History SadisticChoice / VideoGames

8th Apr '16 2:41:14 PM morenohijazo
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* ''VideoGame/UntilDawn'' is all about this. At the beginning, it seems mostly like the choices are about morals (like telling Matt that his girlfriend hugged her ex), but it at some points becomes quite sadistic like when [[spoiler: deciding wether Ashley or Josh should die by a gigantic saw]], when having to decide on[[spoiler: Matt saving himself or trying to save Emily]] or [[spoiler: shoot Ashley, shoot Chris or letting both die]]. While some of these interestingly don't really end in the characters certain death, they can impact later decisions or [[GuideDangIt lead to the ironic death of the one you saved]].

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* ''VideoGame/UntilDawn'' is all about this. At the beginning, it seems mostly like the choices are about morals (like telling Matt that his girlfriend hugged her ex), but it at some points becomes quite sadistic like when [[spoiler: deciding wether whether Ashley or Josh should die by a gigantic saw]], when having to decide on[[spoiler: Matt saving himself or trying to save Emily]] or [[spoiler: shoot Ashley, shoot Chris or letting both die]]. While some of these interestingly don't really end in the characters certain death, they can impact later decisions or [[GuideDangIt lead to the ironic death of the one you saved]].



* DarkestDungeon: In addition to the adventurers whose survival outweighs the necessary assets you can acquire, the final battle [[spoiler:requires you to sacrifice HALF your party. There are only 12 options, and some are less willing than others. And in the end, the Heir has seen too much and must choose between a life of insanity and a cowardly death.]] They choose the latter.

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* DarkestDungeon: ''DarkestDungeon'': In addition to the adventurers whose survival outweighs the necessary assets you can acquire, the final battle [[spoiler:requires you to sacrifice HALF your party. There are only 12 options, and some are less willing than others. And in the end, the Heir has seen too much and must choose between a life of insanity and a cowardly death.]] They choose the latter.latter.
* ''VideoGame/MinecraftStoryMode'':
** At one point in the first episode, Aiden floods your Endercon booth with lava, which sets Reuben (your pet pig) on fire, but also puts your machine at risk of heat damage. Will you have your friends help you find Reuben, or have them stay and save the machine? Unlike most sadistic choices, this one has a correct answer, non-obvious though it may be, which is [[spoiler: to have your friends stay behind. They don't actually help at all in the search for Reuben, but they do save the machine. If the machine survives, it wins the Endercon building competition, but if your friends aren't around to save it, the Ocelots win instead.]]
** [[spoiler: At one point within the story, you're given the option of saving either Gabriel or Petra from the Wither Storm. You can't choose both.]]
17th Mar '16 12:34:22 PM bryancrain88
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* In the ''VideoGame/DeusExHumanRevolution'' DLC ''The Missing Link'', Adam ends up on the butt end of one at the end. ArcVillain Burke, in an attempt to cover up his tracks and destroy evidence of his crimes, unleashes poison gas across the facility, intending to kill everyone in it. Adam reaches a control center and is forced to choose. Option A. Redirect all the gas into the laboratory, saving hundreds of innocent prisoners but killing a whistleblower who can unravel the inhumane experiments happening in the facility. Option B. Redirect all the gas into the cells, saving the whistleblower and putting an end to the experiments but sacrificing hundreds of innocent lives do do so. [[spoiler:[[TakeAThirdOption Option C. Find the extremely well-hidden pump for the gas and destroy it, saving everybody.]] [[CrowningMomentOfAwesome "All of the Above", indeed.]]]]

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* In the ''VideoGame/DeusExHumanRevolution'' DLC ''The Missing Link'', Adam ends up on the butt end of one at the end. ArcVillain Burke, in an attempt to cover up his tracks and destroy evidence of his crimes, unleashes poison gas across the facility, intending to kill everyone in it. Adam reaches a control center and is forced to choose. [[SmallStepsHero Option A. A:]] Redirect all the gas into the laboratory, saving hundreds of innocent prisoners but killing a whistleblower who can unravel the inhumane experiments happening in the facility. [[IDidWhatIHadToDo Option B. B:]] Redirect all the gas into the cells, saving the whistleblower and putting an end to the experiments but sacrificing hundreds of innocent lives do do so. [[spoiler:[[TakeAThirdOption Option C. C:]] Find the extremely well-hidden pump for the gas and destroy it, saving everybody.]] everybody. [[CrowningMomentOfAwesome "All of the Above", indeed.]]]]
27th Feb '16 3:53:54 AM thatmadork
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* [[TearJerker The most heart wrenching decision]] you'll have to make in ''VideoGame/TheWalkingDead'' and possibly in video games in general) [[spoiler: comes at the end where Lee is about to succumb to the infection that will turn him into a zombie, and the player must decide whether to have Clementine [[StakingTheLovedOne shoot him]] to spare him the horrid fate, or simply run and leave him. It seems like a no-brainer and it would for most, but given the hell that poor Clementine has been through for most of the game, having to shoot the man who's faithfully protected her through it all must seem like murder. (And no, there is no third option.) Whether she does it or not is up to the player, but either way, its hard to watch.]]
19th Feb '16 4:20:21 AM thatmadork
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** The ending of ''VideoGame/{{Fallout 4}}'' is this due to copious amounts of GreyAndGrayMorality. [[spoiler:You can side with the Brotherhood of Steel, who finally bring safety and order to the Commonwealth, but through a military dictatorship, and ghouls and synths will doubtlessly suffer under it. You can side with the Institute, who offer a wealth of technological progress to the Commonwealth but even more oppression with it. You can side with the Railroad, which will mean the synths will finally be free but the Commonwealth will be thrown into chaos with no large unifying power to keep it pinned down. Or you can rebuild the Minutemen and side with them, which ''offers'' the Commonwealth both safety ''and'' liberty but leaves no certainty of it due to their shaky military power. You can, however, TakeAThirdOption by persuading the Minutemen to team up with the Brotherhood, the Institute or the Railroad.]]

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** The ending of ''VideoGame/{{Fallout 4}}'' is this due to copious amounts of GreyAndGrayMorality. [[spoiler:You can side with the Brotherhood of Steel, who finally bring safety and order to the Commonwealth, but through a military dictatorship, and ghouls and synths will doubtlessly suffer under it. You can side with the Institute, who offer a wealth of technological progress to the Commonwealth but even more oppression with it. You can side with the Railroad, which will mean the synths will finally be free but the Commonwealth will be thrown into chaos with no large unifying power to keep it pinned down. Or you can rebuild the Minutemen and side with them, which ''offers'' the Commonwealth both safety ''and'' liberty but leaves no certainty of it due to their shaky military power. You can, however, TakeAThirdOption by [[EnemyMine persuading the Minutemen to team up with the Brotherhood, Brotherhood and the Institute or Railroad against the Railroad.Institute]], but this just leaves the surviving three factions in an uneasy truce with no guarantee that further clashes won't take place further down the line.]]
6th Feb '16 1:45:11 PM kome360
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* DarkestDungeon: In addition to the adventurers whose survival outweighs the necessary assets you can acquire, the final battle [[spoiler:requires you to sacrifice HALF your party. There are only 12 options, and some are less willing than others. And in the end, the Heir has seen too much and must choose between a life of insanity and a cowardly death.]] They choose the latter.
4th Feb '16 9:09:03 AM KaminoNeko
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* VideoGame/{{LifeisStrange}} lives on this trope. You'll end up running into this multiple times in each of the five episodes. [[spoiler:The final decision of episode five leaves you to decide whether to save the townspeople of Arcadia Bay from an incoming tornado, or save your best friend/possible love interest.]]

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* VideoGame/{{LifeisStrange}} ''VideoGame/LifeIsStrange'' lives on this trope. You'll end up running into this multiple times in each of the five episodes. [[spoiler:The final decision of episode five leaves you to decide whether to save the townspeople of Arcadia Bay from an incoming tornado, or save your best friend/possible love interest.]]
** There's one that only becomes sadistic on a second playthrough. In chapter 4, [[spoiler: you're given the option of having Max warn Victoria that Nathan is targeting her. If you've got Vic to the point that she believes you, this leads to her death as she goes to the actual villain, Mr Jefferson, for protection, and he disposes of her before he does Max. In the second playthru, this leads to the difficult choice of sending Vic to her death, or either being a jerk to her through the earlier chapters, or having Max act on knowledge she can't have (or change to a jerk characterization at a strange time).
]]
23rd Jan '16 9:00:56 PM Jice_Wumpkin
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*** Then, shortly before the endgame, you are asked to chose whether to [[spoiler:call the Systems Alliance ships into the battle in time to save the ''Destiny Ascension,'' the asari flagship which the Citadel Council is currently on board, or have the Alliance ships hold back and wait for the best opportunity to attack Sovereign]]. This one isn't quite as sadistic to the player, since [[spoiler:Sovereign gets defeated either way, making it a choice between sacrificing either a lot of faceless Alliance soldiers or the Council and a lot of faceless asari]]. If you become a complete Renegade, you can decide to [[spoiler:sacrifice the Council, then ''[[ManipulativeBastard explicitly state]]'' [[ManipulativeBastard you wanted them dead]] ''[[ManipulativeBastard specifically]]'' [[ManipulativeBastard to get rid of them so humans could become the new Council]]]]. Even Captain Anderson expresses utter shock, though Ambassador Udina is just fine and dandy with it. Utterly chilling.

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*** Then, shortly before the endgame, you are asked to chose whether to [[spoiler:call the Systems Alliance ships into the battle in time to save the ''Destiny Ascension,'' the asari flagship which the Citadel Council is currently on board, or have the Alliance ships hold back and wait for the best opportunity to attack Sovereign]]. This one isn't quite as sadistic to the player, since [[spoiler:Sovereign gets defeated either way, making it a choice between sacrificing either a lot of faceless Alliance soldiers or the Council and a lot of faceless asari]]. If you become a complete Renegade, you can decide to [[spoiler:sacrifice the Council, then ''[[ManipulativeBastard explicitly state]]'' [[ManipulativeBastard state you wanted them dead]] ''[[ManipulativeBastard specifically]]'' [[ManipulativeBastard dead specifically to get rid of them so humans could become the new Council]]]].Council]]. Even Captain Anderson expresses utter shock, though Ambassador Udina is just fine and dandy with it. Utterly chilling.
19th Jan '16 8:43:35 PM kome360
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*** This is made worse by the fact that no matter what choice you make, you ''will'' be drawn into conflict with one of your friends. [[spoiler:If you turn on the Railroad, you're forced to kill Deacon and you've also placed Nick and Curie's lives in very questionable hands. If you turn on the Brotherhood of Steel, Danse will leave your service and never talk to you again. If you turn on the Institute, you're effectively betraying your own son by destroying his life's work and what he believes to be the last hope for mankind, and provided you didn't kill him before the final quest, he goes to his deathbed despising you for it.]]

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*** This is made worse by the fact that no matter what choice you make, you ''will'' be drawn into conflict with one of your friends. [[spoiler:If you turn on the Railroad, you're forced to kill Deacon and you've also placed Nick and Curie's lives in very questionable hands. If you turn on the Brotherhood of Steel, Danse will leave your service and never talk to you again. If you turn on the Institute, X6 will go from calm-professional to kill on sight, and you're effectively betraying your own son by destroying his life's work and what he believes to be the last hope for mankind, and provided you didn't kill him before the final quest, he goes to his deathbed despising you for it.]]
17th Jan '16 12:10:01 PM thatmadork
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*** This is made worse by the fact that no matter what choice you make, you ''will'' be drawn into conflict with one of your friends. [[spoiler:If you turn on the Railroad, you're forced to kill Deacon and you've also placed Nick and Curie's lives in very questionable hands. If you turn on the Brotherhood of Steel, Danse will leave your service and never talk to you again. If you turn on the Institute, you're effectively betraying your own son by destroying his life's work and what he believes to be the last hope for mankind, and provided you didn't kill him before the final quest, he goes to his deathbed despising you for it.]]
15th Jan '16 3:29:21 AM M84
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* In the ''Videogame/HeroesOfMightAndMagic'' ''IV'' "Glory of Days Past" campaign, Waerjak at one point must decide between rescuing his foster father Tarnum or freeing a bunch of slaves. It is actually possible to choose Tarnum, but doing so results in scenario failure. Waerjak must choose the slaves over his father to "win". The right choice is foreshadowed by the narration, which has Tarnum teaching Waerjak about TheNeedsOfTheMany. [[spoiler:Fortunately, Tarnum isn't called "The Immortal Hero" for nothing.]]
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