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* The Franchise/{{Godzilla}} fighting games ''Godzilla: Battle Legends'' and its sequel ''Godzilla: Monster War'' both have [[Film/GodzillavsMechagodzillaII Super Mechagodzilla]]. The former game has six possible final bosses the player can chose depending on their score, with Super Mechagodzilla requiring the highest score to face. As you would expect he is easily the most difficulty opponent, with a number of strong projectiles, fast and powerful close range moves, and the ability to absorb projectile attacks use an attack the fires all the damage he would have taken over the course of the fight. But by far his worst attack is one of his grabs which depletes half of an opponent's life bar, at the cost of no energy.

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* The Franchise/{{Godzilla}} ''Franchise/{{Godzilla}}'' fighting games ''Godzilla: Battle Legends'' and its sequel ''Godzilla: Monster War'' both have [[Film/GodzillavsMechagodzillaII Super Mechagodzilla]]. The former game has six possible final bosses the player can chose depending on their score, with Super Mechagodzilla requiring the highest score to face. As you would expect he is easily the most difficulty opponent, with a number of strong projectiles, fast and powerful close range moves, and the ability to absorb projectile attacks use an attack the fires all the damage he would have taken over the course of the fight. But by far his worst attack is one of his grabs which depletes half of an opponent's life bar, at the cost of no energy.
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* Manga/{{Naruto}} is also no slouch when it comes to bosses in fighting games, such as Gaara from ''Clash of Ninja 2'', who, among other things, [[ImplacableMan could not be staggered]]. No, not by any hit. No, not even then.
** Then, in Clash of Ninja Revolution 2, we have Kabuto as the final boss. He staggers. SOMETIMES. He'll usually knock you out of any combos, and even when you DO make him stagger (usually a low or high attack does it) he'll Substitute out of it, THEN combo YOU! Also, not mention he has a HealingFactor, which is actually normal, but the fact that he can't be staggered DRASTICALLY increases the effect of it, since usually the amount of HP he can recover goes down upon waking up from knockdown. Also, you need to finish him with Rasengan, which is hard to hit with and surprisingly weak.
** And Kabuto again in Ultimate Ninja 2. Fucker heals himself, stays out of your reach and god help you if you're using Kakashi, who as of the game's storyline, is unable to use any of his ultimate jutsu.
** And then we have Deidara from Clash of Ninja Revolution 3. You play as One-Tailed Naruto, which sounds like it should be easy, but it's not, because you're health goes quick and Deidara likes to spam his bug "art", which does a lot of damage. And if you're on hard mode, prepare to eat your Wiimote. And unless my copy is glitched, you have to beat him WITH your Ultimate, which means you have to be close. If you kill him with any thing else, you still lose! Damn it Deidara!

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* Manga/{{Naruto}} ''Manga/{{Naruto}}'' is also no slouch when it comes to bosses in fighting games, such as Gaara from ''Clash of Ninja 2'', who, among other things, [[ImplacableMan could not be staggered]]. No, not by any hit. No, not even then.
** Then, in Clash ''Clash of Ninja Revolution 2, 2'', we have Kabuto as the final boss. He staggers. SOMETIMES. He'll usually knock you out of any combos, and even when you DO make him stagger (usually a low or high attack does it) he'll Substitute out of it, THEN combo YOU! Also, not mention he has a HealingFactor, which is actually normal, but the fact that he can't be staggered DRASTICALLY increases the effect of it, since usually the amount of HP he can recover goes down upon waking up from knockdown. Also, you need to finish him with Rasengan, which is hard to hit with and surprisingly weak.
** And Kabuto again in Ultimate ''Ultimate Ninja 2.2''. Fucker heals himself, stays out of your reach and god help you if you're using Kakashi, who as of the game's storyline, is unable to use any of his ultimate jutsu.
** And then we have Deidara from Clash ''Clash of Ninja Revolution 3.3''. You play as One-Tailed Naruto, which sounds like it should be easy, but it's not, because you're health goes quick and Deidara likes to spam his bug "art", which does a lot of damage. And if you're on hard mode, prepare to eat your Wiimote. And unless my copy is glitched, you have to beat him WITH your Ultimate, which means you have to be close. If you kill him with any thing else, you still lose! Damn it Deidara!

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** [[Manga/DragonBall Z Hyper Gogeta]] by Supermystery, with his screen-filling Kamehameha.

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** [[Manga/DragonBall Z Hyper Gogeta]] by Supermystery, with his screen-filling Kamehameha.



** [[Manga/DragonBall Z Hyper Gogeta]] by Supermystery, with his screen-filling Kamehameha.



** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her, she dash attacks you, the tornado super move that takes shit amount of damage and unlike Kamak, the Bob-Ombs that fellows you to no end, but like Kamek, these Bob-Ombs are unblockable.

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** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her, her like a shield, she dash attacks you, the tornado super move that takes shit amount of damage and unlike Kamak, similar to Kamek, the Bob-Ombs that fellows you to no end, but like Kamek, these Bob-Ombs end and they are unblockable.



** Dark Reiko Hikari by Kamek, a crazy, blisteringly fast teenage girl who also hits you with a bus, and has TWO OneHitKill moves. Voiced by [[VideoGame/DisgaeaHourOfDarkness Flonne]].

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** Dark Reiko Hikari by Kamek, a crazy, blisteringly fast teenage girl who also hits you with a bus, and has TWO OneHitKill [[OneHitKill OHKO]] moves. Voiced by [[VideoGame/DisgaeaHourOfDarkness Flonne]].
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**Depending on the creator, a character's AI can be written in such a way that any character (even existing SNK Bosses and/or Other Fighting Game Bosses) can turn this trope up to eleven.
*** Muteki's ''VideoGame/GuiltyGear'' characters are built with an aggressive AI that fully exploits the computer's natural advantage against human players. It blocks most attacks without a second thought and links together very long strings of attacks and supers to make sure that the human player can't fight back for more than a second; combined with the ''extremely'' fast gameplay of the franchise, this tends to turn anything ''not'' incredibly fast-paced into chowder. And some characters can death combo you to pieces!


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** [[Anime/AkameGaKill Akame]] counts when computer-controlled. Due to her advanced AI, she is quick to pull off her moves, and she reads you like a book, meaning she can block many of your own moves and counter with her "Barrier Burst." [[OneHitKill Some of her specials can even KO you instantly!]]
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* ''VideoGame/FightingMasters'' has the resident BigBad, [[EvilOverlord Lord Valgasu]]: His lifebar is slightly longer than anyone else's (Even Xenon), he has long range with his normals and [[LightningBruiser moves very fast]], making it very probable that he grabs you; his grapple moves deal unforgiveable amounts of damage and, if you're unlucky enough, he'll grab you again without giving you any chance of escaping, effectively emptying your lifebar in a matter of seconds. Compared to him, [[DifficultySpike the previous battles feel pretty easy]]. Fortunately, he suffers the same [[AIRoulette AI issue]] as the other characters, making him relatively easy to defeat if you know how to deal with him.

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* ''VideoGame/FightingMasters'' has the resident BigBad, [[EvilOverlord Lord Valgasu]]: His lifebar is slightly longer than anyone else's (Even Xenon), he has long range with his normals and [[LightningBruiser moves very fast]], making it very probable that he grabs you; his grapple moves deal unforgiveable amounts of damage and, if you're unlucky enough, he'll grab you again without giving you any chance of escaping, effectively emptying your lifebar in a matter of seconds. Compared to him, [[DifficultySpike the previous battles feel pretty easy]].easy. Fortunately, he suffers the same [[AIRoulette AI issue]] as the other characters, making him relatively easy to defeat if you know how to deal with him.
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* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PaletteSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.

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* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PaletteSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super EX/super however is her "Bushinzan", "Messhin Zan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.
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Up To Eleven is a defunct trope


** And then ''Storm 3'' tops them all with the Reanimated Second Mizukage. Yes, '''Trollkage''' is the game's SNKBoss, and his nickname has never been more fitting than in this game. Unlike the other characters above, he's an explicitly unplayable boss character, so the devs didn't even need to balance him. He basically takes all the annoyance of [[GetBackHereBoss Deidera]] and [[DopplegangerAttack Itachi]], ''combines them'', and [[UpToEleven somehow manages to makes them WORSE!]] He loves to spam streams of long-ranged water projectiles that go on ''far'' longer than any other ranged barrage (to the point where trying to block the the whole thing ''will break your guard''). Think you could stop that by getting close to him? Think again. He has an exploding Water Clone jutsu that works a lot like Itachi's (basically a moving barrier that explodes if you touch it), only ''it gets bigger the further it goes'', and it can chase you the entire length of the arena. And he also has a ''second'' clone attack that's easier to dodge, but much faster. The one saving grace the game gives you is that he does not appear to have an Ultimate. To top it all off, you have to fight him in essentially the middle of a BossRush with the ''other'' revived Kages, who are only marginally weaker than him. And after that you face (with no oppertunity to save)...

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** And then ''Storm 3'' tops them all with the Reanimated Second Mizukage. Yes, '''Trollkage''' is the game's SNKBoss, and his nickname has never been more fitting than in this game. Unlike the other characters above, he's an explicitly unplayable boss character, so the devs didn't even need to balance him. He basically takes all the annoyance of [[GetBackHereBoss Deidera]] and [[DopplegangerAttack Itachi]], ''combines them'', and [[UpToEleven somehow manages to makes them WORSE!]] WORSE! He loves to spam streams of long-ranged water projectiles that go on ''far'' longer than any other ranged barrage (to the point where trying to block the the whole thing ''will break your guard''). Think you could stop that by getting close to him? Think again. He has an exploding Water Clone jutsu that works a lot like Itachi's (basically a moving barrier that explodes if you touch it), only ''it gets bigger the further it goes'', and it can chase you the entire length of the arena. And he also has a ''second'' clone attack that's easier to dodge, but much faster. The one saving grace the game gives you is that he does not appear to have an Ultimate. To top it all off, you have to fight him in essentially the middle of a BossRush with the ''other'' revived Kages, who are only marginally weaker than him. And after that you face (with no oppertunity to save)...



** Next, comes Zmega, based on [[VideoGame/TheKingOfFighters Rugal Bernstein]], but in Story Mode, he's weaker than what you'd expect from a ShoutOut to one of the greatest {{SNK Boss}}es out there. Still, the game plays it cruelly in that there's only one round against him: should you lose, you automatically lose the game, but given the stand in Zmega's difficulty compared to Zenka, it's rather relative. However, this trope applies to his form taken at the end of Battle Royale Mode called Shin-Z, so much that even if you have an allied CPU still standing to fight with you, his sheer tendency to combo his specials directly to a super absurdly well, no thanks to crazy priority, turns frustration and keyboard breaking UpToEleven. Should you lose against him, you have to engage a survival battle against 5 enemies first before he pops out again.

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** Next, comes Zmega, based on [[VideoGame/TheKingOfFighters Rugal Bernstein]], but in Story Mode, he's weaker than what you'd expect from a ShoutOut to one of the greatest {{SNK Boss}}es out there. Still, the game plays it cruelly in that there's only one round against him: should you lose, you automatically lose the game, but given the stand in Zmega's difficulty compared to Zenka, it's rather relative. However, this trope applies to his form taken at the end of Battle Royale Mode called Shin-Z, so much that even if you have an allied CPU still standing to fight with you, his sheer tendency to combo his specials directly to a super absurdly well, no thanks to crazy priority, turns frustration and keyboard breaking UpToEleven.up to eleven. Should you lose against him, you have to engage a survival battle against 5 enemies first before he pops out again.



*** Combine this with a lot of [[ThisIsYourPremiseOnDrugs impressive chemicals]] and crank it UpToEleven, and you have Rare Akuma.

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*** Combine this with a lot of [[ThisIsYourPremiseOnDrugs impressive chemicals]] and crank it UpToEleven, up to eleven, and you have Rare Akuma.



*** Then there are fusion attacks, where two Toa do a new super attack, which again, takes chunks off your life (Tahu and Lewa = Fire tornado, Gali and Pohatu = water stream with a rock, Onua and Kopaka = ice shard blast, then a earthquake launching up MORE ice spheres). And they take it UpToEleven by going into a Kata form, where elemental fury is rife.

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*** Then there are fusion attacks, where two Toa do a new super attack, which again, takes chunks off your life (Tahu and Lewa = Fire tornado, Gali and Pohatu = water stream with a rock, Onua and Kopaka = ice shard blast, then a earthquake launching up MORE ice spheres). And they take it UpToEleven up to eleven by going into a Kata form, where elemental fury is rife.

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* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PaletteSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.
* Robo in ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI]]'', appears as the FinalBoss of the "Falling Wonder" storyline, and BonusBoss in the Arcade Mode. It's essentially a HumongousMecha that covers the entire circular arena. Robo doesn't move at all, so its Heat counter never rises, and takes minimal damage. It also has three phases, much like the bosses in the first Suguri game, and gets more aggresive with each one, spamming lasers in all directions, or placing obstacles that can't be flown through. When low on energy, it fires [[WaveMotionGun a massive blast]] that deals huge damage, even with the Heat counter on 0, so the best chance to defeat it is to treat it as your typical ShootEmUp boss instead of a FightingGame boss.
** In the sequel ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', we have [[BewareTheSillyOnes Sumika]] as the FinalBoss of every character's storyline in the story mode. At first she has a few annoying attacks (homing feathers, ricocheting lasers, bouncing circus balls(?) and a barrel that can trap you inside and lead her to fill you up with lasers if you're not careful), but is ultimately manageable. However, bring her down to her last bar of health and she'll undergo a [[OneWingedAngel transformation]] eerily reminiscent of [[spoiler:the final battle with Star Breaker in SORA.]] Cue some of her most unbearable attacks such as BulletHell, tendril-like things that slam into the sides of the arena damaging anything caught in their path, homing lasers, shields that block your attacks until you destroy them, even bigger lasers and the aformentioned circus balls. This can be especially bad if you're playing as [[CloseRangeCombatant Kae]] as she needs to get close to her opponents in order to damage them[[note]]and that's not even getting into the fact that some of her moves turn her into a GlassCannon, making things worse for her[[/note]], and guess what's between you and Sumika? [[ThisIsGonnaSuck That's right.]] Like Robo before her, the best way to take her down is to treat her as a ShootEmUp boss instead of a FightingGame one.



* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PaletteSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.
* Robo in ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI]]'', appears as the FinalBoss of the "Falling Wonder" storyline, and BonusBoss in the Arcade Mode. It's essentially a HumongousMecha that covers the entire circular arena. Robo doesn't move at all, so its Heat counter never rises, and takes minimal damage. It also has three phases, much like the bosses in the first Suguri game, and gets more aggresive with each one, spamming lasers in all directions, or placing obstacles that can't be flown through. When low on energy, it fires [[WaveMotionGun a massive blast]] that deals huge damage, even with the Heat counter on 0, so the best chance to defeat it is to treat it as your typical ShootEmUp boss instead of a FightingGame boss.
** In the sequel ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', we have [[BewareTheSillyOnes Sumika]] as the FinalBoss of every character's storyline in the story mode. At first she has a few annoying attacks (homing feathers, ricocheting lasers, bouncing circus balls(?) and a barrel that can trap you inside and lead her to fill you up with lasers if you're not careful), but is ultimately manageable. However, bring her down to her last bar of health and she'll undergo a [[OneWingedAngel transformation]] eerily reminiscent of [[spoiler:the final battle with Star Breaker in SORA.]] Cue some of her most unbearable attacks such as BulletHell, tendril-like things that slam into the sides of the arena damaging anything caught in their path, homing lasers, shields that block your attacks until you destroy them, even bigger lasers and the aformentioned circus balls. This can be especially bad if you're playing as [[CloseRangeCombatant Kae]] as she needs to get close to her opponents in order to damage them[[note]]and that's not even getting into the fact that some of her moves turn her into a GlassCannon, making things worse for her[[/note]], and guess what's between you and Sumika? [[ThisIsGonnaSuck That's right.]] Like Robo before her, the best way to take her down is to treat her as a ShootEmUp boss instead of a FightingGame one.
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* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PaletteeSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.

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* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PaletteeSwap PaletteSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.
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None


* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PalleteSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.

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* In ''EN-Eins Perfektewelt'' (a sequel to ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a PalleteSwap PaletteeSwap of Tempelritter, but with a black outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super requires 1 meter. Her biggest super however is her "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. Doing so will gain you extra super meter and guard meter, which will make the match significantly easier if you pull your moves off correctly and initiate a level 3 super on her back, for example.
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* In ''EN-Eins Perfektewelt'' (Sequel to ''VideoGame/AkatsukiBlitzkampf'') Valkyria is this (a pallete swap of Tempelritter, but with a black outfit). And you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia'', for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super cost 1 meter, however. Although, her main one is her "Bushinzan" which is similar in a sense to Bison's Final Psycho Crusher from SFA 3, except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health, block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. And will gain you extra super meter and guard meter, which makes the match effectively easy if you pull your moves off correctly and initiate a level 3 super on her back for example.

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* In ''EN-Eins Perfektewelt'' (Sequel (a sequel to ''VideoGame/AkatsukiBlitzkampf'') ''VideoGame/AkatsukiBlitzkampf''), Valkyria is this (a pallete swap PalleteSwap of Tempelritter, but with a black outfit). And outfit), and you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia'', ''VideoGame/BattleFantasia''; for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super cost requires 1 meter, however. Although, her main one meter. Her biggest super however is her "Bushinzan" "Bushinzan", which is similar in a sense to Bison's Final Psycho Crusher from SFA 3, ''SFA 3'', except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health, block health. Block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. And Doing so will gain you extra super meter and guard meter, which makes will make the match effectively easy significantly easier if you pull your moves off correctly and initiate a level 3 super on her back back, for example.
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** Mystery Meat is much more blatant about this, being much bigger than even Beef and Pork, and hits like a damn truck while taking less damage. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.

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** Mystery Meat is much more arguably the most blatant about this, of the two, being much bigger than even Beef and Pork, and hits like a damn truck while taking less damage. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.
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** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her and the Bob-Ombs that fellows you to no end, and like Kamek, these Bob-Ombs are unblockable.

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** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her her, she dash attacks you, the tornado super move that takes shit amount of damage and unlike Kamak, the Bob-Ombs that fellows you to no end, and but like Kamek, these Bob-Ombs are unblockable.
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*** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her and the Bob-Ombs that fellows you to no end, and like Kamek, these Bob-Ombs are unblockable.

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*** ** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her and the Bob-Ombs that fellows you to no end, and like Kamek, these Bob-Ombs are unblockable.
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*** Nega Peach by Big Eli King (the other Super Mario-related boss), who spams lightning that spins around her and the Bob-Ombs that fellows you to no end, and like Kamek, these Bob-Ombs are unblockable.
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* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirtless]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The one concession you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.

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* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirtless]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max while attacking you, depriving you of yours your meter and making it harder to do a ComboBreaker (which needs the hype meter to be at least half-full to pull off) out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The one concession you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
Is there an issue? Send a MessageReason:
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* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The one concession you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.

to:

* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], shirtless]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The one concession you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
Is there an issue? Send a MessageReason:
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* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The only trade-off you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.

to:

* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The only trade-off one concession you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
Is there an issue? Send a MessageReason:
None


* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it to max up while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The only trade-off you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.

to:

* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it up to max up while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right in your face. The only trade-off you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
Is there an issue? Send a MessageReason:
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* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it to max up while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right on your face. The only trade-off you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
* ''Spectral vs. Generation'' has Holy God Earth, a powered-up version of regular character Earth sans the blindfold[[note]]Storywise, he wears the blindfold to conceal his full power, making it a case of TheCoatsAreOff, but with a blindfold[[/note]]. If [[VideoGame/TheKingOfFighters Orochi]] and [[VideoGame/GuiltyGear Dizzy]] were spliced together, this would be the unholy result. Most of his attacks do high damage and he can gain super meter just by moving around, as well as having an unblockable projectile, a super that's basically an effin' huge laser beam and another super that hits '''FULL SCREEN'''. [[https://www.youtube.com/watch?v=oZ20TLezdsU See him in action here and you'll see what we mean.]]

to:

* ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it to max up while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right on in your face. The only trade-off you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
* ''Spectral vs. Generation'' has Holy God Earth, a powered-up version of regular character Earth sans the blindfold[[note]]Storywise, he wears the blindfold to conceal his full power, making it a case of TheCoatsAreOff, but with a blindfold[[/note]]. If [[VideoGame/TheKingOfFighters Orochi]] and [[VideoGame/GuiltyGear Dizzy]] were ever spliced together, this would be the unholy result. Most of his attacks do high damage and he can gain super meter just by moving around, as well as having an unblockable projectile, a super that's basically an effin' huge laser beam and another super that hits '''FULL SCREEN'''. [[https://www.youtube.com/watch?v=oZ20TLezdsU See him in action here and you'll see what we mean.]]

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* '' Spectral vs. Generation'' has Holy God Earth, a powered-up version of regular character Earth sans the blindfold[[note]]Storywise, he wears the blindfold to conceal his full power, making it a case of TheCoatsAreOff, but with a blindfold[[/note]]. If [[VideoGame/TheKingOfFighters Orochi]] and [[VideoGame/GuiltyGear Dizzy]] were spliced together, this would be the unholy result. Most of his attacks do high damage and he can gain super meter just by moving around, as well as having an unblockable projectile, a super that's basically an effin' huge laser beam and another super that hits '''FULL SCREEN'''. [[https://www.youtube.com/watch?v=oZ20TLezdsU See him in action here and you'll see what we mean.]]

to:

* '' Spectral ''Mighty Fight Federation'' has Hyperion as the FinalBoss of the arcade mode, who normally is a mostly-balanced character with the gimmick of a ManaDrain and EXSpecialAttack moveset. Once you defeat him however, [[IAmNotLeftHanded he decides to get serious]]. Enter True Hyperion, now bigger[[note]]which is especially notable when fighting him as another [[MirrorMatch Hyperion]][[/note]], [[TheCoatsAreOff shirt]][[WalkingShirtlessScene less]], glowing purple and ready to ruin your day. The first thing you'll notice is that his Hype meter now slowly but steadily fills up, which, combined with the aforementioned ManaDrain thing, means that he can now easily fill it to max up while depriving you of yours and making it harder to do a ComboBreaker out of his attacks. Also, he can now deal out more damage and take less than usual, meaning that you'll have a rough time fighting him on your hands. And that's not to mention that he also has access to a CounterAttack and an attack that lets him teleport to you and do a suplex right on your face. The only trade-off you get is that he only gets one stock while you get two, meaning it's possible to defeat him before he can take you out.
* ''Spectral
vs. Generation'' has Holy God Earth, a powered-up version of regular character Earth sans the blindfold[[note]]Storywise, he wears the blindfold to conceal his full power, making it a case of TheCoatsAreOff, but with a blindfold[[/note]]. If [[VideoGame/TheKingOfFighters Orochi]] and [[VideoGame/GuiltyGear Dizzy]] were spliced together, this would be the unholy result. Most of his attacks do high damage and he can gain super meter just by moving around, as well as having an unblockable projectile, a super that's basically an effin' huge laser beam and another super that hits '''FULL SCREEN'''. [[https://www.youtube.com/watch?v=oZ20TLezdsU See him in action here and you'll see what we mean.]]
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** Downplayed in ''Melee'': Giga Bowser was designed to be an SNK Boss, as his attacks have far greater reach and much larger hitboxes than what any other character could throw out while hitting even harder than Ganondorf's attacks, he's completely immune to all grabs (including special grabs), his shield can not break (which makes his immunity to grabs even more broken), his recovery move covers great distance while having extremely large hitboxes and significant amounts of invincibility that makes it near impossible to edgeguard him (on top of him being far heavier than the playable cast to make killing him even more difficult), and many of his moves have effects to significantly improve their effectiveness (such as his massive Fire Breath that doesn't shrink in size, and his Whirling Fortress that attacks with the aforementioned abnormally large hitboxes and invincibility). However, while he is very difficult indeed, especially in Event 51, he has relatively poorly exploited AI, meaning that very skilled players can exploit it and decimate him when they learn his flaws.
** Super Smash Bros. For 3DS/Wii U introduces a legitimate example through [[spoiler: Master Core, Master Hand's terrifying OneWingedAngel]]. The battle consists of ''4 different forms'', all with their own set of fast, overwhelming attacks (not counting a "joke" fifth form that can kill you in one hit). And in the Wii U version, it gets an '''''additional form''''' [[spoiler: that comes in the form of an actual '''''fortress''''']]. Thankfully, you only get to fight it by playing on higher difficulties.

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** Downplayed in ''Melee'': ''[[VideoGame/SuperSmashBrosMelee Melee]]'': Giga Bowser was designed to be an SNK Boss, as his attacks have far greater reach and much larger hitboxes than what any other character could throw out while hitting even harder than Ganondorf's attacks, he's completely immune to all grabs (including special grabs), his shield can not break (which makes his immunity to grabs even more broken), his recovery move covers great distance while having extremely large hitboxes and significant amounts of invincibility that makes it near impossible to edgeguard him (on top of him being far heavier than the playable cast to make killing him even more difficult), and many of his moves have effects to significantly improve their effectiveness (such as his massive Fire Breath that doesn't shrink in size, and his Whirling Fortress that attacks with the aforementioned abnormally large hitboxes and invincibility). However, while he is very difficult indeed, especially in Event 51, he has relatively poorly exploited AI, meaning that very skilled players can exploit it and decimate him when they learn his flaws.
** Super Smash Bros. For 3DS/Wii U ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' introduces a legitimate example through [[spoiler: Master Core, Master Hand's terrifying OneWingedAngel]]. The battle consists of ''4 different forms'', all with their own set of fast, overwhelming attacks (not counting a "joke" fifth form that can kill you in one hit). And in the Wii U version, it gets an '''''additional form''''' [[spoiler: that comes in the form of an actual '''''fortress''''']]. Thankfully, you only get to fight it by playing on higher difficulties.



** Interesting inversion in ''Ultimate''. [[VideoGame/FatalFury Terry's]] Classic mode is a series of Stamina Battles where the player has 50% more health than the enemies they face. This essentially makes Terry a playable version of this trope.

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** Interesting An interesting inversion in ''Ultimate''. ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'': [[VideoGame/FatalFury Terry's]] Classic mode is a series of Stamina Battles where the player has 50% more health than the enemies they face. This essentially makes Terry a playable version of this trope.
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** Mystery Meat is much more blatant about this, being much bigger than even Beef and Pork, and hits like a damn truck dealing more damage to you while taking less. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.

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** Mystery Meat is much more blatant about this, being much bigger than even Beef and Pork, and hits like a damn truck dealing more damage to you while taking less.less damage. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.
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** Mystery Meat is much more blatant about this, due to him being much bigger than even Beef and Pork, and hits like a damn truck dealing more damage to you while taking less. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.

to:

** Mystery Meat is much more blatant about this, due to him being much bigger than even Beef and Pork, and hits like a damn truck dealing more damage to you while taking less. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.
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** In the sequel ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', we have [[BewareTheSillyOnes Sumika]] as the FinalBoss of every character's storyline in the story mode. At first she has a few annoying attacks (homing feathers, ricocheting lasers, bouncing circus balls(?) and a barrel that can trap you inside and lead her to fill you up with lasers if you're not careful), but is ultimately manageable. However, bring her down to her last bar of health and she'll undergo a [[OneWingedAngel transformation]] eerily reminiscent of [[spoiler:the final battle with Star Breaker in SORA.]] And that includes some of her most unbearable attacks such as BulletHell, tendril-like things that slam into the sides of the arena damaging anything caught in their path, homing lasers, shields that block your attacks until you destroy them, even bigger lasers and the aformentioned circus balls. This can be especially bad if you're playing as [[CloseRangeCombatant Kae]] as she needs to get close to her opponents in order to damage them[[note]]and that's not even getting into the fact that some of her moves turn her into a GlassCannon, making things worse for her[[/note]], and guess what's between you and Sumika? [[ThisIsGonnaSuck That's right.]] Like Robo before her, the best way to take her down is to treat her as a ShootEmUp boss instead of a FightingGame one.

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** In the sequel ''[[VideoGame/{{SORA}} Acceleration of Suguri 2]]'', we have [[BewareTheSillyOnes Sumika]] as the FinalBoss of every character's storyline in the story mode. At first she has a few annoying attacks (homing feathers, ricocheting lasers, bouncing circus balls(?) and a barrel that can trap you inside and lead her to fill you up with lasers if you're not careful), but is ultimately manageable. However, bring her down to her last bar of health and she'll undergo a [[OneWingedAngel transformation]] eerily reminiscent of [[spoiler:the final battle with Star Breaker in SORA.]] And that includes Cue some of her most unbearable attacks such as BulletHell, tendril-like things that slam into the sides of the arena damaging anything caught in their path, homing lasers, shields that block your attacks until you destroy them, even bigger lasers and the aformentioned circus balls. This can be especially bad if you're playing as [[CloseRangeCombatant Kae]] as she needs to get close to her opponents in order to damage them[[note]]and that's not even getting into the fact that some of her moves turn her into a GlassCannon, making things worse for her[[/note]], and guess what's between you and Sumika? [[ThisIsGonnaSuck That's right.]] Like Robo before her, the best way to take her down is to treat her as a ShootEmUp boss instead of a FightingGame one.

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* ''VideoGame/ToughLoveArena'' has two bosses who fit this trope: Mystery Meat and Secret Spice, black versions of regular characters Pork and Garlic.
** Mystery Meat is much more blatant about this, due to him being much bigger than even Beef and Pork, and hits like a damn truck dealing more damage to you while taking less. His massive size also gives him greater reach, keeping you from closing in on him. He also has a small-jump version of his dropkick that neither Beef nor Pork can do and can use his shoulder charge outside of a combo.
** Secret Spice, while not a giant like Mystery Meat is, is more nimble and able to cancel his attacks into different follow-ups, meaning that he can potentially trap you in a neverending combo. He can also cancel his teleport into a grab in a way that Garlic can't.
** Also, both deal more damage than usual and when fighting them in their respective fights, the difficulty is locked to hard, so have fun dealing with that.



** The three Jackie Chans from ''VideoGame/JackieChanTheKungFuMaster''. Some of the boss characters in Fists Of Fire qualify as well.

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** The three Jackie Chans from ''VideoGame/JackieChanTheKungFuMaster''. Some of the boss characters in Fists Of Fire ''Fists of Fire'' qualify as well.
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strikethrough formatting only works on the forums


** ''Matrimelee'', the revival installment of the series, has the [[BewareTheNiceOnes not even less 'cutie']] [[RichBitch Princess Sissy]]. A seemingly harmless young girl, she can conjure many different things from her magical box. One of her most annoying tactics is constantly bringing out [[LiteralGenie Abubo]] from ''Rage of the Dragons'' that swings his fists around, so they would get you in '''both''' air and ground. She regularly does this when the opponent is anywhere nearby her. This guarantees that you will be unable to get close to her unless you keep trying incessantly, are a pro and/or exploit her rather simple AI. But it doesn't end on Abubo. She also has [[strike:drill]] [[ChainsawGood chainsaw boots]], a purple bomb, an uncancellable frog projectile and even a [[strike:booby trap spike]] sword. And, to finish your attempts to marry her '''off''' once and for all, Sissy's arsenal includes a '''FUCKING''' annoying and unblockable [[spoiler:(Although, you know... it's [[DoubleJump overjumpable]], thankfully)]] super where she shoots a raygun at you and turns you into a '''FROG'''. ...oh, and she's [[strike:almost]] [[HitboxDissonance unhittable when she attacks]].

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** ''Matrimelee'', the revival installment of the series, has the [[BewareTheNiceOnes not even less 'cutie']] [[RichBitch Princess Sissy]]. A seemingly harmless young girl, she can conjure many different things from her magical box. One of her most annoying tactics is constantly bringing out [[LiteralGenie Abubo]] from ''Rage of the Dragons'' that swings his fists around, so they would get you in '''both''' air and ground. She regularly does this when the opponent is anywhere nearby her. This guarantees that you will be unable to get close to her unless you keep trying incessantly, are a pro and/or exploit her rather simple AI. But it doesn't end on Abubo. She also has [[strike:drill]] [[ChainsawGood chainsaw boots]], a purple bomb, an uncancellable frog projectile and even a [[strike:booby trap spike]] sword. And, to finish your attempts to marry her '''off''' once and for all, Sissy's arsenal includes a '''FUCKING''' annoying and unblockable [[spoiler:(Although, you know... it's [[DoubleJump overjumpable]], thankfully)]] super where she shoots a raygun at you and turns you into a '''FROG'''. ...oh, and she's [[strike:almost]] [[HitboxDissonance unhittable when she attacks]].



* ''Videogame/{{ARMS}}''

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* ''Videogame/{{ARMS}}''''VideoGame/{{ARMS}}''



* Dark Heart in the LiveActionTV/VRTroopers fighting game. One of his specials basically renders him invincible. whenever he wants (not just invincible, but even ''touching'' him, melee attacks included, damages you.)

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* Dark Heart in the LiveActionTV/VRTroopers ''Series/VRTroopers'' fighting game. One of his specials basically renders him invincible. whenever he wants (not just invincible, but even ''touching'' him, melee attacks included, damages you.)



* ''VideoGame/LethalLeague'' gives us Doombox, [[spoiler:an AxCrazy boombox-bot who reveals himself to be the boombox at the bottom of the screen before facing you]] at the end of challenge mode. The first thing you might notice that Doombox is twice as large as your character, which gives him a bigger reach for hitting the ball (and admittedly makes him a bigger target). There's also the size of the aforementioned ball, which is way bigger than usual, making it likely that you might get smacked by it before you know it. Another thing to notice is that while you gain one bar of special energy per hit, Doombox can gain ''two'', allowing him access to his special earlier. Speaking of which, said special allows him to send the ball flying right towards you, regardless of how he hits it. One more thing is that if you manage to hit him it won't knock him out; you have to completely empty his health meter before he truly bites it. And to make his SNKBoss[[BuffySpeak -ness]] even more apparent, he can only be selected by a cheat code, and even then he gets one or two [[{{Nerf}} Nerfs]].[[note]]Gets [[OneHitKO One-Hit KO'd]] just like everyone else, for example.[[/note]] By comparison, his appearance in the sequel (which has him PromotedToPlayable into a regular character, though he has to be unlocked first) isn't quite as overpowered other than hitting the ball harder than usual.

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* ''VideoGame/LethalLeague'' gives us Doombox, [[spoiler:an AxCrazy boombox-bot who reveals himself to be the boombox at the bottom of the screen before facing you]] at the end of challenge mode. The first thing you might notice that Doombox is twice as large as your character, which gives him a bigger reach for hitting the ball (and admittedly makes him a bigger target). There's also the size of the aforementioned ball, which is way bigger than usual, making it likely that you might get smacked by it before you know it. Another thing to notice is that while you gain one bar of special energy per hit, Doombox can gain ''two'', allowing him access to his special earlier. Speaking of which, said special allows him to send the ball flying right towards you, regardless of how he hits it. One more thing is that if you manage to hit him it won't knock him out; you have to completely empty his health meter before he truly bites it. And to make his SNKBoss[[BuffySpeak -ness]] even more apparent, he can only be selected by a cheat code, and even then he gets one or two [[{{Nerf}} Nerfs]].{{Nerf}}s.[[note]]Gets [[OneHitKO One-Hit KO'd]] just like everyone else, for example.[[/note]] By comparison, his appearance in the sequel (which has him PromotedToPlayable into a regular character, though he has to be unlocked first) isn't quite as overpowered other than hitting the ball harder than usual.



** Finally, in comes Alpha, based on TheFourGods from VideoGame/SuperRobotWars. The TrueFinalBoss in Story Mode, Alpha carries the '''WORST''' use of super and EX Super spamming possible, moreso than Zenka. In fact, he will often combine them in a normal combo or interrupt them in the worst timing possible, but that's not to mention Alpha can interrupt during ''your'' combo into his supers. Said supers are like taking the full brunt of Zenka's supers (though Alpha's EX Super is far worse than Zenka's).

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** Finally, in comes Alpha, based on TheFourGods from VideoGame/SuperRobotWars.''VideoGame/SuperRobotWars''. The TrueFinalBoss in Story Mode, Alpha carries the '''WORST''' use of super and EX Super spamming possible, moreso than Zenka. In fact, he will often combine them in a normal combo or interrupt them in the worst timing possible, but that's not to mention Alpha can interrupt during ''your'' combo into his supers. Said supers are like taking the full brunt of Zenka's supers (though Alpha's EX Super is far worse than Zenka's).



*** The newest edition of the game now gives Alpha [[StreetFighter Gill's]] Resurrection super (full hit point restoration, unless interrupted), provided Alpha's POW bar allows him to use it if KO'ed for the round.

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*** The newest edition of the game now gives Alpha [[StreetFighter [[Franchise/StreetFighter Gill's]] Resurrection super (full hit point restoration, unless interrupted), provided Alpha's POW bar allows him to use it if KO'ed for the round.



** Most ''VideoGame/{{Touhou}}'' characters can become this if their movesets are ported directly. The original fighting games are built around ''BulletHell'' as opposed to melee and movesets are balanced accordingly, giving each character massive barrages and means to counter the same. Contrast this with the average fighting game character who is almost melee exclusive.

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** Most ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' characters can become this if their movesets are ported directly. The original fighting games are built around ''BulletHell'' as opposed to melee and movesets are balanced accordingly, giving each character massive barrages and means to counter the same. Contrast this with the average fighting game character who is almost melee exclusive.



* In the first renditions of ''VideoGame/MeltyBlood'', we had Aoko Aozaki. She was pretty much a FightingGame version of a VideoGame/{{Touhou}} character, BeamSpam included. She was later balanced as a normal character and given a new moveset. There was also the secret boss Giant Akiha, who was a parody of [[VideoGame/XMenVsStreetFighter Apoca]][[VideoGame/MarvelSuperHeroesVsStreetFighter lypse]], who did an insane amount of damage. A later revision replaced G-Akiha with Neko-Arc, a small, deformed cat version of Arcueid which had attacks with absolute priority. Also, she was small and very hard to hit.

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* In the first renditions of ''VideoGame/MeltyBlood'', we had Aoko Aozaki. She was pretty much a FightingGame version of a VideoGame/{{Touhou}} ''Franchise/TouhouProject character, BeamSpam included. She was later balanced as a normal character and given a new moveset. There was also the secret boss Giant Akiha, who was a parody of [[VideoGame/XMenVsStreetFighter Apoca]][[VideoGame/MarvelSuperHeroesVsStreetFighter lypse]], who did an insane amount of damage. A later revision replaced G-Akiha with Neko-Arc, a small, deformed cat version of Arcueid which had attacks with absolute priority. Also, she was small and very hard to hit.



** All versions of ''Actress Again'' feature [[BossRush Boss Rush Mode]], which has you fighting a sequence of [[SNKBoss SNK Bosses]], all in Eclipse Style, and even confined to its own ''story arc''. So now, you get to fight ''all'' of the previously mentioned bosses, plus a few unique ones like Eclipse-Wallachia and Eclipse-Koha & Mech, in chronological sequence.
* ''VideoGame/{{Touhou}}'' (fortunately the Touhou fighting games avert this trope in multiplayer by keeping story mode spellcards separate from multiplayer):
** ''Immaterial and Missing Power'' has preliminary boss Yukari Yakumo and her ''Infinite Speed Flying Object''[[note]]unblockable and ungrazeable beams that give you about half a second to read and dodge[[/note]], and FinalBoss Suika Ibuki's ''Pandemonium''[[note]]DeathInAllDirections at its finest[[/note]].

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** All versions of ''Actress Again'' feature [[BossRush Boss Rush Mode]], which has you fighting a sequence of [[SNKBoss SNK Bosses]], {{SNK Boss}}es, all in Eclipse Style, and even confined to its own ''story arc''. So now, you get to fight ''all'' of the previously mentioned bosses, plus a few unique ones like Eclipse-Wallachia and Eclipse-Koha & Mech, in chronological sequence.
* ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' (fortunately the Touhou fighting games avert this trope in multiplayer by keeping story mode spellcards separate from multiplayer):
** ''Immaterial and Missing Power'' ''VideoGame/TouhouSuimusouImmaterialAndMissingPower'' has preliminary boss Yukari Yakumo and her ''Infinite Speed Flying Object''[[note]]unblockable and ungrazeable beams that give you about half a second to read and dodge[[/note]], and FinalBoss Suika Ibuki's ''Pandemonium''[[note]]DeathInAllDirections at its finest[[/note]].



** Tenshi Hinanawi of ''Scarlet Weather Rhapsody'' eventually fits this trope. While at first she's only a little stronger than most of the enemies you've fought so far, her final attack is absolutely brutal. If you don't knock her out before she starts doing it, she starts spamming almost impossible to dodge lasers. Oh, and if you get hit by one, she starts another one before the first one finishes, so if you ever get hit by one of these lasers, there's a very good chance that you'll just die.

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** Tenshi Hinanawi of ''Scarlet Weather Rhapsody'' ''VideoGame/TouhouHisoutenScarletWeatherRhapsody'' eventually fits this trope. While at first she's only a little stronger than most of the enemies you've fought so far, her final attack is absolutely brutal. If you don't knock her out before she starts doing it, she starts spamming almost impossible to dodge lasers. Oh, and if you get hit by one, she starts another one before the first one finishes, so if you ever get hit by one of these lasers, there's a very good chance that you'll just die.



** ''Antinomy of Common Flowers'' gives us Shion Yorigami [[spoiler:unleashing her full power]] as the FinalBoss, fought in three phases:

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** ''Antinomy of Common Flowers'' ''VideoGame/TouhouHyouibanaAntinomyOfCommonFlowers'' gives us Shion Yorigami [[spoiler:unleashing her full power]] as the FinalBoss, fought in three phases:



** Speaking of Overdrive, most of the characters fought on that particular difficulty become [[SNKBoss SNK Bosses]] in Story mode, but two in particular stand out:

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** Speaking of Overdrive, most of the characters fought on that particular difficulty become [[SNKBoss SNK Bosses]] {{SNK Boss}}es in Story mode, but two in particular stand out:



** Next is [[VideoGame/TalesOfEternia Nereid]]. She(?) has a ''ridiculous'' amount of immunity frames, namely every time she casts a spell. Oh, and almost her entire movelist is spells. Spells that she will spam like crazy, usually causing the player to literally have to wait until her AI makes her use a spell that doesn't leave you completely helpless for ten seconds. Aside from that, she is fond of casting a spell that causes rocks to shoot out of the ground in front of and behind her. These rocks can not be blocked, and during the entire animation Nereid is completely invincible. And that's not even counting her LimitBreak, which does a large chunk of damage and has a tendency to break your guard with the initial (weak) hits, allowing the final (strong) hit to rip into your HP. Finally, she also has a low HP desperation attack that hits the entire screen. Unlike Yggdrassil, though, Reid Hershel, the main character of Tales of Eternia, can counter her desperation move with an attack that instantly kills her as a reference to VideoGame/TalesOfEternia.

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** Next is [[VideoGame/TalesOfEternia Nereid]]. She(?) has a ''ridiculous'' amount of immunity frames, namely every time she casts a spell. Oh, and almost her entire movelist is spells. Spells that she will spam like crazy, usually causing the player to literally have to wait until her AI makes her use a spell that doesn't leave you completely helpless for ten seconds. Aside from that, she is fond of casting a spell that causes rocks to shoot out of the ground in front of and behind her. These rocks can not be blocked, and during the entire animation Nereid is completely invincible. And that's not even counting her LimitBreak, which does a large chunk of damage and has a tendency to break your guard with the initial (weak) hits, allowing the final (strong) hit to rip into your HP. Finally, she also has a low HP desperation attack that hits the entire screen. Unlike Yggdrassil, though, Reid Hershel, the main character of Tales ''Tales of Eternia, Eternia'', can counter her desperation move with an attack that instantly kills her as a reference to VideoGame/TalesOfEternia.''VideoGame/TalesOfEternia''.



** The three Jackie Chans from {{VideoGame/Jackie Chan The Kung Fu Master}}. Some of the boss characters in Fists Of Fire qualify as well.

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** The three Jackie Chans from {{VideoGame/Jackie Chan The Kung Fu Master}}.''VideoGame/JackieChanTheKungFuMaster''. Some of the boss characters in Fists Of Fire qualify as well.
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*** Did you manage to defeat her? Then prepare to fight Ragnarok, a HumongousMecha bent on destroying Japan and plays differently from the rest of the game on a 3-tiered battlefield - if you do not understand how to fight bosses like [[VideoGame/MarvelVsCapcom Onslaught]], you're pretty much done for, and his main offense are two annoying flying funnels that constantly fly around you and interrupt your acts, not to mention BulletHell gallore or a beam rain unblockable. Much like Mildred, this is Do Or Die - run out of time and [[ItsAWonderfulFailure Japan gets blown sky-high]]. In short, the final boss is essentially made (overly) difficult not by its moves or its strategy, but by the fact that it basically [[UnexpectedGameplayChange converts the game into a side-scrolling platformer]], while you're still saddled with the control scheme of a fighting game. If the spam attacks don't get you, the clock will simply run out while you're trying to jump up and hit that last weak point. Thankfully the ''Six Stars'' update replaces it with newcomer Minori (or Weiss if you're playing as her), who's somewhat more manageable to beat.

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*** Did you manage to defeat her? Then prepare to fight Ragnarok, a HumongousMecha bent on destroying Japan and plays differently from the rest of the game on a 3-tiered battlefield - if you do not understand how to fight bosses like [[VideoGame/MarvelVsCapcom Onslaught]], you're pretty much done for, and his main offense are two annoying flying funnels that constantly fly around you and interrupt your acts, not to mention BulletHell gallore or a beam rain unblockable. Much like Mildred, this is Do Or Die - run out of time and [[ItsAWonderfulFailure Japan gets blown sky-high]]. In short, the final boss is essentially made (overly) difficult not by its moves or its strategy, but by the fact that it basically [[UnexpectedGameplayChange converts the game into a side-scrolling platformer]], while you're still saddled with the control scheme of a fighting game. If the spam attacks don't get you, the clock will simply run out while you're trying to jump up and hit that last weak point. Thankfully the ''Six Stars'' update replaces it with newcomer Minori Amanohara (or Weiss if you're playing as her), who's who, other than gaining an increase in offense and defense when in her SuperMode, is somewhat more manageable to beat.
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* In ''En-Eins Perfektewelt'' (Sequel to ''VideoGame/AkatsukiBlitzkampf'') Valkyria is this (a pallete swap of Tempelritter, but with a black outfit). And you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia'', for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super cost 1 meter, however. Although, her main one is her "Bushinzan" which is similar in a sense to Bison's Final Psycho Crusher from SFA 3, except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health, block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. And will gain you extra super meter and guard meter, which makes the match effectively easy if you pull your moves off correctly and initiate a level 3 super on her back for example.

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* In ''En-Eins ''EN-Eins Perfektewelt'' (Sequel to ''VideoGame/AkatsukiBlitzkampf'') Valkyria is this (a pallete swap of Tempelritter, but with a black outfit). And you'll have to use the Reflector/Parry efficiently. The fight is similarly structured like End of Deathbringer from ''VideoGame/BattleFantasia'', for example, like [=EoD=], she too has an infinite super meter and can use her level one supers without the cost of meter, though her level 3 super cost 1 meter, however. Although, her main one is her "Bushinzan" which is similar in a sense to Bison's Final Psycho Crusher from SFA 3, except that it comes out quick and will display the words "Achtung" across the background. Eat it, and it'll take about 30-40% of health, block it, and it takes 70% of your guard meter. Reflecting it however, requires precise timing, along with her other lv.1 supers. And will gain you extra super meter and guard meter, which makes the match effectively easy if you pull your moves off correctly and initiate a level 3 super on her back for example.
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** The fifth game, ''Goketsuji Ichizoku'', has Shinjuro Goketsuji, who at first appears as a short old man before turning into a massive demon. His melee attacks have absurd reach and his projectiles not only cover half the screen, they also take a long time to disappear. And then there's one of his supers, where he pummels you with lightning balls while he himself is invunerable. Notably, he's the only boss character in the series to be unplayable.

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** The fifth game, ''Goketsuji Ichizoku'', has Shinjuro Goketsuji, who at first appears as to be a short old man before [[OneWingedAngel turning into a massive demon.demon]]. His melee attacks have absurd reach and his projectiles not only cover half the screen, they also take a long time to disappear. And then there's one of his supers, where he pummels you with lightning balls while he himself is invunerable. Notably, he's the only boss character in the series to be unplayable.

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