A character giving weaponry to someone they want safe in immediate combat. 36 wicks, 14 on-page examples '''[[purple:Standing]]''' '''[[gray:Critical]]'''
'''[[forestgreen:Standing]]''' '''[[gold:Critical]]'''
* DelusionsOfLocalGrandeur: Newsreaders believe they are local celebrities due to their jobs. 46 wicks, 22 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''
'''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''
* DoorFocus: The camera lingers on a door because it's going to be reopened after a {{beat}}. 41 wicks, 27 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]''''''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''



* KewpieDollSurprise: Anime women flap their arms in a "Y" pose when shocked or excited. 26 wicks, 15 on-page examples [[evil:Barely]] '''[[gray:Critical]]'''

to:

* KewpieDollSurprise: Anime women flap their arms in a "Y" pose when shocked or excited. 26 wicks, 15 on-page examples [[evil:Barely]] '''[[gray:Critical]]''''''[[gold:Critical]]'''



* NearMisses: The most tension/comedy is achieved by an event just barely not happening. 224 wicks '''[[gold:Healthy]]'''

to:

* NearMisses: The most tension/comedy is achieved by an event just barely not happening. 224 wicks '''[[gold:Healthy]]''''''[[teal:Healthy]]'''



* NecroCam: A FlashbackMontageRealization about how a character died. 70 wicks, 54 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* NecroCam: A FlashbackMontageRealization about how a character died. 70 wicks, 54 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* RedundantRomanceAttempt: Acting out of character to impress a love interest who'd rather you BeYourself. 62 wicks, 35 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* RedundantRomanceAttempt: Acting out of character to impress a love interest who'd rather you BeYourself. 62 wicks, 35 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* SwirlingDust: BattleAura stirs a dust cloud around the character. 74 wicks, 32 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* SwirlingDust: BattleAura stirs a dust cloud around the character. 74 wicks, 32 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* ReviewBlog (August 11th, 2007): {{Review}}s in {{blog|s}} format. 72 wicks, 36 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* ReviewBlog (August 11th, 2007): {{Review}}s in {{blog|s}} format. 72 wicks, 36 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* EnemyExchangeProgram (September 13th, 2007): The ability to gain control of the enemy faction's exclusive units. 206 wicks, 64 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* EnemyExchangeProgram (September 13th, 2007): The ability to gain control of the enemy faction's exclusive units. 206 wicks, 64 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* SequentialArt (September 19th, 2007): Sequential pictures telling a story. 102 wicks, 13 examples '''[[gold:Healthy]]''' '''[[gray:Critical]]'''
* OldMediaPlayingCatchUp (October 1st, 2007): Releasing outside the net takes longer. 49 wicks, 17 on-page examples '''[[purple:Standing]]''' '''[[gray:Critical]]'''

to:

* SequentialArt (September 19th, 2007): Sequential pictures telling a story. 102 wicks, 13 examples '''[[gold:Healthy]]''' '''[[gray:Critical]]'''
'''[[teal:Healthy]]''' '''[[gold:Critical]]'''
* OldMediaPlayingCatchUp (October 1st, 2007): Releasing outside the net takes longer. 49 wicks, 17 on-page examples '''[[purple:Standing]]''' '''[[gray:Critical]]''''''[[forestgreen:Standing]]''' '''[[gold:Critical]]'''



* GameOfNim (January 13th, 2008): Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last. 42 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''
* NPCAmnesia (January 14th, 2008): [=NPCs=] won't remember your actions for gameplay purposes. 49 wicks, 35 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''

to:

* GameOfNim (January 13th, 2008): Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last. 42 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''
'''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''
* NPCAmnesia (January 14th, 2008): [=NPCs=] won't remember your actions for gameplay purposes. 49 wicks, 35 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]''''''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''



* AreWeGettingThis (January 19th, 2008): A nearby news reporter or filming crew tries to videotape an unexpected, extraordinary event. 56 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''

to:

* AreWeGettingThis (January 19th, 2008): A nearby news reporter or filming crew tries to videotape an unexpected, extraordinary event. 56 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]''''''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''



* EnoughToGoAround (March 7th, 2008): Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. 48 wicks, 31 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]'''

to:

* EnoughToGoAround (March 7th, 2008): Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. 48 wicks, 31 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Adequate]]''''''[[forestgreen:Standing]]''' '''[[gray:Adequate]]'''



* StatusLine (April 5th, 2008): A display element showing the current disposition of the player, e.g. score, health, ammo, etc. 135 wicks, 27 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* StatusLine (April 5th, 2008): A display element showing the current disposition of the player, e.g. score, health, ammo, etc. 135 wicks, 27 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* DramaticHalfHour (June 10th, 2008): A dramatic series that can be run for around 30 minutes. 74 wicks, 62 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''
* ContinuityAnnouncement (July 14th, 2008): A short announcement between programs that identifies the network. 124 wicks, 11 on-page examples '''[[gold:Healthy]]''' '''[[gray:Critical]]'''

to:

* DramaticHalfHour (June 10th, 2008): A dramatic series that can be run for around 30 minutes. 74 wicks, 62 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''
'''[[teal:Healthy]]''' '''[[gray:Adequate]]'''
* ContinuityAnnouncement (July 14th, 2008): A short announcement between programs that identifies the network. 124 wicks, 11 on-page examples '''[[gold:Healthy]]''' '''[[gray:Critical]]''''''[[teal:Healthy]]''' '''[[gold:Critical]]'''



* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* SpaceCossacks (July 19th, 2009): Space-faring outcasts existing on the fringes of galactic authority. 85 wicks, 44 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* SpaceCossacks (July 19th, 2009): Space-faring outcasts existing on the fringes of galactic authority. 85 wicks, 44 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''



* SkyBox (October 18th, 2009): Rendering a 3D game's sky as a cube that wraps around the world. 65 wicks, 37 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]'''

to:

* SkyBox (October 18th, 2009): Rendering a 3D game's sky as a cube that wraps around the world. 65 wicks, 37 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Adequate]]''''''[[teal:Healthy]]''' '''[[gray:Adequate]]'''

Changed: 222

Removed: 59

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||#||0||6||16||

to:

||#||0||6||16||
||#||0||5||16||



* NearMisses: Peak tension is achieved by a character ''almost'' getting hit by a projectile. 224 wicks, 19 on-page examples '''[[gold:Healthy]]''' '''[[gray:Critical]]'''
** ''Literature/TheSistersGrimm'' is a zero-context example

to:

* NearMisses: Peak tension The most tension/comedy is achieved by a character ''almost'' getting hit by a projectile. an event just barely not happening. 224 wicks, 19 on-page examples '''[[gold:Healthy]]''' '''[[gray:Critical]]'''
** ''Literature/TheSistersGrimm'' is a zero-context example
wicks '''[[gold:Healthy]]'''



** Currently being discussed in the TRS, see [[https://tvtropes.org/pmwiki/posts.php?discussion=17132486440.14622100 this]] thread. Being redefined in Sandbox.NearMisses.

to:

** Currently being discussed in the TRS, see [[https://tvtropes.org/pmwiki/posts.php?discussion=17132486440.14622100 this]] thread. Being redefined in Sandbox.NearMisses.Resolution: expand the definition and turn it into a Administrivia/NoOnPageExamples super-trope.

Added: 145

Changed: 6

Is there an issue? Send a MessageReason:
None


[[AC:Progress: 22/172]]

to:

[[AC:Progress: 22/172]]22/173]]



Total: 42 tropes.

to:

Total: 42 43 tropes.



[[folder:2009 (0/17)]]

to:

[[folder:2009 (0/17)]](0/18)]]


Added DiffLines:

* NobleProfession (July 20th, 2009): Some occupations are just expected to be benevolent, well-meaning, and lovely. 72 wicks, 14 on-page examples

Added: 23

Changed: 119

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None


* TheLawOfFanJackassery (June 30th, 2007): 35 wicks

to:

* TheLawOfFanJackassery (June 30th, 2007): If it's midway between "obscure" and "mainstream", its fans will be more vicious than fans of works at either extreme. 35 wickswicks
** Shorten the laconic.

Added: 51

Changed: 7

Is there an issue? Send a MessageReason:
None


[[AC:Progress: 22/171]]

to:

[[AC:Progress: 22/171]]22/172]]



Check where they are {{super|Trope}}-tropes erroneously categorized as indexes. Total: 24 tropes.

[[folder:2007 (0/9)]]

to:

Check where they are {{super|Trope}}-tropes erroneously categorized as indexes. Total: 24 25 tropes.

[[folder:2007 (0/9)]](0/10)]]


Added DiffLines:

* TheLawOfFanJackassery (June 30th, 2007): 35 wicks
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|| ||Anemic||Minimum||Good||

to:

|| ||Anemic||Minimum||Good||||Anemic||Critical||Adequate||



* ArmedAltruism: A character giving weaponry to someone they want safe in immediate combat. 36 wicks, 14 on-page examples '''[[purple:Standing]]''' '''[[gray:Minimum]]'''
* DelusionsOfLocalGrandeur: Newsreaders believe they are local celebrities due to their jobs. 46 wicks, 22 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''
* DoorFocus: The camera lingers on a door because it's going to be reopened after a {{beat}}. 41 wicks, 27 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''

to:

* ArmedAltruism: A character giving weaponry to someone they want safe in immediate combat. 36 wicks, 14 on-page examples '''[[purple:Standing]]''' '''[[gray:Minimum]]'''
'''[[gray:Critical]]'''
* DelusionsOfLocalGrandeur: Newsreaders believe they are local celebrities due to their jobs. 46 wicks, 22 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''
'''[[forestgreen:Adequate]]'''
* DoorFocus: The camera lingers on a door because it's going to be reopened after a {{beat}}. 41 wicks, 27 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* KewpieDollSurprise: Anime women flap their arms in a "Y" pose when shocked or excited. 26 wicks, 15 on-page examples [[evil:Barely]] '''[[gray:Minimum]]'''

to:

* KewpieDollSurprise: Anime women flap their arms in a "Y" pose when shocked or excited. 26 wicks, 15 on-page examples [[evil:Barely]] '''[[gray:Minimum]]''''''[[gray:Critical]]'''



* NearMisses: Peak tension is achieved by a character ''almost'' getting hit by a projectile. 224 wicks, 19 on-page examples '''[[gold:Healthy]]''' '''[[gray:Minimum]]'''

to:

* NearMisses: Peak tension is achieved by a character ''almost'' getting hit by a projectile. 224 wicks, 19 on-page examples '''[[gold:Healthy]]''' '''[[gray:Minimum]]''''''[[gray:Critical]]'''



* NecroCam: A FlashbackMontageRealization about how a character died. 70 wicks, 54 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* NecroCam: A FlashbackMontageRealization about how a character died. 70 wicks, 54 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* RedundantRomanceAttempt: Acting out of character to impress a love interest who'd rather you BeYourself. 62 wicks, 35 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* RedundantRomanceAttempt: Acting out of character to impress a love interest who'd rather you BeYourself. 62 wicks, 35 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* SwirlingDust: BattleAura stirs a dust cloud around the character. 74 wicks, 32 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* SwirlingDust: BattleAura stirs a dust cloud around the character. 74 wicks, 32 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* ReviewBlog (August 11th, 2007): {{Review}}s in {{blog|s}} format. 72 wicks, 36 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* ReviewBlog (August 11th, 2007): {{Review}}s in {{blog|s}} format. 72 wicks, 36 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* EnemyExchangeProgram (September 13th, 2007): The ability to gain control of the enemy faction's exclusive units. 206 wicks, 64 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* EnemyExchangeProgram (September 13th, 2007): The ability to gain control of the enemy faction's exclusive units. 206 wicks, 64 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* SequentialArt (September 19th, 2007): Sequential pictures telling a story. 102 wicks, 13 examples '''[[gold:Healthy]]''' '''[[gray:Minimum]]'''
* OldMediaPlayingCatchUp (October 1st, 2007): Releasing outside the net takes longer. 49 wicks, 17 on-page examples '''[[purple:Standing]]''' '''[[gray:Minimum]]'''

to:

* SequentialArt (September 19th, 2007): Sequential pictures telling a story. 102 wicks, 13 examples '''[[gold:Healthy]]''' '''[[gray:Minimum]]'''
'''[[gray:Critical]]'''
* OldMediaPlayingCatchUp (October 1st, 2007): Releasing outside the net takes longer. 49 wicks, 17 on-page examples '''[[purple:Standing]]''' '''[[gray:Minimum]]''''''[[gray:Critical]]'''



* GameOfNim (January 13th, 2008): Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last. 42 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''
* NPCAmnesia (January 14th, 2008): [=NPCs=] won't remember your actions for gameplay purposes. 49 wicks, 35 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''

to:

* GameOfNim (January 13th, 2008): Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last. 42 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''
'''[[forestgreen:Adequate]]'''
* NPCAmnesia (January 14th, 2008): [=NPCs=] won't remember your actions for gameplay purposes. 49 wicks, 35 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* AreWeGettingThis (January 19th, 2008): A nearby news reporter or filming crew tries to videotape an unexpected, extraordinary event. 56 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''

to:

* AreWeGettingThis (January 19th, 2008): A nearby news reporter or filming crew tries to videotape an unexpected, extraordinary event. 56 wicks, 26 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* EnoughToGoAround (March 7th, 2008): Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. 48 wicks, 31 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]'''

to:

* EnoughToGoAround (March 7th, 2008): Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players. 48 wicks, 31 on-page examples '''[[purple:Standing]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* StatusLine (April 5th, 2008): A display element showing the current disposition of the player, e.g. score, health, ammo, etc. 135 wicks, 27 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* StatusLine (April 5th, 2008): A display element showing the current disposition of the player, e.g. score, health, ammo, etc. 135 wicks, 27 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* DramaticHalfHour (June 10th, 2008): A dramatic series that can be run for around 30 minutes. 74 wicks, 62 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''
* ContinuityAnnouncement (July 14th, 2008): A short announcement between programs that identifies the network. 124 wicks, 11 on-page examples '''[[gold:Healthy]]''' '''[[gray:Minimum]]'''

to:

* DramaticHalfHour (June 10th, 2008): A dramatic series that can be run for around 30 minutes. 74 wicks, 62 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''
'''[[forestgreen:Adequate]]'''
* ContinuityAnnouncement (July 14th, 2008): A short announcement between programs that identifies the network. 124 wicks, 11 on-page examples '''[[gold:Healthy]]''' '''[[gray:Minimum]]''''''[[gray:Critical]]'''



* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 59 wicks, 30 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* SpaceCossacks (July 19th, 2009): Space-faring outcasts existing on the fringes of galactic authority. 85 wicks, 44 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* SpaceCossacks (July 19th, 2009): Space-faring outcasts existing on the fringes of galactic authority. 85 wicks, 44 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



* SkyBox (October 18th, 2009): Rendering a 3D game's sky as a cube that wraps around the world. 65 wicks, 37 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* SkyBox (October 18th, 2009): Rendering a 3D game's sky as a cube that wraps around the world. 65 wicks, 37 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]''''''[[forestgreen:Adequate]]'''



Is there an issue? Send a MessageReason:
None


[[AC:Progress: 22/169]]

to:

[[AC:Progress: 22/169]]22/171]]



[[folder:2007 (11/34)]]

to:

[[folder:2007 (11/34)]](11/35)]]



[[folder:2009 (3/48)]]

to:

[[folder:2009 (3/48)]](3/49)]]



[[folder:2007 (0/10)]]

to:

[[folder:2007 (0/10)]](0/9)]]
Is there an issue? Send a MessageReason:
None


Check where they are {{super|Trope}}-tropes erroneously categorized as indexes. Total: 244 tropes.

to:

Check where they are {{super|Trope}}-tropes erroneously categorized as indexes. Total: 244 24 tropes.

Added: 151

Changed: 6

Is there an issue? Send a MessageReason:
None


[[AC:Progress: 22/168]]

to:

[[AC:Progress: 22/168]]22/169]]



Total: 41 tropes.

to:

Total: 41 42 tropes.



[[folder:2009 (0/16)]]

to:

[[folder:2009 (0/16)]](0/17)]]
* SuperpowerSillyPutty (April 14th, 2009): A person who gains extremely volatile superpowers that come and go frequently. 44 wicks, 15 on-page examples

Changed: 6

Removed: 46

Is there an issue? Send a MessageReason:
None


[[AC:Progress: 22/169]]

to:

[[AC:Progress: 22/169]]22/168]]



Total: 106 tropes.

to:

Total: 106 105 tropes.



[[folder:2008 (7/22)]]

to:

[[folder:2008 (7/22)]](7/21)]]



* EducationalShort (June 19th, 2008): 29 wicks

Changed: 8

Removed: 43

Is there an issue? Send a MessageReason:


[[AC:Progress: 22/170]]

to:

[[AC:Progress: 22/170]]22/169]]



Total: 107 tropes.

to:

Total: 107 106 tropes.



[[folder:2009 (3/49)]]

to:

[[folder:2009 (3/49)]](3/48)]]



* ExcuseQuestion (July 3rd, 2009): 29 wicks
Is there an issue? Send a MessageReason:
None


** Currently being discussed in the TRS, see [[https://tvtropes.org/pmwiki/posts.php?discussion=17132486440.14622100 this]] thread.

to:

** Currently being discussed in the TRS, see [[https://tvtropes.org/pmwiki/posts.php?discussion=17132486440.14622100 this]] thread. Being redefined in Sandbox.NearMisses.
Is there an issue? Send a MessageReason:
None


* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 61 wicks, 31 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

to:

* LeastIsFirst (February 25th, 2009): A lowest-status character steps forward first, shaming the higher-status ones into supporting a course of action. 61 59 wicks, 31 30 on-page examples '''[[gold:Healthy]]''' '''[[forestgreen:Good]]'''

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