History SadisticChoice / VideoGames

6th Feb '16 1:45:11 PM kome360
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* DarkestDungeon: In addition to the adventurers whose survival outweighs the necessary assets you can acquire, the final battle [[spoiler:requires you to sacrifice HALF your party. There are only 12 options, and some are less willing than others. And in the end, the Heir has seen too much and must choose between a life of insanity and a cowardly death.]] They choose the latter.
4th Feb '16 9:09:03 AM KaminoNeko
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* VideoGame/{{LifeisStrange}} lives on this trope. You'll end up running into this multiple times in each of the five episodes. [[spoiler:The final decision of episode five leaves you to decide whether to save the townspeople of Arcadia Bay from an incoming tornado, or save your best friend/possible love interest.]]
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* VideoGame/{{LifeisStrange}} ''VideoGame/LifeIsStrange'' lives on this trope. You'll end up running into this multiple times in each of the five episodes. [[spoiler:The final decision of episode five leaves you to decide whether to save the townspeople of Arcadia Bay from an incoming tornado, or save your best friend/possible love interest.]] ** There's one that only becomes sadistic on a second playthrough. In chapter 4, [[spoiler: you're given the option of having Max warn Victoria that Nathan is targeting her. If you've got Vic to the point that she believes you, this leads to her death as she goes to the actual villain, Mr Jefferson, for protection, and he disposes of her before he does Max. In the second playthru, this leads to the difficult choice of sending Vic to her death, or either being a jerk to her through the earlier chapters, or having Max act on knowledge she can't have (or change to a jerk characterization at a strange time).]]
23rd Jan '16 9:00:56 PM Jice_Wumpkin
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*** Then, shortly before the endgame, you are asked to chose whether to [[spoiler:call the Systems Alliance ships into the battle in time to save the ''Destiny Ascension,'' the asari flagship which the Citadel Council is currently on board, or have the Alliance ships hold back and wait for the best opportunity to attack Sovereign]]. This one isn't quite as sadistic to the player, since [[spoiler:Sovereign gets defeated either way, making it a choice between sacrificing either a lot of faceless Alliance soldiers or the Council and a lot of faceless asari]]. If you become a complete Renegade, you can decide to [[spoiler:sacrifice the Council, then ''[[ManipulativeBastard explicitly state]]'' [[ManipulativeBastard you wanted them dead]] ''[[ManipulativeBastard specifically]]'' [[ManipulativeBastard to get rid of them so humans could become the new Council]]]]. Even Captain Anderson expresses utter shock, though Ambassador Udina is just fine and dandy with it. Utterly chilling.
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*** Then, shortly before the endgame, you are asked to chose whether to [[spoiler:call the Systems Alliance ships into the battle in time to save the ''Destiny Ascension,'' the asari flagship which the Citadel Council is currently on board, or have the Alliance ships hold back and wait for the best opportunity to attack Sovereign]]. This one isn't quite as sadistic to the player, since [[spoiler:Sovereign gets defeated either way, making it a choice between sacrificing either a lot of faceless Alliance soldiers or the Council and a lot of faceless asari]]. If you become a complete Renegade, you can decide to [[spoiler:sacrifice the Council, then ''[[ManipulativeBastard explicitly state]]'' [[ManipulativeBastard state you wanted them dead]] ''[[ManipulativeBastard specifically]]'' [[ManipulativeBastard dead specifically to get rid of them so humans could become the new Council]]]].Council]]. Even Captain Anderson expresses utter shock, though Ambassador Udina is just fine and dandy with it. Utterly chilling.
19th Jan '16 8:43:35 PM kome360
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*** This is made worse by the fact that no matter what choice you make, you ''will'' be drawn into conflict with one of your friends. [[spoiler:If you turn on the Railroad, you're forced to kill Deacon and you've also placed Nick and Curie's lives in very questionable hands. If you turn on the Brotherhood of Steel, Danse will leave your service and never talk to you again. If you turn on the Institute, you're effectively betraying your own son by destroying his life's work and what he believes to be the last hope for mankind, and provided you didn't kill him before the final quest, he goes to his deathbed despising you for it.]]
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*** This is made worse by the fact that no matter what choice you make, you ''will'' be drawn into conflict with one of your friends. [[spoiler:If you turn on the Railroad, you're forced to kill Deacon and you've also placed Nick and Curie's lives in very questionable hands. If you turn on the Brotherhood of Steel, Danse will leave your service and never talk to you again. If you turn on the Institute, X6 will go from calm-professional to kill on sight, and you're effectively betraying your own son by destroying his life's work and what he believes to be the last hope for mankind, and provided you didn't kill him before the final quest, he goes to his deathbed despising you for it.]]
17th Jan '16 12:10:01 PM thatmadork
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*** This is made worse by the fact that no matter what choice you make, you ''will'' be drawn into conflict with one of your friends. [[spoiler:If you turn on the Railroad, you're forced to kill Deacon and you've also placed Nick and Curie's lives in very questionable hands. If you turn on the Brotherhood of Steel, Danse will leave your service and never talk to you again. If you turn on the Institute, you're effectively betraying your own son by destroying his life's work and what he believes to be the last hope for mankind, and provided you didn't kill him before the final quest, he goes to his deathbed despising you for it.]]
15th Jan '16 3:29:21 AM M84
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* In the ''Videogame/HeroesOfMightAndMagic'' ''IV'' "Glory of Days Past" campaign, Waerjak at one point must decide between rescuing his foster father Tarnum or freeing a bunch of slaves. It is actually possible to choose Tarnum, but doing so results in scenario failure. Waerjak must choose the slaves over his father to "win". The right choice is foreshadowed by the narration, which has Tarnum teaching Waerjak about TheNeedsOfTheMany. [[spoiler:Fortunately, Tarnum isn't called "The Immortal Hero" for nothing.]]
14th Jan '16 6:39:51 PM ppatchy1
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added trope instance to Dragon Age
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*** In the DLC Trespasser, though it's not a decision the player has to make, we learn that [[spoiler:Solas needs to either let go of Elvhenan, his home, and be solely responsible for its destruction, or bring it back at the cost of the entire world that came out of its semi-destruction. It's not a difficult decision to him if your Inquisitor made him genuinely believe that the world is made up of semi-Tranquil, but if you had high approval, he needs to live with the fact that he's probably going to end up mass-murdering countless people including his best friend/girlfriend unless he's willing to live out the rest of his now-tiny life in a world that will never compare to his and then die as the last of his kind.]]
30th Dec '15 7:21:18 AM PDL
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*** This choice is spoofed in a trailer where he's presented with the first three options... Then suddenly a ''fourth option'' appears and Corrin chooses that. The choice? To take part in ''VideoGame/SuperSmashBros'' Of course! Both Royal families are baffled and confused at first, but this gives way to amazement as he ([[PurelyAestheticGender and she]]) display their battling prowess in the Smash Bros. ring
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*** This choice is spoofed in a trailer where he's presented with the first three options... Then suddenly a ''fourth option'' appears and Corrin chooses that. The choice? To take part in ''VideoGame/SuperSmashBros'' Of of course! Both Royal royal families are baffled and confused at first, but this gives way to amazement as he ([[PurelyAestheticGender and she]]) display their battling prowess in the Smash Bros. Bros ring
23rd Dec '15 6:24:35 PM thatmadork
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** The ending of ''VideoGame/{{Fallout 4}}'' is this due to copious amounts of GreyAndGrayMorality. [[spoiler:You can side with the Brotherhood of Steel, who finally bring safety and order to the Commonwealth, but through a military dictatorship, and ghouls and synths will doubtlessly suffer under it. You can side with the Institute, who offer a wealth of technological progress to the Commonwealth but even more oppression with it. You can side with the Railroad, which will mean the synths will finally be free but the Commonwealth will be thrown into chaos with no large unifying power to keep it pinned down. Or you can rebuild the Minutemen and side with them, which ''offers'' the Commonwealth both safety ''and'' liberty but leaves no certainty of it due to their shaky military power. You can, however, TakeAThirdOption by persuading the Minutemen to team up with the Brotherhood, the Institute or the Railroad.]]
22nd Dec '15 9:13:38 PM Gorank
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* * ''VideoGame/FalloutNewVegas'' has something even worse; when a faulty reactor threatens some sharecropping plantations, a group of farmers go and investigate, only to be trapped in an unreachable part of the vault. Your choices are to either shut off the reactor and save the crops, which would doom the trapped farmers, or reroute control of the facility to them so they can escape, which would mean destroying the crops and letting many starve in the shortage that followed. The problem is, with most choices you make in ''Fallout'', good choices improve your Karma score and bad ones lower it; this decision doesn't change it either way, and with no third option, all you can do is move on to the next task and think about whether it was right or not.
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* * ** ''VideoGame/FalloutNewVegas'' has something even worse; when a faulty reactor threatens some sharecropping plantations, a group of farmers go and investigate, only to be trapped in an unreachable part of the vault. Your choices are to either shut off the reactor and save the crops, which would doom the trapped farmers, or reroute control of the facility to them so they can escape, which would mean destroying the crops and letting many starve in the shortage that followed. The problem is, with most choices you make in ''Fallout'', good choices improve your Karma score and bad ones lower it; this decision doesn't change it either way, and with no third option, all you can do is move on to the next task and think about whether it was right or not.
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